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00:32:17 <zzo38> Do you have any question and feature request of TeXnicard? I am working on writing TeXnicard so if anyone who is interested in it has some idea, then, I would like to your opinion of it please.
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00:35:05 <zzo38> Also, can any of the vector output formats of Ghostscript be converted to SVG?
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01:08:56 <kmc> zzo38: inkscape can open PDF and save SVG
01:11:14 <fizzie> It can also open EPS files.
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08:03:53 <zzo38> I saw a way to encode integers where first it starts with however many "1" bits of the length of the absolute value in bits, and then the sign, and then the bits in binary omitting the high bit (which is always set anyways). But I thought another way could be to encode the length using bijective binary instead of unary.
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10:39:53 <int-e> (Sometimes I miss the pre-Navigator WWW. (Before <blink>animated</blink> gifs.)
10:40:27 <int-e> And dometimes I miss closing parentheses.)
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10:58:29 <kingoffrance> what i miss is the bottle neck was e.g. my 28.8k modem; the text of the page would load, and then youd wait for the rest to load; as opposed to know, text might not appear until it does <unknown> and you get to sit and wait and watch <x requests> to <y> servers for <who knows what>
10:59:17 <kingoffrance> in the worst days of animated gif ads, etc. i recall the text would load and you could browse even before the images all did, etc.
11:49:35 <esowiki> [[FAKE]] M https://esolangs.org/w/index.php?diff=68815&oldid=65590 * Argv0 * (+291) /* Examples */ Added an example
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14:48:39 <wib_jonas> kspalaiologos: you gave a solution to the sum of 3-chunks problem, but I'm not sure if you actually understood how the rank conjunction work enough to be able to use it well in the future.
14:48:48 <wib_jonas> If you don't care about that part, you can solve the train timetable problem.
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15:30:53 <Taneb> I've had a possibly dumb idea and I'd like to know if it's been done already
15:31:46 <Taneb> Given a directed graph of labelled nodes, and a language, is there a sequence of connected nodes such that the labels of the sequence is a member of the language?
15:33:22 <int-e> it's called the intersection of a language with a regular language?
15:34:24 <int-e> For example, the intersection of a context-free language with a regular language is context-free.
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17:51:42 <esowiki> [[Esolang:General disclaimer]] https://esolangs.org/w/index.php?diff=68816&oldid=67011 * DmilkaSTD * (-4)
17:52:54 <esowiki> [[Esolang:General disclaimer]] https://esolangs.org/w/index.php?diff=68817&oldid=68816 * DmilkaSTD * (+48)
17:55:23 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68818&oldid=68076 * DmilkaSTD * (-1)
17:56:25 <esowiki> [] https://esolangs.org/w/index.php?diff=68819&oldid=66194 * DmilkaSTD * (+12)
17:59:51 <esowiki> [[Elevator]] https://esolangs.org/w/index.php?diff=68820&oldid=62021 * DmilkaSTD * (+28)
18:10:16 <esowiki> [[Mind reader]] N https://esolangs.org/w/index.php?oldid=68821 * DmilkaSTD * (+575) Created page with "Mind reader is a esolang with a binary instructions.<br> Each instruction has a length of 9 characters (9 BITS). This language has 2 variables (2 REGISTERS) called flow_regist..."
18:10:34 <esowiki> [[Mind reader]] https://esolangs.org/w/index.php?diff=68822&oldid=68821 * DmilkaSTD * (+12)
18:10:58 <esowiki> [[Mind reader]] https://esolangs.org/w/index.php?diff=68823&oldid=68822 * DmilkaSTD * (+2)
18:11:11 <esowiki> [[Mind reader]] https://esolangs.org/w/index.php?diff=68824&oldid=68823 * DmilkaSTD * (+4)
18:12:27 <esowiki> [[Mind reader]] https://esolangs.org/w/index.php?diff=68825&oldid=68824 * DmilkaSTD * (+29)
18:12:41 <esowiki> [[Mind reader]] https://esolangs.org/w/index.php?diff=68826&oldid=68825 * DmilkaSTD * (+18)
18:13:13 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68827&oldid=68818 * DmilkaSTD * (+47)
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18:24:23 <esowiki> [[Mind reader]] https://esolangs.org/w/index.php?diff=68828&oldid=68826 * DmilkaSTD * (+183)
18:24:37 <esowiki> [[Talk:Burn]] https://esolangs.org/w/index.php?diff=68829&oldid=68766 * Hex96 * (+69) /* a slightly more serious attempt */
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18:38:06 <esowiki> [[Shader state]] N https://esolangs.org/w/index.php?oldid=68830 * DmilkaSTD * (+137) Created page with "== In construction == This language is a page for the idea that I had. == Idea == A esolang that make shaders but like a Turing machine."
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20:23:17 <b_jonas> I made one of those in perl once
20:23:48 <b_jonas> but I didn't use it for anything useful, I just encoded the 12 days of christmas song with it
20:24:41 <b_jonas> https://www.perlmonks.com/?node_id=521169
20:26:20 <b_jonas> there are much better ways to compress that poem
20:27:23 <b_jonas> I'll have to write a 99 bottles of beer program in Consumer Society
20:28:04 <b_jonas> admittedly that's because I decided to add a simple syntax to print string literals to Consumer Society, for convenience of debugging
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20:47:55 <esowiki> [[Psychairefatback]] https://esolangs.org/w/index.php?diff=68831&oldid=67517 * Ashtons * (-1635) Redirected page to [[Language list]]
20:48:13 <esowiki> [[User:Ashtons]] https://esolangs.org/w/index.php?diff=68832&oldid=67028 * Ashtons * (-33)
20:49:23 <esowiki> [[Language list]] https://esolangs.org/w/index.php?diff=68833&oldid=68813 * Ashtons * (-23) /* P */
21:09:27 <zzo38> I might use the SQLite page cache in my own program, using SQLITE_CONFIG_GETPCACHE2 to access it. I will see if it is suitable, but my idea is to use for pictures that might be reused several times, so is useful to cache them.
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21:18:34 <fizzie> I think I used something more or less LZ77+Huffman to compress the NKIs for rfk86.
21:19:16 <b_jonas> by "something more or less LZ77+Huffman", do you mean deflate?
21:20:43 <fizzie> I don't think it was deflate in all the details (as in, the exact same bitstream format, and support for both static/dynamic Huffman trees), but algorithmically speaking sure, it would've been more or less equivalent.
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21:22:33 <fizzie> Oh, it's documented in the Perl script that compresses it.
21:28:32 <fizzie> It doesn't compress across messages at all, to make it possible to decompress only the selected NKOs (I thought it was NKI, but looks like it's NKO) so the compression rate isn't great, 18866 to 12093 bytes.
21:43:57 <b_jonas> fizzie: well, the main difference, as far as I know, is that deflate uses LZW as opposed to LZ77, where the difference is that in LZ77, you have literal bytes and repeats strictly alternating, whereas in LZW, literal bytes and repeats can come in any sequence. this means that in LZW, you need to have the bytes and the repeats in the same huffman tree, but it's still almost always a win.
21:44:23 <b_jonas> I think the advantage of LZ77 is mainly the simpler decompressor code
21:45:01 <b_jonas> but I admit I'm not following this whole compression technology too closely
21:45:40 <b_jonas> I'm just using various compressors and decompressors as black boxes, and know a little about their performance characteristics so I can decide when to use what.
21:50:06 <b_jonas> also, what's the point of learning it, when in a few decades, all compression will be obsolete because, people want to transfer and store everything encoded with strong cryptography, and every compression leaks information through side channels. we'll just be streaming full resolution videos uncompressed through wireless internet, because internet bandwidth will increase more quickly than the demand for
21:59:20 <zzo38> I made a implementation of robot find kitten in Glulx, and uses Huffman but not LZ77 (although there are some strings of multiple characters that are given a single Huffman code), because that is a function built in in Glulx.
22:01:38 <fizzie> https://zem.fi/tmp/ticket.jpg - the C programmer's train ticket.
22:02:34 <zzo38> Is there any train station called VOID VOID VOID VOID?
22:02:47 <fizzie> I don't think so. At least in the UK.
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22:46:25 <b_jonas> zzo38: probably no, at least not in Europe, because none of bahn.de, oebb.at, sj.se, elvira.hu recognize it as a train station name. They suggest Voitsdorf.
22:46:52 <b_jonas> But I hear American towns sometimes have weirder names, so maybe it's a railway station over there
22:47:59 <fizzie> There's a Void-Vacon in France, but it doesn't seem to have a railway.
22:49:10 <fizzie> https://en.wikipedia.org/wiki/Void-Vacon - quite stubby.
22:50:06 <b_jonas> the conversations on this channel sometimes get surreal
22:50:33 <fizzie> It's a shame it's not just "Void", otherwise there could be some nice street signs on nearby roads with VOID → on them.
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22:52:00 <kingoffrance> eh, its a thing "nothing sucks like a vax" people love to find product names/etc. theres a page with various "unix" spottings for example
22:52:11 <fizzie> Not sure if those would just get stolen, which I understand is what happens to most amusing towns, like the town of Fucking in Austria.
22:52:21 <kingoffrance> i have seen a mop IIRC called "libman" which i am waiting for a library that deals with man pages to appear
22:53:01 <b_jonas> kingoffrance: no, libman would deal with men. if it dealt with manpages, that would be libroff or libmanpage or something like that
22:54:41 <b_jonas> kingoffrance: "UNIX" is not particularly surprising anymore, there's a car tyre company of that name here
22:56:58 <kingoffrance> i have a "boost" nutrition drink in front of me right now
22:58:08 <b_jonas> meh, it's easy when people choose reasonably common words for two different brands
22:58:27 <b_jonas> and also when it's two things called "Athena" or "Athene" because heck that goddess is so overused
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23:29:21 <kingoffrance> `8ball will b_jonas be punished for not sufficiently believing in Athena?
23:29:59 <b_jonas> how do I not sufficiently believe if I say that naming things of Athena is a mention rather than a use?
23:30:17 <kingoffrance> well thats a good answer, you were trying to point out the posers
23:37:25 <LKoen> today a coworker aksed me "I read a paper today stating 'magic the gathering is turing complete' and I had no idea what they meant, can you explain?"
23:37:45 <b_jonas> LKoen: we have a link to the more recent of those papers from the wiki
23:38:54 <b_jonas> link is near bottom of https://esolangs.org/wiki/Talk:StackFlow
23:39:07 <b_jonas> we might need a proper article about Magic: the Gathering
23:40:28 <b_jonas> ask ais523 about details, especially why cute kittens are no longer involved
23:42:06 <b_jonas> or maybe kittens are still involved in ais523's construction
23:42:15 <b_jonas> but not in that other construction in those articles
23:46:14 <zzo38> I also set up a NNTP to discuss some of the stuff relating to Magic: the Gathering, including mathematical stuff such as Turing-completeness, and custom cards, and questions about game rules; not about the more common stuff such as deck construction and buying/selling cards and tournaments.
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