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01:04:23 <zzo38> Do you ever make up your own puzzle games too?
01:12:59 <esowiki> [[Length]] https://esolangs.org/w/index.php?diff=81179&oldid=79963 * Nailuj29 * (+9) add new website
01:13:26 <esowiki> [[Length]] https://esolangs.org/w/index.php?diff=81180&oldid=81179 * Nailuj29 * (-4) im dumb
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03:24:35 <Sgeo> Attempting to use a Repl in an undocumented language from 1996 is not the easiest thing in the world
03:24:43 <Sgeo> I can't even figure out the #help command
03:25:02 <Sgeo> ? brings up help and says that #help does the same. #help doesn't work
03:42:54 <zzo38> What programming language is that?
03:47:41 <shachaf> Sgeo: Man, Ada has some pretty fancy features!
03:47:47 <shachaf> Why didn't you tell me about them sooner?
03:48:01 <shachaf> For example, in addition to having generic types, it has generic packages.
03:48:11 <shachaf> So you can parameterize an entire package on a type.
03:49:38 <Sgeo> zzo38, ActiveVRML
03:50:29 <kmc> oh wow VRML
03:50:32 <kmc> that's a blast from the past
03:51:16 <Sgeo> ActiveVRML is distinct from VRML. ActiveVRML was Microsoft's proposal for what VRML 2 should look like. It was rejected in favor of a proposal called "Moving Worlds"
03:52:08 <Sgeo> I ... think ActiveVRML's core concepts were eventually incorporated into Microsoft Chrome and Chromeffects, then Silverlight. Not sure though
03:52:27 <Sgeo> BTW there's a very good WebGL-based VRML viewer called X_ITE
03:54:11 <kmc> let me know if you ever find a copy of the "mmmm Yummy Schnitzel" VRML world
03:55:10 * Sgeo mentions that in Flashpoint discord
03:55:35 <Sgeo> I added 3 VRML plugins to Flashpoint, although someone else has been doing most VRML curations
03:55:48 <kmc> i wonder if i could ever find the HTML tutorial websites I made on Angelfire when I was in middle school
03:57:02 <kmc> what's Flashpoint?
03:58:15 <Sgeo> https://bluemaxima.org/flashpoint/ project that started to archive all Flash games and allow them to be played easily, has now branched out into a lot of various web techs
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04:05:06 <fizzie> Ooh, VRML (and derivatives).
04:05:37 <fizzie> There was an official VRML model of Helsinki at some point, I think, as part of some celebration of whatever.
04:06:47 <Sgeo> kmc https://cdn.discordapp.com/attachments/714335844940513342/817246501691981884/unknown.png ?
04:06:51 <fizzie> There was also a web chat site of a local radio station that didn't sanitize HTML in messages, so you could embed the virtual city in the chat, and it would pretty much obliterate all the lower-spec computers. Or something along those lines.
04:08:18 <kmc> Sgeo: looks right
04:08:30 <kmc> now is there a way for me to interact with it
04:08:32 <kmc> including audio
04:08:46 <fizzie> https://web.archive.org/web/19980210093427/http://www.xgw.fi/biz/arcussoft/vhki.htm -- over a megabyte!
04:15:08 <esowiki> [[MUSYS]] https://esolangs.org/w/index.php?diff=81181&oldid=74572 * Salpynx * (-3) /* Contemporary */ backslash to output expr register does not have to be in a string
04:23:36 <Sgeo> The audio wasn't archived. Would have been at http://www.vruniverse.com/vrml/schnitzel/schnitzel.wav
04:27:01 <Sgeo> Unless you have it in cache somewhere?
04:31:59 <Sgeo> https://cdn.discordapp.com/attachments/459969018082754560/817252600108810260/Wiener_Schnitzel.7z
04:33:23 <Sgeo> This won't be in Flashpoint proper until after it updates, whenever that is (could be months from now), but you could import this into Flashpoint now. I don't know how well it works on non-Windows though. There is a support channel for it and I'm sure people played with WINE. Or you could extract the files and use a VRML viewer
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05:36:41 <esowiki> [[Wenyan]] https://esolangs.org/w/index.php?diff=81182&oldid=78889 * Trump Bot * (+149)
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07:57:26 <zzo38> Are any solitaire card games including jokers?
08:10:32 <esowiki> [[User:ReplayShells]] https://esolangs.org/w/index.php?diff=81183&oldid=80497 * ReplayShells * (+324)
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08:22:20 <esowiki> [[User:ReplayShells]] https://esolangs.org/w/index.php?diff=81184&oldid=81183 * ReplayShells * (+186)
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09:29:17 <shachaf> int-e: Oh man, this 60° angle thing is awful.
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09:37:33 <shachaf> Oh man. 24 is making this all wackadoodle.
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12:06:49 <int-e> shachaf: Ah you have surpassed me there... I went back to other areas, desert 21-23 are still unsolved
12:07:12 <shachaf> I assume you've done many more levels than I have, I was just curious about what's ahead.
12:11:12 <int-e> 87/108 is my count (including 5 stars from the level sets themselves)
12:11:41 <int-e> s/stars/potential stars/
12:12:29 <shachaf> I haven't done any Forest+ or anything+.
12:13:20 <shachaf> Too bad Steam and this game takes forever to start up.
12:19:17 <int-e> I have put over 6 hours into the game too
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13:02:19 <int-e> shachaf: Ah I see what you mean about 24 :)
13:02:44 <int-e> I guess it was to be expected
13:02:44 <shachaf> It looks like that's the point where the real puzzles start, or something.
13:03:32 <int-e> since the common theme among varying lengths and varying angles are arbitrary vectors
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13:04:27 <int-e> Hmm I didn't express that very well.
13:06:42 <shachaf> Next it'll have you solve lattice reduction problems.
13:20:39 <int-e> 25 did that already :P
13:21:19 <int-e> I've also noticed that you can push the cactus out of bounds... so it's no longer obvious that the puzzle is in NP.
13:21:52 <int-e> "bounds" being the border of the screen
13:23:03 <shachaf> Ah, interesting, I don't think I saw that yet.
13:24:26 <int-e> I think up to this point all puzzles have been fully enclosed
13:47:28 <esowiki> [[Mirror-machine]] M https://esolangs.org/w/index.php?diff=81185&oldid=80493 * PythonshellDebugwindow * (+389) Implementation, Category
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14:35:13 <esowiki> [[Brainpocalypse]] https://esolangs.org/w/index.php?diff=81186&oldid=81171 * Zero player rodent * (+19)
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17:20:13 <int-e> shachaf: okay, reached the end, finished Mountains{,+} and only 8 Desert levels left...
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18:12:43 <esowiki> [[Brainpocalypse]] https://esolangs.org/w/index.php?diff=81187&oldid=81186 * Zero player rodent * (+0)
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23:47:14 <int-e> shachaf: All grown up, 108/108 stars :)
23:48:39 <int-e> 9.9h according to Steam
23:50:01 <int-e> shachaf: well, as mentioned before, every level and every level set shows a star when completed... there's no display of that number anywhere though.
23:54:08 <int-e> it's a surprisingly good puzzle game I find... if not the most difficult. It has a good difficulty curve, it allows progress without solving all puzzles and somehow it stopped before the puzzles felt repetetive.
23:55:14 <int-e> On the downside the growing process is hard to visualize so there's a lot of trial and error in favor of planning and thinking
23:55:48 <int-e> But maybe that's how it becomes less repetitive? Hard to say.
23:57:29 <shachaf> When the angles started getting wackadoodle I felt like I needed a lot of trial and error especially.
23:57:40 <shachaf> Just to know where the head lands after a few operations.