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00:43:31 <b_jonas> hmm, apparently Erich Friedman's periodic table of mathematicians https://erich-friedman.github.io/periodic/ suffered some link rot between its state in 2011 "http://www2.stetson.edu/~efriedma/periodictable/ and when it got moved to github in 2020-08
00:43:35 <b_jonas> https://github.com/erich-friedman/erich-friedman.github.io/commit/b317aa1ecbf9cf43ad8dee9c1a4c81db29ecfb2d#diff-a8f9b083bb67e1d94f586b59296004debb997e79367a4d182d31487f157c543d
00:44:11 <b_jonas> in the sense that some of the HTML pages have been renamed, and the old name points to a different bibliography now
00:44:39 <b_jonas> so it's not easy to find a bibliography even if you know the old url and the name of the mathematicians whose bibliography it is
00:47:11 <b_jonas> (also he has .DS_Store committed to the github -- apparently this file is the equivalent of windows's desktop.ini , the file in which file explorer stores folder-specific settings)
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01:54:28 <esowiki> [[Special:Log/move]] move * RSG4908 * moved [[UClang]] to [[UClang*]]: Add star to make sure someone doesn't confuse it with https://github.com/izuzanak/uclang
01:54:29 <esowiki> [[Special:Log/move]] move * RSG4908 * moved [[Talk:UClang]] to [[Talk:UClang*]]: Add star to make sure someone doesn't confuse it with https://github.com/izuzanak/uclang
02:02:03 <esowiki> [[UClang*]] M https://esolangs.org/w/index.php?diff=79261&oldid=79257 * RSG4908 * (+7) Add table of contents
02:06:56 <esowiki> [[Hello world program in esoteric languages]] https://esolangs.org/w/index.php?diff=79262&oldid=79003 * RSG4908 * (+132) Add UClang* example
02:29:53 <esowiki> [[UClang*]] https://esolangs.org/w/index.php?diff=79263&oldid=79261 * RSG4908 * (+157)
02:30:13 <esowiki> [[UClang*]] https://esolangs.org/w/index.php?diff=79264&oldid=79263 * RSG4908 * (+0) /* Instructions */
02:39:05 <esowiki> [[UClang*]] https://esolangs.org/w/index.php?diff=79265&oldid=79264 * RSG4908 * (+76)
02:39:32 <esowiki> [[UClang*]] https://esolangs.org/w/index.php?diff=79266&oldid=79265 * RSG4908 * (+1) /* Implementations */
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05:22:24 <int-e> fizzie: ah, the graph based one is back
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06:45:46 <esowiki> [[Sadako]] N https://esolangs.org/w/index.php?oldid=79267 * Tetrapyronia * (+1649) a new language i guess
06:47:00 <esowiki> [[Truth-machine]] M https://esolangs.org/w/index.php?diff=79268&oldid=79138 * Tetrapyronia * (+65) Added Sadako
06:48:02 <esowiki> [[Truth-machine]] M https://esolangs.org/w/index.php?diff=79269&oldid=79268 * Tetrapyronia * (+1) Fixed alphabetization
06:48:35 <esowiki> [[User:Tetrapyronia]] M https://esolangs.org/w/index.php?diff=79270&oldid=79199 * Tetrapyronia * (+26)
06:49:03 <esowiki> [[Sadako]] M https://esolangs.org/w/index.php?diff=79271&oldid=79267 * Tetrapyronia * (+2)
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06:56:22 <int-e> Hmm, Sadako... cute concept, but sadly, there's no way to refer to new points.
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07:04:38 <shachaf> int-e: Back to Hiding Spot.
07:04:57 <shachaf> I was hoping I'd get back to 609 and just immediately figure it out in a few minutes, but no, it's still tricky.
07:05:04 <int-e> shachaf: beware of the monsters
07:06:13 <shachaf> https://slbkbs.org/tmp/2020-12-06-230533_3840x2160.png -- not the solution. :-(
07:07:21 <shachaf> It also triggers a bug (?) when you stand up. The chairs rises with you, so it's floating.
07:07:53 <int-e> Hmm I didn't encounter any bugs here...
07:08:31 <int-e> but I don't think that I've even tested that particular case
07:08:33 <shachaf> I mean, not a game-breaking bug.
07:08:47 <shachaf> I also had a bug several times where you get embedded into furniture.
07:08:54 <int-e> (sitting below an upright table)
07:09:05 <shachaf> https://slbkbs.org/tmp/2020-11-30-012225_3840x2160.png
07:10:02 <shachaf> It happened at least three times to me with various furniture in various places.
07:10:25 <int-e> I never ran into anything like it.
07:10:40 <int-e> We may be playing different versions of the game though; I downloaded it from itch.io
07:11:08 <shachaf> I'm using the Steam version.
07:11:25 <int-e> I was also running it under Windows, but it's hard to imagine that wine would make it fail in this way.
07:11:54 <int-e> So maybe a new bug :P
07:12:00 <shachaf> I guess that's two extra bugs.
07:12:55 <int-e> well the other one might still be there
07:13:04 <int-e> or s/still/already/
07:14:58 <shachaf> I thought that 8 was the bug count.
07:19:04 <shachaf> Anyway if you were never even standing under a table like, then presumably I'm not on the right track at all.
07:19:39 <shachaf> I guess as long as I'm getting into situations I haven't been in before, at least I'm making some sort of forward progress.
07:19:48 <shachaf> I managed to stack a table on top of another table.
07:24:05 <int-e> https://int-e.eu/~bf3/tmp/609a.png ... looks fine
07:24:46 <shachaf> If you crouch and stand back up, it doesn't float?
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07:25:09 <int-e> shachaf: yep, tried that
07:27:24 <int-e> and I've definitely crouched inder a table and stood up, lifting it, so the second screenshot looks terrible
07:27:46 <shachaf> Yes, that doesn't happen reproducibly.
07:27:53 <shachaf> Or, I mean, I haven't figured out what causes it.
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07:28:09 <shachaf> And I *think* when I pressed undo and took the same action it didn't happen a second time, though I'm not confident.
07:29:07 <int-e> hmm, there doesn't seem to be a changelog :-/
07:29:25 <int-e> (well, I haven't found any)
07:30:28 <shachaf> It's probably a subtle difference in the implementation of the Win32 API that WINE gets wrong.
07:31:06 <int-e> but... shouldn't this part be purely handled by game logic without Win32 API interference...
07:31:47 <int-e> that's the part that irritates me
07:32:05 <shachaf> I mean, I was saying a clearly false thing there.
07:32:27 <shachaf> I don't even know if it's using WINE. Linux is listed as an official platform in Steam.
07:33:14 <shachaf> https://coreymartin.itch.io/hiding-spot-ld-jam-version says it's implemented with Unity. I don't know whether the full game is.
07:34:07 <int-e> it could be something mundane then, like C/C++ code that relies on undefined behavior in one place.
07:34:37 <shachaf> Just now: https://slbkbs.org/tmp/2020-12-06-233408_3840x2160.png
07:34:46 <int-e> I wonder why there isn't a Linux version on itch.io then.
07:35:12 <int-e> shachaf: after pulling it in from the right?
07:35:23 <shachaf> I *think* the last key I pressed was right.
07:35:35 <shachaf> Because undo brought me to the corner.
07:35:43 <int-e> right? you walked into the box?
07:36:06 <int-e> I've definitely not experienced any glitches like that.
07:36:41 <shachaf> I'm vaguely remembering that's how the table screenshot from above happened too, actually, just walking into it.
07:36:49 <int-e> and it would be rather annoying... and game-breaking because it'll allow weird solutions to puzzles
07:37:24 <shachaf> Well, game-breaking in that it allows you to cheat.
07:37:40 <int-e> sure, you can call it a cheat
07:37:44 <shachaf> Which I don't mind in general. But it's certainly a bug.
07:39:05 <shachaf> This is the floating I was talking about, by the way: https://slbkbs.org/tmp/2020-12-06-233839_3840x2160.png
07:39:25 <int-e> shachaf: Okay, so I pictured it correctly.
07:39:34 <int-e> shachaf: Man that must be annoying to play.
07:39:48 <shachaf> I don't think this breaks any solutions, though.
07:40:07 <int-e> yeah the floating table is *probably* harmless.
07:40:22 <int-e> But walking through boxes without pushing them isn't, of course.
07:40:56 <shachaf> Yes, but it only happens rarely.
07:41:01 <int-e> Well, harmless for solutions. It messes with building an internal model for the puzzle mechanics.
07:41:20 <shachaf> So it doesn't excuse me not solving this puzzle by now.
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07:41:32 <shachaf> I think I have the correct model for how everything behaves at this point.
07:41:56 <int-e> I think what makes 609 hard is that basically every floor square could be a hiding spot
07:42:12 <int-e> so the usual approach of figuring out where to go and then working towards that goal doesn't work
07:42:56 <int-e> And, of course, the tables are kind of hard to visualize properly.
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07:52:39 <int-e> shachaf: Hmm, turntables, or turning tables... there must be a GOOD pun in this.
07:53:25 <int-e> I guess technically it's more tipping and pushing tables.
07:54:12 <HackEso> Puns are fun. Ask shachaf about them. But beware of Muphry adding misspellings.
07:54:33 <int-e> Oh an inside joke.
07:55:39 <shachaf> Oh, it's set up not to hilight me. Very considerate.
07:56:17 <shachaf> OK, I just walked through furniture again.
07:56:30 <shachaf> This time it was a table that was on its side, so I could have gotten to that state anyway.
08:02:19 <shachaf> 708 is making me question my model, on the other hand, hmm.
08:07:24 <int-e> no clue which one that is
08:10:44 <shachaf> I don't want to be spookled.
08:11:42 <int-e> shachaf: don't worry, the monsters are just in your head
08:12:26 <int-e> (How is that supposed to be reassuring? :-P)
08:14:30 <HackEso> identity function:The identity function is a mockingbird. \ mockingbird:mockingbird is watching you.. closely! Is it mocking you? Probably. \ patent:Patent is an adjective which means that something is painfully obvious. Often used to rightfully mock people that do not see it.
09:13:10 <esowiki> [[Special:Log/newusers]] create * 0xFF * New user account
09:22:41 <esowiki> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=79272&oldid=79221 * 0xFF * (+479) /* Introductions */
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10:33:07 <esowiki> [[MLang]] https://esolangs.org/w/index.php?diff=79275&oldid=79255 * Skyespr * (+4)
10:39:42 <esowiki> [[Special:Log/newusers]] create * Bog'riquet De FerChef * New user account
10:49:05 <esowiki> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=79276&oldid=79272 * Bog'riquet De FerChef * (+335) /* Introductions */
10:53:18 <esowiki> [[Esolang:Introduce yourself]] M https://esolangs.org/w/index.php?diff=79277&oldid=79276 * Bog'riquet De FerChef * (+137) /* Introductions */ forgot signature
10:57:07 <esowiki> [[Talk:Braincopter]] N https://esolangs.org/w/index.php?oldid=79278 * Bog'riquet De FerChef * (+116) /* About pixel extraction (65536 * R + 256 * G + B) */ new section
11:11:56 <esowiki> [[UClang*]] https://esolangs.org/w/index.php?diff=79279&oldid=79266 * RSG4908 * (+124)
11:29:32 <b_jonas> hey guys, how old is progressive JPEG? en.Wikipedia only says "When progressive JPEGs are received by programs that do not support them (such as versions of Internet Explorer before Windows 7)[47] the software displays the image only after it has been completely downloaded." but I know the grandmaphone that I first bought a few years ago for my grandma doesn't display them at all.
11:31:01 <b_jonas> It's just that I was wondering about image formats, and how JPEG is really old, and how after the failure of jpeg2000, and how we really need a new one, and how google's webp might finally be able to break the deadlock,
11:31:40 <b_jonas> and then I realized that "JPEG is so old" is not entirely fair when I really rely on progressive JPEGs and how they can compress much better than baseline JPEGs because they can use different Huffman tables for different progressive steps.
11:32:27 <b_jonas> I don't really use them for being "progressive" in the sense that you can decode them in lower quality from a prefix of the file, but I am using them for better compression.
11:33:09 <b_jonas> hmm, apparently progressive encoding is supposed to be part of "baseline jpeg". then I don't know why that phone doesn't support it
11:33:21 <b_jonas> There was also an issue with embedding such jpegs into pdf I think
11:33:28 <b_jonas> so the grandmaphone is not the only broken case
11:35:15 <b_jonas> apparently I can't find out if it's specified in the original 1992 JPEG spec, because it's an ISO standard and "https://www.itu.int/rec/T-REC-T.81" says "This text was produced through a joint activity with ISO and IEC. According to the agreement with our partners, this document is only available through payment."
11:35:25 <b_jonas> wow, standards that you have to pay for are so useful
11:38:31 <b_jonas> mind you, the standard isn't even really necessary, in the sense of https://xkcd.com/971/ , because you can do all the same things without a standard (sell something for much more money by stating it conforms to standars without the customer being able to verify that easily) by just referring to "current industry best practice" or the euphemism "current industry standard" which means the same.
11:39:39 <b_jonas> btw apparently each AoC day has an alliterating name
11:42:33 <b_jonas> wait wait, are banks actually allowed to advertise loans as targeted to businesses in trouble, as opposed to targeted to individuals in trouble or businesses trying to grow?
11:43:47 <b_jonas> or are they not allowed but doing it anyway when the current government happens to be on their side of politics?
11:54:09 <esowiki> [[Talk:Pistons & Pistons]] https://esolangs.org/w/index.php?diff=79280&oldid=64263 * Bog'riquet De FerChef * (+221) /* Language origin */ new section
12:06:22 <b_jonas> it doesn't looks like webp took hold yet
12:10:07 <b_jonas> Wikimedia Commons has 160 TB of jpeg, 69 TB of tiff (wow), 4 TB of png, but less than a gigabyte of webp. https://commons.wikimedia.org/wiki/Special:MediaStatistics
12:17:07 <esowiki> [[Talk:Brain:D]] N https://esolangs.org/w/index.php?oldid=79281 * Bog'riquet De FerChef * (+500) /* Token identification */ new section
12:19:51 <fizzie> int-e: Yeah. Was surprised at how rudimentary the graph utilities my Go solutions from last year had. I guess the problems were just never quite exactly the same, and Go isn't such a great language for abstraction, so didn't end up with general DFS/BFS/shortest-path utilities.
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12:20:53 <fizzie> https://zem.fi/tmp/aoc/time.two.html suggests day 7 *was* a bump up in difficulty, but not as much of a one than in previous years. Or else the contest has just gotten more popular and/or the people on the leaderboards have improved their tools.
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12:22:07 <int-e> fizzie: and I used KISS and just used a iteration until a fixed point is reached
12:22:25 <b_jonas> no! darn it, don't spoil it yet
12:22:32 <b_jonas> I haven't solved day 7 yet
12:22:45 <fungot> int-e: the breath of god. ' it all begins to make sense of the presence, for some strange reason and in any case.
12:22:54 <fungot> Selected style: europarl (European Parliament speeches during approx. 1996-2006)
12:23:00 <fizzie> fungot: Some proper long-form spam?
12:23:00 <fungot> fizzie: mr president, i will use this important time to help end the spiral of violence which algeria is experiencing political crisis, as you describe it, i quite understand that the criteria for adjusting to the market throughout the union.
12:23:06 <fizzie> Shorter than I expected.
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12:29:06 <int-e> fungot: lovely spam!
12:29:07 <fungot> int-e: mr president, we would all love to see: a shorter working week, correctly carried out, and the proposed limit value of 0.1 ppm would be too many control centres is nonsense. last year 390 000 people applied for asylum in a member state and we have to acknowledge that undoubtedly we will also continue to be permitted for several years now. i would also like to emphasise once again how much the european union
12:29:13 <int-e> that's more like it
12:29:40 <int-e> https://github.com/oskarsve/ms-teams-rce ... sigh ... Electron, what a grand idea.
12:33:20 <fizzie> We would all love to see a shorter working week, but 0.1 ppm is just too short.
12:33:57 <fizzie> I take it that means you work for... about 60 milliseconds a week.
12:39:47 <int-e> that'll raise a lot of complaints about the daily commute
12:40:48 <int-e> that number doesn't look familiar at all :)
12:45:01 <esowiki> [[Talk:Shorten your Brainfuck code]] N https://esolangs.org/w/index.php?oldid=79282 * Bog'riquet De FerChef * (+168) Created page with "What the brainf*er are those. --~~~~"
12:46:28 <int-e> hmm... driving at 1 nanoparsec per fortnight
12:47:06 <int-e> `` units 'nanoparsec per fortnight' 'mph'
12:47:08 <HackEso> * 57.064023 \ / 0.017524176
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12:50:15 <int-e> I also have a hard time spelling "fortnight" correctly.
12:50:53 <int-e> Because of that stupid video game (that I've never played but watched a bit on youtube.)
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13:32:06 <esowiki> [[Shorten your Brainfuck code]] M https://esolangs.org/w/index.php?diff=79285&oldid=79284 * PythonshellDebugwindow * (+13) /* External Links */ h
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13:54:40 <b_jonas> oh jesus. yesterday we mentioned the bugs in former specifications in chess. and now I'm reading back a forum discussion about how in D&D 3.5 the rules don't seem to clearly claim that an object animated with the "Animate object" spell is a creature, even though the rules are seemingly written as if they wanted to make it a creature.
13:55:26 <b_jonas> but then it turns out that there is a rule that claims that, we just didn't find it at first
13:59:45 <b_jonas> and then that other potential bug that an epic sorcerer can research epic spells that are very much underpowered so they're never worth to actually cast, but that have a negative XP cost to research, so they can just research it without ever casting them and gain unlimited XP for free. (the hard part is of course becoming an epic spellcaster in first place, for which you need 21 XLs and 19 Cha.)
14:00:53 <b_jonas> and then you can spend that XP to research and cast overpowered epic spells of course.
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14:35:47 <esowiki> [[Sadako]] M https://esolangs.org/w/index.php?diff=79286&oldid=79271 * Tetrapyronia * (+9)
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15:25:40 <arseniiv> (what else is usually there in twos, chopsticks?)
15:28:22 <b_jonas> "that'll raise a lot of complaints about the daily commute" => what, do you mean like all the color-coded bags that you have to buy?
15:30:22 <arseniiv> int-e: are they chiral though?
15:30:43 <b_jonas> arseniiv: I think that depends on the twins
15:30:44 <arseniiv> I thought cherries may be in threes or ones?..
15:31:39 <b_jonas> they may be, they're only *usually* in twos
15:32:59 <arseniiv> now I wonder if there is some name for all non-thumb digits as a whole
15:33:10 <arseniiv> they they will be in a pair with a thumb
15:33:16 <b_jonas> arseniiv: some call it "fingers"
15:33:17 <int-e> arseniiv: I want to say dancers, but that requires two twos: https://en.wikipedia.org/wiki/Tutu_(clothing)
15:33:38 <b_jonas> but I just suggest "second to fifth digits inclusive"
15:34:19 <b_jonas> well, it depends on whether you count your first toe as a thumb
15:34:33 <arseniiv> b_jonas: I mean, not each of them by itself, but all at once. This even has a crumb of merit to go with mittens
15:35:06 <arseniiv> hm cat : kitten = mat : mitten?..
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16:55:28 <esowiki> [[Nopfunge]] M https://esolangs.org/w/index.php?diff=79287&oldid=44808 * Bog'riquet De FerChef * (+2) /* Language overview */
17:41:10 <esowiki> [[Sadako]] https://esolangs.org/w/index.php?diff=79288&oldid=79286 * Tetrapyronia * (+56) Added command
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18:53:52 <b_jonas> arseniiv: I think it's more like bat : bitten
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19:28:57 <fizzie> I wrote that on my input line, but then decided it didn't make enough sense to press enter.
19:30:28 <b_jonas> stupid notebook and Windows, there's a power button, please don't wake up from sleep on a keypress
19:33:16 <b_jonas> I solved https://adventofcode.com/2020/day/7 rather slowly because I put at least two stupid bugs in my code and had to debug them, but at least I had a reasonable idea about what the twist would be and so wrote the code in a way that would support that
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19:37:13 <fizzie> I was sort of sure that at least the numbers would be important eventually.
19:38:37 <b_jonas> fizzie: yes, the numerals, which were unused in the first part, gave it away
19:43:54 <b_jonas> or maybe it's animals like rat : written
19:44:46 <fizzie> Continuing my "if it's got graphs in it, convert it to dot" thing I was already doing last year, I've rendered the two examples as https://zem.fi/tmp/aoc/day07-ex1.png and https://zem.fi/tmp/aoc/day07-ex2.png with the colors denoting shiny gold ancestors/descendants.
19:45:45 <fizzie> Unfortunately GraphViz just can't really cope with the 594-node actual puzzle input in any meaningful fashion: https://zem.fi/tmp/aoc/day07-small.png
19:46:14 <fizzie> Tried a few of the other layout engines as well, but it really wasn't any better.
19:53:23 <b_jonas> fizzie: does it become nicer if you put shorter labels into the nodes instead of the full color name? "mirrored chartreuse" is so long. admittedly there are short ones like "dim red"
19:56:51 <b_jonas> apparently they're using all combinations of 18*38 color names, the 18 prefixes go like "dim, dark, rdab, dull, ..., dotted, striped, vibrant, mirrored" with mostly 4 and 5 letters, the suffixes like "red, tan, aqua, blue, ..., fuchsia, magenta, lavender, turquoise, chartreuse" with mostly 4 and 5 and 6 long names
19:57:33 <fizzie> It's a little bit better, but not really that much. The non-resized image went from 32242x3003 pixels to 25557x3003 when I used consecutive integers from 0 as the names.
20:00:38 <fizzie> My input has 18 prefixes as well, but only 33 color names.
20:01:59 <fizzie> I'm also not 100% on what exactly the color "clear tomato" looks like.
20:06:18 <b_jonas> probably looks like diluated tomato juice
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20:59:08 <esowiki> [[Talk:Braincopter]] M https://esolangs.org/w/index.php?diff=79290&oldid=79278 * PythonshellDebugwindow * (+62) unsigned
21:02:50 <esowiki> [[Pistons & Pistons]] M https://esolangs.org/w/index.php?diff=79291&oldid=67996 * PythonshellDebugwindow * (+42) /* Implementations */ cls
21:03:09 <esowiki> [[Pistons & Pistons]] M https://esolangs.org/w/index.php?diff=79292&oldid=79291 * PythonshellDebugwindow * (-20) unpipe
21:06:01 <esowiki> [[Brain:D]] M https://esolangs.org/w/index.php?diff=79293&oldid=65351 * PythonshellDebugwindow * (+51) Unimplemented & Uncomputable
21:08:04 <esowiki> [[Sadako]] M https://esolangs.org/w/index.php?diff=79294&oldid=79288 * PythonshellDebugwindow * (+118) /* Example program: Truth Machine */ cats
21:10:10 <esowiki> [[Joke language list]] M https://esolangs.org/w/index.php?diff=79295&oldid=79232 * PythonshellDebugwindow * (+1) /* General languages */ fix link
21:11:36 <esowiki> [[Vague]] M https://esolangs.org/w/index.php?diff=79296&oldid=59900 * PythonshellDebugwindow * (+92) chates
21:11:50 <esowiki> [[Special:Log/newusers]] create * Jemhunter * New user account
21:12:12 <esowiki> [[Spice]] M https://esolangs.org/w/index.php?diff=79297&oldid=79162 * PythonshellDebugwindow * (+25) /* External resources */ tac
21:13:04 <esowiki> [[LINR]] M https://esolangs.org/w/index.php?diff=79298&oldid=51977 * PythonshellDebugwindow * (+25) /* External resources */ cat
21:13:37 <esowiki> [[Language list]] M https://esolangs.org/w/index.php?diff=79299&oldid=79223 * PythonshellDebugwindow * (+13) /* S */ [[Sadako]]
21:17:32 <esowiki> [[Categorial]] M https://esolangs.org/w/index.php?diff=79300&oldid=79215 * PythonshellDebugwindow * (+21) /* Language overview */ This likely is language
21:17:51 <esowiki> [[Sally]] M https://esolangs.org/w/index.php?diff=79301&oldid=19305 * PythonshellDebugwindow * (+6) cat
21:18:44 <esowiki> [[Sally]] M https://esolangs.org/w/index.php?diff=79302&oldid=79301 * PythonshellDebugwindow * (+74) The Languages.md file says 2000 ;;; cats
21:20:17 <esowiki> [[Esolang:Sandbox]] M https://esolangs.org/w/index.php?diff=79303&oldid=79274 * PythonshellDebugwindow * (+28380) Undo revision 79274 by [[Special:Contributions/0xFF|0xFF]] ([[User talk:0xFF|talk]]) (not a chance)
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23:13:56 <esowiki> [[User:Hakerh400/Random JavaScript snippets]] https://esolangs.org/w/index.php?diff=79304&oldid=78602 * Hakerh400 * (-470) Quizzes will be moved to a new article
23:23:05 <esowiki> [[User:Hakerh400/JavaScript Quiz]] N https://esolangs.org/w/index.php?oldid=79305 * Hakerh400 * (+777) Move snippets to a new article
23:23:28 <esowiki> [[User:Hakerh400]] https://esolangs.org/w/index.php?diff=79306&oldid=79093 * Hakerh400 * (+53) /* Misc */
23:26:39 <esowiki> [[User:Hakerh400/JavaScript Quiz]] M https://esolangs.org/w/index.php?diff=79307&oldid=79305 * Hakerh400 * (+1)
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23:35:33 <esowiki> [[User:Hakerh400/JavaScript Quiz]] https://esolangs.org/w/index.php?diff=79308&oldid=79307 * Hakerh400 * (+166)