←2023-08-23 2023-08-24 2023-08-25→ ↑2023 ↑all
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00:41:18 <esolangs> [[Special:Log/newusers]] create * Infinitehexagon * New user account
01:08:08 <esolangs> [[Esolang:Introduce yourself]] M https://esolangs.org/w/index.php?diff=114207&oldid=114064 * Infinitehexagon * (+392) /* Introductions */
01:08:27 <esolangs> [[Esolang:Introduce yourself]] M https://esolangs.org/w/index.php?diff=114208&oldid=114207 * Infinitehexagon * (-227) /* Introductions */
01:08:50 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=114209&oldid=114208 * Infinitehexagon * (+18)
01:09:02 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=114210&oldid=114209 * Infinitehexagon * (+2)
01:09:13 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=114211&oldid=114210 * Infinitehexagon * (+150)
01:09:56 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=114212&oldid=114211 * Infinitehexagon * (-106)
01:21:56 <esolangs> [[AmogusScript]] https://esolangs.org/w/index.php?diff=114213&oldid=114148 * Quito0567 * (+11)
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02:02:47 <esolangs> [[ErrorFree]] https://esolangs.org/w/index.php?diff=114214&oldid=88826 * Quito0567 * (+32)
02:05:10 <esolangs> [[ErrorFull]] N https://esolangs.org/w/index.php?oldid=114215 * Quito0567 * (+3101) Created page with "'''ErrorFull''' is a [[joke language list|joke esoteric programming language]] inspired by [[ErrorFree]], a language in which every program can be executed, except in ErrorFull, every program results in an error, as the name suggests. As such, it is completely unusa
02:06:43 <esolangs> [[User:Quito0567]] https://esolangs.org/w/index.php?diff=114216&oldid=114068 * Quito0567 * (+16)
02:07:22 <esolangs> [[ErrorFull]] https://esolangs.org/w/index.php?diff=114217&oldid=114215 * Quito0567 * (+51)
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02:08:24 <esolangs> [[Joke language list]] https://esolangs.org/w/index.php?diff=114218&oldid=114203 * Quito0567 * (+70)
02:10:20 <esolangs> [[ErrorFull]] https://esolangs.org/w/index.php?diff=114219&oldid=114217 * Quito0567 * (+33)
02:11:56 <esolangs> [[4Head]] https://esolangs.org/w/index.php?diff=114220&oldid=107724 * Quito0567 * (-6)
02:34:59 <esolangs> [[User:Quito0567]] https://esolangs.org/w/index.php?diff=114221&oldid=114216 * Quito0567 * (+77)
02:39:21 <esolangs> [[Headass]] M https://esolangs.org/w/index.php?diff=114222&oldid=102562 * TheJonyMyster * (-18) discord discriminators no longer exist! (kind of) also im more than a discord user so whatever
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03:15:34 <Sgeo> 1 ⌑Y C# 0 Q 3, ‡F R T 4 - , I U $7 M V . * 9N ⌑ ZE @ P3
03:16:10 <Sgeo> Supposedly printing that on an IBM 1403 mahes a 440 Hz tone
03:16:55 <int-e> AAAAA
03:18:25 <Sgeo> https://www.righto.com/2019/09/risky-line-printer-music-on-vintage-ibm.html
03:18:56 <int-e> ('A' being the note in question, of course.)
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04:49:33 <esolangs> [[AmogusScript]] https://esolangs.org/w/index.php?diff=114223&oldid=114213 * Quito0567 * (+8)
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05:49:47 <Sgeo> Wrote some code that, if I got it right, says that there are usually ~180 time units between prints with that line (with some exceptions). Need to get that to be the same as 440Hz. A time unit is supposed to be 11ms I think, but I don't know if that actually works out
05:51:35 <Sgeo> Hmm, that u like thing is micro, not milli
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05:52:51 <Sgeo> 1/440 = 0.00227272727, 1.1e-5 * 180 = 0.00198
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08:42:06 <esolangs> [[Hello world program in esoteric languages (N-Z)]] https://esolangs.org/w/index.php?diff=114224&oldid=114182 * FLeckami21 * (+128) adding Sokolang
09:04:20 <esolangs> [[Sokolang]] M https://esolangs.org/w/index.php?diff=114225&oldid=113477 * FLeckami21 * (+101) /* value transfert */ precision for multi-push
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09:05:39 <esolangs> [[Sokolang]] https://esolangs.org/w/index.php?diff=114226&oldid=114225 * FLeckami21 * (+2) /* value transfert */
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10:24:09 <esolangs> [[Error]] N https://esolangs.org/w/index.php?oldid=114227 * None1 * (+716) Created page with "Error is an esolang by [[User:None1]], it is inspired by [[ErrorFull]], but it's much simpler. ==Execution== Every program is valid, while every program raises an error: Error: You attempt to write a program in this esolang and deletes the program and the interpreter. ==Exa
10:26:54 <esolangs> [[Joke language list]] https://esolangs.org/w/index.php?diff=114228&oldid=114218 * None1 * (+114) /* General languages */ +[[Error]]
10:32:50 <esolangs> [[ErrorFull]] M https://esolangs.org/w/index.php?diff=114229&oldid=114219 * None1 * (+5)
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10:39:52 <esolangs> [[User:None1]] https://esolangs.org/w/index.php?diff=114230&oldid=114204 * None1 * (+54) /* My Esolangs */
10:46:53 <esolangs> [[User:None1]] https://esolangs.org/w/index.php?diff=114231&oldid=114230 * None1 * (+64)
11:11:06 <esolangs> [[Special:Log/upload]] upload * None1 * uploaded "[[File:Pocketfuck cat.png]]": PocketFuck cat program
11:11:43 <esolangs> [[Special:Log/upload]] upload * None1 * uploaded "[[File:Pocketfuck hello.png]]": PocketFuck hello world program
11:12:05 <esolangs> [[Special:Log/upload]] upload * None1 * uploaded "[[File:Pocketfuck xkcdrn.png]]": PocketFuck XKCD Random Number program
11:13:38 <esolangs> [[Special:Log/upload]] upload * None1 * uploaded "[[File:Pocketfuck nope.png]]": PocketFuck [[Nope.]] interpreter
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11:52:54 <esolangs> [[PocketFuck]] N https://esolangs.org/w/index.php?oldid=114236 * None1 * (+1670) Created page with "PocketFuck is an image version of [[brainfuck]] by [[User:None1]]. Programs in this esolang are small enough to be put in your pocket! ==How to write Programs== To write a program in PocketFuck, first write a program in [[brainfuck]], and pad it in the end with the + i
11:54:14 <esolangs> [[Nope.]] https://esolangs.org/w/index.php?diff=114237&oldid=112961 * None1 * (+61) /* Maze */ Added [[PocketFuck]] interpreter
12:06:21 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=114238&oldid=114110 * None1 * (+17) /* P */
12:09:12 <esolangs> [[Hello world program in esoteric languages (N-Z)]] M https://esolangs.org/w/index.php?diff=114239&oldid=114224 * None1 * (+57) /* Poetic */ PocketFuck
12:11:26 <esolangs> [[User:XKCD Random Number]] https://esolangs.org/w/index.php?diff=114240&oldid=114050 * None1 * (+60) /* Piet */ PocketFuck implementation
12:13:54 <esolangs> [[User:None1]] https://esolangs.org/w/index.php?diff=114241&oldid=114231 * None1 * (+136) /* My Esolangs */
12:14:31 <esolangs> [[User:None1]] M https://esolangs.org/w/index.php?diff=114242&oldid=114241 * None1 * (+3) /* My Esolangs */
12:15:45 <esolangs> [[User:None1]] M https://esolangs.org/w/index.php?diff=114243&oldid=114242 * None1 * (+1) /* My Esolangs */
12:25:47 <esolangs> [[Talk:ErrorFull]] N https://esolangs.org/w/index.php?oldid=114244 * None1 * (+98) Created page with "What is Imao anyway? --~~~~"
12:28:46 <esolangs> [[Headass]] M https://esolangs.org/w/index.php?diff=114245&oldid=114222 * None1 * (+23) Convert username to link
13:16:27 <esolangs> [[Talk:ErrorFull]] M https://esolangs.org/w/index.php?diff=114246&oldid=114244 * None1 * (+2)
13:18:38 <esolangs> [[ErrorFullC++]] N https://esolangs.org/w/index.php?oldid=114247 * None1 * (+3069) Created page with "ErrorFullC++ is inspired by [[ErrorFull]] which is inspired by [[ErrorFree]]. Technically, it is [[ErrorFull]], but to C++. It is created by [[User:None1]]. The following lists all the errors ErrorFullC++ can raise, you can obviously see that some errors are nonsens
13:20:25 <esolangs> [[Joke language list]] https://esolangs.org/w/index.php?diff=114248&oldid=114228 * None1 * (+49) /* General languages */
13:21:52 <esolangs> [[ErrorFullC++]] M https://esolangs.org/w/index.php?diff=114249&oldid=114247 * None1 * (+4)
13:22:25 <esolangs> [[User:None1]] https://esolangs.org/w/index.php?diff=114250&oldid=114243 * None1 * (+49) /* My Esolangs */
13:24:52 <esolangs> [[WsFuck]] https://esolangs.org/w/index.php?diff=114251&oldid=112907 * None1 * (+586) /* Example Programs */ Added Hello World Program
13:25:20 <esolangs> [[WsFuck]] M https://esolangs.org/w/index.php?diff=114252&oldid=114251 * None1 * (+38) /* Example Programs */
13:26:12 <esolangs> [[ErrorFull]] https://esolangs.org/w/index.php?diff=114253&oldid=114229 * None1 * (+72) See also
13:26:57 <esolangs> [[ErrorFullC++]] M https://esolangs.org/w/index.php?diff=114254&oldid=114249 * None1 * (+1) Grammar
13:28:44 <esolangs> [[ErrorFullC++]] M https://esolangs.org/w/index.php?diff=114255&oldid=114254 * None1 * (+4)
13:31:02 <esolangs> [[ErrorFullC++]] M https://esolangs.org/w/index.php?diff=114256&oldid=114255 * None1 * (-3)
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13:37:32 <esolangs> [[Computer For Number]] https://esolangs.org/w/index.php?diff=114257&oldid=111891 * XNTEABDSC * (-2) /* Computer For Number Marked */
13:38:30 <esolangs> [[Computer For Number]] https://esolangs.org/w/index.php?diff=114258&oldid=114257 * XNTEABDSC * (-2) /* Examples */
13:40:19 <esolangs> [[ErrorFullC++]] https://esolangs.org/w/index.php?diff=114259&oldid=114256 * None1 * (+197)
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13:51:59 <esolangs> [[Computer For Number]] https://esolangs.org/w/index.php?diff=114260&oldid=114258 * XNTEABDSC * (+36) /* When */
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13:55:11 <esolangs> [[PocketFuck]] https://esolangs.org/w/index.php?diff=114261&oldid=114236 * None1 * (+1806) Added Python interpreter and implemented category tag
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15:44:01 <esolangs> [[Talk:ErrorFull]] https://esolangs.org/w/index.php?diff=114262&oldid=114246 * Quito0567 * (+145)
15:45:22 <esolangs> [[Talk:ErrorFull]] https://esolangs.org/w/index.php?diff=114263&oldid=114262 * Quito0567 * (+74)
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15:55:36 <esolangs> [[ErrorFull]] https://esolangs.org/w/index.php?diff=114264&oldid=114253 * Quito0567 * (+268)
15:55:53 <esolangs> [[ErrorFull]] https://esolangs.org/w/index.php?diff=114265&oldid=114264 * Quito0567 * (+3)
15:57:48 <esolangs> [[The Waterfall Model]] https://esolangs.org/w/index.php?diff=114266&oldid=114029 * Ais523 * (+2674) /* Computational class */ prove this TC even using only integers in the range 0 to 4 inclusive, and with self-reset value 2
15:59:35 <esolangs> [[User:Quito0567]] https://esolangs.org/w/index.php?diff=114267&oldid=114221 * Quito0567 * (+15)
16:01:34 <esolangs> [[User:Quito0567]] https://esolangs.org/w/index.php?diff=114268&oldid=114267 * Quito0567 * (+13)
16:02:38 <esolangs> [[User:Quito0567]] https://esolangs.org/w/index.php?diff=114269&oldid=114268 * Quito0567 * (+15)
16:13:35 <esolangs> [[ErrorFull]] https://esolangs.org/w/index.php?diff=114270&oldid=114265 * Quito0567 * (+28)
16:14:46 <esolangs> [[ErrorFull]] https://esolangs.org/w/index.php?diff=114271&oldid=114270 * Quito0567 * (+50)
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16:21:50 <esolangs> [[The Waterfall Model]] https://esolangs.org/w/index.php?diff=114272&oldid=114266 * Ais523 * (+202) /* Implementation with only small integers in the program */ fix
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16:35:35 <esolangs> [[The Waterfall Model]] https://esolangs.org/w/index.php?diff=114273&oldid=114272 * Ais523 * (+120) /* Implementation with only small integers in the program */ yet more fixes + rearrange to be more readable I think this is correct now (sorry for not testing it before my first edit in this sequence)
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17:09:38 <int-e> b_jonas: I updated https://int-e.eu/~bf3/tree-mam/ a bit... not much is new, mostly a screenshot of a sample ramp-up in the first section and a final section displaying my most recent hub area without explaining it too much
17:10:45 <int-e> I should probably post this to reddit but that would mean making an account and I don't wann.
17:10:48 <int-e> wanna
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18:03:31 <esolangs> [[User talk:None1]] N https://esolangs.org/w/index.php?oldid=114274 * Quito0567 * (+214) Created page with "Hey None1. I just saw your page [[Scratch is dumb]] and as a expert scratcher, I would like to know why you hate it so much. --~~~~"
18:03:44 <esolangs> [[User talk:None1]] https://esolangs.org/w/index.php?diff=114275&oldid=114274 * Quito0567 * (+1)
18:14:04 <esolangs> [[AmogusScript]] https://esolangs.org/w/index.php?diff=114276&oldid=114223 * Quito0567 * (+81)
18:15:34 <esolangs> [[AmogusScript]] https://esolangs.org/w/index.php?diff=114277&oldid=114276 * Quito0567 * (+5)
18:17:19 <esolangs> [[AmogusScript]] https://esolangs.org/w/index.php?diff=114278&oldid=114277 * Quito0567 * (+81)
18:17:52 <esolangs> [[AmogusScript]] https://esolangs.org/w/index.php?diff=114279&oldid=114278 * Quito0567 * (+3)
18:18:02 <esolangs> [[AmogusScript]] https://esolangs.org/w/index.php?diff=114280&oldid=114279 * Quito0567 * (+3)
18:18:20 <esolangs> [[AmogusScript]] https://esolangs.org/w/index.php?diff=114281&oldid=114280 * Quito0567 * (-2)
18:19:22 <esolangs> [[AmogusScript]] https://esolangs.org/w/index.php?diff=114282&oldid=114281 * Quito0567 * (+23)
18:38:37 <fizzie> Ugh. Kotlin has this "error: none of the following functions can be called with the arguments supplied" error message, and it is considerate enough to list the possibilities it tries and the argument types they expect, but it *doesn't* mention what the supplied arguments were.
18:38:55 <fizzie> I guess your editor/LSP/whatever is supposed to tell you that, but it just says `[unresolved]` as the type.
18:41:40 <fizzie> Well, sufficient amount of staring revealed it was a case of `Foo::class` where `Foo::class.java` was supposed to be.
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19:43:26 <b_jonas> int-e: I guess the exact count would be hard to do if you used balancers to feed 20 belts to the hub instead of just 16
19:44:19 <b_jonas> luckily 12 belts is enough for all freeplay levels
19:47:14 <int-e> yeah I used that observation in my 6-factory savegame (splitting each factory into two belts)
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20:16:36 <int-e> b_jonas: TBH if I had realized how easy it is to divide by 3 when I designed that hub area I would probably have gone with 3 lanes per side. But I didn't.
20:16:59 <int-e> And it's plenty good enough as is.
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20:19:42 <int-e> b_jonas: the 6 factory savefile has a completely different control logic though, with a 601 cycle counter at the center, so it can release items at the start of an accounting cycle. But sadly it still takes 40 seconds per level at 10x speedup.
20:21:07 <int-e> (The breakdown for that is something like... ~17s until the first new shape arrives, then 13s of buffering, then release for 10s, then the next cycle begins)
20:21:43 <int-e> But I actually got to use this counter design: https://int-e.eu/~bf3/tmp/shapez-p601.png
20:21:46 <int-e> :)
20:25:51 <int-e> (well, not much of a counter... it's really a clock)
20:29:05 <b_jonas> ooh, that's a quite compact clock
20:29:25 <int-e> it's based on the CRT :)
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20:30:56 <int-e> (I'm also still quite bemused by the fact that the game ends up with 601 frame intervals for 10s and 60 frames per second. Such a silly off-by-one error. But of course also one that few people will ever notice.)
20:31:56 <int-e> There's also some odd phenomenon that I *don't* understand that skews this number when the game loses focus. (I mean the starting point here is that this seems to suspend the rendering thread but I don't know how this ends up affecting the in-game timing.)
20:32:31 <int-e> s/loses focus/stops being rendered/
20:32:56 <int-e> (usually the same for full screen mode, but very different for windowed mode)
20:35:21 <int-e> > 8*7*5*3
20:35:22 <lambdabot> 840
20:36:12 <b_jonas> heh
20:36:37 <b_jonas> I just use a shape counter and watch the hub for when it changes shape
20:37:35 <int-e> I do that too, to compensate for the aforementioned skew. And there's the little thing on the top that detects reloaded savegames
20:38:01 <b_jonas> also I know factorio days really are exactly 50000 cycles, I measured them with daylight detectors multiple times
20:38:12 <int-e> cool
20:39:10 <b_jonas> this is well known, https://wiki.factorio.com/Time gives more details
20:39:27 <b_jonas> of course I've had several off-by-one errors in factorio, but those are because I messed up something
20:42:46 <b_jonas> factorio has solar panels that produce 60 kW power during the day, 0 at night, and produce power in between those at dawn and dusk, in a way that averages out to 42 kW because it's always summer (without mods)
20:43:15 <b_jonas> so you can use solar panels to detect a point that's always at the same time of the day
20:43:34 <b_jonas> and you can measure the time between the and it comes out as 50000
20:46:23 <int-e> so it scales down and up linearly during sunset and sunrise I guess
20:47:57 <b_jonas> I don't know if it's linear
20:49:01 <int-e> I'm guessing based on "During sunset, the light level decreases linearly from fully light to fully dark. During sunrise, it increases linearly from dark to light." and that it gives the right average.
20:49:15 <b_jonas> cycles are nominally 1/60 s
20:50:01 <int-e> I'm confused though; that page has 25k cycles per day
20:50:15 <b_jonas> yeah, 25000, not 50000
20:50:17 <int-e> I'll assume you mixed that up.
20:50:20 <b_jonas> probably
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21:05:14 <esolangs> [[The Waterfall Model]] https://esolangs.org/w/index.php?diff=114283&oldid=114273 * Ais523 * (+0) /* Implementation with only small integers in the program */ OK, so I had the construction correct, but got my prepositions backwards
21:26:39 <esolangs> [[Esolang:Categorization]] https://esolangs.org/w/index.php?diff=114284&oldid=112985 * Ais523 * (-26) /* Memory */ remove one category which seems unlikely to ever be widely used, and which isn't standard terminology
21:34:21 <esolangs> [[Brainpocalypse II]] N https://esolangs.org/w/index.php?oldid=114285 * Ais523 * (+10414) new language! (or at least a sequel to an existing language)
21:35:20 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=114286&oldid=114238 * Ais523 * (+24) /* B */ +[[Brainpocalypse II]]
21:35:51 <esolangs> [[User:Ais523]] https://esolangs.org/w/index.php?diff=114287&oldid=113991 * Ais523 * (+23) +[[Brainpocalypse II]]
21:37:01 <esolangs> [[Category talk:Clm-based]] https://esolangs.org/w/index.php?diff=114288&oldid=112246 * Ais523 * (+371) wasn't discussed and I am planning to delete it
22:05:24 <int-e> > map (mod (601 - 4)) [3,5,7,8] -- 4? well, there's a delay as the signal propagates through an and gate, a transistor, at which point it raises the RST signal, and then either a negator and another transistor, or a transistor and an or gate, depending on the path.)
22:05:26 <lambdabot> [0,2,2,5]
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22:50:16 <esolangs> [[Malbolge]] M https://esolangs.org/w/index.php?diff=114289&oldid=113743 * Elronnd * (+0) typo
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