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00:11:28 <fungot> boily: everything of the format. save. restart and hope for recognition." 3.0.
00:46:22 <\oren\> Nah, just a little optimization
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03:01:25 <HackEgo> [wiki] [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=53483&oldid=53478 * Schozi * (+342) /* Introductions */
03:02:04 <HackEgo> [wiki] [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=53484&oldid=53483 * Schozi * (+80)
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03:35:24 <zzo38> I found a document about vision, light sources, different bands, and considering the limits of quantum mechanics and even frame rates, etc, for use as alternative rules with role playing game such as GURPS. If I will invent "Scientific Role Playing Game" some time in future, I would want to use this new stuff, I think.
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04:31:16 <variable> zzo38: GURPS is the perfect system for that
04:31:25 <variable> "You want a rule? you get a rule!"
04:32:50 <zzo38> variable: Yes, that can be done. Still I would want to make a new one so that you don't have to change 300 things and so that it can be public domain.
04:32:58 <zzo38> (Although, perhaps not right now)
04:37:19 <zzo38> How much GURPS do you know?
04:40:10 <zzo38> What version? I have fourth edition
04:41:11 <variable> whatever was current ~ 6 yrs ago
04:41:12 <zzo38> I made up a list of various new advantages, disadvantages, and modifiers, some of which I don't know the value or am unsure of, and some of which come from other sources I found in the computer, but also some things I cannot figure out.
04:41:29 <variable> current game of choice is pathfinder
04:42:25 <zzo38> Such as, what do you do if you want to define an Affliction that changes one of your healing powers that heals yourself (such as Vampiric Bite) to heal the target of your attack instead?
04:42:55 <zzo38> I used to play the D&D 3.5e but now I think I prefer GURPS is much better. D&D has too much hit points, for one thing
04:43:03 <zzo38> GURPS is also more scientific, but not quite enough
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04:44:42 <zzo38> I don't mean that only realistic things should exist in the game; I mean that "realistic" things in the game should be realistic.
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05:20:00 <\oren\> " I am convinced that before twenty years are over one half of our earth will have paid a visit to the moon." -- 1865
05:23:05 <shachaf> To be fair, the population was much smaller back then. Maybe only about 100 people.
05:30:25 <\oren\> https://www.youtube.com/watch?v=QvsQ9hYKq7c
05:38:36 <zzo38> (Also, I don't use Magic Missile spell myself; there is better skills)
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05:40:20 <shachaf> zzo38: But what about http://www.giantitp.com/comics/oots0459.html ?
05:48:13 <zzo38> There is still the better spells, such as Shield. That one blocks Magic Missile, in Dungeons & Dragons (and it also gives you defense).
05:49:17 <zzo38> But I prefer the GURPS game anyways. Dungeons&Dragons doesn't have a Mathematics (Pure) skill.
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08:16:44 <HackEgo> [wiki] [[Special:Log/newusers]] create * Soobak0313 * New user account
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08:48:33 <HackEgo> [wiki] [[Special:Log/newusers]] create * Heartade * New user account
08:50:03 <HackEgo> [wiki] [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=53485&oldid=53484 * Heartade * (+481)
08:51:40 <HackEgo> [wiki] [[Probie]] N https://esolangs.org/w/index.php?oldid=53486 * Heartade * (+13558) This is a language I've been working on for a few months now.
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09:17:19 <HackEgo> [wiki] [[Crement]] https://esolangs.org/w/index.php?diff=53487&oldid=53482 * Zzo38 * (+538)
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09:27:21 <HackEgo> [wiki] [[Crement]] https://esolangs.org/w/index.php?diff=53488&oldid=53487 * Zzo38 * (-797) Simpler macros
09:28:07 <zzo38> Do you think I am correct about computation class of Crement esolang?
09:28:42 <HackEgo> [wiki] [[Crement]] https://esolangs.org/w/index.php?diff=53489&oldid=53488 * Zzo38 * (+101)
09:34:35 <ais523> zzo38: I think it's probably TC too but I'm not sure
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11:11:26 <b_jonas> argh! I hear of this in last minute only?
11:11:41 <b_jonas> yeah, they probably told me about earlier, I just didn't listen
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11:21:32 <fungot> int-e: ' s what i'm doing harrassing boston's accent...
11:23:08 <int-e> It depends on the context. In the context of "Do you like _?", I hate it.
11:25:23 <int-e> Ooh, crement dataflow is rather annoying.
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11:30:18 <b_jonas> int-e: the PhD defense meeting of a friend is today afternoon
11:30:40 <shachaf> Maybe you can make it for the snake fight.
11:30:51 <b_jonas> it probably appeared in like four previous emails about various presentations in the near future, but there's so many of them that I don't usually pay attention
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11:42:39 <int-e> ais523 zzo38: Anyway, one can copy data to several target cells, so it can be used in different branches of a program. So a Minsky machine is indeed within reach. Untested sketch for copying a value to two cells: http://sprunge.us/YHMO
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12:55:20 <HackEgo> [wiki] [[Crement]] https://esolangs.org/w/index.php?diff=53490&oldid=53489 * Int-e * (+2848) /* Computational class */ Add Minsky machine construction.
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13:24:04 <int-e> ais523 zzo38: Oh a colleague came up with another cute design for working in Crement: One can make variables out of a D instruction followed by a J instruction; to read such a variable, one can store a target address in the D instruction, and a return address in the J instruction, then jump to the variable.
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16:48:49 <HackEgo> [wiki] [[Talk:Headache]] https://esolangs.org/w/index.php?diff=53491&oldid=53481 * LucasMW * (+60)
16:49:56 <HackEgo> [wiki] [[Talk:Headache]] https://esolangs.org/w/index.php?diff=53492&oldid=53491 * LucasMW * (+64)
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17:19:20 <zzo38> int-e: I had the same idea myself actually (the second one)
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19:13:55 <zseri> I built a c++ extension builder for XTW written in XTW using XTW extensions (plugins)
19:17:37 <zseri> https://github.com/zserik/zxtw/blob/master/examples/plgmaker.xtw
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19:34:41 <HackEgo> [wiki] [[Special:Log/newusers]] create * Spk44 * New user account
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19:40:58 <HackEgo> [wiki] [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=53493&oldid=53485 * Spk44 * (+296) /* Introductions */
19:44:36 <HackEgo> [wiki] [[User:Spk44]] N https://esolangs.org/w/index.php?oldid=53494 * Spk44 * (+103) spk44's user page
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19:58:40 <int-e> bah, why can't software just work
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20:07:45 <int-e> Hmm, of course half of the time it's a configuration problem. Shame on me.
20:10:24 <int-e> whoever thought that this was a good idea? text/html; /usr/bin/xdg-open %s ; copiousoutput
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20:12:13 <int-e> "This flag [copiousoutput] should be given whenever the interpreter is capable of producing more than a few lines of output on stdout, and does no interaction with the user." -- well, I expect that under most circumstances there is user interaction. (This is Arch linux.)
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20:37:03 * int-e shifts most of the blame to https://pagure.io/mailcap/c/2b586d3c789f5f4645fdd1aab546874a7419810b
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21:12:04 <int-e> Ah, I solved the signal divider before I learned to use JRO. Now it's 20 instructions in 5 blocks instead of 28 in 6. :)
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22:17:41 <int-e> \oren\: a binary division scheme got me down to 3009 cycles; my best is 2594 now with special-casing 1.
22:17:52 <int-e> (and a whopping 61 instructions)
22:21:13 <int-e> http://int-e.eu/~bf3/tmp/sd2594.png
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22:54:50 <fungot> boily: uhmm okay. i'm not implementing my own language, i had a long lecture about it like that, when called, acts as if the attacker can know the exact nature of it.
22:55:27 <boily> fungot: right you aren't... totally believable. and you aren't going to make it public on nostril-lang.org or something.
22:55:27 <fungot> boily: don't you have to pop port and addr even when they're unused?
22:55:46 <boily> fungot: they're unused, and the GC's going to obliterate them anyway.
22:55:46 <fungot> boily: right, but in the society, not the keyboard shortcuts if they don't reply " you are a poet. do you do
22:56:15 <boily> fungot: I haven't potetry-ed in a long time, even if I use keyboard shortcuts.
22:56:15 <fungot> boily: i assume i need another fnord. a fnord fnord
22:56:32 <boily> fungot: a fnord is the word, fnord fnord fnord ♪
22:57:24 <fungot> brandonson: what's an algorithm that you can't express your algorithms easily in assembly language you need to
23:16:56 <HackEgo> [wiki] [[Special:Log/newusers]] create * Casi * New user account
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