←2020-06-09 2020-06-10 2020-06-11→ ↑2020 ↑all
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01:53:57 <esowiki> [[International Phonetic Esoteric Language]] https://esolangs.org/w/index.php?diff=73477&oldid=73476 * Bigyihsuan * (+9122)
01:54:09 <esowiki> [[International Phonetic Esoteric Language]] https://esolangs.org/w/index.php?diff=73478&oldid=73477 * Bigyihsuan * (-9)
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02:10:28 <esowiki> [[International Phonetic Esoteric Language]] https://esolangs.org/w/index.php?diff=73479&oldid=73478 * Bigyihsuan * (+427)
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04:11:09 <oren> ꟇꟈꟉꟊꟵꟶ
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04:58:54 <esowiki> [[International Phonetic Esoteric Language]] https://esolangs.org/w/index.php?diff=73481&oldid=73480 * Bigyihsuan * (+1)
05:09:12 <esowiki> [[Talk:International Phonetic Esoteric Language]] N https://esolangs.org/w/index.php?oldid=73482 * Bigyihsuan * (+51) /* Task List */ new section
05:09:26 <esowiki> [[Talk:International Phonetic Esoteric Language]] https://esolangs.org/w/index.php?diff=73483&oldid=73482 * Bigyihsuan * (+8)
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06:38:08 <oren> English pony, from French poulenet, from Latin pullanus, from latin pullus cognate to Spanish pollo "chicken"
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09:24:21 <esowiki> [[DIVCON]] N https://esolangs.org/w/index.php?oldid=73484 * D * (+167) Create page for new language.
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10:25:49 <shachaf> Is it easy or hard to check whether a proposed clause is implied by existing SAT clauses in an instance?
10:32:15 <cpressey> Yes.
10:33:33 <rain1> thoughts on squarefree words?
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10:40:48 <b_jonas> shachaf: hard, in that it's as hard as SAT solving in general
10:41:18 <b_jonas> which is NP-complete
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10:54:57 <esowiki> [[Mice in a maze]] M https://esolangs.org/w/index.php?diff=73499&oldid=73357 * Chris Pressey * (+36) Explain why you would want to see also
10:55:36 <esowiki> [[HUNTER]] M https://esolangs.org/w/index.php?diff=73500&oldid=73358 * Chris Pressey * (+36) Explain why you would want to see also
10:59:21 <esowiki> [[Burro]] https://esolangs.org/w/index.php?diff=73501&oldid=53351 * Chris Pressey * (+150) See also Revaver2pi
11:00:10 <esowiki> [[Revaver2pi]] https://esolangs.org/w/index.php?diff=73502&oldid=34906 * Chris Pressey * (+80) See also Burro
11:02:23 <esowiki> [[Revaver2pi]] https://esolangs.org/w/index.php?diff=73503&oldid=73502 * Chris Pressey * (+41) +cat
11:04:15 <esowiki> [[Revaver2pi]] M https://esolangs.org/w/index.php?diff=73504&oldid=73503 * Chris Pressey * (+16) Dead link; Wayback machine does not have it either
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11:16:30 <esowiki> [[Jeeves]] M https://esolangs.org/w/index.php?diff=73505&oldid=52938 * Chris Pressey * (+26) +cat
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11:46:56 <esowiki> [[Forked]] https://esolangs.org/w/index.php?diff=73506&oldid=54092 * Chris Pressey * (+1) From context it's quite clear there are not actually an infinite number of IPs running at any point
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11:51:58 <shachaf> What about special cases like learned clauses?
11:52:04 <shachaf> You could remember the resolution path but it might be long.
11:52:19 <shachaf> If the clause is short, I guess it can be pretty easy?
11:52:47 <shachaf> Hmm, can it?
11:56:09 <shachaf> Of course not.
11:56:25 <shachaf> I was thinkig about it all confusedly.
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13:05:53 <Taneb> Something I was thinking about recently is if a "shallowest path" SAT solver type thing could make something approximating a human-readable proof
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13:17:03 <int-e> Taneb: A related domain is assessing the difficulty of (NP-complete) puzzles. And you can see some difficulties there: a) humans incorporate patterns which may embed arbitrarily complex reasoning. b) we also tend to be happy to reason deeply as long as there's not much branching (how much branching people cope with may be a measure of their expertise).
13:17:37 <int-e> I'm sure this has been studied academically. But I never got interested enough to actually look.
13:18:37 <int-e> Puzzles (in NP) are probably easier than proofs because a large amount of the puzzle logic tends to be naturally expressed in clauses.
13:20:14 <int-e> (Though some mechanics aren't. There are a ton of puzzles where a path or an area needs to be connected, or you actually count something, which doesn't translate so well to CNF.)
13:20:15 <int-e> And obviously we have plenty of puzzles that are hard for PSPACE or worse.
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13:21:03 <int-e> (Which tend to exercise the visual planning part of our brain, which acts nothing like a SAT solver.)
13:27:53 <int-e> Taneb: that said, depth is certainly a factor, but so are branching, and size. And there are factors beyond the shape of the proof tree like the complexity of representing a subgoal, compression through lemmas... it's an interesting question but not an easy one at all.
13:43:29 <esowiki> [[Talk:ByteByteJump]] https://esolangs.org/w/index.php?diff=73507&oldid=36966 * Chris Pressey * (+401)
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14:01:04 <esowiki> [[Burro/TM2Burro.hs]] N https://esolangs.org/w/index.php?oldid=73508 * Chris Pressey * (+2093) Add TM2Burro compiler, showing Burro is TC.
14:06:30 <esowiki> [[Burro]] https://esolangs.org/w/index.php?diff=73509&oldid=73501 * Chris Pressey * (+72) I submit that the language is Turing complete.
14:09:14 <esowiki> [[Burro]] https://esolangs.org/w/index.php?diff=73510&oldid=73509 * Chris Pressey * (+77) Rephrase section about replicating brainfuck loops.
14:11:01 <esowiki> [[Burro/TM2Burro.hs]] https://esolangs.org/w/index.php?diff=73511&oldid=73508 * Chris Pressey * (+38) Note where the TM starts.
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14:45:32 <esowiki> [[Heebolang]] M https://esolangs.org/w/index.php?diff=73512&oldid=73472 * PythonshellDebugwindow * (+12) header
14:47:43 <esowiki> [[International Phonetic Esoteric Language]] M https://esolangs.org/w/index.php?diff=73513&oldid=73481 * PythonshellDebugwindow * (-50) inter wiki link + move cats
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14:50:38 <esowiki> [[Brainfuck---]] M https://esolangs.org/w/index.php?diff=73514&oldid=56246 * PythonshellDebugwindow * (+27) /* Hello Program */
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14:52:31 <esowiki> [[Brainfuck--]] M https://esolangs.org/w/index.php?diff=73516&oldid=59760 * PythonshellDebugwindow * (+18) /* See also */
14:54:43 <esowiki> [[Brainfuck---]] M https://esolangs.org/w/index.php?diff=73517&oldid=73514 * PythonshellDebugwindow * (-42) /* See Also: */ why link to another langs interpreter?
14:55:49 <esowiki> [[Brainfuck---]] M https://esolangs.org/w/index.php?diff=73518&oldid=73517 * PythonshellDebugwindow * (+14) /* See also */
14:57:10 <esowiki> [[Hello]] M https://esolangs.org/w/index.php?diff=73519&oldid=62688 * PythonshellDebugwindow * (+23) /* External resources */
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16:09:17 <esowiki> [[Burro]] M https://esolangs.org/w/index.php?diff=73520&oldid=73510 * PythonshellDebugwindow * (+169) /* See also */
16:11:49 <esowiki> [[Circles]] M https://esolangs.org/w/index.php?diff=73521&oldid=72427 * PythonshellDebugwindow * (+82) cats
16:12:20 <esowiki> [[AT]] M https://esolangs.org/w/index.php?diff=73522&oldid=71991 * PythonshellDebugwindow * (-89)
16:15:52 <esowiki> [[Or]] M https://esolangs.org/w/index.php?diff=73523&oldid=69291 * PythonshellDebugwindow * (-4)
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19:06:56 <shachaf> So now my macro goes #define CYCLE(x) Thing *y = x; if (0)
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19:07:09 <shachaf> Is that too confusilating a macro?
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19:34:50 <zzo38> I had idea of a computer video card with a display program, which I may have mentioned some time ago, where the display program deals with programming the registers and calculating all of the offsets for vertical positioning (the video registers do not deal with vertical positioning at all). But one thing to consider is what exactly the set of video registers should be (although I have some ideas).
19:36:27 <zzo38> One thing I thought of is to have some sort of left/right split, with only one side supporting fine X scrolling and sprites, although making the timing for such a thing working properly might be difficult.
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20:18:50 <esowiki> [[Category:Quantum computing]] M https://esolangs.org/w/index.php?diff=73524&oldid=45374 * PythonshellDebugwindow * (+24)
20:20:19 <esowiki> [[Esolang:Categorization]] M https://esolangs.org/w/index.php?diff=73525&oldid=73250 * PythonshellDebugwindow * (+65) /* Quantumness */ if this belongs somewhere else on the page, move it
20:20:47 <esowiki> [[Semi-quantum]] M https://esolangs.org/w/index.php?diff=73526&oldid=59468 * PythonshellDebugwindow * (+29)
20:22:03 <esowiki> [[SoT]] M https://esolangs.org/w/index.php?diff=73527&oldid=71969 * PythonshellDebugwindow * (+6)
20:24:26 <esowiki> [[Jeeves]] M https://esolangs.org/w/index.php?diff=73528&oldid=73505 * PythonshellDebugwindow * (+17) /* Commands */
20:26:38 <esowiki> [[Jeeves]] M https://esolangs.org/w/index.php?diff=73529&oldid=73528 * PythonshellDebugwindow * (+64) /* Interpreter and syntax */ cats
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20:37:37 <esowiki> [[FrancePROG]] M https://esolangs.org/w/index.php?diff=73530&oldid=45107 * PythonshellDebugwindow * (+40) /* Hello world */ cats
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20:50:33 <esowiki> [[Template:Cs]] N https://esolangs.org/w/index.php?oldid=73531 * PythonshellDebugwindow * (+56) Created page with " <span style="font-family: 'Comic Sans'">{{{1|}}}</span>"
20:54:25 <esowiki> [[Template:Cs]] M https://esolangs.org/w/index.php?diff=73532&oldid=73531 * PythonshellDebugwindow * (-3)
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21:04:36 <esowiki> [[User:PythonshellDebugwindow/Manycats]] N https://esolangs.org/w/index.php?oldid=73534 * PythonshellDebugwindow * (+1635) Created page with "This page would have many categories as an esolang. It is a [[:Category:Nondeterministic|nondeterministic]] [[:Category:High-level|high-level]] :Category:Non-textual|non-tex..."
21:04:57 <esowiki> [[User:PythonshellDebugwindow/Manycats]] M https://esolangs.org/w/index.php?diff=73535&oldid=73534 * PythonshellDebugwindow * (+2) /* Instructions */
21:18:22 <esowiki> [[Soviet Script]] N https://esolangs.org/w/index.php?oldid=73536 * Baidicoot * (+384) Created page with "Soviet Script is an implementation of a langusge on the joke language list where all functions are global and shared between users through a United Soviet Script Repository (U..."
21:18:56 <esowiki> [[Soviet Script]] https://esolangs.org/w/index.php?diff=73537&oldid=73536 * Baidicoot * (+0)
21:20:12 <esowiki> [[Soviet Script]] https://esolangs.org/w/index.php?diff=73538&oldid=73537 * Baidicoot * (-1)
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21:49:21 <zzo38> I thought of this effect for a Magic: the Gathering card: Target a permanent you own. Shuffle all Auras attached to that permanent into their owner's libraries, and then redistribute the counters on that permanent among any number of other permanents of your choice, and then shuffle that permanent into your library.
21:51:38 <b_jonas> zzo38: that last effect could be annoying if you often use this on a token target, because then you still have to shuffle your library. of course, shuffling your library is sometimes an advantage, but still.
21:52:50 <b_jonas> zzo38: also something like this would probably have to cost blue and green
21:52:59 <b_jonas> `card-by-name Temporal Spring
21:53:01 <HackEso> Temporal Spring \ 1GU \ Sorcery \ Put target permanent on top of its owner's library. \ AP-C
21:53:18 <b_jonas> but I'm not convinced the complexity of that combination is worth it
21:53:24 <b_jonas> it doesn't seem like it would pull its weight
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21:56:02 <zzo38> OK. Still, it is different in some ways, and it could also be made an instant possibly. I don't know.
21:56:34 <b_jonas> zzo38: it's definitely different, and more powerful, I was just trying to figure out what colors it would need to be
21:56:57 <b_jonas> or perhaps less powerful because it only works on your own permanents? I dunno
21:57:06 <b_jonas> well, on permanents you own
21:57:11 <zzo38> Probaly both; more in some ways and less in other ways.
21:59:54 <zzo38> This is another card I made up and is the most recently added card to by "zivstr.db" set: Rune Deletion {2(W/U)(W/U)} Enchantment - Aura ;; Enchant permanent ;; When ~ enters the battlefield, remove all counters from enchanted permanent. ;; Enchanted permanent loses all ability text.
22:01:50 <b_jonas> what is "loses all ability text"? do you mean just a Humble ability, or do you want a text-replacement effect?
22:01:56 <b_jonas> `card-by-name humble
22:01:56 <HackEso> Humble \ 1W \ Instant \ Until end of turn, target creature loses all abilities and has base power and toughness 0/1. \ US-U, EMA-C \ \ Humble Budoka \ 1G \ Creature -- Human Monk \ 2/2 \ Shroud (This creature can't be the target of spells or abilities.) \ CHK-C \ \ Humble Defector \ 1R \ Creature -- Human Rogue \ 2/1 \ {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn. \ FRF-U,
22:04:02 <zzo38> It is a layer 3 (text replacement) effect, rather than a layer 6 effect like Humble, so it is a bit different.
22:04:14 <int-e> . o O ( Tappen im Dunkeln - Magic-Spieler klagen über schlechte Beleuchtung. )
22:05:17 <zzo38> int-e: What is that, is it German?
22:05:41 <int-e> (For b_jonas I guess. I just read the first part as a headline right after reading parts of the discussion here. It really means stumbing around in the dark, so it's hard to translate.)
22:06:32 <int-e> I added "Magic players complain about bad lighting."
22:07:16 <zzo38> O, OK.
22:27:38 <esowiki> [[DIVCON]] https://esolangs.org/w/index.php?diff=73539&oldid=73498 * A * (+191)
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23:25:58 <esowiki> [[Special:Log/newusers]] create * NotVeryGoodAtThis * New user account
23:33:34 <esowiki> [[Esolang:Introduce yourself]] M https://esolangs.org/w/index.php?diff=73549&oldid=73450 * NotVeryGoodAtThis * (+329) added my intro
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23:37:12 <esowiki> [[User:NotVeryGoodAtThis]] N https://esolangs.org/w/index.php?oldid=73550 * NotVeryGoodAtThis * (+6) Created page with "Oh hey"
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23:38:48 <esowiki> [[Esolang:Introduce yourself]] M https://esolangs.org/w/index.php?diff=73551&oldid=73549 * NotVeryGoodAtThis * (+18) added wiki links to my intro
23:40:50 <esowiki> [[Soviet Script]] M https://esolangs.org/w/index.php?diff=73552&oldid=73538 * PythonshellDebugwindow * (+59) Cats
23:44:45 <esowiki> [[User:PythonshellDebugwindow/Manycats]] M https://esolangs.org/w/index.php?diff=73553&oldid=73535 * PythonshellDebugwindow * (+72)
23:50:43 -!- tromp has joined.
23:55:36 -!- tromp has quit (Ping timeout: 256 seconds).
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