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00:56:45 * boily pooch pooch pooch pooch pooch ♪
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02:42:54 <HackEgo> Since Biblical times, Forth has been the go-to language for multiplication.
02:43:10 <HackEgo> 10501:2017-03-24 <oerjän> ` mv wisdom/fo{,u}rth; slwd fourth\\ wisdom//s,rt,urt,
02:44:07 <HackEgo> 10501:2017-03-24 <oerjän> ` mv wisdom/fo{,u}rth; slwd fourth\\ wisdom//s,rt,urt, \ 5407:2015-06-05 <oerjän> slashlearn forth/Since Biblical times, Forth has been the go-to language for multiplication.
02:44:44 <shachaf> Wait, what's going on with that slwd?
02:45:00 <oerjan> it looks pretty broken.
02:46:32 <oerjan> `` mv wisdom/fo{u,}rth
02:46:38 <HackEgo> Since Biblical times, Forth has been the go-to language for multiplication.
02:47:15 <HackEgo> .wisdoms other the all upon builds wisdom fourth The
02:47:39 <oerjan> that's the one i wanted to change. but i forgot to fix the mistake of moving `? forth
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04:44:32 <HackEgo> Bless you, oerjan. Bloerjan.
04:44:53 <oerjan> . o O ( but i wasn't sneezing )
04:51:19 <oerjan> i was going to make that a portmanteau but there isn't a single common letter.
05:14:45 <HackEgo> /home/hackbot/hackbot.hg/multibot_cmds/lib/limits: line 5: exec: q: not found
05:14:53 <HackEgo> 1/178:14) <fungot> oerjan: are you a man, if there weren't evil in this kingdom to you! you shall find bekkler! executing program. please let me go... put me out! he's really a tricycle! pass him! \ 40) <oklopol> GregorR: are you talking about ehird's virginity or your soda beer? \ 73) <Warrigal> Making a small shrine to Lawlabee in my basement is
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05:15:10 <HackEgo> 975) <Gregor> Sgeo: That fact is so fun I can feel my pancreas kicking into overdrive.
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06:57:08 <HackEgo> 516) <oklopol> king is something women are better at than men
06:57:50 <HackEgo> 1/3:1177) <int-e> like good old time, with elbow and foot lengths of the king. <Slereah_> man that must have sucked <Slereah_> People would be always like "Hey king, can you drop by, I have stuff to measure" <Jafet> That's why they're called rulers, you know \ 239) <zzo38> However is probably better to have both queen/king and government in case
06:58:08 <HackEgo> 2/3: one does bad thing, the other side can argue to them \ 516) <oklopol> king is something women are better at than men \ 239) <zzo38> However is probably better to have both queen/king and government in case one does bad thing, the other side can argue to them \ 239) <zzo38> However is probably better to have both queen/king and government in ca
06:58:11 <HackEgo> 3/3:se one does bad thing, the other side can argue to them
06:58:47 <shachaf> `1 quote '\bking\b' | shuf
06:58:48 <HackEgo> 1/2:1177) <int-e> like good old time, with elbow and foot lengths of the king. <Slereah_> man that must have sucked <Slereah_> People would be always like "Hey king, can you drop by, I have stuff to measure" <Jafet> That's why they're called rulers, you know \ 516) <oklopol> king is something women are better at than men \ 239) <zzo38> However i
06:58:53 <HackEgo> 2/2:s probably better to have both queen/king and government in case one does bad thing, the other side can argue to them
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09:59:16 <HackEgo> [wiki] [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=53161&oldid=53156 * Luke1337 * (+362) /* Introductions */
09:59:43 <HackEgo> [wiki] [[Aheui]] https://esolangs.org/w/index.php?diff=53162&oldid=44965 * Luke1337 * (-95) removed a dead link
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12:36:57 <b_jonas> ``` ln -svf allsets-2017-09-20.txt share/mtg/allsets.txt
12:36:59 <HackEgo> 'share/mtg/allsets.txt' -> 'allsets-2017-09-20.txt'
12:38:32 <HackEgo> Walk the Aeons \ 4UU \ Sorcery \ Buyback--Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) \ Target player takes an extra turn after this one. \ TSP-R \ \ Walk the Plank \ BB \ Sorcery \ Destroy target non-Merfolk creature. \ XL
12:38:36 <b_jonas> `card-by-name walk the plank
12:38:37 <HackEgo> Walk the Plank \ BB \ Sorcery \ Destroy target non-Merfolk creature. \ XLN-U
12:40:32 <lambdabot> https://magic.wizards.com/en/products/ixalan
12:42:07 <b_jonas> int-e: that's the latest released expert set. I'm testing with the latest to show that updating the local copy of the card database worked.
12:47:31 <b_jonas> ``` grep "^306\.4." share/mtg/rules.txt # I also updated the local copy of the comprehensive rules
12:47:32 <HackEgo> 306.4. Previously, planeswalkers were subject to a “planeswalker uniqueness rule” that stopped a player from controlling two planeswalkers of the same planeswalker type. This rule has been removed and planeswalker cards printed before this change have received errata in the Oracle card reference to have the legendary supertype. Like other legen
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15:23:54 <HackEgo> Realms Befitting My Majesty
15:24:02 <HackEgo> 1/1:This World Belongs to Me \ Nothing Can Stop Me Now \ My Undead Horde Awakens \ Delight in the Hunt \ No One Will Hear Your Cries
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18:38:20 <HackEgo> [wiki] [[Aheui]] https://esolangs.org/w/index.php?diff=53163&oldid=53162 * Oerjan * (+120) Use wayback
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19:32:34 <HackEgo> olist 1101: shachaf oerjan Sgeo FireFly boily nortti b_jonas
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22:20:40 <wob_jonas> ais523: so I read the M:tG Ixalan update bulletin. I was surprised that they're making a new phasing card. that's one of those mechanics that are too complicated rules-wise to be worth bringing back, like banding.
22:21:06 <ais523> wob_jonas: it's in a supplementary set, those are allowed to be more complex
22:21:31 <ais523> although, hmm, is it the first new phasing card since the phasing rules changed?
22:21:55 <shachaf> I thought that mechanic was phased out.
22:21:58 <ais523> still, reprinting phasing card would seem entirely reasonable in a Masters set, and only slightly out of place in Commander or Conspiracy
22:22:13 <ais523> so I expect creating a new one has similar considerations
22:22:44 <wob_jonas> ais523: you mean it won't be in Modern? yes, that's a good point, but still.
22:22:57 <ais523> wob_jonas: right, nor in Standard
22:23:01 <ais523> only Legacy, Vintage and Commander
22:23:21 <ais523> (it's clearly the sort of card that was designed for multiplayer)
22:23:26 <ais523> `card-by-name teferi's protection
22:23:27 <HackEgo> Teferi's Protection \ 2W \ Instant \ Until your next turn, your life total can't change and you have protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) \ Exile Teferi's Protection. \ C17-R
22:23:54 <wob_jonas> ais523: reprinting is generally more easier to support than making entirely new cards
22:24:20 <ais523> one-shot phasing is probably the easiest sort to understand
22:24:46 <ais523> although this does apply to all sorts of permanents, increasing the chance of a confusing interaction
22:26:58 <wob_jonas> ais523: I don't see why one-shot would be much easier to understand than phasing every turn
22:27:10 <ais523> also that reminder text explains most of the relevant cases by itself, the most likely ones that aren't explained are to do when an aura and the enchanted permanent have two different controllers
22:27:35 <ais523> wob_jonas: because "X phases out" needs fewer definitions than "Phasing", the keyword
22:28:38 <wob_jonas> except for the part that it happens at instant speed now.
22:28:53 <wob_jonas> so there's more potential interactions with other spells.
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22:32:43 <wob_jonas> Mind you, I also think that permanents becoming a copy of an object is too complicated rules-wise, and so is making permanents lose all abilities, yet Wizards still keep printing them (in Modern at rare).
22:33:17 <ais523> clone effects are popular enough that Wizards wants to make them work, I guess
22:33:41 <ais523> it isn't too conceptually complex in the common case, you assume that the copy was printed as being identical to the copied card for as long as the copy effect lasts
22:33:50 <ais523> the main issues come in special cases, like copying a DFC
22:34:02 <wob_jonas> (Actually the latter in uncommon too, and was in common in Lorwyn.)
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22:35:55 <wob_jonas> ais523: yes, but even among clone effects, which are difficult already, an already existing permanent temporarily becoming a copy is slightly more difficult than just making token copies or having a permanent etb as a copy and remaining a copy forever.
22:36:25 <wob_jonas> And yes, the main issues come in special cases, but there are lots of different types of special cases, and they come up in recent sets too.
22:37:01 <wob_jonas> Although I must admit that they eliminated one special case entirely, namely the old rules for Primal Clay, which they replaced with simple to understand new rules.
22:38:35 <wob_jonas> So now Primal Clay and two other cards just set its own p/t and abilities, just like levelers; as opposed to setting the whole copiable values, like split cards, flip cards, double-faced cards, morph, do.
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22:44:16 <wob_jonas> Oh, that reminds me, a rules question. I have a Horned Turtle (vanilla) in play. Can I resolve Artificial Evolution on it in such a way as to replace all instances of Sliver with Wizard, then much later, Cytoshape that turtle to a Predatory Sliver to have it grant a bonus to all my Wizards?
22:45:38 <ais523> wob_jonas: that's just a layers question, isn't it?
22:45:52 <ais523> and I'm fairly sure that copy applies before text change, so it should work
22:45:57 <wob_jonas> (I'm asking about current rules, even if I sometimes say "in play" instead of "on the battlefield")
22:46:25 <wob_jonas> ais523: no, not only that. I'm not sure if choosing Sliver is a valid choice at all if that word doesn't currently occur on the target object.
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22:47:14 <ais523> `card-by-name artificial evolution
22:47:14 <HackEgo> Artificial Evolution \ U \ Instant \ Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.) \ ONS-R
22:47:29 <ais523> hmm, it's unclear from the wording, I assume there'd be a ruling on it
22:48:03 <ais523> 04/10/2004 Can target a card with no appropriate words on it, or even one with no words at all.
22:48:22 <wob_jonas> ais523: that only says "can target". it doesn't say what happens at resolution.
22:48:44 <ais523> well it clearly isn't countered on resolution
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22:48:55 <ais523> and there's no rule that says that effects aren't created just because they couldn't do anything
22:49:04 <wob_jonas> when I set the target, it won't check whether choices at resolution are valid or actions at resolution can be carried out
22:49:36 <wob_jonas> it surely won't get *countered*, I only wonder if it's such that there's no valid choices so the action is ignored, or, in this case, the only valid choice is Turtle
22:50:13 <wob_jonas> ais523: no, but there are rules saying that in some case when I make choices at resolution, I can't choose ones that are impossible
22:50:31 <wob_jonas> that applies for "you may" choices at least
22:50:41 <wob_jonas> even if it's not about paying costs
22:50:54 <wob_jonas> but two alternative non-pay actions
22:51:50 <wob_jonas> but it's possible that that doesn't apply for this choice, and even more likely that I can choose Sliver even if it doesn't appear in the text of the card
22:52:38 <ais523> this is a comparable situation to casting "target permanent gets +1/+1" on a land; I'd expect that to work
22:52:42 <ais523> although I'm not sure if it's possible at the moment
22:52:51 <ais523> oh right, there's a situation with Vehicles
22:52:58 <ais523> where you can increase their stats before they're animated
22:53:10 <wob_jonas> even if it's not impossible, I wonder if "one creature type" refers only to a creature type that appears in the text
22:53:35 <ais523> `card-by-name gearshift ace
22:53:35 <HackEgo> Gearshift Ace \ 1W \ Creature -- Dwarf Pilot \ 2/1 \ First strike \ Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn. \ KLD-U
22:54:14 <ais523> "crews" triggers when the creature is tapped, not when the crew ability resolves
22:54:22 <ais523> so the Vehicle gainst first strike first
22:54:24 <ais523> then becomes a creature later on
22:54:41 <ais523> granting first strike to an artifact doesn't make sense and yet the effect is still created
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23:04:22 <wob_jonas> and yes, card text is written very carefully so that when something grants p/t bonus/malus or first strike or trample to some other permanent, the text either explicitly requires a creature, or implicitly requires because it explicitly requires "blocking" in case of Glyph of Destruction.
23:07:20 <ais523> I think the reason M:tG normally disallows things like giving a land +1/+1 is not because it doesn't work but because it would confuse players
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23:07:35 <ais523> doing it to a Vehicle is less confusing because at least you expect those to turn into creatures at some point
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23:16:03 <wob_jonas> ais523: yes, and there are other edge cases, eg. if you use an external animator, then Chronatog Totem can give itself +3/+3 after the animator is cancelled
23:18:20 <wob_jonas> or any number of creature like Stonewood Invoker could give itself p/t bonus in a way that's still resolved after it's turned to a noncreature by Soul Sculptor
23:19:03 <wob_jonas> because when creatures give *themselves* p/t bonus or first strike or trample, then the text generally doesn't explicitly check that it's still a creature
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