01:03:18 * ihope rings a bell for no good reason
01:03:25 <ihope> So yes, platform = funge?
01:03:42 <pgimeno> why not Java2K? it comes with built-in random crashes
01:03:43 <ihope> If there's any memory mapping at all, it should be a throw-together.
01:03:55 <ihope> What are we writing here, Windows?
01:04:48 <pgimeno> well, you can make the random crashes less likely than Windows'
01:06:11 <ihope> But I think maybe serious answers might be better. :-P
01:09:36 <pgimeno> just I'm not prepared for a serious one :)
01:10:58 <ihope> I think we can do a funge.
01:14:04 <ihope> Now, get to work on a fungeoid that has a user mode, troops!
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14:12:16 <Keymaker> this is hopeless. i can't get my underload interpreter written in normal languages, so i guess it's time to try the brainfuck approach.
14:45:29 <oklopol> Keymaker, i've seen your codes! :D
14:46:27 <oklopol> the name just rang a bell, nm :)
14:48:53 <oklopol> actually, now that i think of it i found this channel when i found logs searching your name i saw in a brainfuck program :O
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19:31:33 <oklopol> omfg muriel is the sickest language i ever saw :O
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21:20:24 <ihope> I suddenly feel the need to watch a dramatic computer crash.
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22:41:41 <GregorR> SUPER DANCE EXPLOSION TIME
22:42:45 <oklopol> GregorR, OoU with eventlists out yet?
22:52:39 <GregorR> I could release it "any second now" :P
22:52:53 <GregorR> But first I want to store some data in OoU ^^
22:53:00 <GregorR> I've encoded three bits so far ^^
22:53:19 <SevenInchBread> it would be cooler if it were prototype-based though..
22:58:33 <oklopol> if you wanted to make it easy to code with it, you could have some guys sleep on the toilets to be waken up only when someone pees near them etc
22:58:44 <oklopol> you'd need to put in T's of course
22:58:56 <GregorR> I don't want to make it any easier, my goal is to get JUST THIS to be TC :)
22:59:06 <oklopol> it's nice as it is of course
22:59:15 <oklopol> i just hope i can do stuff with it
23:01:26 <ihope> What's OoU stand for again?
23:02:12 <GregorR> http://www.codu.org/oou-2007-01-25.zip (Binaries for Windows and GNU/Linux)
23:03:46 <GregorR> D is like C++ minus the stupid ^^
23:04:31 <GregorR> Oh, and it now takes a speed parameter: oou <speed> <stage> <event list>
23:06:02 <oklopol> oh eventlists exist already? :O
23:06:19 <GregorR> Totally undocumented whoot.
23:06:42 <GregorR> The format is a text file: <tick> <wee> <repeat time>
23:06:49 <GregorR> Anything outside of that is interpreted as a comment.
23:07:46 <oklopol> repeat time is done once in the beginning too?
23:07:55 <oklopol> or they all come in right away? :P
23:08:10 <GregorR> <tick> is when the actor enters.
23:08:32 <GregorR> Each tick corresponds to 1/2 second real time, 1/20th emulated time.
23:09:29 <oklopol> well, i don't care about seconds as long as all the params are same relational length
23:10:09 <oklopol> damn, why did i ask about that 1:06 am :\\
23:11:45 <ihope> GregorR: is that redrawing the whole screen every tick?
23:11:50 <ihope> Isn't that high treason or something?
23:13:30 <GregorR> Yes it's redrawing the whole screen, no I don't give a damn.
23:14:10 <oerjan> Doesn't D support curses?
23:15:29 <ihope> Who needs curses? Just use the escape codes directly.
23:17:19 <oerjan> What happens if one actor enters before another has reached his urinal?
23:17:43 <ihope> Can actors overlap?
23:17:43 <GregorR> oerjan: The actor makes a decision based only on urinals in use at the time - the moment it starts being used, he decides again.
23:18:25 <ihope> Is it possible for two actors to even try to run into each other?
23:18:30 <oerjan> Is the "closeness" in the actor's new decision based on his position at the time of the decision?
23:19:17 <oerjan> And if there is a maze, does it influence distance calculations?
23:19:32 <oklopol> the .d-files are source, not eventlists :)
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23:37:48 <GregorR> oerjan: The closeness is computed for the new decision, yes.
23:38:00 <GregorR> And no, the maziness doesn't change it.
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