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02:18:37 <zzo38> I speak English, sorry
02:18:59 <shachaf> I speak English and I won't apologize for it.
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03:20:36 <zzo38> In this GURPS game (I mentioned about the stolen pigs), the GM suggested we will now have to try to escape, although I had a different idea, to just go to court anyways. But now I have a third idea, which is to write a note to apologize for his children are dead (and leave it with the armourer, to return together with the wheelbarrow; hopefully that man is literate!) and go directly to the barber, which is why we came here in the first place anywa
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03:21:06 <zzo38> (Does the barber know the king told us to go to the barber? Hopefully; otherwise none of us know what is happening.)
03:22:40 <zzo38> Actually in this game we stole wheelbarrows once before, too (to recover a stolen goat). That time we were unable to return the wheelbarrows, considering it too dangerous to do so.
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04:49:58 <doesthiswork> there is a lot of livestock theft in your games?
04:50:53 <zzo38> What would you think of Magic: the Gathering card having: All creatures gain banding until end of turn. ;; No more than one band can attack this turn. ;; Cannot cast ~ during combat phase.
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09:34:49 <wob_jonas> argh! stupid physical slot allows me to insert the SIM cards in the wrong orientation. and here I was panicking why the phone didn't recognize the SIM cards.
09:43:16 <wob_jonas> dear interface design guys. confirmation prompts are nice to protect from bad effects of accidental button presses, and android and windows metro and some modern websites should learn that. but confirmation prompts are even nicer if the prompt actually shows on the screen what you're confirming.
09:59:25 <wob_jonas> In this case, the confirmation prompt the phone gave was "Start copying?" A good confirmation prompt would have been "Start copying 191 contacts from Phone to SIM2?"
09:59:46 <wob_jonas> Except obviously it should show the correct number instead of 191.
10:01:32 <shachaf> Hmm. So with struct A { int x; };, if "a" is an lvalue, then "a.x" is an lvalue.
10:01:42 <shachaf> If "a" is an rvalue, then "a.x" is an rvalue?
10:02:52 <wob_jonas> shachaf: if a is an rvalue, then a.x is either an error or an rvalue, depending on the language dialect
10:03:18 <wob_jonas> or so I think, but ask on ##C or ##C++ if you want to be sure
10:04:21 <shachaf> At least in my short test with clang.
10:04:42 <shachaf> But then what does the ". operator" do?
10:06:16 <shachaf> This must be the thing that I was attributing to calling conventions or whatever.
10:07:05 <shachaf> When you pass a struct by value, as in f(A a) { ... }
10:10:06 <wob_jonas> shachaf: rvalues are used when the language typechecker at compile time thinks that the hidden lvalue backing it is a temporary, and so modifying it would be likely an error, because you can rarely observe the effects of the modifications
10:10:23 <wob_jonas> shachaf: which is why some methods and assignment and field assignment are banned on rvalues
10:11:19 <wob_jonas> but the runtime semantics is generally (with some exceptions) as if the rvalue has a backing lvalue, and you can access that lvalue in sneaky ways if you really want, at least in C++
10:11:49 <wob_jonas> it's just usually a bad idea, because the temporary will go away, so you can have a dangling reference to it, or modifications that don't do anything
10:12:55 <wob_jonas> technically there's only an object (usually a temporary) backing the rvalue, but there's a way to create an lvalue for it
10:13:03 <wob_jonas> so "backing lvalue" isn't really precise
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10:29:54 <shachaf> wob_jonas: I think a value and a memory location are completely different things.
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23:29:19 <doesthiswork> my pet soldier fly maggots escaped and are crawling over the kitchen floor looking for hiding spots to pupate in
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