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04:25:58 <esolangs> [[User:WoodyFan3412]] https://esolangs.org/w/index.php?diff=176950&oldid=176809 * WoodyFan3412 * (+191)
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05:06:02 <esolangs> [[Monky]] https://esolangs.org/w/index.php?diff=176951&oldid=175213 * Menguinponky * (+24) /* Examples */
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05:17:05 <esolangs> [[Monky]] https://esolangs.org/w/index.php?diff=176952&oldid=176951 * Menguinponky * (+10) /* Missing Features */
05:36:51 <esolangs> [[Septem Lingua/STL]] https://esolangs.org/w/index.php?diff=176953&oldid=176911 * PrySigneToFry * (+44)
05:54:14 <esolangs> [[Septem Lingua]] https://esolangs.org/w/index.php?diff=176954&oldid=176923 * PrySigneToFry * (+652)
05:59:43 <esolangs> [[Septem Lingua]] https://esolangs.org/w/index.php?diff=176955&oldid=176954 * PrySigneToFry * (+145)
06:13:17 <esolangs> [[Text]] M https://esolangs.org/w/index.php?diff=176956&oldid=174848 * InLuaIKnow * (+31) Add Lua to Compilers
06:20:10 <esolangs> [[MikuLang]] M https://esolangs.org/w/index.php?diff=176957&oldid=172685 * PrySigneToFry * (+37) Add a description so users can know who created this.
06:39:29 <esolangs> [[Monky]] M https://esolangs.org/w/index.php?diff=176958&oldid=176952 * Dragoneater67 * (-208) /* Examples */ BETTER FORNATTING
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07:00:30 <esolangs> [[Quil]] https://esolangs.org/w/index.php?diff=176959&oldid=176948 * Fly * (+229) /* Examples */
07:00:50 <esolangs> [[InLuaIKnow]] N https://esolangs.org/w/index.php?oldid=176960 * InLuaIKnow * (+29) Redirected page to [[User:InLuaIKnow]]
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07:15:50 <esolangs> [[O?]] N https://esolangs.org/w/index.php?oldid=176961 * InLuaIKnow * (+1290) add page
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09:27:40 <esolangs> [[Talk:Countable]] https://esolangs.org/w/index.php?diff=176962&oldid=175072 * Yayimhere2(school) * (+11)
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09:40:59 <esolangs> [[User:Yayimhere/Primelist language]] N https://esolangs.org/w/index.php?oldid=176963 * Yayimhere2(school) * (+1133) Created page with "Primelist(working title) is an esolang created by [[User:Yayimhere]] based on prime factors. == Lists == Lists are written like: [a, b, c, d,...] the elements may be numbers or other lists. Number operations act upon the sublists in
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09:56:30 <esolangs> [[Septem Lingua]] https://esolangs.org/w/index.php?diff=176964&oldid=176955 * Cleverxia * (+70) /* math */
09:56:48 <esolangs> [[User:InLuaIKnow]] https://esolangs.org/w/index.php?diff=176965&oldid=176630 * InLuaIKnow * (+32)
09:57:53 <esolangs> [[Septem Lingua]] M https://esolangs.org/w/index.php?diff=176966&oldid=176964 * Cleverxia * (+3) /* math */
10:10:26 <esolangs> [[ActionLang]] https://esolangs.org/w/index.php?diff=176967&oldid=176931 * None1 * (+411)
10:10:48 <esolangs> [[User:RaiseAfloppaFan3925]] M https://esolangs.org/w/index.php?diff=176968&oldid=176631 * RaiseAfloppaFan3925 * (+143) /* esolangs I like */
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10:35:10 <esolangs> [[Special:Log/move]] move * I am islptng * moved [[JSFlak]] to [[JS-Flak]]
10:38:32 <esolangs> [[JS-Flak]] https://esolangs.org/w/index.php?diff=176971&oldid=176969 * I am islptng * (+53)
10:42:25 <esolangs> [[((()))(((())))=5]] https://esolangs.org/w/index.php?diff=176972&oldid=176938 * Dragoneater67 * (+114) add the AND gate
10:47:09 <esolangs> [[JSFlak]] https://esolangs.org/w/index.php?diff=176973&oldid=176970 * I am islptng * (+837) Removed redirect to [[JS-Flak]]
10:58:57 <APic> Hi
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12:06:27 <esolangs> [[JSFlak]] https://esolangs.org/w/index.php?diff=176974&oldid=176973 * I am islptng * (+1368)
12:15:34 <esolangs> [[JSFlak]] https://esolangs.org/w/index.php?diff=176975&oldid=176974 * I am islptng * (+33)
12:22:41 <esolangs> [[Monky]] https://esolangs.org/w/index.php?diff=176976&oldid=176958 * Dragoneater67mobile * (-39) /* Comment */
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12:34:57 <esolangs> [[Allbracks]] N https://esolangs.org/w/index.php?oldid=176977 * Mrtli08 * (+661) Created page with "{{WIP}} Allbracks is a esolang that uses only (), {} and []. ===Commands=== () stands for a number. [] is a array. {} is the operator ===Operator usage=== The language uses church numerals (like () = 0, (()) = 1 and ((())) is 2). We can do (){()} for incrementing ()
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12:36:15 <esolangs> [[User:Mrtli08]] https://esolangs.org/w/index.php?diff=176978&oldid=176731 * Mrtli08 * (+70)
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13:15:22 <esolangs> [[I want to program in this esolang]] N https://esolangs.org/w/index.php?oldid=176979 * Cleverxia * (+3034) Created page with "[https://galaxy.click/play/105 inspiration] '''I want to program in this esolang''' is a esolang created by [[User:cleverxia]] during a lack of ideas. it operates on 5 queues. ==Program flow== the 5 queues are called the fact queue, mentaliz
13:17:22 <esolangs> [[User:Cleverxia]] https://esolangs.org/w/index.php?diff=176980&oldid=176930 * Cleverxia * (+95) /* Current Esolangs I've created */
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13:42:40 <esolangs> [[Special:Log/newusers]] create * T-Regs * New user account
13:48:53 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=176981&oldid=176899 * T-Regs * (+224) /* Introductions */
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14:05:29 <int-e> I don't think I've ever seen this type of 50-50 in minesweeper before: https://int-e.eu/~bf3/tmp/50-50.png (top-right corner with some irrelevant context removed; the ? were mines originally)
14:07:18 <int-e> (it's somewhat interesting because it allows 4 configurations and there's a wrong initial choice that gives you worse odds)
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15:15:42 <esolangs> [[T-Regs]] N https://esolangs.org/w/index.php?oldid=176982 * T-Regs * (+6177) Initial page creation by language author
15:17:53 <esolangs> [[T-Regs]] https://esolangs.org/w/index.php?diff=176983&oldid=176982 * T-Regs * (+13) small visual change
15:18:55 <esolangs> [[T-Regs]] M https://esolangs.org/w/index.php?diff=176984&oldid=176983 * T-Regs * (+2) layout
15:22:16 <esolangs> [[Quil]] https://esolangs.org/w/index.php?diff=176985&oldid=176959 * Fly * (+173) /* Examples */
15:22:41 <esolangs> [[Quil]] https://esolangs.org/w/index.php?diff=176986&oldid=176985 * Fly * (+3) /* Factorial */
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15:35:45 <esolangs> [[Quil]] https://esolangs.org/w/index.php?diff=176987&oldid=176986 * Fly * (-26) /* Compare two numbers */
15:37:53 <esolangs> [[T-Regs]] M https://esolangs.org/w/index.php?diff=176988&oldid=176984 * Corbin * (-9) Fix category.
16:06:20 <esolangs> [[Countable]] https://esolangs.org/w/index.php?diff=176989&oldid=176944 * Aadenboy * (+0) wrong
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17:37:17 <esolangs> [[Special:Log/newusers]] create * Zlfp * New user account
17:43:04 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=176990&oldid=176981 * Zlfp * (+249)
17:43:37 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=176991&oldid=176990 * Zlfp * (+1)
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19:02:39 <esolangs> [[Quil]] https://esolangs.org/w/index.php?diff=176992&oldid=176987 * Fly * (+27) /* Instructions */
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19:13:46 <ais523> int-e: I'm having problems getting the odds of that even up to 50%
19:14:42 <ais523> there are three 50-50 guesses, and getting one right gives you information on the others, but I can't see a guess which would give you *complete* information on the others if it were right (and if there were such a guess, I think its odds would be below 50% of being correct, assuming reasonable randomisation algorithms)
19:16:00 <ais523> ah no, I see – if the top-left one isn't a mine, then that immediately places two mines and gives you enough information to locate the third
19:16:11 <ais523> but doesn't that mean that it's more than 50% to be a mine?
19:16:19 <ais523> (likewise with the bottom right, due to symmetry)
19:17:47 <int-e> the diagonal reflection always swaps mines and non-mines; that's enough to ensure that each square has a 50% chance to be a mine thanks to the symmetry.
19:18:38 <ais523> it doesn't, you can have mines top-left, top-right, bottom-right
19:18:55 <ais523> and the 1 in the bottom left has a mine on one of the ? squares
19:18:59 <ais523> or, maybe I didn't understand the reduction
19:19:38 <ais523> do the ? squares represent uncounted mines?
19:20:17 <int-e> The ? were known mines that I removed to make the numbers smaller.
19:20:38 <ais523> in that case, it is indeed symmetrical (and the correct move is anywhere other than the top-right corner)
19:21:12 <ais523> Minesweeper is NP-complete, so this sort of configuration existing is not really surprising
19:21:16 <ais523> finding it in a small space might be
19:23:38 <int-e> I also realized later that my strategy is possibly quirky... early on I like guessing in the corners (in hopes of avoiding 50-50s near the end of the game) and then for 1-s in the corner, I walk diagonally inwards. Which in terms of losing immediately is worse than guessing randomly on the expert difficulty.
19:24:11 <int-e> But that's how I ended up with those two revealed squares in the corner.
19:24:15 <esolangs> [[Quil]] https://esolangs.org/w/index.php?diff=176993&oldid=176992 * Fly * (+52) /* Instructions */
19:24:27 <esolangs> [[Quil]] https://esolangs.org/w/index.php?diff=176994&oldid=176993 * Fly * (-1) /* Infinite loop */
19:24:42 <esolangs> [[Quil]] https://esolangs.org/w/index.php?diff=176995&oldid=176994 * Fly * (+6) /* Count from 1 to 10 */
19:26:59 <ais523> I still like that Minesweeper version that used a SAT solver to work out whether a guess was necessary or not, and guaranteed that necessary guesses always succeeded and unnecessary guesses always failed (by moving the mines)
19:27:19 <int-e> yeah that was cute
19:29:01 <int-e> it was also pretty degenerate with high mine density (because you could kind of dig tunnels and never have a lot of information to track)
19:29:52 <ais523> HyperRogue has a minesweeper level (playing Minesweeper on a hyperbolic hept/hex grid) but it isn't well-designed IMO, the negative curvature means that there's never nontrivial puzzles to solve
19:30:24 <int-e> Ah it's still around too: https://pwmarcz.pl/kaboom/
19:31:16 <ais523> so I tried patching it to be more interesting, in addition to improving the controls I a) started with a random subset of squares revealed (meaning that sometimes complex reasoning is possible) and b) added "safe squares" that you have to visit every 100-200ish turns (each one only works once) in order to give an incentive to try to reach particular squares rather than just taking the path of least resistance
19:31:29 <ais523> (in hyperbolic space there are so many paths that it is likely that one of them will randomly turn out to be trivially easy)
19:33:14 <ais523> ooh, countdown mode is interesting, I haven't seen that in a Minesweeper clone before
19:34:04 <ais523> although it really messes with my existing Minesweeper experience
19:34:22 <ais523> (countdown mode = numbers show the number of adjacent mines minus the number of adjacent mine markings)
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19:43:51 <b_jonas> ais523: is that https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html ?
19:44:01 <ais523> b_jonas: no
19:44:19 <ais523> that one uses a different principle – once you make the first click it calculates a mine pattern that won't need any guessing from then on
19:44:35 <ais523> whereas Kaboom frequently does need guesses but it moves mines to make necessary guesses always succeed
19:44:38 <b_jonas> hmm no, I think you're talking about a different one
19:45:23 <ais523> int-e linked it a few lines above
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19:47:15 <int-e> ais523: the thing with high mine density is that you *visibly* force the game's hand, so to speak; https://int-e.eu/~bf3/tmp/kaboom-uv.png does not look like 50 mines placed randomly in a 10x10 grid at all.
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19:47:40 <int-e> it's a fun experience though
19:49:44 <ais523> let me try the ~sgtatham one with high density
19:49:48 <ais523> to see how it differs
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19:50:57 <int-e> kaboom can give you more than one connected component of empty squares
19:56:52 <ais523> it's actually pretty similar except that the rows of mines always have one safe square in to let you get through to the other side
19:57:04 <ais523> (which always has a number low enough that you can blindly clear on the other side)
19:59:07 <ais523> int-e: http://nethack4.org/pastebin/28.png
20:00:17 <ais523> the mine entirely surrounded by mines was an interesting touch (it was possible to figure it out using mine count)
20:01:37 <int-e> how about an empty square surrounded by mines though :)
20:02:12 <int-e> Though I guess you can have one of those for the same reason.
20:02:57 <ais523> yes
20:03:00 <ais523> would be the rare case of an 8
20:16:58 <ais523> recently I was looking at fitword puzzles (i.e. given a crossword-like grid and a set of words, determine how to place the words into the grid / whether they can be placed)
20:17:08 <ais523> and decided that they were NP-complete
20:18:15 <ais523> but interestingly, they generalize more awkwardly than, say, Minesweeper or Sudoku, because you can't compose puzzles by juxtaposition like you can with most puzzles (because then you could use words intended for one grid onto the other one)
20:18:32 <ais523> so it's a bit harder to generalize to the infinite case, which makes it hard to produce an esolang from it
20:36:27 <int-e> Ooh this is a nasty one. https://int-e.eu/~bf3/tmp/kaboom-nasty.png has a forced inference.
20:37:13 <int-e> (which I didn't spot, but the game has an undo)
20:38:29 <int-e> (I tried countdown mode and it doesn't help me; I don't recognize any patterns when I enable it. Not surprising, but an interesting experience.)
20:39:10 <b_jonas> int-e: that has a trivial inference: there's a 2 in the middle with just two unguessed neighbors
20:39:49 <b_jonas> no wait
20:39:55 <b_jonas> that's not true
20:44:08 <int-e> (solution, in essence: https://int-e.eu/~bf3/tmp/kaboom-nasty-spoiler.png )
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20:50:13 <ais523> oh wow that's ridiculous :-)
20:50:16 <ais523> (I had to look at the spoiler)
20:52:48 <ais523> that said, even with the spoiler, I'm not sure it guarantees any particular safe squares – couldn't the two flags nearest the 1 in the center both be one tile lower?
20:53:15 <ais523> (the top would be different but it's still possible)
20:53:17 <int-e> ais523: yes, but this shows that that choice is forced
20:53:55 <ais523> oh, I see, you posted a counterexample
20:58:33 <int-e> maybe the game should have an empty square counter too (which would say 44/50)
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21:00:09 <ais523> the sgtatham minesweeper adds in a non-mine square counter once there are only a few non-mine squares left
21:02:31 <int-e> oh, fun
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21:06:29 <zzo38> Is it possible for MP3 frames to include absolute time codes, that a program that records a streaming MP3 file can use them to decide when to start and stop? Furthermore, can they include SCTE-35 which can also be used to exclude some segments of the recording?
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21:13:29 <esolangs> [[Interpriterlol]] N https://esolangs.org/w/index.php?oldid=176996 * Zlfp * (+3970) creation
21:19:28 <esolangs> [[Interpriterlol]] https://esolangs.org/w/index.php?diff=176997&oldid=176996 * Zlfp * (+81) /* Any customs? yes of course, its an esolang */
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21:21:03 <esolangs> [[Interpriterlol]] M https://esolangs.org/w/index.php?diff=176998&oldid=176997 * Zlfp * (+39) /* Any customs? yes of course, its an esolang */
21:25:10 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=176999&oldid=176857 * Zlfp * (+21) /* I */
21:26:39 <esolangs> [[User:Aadenboy/Yagsov]] N https://esolangs.org/w/index.php?oldid=177000 * Aadenboy * (+148) not sure where this is going. probably not interesting!
21:27:11 <esolangs> [[User:Aadenboy/randomuserpage]] https://esolangs.org/w/index.php?diff=177001&oldid=175650 * Aadenboy * (+25) add [[User:Aadenboy/Yagsov]]
21:27:22 <esolangs> [[User:Aadenboy]] https://esolangs.org/w/index.php?diff=177002&oldid=176945 * Aadenboy * (+27) /* just some drafts */ add [[User:Aadenboy/Yagsov]]
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21:41:47 <esolangs> [[User:RaiseAfloppaFan3925]] M https://esolangs.org/w/index.php?diff=177003&oldid=176968 * RaiseAfloppaFan3925 * (+210)
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22:30:44 <APic> Good Night 😴
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23:18:34 <esolangs> [[Quil]] https://esolangs.org/w/index.php?diff=177004&oldid=176995 * Fly * (+117) /* Computational class */
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23:52:01 <esolangs> [[Quil]] https://esolangs.org/w/index.php?diff=177005&oldid=177004 * Fly * (+163) /* Examples */
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