←2005-05-10 2005-05-11 2005-05-12→ ↑2005 ↑all
00:08:05 <GregorR> I find it hard to believe that Bitxtreme is turing complete ;)
00:08:39 <kipple> I find it hard to even understand how it is supposed to work.... :)
00:12:34 <kipple> so, how did the ORK Kipple interpreter go? any progress?
00:14:22 <GregorR> Still working on it.
00:14:26 <GregorR> It reads it in, but has issues parsing.
00:14:33 <kipple> so, it is doable?
00:14:38 <GregorR> Certainly.
00:14:43 <GregorR> ORK is powerful.
00:14:50 <GregorR> Powerful and unbelievably, mind-blowingly stupid.
00:15:50 <GregorR> Besides ... hypothetically, any turing complete language COULD interpret kipple (with much pain), and ORK is turing complete...
00:16:22 <kipple> yes, I didn't ask if it was *possible*. only if it was doable
00:16:50 <kipple> that is, not extremely hard... :)
00:17:50 <kipple> so, do you intperpret the source directly, or tokenize?
00:18:07 <GregorR> Tokenize.
00:18:28 <GregorR> I'm getting chunks with meanings, then walking through and interpreting the ones that are command chunks.
00:34:20 <GregorR> Based on bitxtreme, I present unitxtreme:
00:34:27 <GregorR> It works just the same but the bits are unary.
00:34:42 <GregorR> So you can only have one command, and it can only have one value.
00:34:49 <GregorR> There is only one register and only one memory location.
00:35:10 <GregorR> The command is 0, and it sets the value of the current memory location to 0.
00:36:13 <kipple> :)
00:43:01 <kipple> the ork compiler doesn't handle Windows EOLs
00:43:15 <kipple> not much of a problem, but I thought you should know
00:43:41 <GregorR> Am I expected to care if it works on Windows?
00:43:45 <GregorR> ;)
00:43:59 <kipple> as I said, no big deal
00:44:09 <GregorR> Hmm, I thought cin was set to some sort of translation mode normally >_>
00:44:19 <GregorR> Mayhaps I'll fix that sometime.
01:15:11 <kipple> is ORK case sensitive?
01:17:04 <GregorR> It wouldn't be unnecessarily grammatically correct if it wasn't 8-D
01:17:40 <GregorR> Read: Yes it is.
01:18:49 <GregorR> Right now the compiler lets you get away with some things that it ought not, but it does insist upon proper capitalization.
01:38:21 <kipple> when I pass an object as an arg to a function, how do I reference the objects variables?
01:50:55 <GregorR> I never put that in the spec, did I?
01:50:58 <GregorR> Wowsa.
01:51:20 <GregorR> If it was a foo that had a bar which was a number:
01:51:34 <GregorR> a is the foo's bar.
01:51:40 <GregorR> Hmm, does that work?
01:51:53 <GregorR> Actually, I think that might be screwed up ...
01:52:45 <GregorR> Yukksi.
01:52:53 <kipple> doesn't seem to work
01:53:06 <GregorR> OK, I'm going to fix that and post a new version some time tonight 8-D
01:53:10 <GregorR> But that's how it should work.
01:53:14 <kipple> ok
01:53:59 <kipple> gotta go to bed anyways.
01:54:07 <kipple> good night
01:54:09 <GregorR> Heh
01:54:10 <GregorR> Bye
02:27:01 -!- puzzlet has joined.
02:44:27 -!- kipple has quit (Read error: 110 (Connection timed out)).
04:49:53 -!- Keymaker has joined.
04:51:06 <Keymaker> pgimeno: cool language!
04:51:27 <Keymaker> you should probably change '(FIXME: work on the description)' to something, though
04:51:36 <Keymaker> i don't yet see very well how it works
04:51:40 <Keymaker> but i wanna get coding!!!!!!!!!!
04:51:49 <Keymaker> 1 bit memory size is really cool
04:52:01 <Keymaker> i've planned making a brainfuck variation with that
04:52:08 <Keymaker> although it's done couple of times already
04:52:19 <Keymaker> but i want to make programs for that kind of memory cell range
04:52:43 <Keymaker> maybe you could make some simple sample program there, for example how to print 'Hi' ?
04:56:49 <Keymaker> and how to do loops? i need more info!
05:01:49 -!- calamari has joined.
05:04:29 <GregorR> pgimeno: Am I confused, or is there a maximum of two instructions, and hence it's impossible to do anything useful.
05:04:35 <GregorR> (This being because the program pointer is a bit)
05:14:01 <Keymaker> probably there is array of those bits
05:14:03 <Keymaker> dunno
05:14:16 <Keymaker> at least i can see no other way this being turing-complete
05:15:23 <GregorR> I get the feeling that it's more of ajoke than pgimeno has let on ;)
05:15:32 <GregorR> Oh no! (/me just read your bit about beating 2L ;) )
05:15:36 <Keymaker> NOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!
05:15:42 <Keymaker> lol
05:15:43 <Keymaker> :)
05:15:45 <Keymaker> it was a joke
05:16:16 <Keymaker> but if you read on we found one solution how to use just one instruction
05:16:26 <Keymaker> pgimeno got if from some game :)
05:16:51 <Keymaker> with that would be possible/necessary to make self modificating programs
05:17:03 <GregorR> Hmm, I didn't see that...
05:17:10 <Keymaker> wait a bit
05:17:50 <GregorR> Oh dear!
05:17:54 * GregorR just saw what you're saying.
05:18:12 <Keymaker> start here
05:18:13 <Keymaker> 16:13:21 <pgimeno> regarding the discussion about making a 2D language where direction changes are expressed by just one symbol... ever played KBlackBox?
05:18:13 <GregorR> A 90-degree turn would do one thing, a 180-degree turn another, a 270-degree turn yet another.
05:19:25 <GregorR> And the turns would be pushed back when the program pointer hit them, a la Sokoban.
05:19:37 <Keymaker> :)
05:20:02 <GregorR> Hmm.
05:20:02 <Keymaker> it really interesting what kind of languages are possible
05:20:12 <GregorR> I need a moment to process whether that would work or not...
05:20:22 <GregorR> Ah, here's a problem: how do you do program logic?
05:20:29 <Keymaker> what logic? :p
05:20:32 <GregorR> If-then
05:20:36 <Keymaker> i see
05:20:39 <Keymaker> hmm
05:20:55 <Keymaker> blame pgimeno, not my idea! *flees away*
05:20:59 <GregorR> lol
05:21:01 <Keymaker> :)
05:21:01 <GregorR> Hmmmmmmmmmmmmmmmmmmmmmm
05:21:03 <Keymaker> hmm
05:21:06 <Keymaker> not sure
05:21:06 <GregorR> Now this is stuck in my head.
05:21:13 <Keymaker> bwahahaha
05:21:50 <Keymaker> then we succeeded to trap someone's mind to do the actual work and let us bask in the actual glory. :)
05:22:28 <GregorR> When it's released as "Gregor Richards presents: 1L! (Some concepts may have been partially attributed to some abstract work by Keymaker and pgimeno)" You'll think differently ;)
05:22:42 <Keymaker> :)
05:22:54 <Keymaker> lol
05:22:58 <GregorR> BING! Got it
05:23:05 <Keymaker> wha how?
05:23:10 <GregorR> >:)
05:23:32 <GregorR> I would tell you....
05:23:34 <GregorR> No ...
05:23:35 <GregorR> No I wouldn't.
05:23:39 <Keymaker> tell
05:23:42 <Keymaker> or..
05:23:42 <GregorR> :-P
05:23:45 <Keymaker> tell :p
05:23:52 <GregorR> I'm still not positive if it would work, BUT
05:23:56 <Keymaker> 0k
05:24:10 <GregorR> 1) Straight-on = if. If the cell is non-zero, do NOT turn, but go through
05:24:27 <Keymaker> yes
05:24:29 <GregorR> 2) Right turn = op. Same ops as in 2L, same overloading
05:24:30 <Keymaker> that sounds reasonable
05:24:38 <GregorR> 3) Left turn = opless turn
05:24:47 <GregorR> If you stack two +s, they can't be pushed
05:24:50 <GregorR> A la Sokoban
05:25:16 <Keymaker> is there language called Sokoban as well?
05:25:24 <GregorR> No.
05:25:27 <Keymaker> ok
05:25:28 <GregorR> But it's a good game 8-D
05:25:31 <Keymaker> :)
05:26:03 <GregorR> Hmmm, I see an issue...
05:26:35 <GregorR> It would be quite difficult to handle the if-not case, because you would be back where you came from ... pushing blocks would help, but loops would still be difficult...
05:26:53 <Keymaker> really difficult
05:27:07 <Keymaker> i think this language is too bizarre for me
05:27:12 <GregorR> HEY! DING AGAIN! Gregor's on a roll!
05:27:22 <Keymaker> at least i wouldn't have the nervers :)
05:27:27 <Keymaker> lol
05:27:29 <calamari> GregorR: see the wierd language
05:27:31 <GregorR> Straight-on divides the program pointer - it will continue going in the same direction, but will be offset.
05:27:39 <GregorR> calamari: I don't count that ;)
05:27:43 <calamari> why not?
05:27:45 <GregorR> calamari: Since an angle is an op.
05:27:50 <GregorR> calamari: So it actually has several.
05:28:23 <GregorR> It's an interesting and esoteric language, yes ...
05:28:27 <GregorR> But still has more ops than the winz0r
05:28:34 <calamari> if you're counting turns, then that's an angle too :)
05:28:59 <GregorR> Damn, you're totally right.
05:29:06 <GregorR> + placed differently would be a different op.
05:29:21 <calamari> but... who cares? have fun with it :)
05:29:24 <GregorR> I'm OK overloading by direction (obviously) ...
05:29:37 <GregorR> It's not my original idea :-P
05:29:45 <GregorR> So I could drop it at any time!
05:29:49 <Keymaker> :)
05:30:12 <Keymaker> better to do that, it's too evil
05:30:33 <GregorR> Pff, I can implement this from the 2L code base in a matter of minutes. Might as well.
05:30:44 <Keymaker> NOOOOOOOO!!!!!!!!
05:30:57 <calamari> how about frequency analysis of the "wave" to determine opcodes? hehe
05:31:05 <Keymaker> hehe
05:31:27 <Keymaker> what the programs should look like?
05:31:30 <GregorR> I was thinking that it would be nice to have a BF-ish language, but, the operations would do insanely complex algorithms, making it incredibly difficult to do simple addition, etc ;)
05:31:52 <Keymaker> hehe
05:31:55 <calamari> keymaker: probably big sine waves :)
05:32:01 <Keymaker> yes
05:32:11 <Keymaker> but what they would look like in the source code?
05:32:11 <calamari> or maybe square waves
05:32:33 <calamari> oh.. let the programmer choose
05:32:42 <calamari> whitespace vs whatever they like
05:38:30 <Keymaker> nooooooooo aaargh
05:38:37 <Keymaker> must go to school
05:38:43 <Keymaker> grrrr
05:39:19 <Keymaker> well, see you much later.. 8+ hours
05:39:25 * Keymaker dies
05:39:27 -!- Keymaker has quit ("Freedom!").
05:44:25 <GregorR> OMFG, this language is stupid
05:54:04 <calamari> go write some Malbolge and you'll feel better
05:57:45 <GregorR> lol
05:57:56 <GregorR> 1L is seriously more stupid than Malbolge :-P
05:57:59 <calamari> that question about what character to use must have been kicking around in my subconscious
05:58:46 <calamari> the interpreter/compiler could figure out the language as it went along
05:58:57 <calamari> based on context (if there is enough context)
05:59:09 <calamari> kinda like code breaking
05:59:12 <GregorR> Some languages are quite difficult to tell apart.
05:59:24 * GregorR is unsure what you're talking about btw ;)
05:59:29 <calamari> oh.. sorry :)
05:59:44 <calamari> for example if we're going with C, for example
06:00:20 <calamari> ddsdx <--- break, while, ?
06:00:34 <calamari> actually, neither.. since it doesn't fit either pattern
06:00:56 <calamari> fdhas would work :)
06:01:39 <GregorR> I actually meant that I don't know what you're referring to about that question about what character to use ... I'll go read the log ;)
06:01:40 <calamari> ASM would be better for this, since a lot of old ASM's used 3 character mnemonics
06:01:47 <GregorR> (/me doesn't even remember yesterday)
06:02:11 <calamari> GregorR: oh.. we were talking for a minute about figuring out the opcode based on frequency analysis
06:02:28 <calamari> and someone asked what character would be used for the drawing
06:02:33 <GregorR> OHHHHHHHH, right right right
06:04:08 <GregorR> Hmm.
06:04:09 <calamari> one language I've always wanted to write is one in which it isn't possible to have a syntax error or runtime error because of the way the code was written (for example mismatched brackets in BF)
06:04:23 <GregorR> Hmm
06:04:42 <calamari> therefore any file would represent a valid program
06:04:54 <GregorR> You can't have syntax errors in many 2D languages, since no characters need to match.
06:06:17 <calamari> although, maybe its impossible as well, becauseif I made it so that the program couldn't crash it woulkdn't be turing complete, right?
06:07:01 <GregorR> Hmmmmmmmmmmm
06:07:05 <GregorR> I don't see why not........?
06:07:53 <GregorR> Turing complete just means it can solve any mathematical problem. So long as there's some means of quitting at the end, it doesn't need to "crash" per se.
06:08:08 <GregorR> It could just have a quit operator.
06:09:46 <GregorR> Perfect example: AFAIK, 2L is turing complete (it has every BF operator), however, it has not syntax errors and cannot crash, only exit gracefully.
06:10:17 <calamari> what if you do this: []] ?
06:10:42 <GregorR> That's not how loops work in 2L - it's two dimensional, so a loop is just a series of ifs that have been drawn in a circle.
06:10:57 <calamari> cool
06:10:59 <GregorR> I should have said "It has a means to do every BF operator," since it only has two operators.
06:13:58 <GregorR> Hmm, I've gtg for a bit.
06:14:01 <GregorR> I'll be back in a while.
06:20:59 -!- calamari has quit ("Leaving").
07:59:59 -!- clog has quit (ended).
08:00:00 -!- clog has joined.
09:56:39 <pgimeno> hi
09:57:02 <pgimeno> <calamari> one language I've always wanted to write is one in which it isn't possible to have a syntax error or runtime error because of the way the code was written (for example mismatched brackets in BF)
09:57:10 <pgimeno> I think there's one: Jot
09:57:59 <pgimeno> http://ling.ucsd.edu/~barker/Iota/
09:58:17 <pgimeno> it uses the Functional paradigm
11:52:56 -!- kipple has joined.
15:43:22 -!- Keymaker has joined.
15:51:54 <Keymaker> hello
15:52:07 <kipple> hi
15:52:45 <GregorR> Hoi all
15:53:02 <Keymaker> hiya
16:03:03 <GregorR> That was a truly exciting conversation ;)
16:03:39 <Keymaker> :)
16:03:50 <Keymaker> sorry.. i tried to open some topic
16:03:58 <Keymaker> but didn't invent any
16:04:04 <GregorR> Heheh
16:04:11 <Keymaker> btw, is there any other word for 'invent'? i'm tired using that one
16:04:19 <GregorR> Create ....
16:04:24 <GregorR> Think up
16:04:30 <Keymaker> ah that's good
16:04:54 <GregorR> Lesse what thesaurus.com says 8-D
16:05:01 <Keymaker> ok
16:05:27 <GregorR> Or the quaint "make" of course.
16:05:47 <GregorR> Main Entry: invent
16:05:47 <GregorR> Part of Speech: verb 1
16:05:47 <GregorR> Definition: create
16:05:47 <GregorR> Synonyms: ad-lib, author, bear, coin, come upon, compose, conceive, contrive, cook up, design, devise, discover, dream up, envision, execute, fake, fashion, find, forge, form, formulate, frame, hatch, imagine, improve, improvise, inaugurate, initiate, jam, knock off, make, make up, mint, originate, plan, produce, project, shuck, think up, toss off, turn out, wing it
16:06:05 <GregorR> About 60% of those are terribly synonyms :-P
16:07:41 <Keymaker> but there are some worth of using
16:07:43 <Keymaker> thanks
16:07:49 <GregorR> Heh :)
16:08:07 <Keymaker> now i just hope i can remember those when i knock off something next time
16:08:36 <GregorR> I'm not sure that one works out of a few contexts ...
16:08:50 <GregorR> Since it also means kill in a few contexts *shrugs*
16:08:58 <Keymaker> lol
16:10:00 <lindi-> GregorR: 'excogitate' seems to be missing from the list :)
16:10:01 <GregorR> Synonyms: author, compose, conceive, contrive, cook up, design, devise, dream up, envision, fashion, forge, form, formulate, initiate, make, make up, originate, plan, produce, think up, turn out
16:10:14 <GregorR> lindi-: That was just what www.thesaurus.com said :-P
16:10:23 <GregorR> There's a list of basically non-contextual synonyms.
16:10:42 <lindi-> GregorR: use libre dictionary at http://wordnet.princeton.edu/
16:11:21 <GregorR> Oh wow, that's infinitely better.
16:11:55 <lindi-> GregorR: yes, and you can include it on your own page or sell the results if you want
16:12:22 <GregorR> Wowsa.
16:12:31 <GregorR> Keymaker: $25 for this synonym list.
16:12:54 <GregorR> Just kidding of course, though I don't yet know how to fenagle this page right.
16:13:31 <GregorR> GTG to school, see you all later.
16:14:31 <Keymaker> ok
16:14:35 <Keymaker> have fun >:)
16:16:59 <lindi-> they seem to have changed page layout a bit do you like http://wordnet.princeton.edu/contact more than http://wordnet.princeton.edu/cgi-bin/faqview.cgi ?
16:20:49 -!- Keymaker has quit ("Freedom!").
17:42:56 -!- Keymaker has joined.
17:57:38 <Keymaker> pgimeno!!!! tell more about bitxtreme
18:00:35 <pgimeno> hi Keymaker
18:01:23 <pgimeno> I've changed the spec
18:02:41 <pgimeno> not still uploaded though
18:03:55 <Keymaker> ok
18:03:57 <Keymaker> sounds good
18:04:00 <Keymaker> (and hi!)
18:05:24 <Keymaker> ah.. this day has been nice
18:05:30 <Keymaker> i finally got my first gas mask
18:05:34 <Keymaker> that i bought from internet :)
18:05:47 <pgimeno> wow!
18:05:58 <Keymaker> hehe
18:06:02 <pgimeno> good in case you suffer an anthrax attack
18:06:08 <Keymaker> yeah
18:06:18 <Keymaker> maybe i should wear it everywhere
18:06:20 <Keymaker> nah
18:06:38 <Keymaker> it's actually because of one club that is gasmask-only
18:06:43 <Keymaker> (joke..)
18:07:06 <Keymaker> seriously, i have no need for it
18:07:13 <pgimeno> hehe
18:07:20 <Keymaker> but i like their (gasmaks) look
18:07:27 <Keymaker> i cna yype today..
18:07:30 <Keymaker> *i can type today
18:07:40 <Keymaker> so i decided to start collecting those
18:08:33 <pgimeno> well, I just have a dust mask
18:08:57 <Keymaker> hmm
18:11:07 <Keymaker> looks at this:
18:11:08 <Keymaker> http://194.251.244.158/auctionimages/0/d6/517d898f68d5f8435c9a3d8122343-orig.jpg
18:11:13 <Keymaker> that one would be cool
18:11:38 <Keymaker> (note that i'm not into any military stuff, just gas masks)
18:11:51 <Keymaker> (that i don't even concern military)
18:12:21 <pgimeno> nice mask!
18:12:23 <Keymaker> yeah
18:12:32 <Keymaker> it's ~70 years old iirc
18:12:35 <Keymaker> looks very alien
18:13:30 <pgimeno> yeah, I guess there's a 50% chance that someone wearing it would have been confused by an alien by the time it was made
18:13:59 <Keymaker> :)
18:15:05 <Keymaker> mmh. my fingers smell that gas mask rubber.. better go wash them :)
18:15:17 <pgimeno> heh
18:15:51 <Keymaker> so..
18:16:07 <Keymaker> is bitxtreme really turing complete or is it just some joke language?
18:16:21 <pgimeno> you can judge better after the update
18:16:25 <Keymaker> ok
18:16:34 <Keymaker> i really hope it's real! :)
18:19:00 <pgimeno> there it is (still not finished)
18:20:23 <Keymaker> cool.. i'll go to check
18:21:16 <KnX> hi!
18:21:38 <KnX> pgimeno : is it possible to get it too ?
18:22:05 <pgimeno> get what?
18:22:05 <Keymaker> http://www.formauri.es/personal/pgimeno/prog/esoteric/Bitxtreme.php
18:22:09 <pgimeno> oh, the page
18:22:12 <pgimeno> sorry
18:22:14 <Keymaker> :)
18:24:18 <Keymaker> "To avoid confusion with other kinds of files the standard source file extension is TXT (for Bitxtreme), which is rarely used."
18:24:21 <Keymaker> :D
18:24:43 <pgimeno> that's actually just an advance of my next (huge!) site update... I needed to make room for my Malbolge findings and for GregorR's files and a reorganization was needed before it was too late. Reorganizing means also adding new content, and so it goes and goes...
18:24:50 <pgimeno> oops, brb
18:25:32 <Keymaker> sounds good
18:32:33 <Keymaker> the programs are probably written with characters '0' and '1'?
18:32:47 <Keymaker> or do i have to use hex editor?
18:33:20 <KnX> hexedit i think
18:33:32 <Keymaker> rgh
18:33:41 <Keymaker> writing the source is gettin' annoying on that case
18:33:47 <kipple> just write a tool to translate
18:33:51 <Keymaker> yaeh
18:33:55 <Keymaker> i was just typing that :9
18:34:07 <kipple> write it in BF or something:)
18:34:15 <Keymaker> i was just typing that as well :)
18:34:21 <Keymaker> lol
18:34:27 <kipple> great minds think alike....
18:34:33 <Keymaker> yeah
18:34:33 <kipple> or something
18:34:38 <Keymaker> seems so :)
18:35:23 <kipple> " then PC is increased by two, modulo 2"
18:35:36 <kipple> this does not make much sense to me. is it a joke?
18:35:56 <kipple> or a typo
18:37:07 <Keymaker> lol
18:37:12 <Keymaker> i thought about that too
18:37:20 <Keymaker> maybe it's somekind of joke
18:37:42 <Keymaker> grrrg.. back in minute....
18:37:48 <KnX> 2 modulo 2 = 0 :)
18:37:57 <kipple> exactly
18:38:04 <KnX> i think it's a joke
18:38:09 <kipple> but then again the whole lang seems to be a joke :)
18:38:46 <Keymaker> :)
18:38:48 <kipple> as the PC is only one bit, there are only four possible programs (which are the four samples listed)
18:38:52 <Keymaker> (i haven't left yet for a minute)
18:39:02 <Keymaker> hmm
18:39:13 <Keymaker> but probably with those everything can be done
18:39:20 <Keymaker> and the input and output was some bizarre
18:42:09 <kipple> " there is one single instruction: subtract and branch if negative"
18:42:19 <kipple> haha, the registers can never be negative :D
18:42:43 <Keymaker> :9
18:42:48 <Keymaker> but notice that is talking about OISC
18:43:01 <Keymaker> oh wait
18:43:06 <Keymaker> it's talking about this as well
18:43:07 <Keymaker> :)
18:46:32 <KnX> " If the result is negative (the bits are in two's complement representation)"
18:46:54 <Keymaker> 00?
18:47:02 <KnX> don't understand it very well , i'm not native english speaker
18:47:15 <Keymaker> i don't understand it either, i just guessed :)
18:47:59 <KnX> does it mean that is A = 0 and P = 1 , then the result is "temporarily" negative ?
18:47:59 <Keymaker> if i recognize the word 'complement' i guess it would change something like '01001' to '10110'
18:48:21 <Keymaker> don't ask me :)
18:48:48 <kipple> it's not meant to make sense.
18:54:24 <Keymaker> well, must go
18:54:33 <Keymaker> have fun!
18:54:35 -!- Keymaker has quit ("Freedom!").
19:54:14 <pgimeno> oh well, yes
19:54:43 <pgimeno> it is indeed a joke... I thought it was obvious enough after the last changes
19:55:52 <pgimeno> doh, I have to leave again, later
21:14:54 <pgimeno> re
21:49:38 <pgimeno> btw, a two's complement 1-bit number can only represent 0 and -1
22:53:00 <kipple> Good joke. I didn't notice it at a first glance. Only when I sat down and tried to understand it did I get it... :)
22:54:12 <pgimeno> thanks! I'm adding the last bits; the interpreter is online but I'm fixing the links which are broken.
22:56:34 -!- GregorR-L has joined.
22:56:38 <kipple> " It has the memory limited to 2 bits for space reasons"
22:56:41 <kipple> HAHA
22:56:48 <GregorR-L> Bitxtreme?
22:56:48 <kipple> reminds me of mod_bf :)
22:56:52 <pgimeno> yep
22:56:54 <pgimeno> almost done
22:56:56 <GregorR-L> Heheh
22:57:01 <GregorR-L> 'tis x-cellent
22:57:48 <kipple> have you seen the apache module mod_bf?
22:57:50 <pgimeno> thanks
22:57:56 <pgimeno> no I haven't
22:58:07 <kipple> it's a BF mod for Apache
22:58:09 <GregorR-L> Scary, scary piece of software.
22:58:24 <GregorR-L> In the good sort of way *shrugs*
22:58:35 <kipple> it has an array size of 100 because more is a "waste of memory" :D
22:58:36 <pgimeno> cool! is it serious?
22:58:41 <pgimeno> oh hehe
22:59:12 <kipple> I thought of it when I read the BitXtreme spec
22:59:26 <kipple> http://modbf.sourceforge.net/
22:59:41 <kipple> has been dead for more than four years...
23:00:21 <pgimeno> wow, cool
23:00:49 <pgimeno> I'm afraid the 1.0 project was abandoned
23:01:22 <kipple> I once thought of doing a web-scripting lang with bf
23:01:34 <kipple> like PHP with inline HTML, but only BF as code :D
23:03:21 <GregorR-L> GAAAAAAAAAAAAAH! I hate either ORK or Kipple (haven't decided which yet :-P )
23:03:52 <kipple> heh
23:03:59 <kipple> what's the problem?
23:04:18 <GregorR-L> I'm just having a lot of problems writing this in ORK :-P
23:04:27 <GregorR-L> The code keeps multiplying and multiplying >_>
23:04:29 <kipple> no kidding :)
23:04:37 <GregorR-L> It's now >500 lines
23:05:49 <pgimeno> damn, my server doesn't allow download of .py files
23:06:10 <kipple> just rename it .py.txt or something
23:06:14 <GregorR-L> Why not? Tries to execute it?
23:06:35 <pgimeno> not even that I guess, GregorR-L... it returns an Internal Server Error
23:06:41 <pgimeno> thanks kipple
23:06:45 <GregorR-L> Weird
23:06:58 <kipple> it probably has a python interpreter...
23:10:03 -!- KnX has quit (Remote closed the connection).
23:10:12 <pgimeno> argh, not even as .py.txt
23:10:32 <kipple> thats strange !
23:11:18 <kipple> does the file start with a line like #!/bin/python or something
23:11:30 <pgimeno> nope
23:11:38 <kipple> try renaming it to HTML
23:12:07 <pgimeno> as .txt it works but of course that would be confused with a Bitxtreme source file
23:12:21 <kipple> I could host the file for you if nothing else works
23:12:29 <kipple> that is really bizarre
23:12:30 <pgimeno> I'm going to .gz it
23:13:02 <pgimeno> that will save bandwidth too ;)
23:13:04 <kipple> so bitxtreme.txt works but not bitxtreme.py.txt?
23:13:11 <pgimeno> that's it
23:13:15 <pgimeno> strange huh?
23:13:47 <kipple> haha, I love the fact that examples.zip is 562 bytes
23:14:13 <pgimeno> ARGH! not even .py.gz
23:14:17 * pgimeno goes nuts
23:14:55 * kipple thinks pgimeno was nuts in the first place (evidence: http://www.formauri.es/personal/pgimeno/prog/esoteric/Bitxtreme.php )
23:15:01 <pgimeno> hehehe
23:15:15 <pgimeno> all that's left to do is zipping it
23:20:44 <pgimeno> all ready at last!
23:24:46 <kipple> great :)
23:26:07 <kipple> though the source files a 4 times the size they need to be. curse these whole bytes requirements :)
23:26:27 <pgimeno> yeah :)
23:26:36 <kipple> I propose a new archive format for bitxtreme programs to save precious bandwith:
23:26:46 <kipple> With n programs:
23:26:55 <kipple> bit 0: Header. This bit is always set to 1 to identify the file as a bitxtreme archive
23:27:03 <kipple> bit 1: Meta-info: place your meta information here.
23:27:11 <kipple> bit 2 - (2n+2): each program stored sequentially, each starting immediately after the previous
23:27:21 <kipple> the last bits of the file is padded with zeroes to make a whole number of bytes.
23:27:41 <pgimeno> heh, nice
23:27:55 <pgimeno> actually, that format was chosen in order to make it possible to write a quine
23:30:05 <pgimeno> "then PC is increased by two, modulo 2" - I thought that made clear enough that either I'm kidding or I'm a complete nerd (or both)
23:30:46 <pgimeno> anyway, thanks everybody for your feedback which has helped improving the spec
23:32:38 <GregorR-L> I cought it at that ;)
23:32:45 <GregorR-L> PC: 0 PC: 0 PC: 0
23:32:57 <kipple> I thought it was a typo at first
23:33:19 <kipple> until I noticed that the PC is 1-bit
23:35:37 <kipple> so Gregor, any chance of an updated ORK soon?
23:35:53 <GregorR-L> OH, I forgot to upload that!
23:35:55 <GregorR-L> One sec!
23:37:48 <GregorR-L> OK, uploaded
23:38:18 <kipple> and now object variables can be referenced as expected?
23:38:47 <GregorR-L> Yes
23:38:57 <GregorR-L> "The object's variable."
23:39:04 <pgimeno> uhm, I think I've missed some discussion about ORK
23:39:17 <GregorR-L> There was an issue with variable reference.
23:39:27 <GregorR-L> You couldn't reference variables of objects passed as parameters.
23:39:36 <pgimeno> oh
23:40:04 <pgimeno> do you have an interpreter already, or just the compiler?
23:40:44 <GregorR-L> Just a compiler.
23:40:52 <GregorR-L> I don't think I want to try at an interpreter :-P
23:41:41 <pgimeno> btw GregorR-L: http://www.formauri.es/personal/pgimeno/prog/esoteric/ <- not still complete but now it's ready for expansion
23:43:29 <GregorR-L> El the w00t
23:43:49 <GregorR-L> BTW, my last name is "Richards" so the ownership form is " Richards' "
23:44:01 <GregorR-L> Because English makes a whooooooooole lot of sense.
23:44:02 <pgimeno> oops, sorry, fixing
23:45:59 <pgimeno> done
23:49:08 -!- calamari has joined.
23:49:24 <pgimeno> hi calamari
23:49:30 <calamari> hi pgimeno
←2005-05-10 2005-05-11 2005-05-12→ ↑2005 ↑all