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00:11:50 <oerjan> ooh my reddit bug report got an answer
00:13:10 <oerjan> does anyone know how to get a list of cookies in IE 11
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00:37:30 <oerjan> never mind, turns out i was blocking the cookies from the site. although since this is with default IE settings, i hope they might still want to know.
00:43:23 <Sgeo> IE loves blocking third party cookies unless you make legal claims about what you do with them
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00:43:59 <Sgeo> http://fb.me/p3p
00:44:16 <oerjan> yes, that seemed to be the case, the site didn't have a compact privacy policy
00:44:48 <Sgeo> The ironic thing is I can imagine scenarios where there are websites that are _more_ secure under IE because of this
00:45:04 * boily senses a great disturbance in the force
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00:46:41 <oerjan> so it's essentially IE trying to be _good_ but failing because no one else follows the standard
00:48:05 <oerjan> i suppose i should have mentioned i was using IE in my original post. was being slightly cowardish there.
00:48:41 <oerjan> (i got downvoted _anyhow_.)
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02:41:46 <zzo38> I saw someone made a circuit and software for displaying text on a oscilloscope.
02:52:09 <quintopia> i guess you mean this https://www.youtube.com/watch?v=36m5Q_BKYrU
02:52:39 <newsham> oscope = birth of graphics
02:58:41 <zzo38> I don't know; it wasn't on YouTube though, but this design makes raster graphics
02:59:07 <zzo38> http://gw7.no-ip.com/scopegraphics1b.jpg
02:59:37 <newsham> cool.. now you can have the raster crt you always wanted!
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05:00:43 <oerjan> shit i got a fanatic badge
05:21:45 <fizzie> Re oscilloscopes and text: https://www.youtube.com/watch?v=s1eNjUgaB-g
05:22:02 <fizzie> It's driven by a regular computer and a sound card, though.
05:25:45 <fizzie> oerjan: You use IE even though he doesn't ever talk?
05:27:04 <fizzie> fungot: Please recommend a good talking browser.
05:27:05 <fungot> fizzie: or one such ip, i think i'll try instrumenting it to see if bush will be fnord when i realised my mistake, sorry.
05:29:28 <newsham> http://en.wikipedia.org/wiki/Vectrex
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10:42:17 <fizzie> LaTeX is hyphenating "forcing" into "forc-ing"? Is that quite all right?
10:44:43 <b_jonas> fizzie: no idea,I don't know how hyphenation works. make sure you haven't accidentally chosen hyphenation for the wrong language, and maybe check in a dictionary or something.
10:45:45 <quintopia> fizzie: seems good enough to me. latex is better at hyphenating than anything else i know of, so i assume it's right by default
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10:59:01 <fizzie> !befunge98 ;>;# t0"oof";0"rab"#;>:#,_@
11:00:06 <TieSoul> I was trying to figure out if the IP inherits stack. Seems it does.
11:00:35 <TieSoul> I just didn't look well enough :P
11:01:30 <fizzie> !befunge98 "321";>;# t"oof";"RAB"#;>:#,_@
11:18:21 <fizzie> Hey, at least they've still got their own stacks.
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11:20:21 <TieSoul> yup, I think I have concurrency implemented correctly now
11:22:08 <TieSoul> lel I have concurrency implemented before stringmode
11:22:19 <TieSoul> Making a new interpreter btw, in Ruby
11:22:52 <TieSoul> my old one was too messy :P
11:24:13 <TieSoul> And not concurrent. And it didn't have i or o. And Mycology infinite-looped on it.
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16:54:10 <zzo38> Do you know anything about the "DGD" MUD driver?
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17:05:45 <zzo38> It seems to use programs written in a variant of C.
17:08:34 <zzo38> There are some rooms and policy and stuff already in there, but I don't like this policy so I can change it, and currently it doesn't allow the user to set the species, strength, weight, height, etc of the player character so hopefully I could learn how to fix that too.
17:13:09 <zzo38> It is library called Phantasmal and Lovecraft, which has these example things in here but isn't good enough yet. It includes some rooms (including a university and a hostel), and two mobile objects (a dog and a moving turnip). It seems to lack classrooms however. This could be fixed though, too.
17:16:43 <zzo38> I like the permadeath, but I don't want to have these levels and stuff and instead just a high score which has no effect on the game.
17:19:53 <zzo38> Also it shouldn't reset too much. I don't quite know how to fix it though
17:20:01 <zzo38> Does anyone else to know?
17:20:16 <zzo38> Things like making "x" an abbreviation for "examine" should be easy to fix, though.
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17:53:51 <zzo38> What is a fast and small way in 6502 assembly language to XOR bit7 of accumulator with the carry flag?
17:57:54 <newsham> bcc skip; eor #0x80; skip: .... ?
17:58:19 <newsham> bcc = 2 cycles, eor immediate = 2 cycles
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18:14:00 <int-e> zzo38: I've seen DGD; it implements a variant of LPC. A perhaps better known descendant of LPC is Pike ...
18:15:16 <int-e> But I've not really used DGD, I have more experience with lpmud, later ldmud, and MudOS.
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18:21:51 <zzo38> I have installed DGD (including Phantasmal and Lovecraft); I have not set it up yet though, so starting it just displays a blank window and the menu to start it is gray
18:29:09 <zzo38> DGD is AGPL3; apparently there might be some incompatibility with others and I prefer to use one which is compatible with free software (of course, free software is itself compatible with free software, so that works)
18:31:52 <zzo38> If you know things about its working though then maybe you might be able to help later if you know LPC at all?
18:33:14 <newsham> lpc the language from lpmud? lpc the vocoder?
18:38:15 <zzo38> Well, the programming language in use appears to be a variant of C, with inheritance and maps and stuff
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18:56:57 <mroman> There's no official CGI-Support for Pike?
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22:40:44 <Sgeo> "what you're pointing out is that Dota 2 is 'stateless.' "
22:41:08 <Sgeo> Well, first time I've seen someone other than me use 'stateless' in a non-programming context. I'm not actually sure if I've used it in a non-programming context.
22:44:09 <Bicyclidine> may i recommend some interesting looks at the nature of stateless people in international diplomacy http://www.hrw.org/reports/2013/04/22/all-you-can-do-pray-0
22:45:57 <elliott> those things don't sound like programming languages Bicyclidine
22:46:38 <Sgeo> Someone should make a stateless state.
22:53:59 <shachaf> Sgeo: i've talked about stateless and stateful computer games in presumably exactly that context before
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22:54:32 <Sgeo> shachaf: ah. Sorry about forgetting
22:54:45 <shachaf> it probably wasn't in conversation with you
23:00:02 <quintopia> Sgeo: you mean it's stateless in that everyone starts at the same place in every game?
23:00:20 <Sgeo> More that there's no retained state between games
23:00:44 <Sgeo> No leveling up of your character between each match, for example. No collecting cards.
23:00:48 <quintopia> surely, achievements unlocked constitute state?
23:01:10 <Sgeo> Hmm. non-Writer state?
23:01:56 <Sgeo> as in, state that doesn't influence gameplay, even though it can be influenced by gameplay
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