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01:08:17 <GregorR> 255 in 33 (as opposed to the page's 34): ++++[>++++++++[>++++++++<-]<-]>>-
01:09:29 <GregorR> Oh wait, darn, that wraps doesn't it.
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08:23:00 <msingh> is this the channel for perverts?
08:25:11 <fizzie> Only if you think esoteric programming languages are perverse.
08:26:03 <msingh> and i think thats reasonable
08:28:28 <fizzie> "marked by a disposition to oppose and contradict", "resistant to guidance or discipline", "marked by immorality; deviating from what is considered right or proper or good"; I guess that does apply.
08:29:49 <BigZaphod> maybe perverted programming language would have been a better term. plus it has a cool acronym: ppl
08:30:36 <msingh> hmm no point denying it though, we are talking about perverts
08:31:04 <fizzie> #perverted might have gotten too many non-programming-related visitors.
08:32:03 <BigZaphod> I suppose one could argue that using esoteric the way we do is, in fact, slightly perverted by itself.
08:32:37 <BigZaphod> and being perverted and all, it makes sense we'd never call ourselves that.
08:40:50 <pgimeno> msingh: any connection to Manish Singh?
08:47:38 <pgimeno> ok, just wondering (he's involved in the gimp project)
08:51:01 <msingh> i now see why you asked
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09:07:42 <tokigun> I'm working on this page: http://dev.tokigun.net/esolang/versert/
09:08:15 <tokigun> (written in Korean, but perhaps you can read list of instructions)
09:10:03 <tokigun> imagine befunge without stack
09:11:47 <Keymaker> hmm, so this has the stuff that befunge has, for changing the stuff on the grid?
09:12:00 <Keymaker> that allows also self modifying code?
09:12:45 <tokigun> it has two registers, and one vector(or pointer) to manipulate code space
09:13:39 <Keymaker> registers, places to store values?
09:14:28 <Keymaker> can it read the value of some coordinate to register?
09:16:09 <Keymaker> if you have time sometime convert the page to english ;)
09:22:59 <mtve> nice language.
09:28:12 <fizzie> Heh, it has the conditional #.
09:28:56 <msingh> whats with the dx,dys?
09:29:46 <Keymaker> translate all the stuff to english, i wanna code something with this :)
09:30:06 <fizzie> The direction-changing commands seem to be the "standard" "mirror-like" ones.
09:30:23 <Keymaker> this is probably turing complete language, as well..
09:31:12 <fizzie> Is there a fixed size for "space", or is it potentially-unlimited?
09:39:00 <fizzie> Hey, I can use babelfish's famous korean-to-english translation for this. Apparently "The Versert was originated with the programming language which isdifficult rabbit army river characteristic Hoon made at 2005".
09:39:21 <fizzie> "The cord space which stores the cord on the execution middle is composed of 2 dimension plane surface of the size which is infinite, to each unit the coordinate comes to give."
09:39:41 <fizzie> It sounds very.. metaphysical, but I guess it means that there's no fixed size.
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09:41:19 <Keymaker> well, if babelfish says that i guess that's what tokigun has meant..
09:41:28 <fizzie> The "It makes with the C and it is a position to sprout and phu liter fromhere is a possibility of receiving." part is a bit less clear..
10:03:51 <tokigun> i've finished rough translation: http://dev.tokigun.net/esolang/versert/index_en.php
10:14:23 <grimace_> I did something similar to that based on lasers
10:14:36 <grimace_> it was called 'Smoke And Mirrors' or S&M for short
10:16:43 <grimace_> actually, maybe it wasn't that similar...
10:17:29 <grimace_> as I recall I had to struggle to get it to perform logical AND and NOT
10:24:17 <grimace_> | moves DP A cells *right*, B cells down...?
10:26:56 <tokigun> hmm... my english is not good :S
10:27:39 <tokigun> it means "adding (A, B) to DP".
10:27:55 <fizzie> Well, compared to babelfish... ("The A, Oh as the B it moves the DP with Raes side with the left side. The coordinate price 0 sees is exchanged at 0 it comes to be small.")
10:34:35 <tokigun> hmm | instruction will changed.
10:38:41 <tokigun> "If dx or dy is less than zero, it will be adjusted to zero." is removed now... i forgot to remove it. :)
10:39:38 <mtve> eh, there are already application programmers, and you change the specs :)
10:42:47 <fizzie> It's that release-early-release-often style.
10:43:14 <mtve> no problem just increase a version number :)
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11:20:48 <mtve> # #/ 0| 0~4+8*0~|}-0~|#/{~.00\
11:20:48 <mtve> " @\# -2+{|~0*8-4~0.~*5+2\#{|1~/
11:21:29 <mtve> (hadn't tested on your interpreter)
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11:41:06 <tokigun> mtve: it prints just first line on my interpreter... hmm
11:41:19 <tokigun> did you make your own interpreter?
11:41:33 <mtve> so there is a bug somewhere :)
11:45:43 <mtve> http://www.frox25.no-ip.org/~mtve/wiki/Versert.html
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12:13:16 <mtve> works fine with your interpreter (just fetched)
12:22:11 <tokigun> sorry but can you put your quine again?
12:22:32 <mtve> # #/ 0| 0~4+8*0~|}-0~|#/{~.00\
12:22:32 <mtve> " @\# -2+{|~0*8-4~0.~*5+2\#{|1~/
12:24:27 <tokigun> doesn't work. i think my irc client has whitespace problem (or somewhat)...
12:25:19 <mtve> but it does print first line, doesn't it?
12:26:03 <tokigun> there is three spaces between 0| and 0~4+8... :)
12:42:50 <tokigun> mtve: i uploaded your quine to Versert home page. see http://dev.tokigun.net/esolang/versert/code/index_en.php :)
12:53:00 <mtve> hmm, "." looks unreachable
12:54:31 <tokigun> to process EOF, it sets -1 to A before , instruction.
12:55:07 <tokigun> after , instruction, A is -1 or inputed character, and B is 1.
12:55:44 <tokigun> so if A + B = 0, it reached EOF...
12:56:48 <mtve> yep, but i don't get program flow, how "." get reached? (and it does not work with my interp)
12:57:55 <tokigun> then after + instruction, B is 0 and program is terminated.
12:58:19 <tokigun> if A is not -1, B is not 0 so \ and . instruction is executed.
12:59:06 <tokigun> (then... i mean, if \ instruction can get reached, . instruction can.)
12:59:40 <tokigun> anyway... i made some mistakes in Versert spec.
13:03:47 <mtve> after "\" at (x=1,y=1) it goes to "/" (x=1,y=0), then to "#" (x=2,y=0) and then jumps over ".", doesn't it?
13:04:00 <fizzie> # is a conditional jump, right?
13:04:14 <mtve> oops, sorry. i get it.
13:04:16 <fizzie> If it doesn't jump over the lower \, I don't see why it would jump over the .
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16:47:19 <GregorR> Either I don't know how to use BFASM, or it's rather slow >_>
16:50:24 <GregorR> bfasm 0.10 works perfectly for me, bfasm 0.20 hangs on hello.asm
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20:25:09 <GregorR> I made a generic div-and-mod snippet in Brainfuck 8-D
20:26:33 <GregorR> It's horrible, however *shrugs*
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