00:05:24 <lambdabot> ENVA 132350Z 26013KT 9999 -RA BKN010 15/14 Q1005 RMK WIND 670FT 28014KT
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00:57:51 <fizzie> Speaking of things, does anyone happen to remember a game where you tried to catch falling shapes (I think mostly polyhedra), and when you caught one a voice would speak out one of those Exxx food additive codes, and the name would show up on the screen, and you got points?
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01:34:36 <Corbin> Is there an index of languages by natural/obvious intermediate data structures? I'm thinking not just about ZISC, but about the underlying endomorphism of a ZISC setup.
01:36:57 <Corbin> Like, Brainfuck's data structure is a list of nats and an index/zipper into that list, and instead of one endomorphism there's six endomorphisms plus a functor which builds loops.
01:40:35 <int-e> fizzie: The most recent experience where I had to catch a falling polyhedron was when I replayed Portal :P
01:43:34 <zzo38> Usually brainfuck uses a list of bytes (or, a tape of bytes), although some implementations can use other cell sizes too
01:47:03 <nakilon> speaking about ints and cell sizes
01:47:47 <nakilon> imagine memory model where every second byte consists of another number of bits
01:49:12 <fizzie> int-e: This was a 2D game (except the polyhedra were sprites that were animated to rotate). Also some of them (maybe the platonic solids? maybe not) were "bad" and you needed to avoid them, and that was the main gameplay challenge.
01:50:03 <int-e> fizzie: I got that (well, not the 2D part...) and it didn't ring a bell at all.
01:50:17 <int-e> Neither does the Ennn thing for that matter.
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01:50:38 <nakilon> you know when you are making notes on a paper and if you write the same digit 100 times it gets copied on the other side of a page, and on the next page
01:50:51 <nakilon> and if you write it even more you can make a hole in paper
01:51:31 <nakilon> so you should not write the same data to the same address or it will make holes
01:52:04 <fizzie> int-e: I feel like maybe the voice was speaking Finnish when it said the codes out loud, which would probably mean this was maybe a game with a pretty limited audience.
01:53:17 <nakilon> does the word "finish" have the same etymology with Finnish?
01:53:48 <Corbin> zzo38: Sure. The exact type used for cells doesn't matter much to me, and in fact I think it's nifty to imagine that many different flavors of Brainfuck are merely parameterized that way.
01:55:17 <fizzie> Ha! https://pouet.net/prod.php?which=3393
01:55:38 <fizzie> The bad ones are the outline ones, the filled ones are good.
01:57:39 <nakilon> ok, two online etymology dictionaries say there is nothing common
01:57:42 <fizzie> (And I think finish/Finnish are unrelated, but don't really know. Lots of bad jokes about their similarity though.)
02:01:25 <int-e> First you'll have to cross the finnishing line.
02:02:45 <fizzie> Why is it impossible to hold a race in Finland? Because in Finland, every line is a Finnish line.
02:03:10 <int-e> fizzie: Seriously though, the number of such jokes probably increases the closer you get to Finland.
02:03:47 <int-e> Because then you'll have tons of teenagers learning English who find these things irresistably funny.
02:03:50 <fizzie> "I've been working on a Scandinavian joke. It would be Swede if I could Finnish it, but right now there's just Norway."
02:04:37 <int-e> That one is pretty good and I'm pretty sure I've never heard it.
02:05:14 <fizzie> Yeah, I hadn't heard that one either. I think the wob page I landed on had a few novel ones.
02:05:19 <fizzie> "Why will you never win a race against a runner from Finland? Because before you even start, they are already Finnish."
02:05:31 <fizzie> A lot of them are about the "Finnish line".
02:06:17 <fizzie> There's also a few that play on "Russian to Finnish" ~ "rushing to finish".
02:07:33 <fizzie> I feel like there's some others with a different structure, but can't recall any now.
02:07:42 <nakilon> there is no joke about Ukraine
02:07:52 <nakilon> because its name is kind of a joke already
02:08:13 <fizzie> In English, maybe something about cranes.
02:09:06 <nakilon> the word Ukraine came from "okraina" that means "outskirts (of Russia)"
02:12:28 <keegan> i thought about (or maybe read here about, and forgot) a version of brainfuck generalized to arbitrary algebraic data types for the cell
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05:05:56 <esolangs> [[Minim]] https://esolangs.org/w/index.php?diff=87206&oldid=87205 * KakkoiiChris * (+89) /* Fixed Range Access */ Reworded explaination and comments
05:07:13 <esolangs> [[Minim]] M https://esolangs.org/w/index.php?diff=87207&oldid=87206 * KakkoiiChris * (+1) /* Statements */ Fixed formatting
05:11:05 <esolangs> [[Minim]] M https://esolangs.org/w/index.php?diff=87208&oldid=87207 * KakkoiiChris * (+95) /* String Output */ Fixed formatting
05:11:42 <esolangs> [[Minim]] M https://esolangs.org/w/index.php?diff=87209&oldid=87208 * KakkoiiChris * (+19) /* If Statement */ Fixed formatting
05:12:05 <esolangs> [[Minim]] M https://esolangs.org/w/index.php?diff=87210&oldid=87209 * KakkoiiChris * (+19) /* Do While Loop */ Fixed formatting
05:13:13 <esolangs> [[Minim]] M https://esolangs.org/w/index.php?diff=87211&oldid=87210 * KakkoiiChris * (+38) /* For Loop */ Fixed formatting
05:14:23 <esolangs> [[Minim]] M https://esolangs.org/w/index.php?diff=87212&oldid=87211 * KakkoiiChris * (+58) /* String Input */ Fixed formatting
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05:15:42 <esolangs> [[Minim]] M https://esolangs.org/w/index.php?diff=87213&oldid=87212 * KakkoiiChris * (+0) /* If Statement */ Fixed code
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05:24:09 <esolangs> [[Minim]] https://esolangs.org/w/index.php?diff=87214&oldid=87213 * KakkoiiChris * (+1926) /* Design Patterns */ Added while loop
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06:35:14 <zzo38> Other variants of the limits of values of cells in brainfuck is also possible, other than being the same for each cell, they can be different in different cells, dynamic based on other cells, etc. There maight also be possibilities other than simply a number.
06:36:15 <esolangs> [[Minim]] https://esolangs.org/w/index.php?diff=87215&oldid=87214 * KakkoiiChris * (+939) /* Operators */ Added string cast operator
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15:25:31 <esolangs> [[Talk:List of quines]] N https://esolangs.org/w/index.php?oldid=87216 * TheJonyMyster * (+297) Created page with "==Your== Should the example for [[Your]] be on here, especially in the "real quines" section? Not only is it a joke language, but on it's page, Your Your Your Your is a truth..."
15:39:34 <nakilon> wikipedia calls (...|...) in regex a "Boolean 'or'"
15:39:45 <nakilon> are there alternative names for this?
15:40:31 <nakilon> I would call it a "'choice' operator" to describe the similar thing in my own syntax but I decided to check how it's called elsewhere
15:42:20 <nakilon> hm, looks like it's also "or" in BNF
15:42:38 <esolangs> [[List of quines]] M https://esolangs.org/w/index.php?diff=87217&oldid=86113 * PythonshellDebugwindow * (-49) [[#Your|Your]]) (Remove non-quine)
15:44:07 <esolangs> [[Headass]] https://esolangs.org/w/index.php?diff=87218&oldid=86980 * TheJonyMyster * (+0)
15:44:46 <esolangs> [[Headass]] https://esolangs.org/w/index.php?diff=87219&oldid=87218 * TheJonyMyster * (+0) Undo revision 87218 by [[Special:Contributions/TheJonyMyster|TheJonyMyster]] ([[User talk:TheJonyMyster|talk]])
15:45:42 <esolangs> [[Headass]] M https://esolangs.org/w/index.php?diff=87220&oldid=87219 * TheJonyMyster * (+0) updated interpreter link
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16:01:13 <Melvar> I would probably also pronounce it “or”, or possibly “alt”, but the n-ary version I would call “choice”.
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17:26:38 <nakilon> I ended up with this somehow: The "or-group" [ ] tries to match the object with any of a given list of schemas.
18:02:35 <fizzie> I call it the "alternative".
18:03:10 <fizzie> Or "alternation", maybe.
18:03:34 <fizzie> That's what Wikipedia uses under the "formal definition" part: concatenation, alternation and Kleene star.
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18:57:41 <b_jonas> "...whose bright idea was to stick to 32 bit ints on 64 bit platforms..." => you must mean x86_64, which does that
18:58:06 <fizzie> I mean, it's not alone in that.
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18:58:31 <fizzie> Itanium's int was 32 bits too; checked because I had a feeling it might not have been.
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19:00:05 <fizzie> And AArch64, which I guess is probably the second most common "64-bit" platform.
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19:00:58 <b_jonas> "Lots of bad jokes about their similarity though." => ah, like Ostrich-Hungry
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20:19:43 <esolangs> [[9f87m4atttaaaou;]] N https://esolangs.org/w/index.php?oldid=87221 * CosmicMan08 * (+3428) Created page with "9f87m4atttaaaou; (pronounced Mashed Potatolang) is a Stack-Based esolang by CosmicMan08#1975 ([[User:CosmicMan08]]). It was designed to make it look like any program made in i..."
20:20:15 <esolangs> [[Potatolang]] N https://esolangs.org/w/index.php?oldid=87222 * CosmicMan08 * (+30) Redirected page to [[9f87m4atttaaaou;]]
20:20:26 <esolangs> [[Mashed Potatolang]] N https://esolangs.org/w/index.php?oldid=87223 * CosmicMan08 * (+30) Redirected page to [[9f87m4atttaaaou;]]
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21:32:37 <fizzie> Debian bullseye is out now, by the way.
21:47:33 <int-e> Hmm, how do these things work, when do they bump the version of sid (=unstable)?
21:48:03 <nakilon> btw heard that Apple invented another way to force people buying new iPhone even if previous one still works
21:48:27 <nakilon> they are now unlocking older devices for police needs
21:50:25 <river> only older devices though?
21:51:19 <int-e> Uh, if you buy a new iPhone because Apple's unlocking old iPhones then you didn't get the message AT ALL.
21:53:00 <nakilon> I don't buy iphones at all
21:59:09 <fizzie> int-e: AIUI, sid and the current testing (now bookworm) does not officially have a version number. As in, the InRelease file that describes the archive doesn't have a "Version:" tag at all, and its decription just calls it "Debian x.y". I imagine they've had to put a number in some places though as a placeholder, and I don't know when those change.
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22:01:31 <int-e> fizzie: Fair enough. I'm looking at /etc/issue for this :)
22:02:11 <int-e> Anyway, I'll wait a week or two before upgrading, as usual.
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22:03:13 <fizzie> I'll be waiting a while too, but not because I want to be sensible and measured and all that; it's purely out of laziness.
22:19:41 <esolangs> [[Sokolang]] N https://esolangs.org/w/index.php?oldid=87224 * FLeckami21 * (+3444) Created page with "{{ WIP }} Sokolang is a programming language created by [[User:FLeckami21|FLeckami]] that use Sokoban gameplay to execute commands. ==File structure== Here is an exemple file..."
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22:23:35 <esolangs> [[Sokolang]] M https://esolangs.org/w/index.php?diff=87225&oldid=87224 * FLeckami21 * (+129) adding a small thing
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22:40:21 <esolangs> [[9f87m4atttaaaou;]] https://esolangs.org/w/index.php?diff=87226&oldid=87221 * CosmicMan08 * (+48)
22:48:31 <nakilon> didn't see arseniv for a while
22:53:44 <nakilon> from my esolang wiki categories page I've found three languages with [Work-in-progress] langs are probably not in progress for a while in fact
22:53:51 <nakilon> https://esolangs.org/wiki/Andrew%27s_Programming_Language
22:53:55 <nakilon> https://esolangs.org/wiki/Preposterous_Programming_Language
22:54:01 <nakilon> https://esolangs.org/wiki/Bytemap
23:04:52 <esolangs> [[9f87m4atttaaaou;]] https://esolangs.org/w/index.php?diff=87227&oldid=87226 * CosmicMan08 * (+0)