←2020-04-14 2020-04-15 2020-04-16→ ↑2020 ↑all
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00:30:58 <A35> fungot: Sdofg
00:30:59 <fungot> A35: r2q2 is the wind behind my back. i use ultraedit and notepad++.)
00:31:21 <A35> fungot: Who invented Sdofg?
00:31:21 <fungot> A35: the option type is a type ( stm t), what should i say
00:31:34 <A35> fungot: Why did they invent Sdofg?
00:31:34 <fungot> A35: hmm you're right caseium... pltcollects doesn't work anything like a union in java. some people here have websites in dmoz?
00:32:13 <A35> fungot: How does Sfofg work like?
00:32:13 <fungot> A35: the moral of the story but the whole point of this thing called ' considering going outside'
00:33:20 <A35> I didn't know how Sdofg was useful in the first place.
00:34:05 <A35> fungot: Do you like to get recorded into the logs?
00:34:52 <A35> fungot: Got↔Fun
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00:38:25 <the> I chose the most frequent English word as my name.
00:38:42 <the> This enables me to be nosy about every single message.
00:39:52 <the> Wait, I start to get notifications from one year ago!
00:44:12 <the> When an edit is started, if you click preview, the edit is modified by a bot.
00:44:33 <the> If you submit the edit though, your content is being edited by another bot.
00:44:49 <the> You consistently recieve edits to your userpages by bots.
00:45:10 <the> Unfortunately the system has hid all these bot edits because you've turned them off.
00:45:44 <the> Once these bots edit your computer's memory you won't be able to edit anymore.
00:46:21 <the> These bots don't exist in any memory and always affects you.
00:46:55 <the> Which means that you can not use any software to delete them.
00:48:09 <the> Since I'm basically saying nonsense I'd invite fungot.
00:48:09 <fungot> the: i have ironed my shirt once already today, minion!
00:48:55 <the> For example, Bots like fungot don't really exist anywhere but on the Internet.
00:48:56 <fungot> the: and it's some unicode char like _ but at the moment, so i can fold them into a memory address
00:49:15 <the> If you try to search for fungot in your computer you won't be able to find anything.
00:49:16 <fungot> the: you could do it
00:50:02 <the> However, these bots are really powerful. E.g. fungot has already posted 1 million messages here already!
00:50:02 <fungot> the: lemme check if i'm just an outsider, eh :-p) if that's what you told
00:51:00 <the> Although you only see fungot posting inside the chatroom, they secretly edit wiki pages!
00:51:43 <the> Like most other bots, fungot randomly edits wiki pages without the system's notice.
00:52:44 <the> Don't believe it? If you drag fungot's username onto the Desktop your computer will immediately be unusable.
01:06:10 <zzo38> Are you using Windows?
01:11:49 <the> zzo38: Yes.
01:12:14 <zzo38> Well, that explains it, then.
01:12:40 <the> Explains what?
01:13:09 <zzo38> Why if you drag fungot's username onto the Desktop your computer will immediately be unusable.
01:13:09 <fungot> zzo38: so actors don't get access to those nice macros to help make an icfp contest team? ( you're on both channels, i see
01:13:20 <zzo38> I use Linux, so there is no "Desktop", so it doesn't apply to me.
01:14:18 <the> zzo38: I was just saying nonsense. Before that message I verified twice to make sure that the username is not draggable.
01:14:39 <the> Even if you dragged it, it will pretty much do nothing to your computer.
01:14:58 <zzo38> That depends what IRC client you are using whether or not it is draggable, I think.
01:17:34 <zzo38> (Although I don't know if any IRC client allows dragging usernames)
01:23:22 <zzo38> Do you like custom Magic: the Gathering cards and puzzles?
01:24:33 <the> I dislike esolangs in general.
01:25:15 <the> Other than, for some reason, golfing languages.
01:25:39 <zzo38> O. Well, there are a few golfing languages.
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01:33:51 <the> zzo38: Go ahead.
01:34:10 <zzo38> Go ahead to do what?
01:34:58 <the> zzo38: What's your purpose of mentioning "there are a few golfing languages" then?
01:35:40 <zzo38> There is http://esolangs.org/wiki/Category:Golfing_language
01:35:51 <zzo38> (or make up your own)
01:35:51 <imode> if you dislike esolangs, why are you here.
01:36:18 <zzo38> Code golf can be made with other programming languages too, though.
01:36:35 <are> imode: yes?
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02:09:40 <pikhq> Goodness it has been a long time since I actually esolanged.
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02:46:10 <zzo38> Will you do again today, though?
02:59:58 <pikhq> idk, maybe
03:00:13 <pikhq> It's hard working up the energy for more tech stuff after spending a day job doing tech stuff
03:00:48 <pikhq> And frankly Kubernetes-brand YAML feels like an esolang some days
03:37:43 <esowiki> [[Octo]] N https://esolangs.org/w/index.php?oldid=71081 * Apollyon094 * (+2151) Created page with "{{lowercase}} {{infobox proglang |name=Octal Composite Turing-complete OISCs |author=[[Asher I]] |year=[[:Category:2020|2020]] |memsys=tape-based |dimensions=one-dimensional |..."
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04:40:43 <esowiki> [[Special:Log/newusers]] create * Watermelon3D * New user account
04:44:17 <esowiki> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=71095&oldid=71060 * Watermelon3D * (+163) /* Introductions */
04:56:57 <Sgeo_> The Wikipedia page on FRACTRAN feels so much more illuminating than the esolang wiki page
05:17:50 <esowiki> [[FishScript]] N https://esolangs.org/w/index.php?oldid=71096 * Watermelon3D * (+4904) FishScript is a fish-based language.
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08:57:23 <b_jonas> `ioccclist http://www.ioccc.org/index.html Due to current world events, we are extending the 27th IOCCC until 2020-May-15 06:26:49 UTC
08:57:24 <HackEso> ioccclist http://www.ioccc.org/index.html Due to current world events, we are extending the 27th IOCCC until 2020-May-15 06:26:49 UTC: b_jonas rain2 rain1
09:02:38 <int-e> oh kspalaiologos found my easter-egg
09:02:56 <kspalaiologos> hmm?
09:03:03 <kspalaiologos> the one about eggplants?
09:03:06 <int-e> the one I planted in the topic :P
09:03:12 <kspalaiologos> :P
09:03:20 <kspalaiologos> ya got anymore of them?
09:03:26 <int-e> (that's why it has a hyphen)
09:04:02 <int-e> Well the 5th word is also egg-inspired.
09:05:02 <int-e> But Easter is over, so maybe it's just egg-spired now.
09:07:02 <fizzie> Egg-spire sounds like a Minecraft construction.
09:08:09 <int-e> hmm, stacking eggs
09:08:49 <int-e> maybe you could build a bridge out of eggs and then you could walk on eggshells
09:18:31 <esowiki> [[PureBrainz]] https://esolangs.org/w/index.php?diff=71099&oldid=71070 * Sinjoro * (+21) /* Commands */
09:21:28 <Taneb> b_jonas: alternative idea: we are established in the ever moving now
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09:40:59 <int-e> Taneb: the twist to that story is, maybe it's not moving at all.
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10:05:10 <int-e> . o O ( Modern clickbait... "10 things you don't care about and never will" )
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10:33:44 <rain1> https://writings.stephenwolfram.com/2020/04/finally-we-may-have-a-path-to-the-fundamental-theory-of-physics-and-its-beautiful/
10:35:49 <wib_jonas> zzo38: https://magic.wizards.com/en/articles/archive/news/comprehensive-rules-changes-2020-04-10
10:36:01 <wib_jonas> it mentions fuse counters explicitly
10:36:44 <int-e> fuses
10:36:56 <wib_jonas> re https://esolangs.org/logs/2020-04-02.html#lkc
10:38:46 <int-e> . o O ( "As long as this card is in play, "fuse" is a valid counter subtype." )
10:42:45 <wib_jonas> also, lands printed with three basic land types
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10:50:37 <int-e> . o O ( L-systems failed to describe nature... let's try graph rewriting instead. )
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11:34:28 <Taneb> `quote Stephen Wolfram
11:34:29 <HackEso> No output.
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11:55:03 <olsner> `quote wolfram
11:55:04 <HackEso> 618) <oerjan> wolfram armageddon, the genius overlord game \ 1027) <kmc> would not be surprised to find out this tumblr is guerilla marketing by wolfram co to sell mathematica to stoners \ 1105) <Phantom_Hoover> i find some deep satisfaction in the fact that the legacy wolfram will leave is as the man who made calculus homework orders of magnitude easier
12:07:48 <esowiki> [[Language list]] https://esolangs.org/w/index.php?diff=71100&oldid=71053 * Watermelon3D * (+17) /* F */
12:10:16 <esowiki> [[User:Watermelon3D]] N https://esolangs.org/w/index.php?oldid=71101 * Watermelon3D * (+41) Created page with "hi i am water melon i made [[FishScript]]"
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13:24:10 <orbitaldecay> Good morning all
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14:13:31 <esowiki> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=71102&oldid=71095 * Ardie * (+194)
14:14:25 <esowiki> [[User talk:Ardie]] N https://esolangs.org/w/index.php?oldid=71103 * Ardie * (+45) Created page with "I'm here looking for a language to formalize."
14:19:20 <esowiki> [[User talk:RocketRace]] https://esolangs.org/w/index.php?diff=71104&oldid=69595 * Ardie * (+158)
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15:25:43 <tromp> int-e: do you know how our BB programs deal with (\1 1) (\\1 (2 2)) ?
15:29:01 <zzo38> wib_jonas: I have seen that. However, I should wait to see when the rules are actually published, to know what they are (although about mutate and companion is mainly what I want to look for; my questions about ability counters have been answered in that document already)
15:29:23 <int-e> tromp: that's just a simple loop?
15:29:56 <int-e> tromp: T = (\\1 (2 2)), T T -> \1 (T T) and the (T T) is the next redex.
15:30:55 <wib_jonas> zzo38: as for the new rules for mutate and companion, the release notes tells most of that: "https://magic.wizards.com/en/articles/archive/feature/ikoria-lair-behemoths-and-commander-2020-edition-release-notes-2020-04-10"
15:32:08 <arseniiv> the pau day is 06-10 (recalculated from 04-71)
15:32:52 <zzo38> int-e: Easter isn't over.
15:32:57 <tromp> int-e: but it's not detected with isW ?
15:33:22 <zzo38> wib_jonas: O, I didn't see that. Now I can see.
15:37:01 <int-e> tromp: it shouldn't be.
15:37:02 <zzo38> In the past I have generalized haunt, so that cards that are now haunt will become "haunt creature", but allowing new haunt cards to haunt other objects and/or players (it is not limited to permanents). So I thought also of a similar thing with mutate, where existing mutate becomes "mutate non-Human creature" (mutate is limited to permanents, though).
15:37:38 <tromp> int-e: and it's not detected with r `S.member` s ?
15:38:02 <int-e> tromp: it should be detected there.
15:39:10 <tromp> i thought s collects the whole terms in a reduction
15:39:39 <int-e> It collects redexes... the T T redex, which occurs again.
15:43:29 <tromp> ah, I see
15:43:53 <zzo38> The "unusual situations" described for mutate seem to follow from the other rules, merely being clarification.
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15:46:48 <tromp> int-e: after hacking my program, it reports (\1 1) (\1 (1 (\\1 1) 1)) as unknown, which i didn't see before
15:47:32 <tromp> doesn't come up as TODO in yours either
15:47:57 <int-e> I think I have seen that one before
15:48:31 <int-e> +-- TODO: (\1 1) (\1 (1 (\1) 1) 1)
15:48:38 <int-e> from the first BB.txt commit.
15:48:47 <int-e> So, that's different.
15:49:52 <tromp> that has id in it, this has (K double) in it
15:49:52 <int-e> tromp: But I have seen quite a bit of trouble resulting from interaction of the loop detection and simplification.
15:50:01 <int-e> 17:48:47 <int-e> So, that's different.
15:51:15 <int-e> Also I'm not working on any of this right now.
15:53:21 <zzo38> Even if fuse counters did grant fuse, fuse isn't a meaningful ability for permanents anyways. But I still like explicit ability counters such as "flying ability counter" instead.
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15:58:04 <wib_jonas> zzo38: yes, the echo counters were slightly more worrying to me. but the update bullet says that it clears that up.
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15:59:46 <wib_jonas> zzo38: I don't like that wording though. "flying ability counter" sounds ok, but it sounds worse with some of the other relevant keyword abilities
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16:18:56 <b_jonas> should we put the IOCCC news to the topic?
16:19:02 <zzo38> wib_jonas: Another possibility is to add quotation marks if it doesn't look good without it, I suppose. (This would also be used for parameterized keyword abilities and that stuff)
16:19:32 <b_jonas> I guess that's old news, it's dated to three weeks before now
16:19:38 <b_jonas> s/before now/ago/
16:35:53 <b_jonas> zzo38: another possibility would be to call them something other than "counters", even if they mostly behave like counters, which would be useful because "counter" is an overloaded word anyway
16:36:16 <zzo38> Yes, perhaps. But I don't know what to call it.
16:38:46 <zzo38> Also, even if I use that in my unofficial cards I probably would not change it, since I don't want to make too many major incompatible changes to existing rules.
16:40:26 <b_jonas> zzo38: they need not be incompatible if you say that it's just a different wording, like a synonym
16:41:48 <b_jonas> an incompatibility would be when a game situation that can come up in both your variant and vanilla diverges to a different game state
16:43:58 <zzo38> O, OK.
16:49:07 <b_jonas> on the plus side, we finally have payoff for the old rules change that turned lifelink to be no longer a trigger on the damage
16:50:46 <b_jonas> Ikoria has lifelink counters, and multiple of them on the are mostly redundant (except to costs or effects that consume an arbitrary counter from a permanent, eg. Medicine Runner or Power Conduit)
17:02:45 <zzo38> Yes, although there are other advantages to that change of lifelink too
17:06:34 <b_jonas> zzo38: sure: surviving combat more often because you gain life from your lifelink blocker knights the same time as you lose life from the opponent's creatures combat damage
17:14:46 <zzo38> Maybe "rune" can mean ability counter. (I think I have seen some other games using "rune" in this way. The problem with this is if "rune" becomes a new type or subtype.)
18:11:14 <esowiki> [[User:PythonshellDebugwindow/Sandbox]] M https://esolangs.org/w/index.php?diff=71110&oldid=71109 * PythonshellDebugwindow * (+14) /* Truth-machine */
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←2020-04-14 2020-04-15 2020-04-16→ ↑2020 ↑all