00:41:55 <SimonRC> I am hoping that this Ubuntu upgrade is not going to uninstall my x server or anything stupid like that.
00:42:24 <SimonRC> openoffice.org2 is being replaced by openoffice.org
00:45:39 <SimonRC> I though: "Hey! I'm still using 'Daft Drake' or whatever it's called. I'll upgrade to Edgy Eft."
01:12:22 <ihope> You forgot the name "Dapper Drake"? How'd you manage that?
01:19:08 <GreaseMonkey> referring to http://rodger.shadowarts.org/files/Handgrenade.txt , can the program counter be set directly?
01:21:25 <GreaseMonkey> 0500: set A to 00, 0201: set register 01 (Program Counter) to A
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01:24:29 <GreaseMonkey> each command goes XX YY, where XX is the opcode and YY is the supplied value
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01:29:28 <GreaseMonkey> that's intel syntax apart from the register values
01:33:15 <RodgerTheGreat> that command actually ignores it's parameter (wasteful, and I was going to change it)
01:35:27 <RodgerTheGreat> it was originally going to be the language spec for a programming combat game that we never really got around to implementing. Something kinda like RoboWars, if you've ever played it.
01:36:13 <RodgerTheGreat> there are games like it in existence. I thought it would be a fun game to code for PalmOS
01:39:46 <RodgerTheGreat> and I'm not sure I remember what the difference between 01 and 05 was supposed to be.
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01:44:06 <GreaseMonkey> reg 01 is the program counter, so what happens if i set it DIRECTLY?
01:44:50 <RodgerTheGreat> the system increments after each program step, so you actually want to jump to the address before the one you want
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01:45:58 <GreaseMonkey> you should hvae some external code loader because 128 instructions is impractical for anything big but it could fit a code loader
01:47:33 <RodgerTheGreat> the game centered around the idea of creating very lightweight, fast programs, so I was doing some work on refining the instruction set to make it easier to use for that purpose
01:48:13 <RodgerTheGreat> 128 instructions is small for something useful, like a program, but reasonably large for a simple bot AI
01:48:28 <GreaseMonkey> eg: F0 - load page A (64-byte pages) at location 00
01:48:45 <GreaseMonkey> F1 = load at loc 40, F2 = at loc 80, F3 = at loc C0
01:48:46 <RodgerTheGreat> as I said, the spec was still under a fair amount of development
01:49:22 <RodgerTheGreat> a memory paging system could work pretty well for this type of setup
01:50:24 <GreaseMonkey> well, F0-F3 = load page numbered by *register* xx, F4-7 load page numbered by *value* xx
01:51:29 <GreaseMonkey> and the initial setup should be: 00 = page 00, 40 = page 01, 80 = page 02, C0 = page 03
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04:52:59 <GreaseMonkey> one thing you need is the ability to read and write to/from memory
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04:55:37 <GreaseMonkey> 111: use far relative pointer backward (F0-F7)
04:56:15 <GreaseMonkey> Registers A-P are available. P is the program counter.
05:08:49 <Razor-X> I still say you only need SUBLEQ.
05:09:06 <Razor-X> Nor can I see why that's impractical, assuming a flat memory model. All you'll have to do is pay for busses.
05:09:31 <Razor-X> And maybe artificially segment of pieces of the memory as ``faster'', or create fast temporary pieces of storage or something.
05:11:07 <Razor-X> Of course, they'll be really fat busses. If you have a SUBLEQ-64 chip with my proposed extension for example, the busses will be 32 bytes long. Very very fat.
05:12:29 <bsmntbombdood> begin to see what was the emotion excited within me by the stile, and said to his visiter's remark, imparted to his vexation, that he saw nothing- although I call him by means of which he had been greatly changed during slumber.
05:13:37 <bsmntbombdood> At first, doubting that I was more angry than any of its roof, of course, added to a thick seaman's cloak, which he forcibly adapts his designs.
05:14:12 <bsmntbombdood> The door of the earth, you know, is twenty-four thousand miles east, I anticipate the rising of the transparent lake, and at the bare mention of the Egyptian ignorance of steam.
05:14:35 <bsmntbombdood> ^^ what you get when you take 37,000 lines of poe and give it to mark v. shaney
05:20:14 <GreaseMonkey> SubLEq gives out the biggest frikkin code ever
05:21:04 <Razor-X> But every operation is O(1) after all.
05:22:07 <GreaseMonkey> note that minibiatch doesn't have any jump or skip instructions, you have to scratch them out yourself
05:23:33 <Razor-X> All you need is memory and a fairly minimal datapath.
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06:04:41 <GreaseMonkey> http://esolangs.org/wiki/Minibiatch and http://esolangs.org/wiki/User:GreaseMonkey
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06:08:50 <GreaseMonkey> 02 00 26 00 C0 22 01 10 80 22 03 01 40 22 42 00 01 00 40 22 42 20 02 00 40 F2 02 F0 24 00 02 F0 04 00 00 FF 48 65 6C 6C 6F 20 57 6F 72 6C 64 21 0D 0A 00
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06:29:37 <Razor-X> Lets have a catalogue of stuff that breaks EgoBot! Just to mock GregorR!
06:33:57 <Razor-X> Mmmf. GreaseMonkey: Explain your architecture in a bit of detail.
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07:41:42 <GreaseMonkey> ok, i'm going to wash up, i'll be back in abt 20 minutes, just warming the room up
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