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00:05:43 <b_jonas> so anyway, the Theology gives me faith and worship, which don't seem to be immediately useful, plus opened up two researches, an expensive and a horribly expensive one, even the expensive one requires more science storage space than I currently have
00:06:43 <b_jonas> so now I have to produce all the steel to build a Steamworks
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00:09:20 <b_jonas> wait!
00:09:23 <b_jonas> I missed something
00:09:31 <b_jonas> I can assign kittens as priest
00:10:46 <fizzie> I think I didn't focus too much on priests, but there's definitely useful stuff down the line of converting your faith into worship by praising.
00:11:10 <fizzie> (Reaching specific levels of worship will unlock more things in the tab.)
00:11:30 <b_jonas> I presume so, worship can't be an entirely useless resource this early in the game without a warning
00:11:58 <b_jonas> but it's not a priority at this point
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04:47:05 <zzo38> How to set a rendering timeout in Firefox?
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09:14:41 <b_jonas> hehe, ebay.com has new localization to hungarian, which it keeps switching back to even after I tell it to display the page in English, and it displays euro currency in the checkout as "U+20AC"
09:17:45 <b_jonas> I mean I can't blame it about switching back to hungarian language, because that's what the http request headers tell it
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09:49:47 <b_jonas> huh, so Steamworks only reduces the coal production from mines, not that from smelters
10:29:36 <esolangs> [[Treee]] M https://esolangs.org/w/index.php?diff=106126&oldid=106049 * Octogeddonling * (+522)
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14:03:19 <esolangs> [[Literally every golflang ever/Esopage]] N https://esolangs.org/w/index.php?oldid=106127 * Xyzzy * (+92) Created page with "{{WIP}} This is [[literally every golflang ever]] but looks more like a normal esolang page."
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15:47:04 <esolangs> [[2DChanger]] https://esolangs.org/w/index.php?diff=106136&oldid=93349 * Kaveh Yousefi * (+362) Added a hyperlink to my implementation of the 2DChanger programming language on GitHub and added the category tag Implemented.
15:48:08 <esolangs> [[2DChanger]] M https://esolangs.org/w/index.php?diff=106137&oldid=106136 * Kaveh Yousefi * (+65) Amended an orthographic mistake and improved the command table formatting.
15:48:10 <esolangs> [[Special:Log/newusers]] create * Ulises * New user account
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15:54:56 <esolangs> [[2DChanger]] https://esolangs.org/w/index.php?diff=106138&oldid=106137 * Kaveh Yousefi * (+888) Added an examples section with an initial member in the form of a Hello, World! program.
16:04:40 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=106139&oldid=106124 * Ulises * (+90) /* Introductions */
16:05:13 <esolangs> [[BF instruction minimalization]] https://esolangs.org/w/index.php?diff=106140&oldid=92369 * Ulises * (+266)
16:11:00 <esolangs> [[Talk:BF instruction minimalization]] https://esolangs.org/w/index.php?diff=106141&oldid=98801 * Ulises * (+135) /* 1 bit bf to my bf instruction minimalization */ new section
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16:44:07 <esolangs> [[BF instruction minimalization]] https://esolangs.org/w/index.php?diff=106142&oldid=106140 * Ulises * (+205) /* 4(join < and y) */
16:44:59 <esolangs> [[BF instruction minimalization]] https://esolangs.org/w/index.php?diff=106143&oldid=106142 * Ulises * (+0) /* 1 step,1 line */
16:48:21 <esolangs> [[Talk:BF instruction minimalization]] https://esolangs.org/w/index.php?diff=106144&oldid=106141 * Ulises * (+6)
16:51:07 <esolangs> [[Talk:BF instruction minimalization]] https://esolangs.org/w/index.php?diff=106145&oldid=106144 * Ulises * (+77) /* 1 bit bf to my bf instruction minimalization */
16:53:55 <esolangs> [[User talk:Ulises]] N https://esolangs.org/w/index.php?oldid=106146 * Ulises * (+0) Created blank page
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17:19:34 <esolangs> [[2DChanger]] https://esolangs.org/w/index.php?diff=106148&oldid=106138 * Kaveh Yousefi * (+101) Added further categories to the page.
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18:10:30 * FireFly praises the sun \o/
18:15:34 <esolangs> [[Talk:Airline Food]] https://esolangs.org/w/index.php?diff=106149&oldid=85872 * Ulises * (+389) /* short syntax? */ new section
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18:46:37 <b_jonas> I'll have to give in and allow a 18th kitten so I can start to explore for trade
18:47:30 <b_jonas> I already sold all but one hut for log houses
18:47:59 <FireFly> huh.. why?
18:48:27 <FireFly> oh you really want to minimize number of kittens huh
18:48:44 <b_jonas> Send explorers needs 1000 catpower, and huts and log houses are the only things that provide catpower storage
18:57:52 <int-e> I have 18 kittens and no coal :-/
18:58:01 <int-e> (But I see how to get there)
18:58:49 <int-e> FireFly: it's less of minimizing kittens and more of maximizing the power they wield, I think. But... looking at my game... I do think 18 is low for where I think b_jonas is at (a bit ahead of me)
18:59:02 <int-e> Year 35 here.
19:00:17 <int-e> Basically I decided that I'll never run out of fur again.
19:00:27 <int-e> So I can add more kittens based on that.
19:01:10 <b_jonas> I found a new civilization!
19:01:51 <int-e> Yay
19:02:08 <b_jonas> but they want the tribute in ivory, that's not good business
19:02:16 <int-e> I can't, not with 800 max cat power. :)
19:02:16 <Joao003> beep boop hi im here again
19:02:20 <Joao003> after months
19:10:05 <esolangs> [[Braindead]] https://esolangs.org/w/index.php?diff=106150&oldid=105076 * Leothetechguy * (-409) made this readable (no offense)
19:13:50 <esolangs> [[Braindead]] https://esolangs.org/w/index.php?diff=106151&oldid=106150 * Leothetechguy * (-111) more readability improvements
19:44:51 <FireFly> int-e: but as a general rule more kittens is better, so I find it odd to be selling huts :p
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19:45:19 <FireFly> (with the exception of at the very beginning when happiness is a bit of a problem)
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19:51:07 <int-e> FireFly: happiness is a problem. even food is still a problem.
19:51:21 <int-e> manageable, but it needs to be managed :P
19:52:31 <int-e> -31/s in winter (not cold).
19:55:16 <b_jonas> ok, I now have enough science storage for Astronomy, but science storage is just half the problem. it costs 65 manuscripts. I need to figure out how Printing Press works.
19:55:22 <FireFly> well, it's easier to manage with more farmers since they produce strictly more catnip than they consume :p
19:56:20 <int-e> I only have two farmers... better things to do :P
19:56:40 <int-e> spring is +42/s, fwiw. (also not cold)
19:56:52 <int-e> so it balances with some food to spare.
19:57:02 <b_jonas> I keep clicking on Priest by mistake because I'm so used to Miner being the last one in the list of jobs
19:57:05 <FireFly> I mean, food shouldn't hinder getting more kittens since you can always assign more farmers
19:57:16 <FireFly> happiness is more of a hindrance in that case I think
19:58:00 <int-e> right
19:58:22 <b_jonas> I need a fifth blueprint from the darned Griffons
19:58:41 <b_jonas> well, sixth, I spent one to build the steamworks
19:58:44 <int-e> amphitheatres are expensive (I have 3); religion is a distant dream
19:59:05 <b_jonas> I have 9 amphitheatres
19:59:07 <fizzie> "As a general rule, more kittens is better." Not limited to the game.
19:59:37 <FireFly> p
19:59:39 <FireFly> :p*
19:59:40 <int-e> beware of the tribbles effect
19:59:50 <int-e> aka cute overload
20:01:31 <fizzie> Hmm, I think I'm capped on ivory rather than the other thing for... those things that take ivory and the other thing to build.
20:02:35 <int-e> Ah I see the Deep Mining flavor text.
20:02:38 <int-e> `canary
20:02:39 <HackEso> canary? No such file or directory
20:02:51 <int-e> `? canary
20:02:53 <HackEso> A canary is a small bright yellow chicken that dwells in deep caves. Unlike bats, canaries are oriented right way up, unless they're pining for the fjords.
20:03:10 <b_jonas> I want to research Hihg pressure engine. It needs 5 blueprints, and I already have 4, so I have to keep trading with the gryphons until they give me a fifth one
20:03:22 <fizzie> `cat canary
20:03:23 <HackEso> cat: canary: No such file or directory
20:03:28 <fizzie> `cat /hackenv/canary
20:03:29 <HackEso> Why are you taking Polly down into the mine? Polly's a parrot, not a canary! And where's my cracker?
20:03:41 <fizzie> I guess the working directory change ruined that a little.
20:03:51 <b_jonas> then I'll have to figure out how the Printing press works, because Astronomy needs a ton of manuscripts
20:04:05 <b_jonas> heh
20:04:46 <b_jonas> ``` cp -vi /hackenv/canary .
20:04:47 <HackEso> ​'/hackenv/canary' -> './canary'
20:04:50 <b_jonas> `cat canary
20:04:51 <HackEso> Why are you taking Polly down into the mine? Polly's a parrot, not a canary! And where's my cracker?
20:05:25 <b_jonas> Griffins still hate me
20:05:38 <int-e> I have... 1.36 manuscripts. Should've waited with crafting it.
20:06:05 <int-e> cold winter. -38/s
20:06:23 <fizzie> Griffins turned neutral earlier than the other hateful race. Not sure if they ever turn friendly, though. Could be neutral is as good as it gets.
20:06:24 <b_jonas> I did manage to handcraft enough manuscripts for the Theology science and two temples
20:06:41 <FireFly> I have 176... but I need 550 z.z
20:07:13 <fizzie> I have 546.27K, but I don't think I can really gift them to anyone.
20:07:30 <FireFly> alas :p
20:08:16 <b_jonas> they gave me spice
20:08:35 <fizzie> Cut off your nose to spice your face. No, that's not exactly how the saying goes.
20:09:03 <b_jonas> just spice, not the iron that we agreed on. not that I need iron, but still, they're always like this
20:09:13 <FireFly> yes indeed
20:10:29 <fizzie> Since I don't know exactly what I'd need out of manuscript/compendium/blueprint, I've got it wired roughly so that I'm stockpiling twice as many manuscripts as I have compendia, and 100x as many compendia as I have blueprints, kind of vaguely except not really in line with their crafting ratios.
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20:13:22 <b_jonas> found a third civilization: lizards, friendly, and ask for minerals, which is more reasonable than asking for ivory
20:13:41 <b_jonas> should I see if they have blueprints or should I stick to the Griffins?
20:14:06 <fizzie> I think they all have just as much blueprints.
20:14:24 <fizzie> Except for the hate-you-for-no-reason aspect.
20:14:27 <b_jonas> I'll try the lizards then, they're friendly
20:15:00 <int-e> I has coal
20:15:54 <int-e> (Well, a little bit)
20:17:05 <b_jonas> "Lizards think your kittens are adorable"
20:21:09 <fizzie> Oof, I think it's time to genafpraq, nqber naq cenvfr, naq jurer V nz pheeragyl vg'f nyjnlf dhvgr n qebc va cebqhpgvivgl sbe n juvyr. Pheeragyl ng +1075% fbyne eribyhgvba, naq jvgu n 56X snvgu pnc V guvax gung'yy qebc gb yvxr 150%, snpgbevat va gur rkcrpgrq cenvfr obahf.
20:21:15 <fizzie> It's always a shame when a number goes down.
20:21:25 <int-e> I guess I'll go for some more amphitheatres next
20:22:39 <fizzie> Hmm, my monitoring says the wiki is down.
20:22:56 <fizzie> "Host esolangs.org not found: 2(SERVFAIL)"
20:23:03 <fizzie> Must be some kind of a DNS thing.
20:23:37 <fizzie> Works from this other server, so maybe just for my local network then.
20:24:55 <int-e> esolangs.org has address 46.43.2.108
20:25:33 <fizzie> Yeah. Following the chain with dig works from home too, so I suspect it's just dnsmasq on the router or something.
20:26:17 <fizzie> Odd that it's just esolangs.org so far, though.
20:26:27 <fizzie> I wonder if it caches negative results or something.
20:26:34 <fizzie> I think DNS does do that.
20:33:47 <b_jonas> I got the blueprint! I have high pressure engine now
20:34:17 <b_jonas> ok, so time to figure out how the steamworks printing manuscript works
20:36:37 <b_jonas> ok, so I just enable steam works, it reduces the coal production of mines, and produces manuscripts with a fixed speed?
20:36:58 <b_jonas> I mean it does also say that it will be able to do more things from later upgrades
20:37:12 <b_jonas> also "Energy production: 1Wt", I don't know what that is
20:38:24 <fizzie> Yeah. You don't have to worry about your total energy production until you find something that actually *consumes* energy.
20:38:32 <b_jonas> sure, but what is Wt
20:38:37 <b_jonas> cat watts?
20:39:30 <fizzie> I think it's canonically just watts. Not sure what the 't' is doing there.
20:39:32 <b_jonas> sharks! (new civilization discovered. I figured I'd explore more. they want iron as tribute, that's good.
20:40:17 <b_jonas> well, this is a very slow way to produce manuscripts. I guess I'm supposed to build multiple steamworks to speed it up.
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20:41:21 <b_jonas> hmm, I have enough science to research Ironwood Huts, but that seems a completely useless workshop ugprade
20:41:36 <FireFly> I think the hut upgrades are some of the most powerful ones :p
20:42:01 <b_jonas> not when I have very few kittens and sold all my huts
20:42:03 <FireFly> but I find the difference in approach interesting
20:42:06 <FireFly> yeah indeed
20:43:07 <b_jonas> I might research it anyway in case it unlocks something, but I think workshop upgrades usually don't do that
20:43:26 <FireFly> sometimes I think there's upgrades as prerequisites for others, but more later on
20:43:39 <b_jonas> "Your explorers failed to find anyone. *** Maybe you should try to reach other continents."
20:44:25 <esolangs> [[CrashFunge]] M https://esolangs.org/w/index.php?diff=106152&oldid=45704 * PythonshellDebugwindow * (+106) Categories
20:44:36 <fizzie> Yeah, those exploration hints are _really_ vague.
20:45:01 <GregorR> Something something Brainfuck something something Malbolge something something Befunge something something.
20:45:03 <b_jonas> that's concrete enough. it means I'll need to research ships good enough to cross the atlantic
20:47:27 <int-e> I didn't think I'd ever say this... but I have too much science.
20:47:54 <b_jonas> I've had enough science for a while, it's science storage that was a problem
20:51:39 <FireFly> I have enough science, I just need another hour's worth of culture for manuscripts..
20:53:39 <b_jonas> by the way, I got two new reigious abilities revealed
20:53:55 <b_jonas> ooh, this is useful
20:54:37 <b_jonas> or religious upgrades, I'm not sure
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21:17:01 <int-e> Well, hello, lizards!
21:20:09 <int-e> though wood for minerals isn't the greatest trade for me...
21:21:34 <b_jonas> int-e: consider it a trade for the occasional blueprint and spice. the mineral tribute is not too relevant.
21:22:26 <b_jonas> ok, so I have to grind this Solar chant thing so that my priests can work faster
21:23:07 <int-e> b_jonas: sure
21:23:28 <int-e> But for the stuff I'm building, minerals are the bottleneck.
21:28:26 <b_jonas> ah no
21:28:35 <b_jonas> its price is growing up very quickly
21:29:03 <b_jonas> and Solar chant is a one-time upgrade apparently
21:32:12 <fizzie> It kind of is and isn't, which is why IIRC it shows a cost even after being bought.
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21:43:11 <int-e> what... sharks!
21:44:17 <b_jonas> int-e: yep, I just mentioned them above
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22:13:36 <FireFly> sharks!
22:19:23 <b_jonas> Sharks!
22:19:30 <b_jonas> fungot, Sharks!
22:19:31 <fungot> b_jonas: these days, there are several problems in xemacs that are hard to find a widget to focus on using shift reset in a different order
22:19:58 <b_jonas> sorry?
22:24:51 <b_jonas> I'll run out of culture
22:28:15 <int-e> Year 51 snapshot: https://int-e.eu/~bf3/tmp/kittens-buildings3.png
22:28:29 <int-e> I have 9 Amphitheatres. I need more.
22:30:02 <b_jonas> I have 9 Amphitheatres too
22:30:39 <b_jonas> but I also have 2 Temples, those help a lot
22:30:49 <FireFly> I have 15 amphis
22:30:59 <int-e> b_jonas: temples are still quite far away
22:30:59 <FireFly> it's enough for my 60 kitties
22:31:34 <int-e> 2h worth of culture in manuscripts, if I focus on the temple.
22:31:43 <FireFly> 9 amphitheatres feels like a good start
22:32:28 <int-e> But there are other sinks for culture too. It'll be a while.
22:32:42 <FireFly> but the temple produces a lot more culture
22:32:53 <FireFly> I suspect it's worth 2h worth of culture
22:35:15 <int-e> It'll be shorter if I get more amphitheatres :P
22:36:13 <int-e> Anyway, it's still not an idle game so that'll be it for me for today.
22:38:43 <b_jonas> Astronomy!
22:38:49 <b_jonas> I just researched Astronomy
22:39:26 <int-e> you can count your lucky stars
22:40:22 <b_jonas> and of course the next Science tech that it unlocks requires even more science storage capacity.
22:40:42 <b_jonas> heck, the building that this unlocks is expensive
22:41:08 <b_jonas> 50 scaffolds? where will I get 50 scaffolds?
22:41:12 <fizzie> I've built 121 of them so far.
22:41:23 <int-e> b_jonas: from your heavily upgraded workshop
22:41:52 <fizzie> The 122nd would cost 267480 scaffolds.
22:41:57 <int-e> (the bonus applies in both steps, wood -> beams -> scaffolds)
22:42:46 <b_jonas> int-e: I have 31 workshops. I can't build more right now because of my minerals storage limit. and I can't build more barns because of the wood storage limit, so I need to build a lot of warehouses to break through this
22:43:13 <int-e> I see
22:44:15 <b_jonas> Firefly is probably right and I'll have to dramatically increase my kitten population so I can get more income of everything and build buildings faster
22:45:41 <b_jonas> also there's now a green greek letter psi in the calendar line with the tooltip "Umbra (Year 2)"
22:48:35 <fizzie> I'm not in a point yet where those would be more than decorative, but it's Redmoon here now.
22:50:51 <b_jonas> let me see if I can get Solar Chant a second time. it says "(complete)" but also gives a higher price than the first time which is suspicious
22:57:51 <b_jonas> nope. I can't research it again, despite that I have enough faith now.
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22:58:43 <b_jonas> I revealed a third religious upgrade, but it requires a third temple or something
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23:04:31 <b_jonas> and now it's a purple greek small letter psi
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←2023-01-15 2023-01-16 2023-01-17→ ↑2023 ↑all