←2026-02-23 2026-02-24 2026-02-25→ ↑2026 ↑all
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04:39:05 <esolangs> [[Septem Lingua]] https://esolangs.org/w/index.php?diff=176901&oldid=176878 * PrySigneToFry * (+95)
05:44:11 <esolangs> [[Septem Lingua]] https://esolangs.org/w/index.php?diff=176902&oldid=176901 * Cleverxia * (+1557) /* Examples */
05:49:05 <esolangs> [[Septem Lingua]] https://esolangs.org/w/index.php?diff=176903&oldid=176902 * Cleverxia * (+301) /* By Cleverxia */
05:59:58 <esolangs> [[Septem Lingua]] https://esolangs.org/w/index.php?diff=176904&oldid=176903 * PrySigneToFry * (+94)
06:29:13 <esolangs> [[Talk:((()))(((())))=5]] https://esolangs.org/w/index.php?diff=176905&oldid=176895 * Dragoneater67 * (+326)
06:37:46 <esolangs> [[((()))(((())))=5]] M https://esolangs.org/w/index.php?diff=176906&oldid=176871 * Dragoneater67 * (+23)
06:43:46 <esolangs> [[Crazy J/Hello, world!]] M https://esolangs.org/w/index.php?diff=176907&oldid=176900 * Blashyrkh * (+16) /* Lambda calculus code */ Consistent notation for the accumulator
06:47:52 <esolangs> [[User:Yayimhere/Universes]] https://esolangs.org/w/index.php?diff=176908&oldid=176896 * Yayimhere2(school) * (-1)
06:48:09 <esolangs> [[User:Yayimhere/Universes]] https://esolangs.org/w/index.php?diff=176909&oldid=176908 * Yayimhere2(school) * (+4)
06:50:31 <esolangs> [[Talk:((()))(((())))=5]] https://esolangs.org/w/index.php?diff=176910&oldid=176905 * Blashyrkh * (+316) /* Need help about syntax */
06:52:28 <esolangs> [[Septem Lingua/STL]] N https://esolangs.org/w/index.php?oldid=176911 * PrySigneToFry * (+407) Created page with "<div align="center" style="background:black;color:white;"> <big><big><big><big><span style="font-family:Serif;color:red;">ARE YOU LOST?</span></big></big></big></big> <tt>ERROR: NOTHING WAS FOUND</tt> It seems like there's nothing here, because so far,
06:53:44 <esolangs> [[Septem Lingua]] https://esolangs.org/w/index.php?diff=176912&oldid=176904 * PrySigneToFry * (+85)
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07:22:39 <esolangs> [[Talk:((()))(((())))=5]] https://esolangs.org/w/index.php?diff=176913&oldid=176910 * Yayimhere2(school) * (+130) /* Need help about syntax */
07:41:44 <esolangs> [[Quil]] N https://esolangs.org/w/index.php?oldid=176914 * Fly * (+1749) Created page with "Quil is an esoteric programming language made by [[User:Fly]] in year [[2026]]. == How it works == At the start of the program, a counter is set to 0. That counter decides the current state of the program, control flow and arithmetic. You can store states of the counter using
07:45:13 <esolangs> [[Quil]] https://esolangs.org/w/index.php?diff=176915&oldid=176914 * Fly * (+76)
08:18:13 <esolangs> [[Crazy J/Hello, world!]] M https://esolangs.org/w/index.php?diff=176916&oldid=176907 * Blashyrkh * (+1) /* Lambda calculus code */ typo
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08:37:41 <esolangs> [[User:Fly]] https://esolangs.org/w/index.php?diff=176917&oldid=176459 * Fly * (+12)
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09:38:37 <esolangs> [[User:Yayimhere/Universes]] https://esolangs.org/w/index.php?diff=176918&oldid=176909 * Yayimhere2(school) * (+5)
09:41:35 <esolangs> [[User:Yayimhere/Universes]] https://esolangs.org/w/index.php?diff=176919&oldid=176918 * Yayimhere2(school) * (+94)
09:43:52 <esolangs> [[User:Yayimhere/Universes]] https://esolangs.org/w/index.php?diff=176920&oldid=176919 * Yayimhere2(school) * (+78)
10:07:31 <APic> hi *
10:07:32 <APic> 😌
10:53:08 <esolangs> [[Septem Lingua]] https://esolangs.org/w/index.php?diff=176921&oldid=176912 * Cleverxia * (+640) /* math */
10:59:16 <esolangs> [[Quil]] https://esolangs.org/w/index.php?diff=176922&oldid=176915 * Fly * (+131) /* Examples */
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11:31:45 <esolangs> [[Septem Lingua]] https://esolangs.org/w/index.php?diff=176923&oldid=176921 * PrySigneToFry * (+76)
11:51:40 <esolangs> [[Final Word Of The Day]] https://esolangs.org/w/index.php?diff=176924&oldid=166820 * Yayimhere2(school) * (+129) /* Properties */
12:02:26 <esolangs> [[]] M https://esolangs.org/w/index.php?diff=176925&oldid=137584 * Cleverxia * (+12729) /* HELLOWORLD* */ changed to chinese spelling
12:02:58 <esolangs> [[]] https://esolangs.org/w/index.php?diff=176926&oldid=176925 * Cleverxia * (+17) /* HELLOWORLD* */
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12:44:09 <esolangs> [[User:Cleverxia]] https://esolangs.org/w/index.php?diff=176927&oldid=176742 * Cleverxia * (+168) /* Current Esolangs I've created */
12:48:05 <esolangs> [[User:Cleverxia]] https://esolangs.org/w/index.php?diff=176928&oldid=176927 * Cleverxia * (+293)
12:57:16 <esolangs> [[User talk:Cleverxia]] https://esolangs.org/w/index.php?diff=176929&oldid=176806 * Dragoneater67mobile * (+282)
13:07:27 <esolangs> [[User:Cleverxia]] M https://esolangs.org/w/index.php?diff=176930&oldid=176928 * Cleverxia * (+142) /* Challenges */
13:24:41 <esolangs> [[ActionLang]] N https://esolangs.org/w/index.php?oldid=176931 * None1 * (+1490) Add esolang
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15:52:10 <esolangs> [[((()))(((())))=5]] https://esolangs.org/w/index.php?diff=176932&oldid=176906 * Dragoneater67mobile * (+117) add nand gate
15:52:48 <esolangs> [[((()))(((())))=5]] https://esolangs.org/w/index.php?diff=176933&oldid=176932 * Dragoneater67mobile * (+4) /* Examples */
15:53:01 <esolangs> [[((()))(((())))=5]] https://esolangs.org/w/index.php?diff=176934&oldid=176933 * Dragoneater67mobile * (+4) /* A+B Problem */
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16:19:18 <esolangs> [[((()))(((())))=5]] https://esolangs.org/w/index.php?diff=176935&oldid=176934 * Aadenboy * (+85) NOT gate
16:25:32 <korvo> https://github.com/rpypkgs/rpypkgs/commit/a07bf26aa953810ff5ca0d3d21a2a61b38955ef6 Recent logic in a BF compiler concerning when loops like [-] reach zero. I did this on my own but now it occurs to me that I'm likely repeating prior work; has anybody seen this sort of reasoning before?
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16:46:58 <esolangs> [[Talk:((()))(((())))=5]] https://esolangs.org/w/index.php?diff=176936&oldid=176913 * Mrtli08 * (+45)
16:47:14 <esolangs> [[Talk:((()))(((())))=5]] https://esolangs.org/w/index.php?diff=176937&oldid=176936 * Mrtli08 * (+86)
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17:48:26 <esolangs> [[((()))(((())))=5]] https://esolangs.org/w/index.php?diff=176938&oldid=176935 * Aadenboy * (+116) /* External Resources */ add Lua implementation
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20:42:22 <esolangs> [[Quil]] https://esolangs.org/w/index.php?diff=176939&oldid=176922 * Fly * (+44) /* Calculator */
20:44:35 <esolangs> [[Quil]] https://esolangs.org/w/index.php?diff=176940&oldid=176939 * Fly * (-54) /* Calculator */
20:45:03 <esolangs> [[Quil]] https://esolangs.org/w/index.php?diff=176941&oldid=176940 * Fly * (+6) /* Calculator */
20:45:58 <esolangs> [[Quil]] https://esolangs.org/w/index.php?diff=176942&oldid=176941 * Fly * (+51) /* Calculator */
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20:50:45 <esolangs> [[Countable]] https://esolangs.org/w/index.php?diff=176943&oldid=175584 * Aadenboy * (+540) holy shit an actually memory-efficient subtraction algorithm!!! pretty nifty
20:58:02 <esolangs> [[Countable]] M https://esolangs.org/w/index.php?diff=176944&oldid=176943 * Aadenboy * (+0) whoops wrong register
21:00:08 <esolangs> [[User:Aadenboy]] https://esolangs.org/w/index.php?diff=176945&oldid=175897 * Aadenboy * (+23) /* interpreters */ add [[((()))(((())))=5]]
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21:11:22 <esolangs> [[Quil]] https://esolangs.org/w/index.php?diff=176946&oldid=176942 * Fly * (+91) /* Examples */
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21:36:39 <esolangs> [[Quil]] https://esolangs.org/w/index.php?diff=176947&oldid=176946 * Fly * (-15) /* Truth-machine */
21:38:26 <esolangs> [[Quil]] https://esolangs.org/w/index.php?diff=176948&oldid=176947 * Fly * (-10) /* Truth-machine */
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22:37:44 <APic> cu 😴
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22:41:04 <int-e> Shapez 2 is an addictive game. One more task down (the central part was a temporary factory, already deconstructed): https://int-e.eu/~bf3/tmp/shapez2-easy.jpg (and I captured a jumping train in the bottom right too by sheer conincidence) TBF this is one of the most complex fixed tasks in the game; most factories are smaller :)
23:06:09 <b_jonas> int-e: what fixed thing does this make?
23:09:08 <int-e> b_jonas: this one (called "good luck on this one" as the task name): https://community-vortex.shapez2.com/shape?identifier=cwcwcwP-%3ACgcmCgcg%3ACg--CgP-%3Acm----P-%3A----cmCy
23:09:41 <int-e> the borderless shiny things are crystals and their main feature is that they break when dropped or cut
23:10:45 <int-e> they are grown with a crystallizer that fills all empty spaces in occurpied quadrants. so... in particular, creating empty spaces below crystals is tricky
23:14:04 <int-e> b_jonas: I should maybe also add that this is the so-called "Insane" difficulty. The shapes on the Regular difficulty are much more tame.
23:16:44 <esolangs> [[Kool]] M https://esolangs.org/w/index.php?diff=176949&oldid=176860 * * (+0) "langauges"
23:19:44 <int-e> Note that I wouldn't start a new game at this point; their plan is to release 1.0 in April and they have said that they'll probably not carry over savegames (though blueprints should still work).
23:20:53 <int-e> But I already had like 20 hours on this save, and now I have a deadline :P
23:22:16 <int-e> They'll also have a new game mode with trading posts that exchange certain target shapes for, I guess, new materials to work with, and they intend that to become the main game mode.
23:22:50 <int-e> (But they'll keep this "classic mode" around too.)
23:24:53 <int-e> "in occupied quadrants" -- I meant slices there, in the crystallizer description.
23:33:35 <b_jonas> I see
23:37:50 <int-e> (I also assume that you're busy enough with Factorio anyway.)
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←2026-02-23 2026-02-24 2026-02-25→ ↑2026 ↑all