00:58:29 <fizzie> Oh, and I don't have any offscreen jumping in 42; with my browser there's a large black bar above the actual game screen, and when I jump on top of the poles in #42, the guy goes to that black region and is completely visible.
01:01:04 <oklopol> too sleepy to continue, not sleepy enough to sleep?
01:02:41 <fizzie> About to go to sleep right now, actually.
01:06:13 <oklopol> i was gonna go to sleep :|
02:58:41 <Slereah> I should start writing that simulation program.
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04:54:06 <GregorR> My cat is kneading my face.
04:55:09 <oerjan> i take it you are good at typing without seeing
04:56:20 <GregorR> (I was holding her in my arm)
04:56:42 <GregorR> You don't know how long it took me to write that :P
04:56:55 <GregorR> (She's not kneading my face any more, of course)
04:57:13 <oerjan> i was sort of starting to realize that
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10:01:25 <oklopol> there's not much use for eyes when typing
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12:37:59 <oklopol> those were the options really.
12:38:18 <fizzie> Maybe some more jumping with the game?
12:38:54 <oklopol> i mean, i have like a four hour band training today
12:39:09 <oklopol> it didn't make me play guitar
12:39:18 <oklopol> well i have an argument for that as well.
12:39:32 <oklopol> yeah! right! i need to prove things today!
12:39:44 <oklopol> AND i have like a four hour training today
12:39:48 <fizzie> Yes; go on and prove that you can get past level 93.
12:39:50 <oklopol> so i'll just have a few hours for that
12:40:04 <ehird> oklopol: gimme password
12:40:20 <ehird> go onto the level select
12:40:21 <fizzie> It's there in the level select screen.
12:40:23 <ehird> theres a number at the bottom
12:40:49 <fizzie> I did a half-hearted attempt at 93, but missed one blue dot in the lava room.
12:41:08 <ehird> god damnit, smalltalk/squeak is just too damn productive
12:41:10 <oklopol> was that your first attempt?
12:41:15 <oklopol> i needed a lot of attempts
12:41:20 <ehird> i am solving the HALTING PROBLEM
12:41:23 <ehird> someone relink me to the game
12:41:28 <fizzie> http://dagobah.biz/flash/dotact2.swf
12:41:31 <oklopol> the next few i think i got on the first try
12:41:41 <oklopol> except for one but that was just bad luck
12:41:41 <ehird> man this game is awesome
12:41:54 <oklopol> meh it's a pretty trivial and uninteresting game
12:42:14 <ehird> oklopol: but you're having fun
12:42:59 <ehird> agh 97 is impossible
12:43:53 <ehird> well, you sound it.
12:44:24 <ehird> all day and yesterday? :P
12:44:56 <oklopol> yes, competing with fizzie is fun. it would be fun to compete with him @ throwing dice and trying to get a lot of 20's. that doesn't make it a good game.
12:45:05 <oklopol> but where did i actually enjoy the game?
12:45:19 <ehird> fizzie: do you find it fun
12:45:35 <oklopol> i have liked a few levels, not sure i've liked *playing* any of them, but some of the levels have been interesting.
12:45:42 <fizzie> Not really, no. I'm just not good at stopping.
12:45:46 <oklopol> and levels generally don't make a game good.
12:46:12 <oklopol> i'm a control/weird perception/reaction/puzzle guy.
12:46:24 <oklopol> although i suck at reaction and i'm not that good at puzzles
12:46:38 <oklopol> i conjecture you have to hate the game to be good at it
12:46:50 <ehird> but it's a good kind of hate
12:48:37 <ehird> the zots only last 1sec
12:49:53 <fizzie> You just need to be good at jumping at the right time.
12:50:25 <ehird> 93 looks pretty ok
12:50:26 <fizzie> This #97 might be easier with autofire on the jump key. :p
12:50:51 <oklopol> if the zots lasted more, that would be trivial.
12:50:52 <fizzie> The zot time is short enough for it to be nontrivial to collect all the blue dots in the lava room of 93.
12:51:39 <ehird> oklopol: but they dont
12:52:14 <fizzie> Title screen of 97 is so red it might even be that they stop at 100.
12:52:28 <fizzie> Or alternatively it starts going toward some other color, since it's been blue-green-red already.
12:53:33 <oklopol> ehird: yes, that just makes it nontrivial, it's still not very hard
12:56:02 <fizzie> Level 46 is #005011, level 91 is #502000, and 92 is #501d00; based on that it could well hit #500000 at level 100 or so.
12:59:55 <oklopol> okay 97 is pretty hard. and it's the good kind of hard, because hardness is distributed pretty equally
13:00:06 <oklopol> (also happens with time limits but they're annoying)
13:04:50 <ehird> which one was the one that looked really hard but was just a single hold?
13:10:46 <fizzie> Okay, there seems to be a separate set of levels 101-108; they appear in a list of their own. (No, I didn't play that far, took a peek at the flash bytecodes.)
13:11:56 <fizzie> They also don't have separate passwords; once you do level 100, you get that list of 101-108.
13:12:16 <fizzie> Since ehird probably wants them codes, 086-754 gives the 101-108 list, while 809-936 gives the 1-100 list.
13:14:43 <oklopol> i'm fast enough, but not consistent enough
13:15:06 <oklopol> actually i'm not sure i'm fast tnough
13:19:46 <oklopol> ehird: if i get that far, i will
13:20:06 <fizzie> Those levels seem to be mostly for fun.
13:20:33 <fizzie> 105 has 2002 seconds of time, and is just a picture of a cat or something.
13:21:13 <ehird> are really fucking hard
13:22:12 <fizzie> Well, they're sort-of optional; when you get past 100, you see them all.
13:22:51 <fizzie> 102 is a decorated version of that nasty 98, where the path to climb is the stem of a flower. :p
13:23:27 <ehird> nope, 102 has antigravity
13:24:00 <fizzie> Well, sure there's some water down there from where the flower grows.
13:24:07 <fizzie> But the actual meat of the level is that climbery.
13:24:19 <ehird> there's more gravity than usual
13:24:39 <fizzie> Didn't notice; at least it's not too much more.
13:24:50 <ehird> .oklopol you will hate 99
13:25:43 <fizzie> Heh, hadn't looked at 99 yet.
13:26:10 <fizzie> I think it will need some serious route-memorization. Fortunately I don't have to play through these.
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13:34:33 <oklopol> bleh i'll do 98 later tonight.
13:34:38 <oklopol> need to leave right about now
13:35:51 <ehird> smalltalk is awesome
13:36:26 <oklopol> does the christian god see thoughts?
13:37:26 <oklopol> there was this kid who made a cypher for god to solve.
13:38:01 <oklopol> i'd say that was a pretty fun idea, that young kids usually aren't very original
13:38:07 <oklopol> dunno if that was his own idea.
13:38:12 <oklopol> but anyway, we're trying to decypher it now.
13:38:22 <oklopol> would give you to you, but it will decypher into finnish, so...
13:38:32 <ehird> oklopol: showwwwww
13:38:34 <oklopol> vddl rbt cliks nt psd klhsm atfo
13:38:45 <oklopol> i've tried all letter-to-letter substitutions
13:38:56 <ehird> oklopol: it's random typing.
13:39:28 <oklopol> maybe. that's a risk i'm willing to take
13:39:55 <oklopol> random typing based on what?
13:40:05 <ehird> oklopol: have you tried ALL letter-to-letter substitutions?
13:40:07 <ehird> i.e. not just ROTs
13:40:09 <oklopol> based on kids being idiots?
13:40:17 <oklopol> all letter-to-letter substitutions
13:40:23 <ehird> and, umm, i doubt a 7 year old would come up with a decent cypher :P
13:40:47 <oklopol> when i was that age, all i did was come up with cyphers and alphabets
13:40:54 * oklopol had a pretty good memory back then
13:41:47 <oklopol> i guess i'm a bad example, yes, but i am *an* example
13:41:56 <oklopol> anyway there might be a solution
13:42:11 <oklopol> and i want to find it if there's one
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13:42:55 <oklopol> have to try more algorithmic approaches later tonight
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14:01:32 <Mony> do you speak french ?
14:02:30 <Mony> bah, tu peux résider en France juste pour les vacances en fait, et donc être anglais :p
14:03:02 -!- ehird has set topic: NO FRENCHIES ALLOWED IN THIS CHANNEL (<-- complete lie).
14:03:27 <ehird> complete lies are very important.
14:03:45 <Mony> i think we have to be discret here :-°
14:03:56 -!- Slereah has set topic: (complete lie -->) (<-- complete lie).
14:04:13 -!- ehird has set topic: (complete lie -->) <-- paradox --> (<-- complete lie).
14:08:53 <Slereah> http://membres.lycos.fr/bewulf/Divers6/Get_well_kermit.jpg
14:09:07 <ehird> Slereah: grooooooooooan
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14:50:56 <AnMaster> E [23/Nov/2008:15:49:59 +0100] PID 13589 (/usr/libexec/cups/backend/hp) crashed on signal 6!
14:51:05 <AnMaster> can't print and I really really need it
14:51:05 <Slereah> It's the one following signal 5.
14:52:18 <AnMaster> oh it seems dbus had crashed causing everything to malfunction
14:52:25 <AnMaster> yet another reason to hate dbus
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15:57:17 <Ilari> Signal 5 is SIGTRAP, signal 6 is SIGABRT.
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16:15:35 <thutubot> hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm ...too much output!
16:17:57 <Slereah> Stop it thutubot, you sound like a powerline
16:20:16 <thutubot> BZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ...too much output!
16:20:39 * oerjan watches Slereah run from the swarm
16:20:43 <fungot> ^<lang> <code>; ^def <command> <lang> <code>; ^show [command]; lang=bf/ul, code=text/str:N; ^str 0-9 get/set/add [text]; ^style [style]; ^bool
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16:29:13 <fungot> Available: agora alice darwin discworld europarl ff7 fisher ic irc* lovecraft pa speeches ss wp
16:29:27 <fungot> Selected style: darwin (Books by Charles Darwin -- you know, that evilution guy)
16:29:30 <fungot> AnMaster: in various mammals/ uterus graduates from a double organ with two distinct orifices and two passages, as in/ peacock.
16:29:47 <fungot> AnMaster: owing to/ shortness :)/ period, and over/ whole inner surface, sometimes for a shorter time in britain, what a splendid lot :) work you have published some remarks on/ inhabitants :) arakhan admire a broad, thin piece :) pure gelatine, moistened with saliva, solutions :) ammonia, 145,, its action is so plain that i could work into any subject. much attention was paid to learning by heart/ lessons :)/ previous day; thi
16:29:56 <AnMaster> fizzie, why does that one generate so many / ?
16:31:39 <AnMaster> oerjan, err that makes no sense
16:31:53 <fungot> Selected style: ic (INTERCAL manual)
16:31:59 <fungot> AnMaster: c-intercal has a double-oh-seven causing it not to run the `go back', using `make install'. in each case, an array subscript
16:31:59 <oerjan> yes it does, as fizzie has explained several times
16:32:15 <oerjan> it's a bug in the fungot tokenizing code
16:32:16 <fungot> oerjan: e123 program has appropriate licensing terms to allow a possible character set as possible input.) similar considerations apply to array subscripts; see *note retrieve::) is already woven, which will make the distribution ( i.e. the dormant thread, rather than `.pax', which you can enter commands to run
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16:52:53 <oerjan> fungot: whence bathyspheres?
16:52:53 <fungot> oerjan: 14.1.9 ick_get/ setone/ twospot variable or expression mentioned), and the line label is encountered, it helps to enforce good programming style, by discouraging next-stack leaks ( which is the bit-reversal of the statement is encountered, it is also readily available for free for other compilers
17:12:31 <fizzie> Yes, I think I've explained it at least thrice.
17:14:38 <fizzie> The script I build the "darwin" model with filtered out unused tokens, including punctuation; since Darwin never used :) and :(, this caused the two most common real tokens (actually I think it's :) = of, / = the) get allocated the numbers fungot's text generator thinks are still punctuation.
17:14:38 <fungot> fizzie: w450 the documentor is not a `next from', and to allow abstaining from the start). if the optimizer more general, because they have the extension `.cio'; it is named after the start menu then typing `cmd' ( which must be in the `create' syntax in the same name if they don't mix well with `goto'.
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17:15:18 <fizzie> So "owing to/ shortness :)/ period" => "owing to the shortness of the period".
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17:21:55 <AnMaster> fizzie, hm an idea then would be simply using sed on the model file
17:22:55 <AnMaster> or is it binary? I don't remember
17:23:28 <fizzie> Binary, yes, and not too simple.
17:23:51 <AnMaster> fix the bug and regenerate then I guess :/
17:24:26 <fizzie> It's been fixed for ages, just haven't bothered to rerun; not quite sure what n-gram lengths I used there.
17:24:40 <AnMaster> or have the symbols :) and / encoded in the files instead of hard coded
17:26:12 <oerjan> except that would mean regenerating all the _other_ styles
17:26:18 <ehird> fizzie: what is the code for 1-100 again
17:27:47 <fizzie> Punctuation needs special spacing, that's probably the main reason they're not in the tokens.bin where all the other words are.
17:28:04 <fizzie> Not that the spacing would be correct right now either.
17:29:29 <fizzie> Actually I think the punctuation tokens are in tokens.bin, it's just that fungot's tokens-to-text has a hardcoded "if it's below K, it's punctuation, and here's what to do" code.
17:29:29 <fungot> fizzie: as an argument to unary binary logic operator, or identical subexpressions). this causes the operand to be interesting. this error happens at runtime, as might be produced during the compilation will work, but because modern computers are likely to be a constant originally or because a subscript was too surprised to finish running and the changes you made to `resume' with a naive attempt to continue by some means at tha
17:31:22 <fizzie> I didn't regenerate the Darwin model because I thought no-one cares; of course, by now I've probably spent more time explaining the problem than fixing it would've taken.
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17:37:04 <ehird> stage 95 RAAAAAAAAAAAGE
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19:35:02 <fizzie> Yes, it was rather pointless.
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19:49:58 <psygnisfive> http://blog.jaoo.dk/2008/11/21/art-and-code-obscure-or-beautiful-code/
19:50:11 <psygnisfive> they mention Befunge and Piet within the first 25 minutes! :O
19:51:57 <ehird> deewiant talked about it yesterday morning.
19:52:00 <ehird> and we talked about it.
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20:34:55 <oklopol> psygnisfive: that's pretty old, man.
20:35:30 <olsner> yeah, at least several days old
20:35:42 <olsner> that's like 42 internet years
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20:44:17 <fizzie> Huh? 55 wasn't so bad, compared to some of the others.
20:46:16 <GregorR> I get all the way around and do one of the flips surrounding the blue block, then I get back to the "water" and I can't get from the water to the next brick, I can't get enough momentum to get over there.
20:46:24 <GregorR> So I must be doing something wrong, but I don't know what.
20:46:29 <fizzie> It's just "go under the green dot, jump up, hold right, jump around a bit, drop down to the middle of the green block and keep holding right".
20:47:40 <fizzie> You can just drop down and enter the green blocks from the left, then keep trying to move right; that way you'll eventually get the blue dot.
20:47:57 <GregorR> Gad, it seems so obvious now.
20:48:12 <ehird> code for 55? i forget
20:48:41 <fizzie> Well, that's the one for 100, but you get 55 too.
20:48:49 <fizzie> Maybe you should write it down.
20:49:30 <GregorR> Where does it show the code?
20:49:43 <oklopol> in the state choosering screen
20:49:44 <fizzie> Level selection screen, down there.
20:49:51 <oklopol> can someone solve 99 for me?
20:50:07 <oklopol> i have a solver but i'd have to copy it manually.
20:50:24 <ehird> fizzie: http://dotaction.fizzlebot.com/ see, it has your name on
20:50:28 <ehird> you were destined for it
20:50:31 <oklopol> err yeah i made a maze generator once
20:50:45 <oklopol> and naturally made a solver, but that took like 5 minutes
20:50:46 <fizzie> The maze part isn't that hard to do, getting through it in the time limit is another thing.
20:51:19 <oklopol> i can't see the optimal path right away
20:51:40 <fizzie> The latter of my two attempts got me to the bottom-right corner even though I didn't even have the route solved yet, just did some intuitionary things.
20:51:58 <fizzie> That's when I ran out of time, even though it just would've been a simple climb up.
20:52:28 <oklopol> well i could probably solve that without paper, it's just i'm not going to.
20:52:51 <oklopol> well i would solve it, but i thought i'd ask someone first :)
20:53:25 <fizzie> The part that was mostly "guesswork" was just the "well, obviously I need to first climb up this left side, otherwise they wouldn't have put it there like this".
20:54:01 <fizzie> Oh, and there in the middle where there's a long drop, it's obviously "the right route must go up, because otherwise this wouldn't be a great place to accidentally fall down and be unable to finish".
20:54:32 <oklopol> yeah i don't care for psychology
20:54:34 <fizzie> With that sort of logic I don't think I ended in any dead ends in that attempt.
20:55:03 <fizzie> I'm just so bad at jumping off from 1-pixel niches that I'm not going to try to do it fast enough.
20:55:20 <ehird> this game is the best game i have ever played
20:55:54 <GregorR> Boy, 56 sure doesn't SEEM like a time trial but it is.
20:56:35 <fizzie> That http://dotaction.fizzlebot.com/ link is to version 1.01; the original you pasted -- http://dagobah.biz/flash/dotact2.swf -- is 1.10.
20:56:41 <fizzie> I don't know what the difference is.
20:58:16 <fizzie> But dagobah.biz seems to be built by someone Finnish, because all the button graphics are in the directory "/painikkeet/" (Finnish for "buttons") and there are some comments like "<!-- Header DIV alkaa -->" and "... loppuu ..." where fi:alkaa == en:starts, fi:loppuu == en:ends.
20:58:38 <ehird> http://dagobah.biz/
20:58:45 <ehird> seems to be an irc channel.
20:58:55 <ehird> Yodan piilopaikasta <- I'm going to assume this means "Yoda pedophile".
20:59:05 <fizzie> "from Yoda's hiding place".
20:59:34 <fizzie> And I did 57 by moving to the right, falling down a bit so I got the blue dot, then immediately moving right back before it's dropped so far that it can't get back on the platform.
20:59:42 <fizzie> Then it's just a single jump to grab those others.
21:00:28 <fizzie> There's not a lot of time for trial-and-error, so I think it took me several attempts.
21:03:58 <fizzie> Zet-time in 47 is a bit too long for it to be challenging.
21:04:45 <ehird> stage 84 is just stage 4
21:04:57 <fizzie> Yes, there's quite a lot of reuse.
21:05:26 <fizzie> Played the first 20 or so levels again earlier today, and there were quite a lot of the later ones with lot more zot-time and lot less lava.
21:06:29 <fizzie> Never played through that one, since I stopped at 93.
21:07:57 <ehird> how long does the last 93 zot last?
21:09:44 <fizzie> A long time, but not so long that it'd be easy to pick all blue dots.
21:11:06 <ehird> this game hates everybody
21:11:57 <fizzie> Didn't we just talk about 57 some ten lines ago?
21:18:03 <GregorR> 58 is easy to screw up in stupid ways :P
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22:35:36 <fizzie> AnMaster: Haven't worked on it lately; there was that trip, and then that silly-ass game.
22:35:39 <ehird> fizzie: There's a "random mode" to that jap game.
22:35:46 <ehird> In this mode, the dots have been randomly scattered on the course.
22:35:46 <ehird> After you reach the right goals. Score at the time as the time remaining will be added.
22:35:47 <ehird> In the next level, the height of the goal when you started.
22:35:47 <ehird> Dot every level rise, decreased the number of weapons, an increasing number of DENGEKIDOTTO reversed.
22:35:49 <ehird> Over time, or numbness in the fall or when the game is over.
22:35:51 <ehird> In this mode, the Internet is a corresponding ranking.
22:35:53 <ehird> Third option, it seem.
22:36:25 <ehird> The ranking doesn't seem to load, though.
22:36:35 <fizzie> http://dagobah.biz/flash/dotact2.swf which has been about the only topic here today and yesterday-evening.
22:37:21 <AnMaster> fizzie, also just ignore such games
22:37:43 <ehird> Ooh,I found the prequel.
22:37:50 <ehird> http://offgao.no-ip.org/game/dotact/
22:38:06 <fizzie> AnMaster: Well, feel free to, but that's what I've been doing instead of jitfunge.
22:38:56 * ehird tries to complete original game
22:39:02 <ehird> oklopol: 50 more levels :P
22:39:13 <fizzie> AnMaster: It's not as if my purpose in life is to be entertaining to you, you know.
22:39:27 <ehird> AnMaster is objectively right.
22:39:33 <AnMaster> fizzie, I just claim that flash games are boring
22:39:58 <AnMaster> ^ul (ehird, I never claimed what fizzie said)S
22:39:58 <fungot> ehird, I never claimed what fizzie said
22:40:13 <ehird> Joy, now I need to ignore fungot too.
22:40:13 <fungot> ehird: w018 that was modified with `maybe' is generally insignificant in intercal normally) is the name of a space of time to get compiler warnings, and such an apparently non-standard format is being dimensioned by assigning dimensions to them; see *note grouping rules
22:40:26 <ehird> Shame; it's nice apart from the 'ignore-evading' thing.
22:40:48 <AnMaster> ^ul (Hah, you abused that first, remember?)S
22:40:48 <fungot> Hah, you abused that first, remember?
22:41:20 <AnMaster> ^ul (Your own fault then *shrug*)S
22:41:20 <fungot> Your own fault then *shrug*
22:41:34 <fizzie> I could add the "nick: " prefix to all fungot's output, not just the chattery.
22:41:34 <fungot> fizzie: there are certain steps that can handle expressions even if the variable or variables mentioned lower down the stack, and selecting 1 from the left command has not finished; `coming from' in the first interpretation is the recommended technique for creating a statement, although i haven't figured out what it does, try reducing the number of variables. (').
22:41:43 <ehird> fizzie: Could your perhaps make it not let arbitrary people write to the channel?
22:41:58 <AnMaster> I would suggest blocking ehird
22:42:05 <AnMaster> as he put himself into this position
22:42:11 <AnMaster> I would never had done it if he hadn't
22:42:25 <AnMaster> nor do I have any plans to do it except to point out what he did
22:43:05 * ehird read the logs out of curiosity. So AnMaster is suggesting blocking me from fungot because AnMaster is using it to evade my ignore of him.
22:43:05 <fungot> ehird: second, the attempt will silently fail ( just like you can load a debugger ( such as `,3 sub 4 5'). the solution is to allow a possible character set as possible input. ( this is the name of the array, it is documented.
22:43:07 <ehird> I... see that logic.
22:43:26 <AnMaster> very simple, you did it before several times
22:43:45 <AnMaster> so if you want it to ignore me then you should also be ignored
22:44:29 <AnMaster> fizzie, also I don't think such a prefix is needed
22:44:32 <fungot> Selected style: irc (IRC logs of freenode/#esoteric, freenode/#scheme and ircnet/#douglasadams)
22:44:39 <fungot> AnMaster: which scheme book are you reading news through google? :) btw, i found a new spot?" a: " i tried todo a ¬_¬ then" " but not sure
22:44:56 <fungot> AnMaster: you just did. unsatisfiedlinkerror." " oh, we have lots of euros in comps like 1200 localtime, ends fnord.
22:49:09 -!- bsmntbombdood has quit (Remote closed the connection).
23:13:15 <ehird> http://offgao.no-ip.org/game/dotact/
23:13:41 <oklopol> i was searching the logs for that link
23:14:04 <oklopol> i saw it when skimming the logs, now realized i kinda want to see the differencers
23:44:09 -!- olsner has quit ("Leaving").