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01:14:37 <zzo38> I wrote Free Hero Mesh because I wanted a FOSS implementation of Hero Hearts that can run on Linux; I like the way it is working, with you can define your own classes of objects, replay lists, etc. (I also wanted to play the existing levels again, since I started using Linux instead of Windows.) But I also added many improvements too, such as increasing limits, and other things.
01:16:01 <zzo38> Anyone who likes to make up their own puzzle sets may do so; I am also making one up called HyperHero (which contains a superset of the classes in the Superhero puzzle set).
01:21:33 <zzo38> There are a few possible things that other people can work on. One is to provide free sounds (I don't know the copyright of the original sound effects, nor have I managed to extract all of them anyways even if it was allowed). Another is making logos and that stuff.
06:13:43 <zzo38> Also, if you have anything to add into the frequently question section then I will add them and answer the questions the best I know.
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00:57:34 <zzo38> Now bizarro world is implemented (although there may be some mistakes; testing is not complete yet)
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04:21:13 <zzo38> Do you have some ideas about the implementation of specifying order of execution of objects? Currently, it is fixed (initial objects are by their initial coordinates, and newly created objects will come first), but Escape requires that some initial objects specify their own order, and other games might create new objects and also want to set their order differently. [repeat due to net split]
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07:34:41 <zzo38> I have been trying to think of how to allow coordinate input. The interface to the game rules is easy enough. The problem is with the handling of many other things (including the file format), which all currently assume that each move is one byte long, although coordinate input will need to be more than one byte long.
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19:20:56 <zzo38> Is anyone else making any reports, patches, complaints, question, etc by now? I would hope so.
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07:26:47 <zzo38> Why doesn't anyone else!? (other than myself)