00:09:02 <zzo38> Have you figured out anything yet?
00:11:55 <zzo38> Do you think weakness applying to the extra damage would even help much?
00:14:03 <zzo38> Ensure you have the correct edition of the rules; the modern rules are different to the old ones. This puzzle is based on the old rules.
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00:18:58 <zzo38> (For example, I think in the modern rules you cannot retreat more than once per turn; in the old rules you can retreat as many times as you want, although a confused card may not attempt to retreat a second time if it failed the first time. Also in the old rules, resistance deducts 3 points of damage)
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00:46:36 <elliott> Lumpio-: You have failed initiation!
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02:11:22 * Sgeo wonders why monqy was on CDO rather than what I think is the more popular CAO
02:11:29 <Sgeo> Although I think CDO is easier to access
02:12:42 <monqy> what are you talking about?
02:15:47 <monqy> but I don't play crawl
02:16:03 <Sgeo> But you do watch me play on Crawl for some reason
02:17:01 <Sgeo> Eep, forgot I chose Sprint and not Zot Defense
02:17:07 <Sgeo> Not that I know what I'm doing either way
02:17:54 <Sgeo> monqy, feel free to laugh at me. And/or say hi.
02:18:09 <monqy> you do realize this is #esoteric, right?
02:18:27 <elliott_> monqy: can you play crawl; can i watch you play crawl
02:18:43 <monqy> you could watch me play crawl if i played crawl
02:18:58 <monqy> but i don't want to play crawl because i don't like crawl anymore :(
02:19:16 <monqy> I have some crawl automation stuff I want to do but not enough time right now
02:19:55 <elliott_> monqy: yeah but i could watch you suffer???
02:20:19 <Sgeo> monqy, I think I suck
02:20:38 <Sgeo> monqy, although I blame the class/race combo on that
02:20:49 <Sgeo> I've gotten further in that Sprint before
02:20:49 <monqy> elliott_: it's not an exciting pain :(
02:21:18 <Sgeo> elliott_, you can watch me be a buffoon
02:22:02 <monqy> ugh fine i'll edit my config to work and play crawl i guessssssssss
02:23:40 <monqy> ssh crawl.develz.org or something like that i guess
02:23:46 <quintopia> hey elliott_: is there a command line tool where i can give a name of an esoteric language and a program file as input and it will interpret the program file in that language?
02:23:54 <monqy> im not playing yet i have to edit my config first
02:24:01 <Sgeo> elliott_, telnet crawl.develz.org 345
02:25:08 <monqy> you'll probably have to do something to your TERM
02:25:25 <Sgeo> elliott_, monqy is Squarelos fwiw
02:25:27 <zzo38> On my computer I had idea, making "extensible-roguelike", in Haskell, based on the structures available in the extensible-data package. So you can anyone add new item/creature/area/game-variant-mode/spells simply add a file and then recompile
02:25:37 <elliott_> i know all monqy's crawl secrets
02:28:29 <elliott_> monqy: i have only played crawl once by the way
02:31:13 <monqy> spr-svn is dungeon sprint it's like crawl but smaller and less random and things happen faster??
02:34:24 <monqy> i play the german version of crawl
02:37:06 <elliott_> `addquote <elliott_> (help why are german) <monqy> i play the german version of crawl <elliott_> i
02:37:09 <HackEgo> 842) <elliott_> (help why are german) <monqy> i play the german version of crawl <elliott_> i
02:37:12 <elliott_> isn't very good as presented there
02:37:17 <elliott_> but i need to capture the moment
02:37:33 <monqy> ok let's try this again
02:38:06 <monqy> oh nuts I forgot I had my scripts configured for diving
02:38:12 <monqy> and they should be exploring instead
02:38:32 <elliott_> hire you to explain what's going on
02:38:49 <monqy> xom polymorphed something into a severely out of depth monster
02:38:55 <monqy> after i accidentally dove a bunch
02:39:12 <elliott_> my impression of crawl as arbitrarily and randomly difficult is
02:39:14 <zzo38> For 7HRL I made up the KING game. It is relatively simple but still an interesting game.
02:39:28 -!- elliott_ has changed nick to elliott.
02:39:42 <monqy> elliott: to be fair, i'm playing on the arbitrarily and randomly difficult setting
02:40:06 <elliott> is that the german version
02:40:19 <elliott> extra difficulty, extra german
02:41:07 <elliott> i hate to tell you this but i don't think this is really german
02:41:16 <monqy> that's my script at work
02:41:19 <monqy> i need to make it faster
02:41:24 <monqy> (making it faster)
02:41:28 <monqy> im just hitting spacebar
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02:41:46 <elliott> Sgeo i finally understand how you feel when on the receiving end of monqy
02:43:24 <elliott> monqy: do you really just hit space (and nothing else) im just
02:44:23 <monqy> sometimes i hit other keys but
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02:44:46 <zzo38> I have now selected the flaw and feat for this experience level of the Dungeons&Dragons game.
02:44:48 <monqy> but i have space bound to a ridiculous lua macro
02:44:51 <RocketJSquirrel> <elliott> Sgeo i finally understand how you feel when on the receiving end of monqy // hahaha context is for losers
02:45:13 <elliott> monqy: is this like TAEB for crawl or
02:45:48 <elliott> does crawl really have a faux-german setting
02:47:09 <monqy> im going as fast as i can :(
02:48:31 <Sgeo> elliott, Xom is a god known for randomness
02:48:43 <Sgeo> It's pretty hard to accidentally start worshiping Xom
02:48:56 <elliott> is worshiping different to worshipping
02:49:15 <Sgeo> The spell-check thing I'm using likes worshiping but not worshipping
02:49:59 <elliott> http://en.wiktionary.org/wiki/worshiping bloody americans
02:52:02 <elliott> monqy: how did you find this place
02:52:11 <monqy> I forget how I found the wiki
02:52:46 <Sgeo> elliott, also, I wasn't watching monqy die
02:52:54 <Sgeo> My thing paused at the monqy errors
02:53:15 <monqy> Sgeo: xom polymorphed something (i didn't catch what) into a shapeshifter, and then a yellow wasp, on d:3
02:53:55 <elliott> Sgeo: all you missed was uh
02:53:57 <elliott> monqy going really really fast
02:54:03 <Sgeo> I wasn't familiar enough with Crawl to process that
02:55:17 <Sgeo> monqy, there's a monqy on the server apparently
02:55:29 <monqy> Sgeo: that's my other account
02:55:48 <monqy> squarelos is actually public
02:56:01 <elliott> does that mean i can see the lua macros
02:56:11 <elliott> it would spoil the mystery
02:56:12 <monqy> but I made the squarelos account and I'm pretty much the only person who plays it
02:56:16 <monqy> anyone can see anyone else's macros
02:56:22 <monqy> but yeah mystery and they're ugly
02:56:25 <elliott> im imagining an 8,000 line monstrosity with no intelligble variable names (<-- DONT SPOIL ME)
02:56:29 <Sgeo> The .macro file is boring
02:56:37 <monqy> Sgeo: you want .rc not .macro
02:56:42 <elliott> SHHHHHHHHHHHHHHHHHHHHHHHHH
02:56:44 <Sgeo> monqy, yeah, I see that
02:56:54 <elliott> monqy: how long do your scripts even take to tune
02:57:05 <monqy> i dunno i've been talking in here which is slowing me down major
02:57:37 <Sgeo> What does G> do I forget
02:57:58 <monqy> you aren't peeking are you?
02:59:51 <Sgeo> Am I allowed to comment on a style I see?
03:00:08 <monqy> ahahahahahaha that style
03:00:52 <elliott> is monqy rewriting his script
03:01:00 <elliott> or does it really take this long to change its speed
03:01:30 <Sgeo> monqy, did you see my notice?
03:01:42 <monqy> sshshhhhhshshshhsshh
03:01:57 <elliott> i lost tractk of this sentence
03:02:03 <elliott> also does notice mean that
03:02:18 <Sgeo> That's not what I meant by it, but that's more than possible.
03:02:38 <monqy> you can bother me ingame if you get an account (you just have to put in a username and password and then you have an account)
03:02:59 <Sgeo> It's not like NetHack mail though, it doesn't actually effect the game
03:02:59 <elliott> i don't think i can bring myself to get a crawl account
03:03:15 <Sgeo> I haven't entirely learned the difference
03:03:18 <monqy> also what i'm doing to my script is making it use a thing that will make it automatically send keys so i don't have to press spacebar as much
03:03:43 <elliott> you gotta press the space bar man
03:03:51 <elliott> that's how the game is played
03:03:55 <monqy> i still have to press space! just not as much
03:04:54 <monqy> ok time to try this i guess (it probably won't work)
03:05:37 <elliott> yuore not even in the liste
03:05:47 <monqy> im pasting my config into the thing
03:05:51 <monqy> i;lll say when im playing
03:05:51 <elliott> Sgeo: is monqy cheating by auto type spaces
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03:06:40 <monqy> it's not working :'(
03:06:52 <elliott> is that beyond thinking im just
03:07:12 <monqy> if it was working that hobgoblem would be dead by now
03:07:25 <elliott> why are the error messages translated
03:07:34 <monqy> all messages are transklated
03:07:44 <monqy> oh great i can't save it's not letting me
03:08:02 <elliott> really hate pressing space to go to these lengths
03:08:35 <monqy> ok im playin again and it may or may not be working
03:08:39 <Sgeo> Why is there a purple box?
03:08:57 <monqy> ok it isn't working
03:09:11 <Sgeo> monqy, why are you worshiping Xom?
03:09:16 <monqy> Sgeo: because I want to
03:09:17 <elliott> you'd know it's working if you took control of the spaces!!!
03:09:54 <Sgeo> elliott, do you want to watch a non-automatic player worship Xom?
03:10:16 <monqy> woops i pressed the worng gkeys
03:10:25 <monqy> i wrogned the keys
03:10:41 <elliott> are you going to play again
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03:10:56 <Sgeo> elliott, I'll play
03:11:02 <monqy> im going to stare at my script a bit and see if i can make it work
03:11:32 <elliott> monqy: ping me before you start so i can
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03:13:26 <elliott> monqy: what percentage of your crawl time is spent tweaking your scripts
03:13:45 <monqy> nowadays? most of it%
03:17:16 <monqy> say when youre watching so i know when to stary
03:17:24 <monqy> hwere by start i mean
03:17:26 <monqy> start pressing space
03:19:30 <Sgeo> I don't think you want to be a plaything of Xom
03:19:44 <elliott> i think monqy already is a plaything of xorn
03:19:56 <Sgeo> Xom brought in a bunch of monsters I think
03:19:56 <monqy> probably the centaur shot through the quasit
03:20:39 <elliott> you fund a stairkas leading ut of ze dungeon
03:20:58 <elliott> i wonder if crawl makes more sense in slow motion
03:21:09 <monqy> im going to change it again
03:21:13 <Sgeo> I think monqy just saved
03:21:28 <elliott> i have never seen a game played this way in my entire life
03:21:43 <Sgeo> elliott, you know there are NetHack-playing bots, right
03:22:01 <elliott> afaict monqy isn't totally botting though
03:22:10 <monqy> yeah it's not a total bot
03:22:19 <monqy> i don't have the patience to totally bot
03:22:41 <monqy> but I also don't have the patience to play normally
03:23:23 <elliott> taeb makes ten times as much sense as this
03:24:28 <monqy> does this not make sense :(
03:24:29 <Sgeo> What doesn't make sense?
03:24:34 <monqy> ok im playin gagain
03:24:43 <elliott> Sgeo: have you even watched it
03:24:56 <monqy> i set up dangerfight on tab which overrides the safety mechanisms
03:25:37 <monqy> I think the automatic fleeing isn't working
03:25:55 <elliott> monqy started playing again
03:25:58 <monqy> ran into a pack of gnolls which xom inner flamed
03:26:07 <monqy> probably didn't even kill any to trigger the inner flame though
03:26:22 <elliott> i cant decide whether this is the worst or best game ever
03:26:29 <monqy> Sgeo: inner flame is a spell that you cast on a monster to make it explode into clouds of flame when it dies
03:26:34 <zzo38> elliott: Maybe they make it both
03:26:37 <monqy> Sgeo: sometimes xom casts it on everything
03:26:44 <elliott> given monqy's last statement it's probably both
03:26:57 <Sgeo> elliott, you can kill a god in Crawl
03:26:59 <zzo38> monqy: Including walls, objects, and the player?
03:27:27 <monqy> zzo38: just monsters, but plants are monsters too, except for trees, which are dungeon features
03:27:53 <Sgeo> elliott, in crawl, f is toadstool, which sometimes grows on corpses
03:28:02 <monqy> but the plants that appear from rotting corpses are monsters too, and if you're unlucky a corpse can sprout them, xom can inner flame them, and you can autoexplore through them, and they will explode
03:28:25 <monqy> I forget what I was doing
03:28:30 <monqy> I'll just play again
03:28:36 <monqy> if I die again I'll fix it
03:28:40 <Sgeo> monqy, wait, autoexplore will go through flames like that?
03:28:45 <Sgeo> I thought it's not supposed to
03:28:49 <monqy> Sgeo: autoexplore kills toadstools
03:28:53 <elliott> Sgeo: you need to watch too!!! we're doing this as a family
03:29:00 <monqy> Sgeo: are you watching too
03:29:11 <Sgeo> Yes, but I'll need to BRB in a bit
03:29:37 <monqy> im going to fix the fleeing
03:29:47 <Sgeo> elliott, no high score list == no death
03:30:22 <monqy> flashing colors happens every time crawl does stuff, like getting a key, because i have it configured to make my player glyph a flashy square
03:30:38 <elliott> i think that is a good configuration
03:30:39 <monqy> oh there's the problem
03:30:49 <monqy> i think i fixued it
03:31:17 <monqy> yeah the autoflee as implemented is kind of not that great
03:31:25 <monqy> I was going to make it better but I haven't had time
03:32:00 <elliott> have you ever won the game with this thing
03:32:18 <monqy> ran into a worm for some reason
03:32:30 <monqy> i only started making this thing after i got sick of playing crawl normally
03:32:45 <monqy> about the time of my last win
03:33:28 <monqy> february of last year
03:33:44 <monqy> but then i don't think i started this until later
03:33:47 <monqy> and i haven't worked on it much
03:33:59 <monqy> anyway plaiyng again
03:34:46 <monqy> I don't think I'll try fixing fleeing tonight
03:34:53 <lambdabot> Local time for monqy is Fri Apr 20 20:34:52 2012
03:35:10 <monqy> I have to get up at 6 tomorrow so
03:35:21 <elliott> nobody ever has to get up at 6
03:35:33 <Sgeo> monqy, would you say normal Crawl is entertaining for those who haven't won yet?
03:35:36 <elliott> they just delude themselves into thinking they do because they hate themselves
03:36:55 <Sgeo> elliott, it said You die...
03:36:59 <elliott> does itnot have a manual oevrride
03:38:08 <Sgeo> monqy, I think elliott would like it if you worshipped Cheibriados
03:38:44 <monqy> but im playing again
03:38:51 <elliott> i haven't understood a single death you've had yet
03:39:03 <monqy> that one was running into a centaur with fire arrows
03:39:08 <Sgeo> elliott, Cheibriados is the god of slowness. Chei likes it when you slow down
03:39:17 <Sgeo> When you kill fast things
03:39:20 <elliott> that is the most boring god
03:39:46 <monqy> oh no xom made the staircase go over there
03:40:07 <Sgeo> elliott, from Cheibriados reasons:
03:40:09 <Sgeo> "You like dying due to an accidental move."
03:40:27 <Sgeo> "You like being slower than all monsters and not having the ability to run away or use haste.
03:40:42 <elliott> monqy i cant help but note that your line of sight looks quite
03:40:52 <monqy> elliott: that's a flaw in crawl
03:41:10 <Sgeo> monqy, what's wrong with it?
03:41:11 <monqy> ugh my script keeps getting stuck and eating my keys and turning them into bad keys
03:41:19 <monqy> Sgeo: ask ##crawl I don't feel like explaing it
03:41:52 <monqy> if i kill the worm i'll die in the explosion
03:42:05 <monqy> but i can't escape because my script is bugging out
03:42:43 <zzo38> Then don't kill them.
03:42:54 <elliott> i thought it might be one of those tv things or something
03:42:57 <elliott> but i guess they just like playing crawl
03:43:11 <Sgeo> elliott, FooTV and Fightclub moved to termcast.something
03:43:28 <Sgeo> termcast.develz.org
03:43:44 <monqy> ok i think i fixed it
03:43:48 <monqy> going to run away from this worm
03:44:37 <elliott> what geomtry does crawl take place in i remember its weird because of circlelos
03:45:36 <monqy> crawl is really inconsistent about geometry things
03:46:05 <Sgeo> I do like being able to fire at things that aren't in straight lines away from me
03:46:10 <Sgeo> But that's not a LOS thing
03:46:26 <Sgeo> Well, they are in straight lines, just not diagonal or orthogonal
03:46:29 <monqy> for most purposes it's all chebyshevlike but it pretends it's euclidean for things like los and calculating trajectories
03:47:18 <elliott> http://en.wikipedia.org/wiki/Chebyshev_distance
03:47:54 <monqy> anyway playing again
03:48:50 <monqy> something's wrong with this i have to check it
03:50:00 <monqy> ok probably fixed enough
03:50:46 <elliott> you need to give me more warning about these :'(
03:50:47 <Sgeo> elliott, it's all Xom's fault
03:50:48 <monqy> xom inner flamed a rat
03:51:09 <monqy> elliptic is good ye
03:51:18 <monqy> (and hyperbolic is elliptic)
03:51:28 <Sgeo> monqy, is your script not good at avoiding inner flames?
03:51:34 <monqy> Sgeo: my script is awful
03:51:39 <monqy> Sgeo: I haven't worked on it much
03:52:03 <monqy> eventually i should maybe get the script to a point where it isn't absolutely horrible but
03:52:09 <Sgeo> monqy, or, you can avoid early inner flames by not worshipping Xom
03:52:50 <elliott> the worst thing about crawl
03:52:55 <elliott> is how tiny the viewport is
03:53:01 <elliott> and you have all these annoying stats taking up more screen than the actual map
03:53:25 <elliott> why isn't the name on the right translated
03:53:41 <monqy> only the message area ghets trnslated
03:54:34 <monqy> i was going too fast
03:54:43 <elliott> i cant tell how far into the game you're actually getting
03:54:47 <elliott> like how many nethack dlvls
03:54:54 <monqy> i don't know nethack
03:55:09 <elliott> nethack is a bad game (but not as bad as crawl)
03:55:28 <Sgeo> elliott, do you like any roguelikes?
03:55:43 <monqy> i remembered vagrant while i was looking away
03:55:50 <monqy> then i came back after i hit enter and it was already there
03:56:02 <elliott> http://upload.wikimedia.org/wikipedia/commons/e/e2/Sch%C3%A9ma_synchronicit%C3%A9_in_English.png
03:56:09 <Sgeo> This thing? http://pastebin.com/KprE6bfz
03:56:25 <elliott> it's shorter than that i think
03:56:29 <elliott> or actually i think it was like 100 lines
03:56:34 <elliott> but they were very very dense lines
03:57:59 <zzo38> We can make up another roguelike in Haskell, called extensible-roguelike (also the package name); I write a few things and then we can even work together because to add something will be necessary simply add a file
03:58:33 <zzo38> Using extensible-data package
03:59:07 <elliott> did monqy ever play vagrant i forget
03:59:13 <monqy> i asked for it and you said you lost it
03:59:51 <zzo38> But I did make some short roguelikes such as the KING game for 7HRL.
04:00:13 <elliott> monqy: i read all Ss as snakes
04:00:47 <Sgeo> I tried to give monqy a message
04:01:04 <monqy> using this script probably isn't helping crawl not seem arbitrary and randomly difficult
04:02:37 <Sgeo> Did Xom just turn walls to ice?
04:02:55 <Sgeo> You die. Xom bursts into laugher!
04:03:01 <monqy> menkuare, a unique mummy, killed me
04:03:18 <monqy> take out the fleeing
04:03:24 <monqy> it is hurting more than helping
04:03:41 <Sgeo> monqy, are you a bad person for using that style?
04:04:03 <monqy> this isn't supposed to be good code
04:04:16 <monqy> being a mess is part of the fun
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04:05:29 <elliott> why not just make it stop when it wants to flee
04:05:29 <elliott> so that you can flee and restart it
04:05:29 <elliott> monqy: is that a bad idea ;_;
04:05:52 <elliott> <monqy> menkuare, a unique mummy, killed me
04:05:52 <elliott> <monqy> take out the fleeing
04:05:52 <elliott> <elliott> why not just make it stop when it wants to flee
04:05:52 <elliott> <elliott> so that you can flee and restart it
04:05:52 <elliott> <elliott> im...just saying
04:05:55 <elliott> <elliott> monqy: is that a bad idea ;_;
04:05:56 <elliott> <elliott> help monqy stard and
04:06:01 <elliott> <monqy> it is hurting more than helping
04:06:03 <elliott> <Sgeo> monqy, are you a bad person for using that style?
04:06:08 <elliott> <monqy> this isn't supposed to be good code
04:06:10 <elliott> <monqy> being a mess is part of the fun
04:06:24 <monqy> anyway yeah now it just fails instead of fleeing
04:07:09 <monqy> oh no I got teleported into a gnoll castle
04:07:41 <Sgeo> And why was it on those scrolls
04:07:44 <monqy> prevents me from reading accidentally
04:07:57 <monqy> if i kill one of them, they all die now
04:08:19 <elliott> does crawl not have elbereth
04:08:21 <monqy> i have to get away but hounds are fast
04:08:24 <monqy> crawl doesnt have elbereth
04:08:42 <elliott> wow its actually called iner flam in german
04:09:25 <zzo38> If you want to play small roguelike game then try KING game as well
04:09:37 <elliott> this is the first danger monqy has been in that i actually understand
04:10:37 <elliott> did you ask it to walk into the dart trap
04:10:45 <monqy> it asked me if i wanted to
04:11:13 <Sgeo> Those sorts of things usually ask for capital Y or N
04:11:27 <elliott> when it says your surroundings suddenly seem different
04:11:31 <elliott> is that xom tepelorting you
04:11:43 <zzo38> KING game is the game that you have to collect one hundred stones to become king
04:12:26 <monqy> xom inner flamed a snake
04:12:54 <monqy> i think there's something really wrong in the way this is fighting
04:12:55 <elliott> did you get the auto-space thing working i forget
04:13:05 <monqy> i ;;ll have to fix it later
04:13:10 <monqy> not going to bother fixing it now
04:13:34 <monqy> they're the same thing
04:13:49 <elliott> the thing that means you dont even have to press space a lot
04:13:59 <monqy> yeah that's part of my autofight
04:14:20 <monqy> sigmund went invisible and killed me from afar with his scythe
04:14:46 <monqy> it's more fair if you're paying attention and not using a ridiculous macro
04:14:53 <monqy> but then it's also more boring so
04:15:03 <Sgeo> And not worship Xom
04:15:22 <Sgeo> Although that makes it more boring too
04:16:07 <elliott> whats the brb bbs difference
04:16:35 <Sgeo> bbs is longer duration than brb imo
04:16:37 <elliott> monqy: does the autofight ever work
04:16:59 <monqy> it plows through easy boring tedious things (most of the game)
04:17:10 <monqy> but when it hits something even slightly interesting it just explodes
04:17:40 <monqy> the dancing around is
04:17:44 <monqy> it plowing through easy boring tedious things
04:18:01 <elliott> i cant diwstingushi that from just
04:18:05 <monqy> most people use a less aggressive autofight that only takes one step at a time and doesn't do any dancing
04:18:24 <monqy> and they have it on tab instead of space, since space skips important messages
04:18:39 <monqy> (i have it on space because space skips annoying combat clutter messages)
04:18:55 <monqy> anyway trying again
04:19:56 <zzo38> You should worship AAAA!!!!BBLJLJlkjabasb,,AAAAAAA,,,AA!!!!!AAA!!!!!??
04:20:43 <elliott> monqy: why does it unknown command
04:21:22 <monqy> what i want to know is why sometimes it dances around monsterss when it should be fighting them
04:21:27 <monqy> i probably goofed something up real bad :(
04:21:59 <elliott> how do you regani hp so quickly
04:22:03 <elliott> in nethack it takes like years
04:22:04 <zzo38> Maybe don't fight everyone
04:22:14 <monqy> and I have my spacebar rest for me
04:22:18 <zzo38> Only sometimes, and don't waste time please
04:22:30 <monqy> 5 rests until either something comes into view or you've waited 100 turns
04:22:38 <elliott> oh wait how many turns is a rest
04:22:54 <elliott> with nethack we just prefix a repeat number before . or s
04:23:05 <elliott> and it does it that many times or until something happens
04:23:06 <monqy> honestly I dislike the whole regaining hp over time mechanic because resting is awful
04:23:13 <elliott> which usually means: a monster is right next to you
04:23:35 <elliott> monqy: sorry but: vagrant has that mechanic :'(
04:23:50 <elliott> which are the most fun hp regain system ever
04:23:53 <elliott> actually does it have hp over time
04:23:55 <monqy> my roguelike won't have hp over time
04:24:22 <monqy> I need to make my roguelike sometime
04:24:29 <elliott> i want to make a roguelike too after seeing this
04:24:56 <monqy> if you want a good impression of crawl you probably shouldn't be watching me
04:25:05 <monqy> not that crawl is good but
04:26:08 <monqy> I'm having trouble since i dislike crawl but i also kind of think you have an unfair anticrawl bias and should give it a chance so im just confused :'(
04:26:14 <monqy> depends on what you mean by magic
04:26:25 <elliott> i realise that crawl is better than what im seeing here
04:26:26 <monqy> maybe some spells are fun
04:26:33 <elliott> but ive like also watched more regular crawl for like
04:26:54 <monqy> some people play crawl really boringly
04:27:01 <monqy> other people do exciting things
04:27:01 <elliott> also ais523 doesn't like it
04:27:25 <elliott> and i cant bring myself to disagree with ais523 on roguelikes
04:28:46 <elliott> maybe ~i~ should play ~crawl~
04:28:49 <elliott> to prove to myself its bad game
04:29:05 <monqy> and the different parts of the game are
04:29:17 <elliott> are you about to do interesting squarelos thing because if not ill uh register an account i guess
04:29:24 <monqy> like i dislike early game and midgame but late game can be sort of fun if you do it right
04:29:34 <monqy> i'm done with squarelos for now
04:29:46 <monqy> i'll have to improve the script later
04:29:53 <Sgeo> monqy, lategame with minimum runes or with more runes?
04:30:06 <Sgeo> crawl.develz.org
04:30:18 <Sgeo> telnet to port 345, or there's an ssh key thingy
04:30:19 <monqy> Sgeo: parts of both
04:30:38 <monqy> Sgeo: like vaults:8 can be fun but scumming abyss for its rune is never fun
04:30:55 <elliott> do i need to do any configuration before playing
04:31:02 <monqy> if you want your thing configured
04:31:03 <elliott> i dont care about minor tweaks
04:31:24 <Sgeo> It comes with a lot of what a NetHack person would consider tweaks already
04:31:31 <monqy> do you know the keys
04:31:31 <Sgeo> Color-coded inventory
04:31:38 <elliott> you will have to teach me as i go
04:31:44 <Sgeo> There's a tutorial thing
04:31:44 <elliott> is all the junk in the trunk
04:31:49 <monqy> o is autoexplore, tab is autofight
04:31:58 <Sgeo> monqy, there's an autofight key???
04:31:58 <monqy> X is map, G is interlevel autotravel
04:32:08 <monqy> Sgeo: I can't believe you didn't know about autofight
04:32:21 <monqy> Sgeo: autofight is the most important thing in crawl
04:32:25 <Sgeo> I thought that was your macro
04:32:37 <elliott> sgeo is really boring though
04:32:38 <monqy> my macro is a heavily modified autofight that does a lot more and is faster
04:32:53 <Sgeo> Oh, you need to configure autofight
04:32:56 <monqy> normal autofight only takes a single step and has a lot of other restrictions and only does fighting etc
04:32:56 <Sgeo> At least according to learndb
04:33:04 <monqy> Sgeo: no you don't
04:33:13 <monqy> Sgeo: that;s outdated
04:33:19 <Sgeo> elliott, you can select class first
04:33:25 <monqy> depends on what sort of game you want to play
04:33:32 <Sgeo> elliott, do you want to worship Xom?
04:33:33 <elliott> but preferably not one where i die immediately
04:33:35 <monqy> you're out of luck
04:33:35 <Sgeo> Ok, then press space
04:33:47 <monqy> maybe a chaos knight?
04:33:50 <monqy> troll chaos knight?
04:33:52 <Sgeo> Chaos Knight I think for Xom
04:34:18 <monqy> you don't want to use weapons
04:34:23 <monqy> you use your fists
04:34:23 <Sgeo> Automatic unless a monster recently turned invisible
04:34:42 <monqy> c to chop up a corpse you're standing on, e to eat the chunks of flesh
04:34:49 <monqy> you have to chop it
04:35:12 <monqy> one thing about trolls is they probably have one of the most easyboring early games but they're a nice introduction maybe?
04:35:22 <elliott> im so used to walking around meticulously
04:35:28 <elliott> but i get the feeling crawls terrain is way too boring for that
04:35:28 <monqy> autoexplore and autofight helps crawl be less boring
04:35:34 <monqy> crawl levels are way too huge
04:35:47 <monqy> if you aren't speedrunning, you should be autoexploring
04:35:52 <elliott> is out of the dungeon = quit
04:36:06 <Sgeo> elliott, corpses are color coded
04:36:12 <monqy> if it's too boring you might want to dive down a few levels
04:36:15 <Sgeo> So if you know the code, you won't eat anything poisonous
04:36:28 <monqy> Sgeo: it prevents you from eating poisonous chunks anyway
04:37:19 <Sgeo> I think brown is "Can make you sick but won't kill you"?
04:37:34 <Sgeo> (bleeding) reminds me of DF
04:37:45 <monqy> elliott: you cant choke
04:38:06 <monqy> Sgeo: brown is can make you nausea but not poison you. trolls don't have to worry about that though
04:38:19 <Sgeo> monqy, don't have to worry?
04:38:26 <monqy> elliott: snakes are faster than you so it's a bad idea to run away and let them hit you
04:38:37 <monqy> Sgeo: they won't get nausea from brown chunks
04:38:54 <elliott> im startled by how easy it is so far
04:39:11 <monqy> crawl early early game varies wildly dependent on your character
04:39:14 <Sgeo> Trolls have it easy in the beginning. If you worshiped Trog would be easier
04:39:15 <monqy> trolls have ridiculously easy early games
04:39:25 <monqy> trolls have armour problems
04:39:51 <Sgeo> You don't want Xom to be bored
04:39:56 <monqy> don't worry about it
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04:40:08 <Sgeo> monqy, isn't hurting yourself non-boring?
04:40:14 <elliott> i dont have any flesh chunks
04:40:20 <monqy> elliott: find some more
04:40:42 <monqy> choko is permafood
04:40:42 <Sgeo> I keep thinking choko == chocolate
04:40:49 <monqy> it's a gourd isn't it
04:41:29 <monqy> for some people yes
04:41:37 <elliott> i have elected not to be scared
04:41:39 <Sgeo> Sigmund is well known at least
04:41:52 <elliott> why autopickup deactivated
04:41:57 <monqy> because sigmund went inviisble
04:41:59 <Sgeo> elliott, because someone turned invisible
04:42:09 <Sgeo> Not safe to stop and pick stuff up when there's an invisible enemy nearby
04:42:32 <elliott> can i pray to xom or something
04:42:37 <monqy> new players have troubles with sigmund so he has a reputation for being nasty
04:42:43 <monqy> you can try your items or kill him
04:42:48 <Sgeo> I think there is a god that you can ask for help, but Xom isn't it
04:42:49 <monqy> or run away but that won't work by now
04:42:57 <elliott> well i cant see him so killing him is quite difficult
04:43:06 <monqy> e is probably healing
04:43:17 <monqy> if you have a large stack early on it's most likely curing\
04:43:18 <Sgeo> yellow = potentially lifesaving
04:43:35 <monqy> you already have a robe
04:43:54 <monqy> some robes are better than others but that one can't possibley be better than yours
04:43:55 <Sgeo> Go berserk, oh wait you can't
04:44:09 <Sgeo> (Note: I knew you can't)
04:44:33 <monqy> you can go down it
04:44:46 <monqy> but it doesn't connect to another staircase so you can't go bakc up
04:44:47 <Sgeo> I'm going to assume it's the >
04:45:12 <Sgeo> elliott, that puts a log thingy somewhere public
04:45:21 <elliott> can i do anything with altar tho
04:45:31 <Sgeo> elliott, altars are for converting to the god
04:45:32 <monqy> p to pray at it but you're already worshipping xom
04:46:02 <elliott> does autofight do anything but go in the direction of the monster
04:46:05 <elliott> cuz thats what ive been doing to fight
04:46:39 <Sgeo> Finding something doesn't mean you're standing on it
04:46:43 <monqy> autofight also does some prioritizing and stops fighting if your hp drops below a certain threshhold and it's easier to mash than the direction keys since it will always point in the correct direction and you won't overstep or misstep
04:47:09 <Sgeo> You don't want to autofight something that you need to hit with ranged attacks, right?
04:47:18 <Sgeo> I lost a good TrBe due to not having ranged attacks
04:47:26 <monqy> elliott: ogres hit hard so don't back yourself into a corner
04:47:36 <monqy> elliott: eating chunks a lot is fine but eating permafood is excessive
04:47:50 <elliott> and i just meant because i've been engorged like
04:48:04 <monqy> Sgeo: you don't need ranged attacks
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04:48:08 <Sgeo> elliott, with most species, you can't get engorged with corpses
04:48:18 <Sgeo> elliott, you'd be too disgusted to eat when not hungry
04:49:06 <Sgeo> elliott, you can set exclusions so autoexplore avoids the area
04:49:10 <monqy> eating in combat probably isn't a good idea
04:49:45 <elliott> i like how i don't have to think about what items are interesting
04:49:49 <elliott> because the game comes with a bot
04:50:09 <monqy> it's not at all a sophisticated bot
04:50:17 <Sgeo> elliott, if you want to really think the game is all bot-ty, try Ctrl-F
04:50:19 <elliott> yeah but it's not at all a sophisticated game either
04:50:20 <monqy> but you have an easy character combo to start
04:50:34 <RocketJSquirrel> My reverb engine MAY have gone crazy ... 68GB of intermediate data and counting.
04:50:35 <Sgeo> monqy, back me up in saying it won't kill him to try it
04:50:41 <monqy> maybe I should have given you a harder starting combo because as-is im constantly afraid of you getting bored because you're never in danger
04:50:56 <Sgeo> elliott, just press it
04:51:01 <elliott> yeah a bit more danger would be welcome but im happy to go down a bit more until something interesting happens
04:51:17 <Sgeo> It only knows things you've seen
04:51:24 <Sgeo> So try food or shop or .
04:51:34 <monqy> but you cant sell to shoppe
04:51:39 <Sgeo> Yes, but you cannot steal and you cannot self.
04:51:41 <monqy> you have to enter shoppe with >
04:51:53 <monqy> fountains don't do anything
04:52:00 <elliott> they're much more fun in nethack
04:52:37 <Sgeo> elliott, bones files are also more boring in Crawl
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04:52:56 <Sgeo> The only thing that is saved is the character itself. No items, no nast monsters
04:52:56 <monqy> maybe that was a bad time to hold down tab
04:53:16 <elliott> are these things slower than me
04:53:23 <monqy> ogres and rats are the same speed
04:53:25 <Sgeo> So you get to fight a p, with no reward
04:53:28 <elliott> do i have enough hp to kill the hound then run?
04:53:40 <Sgeo> Although player ghosts are harder in Crawl then nethack
04:54:00 <monqy> trolls regenerate hp quickly so you can probably run a bit and then resume fighting
04:54:57 <Sgeo> You can cause your friends to target a specific monster
04:55:18 <Sgeo> (Although you have no friends, so)
04:55:29 <elliott> that was actually pretty fun so consider my anti-crawl sentiment WEAKENING
04:55:50 <monqy> geyent aeybals paralyze you
04:55:57 <monqy> if they can see you
04:55:59 <monqy> they will para you
04:56:14 <monqy> crawl has its moments but most of it isn't moments. if only crawl was 100% moments
04:56:35 <elliott> is meleeing them dangerous
04:56:36 <Sgeo> monqy, are sprints non-boring in your opinion?
04:56:46 <monqy> Sgeo: they have different problems
04:56:56 <monqy> Sgeo: "boring in a different way"
04:57:19 <Sgeo> elliott, go find stares
04:57:23 <elliott> monqy: is there a travel command
04:57:29 <monqy> then > to go donwstains
04:57:41 <Sgeo> There's also X
04:58:12 <monqy> you rpobably want to go upstairs
04:58:22 <Sgeo> monqy, what happened that .... Xom just saved elliott
04:58:32 <Sgeo> elliott, you have more teleporting to do
04:59:17 <Sgeo> elliott, pause, think
04:59:19 <Sgeo> Check inventory
04:59:32 <monqy> at some time you might want to identify those items
04:59:41 <monqy> now is not the time
04:59:50 <elliott> maybe i'll read a scroll at random
05:00:00 <monqy> probably won't save you
05:00:06 <monqy> best bet might be to try killing the centaur
05:00:21 <monqy> ideally you shouldn't have done what you did
05:00:29 <elliott> that's not really an option
05:00:37 <monqy> running away won't work
05:00:45 <monqy> since centaurs are ranged and fast
05:00:55 <Sgeo> elliott, you're examining an item in inventory
05:01:10 <elliott> ok what if i zap a wand at random
05:01:16 <monqy> you can probably finish the centaur off if you just hit it normally
05:01:32 <monqy> zapping the wand could kill you
05:01:59 <Sgeo> <Gretell> elliott the Ruffian (L7 TrCK), worshipper of Xom, slain by a centaur on D:8, with 800 points after 2027 turns and 0:26:48.
05:02:08 <elliott> ok what's a less boring starting thing
05:02:09 <Sgeo> Wait, how were you on D:8
05:02:15 <monqy> Sgeo: he dove a bit
05:02:16 <Sgeo> elliott, some other Chaos Knight?
05:02:23 <monqy> maybe not a chaos knight
05:02:26 <monqy> probably not a troll
05:02:35 <Sgeo> monqy, Lugonu worshipper?
05:02:55 <monqy> you could go a nontroll ck, or a troll ck and just dive more
05:03:07 <elliott> i want a different thingy with a harder early game
05:03:07 <Sgeo> elliott, if you worship Lugonu, you won't start on level 1
05:03:17 <elliott> aer chaos nights the only xommers
05:03:17 <monqy> only chaos knight (ck) starts with xom
05:03:29 <Sgeo> elliott, try Abyssal Knight
05:03:33 <Sgeo> You start in the Abyss
05:03:35 <monqy> mummy chaos knight has a harder early game
05:03:52 <monqy> you start with the exit nearby and an ability to exit it
05:04:01 <monqy> elliott: sgeo trying to make starting in the abyss sound amazing
05:04:06 <monqy> it's really rather mundane
05:04:08 <Sgeo> monqy, I've never tried it
05:04:15 <Sgeo> Just sounds hard
05:04:30 <monqy> deep dwarves don't regain hp naturally
05:04:32 <Sgeo> Grey doesn't mean can't
05:04:35 <Sgeo> It means difficult
05:04:56 <Sgeo> I know *** Knight Demigod is forbidden
05:05:05 <monqy> elliott: depends on your playstle i guess
05:05:15 <elliott> ooooootabtabtabooootabtabooo>
05:05:23 <monqy> centaurs are fast so you can run away from dangerous stuff
05:05:35 <Sgeo> Why more than one o?
05:05:46 <monqy> Sgeo: because sometimes aotuexplore stops
05:05:48 <elliott> because it just stops when it's still boring
05:06:05 <monqy> elliott: maybe pick a spear; spears can reach over a tile (use tab to do it)
05:06:18 <monqy> you can also use v to do it manually but doing it manually is teedious
05:06:29 <Sgeo> What does v do exactly?
05:06:35 <monqy> evoke wielded item
05:06:41 <monqy> V is evoke item from inventory
05:06:55 <Sgeo> elliott, attack many things
05:06:59 <Sgeo> It's good fighting berserk
05:07:02 <Sgeo> But then you slow down
05:07:04 <monqy> berk makes you fast and hit harder
05:07:10 <monqy> but you can't use items or cast spells
05:07:19 <monqy> and you get exhausted and slow after berk ends
05:07:30 <elliott> ugh why is my centaur picky
05:07:34 <Sgeo> elliott, Berserkers start off being able to berserk arbitrarily
05:07:40 <Sgeo> elliott, and most species are
05:07:44 <Sgeo> Trolls are an exception
05:07:47 <elliott> whats nonpicky species for future reference
05:08:01 <monqy> mummies don't have to eat at all
05:08:07 <monqy> vampires have a special eating mechanic
05:08:14 <monqy> I think felids are nonpicky but hahahahahahahahah felids
05:08:53 <Sgeo> monqy, is glowing good?
05:09:06 <monqy> elliott: you have to be hungry to eat chunks
05:09:10 <monqy> Sgeo: what do you mean by good
05:09:27 <monqy> elliott whiy arent you weielding your weapone :(
05:11:20 <Sgeo> green == poisonous
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05:12:49 <elliott> monqy: where do i get food anyway
05:13:09 <monqy> or food acquirement
05:13:13 <monqy> or food gifts from xom
05:14:02 * Sgeo is amused at it claiming that you quaffed a potion of experience
05:14:03 <monqy> don't bother with what skills do what at this stage of learning
05:14:30 <elliott> should i just select them all
05:14:36 <monqy> the;yr ealready all selected
05:14:45 <monqy> what you can do now is focus them or deslect them or hit enter
05:15:18 <Sgeo> How did elliott suffer?
05:15:31 <monqy> xom statdrain is dumb but whatever
05:15:38 <monqy> (statdrain is generally dumb)
05:15:45 <Sgeo> elliott, you're hungry, you can eat corpses now
05:15:49 <Sgeo> Oh, not hungry anymore
05:17:53 <elliott> monqy: why do crimson imps say weird
05:18:18 <monqy> imps have weirdspeak
05:19:02 <monqy> hounds are faster than you i think
05:19:05 <monqy> porcupines are not
05:19:53 <monqy> when Sick you won';t regenerate hp
05:19:59 <Sgeo> elliott, you need to stand on the stairs to use them
05:20:21 <Sgeo> elliott, has a lot of altars
05:20:23 <lambdabot> Local time for elliott is Sat Apr 21 06:20:55
05:20:38 <Sgeo> elliott, good place to start worshippping a god
05:21:12 <Sgeo> elliott, also, monsters shouldn't spawn there, so good place to rest
05:21:56 <monqy> pikel is a unique big kobold with a band of slaves
05:22:10 <Sgeo> pikel[1/1]: A (big) kobold slaver, on his way to the Orcish Mines to sell his wares. Comes with a band of 4 humans, which will be pacified when you kill Pikel. Has a whip of either flaming or electrocution.
05:22:10 <monqy> his whip is either flaming or electric
05:22:49 <monqy> they're probably already aimed
05:22:54 <zzo38> Can you buy his wares?
05:23:24 <Sgeo> Anyway, t controls your pets
05:23:46 <Sgeo> Ooh, did I see deck of cards?
05:23:53 <monqy> looks like you killed pickel
05:23:59 <Sgeo> monqy, are cards useful for people who don't worship Nemelex Xobeh?
05:24:12 <monqy> Sgeo: if you have good evo, sometimes
05:24:50 <Sgeo> monqy, is Nemelex Xobeh the sort of fun that elliott likes?
05:25:26 <monqy> running away from centaurs isn't the best idea
05:25:43 <elliott> ok ONE more game and then im going to bed
05:26:18 <monqy> kobold or spriggan(doesnt eat meat at all) or troll or mummy(no food) or ghoul
05:26:31 <elliott> no food sounds convenient but mummys are: SPOOKY
05:26:35 <Sgeo> monqy, do you know what the word "picky" means?
05:26:42 <Sgeo> And hence what nonpicky means?
05:26:59 <monqy> Sgeo: it's a real word, Sgeo
05:27:05 <elliott> monqy: whats xom thing for kobold
05:27:21 <monqy> greyed out just means not recommended by elliptic&marvinpa
05:27:22 <Sgeo> monqy, and vegetarian does not fit "nonpicky" in any sense I know of
05:27:44 <monqy> maybe short sword for you
05:28:02 <zzo38> Dead people shouldn't eat at all
05:28:41 <Sgeo> It actually says getting BORED?
05:30:12 <monqy> also the thing with ghouls is they don't get hungry in the normal sense but they rot over time and eating heals them and unrots them
05:30:34 <monqy> and being hungry makes them rot a tiny bit faster
05:31:20 <Sgeo> monqy, why is all that food yellow?
05:31:43 <Sgeo> Why does kobold make food yellow?
05:32:25 <elliott> you know how my impression of crawl was that it's really boring and easy except when it just randomly springs immense difficulty on you arbitrarily
05:32:36 <elliott> that's still my impression of crawl
05:32:49 <Sgeo> elliott, the random immense difficulty is not helped by Xom
05:33:09 <elliott> Sgeo: ok but that's actually a slightly better impression than "it's really boring and easy"
05:33:35 <monqy> if you dont want that impression then don't go xom yeah. but still all of your deaths could have been pretty easily prevented. but yeah the boring and easy part is one of the reasons why i don't like crawl
05:33:45 <elliott> monqy: well they could have been easily prevented
05:33:48 <elliott> it's just that they weren't because
05:33:52 <elliott> i kept hitting things mindlessly
05:33:57 <elliott> because otherwise i'd be bored out of my skull
05:34:01 <elliott> checking each trivial action
05:34:18 <elliott> i guess i'll try more seriously tomorrow
05:34:20 <monqy> my roguelike wont have this problem (it will be exciting !)
05:34:29 <elliott> is your roguelike like my roguelike
05:34:32 <Sgeo> What was that quote, that was like "Anyone could win at NetHack if they spend two seconds per turn"
05:34:33 <elliott> maybe they're the same game
05:34:36 <monqy> whats vagrant like
05:34:41 <monqy> i wnt to paly vagrant
05:34:42 <zzo38> monqy: OK, what roguelike is that one?
05:34:45 <elliott> uh well vagrant as in vagrant.py is
05:34:50 <monqy> zzo38: i have not made my roguelike yet
05:34:51 <elliott> not the most difficult or complex game
05:34:56 <elliott> but My Roguelike would be pretty neato
05:35:04 <elliott> lots of dwarf fortressy procedural stuff
05:35:13 <elliott> a combat system that isn't just
05:35:18 <elliott> shove yourself into things until they die
05:35:27 <Sgeo> elliott, there is magic in Crawl
05:35:35 <elliott> zap wands at things until they die
05:35:37 <monqy> magic in crawl is boring too for the most part
05:35:46 <monqy> conjurations are plink at things until they die
05:35:51 <monqy> except instead of hitting one key to autofight
05:35:55 <monqy> you hit three keys to fire your spell
05:35:57 <monqy> and have to manage mp
05:36:13 <elliott> monqy: also i find repetitiveness really really boring in roguelikes
05:36:13 <monqy> the other schools are less boring
05:36:23 <elliott> i'd be inclined to have more elaborate questy things involving actual progress
05:36:23 <monqy> repetitiveness in roguelikes is awful
05:36:26 <zzo38> monqy: I have made some small roguelikes a bit. But to make a large one, I might do with Haskell; a roguelike game written in Haskell would the memory and speed be sufficiently efficient? But I can tell you my ideas in case you want, too
05:36:26 <elliott> rather than a lot of melee grinding
05:36:37 <Sgeo> elliott, I want to see you try a Sprint
05:36:37 <elliott> also i'd like actually interesting terrain
05:36:50 <elliott> nethack's terrain is mostly
05:36:56 <elliott> "a bunch of rooms with nonsense pathways"
05:37:02 <elliott> or sometimes "a big room divided up nonsensely"
05:37:15 <Sgeo> elliott, please Crawl sprint now, although I guess that won't help with terrain
05:37:15 <elliott> and crawl's seems to mostly be "stupid maze"
05:37:27 <elliott> Sgeo: eeeh i was going to go to bed; how long would that take
05:37:29 <monqy> crawl has a few different terrains
05:37:35 <zzo38> I can show you the small roguelikes in case you want.
05:37:36 <Sgeo> elliott, you'll probably die quickly
05:37:37 <monqy> "stupid maze" is one of the least annoying
05:37:47 <monqy> most annoying is probably open level with electric eels that shoot at you
05:37:57 <Sgeo> monqy, which sprint?
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05:38:01 <monqy> Sgeo: which sprint?
05:38:02 <elliott> monqy: btw when you asked about vagrant
05:38:05 <elliott> was it about existing vagrant
05:38:06 <Sgeo> The only one I've even attempted is I
05:38:08 <elliott> or platonic ideal roguelike vagrant
05:38:18 <elliott> ok well existing vagrant is
05:38:23 <elliott> imagine an infinite terrain
05:38:28 <elliott> with walls placed at random (not as rooms)
05:38:35 <elliott> and you have a turn counter
05:38:44 <elliott> and your fedness goes down each turn
05:38:49 <Sgeo> monqy, are ziggurat's interesting, because there's a "Ziggurat Sprint"
05:38:49 <elliott> and if it gets to 0 you die
05:38:56 <elliott> and you can walk around getting potions and healing
05:39:02 <elliott> also there's monsters which attack you and i think steal your money sometimes
05:39:11 <monqy> my roguelike wont have food
05:39:14 <elliott> also the potion system is nice because it just adds on to a single counter which you can turn into hp
05:39:21 <elliott> rather than being all boring and inventory
05:39:31 <monqy> and it wont have annoying inventory system
05:39:33 <elliott> (the turning into hp takes a random amount of potion off and turns it into a random amount of hp, basically)
05:39:43 <monqy> and it wont have any sort of item identification !!
05:39:47 <elliott> monqy was all hahahha felid
05:39:51 <elliott> monqy: i hate identification of all forms
05:40:00 <zzo38> monqy: If it has nothing like that, then, what will it have?
05:40:04 <monqy> i've only seen identification done well once but
05:40:09 <monqy> i don't know if it would work in a roguelike
05:40:52 <Sgeo> r, but from the inventory screen and selecting an item you can do things there too
05:40:55 <monqy> and it wasn't item identification it was more like performing linguistic analysis on spells
05:41:33 <elliott> monqy: also another thing i hate is basically anything that makes spoilers meaningful at all
05:41:37 <Sgeo> elliott, I do believe I said you'd die quickly
05:41:45 <Sgeo> elliott, like in NetHack?
05:41:45 <elliott> ie i don't like guesswork, ever
05:41:49 <monqy> oh yeah spopielrs are awful
05:41:50 <elliott> Sgeo: yes, like 90% of nethack
05:42:07 <elliott> because you can either play without the spoilers and get a billion yasds
05:42:16 <elliott> or play with spoilers and deal with a level of indirection to finding out trivial things
05:42:34 <Sgeo> I'm pretty sure Crawl is sort of anti the whole spoiler thing
05:42:42 <monqy> crwl has spoilers out the wazooo
05:42:44 <Sgeo> Although when it comes to read-identifying scrolls, it is still a bit
05:42:46 <monqy> just less than nethack maybe?
05:42:58 <monqy> crawl pretends to be antispoiler but
05:43:10 <elliott> i also hate anything that can be automated trivially but i guess that's kind of obvious
05:43:26 <elliott> like if autoexplore is helpful 90% of the time that just means your level design is crappy
05:43:36 <monqy> same with autofight and monster design
05:43:42 <monqy> or whatever it is design
05:44:10 <Sgeo> elliott, well, no need for autoexplore in sprint
05:44:16 <monqy> and also their presence is kind of bad because they are crutches
05:44:22 <elliott> i also hate both nethack's and crawl's viewport/moving systems
05:44:26 <monqy> 'oh hey there is autoexplore so having awful huge levels is fine'
05:44:31 <elliott> but i'm not sure how i'd do it myself
05:44:32 <monqy> what is a good viewport/moving system
05:44:35 <elliott> i quite like vagrant's viewport system
05:44:43 <elliott> well you know how with crawl every move you make scrolls everything
05:44:49 <elliott> (and with nethack you just plain can't have non-tiny levels)
05:45:01 <elliott> i find the every-move-scrolls-everything thing a bit disorienting
05:45:09 <elliott> so with vagrant you can move around the middle of the screen and everything stays still
05:45:16 <elliott> the scrolling only happens when you walk nearer the edge
05:45:24 <monqy> but you have to turn it on
05:45:32 <elliott> i seem to remember hearing it described but it wasn't as good as vagrant's
05:45:43 <Sgeo> I should sleep
05:45:46 <monqy> i've never had a problem with scrolling
05:45:55 <elliott> actually i'd be tempted to just have predefined areas where
05:46:01 <elliott> when you go to the edge it completely scrolls it out
05:46:10 <elliott> i.e. the scrolling is dictated by the level design
05:46:37 <elliott> monqy: tell me about monqylike
05:46:38 <monqy> i haven't come up with anything for my roguelike better than "levels are just really really tiny and you can't go to levels you've left so there's no awful exploration or empty space or traveling or scrolling problems or anything like that"
05:47:14 <elliott> i don't like really really tiny but uh
05:47:17 <elliott> we probably have different notions of that
05:47:25 <elliott> "really really tiny" is "smaller than nethack levels" to me
05:47:32 <monqy> my levels would be
05:47:35 <monqy> smaller than nethack levels
05:47:39 <monqy> nethack levels are pretty big
05:47:42 <elliott> have you seen nethack levels
05:47:50 <monqy> there's lots of space
05:47:58 <elliott> well, yeah, but that's just because of bad level design
05:48:53 <elliott> monqy: like the Astral Plane doesn't have a lot of wasted space
05:49:39 <monqy> maybe i could get a good level design going
05:49:43 <elliott> monqy: anyway i think levels should be a conceptual unit
05:49:54 <elliott> ie a level should correspond to some actual thing or unit
05:50:15 <elliott> one design idea, or one quest, or one melee difficulty, or whatever
05:50:30 <elliott> so it's not really so much size-based as meaning-based
05:50:44 <monqy> thats one way to do it
05:51:04 <monqy> the way i was thinking is less size-based and more it is the structure and flow of the game
05:51:46 <monqy> another thing i was thinking is i could make multiple roguelikes each playing with a different concept
05:51:51 <elliott> i think in a way most roguelikes overdo and underdo the amount you need to think each turn
05:52:14 <monqy> i don't mind overdoing but underdoing is awful
05:52:20 <elliott> a game where you had to plan every single turn would be pretty boring because you need some element of repetition and structure for it to have an actual progression
05:52:49 <elliott> like, grinding is useful in very small doses as a pacing element, to bridge parts of difficulty
05:53:08 <elliott> but with most roguelikes it's about fifty times too much grinding in a row followed by a deluge of slowness
05:53:23 <monqy> i've never seen grinding done well so
05:53:28 <monqy> maybe it could be done well?? but
05:53:35 <monqy> i don't know what that would be like
05:53:58 <elliott> monqy: well im using grinding in the sense of just "obstacles that you generally know how to overcome"
05:54:13 <elliott> like monsters you've already fought etc.
05:54:39 <elliott> a game where you do a new thing every single turn would be kind of rubbish because there'd be absolutely no learning or improvement to it
05:54:46 <elliott> but the grinding is too random in existing roguelikes
05:54:52 <quintopia> i think no grinding is optimal. the fighting of randoms should be just the right amount for the story...never just for the aim of levelling
05:55:08 <monqy> different kind of grinding, quintopia
05:55:22 <elliott> i don't think i like the idea of experience levels at all
05:55:30 <elliott> you should just have a bag of variables that increase appropriately
05:55:32 <monqy> i don't like experience levels either
05:56:32 <lambdabot> Local time for elliott is Sat Apr 21 06:57:04
05:56:37 <elliott> monqy: another thing i want is a magic system with some actual composition to it
05:56:42 <monqy> i think the closest thing to an experience system i've seen done well/near-well is brogue's enchantment system where you put enchantments into items to make them better
05:56:48 <quintopia> then again, i'd prefer to play DROD than a roguelike.
05:57:00 <elliott> just zapping a spell is boring
05:57:07 <elliott> zapping two and having their effects combined is much less boring
05:57:10 <monqy> i've seen a magic system with some composition (at least in a sense?) but it wasn't in a roguelike
05:57:10 <Sgeo> elliott, like the patch for NetHack where you mix potions based on colors?
05:57:15 <Sgeo> Although based on colors can be silly
05:57:29 <monqy> anyway if my roguelike has spells it'll have composition is one thing i decided a while ago
05:58:00 <Sgeo> What do composing spells look like?
05:58:11 <elliott> i don't actually know what i want combat to look like because
05:58:18 <elliott> but spells for everything is tedious
05:58:31 <monqy> melee can probably be interesting if done well
05:58:32 <elliott> i guess melee could be non-boring if you actually had to control things
05:58:37 <quintopia> Sgeo: if spells have environmental effects, their effects can stack, for instance
05:58:43 <elliott> like instead of just "stab" there are actually options at each point
05:59:39 <elliott> anyway i'm growing increasingly of the suspicion that monqy's game looks basically like my game
05:59:47 <monqy> it probably doesn't
06:00:14 <monqy> maybe it shares a lot of principles/ideas/whateveR??
06:00:31 <monqy> opinions of this is why other roguelikes are bad
06:00:37 <elliott> well i haven't heard you say anything i've disagreed with YET so
06:00:40 <elliott> say something disagreeable
06:01:03 <zzo38> I would have experience levels although you do not gain much for fighting (which mostly will waste time and other things if you try to earn experience points this way, and in addition might increase levels of the kind of creature fighting you if more appear faster than you); you gain more experience points for quests and other unique things
06:01:35 <monqy> i'm contemplating an identification-system-sort-of-thing for spells but it wouldn't just be normal identification. have you ever played treasure of the rudras?
06:02:06 <elliott> (the thing to guess is: no)
06:02:37 <zzo38> And if you fight too many of the single kind of creature, you will not earn any experience points from that one anymore, but their level will still increase slightly. You need to use tactics to avoid wasting time in order to win.
06:02:40 <monqy> it's an rpg and it has a spell system where spells are words and you write your own spellset
06:03:08 <monqy> and you have to perform some pretty basic linguistic analysis sort of stuff on the spells your enemies use to derive the forms to use and compose in your spells
06:03:54 <zzo38> monqy: Interesting ideas
06:04:40 <elliott> monqy: when can i play your roguelike
06:04:49 <monqy> and i thought "wow i'd like that sort of thing" but then "oh no having it fixed would be spoilery" so "i'd have to make it randomized and make the the player identify spells theirselves but that might be okay because it was fun in treasure of the rudras but maybe it won't work in roguelikes so i will have to see (it will be an adventurE)"
06:05:02 <monqy> elliott: i dont know maybe it will never be finished :(
06:05:49 <elliott> monqy: what programming language is it written in
06:05:52 <elliott> vagrant is written in python
06:05:59 <elliott> that's why vagrant is better than vagrant
06:06:23 <monqy> monqys mysterious language which may or may not ever be implemented
06:06:28 <monqy> or otherwise haskell
06:06:48 <monqy> but probably monqys mysteryouse language which may or may not ever be implemented
06:07:04 <monqy> #1 problem with implementing it: who knows what the design is? not me, monqy
06:07:16 <zzo38> monqy: If you use Haskell, would you ever intend to use my "extensible-data" package?
06:07:39 <elliott> monqy should implement my roguelike and i'll implement his and then we can both play the roguelikes we want without having to implement them
06:08:29 <zzo38> monqy: Look it up. It allows you to add fields of records, choices, items to lists, nodes to trees, etc, in different modules that do not have to know each other
06:09:45 <elliott> monqy: anyway vagrant was uh
06:09:52 <elliott> well it was sort of fun staying alive for ages
06:10:11 <elliott> but it was not the greatest roguelie
06:10:17 <zzo38> It consists of four modules: Data.Extensible.List, Data.Extensible.Product, Data.Extensible.Sum, Data.Extensible.Tree. The extensible lists require Template Haskell to work; extensible trees can optionally use Template Haskell to derive the root node although it is not required.
06:11:56 <elliott> monqy: anyway now i want to implement my roguelike
06:12:17 <zzo38> Are you able to invent it while sleeping?
06:12:39 <monqy> i will train myself to write my language spec and implementation in my sleep
06:12:50 <monqy> it will be perfect
06:13:02 <elliott> the problem with implementation is
06:13:08 <elliott> roguelike code is so ugly and uurgh
06:13:16 <monqy> that's why i have my own language
06:13:18 <quintopia> i will write a roguelike in redgreen
06:13:29 <elliott> unless you have a fancy system for combining them
06:13:32 <monqy> my own language will handle everything cleanly
06:13:43 <monqy> if doesn't handle everything cleanly: it's not my language
06:13:47 <quintopia> i want a language with a clean handle
06:13:50 <zzo38> elliott: It is why I suggested using extensible-data package
06:14:19 <zzo38> You may also want to implement some of the rules of Magic: the Gathering as well
06:16:27 <quintopia> zzo38: it is a good puzzle game. you should try it.
06:17:08 <zzo38> OK. I have other puzzles games too, though, including Hero Hearts, and some I made up myself
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06:18:46 <quintopia> there is time to play all the games
06:29:56 <zzo38> I also made up many new pieces in Hero Hearts, such as the dotted balloons (which create another object when punctured), more colors of blobs, reverse blobnets (which kill the hero when there isn't a blob on the playfield), bone (combine two bones to make a skull), bone-pack, boot heart, maker bridge, camera (copies whatever object it is pushed into), cross (Jesus saves), footprint block, jail (traps any object which enters), jumping balls,
06:32:28 <zzo38> kill counter (a wall until a certain number of creatures are killed; this can be good or bad depending on circumstances), maker wood (firewood that creates something other than fire when lit), lightning bolt (destroys or partially destroys an object it touches), low ceiling (which you cannot fly over or throw grenades over), pokeballs, rocks with holes, upsidedown hearts (which must be pushed over a rotator), worm eggs, and even more
06:33:43 <zzo38> Now the game has at least 180 different kind of pieces, many of which have multiple subtypes.
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06:42:09 <zzo38> Are some port numbers broken on this IRC?
07:01:47 <zzo38> (even Imakuni? has a computer, and on his day off he goes into his computer to think about the past)
07:11:23 <zzo38> My sister used to refer to a satellite dish as a "saddle plate", and Dewey Decimal System as "Dewey Dezmo Machine".
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07:42:48 <oerjan> <oklopol> "oerjan � oklopol: fix your client to use utf-8 okthxbye" no u
07:44:54 <oerjan> your messages show up broken in the logs. i think the above paste may be an example, although i'm not sure what that character is.
07:48:10 <ais523> my client doesn't understand it either
07:48:10 <lambdabot> ais523: You have 1 new message. '/msg lambdabot @messages' to read it.
07:48:13 <ais523> so it may be broken UTF-8
07:49:01 <oerjan> i assume putty/irssi did something weird to it when pasting it, too
07:50:06 <pikhq> Could be using Xchat, with its really borken charset handling.
07:50:42 <oerjan> CTCP VERSION reply from oklopol: mIRC v6.34 Khaled Mardam-Bey
07:50:57 <oerjan> CTCP VERSION reply from oklopol: ( NoNameScript 4.22 :: www.nnscript.com :: www.esnation.com )
07:51:04 <oerjan> (actually in the other order)
07:58:39 <graue> i remember mIRC scripting... those were the days
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08:34:11 <zzo38> My Pokemon Card is difficult for some people
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10:13:42 <ais523> oh dear, I just came across zzo38 stumbling into the middle of a FOSS versus anti-FOSS flamewar: http://forums.thedailywtf.com/forums/p/25988/287889.aspx#287889
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10:44:18 <fungot> oerjan: if it is iterative?" at http://paste.lisp.org/ display/ fnord
10:46:45 <fizzie> They switched our "measure how much electricity you've used" device to one of those remote-readable smart boxes, had forgotten to bring the 'got back afterwards.
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11:09:20 <olsner> "This is the guy who wanted to fork Firefox because it didn't handle gopher appropriately." :)
11:12:23 <olsner> someone talking about zzo38 on thedailywtf forums
11:13:00 <nortti> did zzo38 want to fork firefox because it didn't handle gopher?
11:14:53 <nortti> wait. Is vonkeror that fork?
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12:46:34 <HackEgo> http://codu.org/projects/hackbot/fshg/index.cgi/raw-file/tip/paste/paste.31419
12:46:49 <nortti> why is HackEgo so slow?
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13:14:16 <itidus21> Thank god HackEgo isn't FOSS, it'd be even worse! Somehow. Apparently.
13:15:16 <HackEgo> I'm not slow, I'm big boned.
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15:02:18 <nortti> Does c2bf really implement only a subset of K&R C?
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15:44:22 <nortti> now I will have to write a preprocessor to it and write my own stdio.h
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15:59:43 <itidus21> speaking of K&R .. this pic surfaced http://oi40.tinypic.com/2wc31js.jpg
16:01:53 <nortti> ugh. makes me remember the time I had to translate one of my pretty large ansi c programs to k&r c because ack on my macminix box didn't know ansi c
16:02:33 <itidus21> the joke is that it contains hi
16:03:26 <itidus21> since hi is an important esolang motif lately
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16:17:50 <Madoka-Kaname> (I take your words and raise Malborge, author of unknown thing!)
16:18:01 <itidus21> i screenshotted the pdf file and edited hello, world into hi, world as some kind tomfoolery
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17:34:01 <RocketJSquirrel> elliott: You should feel bad. Inventing CSS. How dare you.
17:36:53 <ais523> elliott: I don't know offhand, and you could look it up as easily as I could
17:38:13 <elliott> ais523: well, more importantly, can I buy voodoo dolls of them?
17:38:47 <elliott> ais523: btw, if you ever get the chance to watch monqy play crawl, take it
17:39:21 <ais523> why? is he really good, or really bad, or something?
17:39:24 <ais523> I could look up a ttyrec
17:39:44 <elliott> ais523: he plays by mostly pressing space all the time, which he has bound to a completely insane autofight macro
17:40:06 <ais523> elliott: autorobin, or something else?
17:40:18 <elliott> it takes multiple turns at a time
17:41:11 <elliott> ais523: he's squarelos on crawl.develz.org, FWIW
17:41:52 <elliott> ais523: also, i played crawl and it was really boring
17:42:13 <ais523> elliott: I got kicked from ##crawl-dev once for calling it repetitive
17:42:34 <elliott> mostly i pressed o and tab a lot
17:42:40 <elliott> and then died because i wasn't paying attention
17:43:43 <elliott> ais523: anyway, a ttyrec really wouldn't do it justice
17:43:57 <elliott> since over 50% of monqy playing crawl is monqy dying and modifying his script
17:44:50 <elliott> ais523: on that note, what's a good ttyrec player?
17:45:11 <ais523> elliott: second-best is termplay on Windows, ipbt on Linux or Mac OS X
17:46:21 <elliott> ==> Validating source files with md5sums...
17:46:21 <elliott> ipbt-r9253.tar.gz ... FAILED
17:46:58 <fizzie> I tried the 'ttyplay' thing that was in the Ubuntu "ttyrec" package, and it was kind of confuzzling and minimal.
17:47:01 <ais523> err, Linux version of termplay, I guess
17:47:05 <ais523> fizzie: it doesn't even have a rewind
17:47:15 <ion> http://i.imgur.com/eb7Iv.jpg
17:47:25 <elliott> meh, i'll just use ttyplay
17:47:34 <fizzie> It did have a speed control, though. I think.
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17:52:59 <elliott> ais523: here, this is a pretty representative ttyrec: http://crawl.develz.org/ttyrecs/squarelos/2012-04-21.04:18:39.ttyrec
17:53:19 <elliott> although he survives longer than usual
17:53:34 <elliott> ais523: btw, jettyplay doesn't display colours on that ttyrec, and prints a bunch of unknown/unsupported messages
17:53:41 <elliott> which ruins monqy's beautiful flashing square player character
17:54:03 <ais523> ah, OK, he must be using a weird terminal
17:54:12 <ais523> ttyrecs are inherently terminal-specific
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17:54:57 <elliott> ais523: just TERM=rxvt-unicode
17:55:00 <elliott> should be xterm-compatible
17:55:32 <ais523> what really annoys me is termcap entries doing something complex and terminal-specific when the terminal in question understands the VT100 codes just fine
17:55:36 <elliott> anyway, watch it with colour if you can; the flashing square is integral to the experience
17:55:50 <elliott> playing it in a urxvt with a console player should work, right?
17:55:55 <ais523> as in, being xterm-compatible is not really what's wanted, xterm has to be it-compatible
17:56:15 <ais523> and most console players parse the codes themself, I think only ttyplay doesn't
17:57:20 <elliott> indeed, works with ttyplay in urxvt here
17:57:39 <elliott> oh, also, he plays with the messages set to faux-german
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18:02:27 <impomatic> Can anyone identify the file format of the docs in this zip? http://www.forth.org/library/eforth_SOC/eforth_SOC_source/f83/insidf83.ZIP
18:06:03 <ais523> hmm, it's /mostly/ text
18:08:24 <elliott> ais523: btw, does crawl get any less boring once you get further in to the game?
18:08:59 <ais523> elliott: arguably yes, but you don't really get further into the game without being very spoilt, either on spoilers or on repeatedly dying to things
18:09:17 <ais523> and it's still not that much better
18:09:43 <ais523> it mostly just goes into the realm of annoying deaths that are either unavoidable, or avoidable but due to a typo or something rather than a lack of strategy
18:09:54 <elliott> oklopol: like nethack, but worse
18:10:25 <elliott> ais523: i hate spoilery games
18:11:17 <ais523> elliott: the worst part is that the game fully spoils most of the information about monsters but the most important things (speed, damage potential, attack potential, how quickly you can kill it)
18:12:41 <elliott> ais523: is brogue any good?
18:12:56 <ais523> don't know, never played it, haven't heard much about it
18:15:58 <elliott> 2011-05-16.txt:19:41:45: <ais523> elliott: you and your mentions of vagrant
18:22:17 <itidus21> I find it difficult to find motivation to play games as that acidic wash of aging strips away the meaning of works of fiction until they are just skeletons of philosophical stances garnered with pretty colours.
18:22:34 <itidus21> And in the end it comes down to tragedy and comedy I guess.
18:25:02 <elliott> ais523: hey, do you have a copy of vagrant?
18:25:21 <ais523> there may be one in the logs
18:25:36 <ais523> you did show bits of its early development to me, but I think it was pasted in IRC, or in a pastebin
18:26:42 <elliott> ais523: I've searched the logs
18:32:59 <Madoka-Kaname> impomatic, neither trid nor file is able to identify it
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18:34:23 <impomatic> Madoka-Kaname: thanks. I think they're from a Mac. The figures are actually MacDraw, not AutoCAD.
18:35:29 <ais523> impomatic: ooh, and it's using \r\r as a linebreak
18:35:37 <ais523> further evidence for some classic Mac program
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18:50:29 <Ngevd> `welcome impomatic
18:50:32 <HackEgo> impomatic: Welcome to the international hub for esoteric programming language design and deployment! For more information, check out our wiki: http://esolangs.org/wiki/Main_Page
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18:56:03 <elliott> impomatic has been here for years :P
18:56:29 <HackEgo> elliott: Welcome to the international hub for esoteric programming language design and deployment! For more information, check out our wiki: http://esolangs.org/wiki/Main_Page
18:58:02 <fizzie> Ngevd: 2009-03-27 20:04:06 -!- impomatic has joined #esoteric
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18:58:22 <fungot> Selected style: iwcs (Irregular Webcomic scripts)
18:58:27 <fungot> Ngevd: there's the internet, adam. it could just apply a jolly good. nothing has a bite that big, long turn, we be evadin' pursuit, you're sorely mistaken, my good man. all hobbits are hard.
18:58:43 <Ngevd> All hobbits are hard indeed.
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19:13:10 <elliott> Ngevd: You should watch me play Crawl. It's like watching paint dry.
19:13:32 <Ngevd> elliott, can't, too busy watching paint dry
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19:15:52 <itidus21> fungot: do you care what i say?
19:15:52 <fungot> itidus21: i can think of one good thing! compuchronic transfer, direct neural interfaces, enter and look, something of it, fast, highly technological terror you've constructed. the ability to be captured the palladium
19:16:24 <elliott> ais523: You should watch paint dry. It's like watching me play Crawl.
19:17:48 <itidus21> fungot: There was an Old Man of Asta, Who possessed a large cow, but he lost her; But they said, 'Don't you see She has rushed up a tree? You invidious Old Man of Asta!'
19:17:48 <fungot> itidus21: hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, h
19:18:40 <elliott> `addquote <fungot> itidus21: hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, h
19:18:40 <fungot> elliott: of all, the first one was a complete the binding the crocodile's jaws are tied us up and left us here! we're the last! it is!
19:18:42 <HackEgo> 843) <fungot> itidus21: hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, h
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19:26:05 <fungot> Available: agora alice c64 ct darwin discworld europarl ff7 fisher fungot homestuck ic irc iwcs* jargon lovecraft nethack pa qwantz sms speeches ss wp youtube
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19:28:45 <ion> Oh, i missed you playing Crawl.
19:29:05 <elliott> i'm not sure if i consider the level of gameplay crawl has offered me so far to be enough to constitute "playing"
19:29:43 <elliott> "elliott" on crawl.develz.or
19:36:03 -!- Taneb has joined.
19:36:44 <elliott> btw i barely know how to play crawl in case that isn't clear
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19:38:27 <ion> Hi, you have a 0.10-a0-1253-ge187e2a save game: [T]ransfer your save to the latest version (0.11-a0-1260-gb7668d5)?
19:38:38 <ion> My old game still seems to be there.
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19:41:49 <elliott> ion: why is crawl so boring
19:43:09 <oklopol> why must programming be so damn boring, i have so many programs that i want to make :(
19:43:25 <ion> I seem to have an XL 23 HoPr.
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19:44:19 <elliott> hmm, where is ion on the game list
19:44:41 <ion> I didn’t start playing, i just checked out the old game and quit.
19:44:55 <ion> And i was on the akrasiac server.
19:44:57 <elliott> good decision, crawl sucks
19:45:04 <elliott> im on this one because monqy is
19:45:26 <ion> I have an account there, too. I don’t remember why i started the game on akrasiac. Perhaps it had a newer snapshot.
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20:20:55 <elliott> ais523: You should add clog to the access list.
20:22:17 <elliott> ais523: What, you just want to taunt it by leaving it as an op until it crashes?
20:23:09 <elliott> http://codu.org/logs/log/_esoteric/2012-04-20#180206
20:23:12 <ais523> lament showed up in #nethack recently
20:23:21 <ais523> and lots of people started asking him if he was the same lament as in various other channels
20:23:25 <zzo38> Do you Pokemon Card instead?
20:23:50 <elliott> ais523: He was here a few days prior to that, to kick pikhq.
20:23:57 <zzo38> Has anyone figured out the game by now?
20:24:02 <elliott> Maybe he'll just visit us every few days and kick/ban/op someone at random.
20:25:41 <elliott> ais523: What's a good roguelike that doesn't end in "Hack"?
20:25:54 <ais523> Shiren the Wanderer for DS?
20:26:55 <elliott> ais523: Does that thing still exist?
20:27:12 <ais523> I wouldn't have expected it to spontaneously stop existing
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20:27:30 <ais523> we /should/ get elliott to play ADOM, it'll be hilarious
20:27:43 <elliott> How can I resist when you say things like that?!
20:27:46 <elliott> Is there an online server?
20:28:14 <zzo38> If there is an online server, why does it matter what operating system it runs on?
20:28:23 <elliott> seems yes; http://ancardia.ath.cx/adom_server_info.txt
20:28:32 <elliott> but most things with online servers probably run on Linux
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20:29:18 <ais523> elliott: http://ancardia.ath.cx/
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20:29:56 <ais523> Note that ADOM will not launch if your terminal size is something else than 80x25 characters!
20:30:19 <elliott> Your terminal size appears to be 80x24 characters. A 80x25 -sized terminal is REQUIRED for playing ADOM on this server. Please correct your terminal settings and try again. You may want to consult the readme, available at the main menu, and at http://ancardia.ath.cx/adom_server_info.txt
20:30:53 <zzo38> ais523: Actually, I think ADOM still works if there is more than 25 rows, although you need to have the same terminal size when loading a save game as you do when you start the game, otherwise it won't work.
20:31:01 <elliott> I keep giving it the "launch ADOM" command
20:31:04 <elliott> and it just bounces me back to the memory
20:31:15 <ais523> also, punishment for violating a conduct is that it kills the process, it seems
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20:31:30 <ais523> elliott: this server is entirely within the attitude of the rest of the game…
20:31:46 <elliott> maybe I'll just install it locally and termcast
20:32:00 <elliott> ais523: how do you termcast, again?
20:32:17 <elliott> hmm, ADOM is closed source?
20:32:26 <ais523> script -f >( cat ./ratry_login - | nc -q5 noway.ratry.ru 31337 > /dev/null ) "$@"
20:32:29 <ais523> yes, it's closed source
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20:32:41 <elliott> what format is ratry_login again?
20:32:46 <ais523> hello username password
20:33:20 <elliott> Try `nc --help' for more information.
20:33:20 <elliott> Script started, file is /dev/fd/63
20:33:30 <elliott> what does -q do in your netcat?
20:34:09 <ais523> elliott: oh, it actually kills the termcast process when the thing being termcasted ends
20:34:27 <ais523> without it, the termcast process has a tendency to stick around, defying all logic, such as the lack of a controlling terminal
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20:34:57 <elliott> [elliott@dinky tmp]$ script -f >( cat ./ratry_login - | nc noway.ratry.ru 31337 > /dev/null ) adom
20:34:57 <elliott> Script started, file is /dev/fd/63
20:35:00 <elliott> err, why didn't adom start?
20:35:04 <elliott> it just put me back at my prompt
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20:35:26 <ais523> elliott: is your terminal exactly 80 by 25?
20:35:53 <elliott> adom starts if i just $ adom
20:35:57 <elliott> but not in the script thing there
20:36:08 <elliott> does "hello username password" work to create a new account?
20:36:30 <zzo38> Maybe they could add other challenges too, such as Level1-man (you lose if you advance an experience level), modified Iron-man (start in Infinite Dungeon and not allowed to use upstairs command), and the game where you cannot carry more than a certain weight limit of equipment.
20:36:59 <ais523> or, hmm, people haven't figured out the logic behind termcast's account system yet
20:37:13 <ais523> the username comes up on the menu, at least; it's not clear if the password does anything or not
20:37:46 <elliott> er, oops, I think I broadcasted a password I use a lot to termcast by thinking the nc had finished when it hadn't; I killed the process now, though, and nobody was watching
20:38:17 <elliott> ais523: OK, I'm ehADOM on termcast
20:39:53 <itidus21> so someone has suggested i might infact be a narcissist.. so i will look into it
20:39:54 <ais523> I, umm, don't actually know
20:39:58 <ais523> does the numpad work? what about arrow keys?
20:40:09 <ais523> btw, ADOM has way more commands than NetHack
20:40:10 <zzo38> I think I have read something like that, that the author might sell the source-codes for ADOM for one million dollars and then you can open-sourced if you want
20:40:11 <elliott> but those can't do diagonal
20:40:28 <zzo38> Turn on NumLock you can push 123456789 to move including diagonal
20:40:34 <elliott> is this some kind of world map
20:40:40 <zzo38> Yes you start on the world map
20:40:50 <zzo38> Use the downstairs command to enter a location.
20:41:06 <ais523> oh, we have someone who actually knows the controls here
20:41:08 <zzo38> Push e for eating, you can also pray for satiation by pushing _ if it is necessary
20:41:08 <ais523> that's surprisingly useful
20:42:25 <zzo38> Push m for acid if your character is Drakeling; however, this decreases your satiation level.
20:42:34 <elliott> is it just me or is there nothing interesting around
20:42:39 <ais523> try looking for a cave entrance
20:42:47 <elliott> will that be on the world map?
20:43:19 <zzo38> Something labeled * or o will be a location you can enter which contains something other than just the landscape
20:43:36 <ais523> elliott: OK, the asterisks are the interesting places, and the os
20:43:48 <elliott> aha, this looks more roguelike
20:44:10 <ais523> / is open door, I think
20:44:17 <elliott> i like how i transform everything into mangled heaps when i kill them
20:44:40 <zzo38> The symbol / can mean an open door or a pile of arrows
20:44:55 <elliott> there's a command to clean your ears????
20:44:56 <ais523> there's a command to clean out your ears
20:45:15 <zzo38> Yes, in case you plugged them you can clear your ear by pushing E
20:45:30 <zzo38> You can also push ! to dip something into a potion
20:45:30 <ais523> on a single key, no less!
20:45:36 <ais523> zzo38: how do you wear armour?
20:45:46 <zzo38> ais523: Push i and then c
20:46:08 <ais523> zzo38: ah, why didn't I think of that?
20:46:15 <ais523> elliott: stones, the unit of weight
20:46:29 <elliott> oh well, I'll just assume studded leather armor is better than thick furs
20:46:30 * ais523 does not play ADOM, but it's occasionally fun to watch other people get traumatized by it
20:46:56 <zzo38> elliott: If worn, they will tell you the bonus/penalty applied.
20:47:04 <elliott> is there really no equivalent of nethack's ctrl+walk
20:47:17 <elliott> aaaaaaaaAAAAAAAAAAAAAaaaaaaaa
20:47:40 <zzo38> One more thing is, push T or function keys to set tactics meaning you get bonus/penalty for attacks, damage, and defense.
20:47:41 <elliott> conveniently, pgdown and pgup aren't working
20:47:43 <elliott> so i'll just pick at random
20:47:48 <ais523> elliott: apparently this screen is /also/ really crucial for your survival
20:48:41 <ion> elliott: Yeah, the last time i looked there wasn’t a ctrl+walk. :-\ But the autoexplore functionality mostly makes up for it.
20:48:48 <elliott> oh, there's an autoexplore?
20:48:51 <elliott> this is ADOM, btw, not nethack
20:49:17 <ion> Ah, ok. Sorry for picking IRC lines out of context and inventing my own context for them. :-P
20:49:31 <elliott> god i love large bat corpse
20:50:10 -!- RocketJSquirrel has set topic: <elliott> god i love large bat corpse | http://codu.org/logs/_esoteric/.
20:50:25 <zzo38> Bone does not provide much satiation, but they can be used to repair skeletons and so on
20:51:03 <elliott> ais523: i was expecting orcish war cries to foretell uhhh
20:51:06 <elliott> something a lot more threatening than that
20:51:14 <elliott> why can't I pagedown/pageup?!?!
20:51:34 <ais523> maybe it has to be /numpad/ + and -?
20:51:39 <elliott> except it does on this screen
20:52:48 <zzo38> In ADOM, some creatures will be created neutral (meaning not hostile toward you); you will know it is the case since if you try to hit them it will ask you if you are sure. You can then, if you wish, try to talk to them by C but beware some creatures are unable to speak
20:53:59 <zzo38> After you quit the game, then before starting a new game you may want to look at configurations in case you want to edit them.
20:54:11 <elliott> quit??? i'm playing to win
20:55:01 <elliott> why is there a door to nothing
20:55:38 <zzo38> Even if you save game push S to continue later, it is still possible to edit configurations and then when you load the save game file it will use the updated configuration.
20:55:43 <ais523> elliott: you expect me to be able to help?
20:56:01 <elliott> ais523: more than help can help himself, yes
20:56:38 <elliott> I don't suppose there's a travel command, either
20:56:41 <zzo38> During the game push ? for help, please.
20:56:55 <zzo38> elliott: To automatically move a far distance, push w and direction
20:57:28 <zzo38> But it won't work while sickness, poison, and so on.
20:58:09 <elliott> ais523: err, it seems like going down and up the stairs changed the terrain
20:58:25 <ais523> elliott: no persistent levels where you are, I guess
20:58:32 <ais523> I think it must be the Infinite Dungeon, from the flavour messages
20:58:36 <zzo38> elliott: If you go down and up stairs and it is different, then you are in the infinite dungeon.
20:58:39 <ais523> so no persistent levels would make sense
20:58:42 <elliott> ais523: but there's no upstairs!
20:58:58 <ais523> elliott: I guess you'll have to go down, then
20:58:59 <elliott> hmm, so wait, how do you get out of the infinite dungeon?
20:59:02 <zzo38> elliott: Maybe you just didn't find it.
20:59:04 <elliott> keep switching levels until you get enough upstairs?
20:59:08 <zzo38> You can go upstairs
20:59:20 <elliott> zzo38: afaict, I've mapped out the entire level
20:59:21 <ais523> ADOM almost certainly has secret doors
20:59:53 <zzo38> Yes there is secret doors; you can try to kick the wall (push k) or search the wall (push s), or use scrolls of mapping or whatever else.
21:00:35 <zzo38> Use C-t to activate a trap that you are standing on.
21:00:49 <elliott> zzo38: you shouldn't have told me that :P
21:02:24 <zzo38> Push p for payment, q for quest, t for throw, d for drop, r for read, z for wand, Z for spell, m for acid (Drakelings only), e for eating, a for skills, g for give item, C to talk to someone, x for experience points, and $ to count your money.
21:02:47 <elliott> is there any way to view previous messages?
21:02:52 <zzo38> Actually you can kick nearly anything in this game; wall, door, floor, stairs, creature, altar, forge, items, and so on
21:02:59 <zzo38> elliott: Push : and m
21:03:14 <zzo38> (You may want to edit the configuration to set it to a single key if you want)
21:03:46 <ais523> elliott: it's not NetHack
21:03:50 <zzo38> elliott: Try! Push k and 5 and see that it won't work
21:03:52 * ais523 wonders what control-D . does in NetHack
21:04:23 <zzo38> (Anytime it ask you a direction to target, push 5 to target your own location)
21:05:04 <elliott> god i love dwarven sausage
21:05:21 <elliott> ais523: so, err, how infinite is this cave actually?
21:05:29 <elliott> infinite in the "I will never get out unless I find an upstairs" sense?
21:05:38 <ais523> elliott: until the internal counters overflow, I think
21:06:11 <HackEgo> http://codu.org/projects/hackbot/fshg/index.cgi/raw-file/tip/paste/paste.25926
21:06:17 <zzo38> elliott: Not necessarily; find the stairs there must be one, even if it is being obscured by creatures or items
21:06:44 <ais523> elliott: doomed is a status, I don't see why you'd have incurred it yet
21:08:13 <ais523> oh, don't kill cats, it makes the game much harder later on
21:08:37 <elliott> that's not the kind of advice help was looking for!
21:09:57 <zzo38> Actually if you kill anyone can potentially make it harder because it will make any new creature of the same kind generated to be a higher levels; so use moderation if there is a lot of a certain kind of creature to be found in the game.
21:10:21 <zzo38> (This rule doesn't apply to uniques)
21:10:53 <elliott> hmm, where's the dungeon level indicator?
21:11:19 <zzo38> elliott: Near the bottom right of the screen
21:13:20 <zzo38> Unlike NetHack, ADOM does not include the kitchen sink.
21:14:07 <ais523> elliott: did you /accomplish/ anything?
21:14:28 <elliott> ais523: umm, I levelled up a lot
21:14:34 <elliott> ais523: I'm not sure how you accomplish anything in this game
21:14:57 <ais523> given to you in towns, mostly
21:14:59 <zzo38> elliott: In the town (labeled o). Talk to someone they will tell you a quest
21:15:03 <elliott> hmm, I became a coward somehow
21:15:10 <ais523> oh, and some of them are mutually exclusive
21:15:25 <zzo38> elliott: Pushing F7 or T makes coward, push a different function key
21:15:32 <zzo38> Push F4 to remove coward and set to normal
21:16:19 <elliott> how is it even possible to have negative HP?!
21:17:26 <zzo38> If you have negative HP you are dead
21:18:21 <elliott> ais523: well, that was... fun
21:18:36 <elliott> I have a feeling I missed the worst parts
21:19:05 <ais523> elliott: right, the death even made some sort of logical sense
21:19:40 <zzo38> Try some of my "small roguelike" game, they are for DOS but you might be able to run them on a DOS emulator or modify them a bit to get them to compile on FreeBASIC
21:19:51 <elliott> did my HP go down significantly on the first hit?
21:19:54 <elliott> probably my own fault for not noticing
21:20:03 <elliott> zzo38: I've already played KING
21:20:09 <zzo38> elliott: Yes you have to notice it otherwise is no good
21:20:46 <zzo38> elliott: O, you have done so? Do you like this game? The other small roguelike game I made is called 100LEVEL which deliberately contains only a few instructions
21:23:04 <zzo38> Could you win at either game?
21:24:05 <nortti> elliott: where can I find them?
21:26:00 <nortti> zzo38: where can I find your small roguelike games?
21:26:55 <zzo38> nortti: http://zzo38computer.cjb.net/GAMES/RL/KING.ZIP http://zzo38computer.cjb.net/GAMES/100level.zip
21:35:05 <zzo38> nortti: Does this work OK to you?
21:36:42 <zzo38> I mean, this computer games.
21:37:02 <nortti> I am still compiling DOSBOX
21:40:13 <elliott> http://www.youtube.com/watch?feature=player_embedded&v=aKMrBaXJvMs holy crap this is cool
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21:45:44 <elliott> fizzie: Deewiant: might be interested in/have already seen ^
21:53:28 <nortti> zzo38: why is king under gpl3 and 100level under public domain?
21:53:50 <zzo38> nortti: Just because I put them that way; I do not remember the reason at this time.
21:56:04 <ion> elliott: viznut’s stuff tends to be.
21:56:26 <zzo38> For 100LEVEL, you might want to change the game mode, since TURNS is probably the easiest one, while BALANCE is the most difficult. Also, just try different letters on the keyboard to see what works; I won't tell you the function of each key you have to figure that out by yourself, but I will tell you that all functions are assigned (case-insensitive) letters; sometimes other keys are synonyms for them
21:57:03 <elliott> ion: Yeah, we did a lot of playing with the one-line audio stuff in here some months ago.
21:57:06 <elliott> (Or were you here for that?)
21:58:07 <elliott> Proceed with installation? [Y/n]
22:02:09 <elliott> whoa, even // and ** produce cool output
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22:21:54 <ais523> bleh, too much xkcd (i.e. a nonzero amount); I'm expecting someone to come out with "so it has come to this" at any moment
22:22:44 <elliott> am not sure you realise that those things do not originate from xkcd
22:23:18 <ais523> elliott: indeed, xkcd just brings them into the public eye and makes sure they get referenced obnoxiously a lot
22:23:18 <oerjan> i was sort of disappointed that googling "so we meet again" didn't put something from tvtropes at the top
22:23:28 <oerjan> (or anywhere on the first page)
22:23:48 <elliott> xkcd references things because they're culturally ubiquitous
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22:24:25 <elliott> look! there's even an Onion article! http://www.theonion.com/articles/my-old-nemesisso-we-meet-again,17647/
22:24:26 <ais523> yes, but being culturally ubiquitous is different from being obnoxiously quoted
22:24:36 <ais523> elliott: the rest of that /wasn't/ xkcd references
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22:25:05 -!- nisstyre has changed nick to Nisstyre.
22:25:14 <ais523> on that note, I'm reading xkcds I haven't read; 1041 almost made me laugh
22:25:15 <elliott> i give up on operation convincing ais523 that "so we meet again" and "my old nemesis" were not popularised by xkcd in any way
22:25:18 <ais523> which is pretty unusual
22:25:21 <oerjan> i was actually thinking of an old larson cartoon. and also colonel haken.
22:25:25 <ais523> elliott: err, I just said that they weren't
22:25:35 <ais523> the xkcd is specifically "so it has come to this", which is less culturally ubiquitous
22:25:43 <ais523> but it would fit in quite well in that conversation
22:26:12 <oerjan> of course _both_ of those are obviously referring something already ubiquitous
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22:30:04 * ais523 notices that xkcd references have themselves become enough part of culture that I've seen people make references to not-yet-published xkcds in the hope they'll turn out relevant
22:30:27 <ais523> there's always a /chance/
22:30:36 <ais523> and the great thing is, people rarely check the number and just assume they know the one you mean
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22:46:05 <nortti> zzo38: did you make vonkeror because firefox didn't have good enough gopher support?
22:46:27 <zzo38> nortti: No, I made it for the other reason.
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22:46:38 <zzo38> Does the game work now?
22:47:15 <nortti> zzo38: by the way why did you create vonkeror
22:47:25 <zzo38> nortti: I made parts of it
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23:21:25 <HackEgo> Finland is a European country. There are two people in Finland, and at least eight of them are in this channel. Corun drives the bus.
23:21:40 <oerjan> hm i sense some inflation
23:21:41 <HackEgo> Sweden is the suburb capital of Norway. It's where all the Nobel prizes are announced, except the Math Prize.
23:22:17 <HackEgo> Norway is the suburb capital of Sweden. It's where the Nobel Peace Prize is announced.
23:22:32 <HackEgo> Europe is a Finlandic country. More details as they become available.
23:22:40 <elliott> `learn Europe is the national anthem of Kosovo.
23:23:26 <elliott> `pastelogs Europe is the national anthem
23:23:50 <HackEgo> http://codu.org/projects/hackbot/fshg/index.cgi/raw-file/tip/paste/paste.1830
23:24:18 <elliott> `learn Europe is the national anthem of the Republic of Kosovo.
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23:25:29 <oerjan> `echo "You have been reported to the House Un-American Activities Committee" > wisdom/internationale
23:25:32 <HackEgo> "You have been reported to the House Un-American Activities Committee" > wisdom/internationale
23:25:37 <oerjan> `run echo "You have been reported to the House Un-American Activities Committee" > wisdom/internationale
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23:27:02 <oerjan> elliott: it's what wikipedia uses
23:27:39 <RocketJSquirrel> In the McCarthy era, the House of Representatives had a possy of dickbags.
23:27:46 <RocketJSquirrel> They were called the House Un-American Activities Committee.
23:28:26 <elliott> `quote domesticated canines
23:28:30 <HackEgo> 135) <fungot> ais523: killer bunnies can be harmed by domesticated canines only.
23:29:27 <oerjan> "The duration of copyright in France is 70 years following the end of the year when the author died, plus (for musical works) 6 years and 152 days to compensate for World War I, and 8 years and 120 days to compensate for World War II respectively."
23:30:10 <elliott> hmm, can we extrapolate from that to figure out how long WWIII will last?
23:30:17 <oerjan> (from http://en.wikipedia.org/wiki/The_Internationale)
23:30:40 <oerjan> well ww2 didn't last >= 8 years...
23:31:15 <ais523> isn't there some small village on the english/scottish border that was fighting WWII up until a few years ago, or is that an urban legend?
23:31:36 <nortti> seems to have lasted 8 years
23:32:34 <oerjan> nortti: ww2 started in 1939
23:33:35 <nortti> 1937 was when conflict between china and japan began and it is consisdered to be part of ww2. in europe it started in 1939
23:33:39 <oerjan> btw that quote above is to explain why the internationale _still_ is copyrighted in france
23:34:46 <nortti> really? that's just insane
23:35:05 <elliott> nortti: If "it is considered to be part of WWII", then WWII cannot have started after that.
23:35:14 -!- ais523 has quit (Remote host closed the connection).
23:35:18 <elliott> I misread what you two were disagreeing about.
23:37:29 <nortti> "In 2005, Le Chant du Monde , the corporation administering the authors' rights, asked Pierre Merejkowsky , the film director and an actor of Insurrection / résurrection , to pay €1,000 for whistling the song for seven seconds." from http://en.m.wikipedia.org/wiki/The_Internationale
23:39:13 <nortti> it is 7 seconds for fucks sake
23:43:25 <nortti> `? The House Un-American
23:43:25 -!- oerjan has quit (Quit: Lost terminal).
23:43:28 <HackEgo> The House Un-American? ¯\(°_o)/¯
23:46:18 -!- Tod-Autojoined has changed nick to TodPunk.
23:46:44 * elliott lives in a House Un-American
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23:52:32 <HackEgo> elliott wrote this learn DB, and wrote or improved many of the other commands in this bot. He probably has done other things?
23:54:08 <HackEgo> Finns are helpful, albeit grossly overpopulated (cf. 'Finland').