00:00:14 <SimonRC> http://archive.gamespy.com/dailyvictim/index.asp?id=690
00:00:20 <SimonRC> http://archive.gamespy.com/dailyvictim/index.asp?id=691
00:00:21 <SimonRC> http://archive.gamespy.com/dailyvictim/index.asp?id=692
00:00:23 <SimonRC> http://archive.gamespy.com/dailyvictim/index.asp?id=693
00:00:48 <SimonRC> though #693 relates back to several earlier stories
00:01:08 <SimonRC> I found the description at the end of #692 particulary illarious.
00:17:29 <SimonRC> An excellent description of a game crash.
00:20:49 * ihope loves the idea of players having other players in their inventories
00:21:01 <ihope> And towns and things.
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01:42:04 <ihope> What're you looking for?
01:45:10 <poiuy_qwert> right now i have /.+?<([0-9]+)-([0-9]+)>.+?/g
01:45:23 <ihope> Wait... matching every what?
01:46:27 <poiuy_qwert> [$regsubex(te<11-11>st-te<00-00>st,/.+?<([0-9]+)-([0-9]+)>.+?/g,\a)] == [11 11 00 0011 11 00 00t] (0ms)
01:46:50 <poiuy_qwert> doing the regex on te<11-11>st-te<00-00>st you get 11 11 00 0011 11 00 00t
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02:01:37 <ihope> I just lost The Game.
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08:00:59 <{^Raven^}> is it too pretentious/obscure/esoteric to add BF to the list of known programming languages on my CV?
08:45:07 <SimonRC> depends how good you are with it
08:45:36 <SimonRC> Can you program in the BF style, or do you go around looking up "translations" of other langs into BF.
08:47:41 <SimonRC> hmm, one major difference between Brainfuck and (say) Befunge is that Brainfuck requires you to think about the problem differently than other langs if you want any performance at all out of your program, whereas Befunge's only esotericness is its 2D-ness, with normal stack semantics.
08:48:00 * SimonRC goes (by I'm still listening).
11:03:30 <{^Raven^}> SimonRC: Some very good points there, I'll leave it off for now and ponder some more.
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15:29:54 <SimonRC> http://www.staff.ncl.ac.uk/jon.dowland/web-2.0/ <-- hehe
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16:35:14 <nooga> hey hey wildhalcyon
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18:19:42 * SimonRC goes to GY60 (sf+fsoc) (mystery film)
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20:01:43 <EgoBot> help ps kill i eof flush show ls bf_txtgen usertrig daemon undaemon
20:01:45 <EgoBot> 1l 2l adjust axo befunge bch bf{8,[16],32,64} fyb fybs glass glypho kipple lambda lazyk linguine malbolge pbrain rail rhotor sadol sceql trigger udage01 unlambda whirl
20:03:36 * ihope contemplates a language called "SON OF BCH"
20:06:49 <GregorR-W> Add subclassing to Glass and call it StainedGlass
20:15:09 <ihope> ASCII art graph of the tangent function: ...pdpdpdpdpdpdpdpdpdpdpdpdpdpdpdpdpdpd...
20:15:45 <ihope> ASCII art graph of the sine function: ~~~~~~~~~~~~~~~~~~~~~~~~~~
20:16:19 <GregorR-W> ASCII art graph of the cosine function: ~~~~~~~~~~~~~~~~~~~~
20:16:35 <kipple> ASCII art graph of a linear function:
20:16:43 <ihope> Alternate ASCII art graph of the tangent function: |/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|
20:16:53 <ihope> And another: HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
20:21:02 <ihope> Hmm, some people call @ a pretzel?
20:21:09 <ihope> I thought & was a pretzel.
20:21:16 <GregorR-W> Wow, @ looks nothing like a pretzel ..
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23:30:40 <ihope> <davidhouse> fanopnaic: :quit? C-c? C-d? C-z?
23:31:10 <ihope> That made me think, "okay, d's a dog, z's a zruty, c's a 'trice, and C's a centaur?"