00:02:49 <esolangs> [[Easy Cyclic Tag]] https://esolangs.org/w/index.php?diff=199876&oldid=199874 * Assembly * (+26)
00:03:13 <esolangs> [[Doki!]] https://esolangs.org/w/index.php?diff=199877&oldid=199875 * A random guy * (+24) Added one more category
00:03:23 <esolangs> [[Doki!]] https://esolangs.org/w/index.php?diff=199878&oldid=199877 * A random guy * (+0)
00:04:27 <esolangs> [[Easy Cyclic Tag]] https://esolangs.org/w/index.php?diff=199879&oldid=199876 * Assembly * (-251) idk
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00:09:15 <esolangs> [[Talk:Demagogy]] N https://esolangs.org/w/index.php?oldid=199881 * MarkFan8901 * (+555) /* needs elaboration */ new section
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00:10:51 <MarkFan8901> the way [[Demagogy]] is written actually freaks us out a bit
00:12:01 <MarkFan8901> not in the way ai output or someone deliberately writing nonsense as an artlang would
00:12:53 <MarkFan8901> it reminds us of the speech patterns of people with psychosis
00:21:57 <esolangs> [[Doki!]] https://esolangs.org/w/index.php?diff=199882&oldid=199878 * A random guy * (+238) Made Monika be able to do MOAR things.
00:23:55 <esolangs> [[Doki!]] https://esolangs.org/w/index.php?diff=199883&oldid=199882 * A random guy * (+73) Fixes.
00:29:52 <esolangs> [[User:Raiseafloppafan7741]] M https://esolangs.org/w/index.php?diff=199884&oldid=199720 * Raiseafloppafan7741 * (-128)
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01:06:02 <esolangs> [[Project Euler/3]] https://esolangs.org/w/index.php?diff=199888&oldid=199852 * A random guy * (-91)
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01:33:26 <esolangs> [[Project Euler/6]] https://esolangs.org/w/index.php?diff=199890&oldid=169653 * A random guy * (+645) Fixed errors.
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02:40:58 <esolangs> [[Project Euler/7]] https://esolangs.org/w/index.php?diff=199891&oldid=186721 * A random guy * (+1541) Added DokI! to the list.
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03:49:05 <esolangs> [[User:Dragoneater67/Sandbox]] https://esolangs.org/w/index.php?diff=199892&oldid=199714 * Dragoneater67 * (+1528)
04:00:25 <esolangs> [[User:Dragoneater67/Sandbox]] https://esolangs.org/w/index.php?diff=199893&oldid=199892 * Dragoneater67 * (-958) with enough inline styling abuse, anything is possible!
04:01:05 <esolangs> [[User:Dragoneater67/Sandbox]] M https://esolangs.org/w/index.php?diff=199894&oldid=199893 * Dragoneater67 * (+1)
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04:58:35 <esolangs> [[User:Dragoneater67/Sandbox]] M https://esolangs.org/w/index.php?diff=199896&oldid=199895 * Dragoneater67 * (-2774) Undo revision [[Special:Diff/199895|199895]] by [[Special:Contributions/Dragoneater67|Dragoneater67]] ([[User talk:Dragoneater67|talk]])
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05:04:27 <esolangs> [[User:Dragoneater67/Sandbox]] M https://esolangs.org/w/index.php?diff=199899&oldid=199898 * Dragoneater67 * (+13)
05:05:14 <esolangs> [[User:Dragoneater67/Sandbox]] M https://esolangs.org/w/index.php?diff=199900&oldid=199899 * Dragoneater67 * (-556)
05:05:29 <aadenboy> without spoiling the puzzle, I have an idea of a puzzle game that makes you assume a set of intuitive rules, and this is held for a good while. but then later down the line, the game gives you a puzzle that forces you to reconsider the rules you assume and realize that every puzzle prior has had better solutions you couldn't access with your assumed rules
05:06:46 <aadenboy> there would actually be two separate instances of "well you could've done this the whole time lmao" that I want to do, and I think the latter revelation would allow vastly different solutions, though I worry that a player may accidentally stumble onto either rule? or that the revelation wouldn't be apparent?
05:07:25 <esolangs> [[Talk:Recall]] N https://esolangs.org/w/index.php?oldid=199901 * Blashyrkh * (+184) /* Function call */ new section
05:08:50 <aadenboy> actually, a different puzzle game I want to make also has this sort of idea, just without the recontextualizing earlier puzzles part, which would probably make it easier to prevent
05:15:35 <esolangs> [[User:Dragoneater67/Sandbox]] M https://esolangs.org/w/index.php?diff=199902&oldid=199900 * Dragoneater67 * (+0)
05:23:07 <de67> <100 edits till 200k edit milestone!!!
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07:07:52 <MarkFan8901> aadenboy: the worry that someone would stumble onto it beforehand is kind of a moot point
07:08:09 <MarkFan8901> if the revelation is fair, (some) skilled puzzle players should be able to catch onto it
07:08:35 <MarkFan8901> in the same way skilled mystery readers would be able to catch onto the solution to the mystery before its revealed
07:08:56 <MarkFan8901> the worry of the revelation being apparent would just come down to good game design
07:09:21 <MarkFan8901> if its well designed, it should be very surprising yet somewhat natural
07:09:54 <esolangs> [[B+]] https://esolangs.org/w/index.php?diff=199903&oldid=199592 * Cordership * (-5) /* Arrays */
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07:23:36 <aadenboy> MarkFan8901: I mean this in more of an accidental discovery way, as in a misinput would cause the revelation earlier than intended, but that is also on my mind. the actual puzzle game itself is extremely simple and comparable to pen-and-paper puzzles (of which is where the idea comes from anyways) so I imagine figuring it out early would either be intuitive or too outlandish
07:35:32 <esolangs> [[User talk:Namotanu]] https://esolangs.org/w/index.php?diff=199904&oldid=188489 * Namotanu * (+150)
07:40:07 <esolangs> [[User talk:Jan Pilavik]] https://esolangs.org/w/index.php?diff=199905&oldid=190739 * Namotanu * (+240)
07:41:11 <esolangs> [[User:Raiseafloppafan7741]] https://esolangs.org/w/index.php?diff=199906&oldid=199884 * Raiseafloppafan7741 * (-4260)
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07:49:02 <MarkFan8901> aadenboy: how would you misinput on a pen and paper puzzle
07:49:32 <aadenboy> MarkFan8901: I said "comparable"—the game is a video game with an input method
07:50:13 <MarkFan8901> perhaps just have a draw -> sumbit style of input?
07:51:32 <aadenboy> I think keyboard-based would better intuit the rules I want them to assume, since it is grid-based
07:51:55 <MarkFan8901> yea they have to type ed-like syntax to modify the grid /j
07:52:24 <aadenboy> maybe something like what The Witness does could work if not that
07:52:42 <MarkFan8901> though we think making this not a video game would solve this problem
07:53:52 <aadenboy> lmao I could add in meta that way...
07:54:26 <MarkFan8901> oh also making it actually a pen and paper game would massively cut down the budget
07:54:54 <aadenboy> well it would've been what some might call "programmer art" anyways
07:56:27 <MarkFan8901> this made us think of if you could somehow make a medium which is more advanced than pen and paper yet isnt digital
07:56:39 <MarkFan8901> like some mechanical system you could 'program' in
07:57:33 <aadenboy> https://upperstory.com/en/spintronics/
07:58:45 <MarkFan8901> though we were thinking of something the player could set up themselves
07:59:42 <esolangs> [[Talk:Recall]] https://esolangs.org/w/index.php?diff=199907&oldid=199901 * I am islptng * (+100)
08:00:02 <MarkFan8901> honestly thatd probably be bloat for the kind of game you're making
08:03:23 <aadenboy> that idea (sort of setting up the puzzle) is making me think of a puzzle game which uses that, but that knowledge would spoil the surprise ;)
08:04:16 <aadenboy> I seem to have a lot of inspiration from troll pen-and-paper puzzles recently
08:04:34 <aadenboy> well, I will sleep now. let it marinate in my mind! paper puzzle seems like a good choice
08:05:15 <MarkFan8901> for when you wake up, what troll pen-and-paper puzzles ru referring to exactly
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08:15:44 <esolangs> [[Talk:Recall]] https://esolangs.org/w/index.php?diff=199908&oldid=199907 * Blashyrkh * (+661)
08:16:47 <b_jonas> is there a sport where you have to throw a ball or dart to hit a target but you're wearing a cast on your throwing arm that constrains your elbow to completely bent, sort of like boxing but it's your arm rather than hand that's bound?
08:21:26 <esolangs> [[Talk:Recall]] https://esolangs.org/w/index.php?diff=199909&oldid=199908 * I am islptng * (+143)
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08:55:11 <esolangs> [[Talk:Demagogy]] https://esolangs.org/w/index.php?diff=199910&oldid=199881 * Blashyrkh * (+191) /* needs elaboration */
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09:30:15 <esolangs> [[User:Dragoneater67]] https://esolangs.org/w/index.php?diff=199911&oldid=199709 * Dragoneater67 * (+1098) add displaystyle