←2021-03-03 2021-03-04 2021-03-05→ ↑2021 ↑all
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00:15:55 <Sgeo> Got a weird PM again
00:17:17 <nakilon> send it to 4 friends
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00:43:52 <esowiki> [[Talk:TheSingularity]] N https://esolangs.org/w/index.php?oldid=81161 * Emerald * (+141) /* Help! */ new section
00:46:28 <hendursaga> or enemies
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04:17:18 <zzo38> How should be made a programming language for defining solitaire card games? I had a few ideas about it, but not all.
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05:19:45 <nakilon> maybe wiki has examples
05:21:32 <shachaf> zzo38: What are your ideas?
05:21:39 <shachaf> `quote octopus
05:21:41 <HackEso> 179) <zzo38> Invent the game called "Sandwich - The Card Game" and "Professional Octopus of the World" (these names are just generated by randomly) \ 208) <zzo38> ais523: Maybe it is better, because I don't think the octopus will live very well in the tree. But the difference is that the Internet is lying and you cannot see such things; you could make modified picture, though, in order to lie more clearly, at least.
05:22:03 <shachaf> Can your language express Sandwich - The Card Game and Professional Octopus of the World?
05:24:13 <zzo38> shachaf: You can define different kind of objects, including zones, games, and commands, and you can define rules such as movable and receivable for each zone, which are pure functions of the game and will be true or false, and events, and optionally global variables. For example, in Freecell, the free cells can each receive one card when empty. This might be "vac&:1" or maybe the syntax might differ.
05:25:06 <zzo38> If "Sandwich - The Card Game" and "Professional Octopus of the World" are solitaire card games, then it is expected that they would be implementable. (It is OK if it uses a subset of the common deck, multiple decks, or a different deck such as a tarot deck; it is not limited to a common deck of cards.)
05:26:22 <nakilon> `quote rasel
05:26:23 <HackEso> No output.
05:29:01 <zzo38> Do you have better ideas?
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06:11:05 <esowiki> [[Nope.]] https://esolangs.org/w/index.php?diff=81162&oldid=81054 * Salpynx * (+620) /* Implementations */ Lazy K implementation, and alpha-sort sections
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08:13:02 <esowiki> [[User talk:ColorfulGalaxy]] https://esolangs.org/w/index.php?diff=81163&oldid=81107 * Trump Bot * (+197)
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08:47:37 <esowiki> [[User talk:ColorfulGalaxy]] https://esolangs.org/w/index.php?diff=81164&oldid=81163 * Trump Bot * (+188)
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09:33:03 <esowiki> [[Special:Log/newusers]] create * SansCipher * New user account
09:35:09 <esowiki> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=81165&oldid=81156 * SansCipher * (+163) /* Introductions */
09:36:22 <esowiki> [[User:SansCipher]] N https://esolangs.org/w/index.php?oldid=81166 * SansCipher * (+75) Created page with "Things I like: Programming Obscure topics Things I don't like: Lists Irony"
09:37:16 <esowiki> [[User:SansCipher]] https://esolangs.org/w/index.php?diff=81167&oldid=81166 * SansCipher * (+20)
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11:22:40 <wib_jonas> shachaf: "Sandwich" is one common word, so it is already used as the name of a card game: https://boardgamegeek.com/boardgame/80933/sandwich . That's from 2012, when is the quote from?
11:29:53 <wib_jonas> The quote is revision 0, which is from 2012 where the HackEso repo in the live HackEso was cut, so it might precede that card game
11:30:13 <wib_jonas> "Professional Octopus of the World" is a good one, seems unused so far
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13:58:56 <shachaf> Well, the relevant name isn't "Sandwich", it's "Sandwich - The Card Game".
14:00:53 <int-e> `learn The password of the month is grammaphobic.
14:00:56 <HackEso> Relearned 'password': The password of the month is grammaphobic.
14:01:55 <wib_jonas> shachaf: makes sense, you could absolutely have a video game based on a real or fictional card game called "Sandwich - The Card Game" or perhaps even an anime based on a fictional card game called "Sandwich - The Card Game"
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15:53:42 <esowiki> [[User:Not applicable]] https://esolangs.org/w/index.php?diff=81168&oldid=80793 * Not applicable * (+258) add stupidpaint
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17:39:24 <esowiki> [[Brainpocalypse]] https://esolangs.org/w/index.php?diff=81169&oldid=57025 * Zero player rodent * (+669)
17:40:29 <esowiki> [[User:Zero player rodent]] https://esolangs.org/w/index.php?diff=81170&oldid=81066 * Zero player rodent * (+21)
17:43:26 <esowiki> [[Brainpocalypse]] https://esolangs.org/w/index.php?diff=81171&oldid=81169 * Zero player rodent * (-340)
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18:47:32 <esowiki> [[Special:Log/upload]] upload * JustJude * uploaded "[[File:Bread.png]]": An anatomically accurate image of a loaf bread
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19:24:19 <UstinLVO> Hello. Do you know any esolang whose character set is restricted to DEC SIXBIT? Except Brainfuck and similar Turing tarpits - I'm looking for something like GolfScript
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20:09:27 <int-e> shachaf: have you encountered 60 degree angles in Room to Grow?
20:11:02 <int-e> > (24+1+3+0+27+1+3+1+20, 24+1+5+1+31+1+5+1+38+1)
20:11:04 <lambdabot> (80,108)
20:11:39 <int-e> > 80/108*100
20:11:42 <lambdabot> 74.07407407407408
20:13:40 <int-e> (108 is the expected number of stars to earn... that I can see, maybe there are surprise levels somewhere)
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20:35:38 <arseniiv> things like “if (x == y) return x; else return NULL;” (say) make me unsuccesfully contemplating how to make the code truly symmetric with regard to x and y
20:37:08 <UstinLVO> symmetric?
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20:37:29 <UstinLVO> if (x == y) return (x | y); else return NULL;
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20:37:54 <arseniiv> UstinLVO: that won’t do for x, y of arbitrary type!
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20:38:44 <arseniiv> unfortunately
20:38:48 <UstinLVO> hm
20:38:54 <esolang5784937> Open esolang question: https://cstheory.stackexchange.com/questions/48349/is-this-variant-of-bitwise-cyclic-tag-turing-complete
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20:41:02 <arseniiv> there are inefficient variants like “xs = sort([x, y]); return len(xs) == 1 ? xs[0] : NULL” (btw that’s just a C-like syntax, I picked it for universality)
20:41:42 <arseniiv> oops that doesn’t work like I meant
20:41:51 <arseniiv> we need take something like set([x, y])
20:43:00 <arseniiv> this will be an actually good thing when there are arbitrarily many elements, and also it works as expected when there are 0 and 1 elements
20:43:22 <arseniiv> but for the special case of two or a handful of elements, well…
20:44:15 <arseniiv> I think maybe languages would be better to have some form of that thing as a primitive
20:48:39 <arseniiv> hm now that I think of it, by default there *is* asymmetry, x and y may be equal but have different representations, even if not observable by us in any way
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21:34:49 <esowiki> [[Maybe Later]] M https://esolangs.org/w/index.php?diff=81173&oldid=52953 * PythonshellDebugwindow * (+240) /* Examples */ Truth-machine; headers
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22:32:38 <esowiki> [[Special:Log/newusers]] create * Arabica * New user account
22:34:32 <esowiki> [[Esolang:Introduce yourself]] M https://esolangs.org/w/index.php?diff=81174&oldid=81165 * Arabica * (+66) /* Introductions */
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22:38:24 <esowiki> [[User:Arabica]] N https://esolangs.org/w/index.php?oldid=81175 * Arabica * (+227) Created page with "I have made an EsoLang called "Eon". Classes are: name(args) -> propety = "This is how you make a class!, also tab indentation is important." Varibles Are name = value Fun..."
22:38:58 <esowiki> [[User:Arabica]] https://esolangs.org/w/index.php?diff=81176&oldid=81175 * Arabica * (+12)
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22:42:49 <esowiki> [[User:Arabica]] https://esolangs.org/w/index.php?diff=81178&oldid=81177 * Arabica * (+163)
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23:46:25 <shachaf> int-e: Oops, missed that.
23:46:40 <shachaf> Nope, last new mechanic I saw was steps of different sizes.
23:47:26 <shachaf> I finished all of Forest but I think only about half of Mountain so far, and just a bit of Desert.
23:47:33 <int-e> shachaf: Okay, it's just a bit further in the desert.
23:47:44 <int-e> I finished Forest+ in the meantime.
23:48:21 <int-e> o the 3+0 is 5+1 now; the rest is unchanged
23:48:27 <shachaf> I haven't done any of that yet.
23:48:59 <int-e> anyway, it is a cute puzzle game
23:49:13 <int-e> not quite as epic as the monstrous one
23:49:22 <shachaf> arseniiv: i,i if let z = unify(x, y) return z; else return NULL;
23:50:29 <arseniiv> shachaf: this is good! I thought about something like this but didn’t came to think it’s actually just unification
23:50:54 <shachaf> Where by "unify" I mean, hmm, something that returns the value if both arguments are equal, otherwise fails.
23:51:06 <shachaf> So of course the implementation of unify still needs to do the thing you don't like.
23:51:23 <shachaf> Anyway introducing a new name is "symmetric" but seems worse to me than using x.
23:51:40 <arseniiv> <shachaf> So of course the implementation of unify still needs to do the thing you don't like. => yep that’s the catch too :(
23:52:08 <shachaf> I guess you can imagine this as a string diagram sort of thing, where unify takes two input and has one (unlabeled) output.
23:52:32 <shachaf> I guess that sort of corresponds to linear types, where unify consumes both its arguments, or something.
23:53:21 <arseniiv> hmmm interesting link
23:54:01 <shachaf> Anyway these are all bad answers.
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←2021-03-03 2021-03-04 2021-03-05→ ↑2021 ↑all