←2008-05-24 2008-05-25 2008-05-26→ ↑2008 ↑all
00:08:16 <ehird> Oh well
00:19:00 -!- kar8nga has quit (Read error: 110 (Connection timed out)).
00:19:30 -!- mikemorg has quit (Read error: 110 (Connection timed out)).
00:22:06 <oklopol> cool
00:22:13 <ehird> oklopol: :P
00:22:22 <oklopol> finished my infinite dimension 5-in-a-row game
00:22:25 <oklopol> well
00:22:27 <oklopol> not the game part
00:22:43 <ehird> oklopol: wow
00:22:45 <ehird> i wanna see
00:22:47 <oklopol> but the operations on infinite lists and the parser for the code generating them
00:22:50 <oklopol> wanna see what?
00:22:59 <oklopol> my code cannot be read.
00:23:03 <oklopol> but i can put it on a bot!
00:23:11 <oklopol> hmm...
00:23:48 <ehird> <oklopol> but the operations on infinite lists and the parser for the code generating them
00:23:53 <ehird> oklopol: why not just use haskell?
00:23:58 <ehird> infinite list operations == list operations
00:24:08 <oklopol> haskell is tc
00:24:23 <oklopol> how would i check for equality, and subtract?
00:24:40 <ehird> oklopol: equality's not hard...
00:24:45 <oklopol> umm
00:24:47 <ehird> oklopol: if you can check pointer locations ... :DDDDDDDDDDDDDDd
00:24:53 <oklopol> it's *impossible*..
00:25:00 <ehird> not if you can check pointer locations oklopol
00:25:01 <ehird> :DD
00:25:04 <oklopol> hmm
00:25:05 <oklopol> okay
00:25:08 <ehird> check pointer locations for cycle detection
00:25:13 <ehird> then check that all up to the cycle are equal
00:25:16 <oklopol> that doesn't help.
00:25:20 <ehird> oklopol: why not
00:25:27 <oklopol> well
00:25:38 <oklopol> to find a five-in-a-row
00:26:38 <oklopol> we must find such five points (a,b,c,d,e) on the board, set by the same player, where for some n!=0 a+4n = b+3n = c+2n = b+n = a
00:26:40 <oklopol> ...
00:26:41 <oklopol> sorry
00:26:53 <oklopol> ...where for some n!=0 a+4n = b+3n = c+2n = d+n = e
00:27:16 <oklopol> pointer locations are worth nothing after the calculations
00:27:24 <oklopol> also
00:27:28 <oklopol> the board is a set
00:27:38 <oklopol> so a point cannot be set twice
00:27:52 <oklopol> meaning you have to check for equality between the new point, and all old points
00:28:23 <oklopol> if you used a tc language to create two points, there would, in the general case, be no way to check for equality
00:28:38 <oklopol> of course, you can crash it anyway, by using too long lists
00:29:06 <oklopol> because checking for equality is O(n), but you can easily create lists with quadrillions of elements
00:29:26 <oklopol> O(n) where n is the length of the generating lists
00:29:44 <SimonRC> how much power is there for specifying lists?
00:29:48 <oklopol> and where the generating list of L is the smallest list S for which S*infinity = L
00:30:00 <oklopol> i can explain the language
00:30:11 <oklopol> not very much
00:30:31 <oklopol> <args> == range(args)
00:30:34 <oklopol> in python
00:30:36 <oklopol> basically
00:30:44 <oklopol> <a> = 0..a, inclusive on both ends
00:30:52 <oklopol> <a b> = a..b, inclusive on both ends
00:31:07 <oklopol> <a b c> = a..b, inclusive on both ends, but with step c
00:31:29 <oklopol> inclusion has a quirk there, for (b-a)%c!=0, but not important
00:31:52 <oklopol> [var list expr] iterates through list using var as the iterator variable
00:32:03 <oklopol> and collects results of expr
00:32:07 <oklopol> so
00:32:15 <ehird> oklopol: why do you need a parser for that
00:32:16 <ehird> :P
00:32:21 <ehird> you could just model it as some functions
00:32:30 <oklopol> err
00:32:40 <oklopol> OK!
00:32:42 <oklopol> anyway
00:33:36 <oklopol> ehird: true, usually i can decide whether to parse manually, or use the underlying parser
00:33:51 <oklopol> but that only works until i actually take input from the user
00:33:55 <oklopol> and
00:34:06 <ehird> oklopol: crazy idea
00:34:08 <oklopol> why the fuck would i model it as functions, when i can make a language just for this?
00:34:10 <ehird> write a graphical way to program that
00:34:10 <oklopol> aaaaaaaaaaaanyway
00:34:10 <ehird> XD
00:34:16 <ehird> in tk or something
00:34:31 <ehird> [since I guess you'll be adding a gui to this eventually]
00:34:33 <oklopol> [a <50 100> {a 5}], where {...} creates a sequence, this would create the list 50 5 51 5 52 5 53 5...
00:34:43 <oklopol> i'm going to add a bot ui.
00:34:50 <oklopol> i'm a bot man
00:35:27 <oklopol> (...) is an infix expression, like (a + 3) would add 3 to a
00:35:33 <oklopol> you cannot use sequences within ()
00:35:38 <ehird> oklopol: whenever you want people to type in that ... add a graph thingy that shows the code
00:35:43 <ehird> and buttons to add to it
00:35:43 <ehird> XD
00:35:46 <ehird> it'll be hilarious
00:35:51 <ehird> oklopol: you'll get like people with mirc scripts
00:35:54 <ehird> but sharing their 'graphs'
00:35:58 <ehird> and there'll be bot competitions
00:36:03 <ehird> and people will post screenshots of their bots code
00:36:08 <ehird> and they'll be frickin' huge sprawling graphs
00:36:12 <ehird> and that's how they coded it
00:36:15 <oklopol> ah! i now realize some people tend to want to *see* points!
00:36:22 <oklopol> i'm just thinking infinite sequences here
00:36:33 <oklopol> "points" are just so this whole "distance" thing makes any sense.
00:36:38 * SimonRC recalls seeing sine waves and other graphs done on IRC via colours
00:36:39 <ehird> oklopol: heh
00:36:48 <ehird> oklopol: anyway, you should provide a way to program the AI players
00:36:51 <ehird> oklopol: and have it that graphy system thing
00:37:00 <oklopol> hmm, that was the whole language, actually
00:37:06 <oklopol> i think it's quite good
00:37:09 <ehird> oklopol: 'cause I bet you someone will make a 100-node bot
00:37:11 <ehird> and then 500-node
00:37:12 <SimonRC> you can have 2 points an infinite distance apart
00:37:17 <ehird> and it'll be sloppy as hell but heck
00:37:25 <ehird> it'll be an AI coded in a huge .graph
00:37:29 <oklopol> ehird: what are nodes?
00:37:30 <ehird> and even _made_ that way using some buttons!
00:37:34 <oklopol> SimonRC: how?
00:37:35 <ehird> oklopol: I mean, i
00:37:36 <ehird> like this
00:37:38 <ehird> foo
00:37:39 <ehird> /
00:37:41 <ehird> /
00:37:42 <oklopol> you cannot create infinite numbers.
00:37:43 <ehird> bar#
00:37:45 <ehird> \
00:37:48 <ehird> \
00:37:50 <ehird> baz
00:37:51 <ehird> oklopol: or whatever
00:37:56 <ehird> you know, it shows your bot program as a graph in the GUI
00:38:04 <ehird> and you have buttons to link nodes, create notes etc
00:38:10 <ehird> and you browse through the functions to choose which one to add as a node
00:38:22 <ehird> and the program runs as a graph
00:38:23 <ehird> :DDDD
00:38:33 <ehird> oklopol: you do loops by doing circular node connections
00:38:39 <ehird> in my example, baz then connecting to foo
00:38:53 <oklopol> do realize i still don't see qhitespace!
00:38:54 <ehird> oklopol: you can break loops by having a two-connection 'if' node thingy
00:38:57 <oklopol> *whitespace
00:39:02 <ehird> oklopol: oh, well I just did 'foo' with an arrow pointing to bar
00:39:08 <ehird> and bar an arrow pointing to baz
00:39:08 <oklopol> okay
00:39:11 <ehird> oklopol: but
00:39:14 <ehird> look:
00:39:20 <ehird> ___X
00:39:22 <ehird> ___|
00:39:24 <ehird> ___if
00:39:28 <ehird> _/__\_
00:39:32 <ehird> a____b
00:39:37 <ehird> oklopol: ysee? if X, then a, else b
00:39:39 <ehird> oklopol: as a graph!
00:39:40 <SimonRC> oklopol: consider the points (1,1,1,1,1,...) and (2,2,2,2,2,...) how far apart are they?
00:39:47 <ehird> and, like you can do a conditional loop, right?
00:39:49 <oklopol> SimonRC: they are (1,1,1..) apart
00:39:53 <ehird> oklopol: by connecting a node to itself
00:39:53 <oklopol> ah
00:39:57 <ehird> but guarded by an if
00:40:03 <SimonRC> oklopol: no, I mean the distance, not the displacement
00:40:04 <oklopol> well you can't abs() an infinite vector, silly
00:40:12 <ehird> oklopol: it'll result in the CRAZIEST AI CODING EVER :DD
00:40:14 <oklopol> and why would you?
00:40:18 <SimonRC> oklopol: sometimes you can
00:40:36 <oklopol> anyway, yeah, you are of course correct, the distances can be infinite, although i have no idea what your *point* was.
00:40:48 <SimonRC> just saying, that's all
00:40:52 <oklopol> okay!
00:41:02 <oklopol> i'll make the actual game now
00:41:22 <oklopol> and perhaps i can find a freak here who wants to try...?
00:41:40 <ehird> oklopol: ME
00:41:42 <oklopol> (you're my only hope, as you can prolly guess :D)
00:42:24 <ehird> oklopol: you should make it infinite-in-a-row though
00:42:30 <ehird> oklopol: and allow ways for making infinite moves in finite time
00:42:40 <ehird> oklopol: infinite dimensions + infinite board side + infinite moves = ???
00:44:05 <ehird> oklopol: yes??
00:45:59 <ehird> oklopol: yes??
00:47:23 <oklopol> whaaaa
00:47:40 <oklopol> well board size is infinitely extendable
00:47:48 <oklopol> infinite moves at a time?
00:47:50 <ehird> oklopol: yes but you should make it infinite-in-a-row
00:47:52 <oklopol> how would that work?
00:47:54 <oklopol> ah.
00:47:59 <ehird> oklopol: of course to win infinite-in-a-row you have to make infinite moves in finite time
00:48:01 <ehird> so come up with a system for that
00:48:02 <ehird> but yeah
00:48:10 <ehird> i'd totally love an inf-d inf-size inf-in-a-row game
00:48:15 <oklopol> :)
00:48:31 <oklopol> well, this is already impossible to play, so we'll save that for later!
00:48:48 <oklopol> okay, the Game class was trivial to make
00:49:01 <oklopol> now just the bot
00:49:05 <oklopol> and we can test it
00:49:11 <ehird> are you using my tinygame oklopol
00:49:11 <ehird> :DD
00:49:16 <ehird> (if you're doing graphix)
00:49:19 <oklopol> umm... for what? :D
00:49:19 <ehird> if not, you should
00:49:24 <oklopol> heh
00:49:24 <ehird> oklopol: for the gui version
00:49:24 <ehird> duh
00:49:25 <ehird> :D
00:49:29 <oklopol> well i'm not doing graphics
00:49:30 <ehird> oklopol: you can write your own infinite-d renderer
00:49:33 <ehird> oklopol: wouldn't that own
00:49:49 <oklopol> and how should i go about projecting infinited->2d?
00:50:13 <ehird> oklopol: come up with a nifty representation
00:50:17 <oklopol> :)
00:50:32 <oklopol> well, you can always do (n+1)d->nd
00:50:42 <oklopol> perhaps the fold is doable
00:50:52 <oklopol> but... perhaps later!
00:56:51 <ehird> oklopol: i bet it'll be completely incomprehensible
00:56:52 <ehird> but pretty
01:00:12 <olsner> hmm, so that's more like arbitrary-d, where every [arbitrary+1 .. infinity]'th coordinate is zero
01:01:20 <oklopol> olsner: no
01:01:36 <oklopol> it's cyclic
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01:05:07 <ehird> oklopol: AND INFINITE
01:06:10 <oklopol> it should support arbitrary number of players now
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01:07:04 <ehird> oklopol: wait wait
01:07:10 <ehird> infinite dimensions, infinite board size, infinite players
01:07:12 <ehird> infinite in a row
01:07:17 <ehird> oklopol: i am a ~ VISIONARY ~
01:07:19 <oklopol> :D
01:07:23 <oklopol> errr, sure!
01:07:29 <ehird> oklopol: surely you'd want to play that
01:07:36 <ehird> oklopol: OH WAIT
01:07:39 <ehird> nopol...
01:07:45 <ehird> NEGATIVE DEPTH LISTS OF CO-ORDINATES!!!
01:07:55 <ehird> ~ HOLY FU @ CKING SHIT ~
01:08:28 <ehird> oklopol: YES
01:08:37 <olsner> wow, you two are making even less sense than usual tonight
01:09:26 <ehird> olsner: but .. nopol has negative depth lists, right
01:09:28 <ehird> [already exists]
01:09:28 <ehird> so
01:09:33 <ehird> instead of (x,y) as co-ordinates
01:09:37 <ehird> have it a ~negative depth list~
01:09:42 <ehird> `wow`
01:10:34 <oklopol> hmm, should join any minute now
01:11:56 <oklopol> hmmm
01:12:09 <ehird> oklopol: should join?
01:12:36 <oklopol> whoops
01:12:37 <oklopol> wait a mo
01:14:10 <oklopol> lol
01:14:16 <oklopol> i'm connecting to quakenet :D
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01:14:57 <oklopol> and as usual, i'll debug here for a moment, and try some other channel if it's completely broken
01:14:59 <oklopol> join
01:15:07 <oklopol> @join
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01:15:09 <oklopol> :D
01:16:15 -!- inf-anf-oh has joined.
01:16:20 <oklopol> @join
01:16:43 <oklopol> players.append[sender]
01:16:44 <oklopol> ...
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01:17:06 <ehird> oklopol: are you evaluting arbitary code?
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01:17:17 <oklopol> what do you mean?
01:17:38 <oklopol> python code or infer code?
01:17:41 <oklopol> @join
01:17:42 <inf-anf-oh> :oklopol!n=nnscript@oklopol.yok.utu.fi joined the game.
01:17:45 <oklopol> ...
01:17:45 <oklopol> :D
01:17:48 <oklopol> rrrrright
01:18:04 <ehird> oklopol: that's almost right
01:18:05 <ehird> one too many :
01:18:10 <ehird> and you aren't extracing the nick from the host
01:18:12 <ehird> oklopol: that is
01:18:14 <ehird> you are just taking the first arg
01:18:17 <ehird> :abc!@bv
01:18:19 <ehird> and that stuff
01:18:23 <ehird> you need to catch :THIS!...
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01:19:37 <oklopol> added sender[1:].split("!")[0]
01:19:39 <oklopol> retry
01:19:53 -!- inf-anf-oh has joined.
01:19:57 <oklopol> @join
01:19:58 <inf-anf-oh> :oklopol!n=nnscript@oklopol.yok.utu.fi joined the game.
01:20:00 <oklopol> ...
01:20:01 <oklopol> ASDKJfi
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01:20:29 -!- inf-anf-oh has joined.
01:20:33 <oklopol> @join
01:20:33 <inf-anf-oh> oklopol joined the game.
01:20:38 <oklopol> ehird: join the game
01:20:42 <ehird> ok
01:20:43 <ehird> @join
01:20:44 <inf-anf-oh> ehird joined the game.
01:20:46 <ehird> @start
01:20:47 <oklopol> @start 2
01:20:47 <inf-anf-oh> Starting game with players: oklopol and ehird.
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01:20:50 <ehird> :D
01:20:51 <oklopol> :DSAF
01:20:58 <ehird> oklopol: wow
01:21:01 <ehird> whats up with your chin
01:21:06 <ehird> it's all.. SAF
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01:21:26 <oklopol> okay let's do that again
01:21:28 <oklopol> @join
01:21:28 <inf-anf-oh> oklopol joined the game.
01:21:37 <ehird> @join
01:21:37 <inf-anf-oh> ehird joined the game.
01:21:38 <ehird> @start 2
01:21:39 <inf-anf-oh> Starting game with players: oklopol and ehird.
01:21:39 <oklopol> @start 2
01:21:39 <inf-anf-oh> Starting game with players: oklopol and ehird.
01:21:41 <ehird> :D
01:21:42 <oklopol> hmm
01:21:43 <ehird> ok
01:21:44 <ehird> now what
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01:21:59 <oklopol> @start
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01:22:11 <augur> :O
01:22:46 <oklopol> okay i plain failed @ python
01:22:48 -!- inf-anf-oh has joined.
01:22:50 <oklopol> hi augur
01:22:51 <oklopol> @join
01:22:52 <inf-anf-oh> oklopol joined the game.
01:22:58 <oklopol> @start
01:23:00 <oklopol> @start 2
01:23:09 <augur> why hello oklopol ;O
01:23:36 <ehird> @join
01:23:36 <inf-anf-oh> ehird joined the game.
01:23:38 <ehird> @start 2
01:23:39 <inf-anf-oh> Starting game with players: oklopol and ehird.
01:23:42 <ehird> oklopol: nao whut
01:23:55 <augur> nao 4 secks
01:24:16 <oklopol> ehird:
01:24:18 <ehird> oklopol: ...
01:24:19 <ehird> IM WAITIN'
01:24:20 <oklopol> @move <1 4>
01:24:21 <inf-anf-oh> :oklopol!n=nnscript@oklopol.yok.utu.fi succesfully added a piece.
01:24:23 <oklopol> ...
01:24:26 <ehird> oklopol: oh its fine
01:24:29 <ehird> just let it be like that
01:24:33 <ehird> @move <4 7>
01:24:34 <inf-anf-oh> :ehird!n=ehird@91.105.77.215 succesfully added a piece.
01:24:35 <oklopol> add something
01:24:39 <ehird> @move [72 63 4]
01:24:42 <oklopol> @move <1 5>
01:24:42 <inf-anf-oh> :oklopol!n=nnscript@oklopol.yok.utu.fi succesfully added a piece.
01:24:44 <ehird> :DDDDDDDDDDDDDDDDDDDDD
01:24:50 <oklopol> i'll try to make a row, don't kill it
01:24:56 <oklopol> but do move
01:24:56 <ehird> @move [a <50 100> {a 5}]
01:24:57 <inf-anf-oh> :ehird!n=ehird@91.105.77.215 succesfully added a piece.
01:25:01 <oklopol> @move paijo
01:25:02 <inf-anf-oh> Invalid move.
01:25:02 <ehird> more than one peice I believe
01:25:08 <oklopol> @move <1 6>
01:25:08 <inf-anf-oh> :oklopol!n=nnscript@oklopol.yok.utu.fi succesfully added a piece.
01:25:11 <ehird> Did I not just place infinite peices oklopol ?
01:25:13 <ehird> with that loop thing
01:25:16 <oklopol> ehird: no.
01:25:19 <ehird> <oklopol> [a <50 100> {a 5}], where {...} creates a sequence, this would create the list 50 5 51 5 52 5 53 5...
01:25:21 <ehird> oh i see
01:25:23 <ehird> i put one at
01:25:25 <ehird> (50,5,...
01:25:27 <oklopol> yes.
01:25:31 <ehird> oklopol: wow
01:25:33 <ehird> a gui for this will be awesome
01:25:34 <ehird> :P
01:25:37 <ehird> okay
01:25:41 <oklopol> btw. you can add the same piece twice, i just realized
01:25:41 <oklopol> but
01:25:45 <ehird> @move [a <50 100> {a 6}]
01:25:46 <oklopol> add a piece
01:25:46 <inf-anf-oh> :ehird!n=ehird@91.105.77.215 succesfully added a piece.
01:25:49 <oklopol> i wanna see if it works
01:25:50 <oklopol> okay
01:25:55 <oklopol> @move <1 7>
01:25:55 <inf-anf-oh> :oklopol!n=nnscript@oklopol.yok.utu.fi succesfully added a piece.
01:26:00 <oklopol> i should win now
01:26:05 <oklopol> add a pice
01:26:06 <oklopol> piece
01:26:07 <ehird> @move <1 8>
01:26:08 <inf-anf-oh> :ehird!n=ehird@91.105.77.215 succesfully added a piece.
01:26:11 <ehird> bitch
01:26:11 <oklopol> @move <1 3>
01:26:12 <inf-anf-oh> :oklopol!n=nnscript@oklopol.yok.utu.fi succesfully added a piece.
01:26:12 <ehird> :D
01:26:13 <ehird> aw
01:26:15 <oklopol> fuck.
01:27:25 -!- inf-anf-oh has quit (Read error: 104 (Connection reset by peer)).
01:27:40 -!- inf-anf-oh has joined.
01:27:41 <oklopol> okay, at least you shouldn't be able to add a piece twice now
01:27:44 <oklopol> @join
01:27:44 <inf-anf-oh> oklopol joined the game.
01:27:53 <oklopol> and fixed the nick thing ofc
01:28:01 <oklopol> join, we'll test
01:28:05 <ehird> @join
01:28:05 <inf-anf-oh> ehird joined the game.
01:28:06 <ehird> @start 2
01:28:07 <inf-anf-oh> Starting game with players: oklopol and ehird.
01:28:09 <ehird> @move <>
01:28:13 <ehird> @move <0>
01:28:15 <ehird> @move <0 0>
01:28:18 <ehird> oklopol: :D
01:28:21 <ehird> @move <-1 -1>
01:28:24 <ehird> @move <1 2 3>
01:28:28 <ehird> oklopol: shit sucks
01:28:30 <oklopol> i move first
01:28:33 <oklopol> @move <5 5>
01:28:33 <inf-anf-oh> oklopol succesfully added a piece.
01:28:46 <oklopol> it should detect if you do that again
01:28:51 <oklopol> try @move 4
01:28:53 <oklopol> eh
01:28:55 <oklopol> @move 5
01:29:06 <oklopol> (5..5 * infinity == 5 * infinity)
01:29:19 <oklopol> @move 5
01:29:19 <oklopol> @move 5
01:29:20 <oklopol> @move 5
01:29:20 <oklopol> @move 5
01:29:23 <oklopol> try it!!! :DSDFADSFASDF
01:29:30 <ehird> oklopol: ok
01:29:32 <ehird> @move 7
01:29:33 <inf-anf-oh> ehird succesfully added a piece.
01:29:39 <oklopol> @move <7 7>
01:29:39 <inf-anf-oh> Invalid move.
01:29:41 <oklopol> !
01:29:43 <oklopol> @move <7 8>
01:29:43 <inf-anf-oh> oklopol succesfully added a piece.
01:29:49 <oklopol> see, you had a piece there :)
01:30:11 <ehird> @move <1 2 3>
01:30:12 <inf-anf-oh> ehird succesfully added a piece.
01:30:15 <oklopol> but now... why the fuck don't rows work...
01:30:20 <ehird> oklopol: i need a gui for this
01:30:20 <ehird> :P
01:30:58 <oklopol> i'll debug that row thing offline now, shouldn't take long
01:31:05 <oklopol> ...because, you know, i'm awesome
01:31:57 <oklopol> aewiofj
01:31:58 <oklopol> hey
01:32:02 <oklopol> i did
01:32:18 <oklopol> @move <1 4>, then <1 5> then <1 6> then <1 7> then <1 3>
01:32:18 <inf-anf-oh> Invalid move.
01:32:30 <oklopol> THERE IS NO FUCKING 5-IN-A-ROW THERE
01:32:32 <oklopol> :DDDDDDDD
01:32:34 -!- inf-anf-oh has quit (Read error: 104 (Connection reset by peer)).
01:32:49 <oklopol> end should end the game
01:32:54 -!- inf-anf-oh has joined.
01:32:55 <oklopol> currently, anyone can do that anytime
01:33:06 <oklopol> i'll change that, but let's try a 5-in-a-row again
01:33:07 <oklopol> @join
01:33:08 <inf-anf-oh> oklopol joined the game.
01:33:20 <oklopol> and i'll add @current
01:33:30 <ehird> @join
01:33:31 <inf-anf-oh> ehird joined the game.
01:33:32 <ehird> @start 2
01:33:33 <inf-anf-oh> Starting game with players: oklopol and ehird.
01:33:42 <ehird> @move <1 1>
01:33:48 <ehird> oh
01:34:05 <ehird> ok`
01:34:06 <ehird> oklopol:
01:34:19 <oklopol> hmmmmm
01:34:20 <oklopol> okay
01:34:25 <oklopol> @move 20
01:34:25 <inf-anf-oh> oklopol succesfully added a piece.
01:34:36 <ehird> @move 1
01:34:37 <inf-anf-oh> ehird succesfully added a piece.
01:34:40 <oklopol> ...
01:34:43 <oklopol> wtf
01:34:48 <oklopol> @move 1
01:34:48 <inf-anf-oh> Invalid move.
01:34:53 <oklopol> @move <20 20>
01:34:53 <inf-anf-oh> Invalid move.
01:34:57 <oklopol> ...
01:35:05 <ehird> oklopol: Lulz
01:35:09 <ehird> try
01:35:12 <ehird> @move <4000 40000>
01:35:12 <ehird> :D
01:35:15 <oklopol> :D
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01:35:25 <oklopol> correcting moooore stuff lol
01:35:59 <oklopol> hmm
01:36:06 <oklopol> what was it i had to correct
01:36:10 <oklopol> hmm right
01:36:11 <oklopol> that thing
01:37:49 <ehird> oklopol: waitin'
01:38:11 <oklopol> let's go for a row now
01:38:14 -!- inf-anf-oh has joined.
01:38:22 <oklopol> i'll worry about <20 20> != 20 more after that
01:38:22 <ehird> @join
01:38:23 <inf-anf-oh> ehird joined the game.
01:38:24 <oklopol> @join
01:38:24 <ehird> @start 2
01:38:24 <inf-anf-oh> oklopol joined the game.
01:38:24 <inf-anf-oh> Starting game with players: ehird and oklopol.
01:38:27 <ehird> @move 1
01:38:27 <inf-anf-oh> ehird succesfully added a piece.
01:38:30 <ehird> @move 2
01:38:31 <oklopol> @move 2
01:38:31 <inf-anf-oh> oklopol succesfully added a piece.
01:38:37 <ehird> @move <0 1>
01:38:38 <inf-anf-oh> ehird succesfully added a piece.
01:38:47 <oklopol> @move 2 3
01:38:47 <inf-anf-oh> oklopol succesfully added a piece.
01:38:52 <ehird> @move {}
01:38:52 <inf-anf-oh> ehird succesfully added a piece.
01:38:55 <ehird> WHOA
01:38:59 <oklopol> @move 2 6
01:38:59 <inf-anf-oh> oklopol succesfully added a piece.
01:38:59 <ehird> 0 dimensional 5 in a row
01:39:01 <ehird> my mind is blown
01:39:03 <ehird> @move {}
01:39:04 <inf-anf-oh> Invalid move.
01:39:08 <ehird> oklopol: seriously what
01:39:15 <oklopol> (it's actually the same as {0})
01:39:33 <oklopol> move!
01:39:40 <ehird> @move {5 5 5 5 5 5 5 54 654 654 651651651 a}
01:39:40 <inf-anf-oh> Invalid move.
01:39:45 <ehird> @move [a <> {5 5 5 5 5 5 5 54 654 654 651651651 a}]
01:39:46 <inf-anf-oh> Invalid move.
01:39:51 <ehird> @move [a <0 0> {5 5 5 5 5 5 5 54 654 654 651651651 a}]
01:39:51 <inf-anf-oh> ehird succesfully added a piece.
01:39:52 <oklopol> <> is invalied
01:39:55 <oklopol> @move 2 (0 - 3)
01:39:55 <inf-anf-oh> oklopol succesfully added a piece.
01:39:56 <ehird> what is [a <0 0> {5 5 5 5 5 5 5 54 654 654 651651651 a}]
01:40:08 <ehird> @move 2 ([a <0 0> {5 5 5 5 5 5 5 54 654 654 651651651 a}] - {})
01:40:08 <oklopol> a = 0
01:40:09 <inf-anf-oh> Invalid move.
01:40:14 <ehird> @move ([a <0 0> {5 5 5 5 5 5 5 54 654 654 651651651 a}] - {})
01:40:15 <inf-anf-oh> Invalid move.
01:40:19 <ehird> @move ([a <0 0> {5 5 5 5 5 5 5 54 654 654 651651651 a}] - 2)
01:40:19 <inf-anf-oh> Invalid move.
01:40:20 <oklopol> umm
01:40:24 <oklopol> () can't contain sequences
01:40:34 <ehird> @move [a [a <0 0> {5 5 5 5 5 5 5 54 654 654 651651651 a}] {2 a 2 a 2 a a a}]
01:40:35 <inf-anf-oh> ehird succesfully added a piece.
01:40:37 <oklopol> @move 2 (0 - 6)
01:40:37 <inf-anf-oh> oklopol succesfully added a piece.
01:40:45 <ehird> @move (0 - 7) 0
01:40:45 <inf-anf-oh> ehird succesfully added a piece.
01:40:47 <oklopol> @move 2 (0 - 9)
01:40:47 <inf-anf-oh> oklopol succesfully added a piece.
01:40:50 <oklopol> ASRGTJOAGIR
01:41:05 <ehird> @move -4 -4
01:41:06 <inf-anf-oh> Invalid move.
01:41:08 <oklopol> oh!
01:41:11 <oklopol> move move move move!
01:41:12 <ehird> @move (0 - 999999999999999999999999999999999999999999999999999999999) 7
01:41:13 <oklopol> fgast!
01:41:13 <inf-anf-oh> ehird succesfully added a piece.
01:41:14 <oklopol> fast!
01:41:18 <oklopol> @move 2 0
01:41:19 <inf-anf-oh> oklopol won the game with 2, , 3, ,, , 2, , 0, ,, , 2, , (, 0, , -, , 3, ), ,, , 2, , (, 0, , -, , 6, ), ,, , 2, , (, 0, , -, , 9, ).
01:41:21 <oklopol> ASDIOFGJIOGIODJFIOGJDFIOGJ!!!!!
01:41:22 <ehird> what
01:41:24 <oklopol> WELL
01:41:27 <oklopol> weird output
01:41:29 <ehird> oklopol: :-)
01:41:31 <oklopol> but... so cool!
01:41:37 <ehird> oklopol: shouldn't you show 0-9 as -9
01:42:20 <ehird> oklopol: and parse too
01:42:29 <oklopol> yeah
01:42:31 <oklopol> and i will
01:42:37 <oklopol> but first, i need to fix that output
01:42:40 <ehird> oklopol: can i go now
01:42:42 <oklopol> which is trivial ofc
01:42:43 <oklopol> heh
01:42:44 <oklopol> sure :D
01:42:50 <ehird> yay
01:42:50 <ehird> :)
01:42:58 <ehird> Bye for today :-)
01:43:19 -!- inf-anf-oh has quit (Read error: 104 (Connection reset by peer)).
01:43:24 <oklopol> byes
01:43:35 -!- ehird has quit (Remote closed the connection).
01:43:39 -!- inf-anf-oh has joined.
01:43:43 <oklopol> anyone wanna debug with me?
01:43:49 <oklopol> i just need one more victory
01:43:54 <oklopol> and it should work
01:43:57 <oklopol> @join
01:43:57 <inf-anf-oh> oklopol joined the game.
01:44:02 <oklopol> @end
01:44:02 <inf-anf-oh> Ending current game.
01:44:06 <oklopol> @join
01:44:06 <inf-anf-oh> oklopol joined the game.
01:44:37 -!- inf-anf-oh has quit (Read error: 104 (Connection reset by peer)).
01:44:59 <oklopol> come on everybody, be people now!
01:45:02 -!- inf-anf-oh has joined.
01:45:03 <oklopol> @join
01:45:05 <inf-anf-oh> oklopol joined the game.
01:45:37 <oklopol> please answer the call of awesome and join the game
01:45:50 <oklopol> i need to go too, soon
01:45:55 <oklopol> so... anybody?
01:46:46 <oklopol> hmm
01:46:48 -!- oklopol has changed nick to oklofok.
01:46:50 <oklofok> @join
01:46:51 <inf-anf-oh> oklofok joined the game.
01:46:54 -!- oklofok has changed nick to oklopol.
01:46:58 <oklopol> @move 1
01:47:04 <oklopol> @start
01:47:04 <inf-anf-oh> Number of players not an integer greater than one.
01:47:08 <oklopol> @start 2
01:47:09 <inf-anf-oh> Starting game with players: oklopol and oklofok.
01:47:13 <oklopol> @move 0
01:47:13 <inf-anf-oh> oklopol succesfully added a piece.
01:47:18 -!- oklopol has changed nick to oklofok.
01:47:25 <oklofok> @move <1 10>
01:47:26 <inf-anf-oh> oklofok succesfully added a piece.
01:47:30 -!- oklofok has changed nick to oklopol.
01:47:35 <oklopol> @move 1
01:47:35 <inf-anf-oh> oklopol succesfully added a piece.
01:47:53 -!- oklopol has changed nick to oklofok.
01:47:58 <oklofok> @move <100 43>
01:47:58 <inf-anf-oh> oklofok succesfully added a piece.
01:48:03 -!- oklofok has changed nick to oklopol.
01:48:07 <oklopol> @move 2
01:48:08 <inf-anf-oh> oklopol succesfully added a piece.
01:48:27 -!- oklopol has changed nick to oklofok.
01:48:33 <oklofok> @move <32434 22332>
01:48:41 <oklofok> please don't crash :D
01:48:52 <oklofok> shit...
01:48:54 <oklofok> i'm an idiot
01:49:01 -!- inf-anf-oh has quit (Read error: 104 (Connection reset by peer)).
01:49:31 -!- inf-anf-oh has joined.
01:49:34 <oklofok> okay, three in a row
01:49:35 <oklofok> @join
01:49:35 <inf-anf-oh> oklofok joined the game.
01:49:37 -!- oklofok has changed nick to oklopol.
01:49:39 <oklopol> @join
01:49:40 <inf-anf-oh> oklopol joined the game.
01:49:46 -!- oklopol has changed nick to oklofok.
01:49:49 <oklofok> @start 2
01:49:51 <inf-anf-oh> Starting game with players: oklofok and oklopol.
01:49:53 <oklofok> @move 0
01:49:54 <inf-anf-oh> oklofok succesfully added a piece.
01:50:08 <SimonRC> zzzzzzzzzzzzzzzzz
01:50:10 -!- oklofok has changed nick to oklopol.
01:50:29 <oklopol> @move <2 23>
01:50:30 <inf-anf-oh> oklopol succesfully added a piece.
01:50:37 <oklopol> SimonRC: wanna help?
01:50:43 <oklopol> i need you to make a few random moves
01:50:44 <oklopol> well
01:50:48 <oklopol> i guess i can just do it like this
01:50:55 -!- oklopol has changed nick to oklofok.
01:50:59 <oklofok> @move 1
01:50:59 <inf-anf-oh> oklofok succesfully added a piece.
01:51:06 -!- oklofok has changed nick to oklopol.
01:51:13 <oklopol> @move <223 433>
01:51:13 <inf-anf-oh> oklopol succesfully added a piece.
01:51:28 -!- oklopol has changed nick to oklofok.
01:51:31 <oklofok> @move 2
01:51:31 <inf-anf-oh> oklofok won the game with 0, 1, 2.
01:51:37 <oklofok> okay, that's more like it
01:51:40 <oklofok> @end
01:51:40 <inf-anf-oh> Ending current game.
01:51:43 -!- oklofok has changed nick to oklopol.
01:51:48 <oklopol> SimonRC: wanna play?
01:52:33 <oklopol> if anyone here feels like making an AI, i can make a formal specification of the language
01:52:56 <oklopol> although i'm pretty sure my earlier explanation was enough
01:53:15 <oklopol> @start 2
01:53:20 <oklopol> @join
01:53:21 <inf-anf-oh> oklopol joined the game.
01:53:37 -!- oklopol has changed nick to oklofok.
01:53:38 <oklofok> @join
01:53:39 <inf-anf-oh> oklofok joined the game.
01:53:40 <oklofok> @start 2
01:53:40 <inf-anf-oh> Starting game with players: oklopol and oklofok.
01:53:43 -!- oklofok has changed nick to oklopol.
01:53:51 <oklopol> @move <100 50>
01:53:51 <inf-anf-oh> oklopol succesfully added a piece.
01:53:58 -!- inf-anf-oh has quit (Read error: 104 (Connection reset by peer)).
01:54:17 <oklopol> well this has been a productive night, see you all later ->
01:54:37 <oklopol> (i'm sure you all are dying to play this, just not awake atm!!)
01:59:59 <oklopol> Sgeo: active on sine but not playing with me?
02:00:04 <oklopol> well thazz just rude! :D
02:00:12 <Sgeo> What's this game?
02:00:23 <oklopol> infinite dimensional tic-tac-toe
02:00:35 <oklopol> it's easy and fun!
02:00:38 <Sgeo> ..how can that possibly work?
02:00:57 <oklopol> it's not actually tic-tac-toe, but 5-in-a-row
02:00:59 <oklopol> basically
02:01:34 <oklopol> elements (a,b,c,d,e) form a row, if for some infinite vector n a+4n = b+3n = c+2n = d+n = e
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05:14:03 <RodgerTheGreat> I have a hideous idea
05:14:30 <RodgerTheGreat> phun is a physics sandbox some friends of mine and I have been playing with. (http://phun.cs.umu.se/wiki)
05:14:47 <RodgerTheGreat> I challenge someone to make logic gates and/or a computer in this medium.
05:15:01 <RodgerTheGreat> there's even simple fluid simulation built in
05:17:34 <Slereah_> I'd love to, but my computer is fucking slow for some reason
05:17:55 <RodgerTheGreat> ah. dang.
05:19:02 <Slereah_> Ah, it seems to pick up
05:19:06 <Slereah_> After closing most programs
05:20:27 <Slereah_> Hm.
05:20:32 <Slereah_> I'd better reboot.
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05:41:20 <pikhq> I'd love to, but I'm afraid. . .
05:41:22 -!- Slereah has joined.
05:41:26 <pikhq> That I think that's a cool idea.
05:41:34 * pikhq <3 Phun, BTW.
05:41:37 <Slereah> My windows no work for some reason
05:42:20 <pikhq> Don't ask me; I run the Linux port.
05:42:41 <Slereah> I run the linux right now
05:42:45 <Slereah> For when I say no work
05:42:45 <pikhq> Ah.
05:42:50 <Slereah> I'm not kidding
05:42:52 <Slereah> Litteraly
05:42:54 <pikhq> Ah.
05:43:02 <Slereah> Blue screen of doom for us all, all that
05:48:09 <Slereah> My computer's cable are one tangled mess.
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06:08:35 <slereah_> http://membres.lycos.fr/bewulf/Divers3/Ohnoes.jpg
06:08:42 <slereah_> Anyone knows what it means?
06:08:54 <slereah_> Or, more to the point, what I can do to make it not do that
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13:08:58 <oklopol> RodgerTheGreat: challenge accepted.
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16:07:59 <RodgerTheGreat> oklopol: this is gonna be awesome. :D
16:17:29 -!- Slereah has joined.
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16:27:49 <mikemorg> hello
16:27:58 <Slereah> hi.
16:28:24 <mikemorg> anybody here for business
16:29:03 <Slereah> What sort of business would be done with esolangs.
16:29:25 <mikemorg> hacking bizz
16:30:08 -!- Slereah has changed nick to slereah_.
16:30:12 <mikemorg> am not into hacking but i aid hackers to make cool money
16:30:34 <slereah_> As opposed to square money?
16:31:05 <mikemorg> yah
16:32:31 <oklopol> RodgerTheGreat: i was going for a simple water-based approach, but it seems the system doesn't support waterproof pipes that well.
16:32:42 <oklopol> i was trying to make a transistor.
16:32:55 <oklopol> a
16:32:57 <oklopol> |-b
16:32:58 <oklopol> c
16:33:03 <slereah_> As you see, we're trying to make logic gates out of household items
16:33:09 <RodgerTheGreat> waterproof piping is entirely possible, you just have to make careful use of overlapping and collision types
16:33:12 <slereah_> And by household items, I mean physics engine
16:33:13 <oklopol> if there is pressure @ b, a->c cannot flow
16:33:34 <RodgerTheGreat> oklopol: I have a pretty good idea of how you could build one of those
16:33:35 <slereah_> Well, when I say we, I don't mean me.
16:33:38 <oklopol> RodgerTheGreat: yes, but it's hard to make a block that moves within a waterproof pipe
16:33:47 <oklopol> RodgerTheGreat: well i can do anything given those.
16:34:10 <RodgerTheGreat> lemme see if I can make one that works
16:34:15 <mikemorg> so what can u do
16:34:49 <oklopol> mikemorg: what do you mean?
16:35:40 <slereah_> He wants to tell you how you can make money fast, I think
16:35:43 <oklopol> mikemorg: slereah_ cannot do anything, he's just a stupid physicist!
16:35:55 <slereah_> mikemorg, do you possess a suit with many question marks on it?
16:35:57 <oklopol> (plain old meanness mwahaha!)
16:36:03 <slereah_> And bright colors?
16:36:09 <slereah_> Or colours, if you're British.
16:36:20 <oklopol> money?
16:36:36 <oklopol> 1. esolangs 2. ??? 3. profit
16:36:37 <slereah_> <mikemorg> am not into hacking but i aid hackers to make cool money
16:37:04 <oklopol> "cool money" sounds like something i might say
16:37:09 <oklopol> mikemorg: wrong channel for that
16:37:22 <oklopol> but if you wanna play infinite dimensional tic-tac-toe...
16:37:30 <oklopol> i can load up my bot again
16:37:45 <mikemorg> pls can u giv me the reght chanel
16:37:46 <slereah_> Come on, who doesn't want to buy an awesome Esolang pack?
16:38:00 <slereah_> Like maybe EsCo packed with PSOX
16:38:25 <oklopol> #money
16:38:41 <slereah_> Oh oklopol, you minx.
16:38:47 <oklopol> #richhackerbitches
16:39:08 <mikemorg> thanks man
16:39:17 <slereah_> Bitches don't know about my esolang
16:39:19 <oklopol> RodgerTheGreat: me and a friend once did an and gate out of sticks and rubber bands
16:39:28 <oklopol> but... the real world is 3d
16:39:47 <oklopol> we were going for xor, but our design was a bit physically verbose
16:39:50 <oklopol> so it'd have taken ages
16:40:03 <slereah_> Is this going to be one of those contest where we pretend we made logic gates out of X?
16:40:14 <slereah_> And someone will end up mentionning "socks and vaseline"
16:40:28 <oklopol> umm... yes!
16:40:42 <slereah_> I once made a NOR gate out of socks and vaseline.
16:43:25 <RodgerTheGreat> oklopol: I have a simple version working
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16:43:48 <slereah_> Hello.
16:43:53 <mikemorg> pls i need a very good php maila pls help
16:45:50 <mikemorg> helo
16:45:59 <mikemorg> any one here
16:46:16 <slereah_> No.
16:46:25 <oklopol> RodgerTheGreat: are you able to build on that?
16:46:25 <mikemorg> lol
16:46:46 <oklopol> unless you actually want a *computer* working, that may be a good simple way to build gates
16:47:02 <oklopol> just have a few liquid containers somewhere up
16:47:08 <oklopol> and use them as input
16:47:22 <oklopol> output comes out at the bottom
16:47:25 <slereah_> Can you just urinate in your computer?
16:47:35 <RodgerTheGreat> oklopol: http://rodger.nonlogic.org/files/trans1.phn
16:47:40 <oklopol> slereah_: different kind of liquid
16:47:44 <RodgerTheGreat> I don't know yet-
16:48:05 <RodgerTheGreat> the control line will need to be able to drain, and this isn't mechanically perfect
16:48:18 <mikemorg> can u pls help me with a php maila
16:48:24 <oklopol> does it have to drain?
16:48:29 <RodgerTheGreat> the main trick I discovered involved reducing the density of the "control rod"
16:48:32 <oklopol> hmm
16:48:34 <RodgerTheGreat> oklopol: mine doesn't
16:48:53 <oklopol> i guess it does have to drain, because, otherwise it will keep any pressure given to it earlier.
16:49:18 <oklopol> (this only matters once we stop doing pure gates, and add program flow)
16:49:19 <RodgerTheGreat> but you ought to be able to do that by simply having a bottleneck flowing out
16:50:40 -!- ehird has joined.
16:51:12 <mikemorg> hello ehird
16:51:18 <ehird> hello mikemorg
16:51:34 <mikemorg> how are u doing
16:52:23 <ehird> fine thx. r u redy for the bank hack?
16:52:41 <mikemorg> sure
16:53:21 <ehird> ok. supply details and i will link to the loggedin bank account page.
16:53:39 -!- slereah_ has changed nick to Slereah.
16:53:46 <mikemorg> i dont hack but i just aid hacker to make cool money
16:53:58 <ehird> mikemorg: yes
16:54:55 <ehird> mikemorg: what is the system of operation?
16:55:05 <oklopol> ehird: you gotten into the hacking business?
16:55:14 <mikemorg> can u transfer money to any account
16:55:21 <oklopol> he can
16:55:21 <ehird> oklopol: hahaha. shut up, you know this is the hacking channel :))
16:55:24 <oklopol> don't worry
16:55:29 <oklopol> ehird: sure :)
16:55:34 <ehird> mikemorg: yes, i can
16:55:36 <oklopol> just yanking ya
16:56:18 <ehird> mikemorg: what is the business?
16:56:51 <mikemorg> o
16:57:13 <ehird> mikemorg: lol how can i o man
16:57:46 <mikemorg> i wike give u an account the u transfer some amount of money into the account
16:58:05 <ehird> mikemorg: okay
16:58:56 <mikemorg> then i cash the money and send u ur share
16:59:14 <ehird> mikemorg: what is the share
16:59:40 <mikemorg> it depend on the amounth
17:00:05 <ehird> mikemorg: what amount do you wish
17:01:16 <mikemorg> i dont know yet
17:01:28 <ehird> mikemorg: i can get any amont
17:01:47 <mikemorg> which bank login do u have for now
17:01:58 <ehird> mikemorg: most
17:03:21 <mikemorg> pls give me the names of some backs that u have the login
17:03:36 <ehird> mikemorg: name a bank i have it
17:03:58 -!- kar8nga has left (?).
17:05:35 <mikemorg> which type of acc can u transfer money into
17:05:43 -!- Corun has quit ("Leaving").
17:06:19 <ehird> mikemorg: most
17:06:26 <ehird> i am one of the top hackers on irc
17:07:25 <mikemorg> ok
17:07:52 <mikemorg> can u tell me my location and ip
17:08:16 <ehird> mikemorg: i did that yesterday!
17:09:00 <mikemorg> oh i just remember u now
17:09:00 <ehird> mikemorg: but fine
17:09:03 <ehird> your ip is 82.128.35.249
17:09:04 <mikemorg> sorry
17:09:18 <ehird> and still nigeria, it seems
17:09:50 <mikemorg> ok
17:10:17 <mikemorg> what kind of connectiom i my using
17:10:55 <ehird> mikemorg: its hard to tell sometimes
17:11:04 <ehird> but i can narrow it down simply...
17:11:14 <ehird> ok, you're either on adsl of dial-up it seems?
17:11:17 <ehird> (its not a precise check)
17:12:04 <mikemorg> be specific
17:12:22 <ehird> mikemorg: its one of the impossible things in hacking
17:12:28 <ehird> bcoz the isp routes them the same
17:12:32 <ehird> so the end-points come the same
17:12:42 <ehird> however the hack methods are the same so it doesnt matter
17:12:49 <mikemorg> ok
17:13:09 <mikemorg> can u help me with a php maila
17:13:13 <ehird> mikemorg: yes
17:14:11 <mikemorg> pls i need a php maila and email addesses pls help me
17:15:38 <mikemorg> ehird are u still there
17:15:45 <ehird> mikemorg: yes
17:15:55 <ehird> mikemorg: what mail address is the dynamic used
17:16:55 <mikemorg> i need usa email
17:17:41 <ehird> mikemorg: ok
17:17:43 <ehird> mikemorg: what do you wish
17:18:28 <mikemorg> i dont understand
17:18:28 -!- Corun has joined.
17:19:07 <ehird> mikemorg: the email
17:19:45 <mikemorg> any one
17:19:58 <ehird> mikemorg: what is the request
17:20:36 <ehird> mikemorg: o i c
17:20:39 <ehird> mikemorg: you want a php maila
17:20:50 <ehird> mikemorg: right
17:20:59 <mikemorg> yah
17:21:27 <ehird> mikemorg: ok i will send you a php maila that we use in private chat
17:21:32 <ehird> mikemorg: it supports any mail
17:21:45 <ehird> mikemorg: ok check your private chat
17:24:44 <ehird> mikemorg: i linked a php maila
17:26:55 <mikemorg> can u give me another one
17:28:04 <ehird> mikemorg: why that one is the best
17:29:21 <ehird> mikemorg: but OK
17:29:35 <ehird> mikemorg: private chat sending you one
17:29:47 <ehird> mikemorg: check your private
17:30:45 <mikemorg> the one u sent shows a ponographic site
17:32:20 -!- oerjan has joined.
17:32:48 <ehird> mikemorg: ahh
17:32:51 <ehird> your isp is blocking it
17:33:18 <mikemorg> ok
17:33:40 <ehird> mikemorg: to access them you will have to switch isp
17:34:11 <mikemorg> ho can i do that
17:34:28 <ehird> mikemorg: you will have to buy a new internet package
17:34:30 <ehird> its the only way ...
17:35:22 <mikemorg> can u give me a proxy to use
17:35:40 <ehird> mikemorg: most proxys dont bypass the transisitive effect of the mailer
17:40:36 <mikemorg> ok can u give me a proxy to use
17:40:42 <ehird> mikemorg: what is
17:48:11 <mikemorg> can u transfer money into a cradit card
17:50:11 <mikemorg> hello ehird
17:55:26 -!- mkemoor has joined.
17:56:25 <mkemoor> hello
17:56:28 -!- Judofyr has quit.
17:56:53 <mkemoor> any good hacker here for business?
17:58:12 <Slereah> You're already on that channel, Mike Morgan.
17:59:24 -!- mikemorg has left (?).
17:59:32 <ehird> mkemoor: ok, let's put it this way
17:59:55 <ehird> you are an idiot. this is not a hacker's channel, 'maila' is not a word, a 'php maila' i believe you are referring to an anonymous mailer
18:00:00 <ehird> and if you can't get them working you're a retard
18:00:17 <ehird> also, hacking banks is _not_ either particularly clever, or not very hard in any way shape or form
18:00:19 <ehird> now fuck off
18:01:15 <Slereah> :D
18:02:47 <ehird> mkemoor: and finally
18:02:50 <ehird> WE'RE NO STRANGERS TO LOVE
18:02:51 <ehird> YOU KNOW THE RULES
18:02:53 <ehird> AND SO DO I
18:02:56 <ehird> A FULL COMMITMENTS WHAT I'M THINKING OF
18:03:00 <ehird> YOU WOULDN'T GET THIS FROM
18:03:01 <ehird> ANY OTHER GUY
18:03:05 <ehird> I JUST WANNA TELL YOU HOW I'M FEELING
18:03:07 <ehird> GOTTA MAKE YOU UNDERSTAND
18:03:26 <oerjan> kickban! both of them :D
18:03:35 <ehird> oerjan: NEVER GONNA GIVE YOU UP
18:03:37 <ehird> NEVER GONNA LET YOU DOWN
18:03:39 <ehird> NEVER GONNA RUN AROUND
18:03:40 <ehird> AND HURT YOU
18:03:44 <oerjan> oh dear
18:03:53 <mkemoor> ok
18:04:03 <Slereah> Then my mom got scared.
18:04:20 <mkemoor> lol
18:04:47 <oerjan> does this mean i've finally been rickrolled?
18:04:49 <mkemoor> u really sound like a nice guy
18:04:56 <Slereah> And said, "You're movin' with your auntie and uncle in Bel-Air."
18:04:56 <Slereah> I whistled for a cab and when it came near
18:04:56 <Slereah> The license plate said fresh and it had dice in the mirror
18:04:56 <Slereah> If anything I could say that this cab was rare
18:04:56 <Slereah> But I thought, "Nah, forget it. Yo home to Bel-Air!"
18:05:04 <mkemoor> i think i like u
18:09:59 <oerjan> exercise for less lazy people than i: make an esoteric language in which that song prints "Hello, World!"
18:10:43 * oerjan wonders if this idea is new
18:10:54 <Slereah> Here's the description : Inputing that song outputs "Hello, world!"
18:11:02 <Slereah> And everything else does not compute.
18:11:06 <oerjan> gah
18:11:08 <mkemoor> any hacker here for business
18:11:18 <oerjan> has to come slightly more naturally than that...
18:11:18 -!- ehird has quit (Connection reset by peer).
18:11:45 <oerjan> there may be many hackers here in the old, proud sense of the word
18:11:53 <Slereah> mkemoor: Just ask here with your email : http://img.4chan.org/b/imgboard.html
18:12:03 <Slereah> You'll find someone for such a task.
18:14:15 <Slereah> Also oerjan : http://desudesudesu.net/
18:17:56 <Slereah> !bf +[-++++++++++[->++++++++++>+++<<]>.+.++++++++++++++.++.>++.[[-]<]+]
18:18:13 <Slereah> brb, sum reboot.
18:18:32 <oerjan> no egobot
18:19:22 <oerjan> also i am not sure egobot prints if it gets no newlines...
18:19:48 -!- ehird has joined.
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18:22:04 -!- Slereah has quit (Read error: 104 (Connection reset by peer)).
18:22:33 <mkemoor> any hacker here for business
18:23:27 <slereah__> mkemoor: use this handy hacker board, stating your request and email adress : http://img.4chan.org/b/imgboard.html
18:24:11 <slereah__> Hackers... On steroids!
18:24:51 <mkemoor> pls can u elp me any good hackers chanel?
18:25:35 <slereah__> mkemoor: Try a channel on irc.partyvan.us
18:26:18 <RodgerTheGreat> dood, u gotta sh0 5um haX0r cred if u wanna t3am up wit da 1337s
18:30:00 <ehird> mkemoor: fuck off.
18:30:03 <ehird> (Tired of him.)
18:30:34 * oerjan laments a lack of present laments
18:30:52 <mkemoor> can u help me with irc.partyvan.us command lines
18:31:26 <ehird> mkemoor: go fuck a rake
18:31:43 <mkemoor> u too
18:32:36 <ehird> mkemoor: none of us are 'hackers' all of us are trying to waste your time and you are an idiot
18:32:37 <ehird> goodbye
18:34:40 -!- mkemoor has quit.
18:35:20 <RodgerTheGreat> augh
18:35:23 <RodgerTheGreat> goddamnit dude
18:35:58 <RodgerTheGreat> you ruined a huge chunk of my afternoon entertainment
18:36:27 <RodgerTheGreat> I was running some whois queries and doing internet detectivery to get him to shit himself
18:37:13 <slereah__> You could pretend to be Chris Hansen.
18:37:29 <ehird> RodgerTheGreat: dude, read yesterday's logs
18:37:33 <ehird> i did most of the shit he'd take
18:37:39 <ehird> he just kept banging on about 'php mailas' forever
18:37:44 <ehird> no fun at all
18:38:03 <RodgerTheGreat> slereah__: "why don't you just have a seat"
18:38:46 <slereah__> That's the problem of trying to run a scam in a language you barely master with a technology you barely understand!
18:38:47 <RodgerTheGreat> ehird: just imagine how much fun we could've had writing trojans and telling him they were 1337 5kr1ptz or something
18:39:05 <ehird> RodgerTheGreat: not much
18:39:06 <ehird> he doesn't run anything
18:39:11 <ehird> and it took ages to get him to clikc a link
18:39:58 <slereah__> Well, with a little luck, he'll finally master the inner workings of partyvan.
18:40:18 <slereah__> And he will learn something about the internet.
18:40:27 -!- Hiato has joined.
18:40:48 <RodgerTheGreat> "Lesson 1 of the internet: don't fuck around on the internet"
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19:01:23 <oklopol> oerjan: also i am not sure egobot prints if it gets no newlines... <<< sure does
19:04:24 <oerjan> on infinite output?
19:08:25 <oklopol> ah
19:08:27 <oklopol> then no
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19:40:13 -!- ehird_ has changed nick to ehird.
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19:57:33 -!- pikhq has quit ("Au revoir.").
20:19:54 -!- hyber has left (?).
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20:53:49 <RodgerTheGreat> who's totally psyched about the mars landing this afternoon?
20:55:37 <ehird> RodgerTheGreat: you
20:55:51 * oerjan wasn't as he'd forgotten about it
20:56:05 <RodgerTheGreat> :/
21:09:32 <oklopol> mars=
21:09:33 <oklopol> ?
21:10:09 <ehird> oklopol: infinite d 5iar!
21:13:58 <oerjan> oklopol: apparently there is a giant mars bar somewhere in space, that they're trying to land a probe on
21:14:25 <oerjan> it's right next to russell's teapot
21:14:44 <oklopol> i guess this is the wrong place to ask!
21:15:45 <oerjan> earth is a nice place to ask, as long as you don't mind some geeky answers
21:16:11 <oklopol> is there a mars landing coming up?
21:17:10 <oerjan> in a little less than four hours, iicc
21:17:36 <oklopol> if you cook correctly?
21:18:15 <oklopol> hmm who is landing?
21:18:23 <oklopol> IS IT THE ASIANS?!?!?!?
21:18:47 <oerjan> the americans
21:19:44 <ehird> oklopol: INFd5iar!
21:19:48 <oerjan> or specifically, their probe
21:20:05 <oklopol> ehird: ...you wanna play?
21:20:16 <oklopol> oh, right, no humans involved
21:20:28 <oklopol> i thought even i would've heard
21:20:54 <ehird> hahhahahahahahahhah
21:21:01 <ehird> oklopol: and yeah. but have you thought about infd->2d?
21:21:03 <ehird> I'm sure YOU can do it.
21:21:11 <ehird> oklopol: just, like, select _which_ dimensions to explore
21:21:17 <oklopol> :)
21:21:18 <ehird> and have keycombos that switcheroo around them
21:21:18 <oklopol> well
21:21:44 <oklopol> it might already be helpful to plot the generator lists on a 2d graph.
21:21:45 <oklopol> i mean
21:22:02 <ehird> oklopol: as long as I can see some kind of idea of what game I am actually playing i'll be happy
21:22:04 <ehird> even ascii art.
21:22:10 <oklopol> for the "point" 0 1 2 3 4 3 2 1 0 1 2 3 4 3 etc, draw a zigzag line
21:22:18 <oklopol> you can do some visualization on that
21:22:29 <oklopol> got it?
21:22:35 <oklopol> that's trivial to do ofc
21:23:05 <ehird> oklopol: I dunno. Just write it and let me see. :P
21:23:29 <oklopol> !
21:23:36 <oklopol> ...using tinygame perhaps?
21:23:54 <oklopol> I SHALL WRITE AN IRC CLIENT FOR PLAYING INF-ANF-OH
21:24:03 <oklopol> uh, don't you just love the name
21:24:19 <ehird> oklopol: in tinygame, yeah!
21:24:22 <ehird> tinygame is sooo awesome
21:24:23 <ehird> :D
21:28:09 <ehird> oklopol: :DDD
21:28:44 <oklopol> ehird: :DDDDDDDDDDDDDDDD:D:D:D:D:D:D:DDDDDDDDDDD:D
21:28:50 <ehird> oklopol: :DD
21:29:33 <ehird> oklopol: should i develop tinygame some more
21:29:37 <ehird> so it's fast and has cool stuff.
21:29:39 <ehird> like .. FONTS
21:31:20 -!- RedDak has joined.
21:36:13 <ehird> oklopol: :D
21:39:11 <ehird> oklopol: oi
21:40:15 <oerjan> okokokoko
21:40:26 -!- timotiis has joined.
21:40:54 <ehird> oerjan: okokokokokokokokokokokokokokokokokokokokoko
21:41:01 <oerjan> oko
21:41:11 <ehird> o
21:41:15 <oerjan> okokoko
21:41:20 <ehird> oerjan: no
21:41:22 <ehird> we want an o tower
21:41:24 <ehird> o
21:41:27 <oerjan> oko
21:41:34 <ehird> okoko
21:41:37 <oerjan> okokoko
21:41:39 <ehird> okokoko
21:41:41 <ehird> fuck
21:41:42 <ehird> o
21:41:49 <oerjan> oko
21:41:52 <oerjan> okoko
21:41:55 <ehird> okokoko
21:41:58 <oerjan> okokokoko
21:41:59 <ehird> okokokokoko
21:42:16 <oerjan> okokokokokoko
21:42:20 <ehird> okokokokokokoko
21:42:26 <oerjan> okokokokokokokoko
21:42:30 <ehird> okokokokokokokokoko
21:42:34 <oerjan> okokokokokokokokokoko
21:42:42 <ehird> okokokokokokokokokokoko
21:42:46 <oerjan> okokokokokokokokokokoko
21:42:50 <ehird> okokokokokokokokokokoko
21:43:00 <ehird> okokokokokokokokoko
21:43:06 <ehird> Fuck.
21:43:06 <oerjan> okokokokokokoko
21:43:09 <ehird> oko
21:43:10 <ehird> o
21:43:45 <oerjan> aka an oko ode to the collapse of civilization
21:43:58 <ehird> oerjan: damnit, I am going to write the most amazing script ever
21:44:02 <ehird> oerjan: it lets you organize an oko performance
21:44:05 <ehird> with bots
21:44:21 <ehird> oklopol: approval?
21:44:37 -!- kar8nga has left (?).
21:46:04 <oklopol> whaaa
21:46:08 <oklopol> okokokokokoko
21:46:41 <oklopol> ehird: sounds good :D
21:46:56 <ehird> oklopol: yeah, you'll be able to write whole oko plays
21:46:59 <ehird> just towers of oo
21:47:01 <ehird> oko
21:47:42 <ehird> oklopol: it'll have a mini language
21:47:43 <ehird> :D
21:48:09 <ehird> oklopol: for example
21:48:13 <ehird> to wait from 2 to 5 seconds
21:48:15 <ehird> w2-5
21:49:30 <ehird> oklopol: oh oh oh!
21:49:34 <ehird> and a way to select RANDOM OKOS
21:49:37 <ehird> specifically
21:49:44 <ehird> ?...!
21:49:46 <ehird> in ...
21:49:47 <ehird> you hvae {...}
21:49:48 <ehird> as a choice
21:49:49 <ehird> so
21:49:56 <ehird> actually wait
21:49:58 <ehird> just ? - 1
21:49:58 <ehird> err
21:49:59 <ehird> !
21:49:59 <ehird> so
21:50:01 <ehird> like
21:50:05 <ehird> ?
21:50:07 <ehird> abc
21:50:09 <ehird> ?
21:50:11 <ehird> def
21:50:13 <ehird> !
21:50:15 <ehird> :DDddddddd
21:52:26 <ehird> oklopol: I am writing the first okoperformancescript
21:54:01 <oklopol> YaycooolLLLL!!!11
21:54:26 <ehird> oklopol: wow, my okoperformancescript language rocks
21:55:05 <ehird> oklopol: it stars 'oko' and 'kok' this one does
21:55:23 <oklopol> i can hardly wait
21:55:52 <ehird> oklopol: it includes a SUPRISE
21:55:58 <ehird> brb
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21:56:24 <oklopol> oerjan: want to battle me?
21:56:54 <ehird> wwait for me
21:56:56 <ehird> im almost back
21:56:57 <ehird> :P
21:57:11 <oklopol> it is possible, btw, that cyclic infinite dimensional 5-in-a-row is equivalent to 2-dimensional in gamular complexity
21:57:21 <oklopol> anyone wanna investigate?
21:57:27 <oklopol> WE'LL ALL PLAY
21:57:29 <oklopol> @join
21:57:29 <inf-anf-oh> oklopol joined the game.
21:58:40 <oklopol> AnMaster atsampson bsmntbombdood cherez clog cmeme Corun dbc Deewiant Deformative ehird fizzie GregorR inf-anf-oh Iskr_ Judofyr lament lifthrasiir mtve oerjan oklopol olsner Phenax Quendus RedDak RodgerTheGreat sebbu sekhmet SimonRC slereah__ timotiis
21:58:46 <bsmntbombdood> what
21:58:53 <oklopol> bsmntbombdood: join the game!
21:59:04 <oklopol> i wanted to do a full highlight for the first time in my life
21:59:10 <RedDak> oklopol, no highlightarmi che mi scassi la minkia
21:59:13 <oklopol> always wondered how it would feel
21:59:18 <Quendus> no thanks
21:59:22 * atsampson tries to thing of a polite way of saying "bugger off"
21:59:29 * Quendus smacks oklopol
22:00:26 * olsner treats oklopol to a can of whoop-ass
22:00:32 <ehird> lmao
22:00:38 * ehird murders oklopol
22:00:40 <ehird> in his sleep.
22:00:59 <olsner> whose sleep? yours or oklopol's?
22:01:03 * Quendus throws a pragmatist at ehird
22:01:14 <ehird> Both olsner
22:01:16 <ehird> @join
22:01:16 <inf-anf-oh> ehird joined the game.
22:01:30 <Deformative> Fuck you oklopol
22:01:37 <ehird> Deformative: fuck you too
22:01:40 <ehird> nobody cares
22:01:41 <ehird> :)
22:01:43 <Deformative> :P
22:02:43 <ehird> oklopol: damn my oko-utterance-er rocks
22:02:53 <ehird> it's being fun to write!
22:06:37 <ehird> @start 2
22:06:37 <inf-anf-oh> Starting game with players: oklopol and ehird.
22:07:29 <oklopol> OMG
22:07:33 <oklopol> @move 1 2 3 4 5
22:07:34 <inf-anf-oh> oklopol succesfully added a piece.
22:08:10 <ehird> @move 1 2 3 4 6
22:08:10 <inf-anf-oh> ehird succesfully added a piece.
22:08:31 <oklopol> omg
22:08:45 <oklopol> @move 1 2 3 3 4
22:08:45 <inf-anf-oh> oklopol succesfully added a piece.
22:09:52 <oklopol> i should make an ai for this
22:10:10 <oklopol> or we should be playing this a bit more asynchronously
22:10:18 <ehird> ANYONE WHO WANTS TO SEE THE PROTOTYPE OF MY OKOTTERENCES BOT THINGY, JOIN #esoteric-blah
22:32:27 -!- RedDak has quit (Remote closed the connection).
22:46:51 -!- Iskr_ has quit ("Leaving").
22:47:37 <ehird> oklopol: ping to #esoteric-blah
22:47:39 <ehird> for OKOTTERENCES
22:48:47 <ehird> oklopol:
22:49:00 <ehird> ok.
22:49:03 <ehird> oerjan: what about you
22:49:08 <ehird> do you want to see okotterences
22:49:47 -!- ehird has changed nick to ehird`.
22:49:54 -!- ehird` has changed nick to ehird.
22:56:27 <oerjan> no, i want to go to bed
22:56:35 -!- oerjan has quit ("Good night").
22:56:49 <ehird> lose.r
23:17:21 -!- ehird has changed nick to ehird_.
23:23:20 -!- ehird_ has changed nick to ehird.
23:23:26 <ehird> o
23:23:27 <ehird> so
23:23:32 <ehird> who wants some okoturrences in here?
23:36:55 <ehird> oklopol: STAND BY FOR COOL:
23:37:03 -!- oko has joined.
23:37:03 -!- kok has joined.
23:37:04 <oko> o
23:37:05 <kok> oko
23:37:07 <oko> okoko
23:37:08 <kok> okokoko
23:37:10 <oko> okokokoko
23:37:11 <kok> okokokokoko
23:37:13 <oko> okokokokokoko
23:37:13 -!- ihope has joined.
23:37:13 <kok> okokokokokokoko
23:37:16 <oko> okokokokokokokok
23:37:19 <oko> fuck
23:37:22 <oko> sorry
23:37:25 <oko> try again?
23:37:29 <kok> ok
23:37:32 <oko> o
23:37:32 <kok> oko
23:37:35 <oko> okoko
23:37:35 <kok> okokoko
23:37:38 <oko> okokokoko
23:37:38 <kok> okokokokoko
23:37:41 <oko> okokokokokoko
23:37:41 <kok> okokokokokokoko
23:37:43 <oko> okokokokokokokoko
23:37:44 <kok> okokokokokokokokoko
23:37:47 <kok> okokokokokokokokokoko
23:37:47 <oko> okokokokokokokokoko
23:37:49 <kok> okokokokokokokoko
23:37:50 <oko> okokokokokokoko
23:37:52 <kok> okokokokokoko
23:37:53 <oko> okokokokoko
23:37:55 <kok> okokokoko
23:37:56 <oko> okokoko
23:37:58 <kok> okoko
23:37:58 <oko> oko
23:38:01 <kok> o
23:38:03 <oko> awesome!!!!
23:38:06 <kok> haha, yeah
23:38:10 <kok> well, guess that's all
23:38:13 <oko> yeah...
23:38:15 <kok> bye folks!
23:38:18 -!- kok has left (?).
23:38:22 <oko> guess i'd better go too... bye :)
23:38:24 -!- oko has quit (Read error: 104 (Connection reset by peer)).
23:38:30 <ihope> Oko kok oko kok oko kok oko kok oko kok oko kok oko kok oko kok oko kok oko kok oko kok oko oko oko ok ok ok ook ok ok ok ok ok okok oko oko oko.
23:38:37 <ehird> oklopol: was that AMAZING or.
23:38:48 <oklopol> i like it
23:39:06 <oklopol> but now that i come to think of it, it's simply knowing your own nick, and waiting for others to finish their part
23:39:12 <ehird> oklopol: not really
23:39:21 <ehird> oklopol: the point is that its a AWESOME LANGUAGE for defining oko-plays
23:39:41 <ehird> oklopol: take a look at the script that produced the above - http://pastebin.ca/1029302
23:39:47 <oklopol> i read it :)
23:41:59 <oklopol> hmm
23:42:13 <oklopol> implicit joins for all people in the play?
23:42:38 <oklopol> also you might wanna add raw's, so you could make more lively plays
23:42:44 <oklopol> or just more cmds
23:42:55 <oklopol> then some simple string manipulation perhaps
23:43:15 <oklopol> that nick shorthand syntax could also be used for variables
23:43:15 <ehird> oklopol: implicit joins oops that's a problem
23:43:16 <ehird> lemme fix
23:43:28 <ehird> ok, string manip is a bit far
23:43:31 <ehird> its for pre-scripted things
23:43:34 <oklopol> i do like the idea of enacting shakespeare on irc
23:43:46 <ehird> oklopol: its basically BlimLimb by _why though
23:43:59 <ehird> oklopol: http://hackety.org/2008/05/16/blimlimb.html
23:44:39 <oklopol> i see, i see
23:47:28 <ehird> oklopol: I will write an ALTIMAT one though
23:47:31 <ehird> oklopol: that lets you even embed code
23:47:35 <ehird> oklopol: so you can eg. have
23:47:39 <ehird> <bot> who will volunteer?
23:47:42 <ehird> <guy> me!!!
23:47:46 <ehird> <bot> ok, guy, are you sure?
23:47:47 <ehird> <guy> yes
23:47:52 <ehird> <bot> ok. here is an X, guy
23:47:53 <ehird> (later)
23:47:56 <ehird> <bot> are you ready guy??
23:47:57 <ehird> etc
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