00:04:17 <Deraj> Apologies if this type of message is frowned upon, but I've been working on a programming game that uses an esoteric computer architecture (single instruction), and thought that #esoteric might be the best (only?) place to find people who might be interested in such things
00:05:11 <Deraj> I just put up a page on the language (trying to follow all applicable policies!) and there is a link to the game at the end (under External Resources): https://esolangs.org/wiki/SIC-1_Assembly_Language
00:07:04 <Deraj> Additionally, if anyone knows of any other esoteric programming games, please point me to them! For what it's worth, I've enjoyed Zachtronics's games (esp. TIS-100 -- which I'm surprised isn't represented on esolang!)
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00:11:17 <fizzie> We've definitely discussed TIS-100.
00:11:42 <fizzie> (I finally bought SHENZHEN I/O the other day, now that it was 50% off.)
00:15:22 <fizzie> As for other games, there's https://esolangs.org/wiki/Category:Programming_games
00:15:48 <fizzie> BF Joust is played in sporadic bursts of activity, though it's been a long time since the last one.
00:15:52 <esowiki> [[Whitespace]] https://esolangs.org/w/index.php?diff=67336&oldid=67125 * SergeJohanns * (+284) /* Truth-machine */
00:16:34 <fizzie> The others are probably not played. Well, except maybe Core War, that might still be going, it's the most well-known of them of course.
00:16:56 <esowiki> [[Whitespace]] M https://esolangs.org/w/index.php?diff=67337&oldid=67336 * SergeJohanns * (+13) Formatted as code
00:22:25 <Deraj1> Heh, not sure how I missed the Programming Games category -- thanks!
00:23:06 <Deraj1> And yeah, I ran across Core War a little while back, but never really gave it a try
00:26:50 <Deraj1> @fizzie have you tried Shenzhen I/O yet? I'm wondering how it compares to TIS-100 (haven't gotten I/O yet)
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00:28:50 <fizzie> Not yet. But I know at least int-e and shachaf did.
00:29:11 <shachaf> I only played a small amount of it.
00:32:10 <Deraj1> shachaf, is that "only played a small amount because that's all I had time for" or "only played a small amount because it wasn't really what I was looking for"? :)
00:32:15 <oerjan> * A * (+379) Just saw Bin-8 and it is really amazing! <-- is e being sarcastic, or admitting to being the same person?
00:36:21 * oerjan briefly misinterpreted shachaf as responding to him
00:37:14 <oerjan> i suppose you might going for a schrödingmsg
00:40:27 <oerjan> <wib_jonas> you know how we have several quotes where fungоt gives an amusingly appropriate reply? we should try to brute force more of those [...] <-- that's cheating tdnh
00:41:17 <oerjan> if you're not surprised when it happens, it's not a good quote.
00:42:09 <shachaf> Most of those quotes are borderline anyway.
00:42:51 <oerjan> true enough. fungot gets a lot of slack due to his charisma and cute looks.
00:42:51 <fungot> oerjan: i guess it is harder than being a vegetarian. :p i'm not sure what
00:43:35 <HackEso> 1/2:383) <oklopol> you know that thing in the movies where they put a pillow on someone's face and try to suffocate them <oklopol> that doesn't work. <oklopol> we tried that with my ex once, but we just couldn't kill each other that way \ 580) <zzo38> I am just saying something that I think I once saw some idea somewhere, I forget, was it on television? \ 151) <cpressey> fizzie: I can never tell with OpenBSD! <cpressey> everything looks lik
00:43:39 <HackEso> 2/2:e an error anyway \ 1244) <hppavilion[1]> izabera: It's sort of like the principal, as far as I know. <hppavilion[1]> Except It only prints "<N> BOTTLES OF BEER ON THE WALL!" Counting down from 99 to 0. With no line breaks. \ 461) <oklopol> i started running and smoking <oklopol> i love my lungs the way they are so trying to balance them out
00:44:02 <shachaf> Remember the good old pre-n times?
00:44:28 <oerjan> paradoxically, we deleted more quotes then.
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00:51:21 <HackEso> (.tenLAD ro tenFE no ciretose# yrt ,aciretose fo dnik rehto eht roF) .</gro.sgnalose//:sptth> :ikiw ruo tuo kcehc ,noitamrofni erom roF !tnemyolped dna ngised egaugnal gnimmargorp ciretose rof buh lanoitanretni eht ot emocleW :what
00:55:13 <oerjan> `learn ciretose# is #esoteric's evil twin. It's all full of sickly sweet messages.
00:55:15 <HackEso> Learned 'ciretose#': ciretose# is #esoteric's evil twin. It's all full of sickly sweet messages.
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00:56:37 <oerjan> hm Deraj also seems a little reversed. maybe they're invading.
00:57:03 <tahw> no affiliation.
00:57:54 <shachaf> Deraj seems to be devading if anything.
01:00:48 <oerjan> that may be just a ruse.
01:01:09 <oerjan> especially since e's still here.
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01:03:33 <oerjan> i hope e didn't take us seriously.
01:06:22 <esowiki> [[SIC-1 Assembly Language]] https://esolangs.org/w/index.php?diff=67338&oldid=67335 * Deraj * (+98)
01:08:20 <esowiki> [[Subleq]] https://esolangs.org/w/index.php?diff=67339&oldid=63180 * Deraj * (+144)
01:09:10 <Deraj1> Still here -- my IRC client kept disconnecting, so I joined with a different one
01:15:24 <Deraj1> On the wiki, it looks like the "Programming games" category page doesn't have anything linking to it (per the "What links here" link) -- any reason it shouldn't be on the Categories page (e.g. having a game isn't a property of the language)?
01:26:19 <oerjan> Deraj1: technically that category was created against policy, but we've long ago slipped on actually enforcing it.
01:26:44 <zzo38> I read the Wikipedia article about ReDoS; can some implementations of regular expressions optimize the specified regular expressions? It look like to me that optimization is possible
01:26:45 <oerjan> (it _should_ have been discussed on the Esolang talk:Categories page first.)
01:27:35 <zzo38> Such as optimizing /(a+)+/ as /a+/ and /(a|aa)+/ as /a+/ also
01:28:11 <zzo38> And /(a|a?)+/ as /a*/
01:29:01 <oerjan> the very existence of the policy is probably discouraging us from cleaning up such stuff, since we'd be supposed to do the discussion part first.
01:30:10 * oerjan considers doing the sensible thing
01:30:31 * oerjan gets a bad feeling about it, as usual.
01:30:42 <zzo38> If a policy is no good, don't use it.
01:31:11 <oerjan> well what i was considering was proposing to abolish it.
01:31:14 <Deraj1> oerjan, thanks. From my outsider's perspective, I think the policy for discussing before creating makes sense... not sure discussing before undoing/deleting seems necessary
01:31:48 <oerjan> Deraj1: well i think this particular category would be good to have.
01:32:15 <zzo38> I think discussing should be needed before deleting (unless it is clear is not helpful to do), but not necessary for undoing unless it is subsequently redone and undone
01:34:26 <Deraj1> Just to clarify, I meant that if some random person (e.g. me) came in and (probably inadvertently) made a change that went against policy, undoing that change without discussion seems sensible. Sort of a "nip it in the bud" approach so mistakes don't spread
01:35:31 <zzo38> Yes, I did say discussion should not normally be necessary for undoing, due to that
01:35:50 <Deraj1> Anyway, oerjan, I specifically searched esolang for programming games, so at least one person would have found that surfacing that category better useful. But I also think having a game isn't a property of a programming language, and so I could see a reasonable argument for eliminating the "Programming game" category if you want to keep esolang focused on just the languages themselves
01:36:23 <Deraj1> In other words, I'm not helpful :)
01:36:47 <zzo38> I think there are uses to add such categories especially if there is a significant number of articles that would belong.
01:37:05 <zzo38> (In some cases categories are not needed because you have namespaces.)
01:37:51 <oerjan> Deraj1: we have some languages that are _clearly_ games, like BFJoust.
01:38:04 <oerjan> the mention in Agony is borderline though.
01:38:26 <oerjan> also, we have many articles that are not languages
01:39:09 <zzo38> Yes, that is why you will have a category for the articles that are languages, so that you can omit the articles that are not languages.
01:41:44 <Deraj1> Makes sense. Seems like a useful/appropriate category to me then
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02:25:24 <oerjan> <fizzie> They recommend we should add keywords for "sql", "is sql a programming language" and "windows 98", these are "keywords driving traffic to competitors but not this site". <-- i think zzo38 has done enough esoteric stuff in sql that the first suggestion nearly makes sense
02:27:32 <shachaf> is windows 98 a programming language
02:33:42 <esowiki> [[Deadfish]] https://esolangs.org/w/index.php?diff=67340&oldid=66586 * Oerjan * (-4) /* GNU bc */ This must be wrong
02:36:22 <esowiki> [[Deadfish]] https://esolangs.org/w/index.php?diff=67341&oldid=67340 * Oerjan * (+1) /* C++ Codegolfed */ I've been away from this page too long...
02:39:47 <esowiki> [[Deadfish]] https://esolangs.org/w/index.php?diff=67342&oldid=67341 * Oerjan * (-112) /* Deadfish "self-interpreter" */ Remove this nonsense
02:41:01 <oerjan> as usual, our ability to check entries for bugs decreases steeply with esotericness
02:42:37 <shachaf> Wait, why is turning > into == golfing?
02:43:52 <shachaf> Oh, the name of the section is "C++ Codegolfed". I just saw the diff.
02:45:39 <fizzie> To be fair, it's not particularly golfed in the first place.
02:46:06 <shachaf> Oh, it's by the person who may or may not be A.
02:46:10 <shachaf> I guess that person isn't A?
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02:47:06 <shachaf> I certainly wouldn't give that program an A.
02:49:13 <esowiki> [[Deadfish]] https://esolangs.org/w/index.php?diff=67343&oldid=67342 * Oerjan * (-8741) /* Powder */ I'm removing this on the principle that a Deadfish interpreter must at *least* support up to 17*17 == 289
02:59:00 <esowiki> [[Deadfish]] https://esolangs.org/w/index.php?diff=67344&oldid=67343 * Fizzie * (+63) /* Go */ Support multiple commands per line, avoid panic at EOF
02:59:23 <esowiki> [[Deadfish]] https://esolangs.org/w/index.php?diff=67345&oldid=67344 * Oerjan * (+307) /* Example programs */ I'm editing this in as policy
03:06:30 <esowiki> [[Deadfish]] M https://esolangs.org/w/index.php?diff=67346&oldid=67345 * Oerjan * (-961) /* Seabass */ mv
03:08:39 <esowiki> [[Deadfish]] M https://esolangs.org/w/index.php?diff=67347&oldid=67346 * Oerjan * (+961) /* Seed7 */ -> mv
03:15:21 <oerjan> the sed one is wrong but how does it work...
03:17:47 <fizzie> Looks unary to me. With a decimal conversion based on matching multiples of ten.
03:19:31 <fizzie> Didn't see anything like the 256 rule, but that should be quite possible to add, just s/^;\{256\}$// in the right place.
03:21:12 <esowiki> [[Deadfish]] https://esolangs.org/w/index.php?diff=67348&oldid=67347 * Oerjan * (-214) /* (GNU) sed */ correct and mv
03:21:42 <esowiki> [[Deadfish]] M https://esolangs.org/w/index.php?diff=67349&oldid=67348 * Oerjan * (+239) /* Seabass */ -> mv
03:23:17 <oerjan> fizzie: yeah i just needed to look up the hold space commands
03:38:33 <oerjan> hm *| seems to signal readiness for another command, should be possible to insert the check there
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03:42:05 <esowiki> [[Deadfish]] M https://esolangs.org/w/index.php?diff=67350&oldid=67349 * Oerjan * (-768) /* Thue */ mv ->
03:42:13 <esowiki> [[Deadfish]] M https://esolangs.org/w/index.php?diff=67351&oldid=67350 * Oerjan * (+768) /* This=That */ -> mv
03:45:28 <esowiki> [[Deadfish]] https://esolangs.org/w/index.php?diff=67352&oldid=67351 * Oerjan * (+116) Undo revision 67342 by [[Special:Contributions/Oerjan|Oerjan]] ([[User talk:Oerjan|talk]]) (apparently this is actually a language, which the lack of link did nothing to clarify)
03:48:15 <oerjan> ok that "fixes" everything other than the Thue problem since my last edit back in January
03:48:45 <oerjan> (everything i can judge, anyway)
03:52:31 <oerjan> the Thue may be fixable but i'd need to understand the program first
03:55:44 <imode> quick poll: harvard architecture or von neumann?
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06:49:28 <esowiki> [[Deadfish]] https://esolangs.org/w/index.php?diff=67353&oldid=67352 * Kritixilithos * (-5) /* (GNU) sed */ removed superfluous /^/ check
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06:52:35 <kritixilithos> oerjan: yes, the sed solution stores the number as unary and converts to decimal to output
06:53:55 <kritixilithos> does the wiki not have something to automatically sort entries?
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07:01:38 <zzo38> Windows 98 is not a programming language, I think, but SQL is a programming language.
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07:14:34 <oerjan> i don't know about sorting sections (and some of them are not sorted by the literal section name)
07:19:35 <oerjan> hm it may not be possible other than for tables
07:22:21 <kritixilithos> argh realised my decimal-to-unary converter borks for 99
07:42:17 <esowiki> [[Deadfish]] https://esolangs.org/w/index.php?diff=67354&oldid=67353 * Kritixilithos * (-20) /* (GNU) sed */ fixed decunary bug with 9s and golfed
07:43:02 <kritixilithos> esowiki can't print non-ascii chars? I had a '→' in there
07:43:21 <oerjan> shouldn't be a problem...
07:43:43 <oerjan> oh the bot? right, it can't
07:44:17 <oerjan> something about the mediawiki irc interface
07:44:21 <int-e> . o O ( Interesting problem of word choice when it comes to a program :) )
07:44:42 <oerjan> i mean, the problem is in a mediawiki component iirc
07:44:49 <int-e> . o O ( When you say that a program cannot do something, do you allow for the possibility of somebody patching it so it can? )
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08:19:08 <esowiki> [[Realm]] M https://esolangs.org/w/index.php?diff=67355&oldid=65708 * Hakerh400 * (-30) Updated paradigm
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08:59:57 <zzo38> Why is there sometimes problems having to do with television captions containing apostrophes?
09:01:08 <int-e> . o O ( What's television? )
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09:01:34 <int-e> But it's probably a Unicode problem ;-)
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09:02:14 <int-e> (Actually that's redundant, should write "But it's probably Unicode")
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09:04:05 <kspalaiologos> @tell imode von neumann for sure, it's way more fun
09:05:39 <int-e> Hmm, why does the Harvard architecture not have a person's name attached to it.
09:06:07 <HackEso> Unicode is a mess invented in 1988 by Xerox, Microsoft, the Spanish Inquisition, and the evil Human Supremacy Corporation, in order to make it easier for the government to spy on Chinese people.
09:07:31 <HackEso> Ascii is the plural of ascius, "of or pertaining to southern countries, near the equator".
09:10:22 <HackEso> [U+2188 ROMAN NUMERAL ONE HUNDRED THOUSAND]
09:12:46 <zzo38> Television captions do not use Unicode.
09:13:19 <zzo38> I have seen in one show all apostrophes were replaced by "4". In another show, all lines got cut off after the first apostrophe on that line. In another show, each apostrophe was doubled after some amount of space, which varied.
09:23:16 <zzo38> Can it be detected by C preprocessor to check for BSD or GNU system?
09:23:56 <int-e> zzo38: It doesn't really matter whether the captions themselves use Unicode though.
09:24:23 <int-e> It just has to be somewhere in the processing pipeline.
09:24:43 <zzo38> int-e: OK, yes, I suppose you are correct; that might be.
09:25:30 <int-e> And (obviously, I hope) I know nothing about this.
09:25:31 <zzo38> This problem seems to be mainly with apostrophes whenever it occurs (although most captions with apostrophes do not have these problems)
09:27:39 <int-e> . o O ( Which is your favorite "apostrophe"? '`’‘′ )
09:28:03 <int-e> (I probably missed a couple.)
09:28:29 <zzo38> The ASCII apostrophe '
09:31:03 <zzo38> (If they used ASCII to write the captions rather than Unicode, then it shouldn't be the problem because the ASCII code for the apostrophe is the same as the EIA-608 code for the apostrophe. There are some characters difference, but apostrophe isn't one of them.)
11:07:29 <esowiki> [[Special:Log/newusers]] create * OND * New user account
11:14:14 <esowiki> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=67356&oldid=67334 * OND * (+219) /* Introductions */
11:15:22 <esowiki> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=67357&oldid=67356 * OND * (+17)
11:25:07 <esowiki> [[Talk:Chef]] https://esolangs.org/w/index.php?diff=67358&oldid=11223 * OND * (+714) /* Chef / Portal ? */
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11:29:34 <esowiki> [[Talk:Chef]] https://esolangs.org/w/index.php?diff=67359&oldid=67358 * Palaiologos * (+326)
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12:28:18 <b_jonas> maybe it's one of those stupid filters that remove apostrophes supposedly with the goal of stopping SQL injectinos
12:33:39 <fizzie> @tell oerjan Actually, it might have been in the bot, not in the MediaWiki component. I wanted to filter out control characters (0-2, 4-31, 127) but due to signedness of char I may have intentionally also filtered all bytes >127 as well.
12:53:27 <b_jonas> oh that was the problem. damn you ebay for not giving a specific enough error message
12:55:16 <b_jonas> in the checkout, ebay gave me an error message at the step when I tried to change the currency for paypal payment. this reoccured on all retries so I couldn't pay.
12:56:07 <b_jonas> solution is to pay the two sellers in my checkout separately.
13:12:00 <b_jonas> oh the other hand, look, they fixed the interface that displays the Paypal currency conversion rate on ebay's checkout page!
13:12:22 <b_jonas> it no longer says "1 HUF = 0.00 AUD", it says "1 HUF = 0.0046 AUD" now
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13:39:36 <esowiki> [[User:PythonshellDebugwindow]] https://esolangs.org/w/index.php?diff=67360&oldid=67196 * PythonshellDebugwindow * (+51)
13:40:15 <esowiki> [[User:PythonshellDebugwindow]] https://esolangs.org/w/index.php?diff=67361&oldid=67360 * PythonshellDebugwindow * (+4)
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15:11:12 <kspalaiologos> I'm building brainfuck-to-anything transpiler in Brainfuck
15:12:23 <esowiki> [[User:Palaiologos]] https://esolangs.org/w/index.php?diff=67362&oldid=67331 * Palaiologos * (+157) Current work
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17:59:20 <esowiki> [[Arch]] M https://esolangs.org/w/index.php?diff=67363&oldid=66073 * SergeJohanns * (-1) /* Cells & SPLIT */
18:00:18 <esowiki> [[Arch]] M https://esolangs.org/w/index.php?diff=67364&oldid=67363 * SergeJohanns * (+0) /* POINT */
18:07:18 <imode> this is totally not esolang related, but it is a puzzle. I have an image that I know is rendered using a heightmap as reference, but I don't know the rules used to render and construct the heightmap: https://cdn.discordapp.com/attachments/374727754551132162/647843802220068874/XikClZ6.png
18:08:03 <imode> from what I can see, it's a tile-based heightmap.
18:08:58 <kspalaiologos> everything enclosed by this fancy circle is located above everything outside
18:09:32 <imode> my working theory is: given a tile at (x, y), all of distance 1 away from that tile all have to have a heightmap difference of 1 from the source tile.
18:09:48 <imode> meaning from any tile to any other tile, there has to be a height distance of 1.
18:10:14 <imode> you can't have one tile 2 tiles higher than another tile.
18:10:30 <imode> this is interesting.
18:13:47 <imode> http://i.imgur.com/3qGMZtS.png a similar situation. perplexing.
18:15:50 <zzo38> b_jonas: One of them cut off everything after the apostrophe, not the apostrophe itself. I didn't see the one that just stripped out the apostrophe.
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18:44:56 <esowiki> [[User:SergeJohanns]] N https://esolangs.org/w/index.php?oldid=67365 * SergeJohanns * (+537) Created page with "Hello there, I'm Serge. I'm a CS and Applied Maths major with an interest in esolangs. I first got into Brainfuck, but I'm also interested in stack-based languages like befung..."
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19:05:17 <esowiki> [[User talk:Palaiologos]] https://esolangs.org/w/index.php?diff=67366&oldid=67299 * Palaiologos * (+787) b2all
19:05:57 <esowiki> [[User talk:Palaiologos]] https://esolangs.org/w/index.php?diff=67367&oldid=67366 * Palaiologos * (+41) My nick on #esoteric
19:06:15 <kspalaiologos> ^-- someone willing to help with b2all by donating a backend?
19:09:23 <imode> https://cdn.discordapp.com/attachments/374727754551132162/647876286936645695/2019-11-23-110839_1600x900_scrot.png figured it out.
19:12:46 <imode> font is proggyclean.
19:13:10 <imode> https://hatebin.com/oaimonphqn here's my i3 config.
19:16:40 <imode> migrate to a tiling wm.
19:17:10 <kspalaiologos> I wish I could use vi well enough for it to be more convinient to use than notepad++
19:17:24 <kspalaiologos> but vi would bump my productivity a couple of times if I mastered it
19:17:33 <kspalaiologos> and I don't really fancy learning next thing in my free time
19:18:12 <kspalaiologos> albeit I can write really fast on a keyboard, I can't get used to shortcuts really
19:18:46 <zzo38> I like to use the "Fixed" font. What terminal emulator are you using though?
19:19:24 <HackEso> /srv/hackeso-code/multibot_cmds/lib/limits: line 5: exec: font: not found
19:19:29 <HackEso> #esoteric bitmap fonts include: \oren\'s font http://www.orenwatson.be/fontdemo.htm , lifthrasiir's font https://github.com/lifthrasiir/unison/ , b_jonas's font http://www.math.bme.hu/~ambrus/pu/fecupboard20-c.pcf.gz , fizzie's font https://github.com/fis/rfk86/tree/master/web/font , FireFly's fonts http://xen.firefly.nu/up/fonts/
19:19:30 <zzo38> I am using xterm also
19:19:36 <b_jonas> kspalaiologos: ^ we have some official #esoteric fonts
19:20:50 <kspalaiologos> 's feeling is quite nice but letter shapes are quite bad
19:20:54 <imode> https://media.discordapp.net/attachments/374727754551132162/647879240074788884/2019-11-23-112033_1600x900_scrot.png?width=877&height=494
19:21:00 <imode> another shot of a small clearing.
19:21:13 <imode> should probably color the backdrop green or something.
19:21:53 <zzo38> It seems to be pcf format? X window system should be able to load it
19:22:15 <esowiki> [[Special:Log/newusers]] create * AethanCervisiolus * New user account
19:23:00 <zzo38> I think FreeType can read it even on Windows
19:24:02 <FireFly> I just like doing tiny bitmap things
19:24:26 <zzo38> I would want a version of Fixed using my "terminal emulation character set" as the character coding, rather than ISO-8859-1 or Unicode.
19:26:05 <FireFly> you can copy out a bdf from the textbox to the right I believe
19:26:22 <FireFly> which you could use as is or convert to other formats perhaps.. I know I've gotten it to work in xterm with the bdf
19:26:36 <FireFly> but I don't remember exactly how; fonts are a bit of a dark art
19:27:31 <FireFly> http://xen.firefly.nu/up/fonts/7x5px-font.png is the "source" format for my bitmap fonts, then I have some janky JS parse the glyphs out of that
19:27:34 <zzo38> Convert to pcf and then put it in the X fonts directory, and then you can use it with xterm and other programs that support the X font system
19:29:10 <zzo38> Type "xset q" to list the font path, and "xset fp rehash" forces the server to reread the font databases if necessary
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19:38:28 <esowiki> [[User:Enenbee]] N https://esolangs.org/w/index.php?oldid=67369 * Enenbee * (+71) Created page with "I have not made any programming languages yet, but I am working on one!"
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19:39:14 <b_jonas> zzo38: fecupboard20 has some fancy graphical stuff at the control character places
19:40:32 <zzo38> b_jonas: What fancy stuff? (I have not downloaded the font, so I haven't looked)
19:44:35 <b_jonas> zzo38: there are some line drawing characters, at the place where xterm would expect it in a non-unicode font; some cp437 graphical characters like the smiley face; and thin versions of the cp437 letters at the C1 control positions of iso-8859-1
19:44:58 <b_jonas> you get copies of the line drawing and low control 437 graphical characters up high in unicode positions
19:45:13 <b_jonas> the cp437 letters are mostly for debugging in case they're shown for some reason
19:45:24 <b_jonas> but you almost never see these because terminal emulators just won't print control characters
19:49:07 <kspalaiologos> I've taken on a very ambitious goal of learning modern Latin
19:49:31 <kspalaiologos> it's some kind of an esoteric spoken language for todays standards lol
19:50:31 <zzo38> The Catholic Church still uses Latin though, and sometimes has to make up new words for stuff that didn't exist before, such as television
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19:52:25 <b_jonas> making up a latin word for television must be hard
19:56:20 <zzo38> I think it is "instrumentum televisificum"
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23:06:07 <fizzie> Aw. Tried to link something containing protobufs with -static, and now it segfaults before main. (Via: _start -> static initializers -> proto stuff -> google::protobuf::internal::InitSCC -> google::protobuf::internal::InitSCCImpl -> call to address 0.)
23:12:54 <fizzie> Fair enough: there's a "callq 0x0" instruction in the code.
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23:20:02 <fizzie> From looking at libprotobuf.a, there's supposed to be a relocation there to make it a call to pthread_self.
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23:34:41 <zzo38> I read that Librem phone has the radio processor doesn't talk directly to the microphone. Does that make it possible to send and receive faxes?