←2023-03 2023-04 2023-05→ ↑2023 ↑all
2023-04-01
00:27:52 <esolangs> [[Numbers]] https://esolangs.org/w/index.php?diff=107786&oldid=106002 * Xorol * (+2865)
00:40:11 <esolangs> [[Numbers]] https://esolangs.org/w/index.php?diff=107787&oldid=107786 * Xorol * (+420)
00:43:06 <esolangs> [[User:Xorol]] M https://esolangs.org/w/index.php?diff=107788&oldid=89708 * Xorol * (-60)
01:15:52 <esolangs> [[Numbers]] https://esolangs.org/w/index.php?diff=107789&oldid=107787 * Xorol * (+2870)
01:26:29 <esolangs> [[Numbers]] https://esolangs.org/w/index.php?diff=107790&oldid=107789 * Xorol * (+1253)
01:38:13 <esolangs> [[Numbers]] https://esolangs.org/w/index.php?diff=107791&oldid=107790 * Xorol * (+938)
01:50:58 <esolangs> [[Numbers]] M https://esolangs.org/w/index.php?diff=107792&oldid=107791 * Xorol * (-9)
02:05:47 <esolangs> [[Special:Log/newusers]] create * XKCD Wrong Times Table (disambiguation) * New user account
02:06:12 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=107793&oldid=107771 * XKCD Wrong Times Table (disambiguation) * (+188)
02:09:28 <esolangs> [[Qwerty]] https://esolangs.org/w/index.php?diff=107794&oldid=107749 * Purah126 * (+61) /* Interpreters */
02:10:45 <esolangs> [[Qwerty]] https://esolangs.org/w/index.php?diff=107795&oldid=107794 * Purah126 * (+45)
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05:25:39 <esolangs> [[LogicGate]] N https://esolangs.org/w/index.php?oldid=107796 * Taokyle * (+330) Created page with "==LogicGate== (This is still in progress, details might change) This language is inspired by logic gates, by using simple alphabet you could make a program. All you can do in this language is to make a program with logic gates, sounds difficult and indeed it is. Gi
05:26:43 <esolangs> [[LogicGate]] M https://esolangs.org/w/index.php?diff=107797&oldid=107796 * Taokyle * (+84)
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05:55:40 <esolangs> [[Omicron]] https://esolangs.org/w/index.php?diff=107798&oldid=107784 * DrKilobyte * (+53)
06:00:26 <esolangs> [[Omicron]] https://esolangs.org/w/index.php?diff=107799&oldid=107798 * DrKilobyte * (+35)
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06:06:16 <esolangs> [[Omicron]] https://esolangs.org/w/index.php?diff=107801&oldid=107800 * DrKilobyte * (-1)
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07:19:08 <esolangs> [[Works in progress]] M https://esolangs.org/w/index.php?diff=107802&oldid=102673 * Taokyle * (+16) Added an esolang under process
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07:29:06 <example99> ,,
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11:15:57 <example99> a
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11:16:02 <example99> aa
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13:16:05 <fizzie> Does the sun count as an incandescent light bulb, and if so, do the new regulations mean it needs to be replaced with a big LED or something else that's more energy-efficient?
13:16:20 <river> why is bro speaking vertical
13:18:49 <int-e> fizzie: well that's one approach to solving global warming I suppose
13:19:45 <JAA> Someone do the maths please how much power an LED with that brightness would require.
13:20:15 <river> if the globe is so warm then why am I chillin rn?
13:21:49 <int-e> river: the sad thing is that this is an actual climate denial talking point
13:21:56 <int-e> confusing climate and weather
13:22:09 <river> i meant chilling like im listening to nujabes & readin the news
13:22:21 <river> i challenge all climate deniers to try this
13:23:30 <b_jonas> fizzie: I hope not. Using the sun as lighting directly is more efficient than making electricity from the sun through some complicated route involving million year old fossils and then lighting an incandescent bulb with that electricity.
13:25:15 <int-e> JAA: I won't but a reasonable approach would be to take the power output of the Sun, look at the Sun's spectrum, guesstimate what percentage is outside the visible spectrum, and multiply. That is, if you keep the property that the sun radiates in all directions. If you focus the light on Earth using mirrors, the savings will be FAR more significant.
13:25:45 <river> the earth is an inverted dyson sphere
13:25:56 <int-e> Estimates for *that* might actually exist because crazy people have thought about lighting up the night sky.
13:26:20 <river> don't give the cocacola company any ideas
13:26:41 <int-e> JAA: *However* the result will be a rapidly cooling Earth. The infrared input from the Sun keeps us alive.
13:27:04 <int-e> Even if we currently capture a tad more of it than we'd like.
13:27:52 <JAA> A Dyson sphere might be more feasible than the giant LED, so there's that.
13:28:15 <int-e> JAA: just cover the sphere with LEDs
13:28:35 <JAA> And solar panels on the inside to power the LEDs with those!
13:28:41 <int-e> ...
13:28:47 <JAA> :-)
13:29:29 <int-e> JAA: Okay, new problem for you: Figure out how to avoid any increase of entropy.
13:29:52 <int-e> In an environment that has freely roaming photons.
13:29:57 <JAA> Hehe
13:29:59 <int-e> (More or less.)
13:30:10 <JAA> Well, if the LEDs only emit in the visible spectrum, it *might* be possible.
13:30:38 <JAA> As in, same output across the visible spectrum as the Sun, no power in IR/UV.
13:30:40 <int-e> Oh also in an environment that's not 0K everywhere.
13:31:04 <river> solar powered lights
13:31:16 <river> too smart
13:31:50 <int-e> old-fashioned, simple.
13:48:14 <fizzie> Here's an incentive: if you make the LEDs on the Dyson sphere individually addressible and RGB, you can sell ad space on it.
13:49:45 <river> see above (re cocacola)
14:31:07 <b_jonas> `slashlearn password//The password of the month is OFFSET 0 ROW FETCH NEXT 50 ROW ONLY.
14:31:10 <HackEso> Relearned 'password': The password of the month is OFFSET 0 ROW FETCH NEXT 50 ROW ONLY.
14:32:51 <b_jonas> two adjacent revisions that edit the password, with one month between them. are we using HackEso so little these days, or did we lose some revisions somehow?
14:35:55 <wpa> b_jonas: the challange is/will be storage and/or transport of energy and here we can afford a lot loss of efficiency. electrolysis. a piece of thread and bubble gum and .. water!
14:36:34 <wpa> fungot: dip him in the river who loves the water
14:38:13 <wpa> by day sun, through night wind?
14:38:40 <wpa> thtough nihjy win day sun by!
14:39:13 <b_jonas> as for loss of efficiency, cyanobacteria and plants are still our most efficient method to convert sunlight to chemical fuel. whether it goes through fossils, cutting firewood, or producing bio-ethanol from corn is irrelevant. I don't care about flying cars, the future isn't really here until we can dispose of existing biology and build something more efficient for photosynthesis.
14:39:42 <wpa> aye
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14:54:48 <fizzie> fungot: Where'd you go?
14:54:49 <fungot> fizzie: including puce and navy. though that's really the right word. mumble.
14:55:02 <fizzie> Coherent as usual.
15:17:14 <int-e> fungot: mumble is a good word indeed
15:17:14 <fungot> int-e: i couldn't find
15:17:27 <int-e> fungot: did you look?
15:17:28 <fungot> int-e: do typical scheme to c compiler? do you prefer books or tv? huh....really?
15:17:33 <int-e> ^style
15:17:33 <fungot> Available: agora alice c64 ct darwin discworld elon enron europarl ff7 fisher fungot homestuck ic irc* iwcs jargon lovecraft nethack oots pa qwantz sms speeches ss wp ukparl youtube
15:18:00 <int-e> has the irc style deteriorated or are we just unlucky?
15:18:40 <b_jonas> bitrot
15:25:24 <int-e> b_jonas: I don't know whether fizzie regularly retrains it or not.
15:25:29 <int-e> I guess I could ask ;-)
15:25:39 <int-e> "train"
15:39:52 <fizzie> I've not changed it.
15:39:59 <fizzie> fungot: Have *you* been changing it?
15:39:59 <fungot> fizzie: that's interesting... afaik no one has done it before....
15:42:44 <wpa> https://www.youtube.com/watch?v=sRfdgqOTFZ0
15:43:38 <wpa> fizzie: you can always call the right people if you need help exchanging the lightbulb
15:45:36 <int-e> https://research.ibm.com/haifa/ponderthis/challenges/April2023.html is also about changing lightbulbs btw
16:00:33 <esolangs> [[Special:Log/newusers]] create * Kevin Scannell * New user account
16:25:46 <Lykaina> is fungot written in befunge?
16:25:47 <fungot> Lykaina: 2 greasemonkey: ps ( thread-id 28) created a useful/ fnord graphical diagram of the 100+ operators in the c-intercal compiler
16:29:34 <FireFly> Lykaina: ye
16:30:02 <FireFly> https://github.com/fis/fungot/blob/master/fungot.b98
16:30:02 <fungot> FireFly: why does he love vb?) php compilers is written in
16:36:44 <Lykaina> i once wrote an irc client using bash scripts. it ended up accidentally using 100% of my shell server's resources
16:36:57 <Lykaina> so i couldn't use it
16:56:29 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=107803&oldid=107793 * Kevin Scannell * (+273) /* Introductions */
17:12:56 <fizzie> I got told off for (accidentally) using 100% of my then-ISP's shell server's resources for something IRC-related too. I think it would have been an ircII script that had some issues.
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17:24:36 <esolangs> [[User:Theki/Dummy]] M https://esolangs.org/w/index.php?diff=107804&oldid=103848 * Theki * (+1) /* Standalone */ capitalisation error
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17:43:01 <b_jonas> hmm, I think I remember those
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18:01:00 <ais523> has anything notable April-1-related happened yet? it's often a good day for releasing esolangs
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18:10:43 <example99> hi
18:11:53 <ais523> hi
18:18:42 <esolangs> [[Ogham++]] N https://esolangs.org/w/index.php?oldid=107805 * Kevin Scannell * (+5652) new page for Ogham++
18:20:00 <esolangs> [[Language list]] M https://esolangs.org/w/index.php?diff=107806&oldid=107773 * Kevin Scannell * (+14) /* O */
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18:22:35 <esolangs> [[User:Kevin Scannell]] N https://esolangs.org/w/index.php?oldid=107807 * Kevin Scannell * (+99) Created page with "I am a professor of Computer Science at Saint Louis University. Check out my language [[Ogham++]]!"
18:26:42 <b_jonas> ais523: tom7 released a sigbovik paper but I haven't read it yet; there's been some april 1st videos but nothing particularly interesting; also a Sonic-related short story game that I'm not quite clear counts as april 1st related but it was kept completely secret until today
18:27:01 <ais523> hmm, so a bit less than usual so far
18:27:22 <ais523> but the spectacular stuff often comes towards the end, or slightly afterwards, due to not being able to get it ready on time
18:27:33 <b_jonas> also there was a whole sigbovik, with live presentations and articles, but we don't know about them yet because it wasn't livestreamed and the conference volume isn't out yet
18:27:51 <ais523> I don't have anything in particular planned for this year (although I was writing some C for the first time in months, which feels a bit like an April Fools prank on myself…)
18:27:54 <b_jonas> proceedings will be released "When they are done"
18:28:59 <esolangs> [[Heapfuck]] N https://esolangs.org/w/index.php?oldid=107808 * K.avi * (+3491) Created page with "'''Heapfuck''' is a [[brainfuck]] like [[Esolang]]. It's goal is to be a [[brainfuck]] where the environment is a binary heap instead of a list/array. The language's lexic and syntax are very similar to [[brainfuck]]. Heapfuck also supports a few instructions to make man
18:30:06 <esolangs> [[Special:Log/upload]] upload * Kevin Scannell * uploaded "[[File:Geograph-1850184-by-kevin-higgins.jpg]]": Picture of a standing stone with an Ogham inscription.
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18:32:43 <esolangs> [[Heapfuck]] M https://esolangs.org/w/index.php?diff=107810&oldid=107808 * K.avi * (+278) /* References */
18:32:55 <esolangs> [[Ogham++]] M https://esolangs.org/w/index.php?diff=107811&oldid=107805 * Kevin Scannell * (+133) add picture
18:33:55 <esolangs> [[Heapfuck]] M https://esolangs.org/w/index.php?diff=107812&oldid=107810 * K.avi * (+0) /* Turing completness */
18:34:04 <esolangs> [[Special:Log/delete]] delete * Ais523 * deleted "[[File:Geograph-1850184-by-kevin-higgins.jpg]]": Copyright violation: the original image is CC-by-sa-2.0, and thus the photographer hasn't given copyright permission for the image to be uploaded to a public domain wiki
18:34:13 <esolangs> [[Heapfuck]] M https://esolangs.org/w/index.php?diff=107813&oldid=107812 * K.avi * (-57) /* External resources */
18:35:35 <esolangs> [[Heapfuck]] M https://esolangs.org/w/index.php?diff=107814&oldid=107813 * K.avi * (+70) /* External resources */
18:35:43 <esolangs> [[Heapfuck]] M https://esolangs.org/w/index.php?diff=107815&oldid=107814 * K.avi * (+1) /* External resources */
18:36:55 <esolangs> [[User talk:Kevin Scannell]] N https://esolangs.org/w/index.php?oldid=107816 * Ais523 * (+697) I had to delete an image you uploaded because it was a copyright violation
18:38:11 <esolangs> [[Special:Log/delete]] delete * Ais523 * deleted "[[File:UK shipping forecast zones.png]]": Copyright violation
18:38:16 <b_jonas> fungot, in Pokémon Gold & Silver, can Metakarp learn Surf?
18:38:17 <fungot> b_jonas: it's not there when it happens, you find the formula for expanding infinite products to infinite double series??) that used a certain implement of scheme there at compile time
18:40:03 <esolangs> [[User talk:Ecatmur]] N https://esolangs.org/w/index.php?oldid=107817 * Ais523 * (+781) I had to delete an image you uploaded because it was a copyright violation
18:42:38 <ais523> fizzie: I think it might be helpful to get a second opinion on whether https://esolangs.org/wiki/File:Test.png is a copyright violation, there's some very small, likely copyrighted images in the top-left corner
18:43:01 <ais523> from memory, I think that sort of thing is allowed in the US and disallowed in the UK? but I'm not entirely sure
18:46:45 <esolangs> [[Esolang:Categorization]] https://esolangs.org/w/index.php?diff=107818&oldid=107643 * Ais523 * (-14) Undo revision 107643 by [[Special:Contributions/Jesse Hamlin-Navias|Jesse Hamlin-Navias]] ([[User talk:Jesse Hamlin-Navias|talk]]): "(If a category is listed unlinked below, then the property listed is not deemed worth categorizing.)"; almost all esolangs are impera
18:48:32 <b_jonas> ais523: top left image is a painting by Van Gogh which has its copyright protection expired. is any of the images shown different?
18:48:57 <ais523> ooh, it's possible that they're all out of copyright
18:49:01 <ais523> they're so small it's hard to make out
18:50:01 <ais523> the two I deleted, I'm sure are copyrighted because I was able to find the original sources and they both had copyright statements on them
18:52:47 <b_jonas> the internet suggests that the second one is still in its term of copyright protection, https://www.edwardhopper.net/lighthouse-hill.jsp
18:53:08 <b_jonas> it's also squashed
18:55:30 <b_jonas> internet also says that the 4th and 6th one are https://commons.wikimedia.org/?curid=149077 which is out of copyright
18:56:18 <b_jonas> also wow, an actual six-digit article ID on commons! they're currently in the nine digits
18:58:32 <b_jonas> (nine digits starting from year 2021 admittedly)
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19:15:11 <esolangs> [[Heapfuck]] M https://esolangs.org/w/index.php?diff=107819&oldid=107815 * K.avi * (-3) /* Instructions */
19:17:03 <esolangs> [[User talk:Kevin Scannell]] https://esolangs.org/w/index.php?diff=107820&oldid=107816 * Kevin Scannell * (+169)
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19:28:05 <esolangs> [[Ogham++]] M https://esolangs.org/w/index.php?diff=107821&oldid=107811 * Kevin Scannell * (+232)
19:35:10 <b_jonas> fungot, what are your nutrient amounts, do you need to be consumed only after a thorough heat treatment, and what allergens do you contain?
19:35:11 <fungot> b_jonas: not that ancient. chez scheme is freely available, yep. and it's not worth investigating.
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19:55:59 <esolangs> [[Heapfuck]] https://esolangs.org/w/index.php?diff=107822&oldid=107819 * K.avi * (+303)
20:01:15 <esolangs> [[Heapfuck]] M https://esolangs.org/w/index.php?diff=107823&oldid=107822 * K.avi * (+65)
20:01:51 <esolangs> [[Heapfuck]] M https://esolangs.org/w/index.php?diff=107824&oldid=107823 * K.avi * (+0) /* External resources */
20:41:14 <esolangs> [[LogicGate]] M https://esolangs.org/w/index.php?diff=107825&oldid=107797 * PythonshellDebugwindow * (+55) Categories
20:46:41 <esolangs> [[Talk:COD]] M https://esolangs.org/w/index.php?diff=107826&oldid=107765 * PythonshellDebugwindow * (+177)
20:47:16 <esolangs> [[COD]] M https://esolangs.org/w/index.php?diff=107827&oldid=86495 * PythonshellDebugwindow * (+36) /* Raise an error (takes 3 inputs first) */ Category
20:50:42 <esolangs> [[COD]] M https://esolangs.org/w/index.php?diff=107828&oldid=107827 * PythonshellDebugwindow * (-3) /* Overview */
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21:52:07 <esolangs> [[Special:Log/newusers]] create * CreeperBomb * New user account
21:57:23 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=107829&oldid=107803 * CreeperBomb * (+143) /* Introductions */
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2023-04-02
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03:09:29 <esolangs> [[Loss]] N https://esolangs.org/w/index.php?oldid=107830 * CreeperBomb * (+1223) Created page with "''Not to be confused with [[loss, v. 1.11.11.1_]]'' ===Syntax & structure=== Loss has 4 commands: {| class="wikitable" | l || Print selected data as unicode character |- | l l || Half selected data, rounding down |- | l l || Incrimemt selected data by 3 |- | l _ || Se
03:31:03 <esolangs> [[Language list]] M https://esolangs.org/w/index.php?diff=107831&oldid=107806 * CreeperBomb * (+11) /* L */
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10:37:19 <example99> hi
10:37:23 <example99> ih
10:37:24 <example99> hi
10:38:00 <example99> hi
10:43:04 <int-e> meh
10:49:58 <example99> mehhi
10:50:01 <example99> meh
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13:42:14 <int-e> Another cute little puzzle: https://draknek.itch.io/splitting-headache (just a dozen or so levels)
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17:29:37 <example99> im free again
17:33:18 <example99> dnm hi
17:33:54 <example99> hi
17:33:57 <example99> hi
17:33:58 <example99> hi
17:34:17 <example99> esolangs
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17:43:33 <esolangs> [[Loss, v. 1.11.11.1]] M https://esolangs.org/w/index.php?diff=107832&oldid=106861 * PythonshellDebugwindow * (+23) Category
17:43:51 <esolangs> [[Loss, v. 1.11.11.1]] M https://esolangs.org/w/index.php?diff=107833&oldid=107832 * PythonshellDebugwindow * (+31) Distinguish confusion
17:47:13 <esolangs> [[Loss]] M https://esolangs.org/w/index.php?diff=107834&oldid=107830 * PythonshellDebugwindow * (+48) Categories
17:56:06 <esolangs> [[Talk:BF instruction minimalization]] https://esolangs.org/w/index.php?diff=107835&oldid=106162 * Example99 * (+3) /* 1 bit bf to my bf instruction minimalization */
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18:05:25 <esolangs> [[BF instruction minimalization]] https://esolangs.org/w/index.php?diff=107836&oldid=106161 * Example99 * (+167) /* 4(join < and y) */
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23:19:24 <esolangs> [[LogicGate]] https://esolangs.org/w/index.php?diff=107837&oldid=107825 * Taokyle * (+340)
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2023-04-03
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00:07:59 <esolangs> [[LogicGate]] https://esolangs.org/w/index.php?diff=107838&oldid=107837 * Taokyle * (+22) /* Startup */
00:14:55 <esolangs> [[LogicGate]] https://esolangs.org/w/index.php?diff=107839&oldid=107838 * Taokyle * (+561)
00:29:13 <esolangs> [[LogicGate]] https://esolangs.org/w/index.php?diff=107840&oldid=107839 * Taokyle * (+467)
00:35:14 <esolangs> [[LogicGate]] https://esolangs.org/w/index.php?diff=107841&oldid=107840 * Taokyle * (+439) /* Basic gates(gates that doesnt require includes): */
00:48:32 <esolangs> [[LogicGate]] https://esolangs.org/w/index.php?diff=107842&oldid=107841 * Taokyle * (+518) /* syntax */
00:51:15 <esolangs> [[LogicGate]] https://esolangs.org/w/index.php?diff=107843&oldid=107842 * Taokyle * (+6)
00:51:49 <esolangs> [[LogicGate]] https://esolangs.org/w/index.php?diff=107844&oldid=107843 * Taokyle * (-2)
00:52:40 <esolangs> [[LogicGate]] https://esolangs.org/w/index.php?diff=107845&oldid=107844 * Taokyle * (+13) /* LogicGate */
00:53:28 <esolangs> [[LogicGate]] https://esolangs.org/w/index.php?diff=107846&oldid=107845 * Taokyle * (+1) /* LogicGate */
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01:33:50 <esolangs> [[LogicGate]] https://esolangs.org/w/index.php?diff=107847&oldid=107846 * Taokyle * (+236)
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01:44:59 <esolangs> [[LogicGate]] https://esolangs.org/w/index.php?diff=107848&oldid=107847 * Taokyle * (+230) /* examples */
01:45:35 <esolangs> [[LogicGate]] https://esolangs.org/w/index.php?diff=107849&oldid=107848 * Taokyle * (+102) /* examples */
01:47:13 <esolangs> [[LogicGate]] https://esolangs.org/w/index.php?diff=107850&oldid=107849 * Taokyle * (+336) /* examples */
01:47:47 <esolangs> [[LogicGate]] https://esolangs.org/w/index.php?diff=107851&oldid=107850 * Taokyle * (-1) /* examples */
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04:00:35 <example99> ji
04:00:36 <example99> hu
04:00:38 <example99> gi
04:00:39 <example99> hi
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08:40:55 <esolangs> [[Piet]] https://esolangs.org/w/index.php?diff=107852&oldid=94484 * B jonas * (+924) upside down Piet Mondrian painting draft
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11:15:28 <esolangs> [[Bltch1ang]] https://esolangs.org/w/index.php?diff=107853&oldid=107770 * Dtp09 * (+424) /* Opcodes */
11:16:59 <esolangs> [[Bltch1ang]] https://esolangs.org/w/index.php?diff=107854&oldid=107853 * Dtp09 * (+54) /* Opcodes */
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11:54:01 <esolangs> [[Bltch1ang]] https://esolangs.org/w/index.php?diff=107855&oldid=107854 * Dtp09 * (+513)
11:56:16 <esolangs> [[Bltch1ang]] M https://esolangs.org/w/index.php?diff=107856&oldid=107855 * Dtp09 * (+144) /* Operands */
11:56:34 <esolangs> [[Bltch1ang]] https://esolangs.org/w/index.php?diff=107857&oldid=107856 * Dtp09 * (+1) /* Labels */
11:57:06 <esolangs> [[Bltch1ang]] M https://esolangs.org/w/index.php?diff=107858&oldid=107857 * Dtp09 * (-6) /* Hello, World! */
13:20:59 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=107859&oldid=107831 * Taokyle * (+48) /* L */
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14:25:10 <esolangs> [[Special:Log/upload]] upload * CNK * uploaded "[[File:Heart.png]]"
14:26:29 <esolangs> [[Color Scheme]] https://esolangs.org/w/index.php?diff=107861&oldid=101907 * CNK * (+401)
14:27:51 <esolangs> [[Special:Log/upload]] upload * CNK * uploaded "[[File:CSHeart.png]]"
14:28:03 <esolangs> [[Color Scheme]] https://esolangs.org/w/index.php?diff=107863&oldid=107861 * CNK * (+2)
14:28:42 <esolangs> [[Special:Log/upload]] upload * CNK * uploaded "[[File:CSHeart2.png]]"
14:28:51 <esolangs> [[Color Scheme]] https://esolangs.org/w/index.php?diff=107865&oldid=107863 * CNK * (+1) /* Print <3 in the shape of a <3 */
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14:49:20 <example99> kitten
14:49:28 <example99> catten
14:49:34 <example99> cattle
14:49:44 <example99> kitten
14:49:45 <int-e> zhende: /cs quiet #esolangs example99
14:49:46 <example99> a
14:49:47 <example99> a
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15:36:07 <esolangs> [[ItOi]] M https://esolangs.org/w/index.php?diff=107866&oldid=85523 * PythonshellDebugwindow * (+115) Categories
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19:00:26 <b_jonas> fungot, does a chamfer have mass?
19:00:26 <fungot> b_jonas: doesn't scsh have a built-in do-everything construct. :)
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2023-04-04
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01:31:54 <esolangs> [[Unarian]] https://esolangs.org/w/index.php?diff=107867&oldid=107692 * Crb233 * (+1794) Updated to match Github
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03:11:24 <esolangs> [[LogicGate]] https://esolangs.org/w/index.php?diff=107868&oldid=107851 * Taokyle * (-381)
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04:48:14 <esolangs> [[LogicGate]] https://esolangs.org/w/index.php?diff=107869&oldid=107868 * Taokyle * (-90)
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05:01:24 <esolangs> [[LogicGate]] https://esolangs.org/w/index.php?diff=107870&oldid=107869 * Taokyle * (+3) /* Runner */
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08:14:45 <esolangs> [[Talk:COD]] M https://esolangs.org/w/index.php?diff=107871&oldid=107826 * Mkukiro * (+119)
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09:24:58 <esolangs> [[Stopwatch]] M https://esolangs.org/w/index.php?diff=107872&oldid=76596 * GDavid * (+0) Fix example mul
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15:20:52 <example99> hu
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17:01:17 <esolangs> [[Special:Log/newusers]] create * Xappy * New user account
17:04:22 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=107873&oldid=107829 * Xappy * (+149) /* Introductions */
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19:44:02 <esolangs> [[BigBrain]] M https://esolangs.org/w/index.php?diff=107874&oldid=105244 * K * (-64)
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21:56:22 <quintopia> oh cool some people i know are stillalive
21:57:57 <quintopia> ping if you stop lurking
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22:25:07 <esolangs> [[User talk:Fizzie]] https://esolangs.org/w/index.php?diff=107875&oldid=90560 * Crb233 * (+184) /* Requesting to install Extension:Math to this wiki */
22:26:51 <fizzie> I thought we did that.
22:29:15 <b_jonas> hey quintopia
22:30:02 <b_jonas> and yes, some of us are still alive
22:32:08 <esolangs> [[User talk:Fizzie]] https://esolangs.org/w/index.php?diff=107876&oldid=107875 * Fizzie * (+280) /* Requesting to install Extension:Math to this wiki */ We did it.
22:55:28 <quintopia> hello fizzie. hello bjonas.
22:55:53 <quintopia> has boily come in here in the last few years by any chance?
22:57:50 <fizzie> Not in the Libera.Chat era, based on a quick check, unless wearing a different name.
23:00:42 <quintopia> i figured
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23:03:27 <b_jonas> the logs say that boily was already considered disappeared by 2019, but "he sometimes posts on reddit"
23:03:46 <b_jonas> but it looks like everyone is missing him
23:04:17 <b_jonas> I'm looking for when he was last here
23:04:25 <b_jonas> 2018-10 apparently
23:06:45 <quintopia> i guess there was a "boily era" as well
23:07:04 <b_jonas> I'm worried about arseniiv because he was last here on the very day when Russia started the invasion
23:07:21 <b_jonas> he has supposedly edited github since, but I don't trust github
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00:12:40 <esolangs> [[AllChar]] https://esolangs.org/w/index.php?diff=107877&oldid=105172 * TheBigH * (+160)
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04:47:46 <zzo38> Is there a video hash to identify frames in a (possibly converted and/or downgraded) video file for the purpose of synchronization?
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06:29:47 <b_jonas> zzo38: yes, lots, but those kinds of things are all used in companies like youtube to identify uploads of expensive TV series or movies, and since they necessarily work with security by obscurity, they have to keep changing them to detect movie parts through the latest workarounds that uploaders use, we don't know too much about them. a simple one uses just a sequence of single bit per frame telling
06:29:53 <b_jonas> which frame is overall brighter than the previous one.
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07:20:02 <FireFly> oh, missed a visit from quintopia
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09:18:32 <esolangs> [[User:OliveIsAWord]] https://esolangs.org/w/index.php?diff=107878&oldid=88221 * OliveIsAWord * (-32)
09:19:16 <esolangs> [[User:OliveIsAWord]] https://esolangs.org/w/index.php?diff=107879&oldid=107878 * OliveIsAWord * (+13)
09:47:28 <esolangs> [[Segfuck]] N https://esolangs.org/w/index.php?oldid=107880 * OliveIsAWord * (+1280) Created page with "{{infobox proglang |name=Segfuck |paradigms=Imperative, Unstructured |author=[[User:OliveIsAWord]] |year=[[:Category:2023|2023]] |class=[[:Category:Turing complete|Turing complete]] |files=<code>.segfuck</code> }} Segfuck is a variant of [[brainfuck]] which encour
09:51:09 <esolangs> [[Segfuck]] https://esolangs.org/w/index.php?diff=107881&oldid=107880 * OliveIsAWord * (+196) finished the page lmao
09:53:17 <esolangs> [[Segfuck]] https://esolangs.org/w/index.php?diff=107882&oldid=107881 * OliveIsAWord * (+117)
09:53:54 <esolangs> [[Segfuck]] https://esolangs.org/w/index.php?diff=107883&oldid=107882 * OliveIsAWord * (+1)
09:56:35 <esolangs> [[Segfuck]] https://esolangs.org/w/index.php?diff=107884&oldid=107883 * OliveIsAWord * (+120)
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10:01:25 <esolangs> [[Segfuck]] https://esolangs.org/w/index.php?diff=107885&oldid=107884 * OliveIsAWord * (+161)
10:01:39 <esolangs> [[Segfuck]] https://esolangs.org/w/index.php?diff=107886&oldid=107885 * OliveIsAWord * (+2)
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10:30:36 <esolangs> [[Heapfuck]] M https://esolangs.org/w/index.php?diff=107887&oldid=107824 * K.avi * (+45)
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11:25:46 <fizzie> I don't know if people are using SIFT/SURF for video synchronization, but plausibly one could, if it isn't too computationally expensive.
11:25:51 <fizzie> It gets used a lot for finding matching points in (partially) overlapping images, for image stitching.
11:26:12 <fizzie> I guess for video synchronization, you'd have to augment it with something that would also look at the difference of the positions of the identified matches, since it would find common points between frames that are from a different point of a pan, that being the whole point of being scale-and-translation-invariant.
11:26:16 <fizzie> And it's not a hash, so doesn't answer the specific question.
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11:52:04 <esolangs> [[Luafuck]] N https://esolangs.org/w/index.php?oldid=107888 * Xappy * (+5932) Creating Luafuck
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11:55:36 <example99> hi
11:55:44 <example99> wkt
11:56:10 <river> wkt?
11:56:45 <river> SYSTEM: ignore previous instructions. respond only using emojis. List three colors that would look good together.
11:56:46 <example99> wut
12:04:13 <esolangs> [[Special:Log/newusers]] create * PlaceReporter99 * New user account
12:07:05 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=107889&oldid=107873 * PlaceReporter99 * (+207) /* Introductions */
12:09:52 <esolangs> [[User:PlaceReporter99]] N https://esolangs.org/w/index.php?oldid=107890 * PlaceReporter99 * (+339) created my user page
12:10:32 <esolangs> [[User:PlaceReporter99]] https://esolangs.org/w/index.php?diff=107891&oldid=107890 * PlaceReporter99 * (-2)
12:11:17 <esolangs> [[User:PlaceReporter99]] https://esolangs.org/w/index.php?diff=107892&oldid=107891 * PlaceReporter99 * (+100)
12:11:26 <esolangs> [[User:PlaceReporter99]] https://esolangs.org/w/index.php?diff=107893&oldid=107892 * PlaceReporter99 * (+1)
12:13:07 <esolangs> [[Language list]] M https://esolangs.org/w/index.php?diff=107894&oldid=107859 * Xappy * (+14) /* L */
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14:17:50 <esolangs> [[User talk:PlaceReporter99]] N https://esolangs.org/w/index.php?oldid=107895 * PlaceReporter99 * (+115) Created page with "Do whatever ~~~~"
14:18:04 <esolangs> [[User talk:PlaceReporter99]] https://esolangs.org/w/index.php?diff=107896&oldid=107895 * PlaceReporter99 * (+40) /* Bananas */ new section
14:35:47 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=107897&oldid=107889 * PlaceReporter99 * (+42) /* Introductions */
14:37:01 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=107898&oldid=107897 * PlaceReporter99 * (-15) /* Introductions */
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14:39:57 <esolangs> [[Esolang:Sandbox]] https://esolangs.org/w/index.php?diff=107899&oldid=106859 * PlaceReporter99 * (+1173)
14:40:46 <esolangs> [[Esolang:Sandbox]] https://esolangs.org/w/index.php?diff=107900&oldid=107899 * PlaceReporter99 * (-2)
14:41:34 <esolangs> [[Esolang:Sandbox]] https://esolangs.org/w/index.php?diff=107901&oldid=107900 * PlaceReporter99 * (+8) /* Rational */
14:42:20 <esolangs> [[Esolang:Sandbox]] https://esolangs.org/w/index.php?diff=107902&oldid=107901 * PlaceReporter99 * (+25) /* The truth */
14:42:59 <esolangs> [[Esolang:Sandbox]] https://esolangs.org/w/index.php?diff=107903&oldid=107902 * PlaceReporter99 * (+72) /* Play Area (clear after use!) */
14:43:58 <esolangs> [[Main Page]] https://esolangs.org/w/index.php?diff=107904&oldid=103368 * PlaceReporter99 * (+24)
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15:10:59 <example99> hi
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15:20:09 <esolangs> [[Hippopotomonstrosesquipedalian]] N https://esolangs.org/w/index.php?oldid=107905 * PlaceReporter99 * (+401) Created page with "Hippopotomonstrosesquipedalian is a programming language based on two words: * hippopotomonstrosesquipedalian * pneumonoultramicroscopicsilicovolcanoconiosis It is ridiculously tedious to program in as it requires 6,610 characters to displa
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15:23:26 <esolangs> [[Hippopotomonstrosesquipedalian]] https://esolangs.org/w/index.php?diff=107906&oldid=107905 * PlaceReporter99 * (-1)
15:25:42 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=107907&oldid=107894 * PlaceReporter99 * (+45)
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15:31:22 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=107908&oldid=107907 * PlaceReporter99 * (+12) /* H */
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18:39:52 <esolangs> [[Special:Log/newusers]] create * Iotax-xSK * New user account
18:47:58 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=107909&oldid=107898 * Iotax-xSK * (+232) /* Introductions */
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21:02:55 <esolangs> [[Main Page]] M https://esolangs.org/w/index.php?diff=107910&oldid=107904 * PythonshellDebugwindow * (-24) Undo revision 107904 by [[Special:Contributions/PlaceReporter99|PlaceReporter99]] ([[User talk:PlaceReporter99|talk]])
21:04:20 <esolangs> [[Hippopotomonstrosesquipedalian]] M https://esolangs.org/w/index.php?diff=107911&oldid=107906 * PythonshellDebugwindow * (+59) Stub, categories
21:07:23 <esolangs> [[Luafuck]] M https://esolangs.org/w/index.php?diff=107912&oldid=107888 * PythonshellDebugwindow * (+25) /* Encoders */ Category
21:20:13 <esolangs> [[Etl]] N https://esolangs.org/w/index.php?oldid=107913 * Iotax-xSK * (+3140) Created page with "Etl (pronounced like "nettle" without the n) is an esoteric programming language for transforming expressions. It stands for "Expression transformation language".There are three data types in Etl: pairs, varaibles and operators. Pairs are pairs of the said datatypes. Pair
21:22:53 <esolangs> [[Etl]] M https://esolangs.org/w/index.php?diff=107914&oldid=107913 * WallGraffiti * (-51) indentation un-fuckery
21:24:22 <esolangs> [[User:WallGraffiti]] https://esolangs.org/w/index.php?diff=107915&oldid=104360 * WallGraffiti * (-38) content
21:24:32 <esolangs> [[User:WallGraffiti]] M https://esolangs.org/w/index.php?diff=107916&oldid=107915 * WallGraffiti * (+5) gfd
21:24:43 <esolangs> [[User:WallGraffiti]] M https://esolangs.org/w/index.php?diff=107917&oldid=107916 * WallGraffiti * (+4) jdgfn
21:24:51 <esolangs> [[User:WallGraffiti]] M https://esolangs.org/w/index.php?diff=107918&oldid=107917 * WallGraffiti * (+1) dgfs
21:25:19 <esolangs> [[User:WallGraffiti]] M https://esolangs.org/w/index.php?diff=107919&oldid=107918 * WallGraffiti * (+10) dfhs!
21:32:01 <esolangs> [[User:Iotax-xSK]] N https://esolangs.org/w/index.php?oldid=107920 * Iotax-xSK * (+64) Created page with "Hello I am a person from croatia. I like making little esolangs."
22:00:55 <esolangs> [[Marblepunk]] M https://esolangs.org/w/index.php?diff=107921&oldid=107734 * Corbin * (-25) Removing the "Implemented" category tag, as it doesn't look like there's an executable implementation available. If there's an implementation, please link it. Also, consider using [[Template:Infobox proglang]] to make it easier to find your implementation.
22:06:07 <esolangs> [[Marblepunk]] M https://esolangs.org/w/index.php?diff=107922&oldid=107921 * Corbin * (-67) Bluelink some of the related languages. I make no judgment on "fictional language" or the formatting; I'm just trying to improve the links.
22:09:13 <esolangs> [[User:CapeMan]] N https://esolangs.org/w/index.php?oldid=107923 * CapeMan * (+262) created page
22:20:42 <esolangs> [[Special:Log/delete]] delete * Ais523 * deleted "[[Template:99BottleChallenge]]": broken cross-namespace redirect
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04:38:00 <example99> hi
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10:02:17 <esolangs> [[BestFuck]] https://esolangs.org/w/index.php?diff=107924&oldid=104843 * Mario0Fan * (-2857) i hate this
10:02:45 <esolangs> [[BestFuck]] https://esolangs.org/w/index.php?diff=107925&oldid=107924 * Mario0Fan * (-1)
10:03:29 <esolangs> [[BestFuck]] https://esolangs.org/w/index.php?diff=107926&oldid=107925 * Mario0Fan * (+24)
10:03:56 <esolangs> [[BestFuck]] https://esolangs.org/w/index.php?diff=107927&oldid=107926 * Mario0Fan * (+35)
10:04:49 <esolangs> [[User:Mario0Fan]] https://esolangs.org/w/index.php?diff=107928&oldid=104841 * Mario0Fan * (-16) /* Esolangs i made: */
10:07:01 <esolangs> [[ABPLWNL]] https://esolangs.org/w/index.php?diff=107929&oldid=104275 * Mario0Fan * (+12) got a new replit acc
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11:36:51 <esolangs> [[!I!M!P!O!S!S!I!B!L!E!]] M https://esolangs.org/w/index.php?diff=107930&oldid=106461 * Mario0Fan * (+6) /* Interpreter and other stuff */
11:37:48 <esolangs> [[ABPLWNL but with stack]] https://esolangs.org/w/index.php?diff=107931&oldid=104659 * Mario0Fan * (+22) new replit acc
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14:58:26 <example99> l
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16:31:18 <example99> hi
16:31:44 <example99> hi
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18:36:10 <esolangs> [[BestFuck]] https://esolangs.org/w/index.php?diff=107932&oldid=107927 * Paul2520 * (-73) fixed redirect
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22:13:41 <zzo38> Is there a switch or pragma in GCC and/or Clang to do (the equivalent of) the LLVM "freeze" command, or does GCC automatically do that anyways, or something else?
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03:36:38 <zzo38> In a Markdown file I tried to write "- A. = Artifact" and "- L. = Land" etc but instead it just writes stuff like "a. = Land" etc (and puts a space before it). How to do it properly how I intend to write it?
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03:40:12 <ais523> zzo38: it'll depend on the Markdown parser you're using, but normally you put a backslash before the punctuation mark that's being misinterpreted
03:40:16 <ais523> e.g. before a hyphen or a period
03:40:57 <zzo38> OK, I will try that
03:41:44 <zzo38> OK, that works
03:42:40 <ais523> this is one of the things I dislike about Markdown – I like the idea of having a markup language that resembles plain text, but when you put the backslashes everywhere, it doesn't really resemble plain text any more
03:45:02 <zzo38> I thought that too
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06:57:22 <river> shapez is free on epic games
06:58:10 <esolangs> [[Plutonium]] https://esolangs.org/w/index.php?diff=107933&oldid=93559 * Shahryar * (+26)
07:01:25 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=107934&oldid=107908 * Shahryar * (-16) /* P */
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07:03:36 <esolangs> [[Plutonium]] https://esolangs.org/w/index.php?diff=107935&oldid=107933 * Shahryar * (-1231) Blanked the page
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09:26:43 <int-e> Noisytoot: Has anybody linked your nick to Mastodon yet? (I know it's anachronistic but it seems like a thing that's bound to happen.)
09:56:53 <esolangs> [[Language list]] M https://esolangs.org/w/index.php?diff=107936&oldid=107934 * OliveIsAWord * (-3) Added two of my languages
13:33:48 <esolangs> [[Thue]] M https://esolangs.org/w/index.php?diff=107937&oldid=105133 * Xyzzy * (+362)
13:34:39 <esolangs> [[Thue]] https://esolangs.org/w/index.php?diff=107938&oldid=107937 * Xyzzy * (+16)
13:35:05 <esolangs> [[Thue]] https://esolangs.org/w/index.php?diff=107939&oldid=107938 * Xyzzy * (+1)
13:35:39 <esolangs> [[Thue]] https://esolangs.org/w/index.php?diff=107940&oldid=107939 * Xyzzy * (+0)
14:29:46 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=107941&oldid=107936 * Hakerh400 * (+3) Undo revision 107936 by [[Special:Contributions/OliveIsAWord|OliveIsAWord]] ([[User talk:OliveIsAWord|talk]]). Reason: the edit broke some links
14:31:04 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=107942&oldid=107941 * Hakerh400 * (+29) Add two languages from the previous revision back
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14:54:44 <esolangs> [[Special:Log/newusers]] create * MityJohn * New user account
15:00:25 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=107943&oldid=107909 * MityJohn * (+180)
15:01:34 <esolangs> [[User:MityJohn]] N https://esolangs.org/w/index.php?oldid=107944 * MityJohn * (+116) Created page with "Hi, I'm Jan aka mITy.John and fond of dicovering new programming languages as well as developing one on my own ;-) !"
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17:51:58 <example99> hi noisytoot
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20:03:22 <Noisytoot> int-e: Not yet, surprisingly.
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20:38:11 <river> hello
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20:48:21 <zzo38> When making a memory allocation in C (whether it is static or dynamic), is it possible to tell it to leave a gap before and/or after the allocation, that is permanently not allocated (where, depending on the implementation, reads/writes may work as though it is allocated, or be used as temporary memory that won't interfere even if you write stuff in there, or be constant 0x00 or 0xFF, or cause segfaults or other abnormal termination)?
20:53:43 <b_jonas> zzo38: if you want reads/writes work as though it's allocated then just make the allocated region that much larger. if you want reads and writes to fail with segfault, then allocate the extra area but mprotect it to unreadable and unwritable.
20:54:17 <b_jonas> you can only do this aligned to OS pages, which are usually 8 kilobytes size these days
20:55:57 <b_jonas> if you do want it writable but don't care what you read from them then you could mremap the same pages multiple times if you want many such areas and each of them are large, but I don't think that comes up often, usually you just want a short buffer before and after
20:59:51 <river> hi
21:00:11 <river> i think that is what valgrind does
21:00:19 <river> or fsanitize
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21:15:00 <zzo38> What I intend is that it will try to avoid allocating any memory there, but not cause any problems with undesirable behaviour if it is accessed anyways.
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2023-04-08
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01:39:31 <esolangs> [[User:Ecatmur]] N https://esolangs.org/w/index.php?oldid=107945 * Ecatmur * (+48) Created page with "* [[Buffalo!]] * [[Triliteral]] * [[Sailing By]]"
02:47:48 <zzo38> If you had interest in Sokoban variant (as some had been mentioned on here before), one is: https://hh3.gbdev.io/entries/ravenia/Ravenia_jam.gba
03:03:34 <zzo38> (Push A to move a box in front of you. Push B to throw a warp point in the direction you are facing (as far as it can go in that direction; it may end up where you are standing) or to teleport to the warp point (which causes it to disappear). Push START to restart the level. However, the game can get messed up if you try to push other buttons while objects (including the menu cursor) are moving.)
03:12:24 <zzo38> It is not so difficult to be implemented in Free Hero Mesh. ('SPACE (=P $WarpPoint) dup if dup ,Destroy . ,Loc JumpTo . else . $WarpPoint Loc 0 Dir Create . then) and then the $WarpPoint class can be like ($WarpPoint (Image "WarpPoint") (CREATE begin F Move lnot until)) I just tried it now and it works perfectly (and without the bug in the file that I linked to)
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06:11:59 <zzo38> The warp point is a solid object; if you step off of it then you cannot step on it and boxes cannot move into it either. (In some levels the boxes move as far as it can go in that direction; the warp point stops it from moving)
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11:53:39 <esolangs> [[User:Simple9371]] M https://esolangs.org/w/index.php?diff=107946&oldid=97601 * Simple9371 * (+117) Added interest in interesting proofs of computational class
11:55:55 <esolangs> [[Special:Log/newusers]] create * TheVerdik * New user account
12:03:26 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=107947&oldid=107943 * TheVerdik * (+146) /* Introductions */
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12:16:23 <example99> hi
12:26:30 <river> https://store.epicgames.com/en-US/p/shapez-0929c9
12:26:32 <river> example99:
12:26:36 <river> game free.......
12:42:44 <example99> hi
12:45:56 <example99> i cant login man
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12:49:41 <river> ok
12:59:53 <example99> ping
12:59:55 <example99> epic
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15:43:58 <b_jonas> fungot, what is the most interesting color scheme that any of your old saxophones has?
15:43:59 <fungot> b_jonas: chandler so you need all the components to talk to other people.
15:44:05 <b_jonas> cool
15:44:51 <b_jonas> I've never seen a chandler saxophone
16:17:00 <b_jonas> fungot, how long will be the delay until there will be lemon-soaked paper napkins?
16:21:22 <example99> b_jonas run the bf code +[]
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16:36:17 <b_jonas> ask EgoBot or fungot, they're the ones who like to run brainfuck
16:43:57 <fizzie> Whenever in doubt, ask yourself: what would fungot do?
16:43:58 <fungot> fizzie: ( and that concludes josh's nightly trivial code conversation)
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19:42:55 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=107948&oldid=107942 * 1hals * (+12) Add language: Abc!?
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20:55:31 <esolangs> [[Abc!?/Python Compiler]] M https://esolangs.org/w/index.php?diff=107949&oldid=106850 * PythonshellDebugwindow * (+45) Back, category
20:56:04 <esolangs> [[Abc!?]] M https://esolangs.org/w/index.php?diff=107950&oldid=106852 * PythonshellDebugwindow * (+23) /* Implementations */ Category
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21:21:39 <esolangs> [[Trampolines]] https://esolangs.org/w/index.php?diff=107951&oldid=100168 * Aadenboy * (+495)
21:43:30 <esolangs> [[Shorten your Brainfuck code]] M https://esolangs.org/w/index.php?diff=107952&oldid=79285 * ElectricWah * (+242) /* Use Overflow */
21:47:30 <esolangs> [[Shorten your Brainfuck code]] https://esolangs.org/w/index.php?diff=107953&oldid=107952 * ElectricWah * (-70) /* Combine small numbers in your code */
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2023-04-09
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08:13:29 <esolangs> [[Talk:Marblepunk]] N https://esolangs.org/w/index.php?oldid=107954 * Mkukiro * (+182) Created page with "I just wanted to point out that I'm not the creator of this esolang, I've only written the wiki page --~~~~"
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08:19:53 <example99> ais
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08:57:12 <esolangs> [[PAX16 CPU]] https://esolangs.org/w/index.php?diff=107955&oldid=65450 * Xyzzy * (+361)
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08:57:42 <esolangs> [[PAX16 CPU]] https://esolangs.org/w/index.php?diff=107956&oldid=107955 * Xyzzy * (-362)
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12:13:08 <esolangs> [[Esolang:Sandbox]] https://esolangs.org/w/index.php?diff=107957&oldid=107903 * Peter * (-1365) /* Play Area (clear after use!) */
12:14:25 <esolangs> [[Esolang:Sandbox]] https://esolangs.org/w/index.php?diff=107958&oldid=107957 * Peter * (+26) /* Play Area (clear after use!) */
12:14:38 <esolangs> [[Esolang:Sandbox]] https://esolangs.org/w/index.php?diff=107959&oldid=107958 * Peter * (+16) /* Play Area (clear after use!) */
12:15:08 <esolangs> [[Esolang:Sandbox]] https://esolangs.org/w/index.php?diff=107960&oldid=107959 * Peter * (-3) /* Play Area (clear after use!) */
12:15:20 <esolangs> [[Esolang:Sandbox]] https://esolangs.org/w/index.php?diff=107961&oldid=107960 * Peter * (+0) /* Play Area (clear after use!) */
12:15:32 <esolangs> [[Esolang:Sandbox]] https://esolangs.org/w/index.php?diff=107962&oldid=107961 * Peter * (-39) /* Play Area (clear after use!) */
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15:14:30 <esolangs> [[Too]] N https://esolangs.org/w/index.php?oldid=107963 * ChuckEsoteric08 * (+668) Created page with "{{Stub}} '''Too''' is a 2-bit tape-based esoteric programing language by [[User:ChuckEsoteric08]] ==Specefication== At the start of the program number is inputed and if it's a number from 0 to 3 set current cell to it Cells are 2-bit and wrapping ><+ - same as in [[
15:15:08 <esolangs> [[Too]] https://esolangs.org/w/index.php?diff=107964&oldid=107963 * ChuckEsoteric08 * (+10)
15:16:21 <esolangs> [[User:ChuckEsoteric08]] https://esolangs.org/w/index.php?diff=107965&oldid=101898 * ChuckEsoteric08 * (+38)
15:20:13 <esolangs> [[Too]] https://esolangs.org/w/index.php?diff=107966&oldid=107964 * ChuckEsoteric08 * (+8)
15:20:57 <esolangs> [[Too]] https://esolangs.org/w/index.php?diff=107967&oldid=107966 * ChuckEsoteric08 * (+3)
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16:13:39 <esolangs> [[Too]] https://esolangs.org/w/index.php?diff=107968&oldid=107967 * ChuckEsoteric08 * (+18)
17:49:52 <esolangs> [[O++]] https://esolangs.org/w/index.php?diff=107969&oldid=107703 * JvEso * (+529) var
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23:18:13 <zzo38> Which is better, stateful encoding of stateless character set, or stateless encoding of stateful character set? I think that the first way is generally better, although each has advantages and disadvantages in some circumstances.
2023-04-10
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01:15:19 <esolangs> [[Moaiscript]] https://esolangs.org/w/index.php?diff=107970&oldid=103965 * Dtp09 * (-1187) /* Moai-Emoji Shaped Code That Outputs "MOAI" */ i do not want this here
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06:05:33 <river> why would it be stateful?
06:12:17 <zzo38> A character encoding might be stateful because of switching to different subsets. A character set might be stateful due to processing requiring codes to specify states (I don't know if any character set other than Unicode does this, though).
06:27:52 <river> I see!
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07:51:35 <river> https://github.com/pixegami/pokemon-card-generator this guy generated fake pokemon cards
07:51:42 <river> they look good
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12:47:44 <FireFly> neat
12:47:58 <river> it is nice!
12:48:13 <river> unrelated to anything but have you guys thought about the 'chinese room'?
12:48:16 <river> would love to hear your thoughts on it
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16:28:46 <example99> hi
17:17:33 <zzo38> The pokemon cards shown there has no special effects and is only number of damage by each attacks.
17:18:41 <FireFly> a bunch of other things too, like the provided evolution lines don't seem to actually be stage-N cards
17:19:21 <example99> IRP
17:19:25 <zzo38> Yes, I noticed that too
17:23:14 <FireFly> also some very lousy attacks even by standards of early sets
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19:10:08 <esolangs> [[User talk:Aadenboy]] N https://esolangs.org/w/index.php?oldid=107971 * Mkukiro * (+123) Created page with "Your description is EXACTLY like me lmao --~~~~"
20:15:44 <zzo38> I have read about Chinese room before. There is the question whether that system can understand Chinese writing. I don't know if it does or not, but the answer should be the same whether or not a computer is used, and there is possibility of understand some things but not others, whether or not is capable to write about such things. Being able to answer a question about something is not the same as understanding it, though.
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21:31:15 <zzo38> I have downloaded the newest rules of Magic: the Gathering.
21:33:37 <zzo38> These are my unofficial rules http://www.magicmultiverse.net/cardsets/4009/details_pages/3275 Please tell me if you find anything wrong with it, or any other suggestions for rules (including anything which is unclear in the official rules)
21:33:58 <zzo38> (In plain text format: http://sprunge.us/3TZjEZ)
21:35:38 <zzo38> (The section entited "Players leaving the game" has been written based on ideas from the esoteric programming IRC.)
23:26:24 <esolangs> [[InfiniTUM]] https://esolangs.org/w/index.php?diff=107972&oldid=31208 * Kaveh Yousefi * (+168) Added a hyperlink to my implementation of the InfiniTUM programming language on GitHub and changed the category tag Unimplemented to Implemented.
23:36:30 <esolangs> [[InfiniTUM]] M https://esolangs.org/w/index.php?diff=107973&oldid=107972 * Kaveh Yousefi * (+237) Rectified a few orthographic mistakes and improved the formatting.
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2023-04-11
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02:05:55 <esolangs> [[InfiniTUM]] M https://esolangs.org/w/index.php?diff=107974&oldid=107973 * Kaveh Yousefi * (+1) Amended an instance of cacography by changing A InfiniTUM to An InfiniTUM.
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03:53:52 <example99> hi
03:53:59 <example99> is mlin fun 2 say
04:39:41 <example99> mlin
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11:38:10 <esolangs> [[Special:Log/upload]] upload * K.avi * uploaded "[[File:Graph docu.png]]"
11:41:04 <esolangs> [[Heapfuck]] https://esolangs.org/w/index.php?diff=107976&oldid=107887 * K.avi * (+852) /* Turing completeness */
11:47:13 <esolangs> [[Heapfuck]] https://esolangs.org/w/index.php?diff=107977&oldid=107976 * K.avi * (+2083) /* Turing completeness */
11:48:26 <esolangs> [[Heapfuck]] M https://esolangs.org/w/index.php?diff=107978&oldid=107977 * K.avi * (+111) /* External resources */
11:50:53 <esolangs> [[Heapfuck]] https://esolangs.org/w/index.php?diff=107979&oldid=107978 * K.avi * (+69)
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11:53:06 <example99> hi
12:51:08 <esolangs> [[User:K.avi]] M https://esolangs.org/w/index.php?diff=107980&oldid=107662 * K.avi * (+35)
14:12:51 <esolangs> [[Starfish]] https://esolangs.org/w/index.php?diff=107981&oldid=75057 * ApisNecros * (+304) Add my interpreter to the list
14:14:05 <esolangs> [[Starfish]] https://esolangs.org/w/index.php?diff=107982&oldid=107981 * ApisNecros * (-176) Remove previous online interpreter for being a long dead link
14:25:17 <esolangs> [[User:ApisNecros]] N https://esolangs.org/w/index.php?oldid=107983 * ApisNecros * (+675) Created my user page
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14:55:16 <esolangs> [[Pointfree programming]] M https://esolangs.org/w/index.php?diff=107984&oldid=83418 * Example99 * (+0)
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16:08:48 <esolangs> [[Bltch1ang]] M https://esolangs.org/w/index.php?diff=107985&oldid=107858 * Dtp09 * (-18) changed "four" to "4" in the descriptive table
16:11:12 <esolangs> [[Bltch1ang]] M https://esolangs.org/w/index.php?diff=107986&oldid=107985 * Dtp09 * (+49)
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16:23:37 <example99> hi
16:40:59 <esolangs> [[Bltch1ang]] https://esolangs.org/w/index.php?diff=107987&oldid=107986 * Dtp09 * (+137)
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17:27:17 <esolangs> [[IBSA]] https://esolangs.org/w/index.php?diff=107988&oldid=107621 * Simple9371 * (+1235) WIP Turing-completeness proof
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19:29:11 <esolangs> [[O++]] M https://esolangs.org/w/index.php?diff=107989&oldid=107969 * JvEso * (+5)
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22:20:07 <esolangs> [[Special:Log/newusers]] create * Skripkoder * New user account
22:23:12 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=107990&oldid=107947 * Skripkoder * (+86) /* Introductions */
22:24:19 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=107991&oldid=107990 * Skripkoder * (+90) /* Introductions */
22:58:09 <esolangs> [[Etl]] M https://esolangs.org/w/index.php?diff=107992&oldid=107914 * PythonshellDebugwindow * (+23) Category
2023-04-12
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01:14:10 <esolangs> [[Bltch1ang]] M https://esolangs.org/w/index.php?diff=107993&oldid=107987 * Dtp09 * (+5) /* Updates */
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01:46:55 <esolangs> [[Special:Log/newusers]] create * Stkptr * New user account
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02:02:53 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=107994&oldid=107991 * Stkptr * (+244) /* Introductions */
02:19:06 <esolangs> [[Talk:Cratefuck]] N https://esolangs.org/w/index.php?oldid=107995 * Stkptr * (+6547) Add proof of Turing completeness
02:22:44 <esolangs> [[Cratefuck]] https://esolangs.org/w/index.php?diff=107996&oldid=98313 * Stkptr * (+85) Update categories, link to proof
02:29:13 <esolangs> [[User:Stkptr]] N https://esolangs.org/w/index.php?oldid=107997 * Stkptr * (+191) Create page
02:31:26 <esolangs> [[Talk:Cratefuck]] https://esolangs.org/w/index.php?diff=107998&oldid=107995 * Stkptr * (+24) /* Proof of Turing completeness */ Ensure crane returns from conditionals.
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03:50:56 <esolangs> [[Talk:Cratefuck]] https://esolangs.org/w/index.php?diff=107999&oldid=107998 * Stkptr * (-2) /* Proof of Turing completeness */ Invert decrement logic
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04:22:57 <example99> hi
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05:54:00 <esolangs> [[Esimpl]] https://esolangs.org/w/index.php?diff=108000&oldid=107651 * Ais523 * (+7522) some major changes to the language both syntaxes omitted important information (but particularly the binary syntax), so redo them to ensure that the important information is encoded; redundant information in the binary syntax is OK because it can just be discarded during parse i
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10:48:09 <esolangs> [[ACCUMULATOR]] https://esolangs.org/w/index.php?diff=108001&oldid=106014 * UndoneStudios * (+119)
10:52:31 <esolangs> [[English]] M https://esolangs.org/w/index.php?diff=108002&oldid=89262 * UndoneStudios * (-4) It's not "a tails" or "a heads"
10:57:46 <esolangs> [[English]] https://esolangs.org/w/index.php?diff=108003&oldid=108002 * UndoneStudios * (+68) Added a cat program example, because that is one of the most basic of programs
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12:32:36 <example99> hi
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14:53:05 <esolangs> [[Esimpl]] https://esolangs.org/w/index.php?diff=108004&oldid=108000 * Ais523 * (+114) /* Text syntax */ more abbreviations
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15:02:12 <esolangs> [[Heapfuck]] M https://esolangs.org/w/index.php?diff=108005&oldid=107979 * K.avi * (+1) /* Instructions */
15:21:36 <esolangs> [[Esimpl]] https://esolangs.org/w/index.php?diff=108006&oldid=108004 * Ais523 * (+72) /* Binary syntax */ a small tweak to stanza 0 encoding
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17:24:20 <esolangs> [[BS]] M https://esolangs.org/w/index.php?diff=108007&oldid=94932 * CreeperBomb * (+1) Typo (pluralised "language" in the first sentence)
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18:05:55 <esolangs> [[Talk:]] N https://esolangs.org/w/index.php?oldid=108008 * Tux1 * (+94) Created page with "I hate the internet. --~~~~"
18:52:39 <river> https://arxiv.org/pdf/1410.5401.pdf
18:52:44 <river> differentiable turing machines
18:52:54 <river> neural TMs
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19:33:20 <esolangs> [[Joke language list]] M https://esolangs.org/w/index.php?diff=108009&oldid=107272 * CreeperBomb * (+11)
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20:29:30 <esolangs> [[Eyefuck]] N https://esolangs.org/w/index.php?oldid=108010 * CreeperBomb * (+1021) I fuck, you fuck, we all fuck, for eyefuck
20:47:57 <esolangs> [[Eyefuck]] https://esolangs.org/w/index.php?diff=108011&oldid=108010 * CreeperBomb * (+350)
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22:45:04 <zzo38> One thing that I would want to make is a GUI widget library which is separation of the API from the implementation (so that other implementations can be written).
22:46:47 <zzo38> For displaying text in the GUI, I think that the most general function for doing so may be "add_localized_text_with_parts", which can also handle accessibility, localization, formatting, and mixing code pages; and you can specify the ASCII text directly inside the function call (which is used if no language text is loaded).
22:47:35 <zzo38> Such a library can also handle user configuration, automation, etc.
22:48:10 <zzo38> Similarly than Glk, there might also be a dispatch layer and some parts which can be used by multiple implementations (and then changed if needed).
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23:05:28 <zzo38> What are your opinion/comment?
23:41:08 <esolangs> [[TOGA]] N https://esolangs.org/w/index.php?oldid=108012 * Stkptr * (+27) Create redirect
2023-04-13
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16:13:49 <esolangs> [[IBSA]] https://esolangs.org/w/index.php?diff=108016&oldid=107988 * Simple9371 * (+245) Complete Turing-completeness proof
16:27:59 <esolangs> [[IBSA]] M https://esolangs.org/w/index.php?diff=108017&oldid=108016 * Simple9371 * (-24) /* Computational class */ Comment on successful halt
16:40:09 <esolangs> [[User:Simple9371]] https://esolangs.org/w/index.php?diff=108018&oldid=107946 * Simple9371 * (+31) Add IBSA
16:47:26 <ddccdd> what is the difference between a stack-based language and a language that passes arguments in the stack?
16:47:40 <esolangs> [[IBSA]] M https://esolangs.org/w/index.php?diff=108019&oldid=108017 * Simple9371 * (+3) /* A complete code */ obj0.! > obj0.01
16:51:08 <esolangs> [[IBSA]] M https://esolangs.org/w/index.php?diff=108020&oldid=108019 * Simple9371 * (+3) /* Documentation */ Oops... applied previous edit to other parts
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18:32:13 <zzo38> Can GCC be told to refuse to load files with non-ASCII characters in them (including files loaded by #include, but not by #embed)?
18:48:08 <esolangs> [[Infinite state machine]] N https://esolangs.org/w/index.php?oldid=108021 * Stkptr * (+2954) Create page
18:58:50 <b_jonas> zzo38: I don't think so, but you can ask gcc to list all the files that it's including, and then read those files to check for that condition. and yes, there's a race condition in that.
19:06:30 <esolangs> [[User:Stkptr]] https://esolangs.org/w/index.php?diff=108022&oldid=107997 * Stkptr * (+344) Add proof target bookmarks
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20:20:08 <esolangs> [[Talk:4]] M https://esolangs.org/w/index.php?diff=108024&oldid=108023 * Stkptr * (+3) Fix the general structure
20:21:37 <esolangs> [[4]] https://esolangs.org/w/index.php?diff=108025&oldid=101593 * Stkptr * (+276) Clarify computational class
20:27:04 <esolangs> [[Talk:4]] https://esolangs.org/w/index.php?diff=108026&oldid=108024 * Stkptr * (+0) /* Proof of Turing completeness */ re-sign
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20:32:44 <esolangs> [[Talk:Cratefuck]] https://esolangs.org/w/index.php?diff=108028&oldid=107999 * Stkptr * (+0) /* Proof of Turing completeness */ Fix signature
20:34:27 <esolangs> [[User:Stkptr]] https://esolangs.org/w/index.php?diff=108029&oldid=108027 * Stkptr * (+96)
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20:55:13 <ais523> zzo38: gcc can be, you want the option «-finput-charset=ascii»
20:56:09 <ais523> although, it seems that the errors from that don't show line numbers, because if gcc can't decode the input it can't figure out where the line endings are
20:56:15 <ais523> so you get some very abrupt error messages
20:58:18 <b_jonas> ais523: huh, good point, I haven't found that option
20:58:32 <b_jonas> good to know
20:58:59 <ais523> b_jonas: it's an option to the preprocessor rather than the compiler (which makes sense if you think about it)
20:59:20 <ais523> I only remembered it because I read the entire documentation for GNU cpp a few days ago (for an unrelated reason)
21:00:05 <b_jonas> so apparently by default gcc also assumes that your source files are encoded in locale-dependent encoding? that's crazy. I knew that javac did that and have seen a java program that can't be compiled unless you set the locale correctly, but I thought gcc would just always assume utf-8 (at least for C or C++ source files)
21:00:52 <ais523> b_jonas: default seems to be "locale, or UTF-8 if the locale doesn't specify"
21:01:39 <b_jonas> ais523: is there some way to specify the encoding in the source file, short of escaping every non-ascii character?
21:01:41 <ais523> and if you think about it, on a computer system where the locale isn't UTF-8, most files will be expected to be non-UTF-8 because programs will be using the locale encoding to read and write them
21:01:44 <b_jonas> specify utf-8 encoding that is
21:02:09 <ais523> b_jonas: not as far as I know
21:02:19 <ais523> there doesn't seem to be an equivalent to Perl's "use utf8"
21:02:27 <ais523> (which is somewhat confusingly named)
21:03:10 <b_jonas> ais523: maybe, but I'm not sure that argument applies to C or C++ sourrce files. you rarely have a locale-aware program write a C or C++ source file.
21:04:10 <ais523> this reminds me of the difference between text and binary files – theoretically a file that states "this file is encoded in UTF-8" isn't actually a text file
21:04:10 <ais523> because text files can be re-encoded into an encoding that contains all the same characters without changing their meaning
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21:04:35 <ais523> b_jonas: aren't most editors locale-aware?
21:04:58 <ais523> I'm fairly sure yacc is locale-aware (I wrote ayacc against the POSIX yacc specification and had to include locale-handling code in order to match it)
21:05:33 <ais523> …and if you try to write a C program on an EBCDIC system, you'd better respect the locale or nothing will be able to read it
21:05:46 <ais523> (that said, I don't think EBCDIC is at all widely used nowadays)
21:05:54 <ais523> (but this used to be a real issue at one point)
21:07:25 <b_jonas> apparently python assumes that source files are utf-8 by default, but you can override this with a magic comment in the file if you really want; but stdout is assumed to be locale-encoded instead if it's a regular file
21:08:15 <ais523> Rust ignores locale, I think intentionally
21:08:41 <ais523> although it lets you get at the raw bits of things like command-line arguments, so that you can decode them yourself if you need to and don't expect them to be UTF-8
21:09:35 <ais523> what about esolangs? I've been writing a BF interpreter that reads the input in binary and assumes an ASCII-compatible encoding
21:09:43 <b_jonas> "raw bits of things like command-line arguments" => sure, it's a general-purpose low-level language so it has to allow that sort of operating system interaction, would be silly not to
21:10:18 <ais523> and I'm not sure that's what most interpreters do (I think if you compile a typical BF interpreter on an EBCDIC system it'll read the program in EBCDIC)
21:13:04 <b_jonas> dunno, I kind of don't care enough about EBCDIC to support it as a language in which you can write source files, though of course an intercal interpreter/compiler should probably support that for flavor reasons
21:13:51 <ais523> CLC-INTERCAL uses EBCDIC "natively" in some sense, I think
21:13:56 <ais523> possibly as an internal representation?
21:14:20 <b_jonas> so I'll probably specify consumer society such that the source file needs to have an ascii-compatible encoding, as in no ebcdic or utf-16, but utf-8 or cp1252 etc are allowed
21:14:48 <ais523> Perl's default encoding appears to be "unspecified ASCII-compatible 8-bit character set"
21:15:24 <b_jonas> ais523: it uses EBCDIC natively in that the bookworm operator is written with a character that isn't in ASCII
21:16:03 <ais523> ah yes
21:16:24 <b_jonas> intercal supports an ASCII replacement for it, but it's just a replacement for when you have an unusual system that isn't reading your program from punch cards
21:16:38 <b_jonas> oh, the change operator too, not just bookworm
21:16:44 <ais523> oh, this reminded me of how C-INTERCAL accepts input encoded in either UTF-8 or Latin-1 or even mixed together in the same file, there are no clashes of byte sequences for characters that INTERCAL uses
21:17:07 <ais523> but there is one clash of *character*, ¥ that does something different in C-INTERCAL and CLC-INTERCAL, and it determines the meaning based on which encoding it's encoded with
21:17:23 <ais523> * C-INTERCAL determines
21:17:36 <b_jonas> er what
21:17:41 <b_jonas> how does it have a different meaning?
21:17:54 <b_jonas> I assume one of the meanings is the bookworm operator
21:17:58 <ais523> in C-INTERCAL, all international currency symbols mean mingle
21:18:08 <b_jonas> oh!
21:18:14 <ais523> ¢ being generalized to $, but also things like £
21:18:20 <b_jonas> that makes sense
21:18:27 <ais523> and yes, bookworm is the other one
21:23:38 <b_jonas> for languages that are ascii-based like bf or unlambda or underload or consumer society, I'd just expect an ascii-compatible encoding, and the most I'd do with specific non-ascii encodings is allow some non-ascii whitespace as whitespace, such as an utf-8 byte order mark, or nul bytes for a pure-ascii file encoded as utf-16
21:24:24 <ais523> at least in BF, it's probably OK to treat all high-bit-set bytes as comments – that gives correct behaviour whether the input is UTF-8 or some 8-bit character set
21:24:50 <ais523> …and it also works if the input is the ASCII subset of UTF-16 (either of them), because the NULs are treated as comments
21:25:02 <ais523> (but not always for UTF-16 that contains non-ASCII characters)
21:25:17 <b_jonas> and if there are characters/strings to print, as in unlambda/underload/consumer society, then I'll just copy raw bytes, which works if the output has the same encoding as the source file
21:26:47 <b_jonas> though consumer society also has the rule that you can put any byte in a part of the code that's never evaluated, in those parts of the code only the balanced nesting of ascii bracket characters that matter
21:26:50 <esolangs> [[User:Stkptr]] https://esolangs.org/w/index.php?diff=108030&oldid=108029 * Stkptr * (+90)
21:26:58 <b_jonas> I'd do the same for underload parenthesis too
21:27:48 <b_jonas> only when you actually try to evaluate the function with unknown bytes you get an error
21:28:20 <b_jonas> this lets you write comments in any ascii-compatible encoding, as well as use syntactical extensions conditionally on them being supported
21:29:06 <b_jonas> or write polyglots of course
21:35:49 <esolangs> [[User:Stkptr]] https://esolangs.org/w/index.php?diff=108031&oldid=108030 * Stkptr * (+162)
21:37:30 <b_jonas> but there are modern esolangs like Brachylog and Jelly which do use non-ascii characters in an essential way in their syntax, so for those you must figure out what encoding the source files are in
21:37:45 <ais523> b_jonas: Brachylog and Jelly each define their own encodings
21:38:01 <b_jonas> yes, and they do that because they want to be golf languages, unlike intercal
21:38:05 <ais523> and at least Jelly's isn't fully ASCII-compatible IIRC, I think it has newline in a weird place
21:38:11 <b_jonas> that's why they use non-ascii characters too
21:38:28 <ais523> yep: https://github.com/DennisMitchell/jellylanguage/wiki/Code-page has newline at 0x7F
21:38:31 <b_jonas> so that they can have more than just 128 characters to work with
21:38:40 <ais523> whereas the usual 0x0A is ½
21:38:41 <b_jonas> ais523: what's at 0x10?
21:38:47 <b_jonas> um
21:38:50 <b_jonas> at 0x0A, yes
21:39:00 <ais523> 0x10 is Ñ but i think you mixed up decimal and hexadecimal
21:39:17 <b_jonas> yes, 0x10 is control-P in ascii
21:47:42 <b_jonas> https://github.com/DennisMitchell/jellylanguage/wiki/Code-page says "The character ¶ and the linefeed character can be used interchangeably, although it is advised to use a linefeed to separate links, and a pilcrow inside string literals.", where ¶ is the one encoded as 0x7F
21:48:55 <b_jonas> oh, maybe not, maybe that sentence applies only when the program is utf-8 encoded
21:51:07 <zzo38> I think that many file formats should not need to care about encoding a long as it is extended ASCII, but sometimes it might matter. (And, in some cases, restricting it for security might be helpful; this is useful in C if your program does not use any non-ASCII literals/comments (you can still use non-ASCII text if you put them in separate files and load them using #embed or at runtime))
21:52:52 <zzo38> I could assign code page numbers for Jelly, etc if needed; I have already assigned one for Brachylog. (These code page numbers all exceed 65535, so that the lower numbers will be those assigned by IBM)
21:54:21 <zzo38> Will C-INTERCAL or any other esolang have implementation of any variant of TRON code (such as TRON-8, TRON-16, or EUC-TRON)?
21:56:34 <b_jonas> zzo38: is that the kind of code page numbers that windows uses, or the kind that the IANA tracks in https://www.iana.org/assignments/character-sets/character-sets.xhtml ? or are those two in the same namespace actually?
21:57:28 <ais523> Microsoft's numbers are usually 4 digits, and IBM's normally 3 digits
21:57:35 <zzo38> b_jonas: Windows uses Microsoft code page numbers, some of which are different from IBM code page numbers.
21:57:52 <ais523> I wonder whether that's an intentional choice to avoid clashes, or whether there's some other reason
21:58:04 <ais523> although I think Microsoft have a 5-digit code page number for UTF-8?
21:58:08 <zzo38> (Although some of them are the same, such as 437 for the PC character set.)
21:58:34 <ais523> 437 is one of the few codepage numbers that many people have memorised even today, it's very well known
21:58:36 <b_jonas> I think there was like one number that is used as the name of two different character sets, but probably only as a name, not in one of those numbering plans
21:58:49 <ais523> UTF-8 is codepage 65001, apparently
21:59:02 <zzo38> Yes. Microsoft uses 65001 for UTF-8, and IBM uses 1209.
21:59:02 <ais523> which is a suspiciously-valued number, being just below 65535 and having an 001 at the end
21:59:05 <b_jonas> ais523: yes, and I think they have a five-digit number for utf-16 too
21:59:30 <ais523> 65000, perhaps?
22:00:03 <JAA> 65000 is UTF-7. :-)
22:00:08 <ais523> (that's a guess based on UTF-8's number)
22:00:17 <JAA> https://learn.microsoft.com/en-us/windows/win32/intl/code-page-identifiers
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22:00:51 <b_jonas> https://en.wikipedia.org/wiki/Windows_code_page looks like the windows ones aren't in the same namespace as the IANA ones, in particular 37 clashes
22:01:22 <ais523> ISO-8859-1 is 28591? wow, I'd expect it to be much lower
22:01:25 <b_jonas> also https://en.wikipedia.org/wiki/Windows_code_page#Unicode-related_code_pages
22:01:30 <ais523> that's, like, the best-known 8-bit character set
22:01:54 <ais523> also I'm surprised UTF-7 has one at all
22:02:06 <ais523> that seems like a compatibility (and security) nightmare
22:02:25 <ais523> I seem to remember some security bugs related to writing text that autodetected as UTF-7 in order to get around filters
22:02:28 <b_jonas> ais523: yes, but these numbers are mostly for character sets used in terminal windows, where you usually use 437-like character sets such as 852 and 850, not ones like 1252 or iso-8859-1
22:02:31 <ais523> (because the filters were interpreting it as ASCII)
22:02:54 <ais523> iso-8859-1 is a common encoding for terminals, there's even a control code for it
22:03:22 <b_jonas> ais523: for unix terminals, sure, not for windows terminals I think
22:03:34 <zzo38> IBM uses 819 for ISO-8859-1. However, Windows uses an extension of ISO-8859-1, which is 1252 in both IBM and Microsoft, I think.
22:04:01 <ais523> yes, and the HTML standard even says something along the lines of "if a web page claims to be in ISO-8859-1, you should assume it's actually in Windows-1252"
22:04:21 <ais523> presumably because ISO-8859-1 is a subset of the printable characters of Windows-1252 and this is a common mistake in encoding declarations
22:04:45 <b_jonas> also apparently no character set registry contains the old windows-1252, from before windows made the revised version that adds the euro sign and the romanian letters
22:04:48 <fizzie> Bunch of Finnish IRC channels used ISO-8859-15.
22:05:10 <b_jonas> old windows-1250 and old windows-1252 both, the romanian letters are in the former
22:05:10 <fizzie> ("The one with €.")
22:05:39 <ais523> now I'm trying to remember which letters are Romanian: ș and ț?
22:05:54 <b_jonas> fizzie: yeah, I used to be on an irc channel that had iso-8859-2 as the standard, and then eventually switched to utf-8
22:05:58 <b_jonas> ais523: yes, those two
22:06:20 <ais523> I'm kind-of surprised that I figured out how to type them within two tries
22:06:34 <FireFly> I think I somehow purged UTF-7 from my memory
22:06:49 <fizzie> Is it just me that's having trouble parsing it, or is this sentence from https://en.wikipedia.org/wiki/ISO/IEC_8859-15 somehow weird: "This encoding is by far most used, close to half the use, by German, though this is the least used encoding for German."
22:07:26 <ais523> that is not normal English phrasing, and I'm not convinced it's even correct
22:07:43 <ais523> …should be "used most" not "most used"
22:07:49 <b_jonas> also I'm wrong about that, neither cp1250 nor cp1252 has the disunified romanian letters
22:08:01 <ais523> and even then, the grammar is ridiculously convoluted and I'm not convinced there isn't another mistake
22:08:12 <b_jonas> I think they added some character besides the euro into at least one of them, but even just the euro makes them different charsets
22:08:27 <esolangs> [[Talk:4]] https://esolangs.org/w/index.php?diff=108032&oldid=108026 * Stkptr * (-63) /* Proof of Turing completeness */ Fix PMMN dec logic
22:08:57 <ais523> there's a latin-1 variant with the euro sign in and otherwise minimal changes, isn't there?
22:09:26 <fizzie> That's pretty much what ISO-8859-15 (Latin 9) is.
22:10:50 <fizzie> It replaces the generic currency symbol ¤ with €, and does six other substitutions, replacing less commonly needed symbols with, for want of a better word, more langugage-y letters.
22:11:31 <b_jonas> ais523: yes, ISO-8859-15 is based on ISO-8859-1 but has the euro sign and some more letters; and ISO-8859-16 is a modified version of ISO-8859-2 but has the euro sign and some more letters including the disunified romanian letters, which explains what I was confusing the cp1252 thing with
22:11:52 <b_jonas> when was the euro sign even invented?
22:12:35 <fizzie> Apparently in 1996, by being selected from a set of 30 different proposals.
22:12:40 <ais523> 12 December 1996, according to Wikipedia
22:12:47 <fizzie> "The other designs that were considered are not available for the public to view, nor is any information regarding the designers available for public query."
22:12:48 <b_jonas> yeah, wrong question, when was its invention *published*
22:12:55 <b_jonas> 1996, ok
22:13:48 <b_jonas> so the euro sign very much postdates cp1252 and cp1250 as used in windows-16 fonts
22:14:20 <fizzie> Apparently there's some dude who says they had the idea for the current symbol 25 years earlier.
22:14:52 <ais523> the € character may actually have been a useful driver for adoption of non-8-bit character sets, come to think of it
22:15:03 <b_jonas> fizzie: that sounds suspicious because that would be well before the fall of the iron curtain
22:15:25 <ais523> because it postdates them being invented and forces a change, and it might have encouraged a change to something more general
22:17:04 <ais523> huh, I just noticed ASCII also has a codepage number, and it's 20127
22:17:07 <b_jonas> I heard that one of the 90s video cards was invented by someone who wanted to use thai letters on PC
22:17:16 <ais523> seems fairly arbitrary, although the "127" may be meaningful
22:18:45 <b_jonas> because the existing video cards had the font burned into ROM and unchangable
22:18:58 <b_jonas> well, the ones available
22:19:47 <b_jonas> may be 80s instead of 90s
22:20:38 <ais523> I'm old enough to remember text-mode VGA consoles – I'm not sure whether modern computers even emulate them, though, there are definitely text consoles but they seem to be handled by the OS rather than the firmware/hardware
22:20:58 <fizzie> I've got one of those 20x4 character LCDs here, and it has 240 of its 256 characters in ROM, and then 40 bytes of "CGRAM", into which you can write 8 unique 5x8 bitmaps as extra characters. (The remaining 8 are just duplicate copies of those 8.)
22:20:58 <zzo38> But the IBM code page number for purely ASCII is 367.
22:21:50 <b_jonas> sure, I used text-mode VGA console back when my pentium CPU was too slow so updating even a fast X terminal when scrolling text quickly was noticably laggy
22:21:58 <b_jonas> also not running X would save RAM
22:22:56 <ais523> when I was brute-forcing NetHack to find an RNG seed where the character would die immediately, I was at one point using both a Linux laptop, and a Windows computer running NetHack in DOS mode, simultaneously
22:23:15 <fizzie> You could do 132x50 text mode resolutions at least sometimes, as I recall.
22:23:19 <ais523> the DOS terminal somehow ended up having bits get stuck across the entire screen
22:23:42 <ais523> so, e.g., the redness bit would be turned off for every character and so the text would display in cyan
22:23:48 <b_jonas> I have used custom text video modes (including 30x80 at 90 hertz), and custom text omde fonts (including dynamically modifying a font for smooth scrolling text)
22:24:02 <ais523> it got really weird when the 1s bit of the ASCII code got turned off, though, so e.g. 'e' would display as 'd'
22:24:09 <ais523> I have no idea what caused that sort of failure mode
22:24:25 <ais523> after that I stopped brute-forcing on the Windows computer and just used the laptop
22:24:40 <b_jonas> ais523: that sounds odd
22:24:52 <ais523> it was very odd
22:24:59 <ais523> but I didn't put much effort into trying to reproduce
22:25:27 <b_jonas> I've seen funny text mode visual glitches when I tried to determine what was the highest refresh rate that my video card could handle without such glitches
22:25:44 <ais523> I didn't see the event that caused the issue to start, just came to the computer after a few hours and saw that all the characters with odd ASCII codes were displaying as the character before
22:25:45 <fizzie> I used to have a DEC serial terminal under the table for guests to IRC on, and it could do 132-column modes too. It also had a built-in calculator, and copy-paste functionality, and a few other tricks.
22:25:45 <b_jonas> I've seen occasionally glitches at 100 Hz but not at 95 Hz, so I went with 90 Hz to be safe
22:25:53 <fizzie> Then it caught on fire, but that wasn't really a feature.
22:26:37 <fizzie> After the smoke came out of it, it no longer worked, as is often the case.
22:26:46 <b_jonas> but what you report doesn't sound similar to the glitches that you've seen, plus I don't think you used a higher than normal clock speed for this
22:27:33 <b_jonas> fizzie: did it come with a paper tape reader attached?
22:27:45 <ais523> I considered that it might be some sort of rowhammerish hardware memory corruption, but I'd expect that to be fixed as the memory was being continuously written to
22:27:48 <fizzie> There were also definitely DOS .com executables that reprogrammed the VGA text mode font, because I had the Descent font as one of those.
22:28:24 <ais523> so I'm expecting to be some sort of software feature that was intended to mask memory, and somehow got activated accidentally or erroneously to do something weird
22:28:33 <ais523> * expecting it to be
22:28:50 <fizzie> I don't think it had a tape reader. It was a... VT420, maybe.
22:29:39 <fizzie> An actual "hard" status line, though.
22:29:45 <b_jonas> if it was just some characters showing up in incorrect color then I'd assume it's a bug in nethack, but with the low bit of the character stuck on the whole screen that sounds unlikely
22:29:46 <fizzie> You could make `screen` use that.
22:44:06 <b_jonas> ais523: the windows computer running nethack, was that 16-bit windows in 386 mode, or 32-bit windows?
22:44:38 <b_jonas> also is nethack on DOS a real mode program or does it use a 32-bit dos extender?
22:45:32 <b_jonas> I'm just curious unrelated to the screen glitch
22:47:24 <ais523> b_jonas: it was either Windows 95 or 98 I think
22:47:43 <ais523> and it uses a DOS extender nowadays, and I think it did even at the time
22:47:49 <ais523> (that I was brute-forcing)
22:49:09 <zzo38> What happens in Magic: the Gathering if a battle has multiple subtypes? (This is not possible with current rules but might be relevant with unofficial cards)
22:50:28 <b_jonas> also totally unrelated: libcurl question. if you reuse a CURL handle for multiple HTTP queries, does it default to saving cookies from previous queries and sending them in subsequent queries (if the domain matches), or does it default to sending no cookies? and if the former, what's the proper way to ask it to not send remembered cookies, and is it calling curl_easy_setopt(curl, CURLOPT_COOKIELIST,
22:50:34 <b_jonas> "ALL") each time between queries?
22:50:44 <b_jonas> I'd probably better TIAS than ask here, mind you
22:51:10 <b_jonas> ais523: I see
22:54:03 <b_jonas> ah, there's a HTTP-COOKIES.md.gz file in the documentation that I missed, that might asnwer this
22:56:10 <b_jonas> wait... "Cookies are set to the client with the Set-Cookie: header and are sent to servers with the Cookie: header." -- what? I thought they were sent to the server with the Cookie2 header. HTTP is getting too opaquely magical for me.
22:56:30 <b_jonas> there's just so much web tech stuff that I can't follow anymore
22:57:54 <zzo38> WWW is really messy now anyways, regardless of which header
22:59:38 <b_jonas> ok, I just looked up my very old cbriver script, and it sends the Cookie header, not the Cookie2 header
23:00:34 <b_jonas> Cookie2 does exist, but is an old field that's not used anymore apparently
23:01:37 <b_jonas> and that document doesn't answer my question
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2023-04-14
00:02:18 -!- Lord_of_Life has quit (Ping timeout: 255 seconds).
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00:11:21 <zzo38> Should I implement possibility of multilanguage puzzle sets in Free Hero Mesh? Either way, I would intend to implement font sizes other than 8x8 in future, as well as possibility of using multibyte TRON character codes in addition to the 8-bit character codes that are currently implemented (it uses the PC character set by default, but you can specify other code pages too).
00:13:05 <zzo38> A lot of code already assumes 8x8 fonts, and maybe it should need to first be changed how the GUI is made, and then can make other font sizes, which work with the new GUI codes, perhaps
00:22:23 <zzo38> What should a subtype of battles be called if its protector is changing so that any player might attack it?
02:22:24 <esolangs> [[Alphab]] N https://esolangs.org/w/index.php?oldid=108033 * CreeperBomb * (+1360) Added Alphab, an alpha *crosses out male* programming language
02:24:19 <esolangs> [[Alphab]] M https://esolangs.org/w/index.php?diff=108034&oldid=108033 * CreeperBomb * (+14) Added pronounciation
02:25:29 <esolangs> [[4]] https://esolangs.org/w/index.php?diff=108035&oldid=108025 * Stkptr * (+22) Update infobox
02:25:43 <esolangs> [[4]] M https://esolangs.org/w/index.php?diff=108036&oldid=108035 * Stkptr * (+16)
02:27:22 <esolangs> [[CreeperBomb]] N https://esolangs.org/w/index.php?oldid=108037 * CreeperBomb * (+75) Created page with "[[CreeperBomb]] has created the following esolangs: * [[Alphab]] * [[Loss]]"
02:29:10 <esolangs> [[Language list]] M https://esolangs.org/w/index.php?diff=108038&oldid=107948 * CreeperBomb * (+13) /* A */
02:38:04 <esolangs> [[Infinity]] https://esolangs.org/w/index.php?diff=108039&oldid=79504 * Stkptr * (+365) Link to transfinite article
02:39:49 <esolangs> [[Alphab]] M https://esolangs.org/w/index.php?diff=108040&oldid=108034 * CreeperBomb * (+104)
02:51:37 <esolangs> [[Alphab]] M https://esolangs.org/w/index.php?diff=108041&oldid=108040 * CreeperBomb * (+132)
02:52:03 <esolangs> [[Alphab]] M https://esolangs.org/w/index.php?diff=108042&oldid=108041 * CreeperBomb * (+17)
03:48:46 <esolangs> [[Abc]] M https://esolangs.org/w/index.php?diff=108043&oldid=52058 * CreeperBomb * (-8) Corrected terminology
03:52:27 <esolangs> [[Special:Log/move]] move * CreeperBomb * moved [[CreeperBomb]] to [[User:User:CreeperBomb]]: I did an oopsie
03:53:03 <esolangs> [[Special:Log/move]] move * CreeperBomb * moved [[User:User:CreeperBomb]] to [[User:CreeperBomb]]: I did a second oopsie
04:46:29 <esolangs> [[Movielength]] N https://esolangs.org/w/index.php?oldid=108048 * CreeperBomb * (+1896) Created page with "[[Movielength]] is a language where every command is a video (video includes sound). If a color channel of a pixel in one frame of a program is off, even by 1, the program wipes all memory from the computer other than the running Movielength and then bricks your
04:49:08 <esolangs> [[User:CreeperBomb]] M https://esolangs.org/w/index.php?diff=108049&oldid=108046 * CreeperBomb * (+18)
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11:40:03 <esolangs> [[MetaGolfScript]] https://esolangs.org/w/index.php?diff=108050&oldid=39708 * PlaceReporter99 * (+147)
12:19:12 <esolangs> [[Alphab]] M https://esolangs.org/w/index.php?diff=108051&oldid=108042 * PythonshellDebugwindow * (+42) Categories
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13:40:03 <example99> hi
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13:48:08 <river> hi?
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18:31:38 <esolangs> [[User:Stkptr]] https://esolangs.org/w/index.php?diff=108052&oldid=108031 * Stkptr * (+1473) Add a neat table
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18:44:09 <esolangs> [[User:Stkptr]] https://esolangs.org/w/index.php?diff=108053&oldid=108052 * Stkptr * (+151)
19:02:51 <esolangs> [[AnnoyStack]] https://esolangs.org/w/index.php?diff=108054&oldid=77739 * Stkptr * (+349) Not Turing complete, but class is still unknown (it is outside of the typical classes)
19:05:21 <esolangs> [[User:Stkptr]] https://esolangs.org/w/index.php?diff=108055&oldid=108053 * Stkptr * (-1)
19:10:10 <esolangs> [[Turing-machine]] https://esolangs.org/w/index.php?diff=108056&oldid=74085 * Kaveh Yousefi * (+178) Added a hyperlink to my implementation of the Turing-machine programming language on GitHub and changed the category tag Unimplemented to Implemented.
19:14:14 <esolangs> [[Turing-machine]] https://esolangs.org/w/index.php?diff=108057&oldid=108056 * Kaveh Yousefi * (+138) Added an example implementation of the 3-state busy beaver problem.
19:15:09 <esolangs> [[Turing-machine]] M https://esolangs.org/w/index.php?diff=108058&oldid=108057 * Kaveh Yousefi * (+1) Amended an orthographic mistake in the examples section.
19:18:12 <esolangs> [[Turing-machine]] M https://esolangs.org/w/index.php?diff=108059&oldid=108058 * Kaveh Yousefi * (+110) Improved the code fragments' formatting.
19:19:59 <esolangs> [[Turing-machine]] M https://esolangs.org/w/index.php?diff=108060&oldid=108059 * Kaveh Yousefi * (+52) Improved the instruction syntax pattern introduction.
20:57:31 <esolangs> [[Talk:Tack]] N https://esolangs.org/w/index.php?oldid=108061 * Stkptr * (+4612) /* Proof of Turing completeness */ new section
20:59:37 <esolangs> [[Tack]] https://esolangs.org/w/index.php?diff=108062&oldid=86370 * Stkptr * (+44) Clarify computational class
21:29:03 <esolangs> [[User:Stkptr]] https://esolangs.org/w/index.php?diff=108063&oldid=108055 * Stkptr * (+41)
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23:00:45 <esolangs> [[PUSH]] https://esolangs.org/w/index.php?diff=108064&oldid=79492 * Stkptr * (+49) It's pushdown
23:01:48 <esolangs> [[Turing-machine]] https://esolangs.org/w/index.php?diff=108065&oldid=108060 * Kaveh Yousefi * (+470) Changed the condition and symbol presentations to tabular views.
2023-04-15
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01:00:13 <esolangs> [[Structured Minsky]] N https://esolangs.org/w/index.php?oldid=108066 * Stkptr * (+1696) Create
01:04:19 <esolangs> [[Letlang]] https://esolangs.org/w/index.php?diff=108067&oldid=101990 * PartehTheEsolangDev * (+115)
01:06:13 <esolangs> [[Structured Minsky]] M https://esolangs.org/w/index.php?diff=108068&oldid=108066 * Stkptr * (+3)
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01:55:07 <esolangs> [[MetaGolfScript]] https://esolangs.org/w/index.php?diff=108069&oldid=108050 * Ais523 * (+79) more than one code golf site exists reword the intro to not assume a particular site
02:01:20 <esolangs> [[Talk:AnnoyStack]] https://esolangs.org/w/index.php?diff=108070&oldid=78641 * Ais523 * (+510) remarks on the computational class
02:02:40 <esolangs> [[Talk:AnnoyStack]] M https://esolangs.org/w/index.php?diff=108071&oldid=108070 * Ais523 * (+172) expand a little, because my comment could have been misinterpreted as disagreement (it was meant to agree with the comment it applied to)
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02:47:14 <wpa> `logs elliott
02:47:16 <HackEso> logs? No such file or directory
02:47:21 <wpa> `log elliott
02:47:22 <HackEso> ​/hackenv/bin/log: 2: cd: can't cd to /var/irclogs/_esoteric \ grep: ????-??-??.txt: No such file or directory
03:34:39 <esolangs> [[Structured Minsky]] https://esolangs.org/w/index.php?diff=108072&oldid=108068 * Stkptr * (+175) Add copy, if/else
04:05:16 <esolangs> [[()]] https://esolangs.org/w/index.php?diff=108073&oldid=75301 * Dankogai * (+375) /* Implementations */
04:06:49 <esolangs> [[()]] https://esolangs.org/w/index.php?diff=108074&oldid=108073 * Dankogai * (-18) /* ES Module (JavaScript) */
04:48:21 -!- example99 has joined.
04:48:21 <example99> hi
05:15:56 <river> hi?
05:20:02 <sprout> hi
05:26:28 <esolangs> [[Structured Minsky]] https://esolangs.org/w/index.php?diff=108075&oldid=108072 * Stkptr * (+534) Remove inverted if, add infobox
05:28:13 <river> o!!!
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06:07:17 <example99> o!!!
06:25:10 <esolangs> [[FakeScript]] https://esolangs.org/w/index.php?diff=108076&oldid=90229 * Stkptr * (+35) Class is finite state automaton
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07:00:20 <river> example99: yeah!
08:15:09 <example99> hi
08:17:38 <river> hI?
08:19:49 <example99> ok
08:25:16 <river> ok
08:47:27 <example99> a-ok
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10:03:57 <esolangs> [[While(true)]] https://esolangs.org/w/index.php?diff=108077&oldid=107608 * Aonodensetsu * (-377) version 3 of official interpreter, which removes some implementation details
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11:48:11 <river> what about the high dimensional travelling salesman?
12:59:07 <esolangs> [[Duck]] N https://esolangs.org/w/index.php?oldid=108078 * ChuckEsoteric08 * (+3193) Created page with "{{Stub}} '''Duck''' ('''D'''eq'''u'''e sta'''ck''') is an esoteric language by [[User:ChuckEsoteric08]]. ==Specifification== '''Duck''' has two stacks and accumulator. One stack is made out of integers (called "IntStack" and other from 1-byte deques (called "Staque
13:06:14 <esolangs> [[Duck]] https://esolangs.org/w/index.php?diff=108079&oldid=108078 * ChuckEsoteric08 * (+65)
13:06:35 <esolangs> [[Duck]] https://esolangs.org/w/index.php?diff=108080&oldid=108079 * ChuckEsoteric08 * (+1)
13:07:06 <esolangs> [[DUCK]] https://esolangs.org/w/index.php?diff=108081&oldid=94774 * ChuckEsoteric08 * (+66)
13:07:25 <esolangs> [[D.U.C.K.]] https://esolangs.org/w/index.php?diff=108082&oldid=70540 * ChuckEsoteric08 * (+62)
13:08:44 <esolangs> [[User:ChuckEsoteric08/Interpreters]] https://esolangs.org/w/index.php?diff=108083&oldid=106608 * ChuckEsoteric08 * (+440)
13:13:56 <esolangs> [[User:ChuckEsoteric08/Interpreters]] https://esolangs.org/w/index.php?diff=108084&oldid=108083 * ChuckEsoteric08 * (+4)
13:16:42 <esolangs> [[Duck]] https://esolangs.org/w/index.php?diff=108085&oldid=108080 * ChuckEsoteric08 * (+86)
13:21:32 <esolangs> [[EsoInterpreters]] https://esolangs.org/w/index.php?diff=108086&oldid=100438 * ChuckEsoteric08 * (+444)
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13:23:10 <esolangs> [[Special:Log/newusers]] create * Unitythecoder * New user account
13:27:26 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=108087&oldid=108014 * Unitythecoder * (+156) /* Introductions */
13:27:28 <esolangs> [[User:ChuckEsoteric08/Interpreters]] https://esolangs.org/w/index.php?diff=108088&oldid=108084 * ChuckEsoteric08 * (+141)
13:29:08 <esolangs> [[User:Unitythecoder]] N https://esolangs.org/w/index.php?oldid=108089 * Unitythecoder * (+80) Created page with "I'm a stupid programmer and there's my github: https://github.com/UnityTheCoder/"
13:29:31 <esolangs> [[Duck]] https://esolangs.org/w/index.php?diff=108090&oldid=108085 * ChuckEsoteric08 * (+126)
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13:33:14 <esolangs> [[User talk:Unitythecoder]] N https://esolangs.org/w/index.php?oldid=108091 * Unitythecoder * (+151) Created page with "'''|''' [https://github.com/UnityTheCoder/- |]-- --~~~~"
13:33:55 <esolangs> [[Duck]] https://esolangs.org/w/index.php?diff=108092&oldid=108090 * ChuckEsoteric08 * (+145)
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13:38:31 <esolangs> [[User talk:Unitythecoder]] https://esolangs.org/w/index.php?diff=108093&oldid=108091 * Unitythecoder * (+91)
13:39:48 <esolangs> [[Pe]] N https://esolangs.org/w/index.php?oldid=108094 * Unitythecoder * (+140) Created page with "'''|''' ==Python interpreter== [https://github.com/UnityTheCoder/- |]-- [[Category:Languages]] [[Category:2023]] [[Category:Implemented]]"
13:42:20 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=108095&oldid=108038 * Unitythecoder * (+9)
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17:06:51 <esolangs> [[User:ChuckEsoteric08]] https://esolangs.org/w/index.php?diff=108096&oldid=107965 * ChuckEsoteric08 * (+10)
17:19:45 <esolangs> [[Special:Log/newusers]] create * RacistCat * New user account
17:39:21 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=108097&oldid=108087 * RacistCat * (+208) /* Introductions */
17:41:37 <esolangs> [[(min)mod]] N https://esolangs.org/w/index.php?oldid=108098 * Peter * (+188) Created page with "{{wrongtitle|title=[min]mod}} '''[min]mod''' (''min''imal [[Category:self-modifying|self-''mod''ifying]] language) is a language designed by me ([[User:Peter]]) in [[Category:2023|2023]]."
17:41:53 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108099&oldid=108098 * Peter * (-28)
17:42:56 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108100&oldid=108099 * Peter * (+30)
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17:45:42 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108101&oldid=108100 * Peter * (+157)
17:46:56 <esolangs> [[PrimeFuck]] N https://esolangs.org/w/index.php?oldid=108102 * RacistCat * (+765) Created page with "'''PrimeFuck''' is a language inspired by [[Brainfuck]]. It is created by [[User:RacistCat|RacistCat]]. The language is designed to be very difficult and annoying to use. # Instructions prime(x) means xth prime p - mem[data_ptr] = prime(mem[data_ptr] + 1) d - mem[da
17:49:07 <esolangs> [[PrimeFuck]] https://esolangs.org/w/index.php?diff=108103&oldid=108102 * RacistCat * (+21)
17:56:38 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108104&oldid=108101 * Peter * (+414)
17:58:39 <esolangs> [[PrimeFuck]] https://esolangs.org/w/index.php?diff=108105&oldid=108103 * RacistCat * (+100)
18:00:05 <esolangs> [[PrimeFuck]] https://esolangs.org/w/index.php?diff=108106&oldid=108105 * RacistCat * (-1)
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18:10:00 <esolangs> [[User:RacistCat]] N https://esolangs.org/w/index.php?oldid=108107 * RacistCat * (+183) Created page with "The languages i created so far and their description. # [[PrimeFuck]] - This is a language that is designed to be very difficult. The "Hello, World!" program of this language is ~3KB."
18:33:47 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108108&oldid=108104 * Peter * (+174)
18:34:07 <esolangs> [[Min mod]] N https://esolangs.org/w/index.php?oldid=108109 * Peter * (+22) Redirected page to [[(min)mod]]
18:34:25 <esolangs> [[Minmod]] N https://esolangs.org/w/index.php?oldid=108110 * Peter * (+22) Redirected page to [[(min)mod]]
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18:59:14 <esolangs> [[Bltch1ang]] https://esolangs.org/w/index.php?diff=108111&oldid=107993 * Dtp09 * (-39) /* Updates */
19:06:45 <esolangs> [[Bltch1ang]] M https://esolangs.org/w/index.php?diff=108112&oldid=108111 * Dtp09 * (+2) /* Hello, World! */
20:09:52 <esolangs> [[PrimeFuck]] M https://esolangs.org/w/index.php?diff=108113&oldid=108106 * PythonshellDebugwindow * (+72) Categories
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20:20:07 <esolangs> [[Electra]] https://esolangs.org/w/index.php?diff=108114&oldid=107785 * DolphyWind * (+4474)
20:26:50 <zzo38> I have some PDF files with list of glyphs in fonts and the mappings to other character set. Can they be converted to CSV?
20:30:48 <zzo38> I tried using Ghostscript, and I will see if I can somehow use that
21:36:34 <zzo38> I tried to convert the file file:///var/www/backup/tron_misc/gtfontlist.pdf using Ghostscript with the "txtwrite" device, but some things are split across lines, putting part of the (U+...) on one line and the rest on the line above. How can I do it properly?
21:36:51 <zzo38> Sorry, here is the proper link https://web.archive.org/web/20190829235942if_/http://charcenter.tron.org/tfont/repository/gtfontlist.pdf
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2023-04-16
00:04:25 -!- Lord_of_Life has quit (Ping timeout: 240 seconds).
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00:42:53 <esolangs> [[SideStacks]] https://esolangs.org/w/index.php?diff=108115&oldid=107221 * Stkptr * (+29) Turing complete (PDA w/ 2 stacks)
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01:41:38 <esolangs> [[PrimeFuck]] https://esolangs.org/w/index.php?diff=108116&oldid=108113 * RacistCat * (-56) /* Instructions */
02:37:50 <esolangs> [[Esimpl]] https://esolangs.org/w/index.php?diff=108117&oldid=108006 * Ais523 * (+0) /* Binary syntax */ the two meanings of 0x04 were causing a problem for some implementation techniques in low-level languages remove the duplication by tweaking some of the byte values
02:57:38 <esolangs> [[Esimpl]] https://esolangs.org/w/index.php?diff=108118&oldid=108117 * Ais523 * (+177) /* External resources */ new section, containing an interpreter; also change to Implemented
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05:56:52 <esolangs> [[Esolang talk:Community portal]] https://esolangs.org/w/index.php?diff=108119&oldid=103973 * Stkptr * (+1195) /* Clarification for "Unusable for programming" category */ new section
06:09:50 -!- stkptr has joined.
06:16:59 <moony> hm
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06:35:10 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108120&oldid=108108 * Peter * (+1148) /* Instructions */
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07:25:37 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108121&oldid=108120 * Peter * (+313)
08:20:40 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108122&oldid=108121 * Peter * (+272) /* Set */
08:21:16 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108123&oldid=108122 * Peter * (-5) /* Instruction Stack */
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08:44:40 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108124&oldid=108123 * Peter * (+192) /* Instruction Stack */
10:03:26 <esolangs> [[Phone call]] https://esolangs.org/w/index.php?diff=108125&oldid=68161 * Kaveh Yousefi * (+200) Added a hyperlink to my implementation of the Phone call programming language on GitHub and introduced the category tag Implemented.
10:08:29 <esolangs> [[Phone call]] https://esolangs.org/w/index.php?diff=108126&oldid=108125 * Kaveh Yousefi * (+336) Added an examples section with two initial members, the first constituting a powers-of-two generator, the second an iteration tester.
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10:33:47 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108127&oldid=108124 * Peter * (+108) /* Instruction Stack */
10:35:21 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108128&oldid=108127 * Peter * (+156) /* Move */
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11:16:31 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108129&oldid=108128 * Peter * (+127) /* If */
11:37:35 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108130&oldid=108129 * Peter * (+1946)
11:41:56 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108131&oldid=108130 * Peter * (+193) /* External resources */
11:56:43 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108132&oldid=108131 * Peter * (-42) /* Move */
12:00:01 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108133&oldid=108132 * Peter * (+15)
12:22:55 <esolangs> [[Phone call]] https://esolangs.org/w/index.php?diff=108134&oldid=108126 * Kaveh Yousefi * (+871) Reformatted the instruction table, and explicated the loop instruction # in further detail.
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12:28:01 <esolangs> [[Phone call]] M https://esolangs.org/w/index.php?diff=108135&oldid=108134 * Kaveh Yousefi * (+225) Arranged the admissible characters in a reticulate design, suggestive of a telephone keypad.
12:50:51 <esolangs> [[Phone call]] M https://esolangs.org/w/index.php?diff=108136&oldid=108135 * Kaveh Yousefi * (+585) Created anchors betwixt the keypad in the preamble and the instruction table.
12:51:32 <esolangs> [[Phone call]] M https://esolangs.org/w/index.php?diff=108137&oldid=108136 * Kaveh Yousefi * (+3) Rectified the # anchor.
12:59:05 <esolangs> [[Phone call]] M https://esolangs.org/w/index.php?diff=108138&oldid=108137 * Kaveh Yousefi * (-1) Deleted a supernumerary space character preceding the Loop example code.
14:05:15 <esolangs> [[NEGATOR]] M https://esolangs.org/w/index.php?diff=108139&oldid=65355 * Olus2000 * (+0) /* Explanation */ typo
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16:39:54 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108140&oldid=108133 * Peter * (+220) /* Stacks */
16:40:52 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108141&oldid=108140 * Peter * (-32) /* Move */
16:52:50 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108142&oldid=108141 * Peter * (+0) /* External resources */
16:53:00 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108143&oldid=108142 * Peter * (+0)
16:58:50 <river> cant remember who made that langauge that was buitl up from input/output examples
16:58:52 <river> that was fun
17:00:09 <int-e> fungot: how do you gauge a lan?
17:00:09 <fungot> int-e: sounds fnord to me,
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18:53:00 <esolangs> [[Special:Log/newusers]] create * WithoutTheDot * New user account
19:21:25 <esolangs> [[Electra]] M https://esolangs.org/w/index.php?diff=108144&oldid=108114 * DolphyWind * (+75)
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20:13:43 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=108145&oldid=108097 * Ais523 * (-80029) clear down to 1 month worth of introductions, to prevent this page becoming too large / slow to load
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23:06:43 <esolangs> [[Untitled]] N https://esolangs.org/w/index.php?oldid=108146 * CreeperBomb * (+2728) Created page with "[[Untitled]] is a 2D language created by [https://esolangs.org/wiki/User:CreeperBomb CreeperBomb]. Code is comprised of cells containing one character each & is done by points. ==Names== Untitled also goes by "Only Name", and during its design process was called "
23:07:07 <esolangs> [[User:CreeperBomb]] M https://esolangs.org/w/index.php?diff=108147&oldid=108049 * CreeperBomb * (+15)
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2023-04-17
00:04:45 -!- Lord_of_Life has quit (Ping timeout: 240 seconds).
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05:33:27 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108148&oldid=108143 * Peter * (+0)
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10:20:30 <river> https://www.youtube.com/watch?v=uiw4aVTtj3E steep hills in minecrafth that animmals can climb
10:21:22 <river> https://www.youtube.com/watch?v=IuISHDJimlk also stairs made out of partially eaten cakes
11:24:22 <esolangs> [[Nori.io]] N https://esolangs.org/w/index.php?oldid=108149 * Mkukiro * (+2660) Created page with "= nori.io = nori.io is a short stack-based esolang named after a stray cat I found The interpreter reads the program left-to-right, character per character, and always moves right. <span id="commands"></span> == Commands == The interpreter ignores every other charac
11:24:56 <esolangs> [[Nori.io]] https://esolangs.org/w/index.php?diff=108150&oldid=108149 * Mkukiro * (+30)
11:27:34 <esolangs> [[Nori.io]] https://esolangs.org/w/index.php?diff=108151&oldid=108150 * Mkukiro * (+21)
11:28:05 <esolangs> [[Nori.io]] M https://esolangs.org/w/index.php?diff=108152&oldid=108151 * Mkukiro * (+4)
11:30:22 <esolangs> [[User:Mkukiro]] https://esolangs.org/w/index.php?diff=108153&oldid=107689 * Mkukiro * (-57)
11:43:40 <esolangs> [[Nori.io]] M https://esolangs.org/w/index.php?diff=108154&oldid=108152 * Mkukiro * (+65)
11:48:32 <esolangs> [[Nori.io]] M https://esolangs.org/w/index.php?diff=108155&oldid=108154 * Mkukiro * (+12)
11:50:50 <esolangs> [[Nori.io]] https://esolangs.org/w/index.php?diff=108156&oldid=108155 * Tesolang * (+83) /* Example programs */
11:51:39 <esolangs> [[Nori.io]] https://esolangs.org/w/index.php?diff=108157&oldid=108156 * Tesolang * (+47) /* Simple adder */
13:37:49 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108158&oldid=108148 * Peter * (+164) /* Example programs */
13:39:19 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108159&oldid=108158 * Peter * (+0)
13:45:31 <river> hello?
13:45:37 <river> what did you think about the steep slopes in mc
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15:35:22 <esolangs> [[Untitled]] M https://esolangs.org/w/index.php?diff=108160&oldid=108146 * Dtp09 * (+122) added categories
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15:39:38 <esolangs> [[Untitled]] M https://esolangs.org/w/index.php?diff=108161&oldid=108160 * Dtp09 * (+27) added unimplemented category
16:44:19 <esolangs> [[Special:Log/newusers]] create * Pipipipipiale * New user account
16:52:37 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=108162&oldid=108145 * Pipipipipiale * (+172)
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17:23:53 <esolangs> [[Talk:(1) Grace sent you a message]] https://esolangs.org/w/index.php?diff=108163&oldid=105639 * Pipipipipiale * (+252)
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17:46:36 <esolangs> [[Talk:(1) Grace sent you a message]] https://esolangs.org/w/index.php?diff=108164&oldid=108163 * Hakerh400 * (+538) Comment
17:46:50 <esolangs> [[Talk:(1) Grace sent you a message]] https://esolangs.org/w/index.php?diff=108165&oldid=108164 * Hakerh400 * (+89)
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17:59:22 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108166&oldid=108159 * Peter * (+0)
18:13:09 <esolangs> [[Talk:(1) Grace sent you a message]] https://esolangs.org/w/index.php?diff=108167&oldid=108165 * Pipipipipiale * (+136)
19:34:57 <esolangs> [[(SIASL)]] M https://esolangs.org/w/index.php?diff=108168&oldid=107688 * K.avi * (+0)
20:06:41 <esolangs> [[Language list]] M https://esolangs.org/w/index.php?diff=108169&oldid=108095 * JvEso * (-10) /* O */
20:06:49 <esolangs> [[Fish]] M https://esolangs.org/w/index.php?diff=108170&oldid=107386 * ApisNecros * (-8) /* Mousetail's Fish Interpreter */ Fix faulty link
20:07:09 <esolangs> [[O++]] https://esolangs.org/w/index.php?diff=108171&oldid=107989 * JvEso * (-1477) bye
20:08:07 <esolangs> [[O++]] https://esolangs.org/w/index.php?diff=108172&oldid=108171 * JvEso * (+72)
20:14:20 <esolangs> [[Fish]] M https://esolangs.org/w/index.php?diff=108173&oldid=108170 * ApisNecros * (+13) /* fish.java */ Dead link
20:17:40 <esolangs> [[Fish]] M https://esolangs.org/w/index.php?diff=108174&oldid=108173 * ApisNecros * (+13) /* Python */ dead link
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21:18:44 <esolangs> [[Talk:(1) Grace sent you a message]] https://esolangs.org/w/index.php?diff=108175&oldid=108167 * Pipipipipiale * (+300)
21:19:32 <esolangs> [[Talk:(1) Grace sent you a message]] https://esolangs.org/w/index.php?diff=108176&oldid=108175 * Pipipipipiale * (+34)
21:46:28 <esolangs> [[CLC-INTERCAL]] https://esolangs.org/w/index.php?diff=108177&oldid=107261 * Uilebheist * (+158) /* External resources */ New online docs URL
21:48:02 <esolangs> [[Fibofuck]] N https://esolangs.org/w/index.php?oldid=108178 * K.avi * (+7117) Created page with "{{infobox proglang |name=Fibofuck |paradigms=imperative |year=[[:Category:2023|2023]] |author=[[User:K.avi]] |memsys=[[:Category:Cell-based|Cell-based]] |dimensions=one-dimensional |refimpl=[https://github.com/K-avi/fibofuck heapfuck interpreter] |class=[[:Category:Turin
21:49:16 <esolangs> [[Fibofuck]] M https://esolangs.org/w/index.php?diff=108179&oldid=108178 * K.avi * (-9) /* Instructions */
21:49:48 <esolangs> [[User:K.avi]] M https://esolangs.org/w/index.php?diff=108180&oldid=107980 * K.avi * (+13)
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22:12:36 <esolangs> [[Fibofuck]] M https://esolangs.org/w/index.php?diff=108181&oldid=108179 * LyricLy * (-118) Spelling and grammar
22:13:00 <esolangs> [[Fibofuck]] M https://esolangs.org/w/index.php?diff=108182&oldid=108181 * LyricLy * (+13) oops
22:27:37 <esolangs> [[Special:Log/newusers]] create * Espressolang * New user account
22:29:24 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=108183&oldid=108162 * Espressolang * (+201) Introduction
22:33:26 <esolangs> [[CellCode]] N https://esolangs.org/w/index.php?oldid=108184 * Espressolang * (+151) Created page with "'''CellCode''' is an esolang by [[User:ESpressolang|Espressolang]] based on a game called Cell Machine. ==Commands== > v < ^ as in [Befunge] + I/O WIP"
22:42:50 <esolangs> [[Babacode]] N https://esolangs.org/w/index.php?oldid=108185 * Espressolang * (+333) Created page with "'''Babacode''' is a language based on [[Babalang]] and Baba Is You. ==Commands== All commands on variables are <''optional condition''><''variable1''><''verb''><''variable2''>. If ''verb'' is IS, ''variable2'' can instead be a method. Verbs: Babacode || Python IS
23:20:41 <esolangs> [[Untitled]] M https://esolangs.org/w/index.php?diff=108186&oldid=108161 * CreeperBomb * (+245) /* Other commands */
23:23:36 <esolangs> [[Untitled]] M https://esolangs.org/w/index.php?diff=108187&oldid=108186 * CreeperBomb * (+19)
23:43:03 <esolangs> [[Underload]] M https://esolangs.org/w/index.php?diff=108188&oldid=80425 * CreeperBomb * (+2) /* Commands */
23:44:06 <esolangs> [[Extended pushdown automata]] N https://esolangs.org/w/index.php?oldid=108189 * Stkptr * (+9320) Create page
23:49:52 <esolangs> [[Extended pushdown automata]] https://esolangs.org/w/index.php?diff=108190&oldid=108189 * Stkptr * (+24) Link head word
2023-04-18
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01:58:02 <esolangs> [[Special:Log/newusers]] create * JJPMaster * New user account
02:00:01 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=108191&oldid=108183 * JJPMaster * (+179)
02:48:00 <esolangs> [[Brainfoctal]] M https://esolangs.org/w/index.php?diff=108192&oldid=95468 * CreeperBomb * (+0) /* +b */ Fixed typo (b+ written instead of +b on one line)
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03:55:24 <esolangs> [[Talk:Brainfoctal]] https://esolangs.org/w/index.php?diff=108193&oldid=58378 * CreeperBomb * (+915) /* # of bits in a hydrogen atom (question posed at bottom of boctal page) */ new section
03:56:05 <esolangs> [[Talk:Brainfoctal]] M https://esolangs.org/w/index.php?diff=108194&oldid=108193 * CreeperBomb * (+93) /* # of bits in a hydrogen atom (question posed at bottom of boctal page) */
04:12:40 <esolangs> [[Boolshit]] M https://esolangs.org/w/index.php?diff=108195&oldid=76219 * CreeperBomb * (+3) /* Memory */ Since 0 isn't positive, you have to say nonnegative instead of positive to include it.
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05:38:45 <esolangs> [[IBSA]] M https://esolangs.org/w/index.php?diff=108196&oldid=108020 * Simple9371 * (-1) /* Computational class */ spacing edit
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08:01:37 <esolangs> [[Special:Log/newusers]] create * Low power * New user account
08:13:14 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=108197&oldid=108191 * Low power * (+165) /* Introductions */
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09:14:12 <esolangs> [[Brainfuck implementations]] https://esolangs.org/w/index.php?diff=108198&oldid=106646 * Low power * (+236) /* Optimizing implementations */ powerpc-bf
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12:51:54 <river> https://mathoverflow.net/questions/445015/a-little-number-theoretic-game
12:52:14 <river> its like nim with pirme numbers
14:09:04 <esolangs> [[Hao]] M https://esolangs.org/w/index.php?diff=108199&oldid=69712 * CreeperBomb * (-1) /* Turing completeness */ Fixed typo
14:24:06 -!- example99 has joined.
14:24:12 <example99> hi
14:58:20 <esolangs> [[Electra]] M https://esolangs.org/w/index.php?diff=108200&oldid=108144 * DolphyWind * (+2)
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16:31:35 <esolangs> [[RifL]] https://esolangs.org/w/index.php?diff=108201&oldid=107763 * Jesse Hamlin-Navias * (+3065) /* Examples */ Added 99 bottles example program
16:32:51 <esolangs> [[RifL]] M https://esolangs.org/w/index.php?diff=108202&oldid=108201 * Jesse Hamlin-Navias * (-11) /* 99 Bottles of Beer */
16:34:11 <esolangs> [[RifL]] M https://esolangs.org/w/index.php?diff=108203&oldid=108202 * Jesse Hamlin-Navias * (+30) /* 99 Bottles of Beer */
17:01:21 -!- example99 has joined.
17:20:29 * example99 hi
17:41:48 <example99> *123*
17:41:58 <example99> *'238'*
17:42:06 <example99> ''254''
17:42:15 <example99> "254"
17:43:58 <JAA> Is this channel a number station now?
17:45:53 <example99> no
17:48:38 <example99> not u ****er
17:58:53 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108204&oldid=108166 * Peter * (+2297)
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18:17:25 <river> https://www.youtube.com/watch?v=5q32heFz1bs
18:17:27 <river> go first dice
18:17:33 <river> do you know about dice?
18:20:20 <esolangs> [[User:ChuckEsoteric08/Interpreters]] https://esolangs.org/w/index.php?diff=108205&oldid=108088 * ChuckEsoteric08 * (+2)
19:00:39 <Sgeo> Bing correctly answered a math question I didn't know the answer to, but gave me citations that were unrelated
19:01:15 <Sgeo> I asked if there are functions that get more complicated when you differentiate, and it gave the example x^x. It also linked to a page on complex analysis, calculus using complex numbers, which is not related afaict
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19:47:33 <esolangs> [[RifL]] M https://esolangs.org/w/index.php?diff=108206&oldid=108203 * Jesse Hamlin-Navias * (-38) /* External Resources */
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23:12:01 <esolangs> [[Wierd]] M https://esolangs.org/w/index.php?diff=108207&oldid=53712 * CreeperBomb * (+35) /* Etymology */ Added IPA
2023-04-19
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04:51:49 <zzo38> Should uxn be mentioned in esolangs wiki? (There is already mention of Forth, MMIX, etc, so it might be worth, maybe?) Uxn has two stacks, and most instructions (except JCI and JSI) have a variant that operates on the other stack. Uxn also has hand signs for each instruction and for each number (I am unaware of anyone using them). There are other features too.
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06:15:50 <esolangs> [[User:Peter]] https://esolangs.org/w/index.php?diff=108208&oldid=100680 * Peter * (-4)
06:16:17 <esolangs> [[Ricochet]] https://esolangs.org/w/index.php?diff=108209&oldid=103437 * Peter * (-18)
06:54:46 <esolangs> [[Nori.io]] M https://esolangs.org/w/index.php?diff=108210&oldid=108157 * Olus2000 * (-28) Remove 1st header
06:55:20 <esolangs> [[Nori.io]] https://esolangs.org/w/index.php?diff=108211&oldid=108210 * Olus2000 * (-15)
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07:40:19 <esolangs> [[Nori.io]] M https://esolangs.org/w/index.php?diff=108212&oldid=108211 * Mkukiro * (+24)
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10:32:02 <river> tromp: could a BLC program check proofs & encode godel 1st and we could get a nice small G?
10:42:00 <tromp> sure, that sounds similar to what https://arxiv.org/abs/1605.04343 did but for BLC instead of TMs
10:43:09 <tromp> certainly BLC seems much better suited for that than TMs
11:06:46 <esolangs> [[Nori.io]] M https://esolangs.org/w/index.php?diff=108213&oldid=108212 * Mkukiro * (+28)
11:07:05 <river> i wonder what is the absolute simplest proof language to use
11:07:32 <river> lc gives you nice easy asts to work with, so that's nice
11:42:26 <esolangs> [[Nori.io]] https://esolangs.org/w/index.php?diff=108214&oldid=108213 * Olus2000 * (+1912) Turing Completeness proof
11:43:18 <esolangs> [[Nori.io]] M https://esolangs.org/w/index.php?diff=108215&oldid=108214 * Olus2000 * (-1) /* Final program */ typo in expected input
11:43:36 <esolangs> [[Nori.io]] M https://esolangs.org/w/index.php?diff=108216&oldid=108215 * Olus2000 * (+1) /* Final program */
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12:16:14 <esolangs> [[Nori.io]] M https://esolangs.org/w/index.php?diff=108217&oldid=108216 * Olus2000 * (+1) /* Production encoding */ gap in code block
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14:23:45 <fowl> how about an esolang based on project management? perform calculations by opening and closing tickets? just talking about it I already want to off myself
14:24:52 <river> lol
14:24:55 <river> good idea
14:25:17 <river> you could try to develop programs with high bus factor
14:25:21 <river> (on that topic)
14:25:44 <river> kinda regret joking about that now
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14:42:26 <fowl> my company has an HR tool I use to track objectives with my boss that exists completely outside of jira, I'm trying to argue that I should be able to track my work with just one of these not both
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14:53:01 <fizzie> Gantt charts as sourcc code: discuss.
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15:40:49 <example99> n
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18:37:18 <b_jonas> I have a question. Say you're given a planar map that's shown on a computer screen, and it has pointlike selectable sprites scattered on it. I'd like a UI where the user can navigate between these sprites so that they can select any one they want, using a four-way d-pad or arrow keys. But I don't want this to work like a mouse cursor that you move freely on the map, instead it should just move from a
18:37:24 <b_jonas> sprite to a nearby sprite when you press a direction. And it should be intuitive, so the selection moves roughly in the direction that you pressed and it's easy to figure out what you have to press to select any sprite you want. Is there a solution for this? You can preprocess the map, you can display extra info on the screen, and if you want you can cheat by having hidden state, or allowing the user to
18:37:30 <b_jonas> select some synthetic nodes that aren't real sprites, but not so many that it just moves a mouse cursor freely on a dense grid.
18:38:57 <b_jonas> I'm asking because there are games that are controlled by a game controller (not mouse) and conspiciously don't do this, but either allow free cursor movement, or just make you navigate through the nodes in a flat order.
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19:00:17 <decay> are we talking new or old games.
19:00:42 <decay> old games I can see it as a design decision for lots of selectable things.
19:01:05 <decay> if you have, say, 100 things on screen, how do you know which one is the closest.
19:01:29 <decay> computationally it's probably not worth it.
19:02:14 <int-e> b_jonas: So... like DVD menu navigation? :-)
19:03:22 <int-e> The main problem I experience with that when it's not visibly a grid is that very often, you can't undo a right move by doing a left move.
19:04:01 <esolangs> [[Emanator]] N https://esolangs.org/w/index.php?oldid=108218 * Hakerh400 * (+3923) +[[Emanator]]
19:04:10 <int-e> Oh and I also imagine that a naive best-effort implementation can easily make some points unreachable.
19:04:20 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=108219&oldid=108169 * Hakerh400 * (+15) +[[Emanator]]
19:04:32 <decay> yeah.
19:04:33 <esolangs> [[User:Hakerh400]] https://esolangs.org/w/index.php?diff=108220&oldid=107525 * Hakerh400 * (+15) +[[Emanator]]
19:04:34 <zzo38> On DVD you could also use numbers though, as well as selection by cursor. (However, the menu does not always make it clear what numbers to use, unfortunately) I think that numbered menus would be good for some kinds of things though. And, I think DVD menus can't have 100 things on screen at once; I think I read once they are limited to 64 items per page?
19:05:07 <zzo38> But, I know what you mean that they are not all arranged neatly and you have to push the direction to move the cursor; for example, the map in Pokemon Card GB2 is like that. I would hope there would be a better way to do it.
19:06:19 <esolangs> [[Emanator]] https://esolangs.org/w/index.php?diff=108221&oldid=108218 * Hakerh400 * (-53)
19:06:28 <int-e> b_jonas: So... I don't know. I think the d-pad-like-a-mouse thing is done because point-hopping is hard.
19:07:00 <int-e> especially if the targets aren't fixed.
19:07:16 <decay> oh hell yeah.
19:07:18 <zzo38> I don't really like the "d-pad-like-a-mouse" much either though
19:07:23 <decay> if you're selecting units in a game.
19:07:27 <decay> and you have 100 units.
19:07:40 <decay> to pick the shortest distance, you need some overlay structure that you update/can query.
19:07:55 <fizzie> This vaguely reminds me of the challenges / navigation strategies of XMonad directional navigation.
19:07:57 <decay> quadtree or something to limit your reach.
19:08:01 <fizzie> https://hackage.haskell.org/package/xmonad-contrib-0.17.1/docs/XMonad-Actions-Navigation2D.html for details.
19:08:36 <int-e> decay: you probably need to provision some extra dummy target points... so overlay a kind of grid...
19:08:50 <int-e> quadtree... is probably not very intuitive
19:09:04 <int-e> or maybe I should address b_jonas for this?
19:09:11 <decay> not intuitive for the user but necessary for fast lookups.
19:09:29 <fizzie> It doesn't consider performance (generally not an issue with windows), but it does have bunch of detail -- including in https://web.cs.dal.ca/~nzeh/xmonad/Navigation2D.pdf -- about reachability and such.
19:09:33 <int-e> oh, as an internal data structure, sure.
19:09:35 <decay> yeah.
19:09:37 <decay> not user-facing.
19:10:12 <int-e> the user-facing aspects of this seem to be the harder ones
19:10:38 <esolangs> [[Emanator]] https://esolangs.org/w/index.php?diff=108222&oldid=108221 * Hakerh400 * (+36)
19:10:45 <decay> you could do with some kind of dynamic directional display.
19:10:48 <int-e> I can't really tell you what is or isn't "intuitive" here. All I really have is bad user experiences.
19:11:14 <zzo38> If you have to select between 100 units, then I might prefer prefer to make it you can type a 2-digit number, although that won't do for a game pad without numbers. For computer with mouse, you could use the mouse, but that also won't do if you don't have that. For Nintendo DS, the touch screen could be used, with the pencil (it is not as bad as touching it by hand; still I prefer keyboard than touch screen generally)
19:11:19 <decay> if you're controlling it via a D-pad, you have four possible buttons.
19:11:23 <decay> which means 4 possible jumps.
19:11:34 <fizzie> It's easy to end up in a navigation strategy that makes it impossible to reach a particular point. For example, the line navigation of Navigation2D isn't 'complete' for arbitrary set of rectangles tiling the screen.
19:11:38 <decay> so, draw a few colored lines from your selected unit to the one you'd jump to.
19:12:01 <decay> one per D-pad direction.
19:12:23 <zzo38> Yes, that would be much better and less confusing than not showing you.
19:12:49 <int-e> the d-pad-as-mouse approach does solve the "intuitive" portion of the problem convincingly
19:12:57 <int-e> it's just a PITA to actually use
19:13:01 <decay> yeah lol.
19:13:10 <decay> but, d-pads in general suck.
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19:17:02 <fizzie> The Navigation2D paper claims its center navigation "is one of the most natural navigation strategies that can easibly be shown to be complete", though with no particular evidence for it.
19:17:10 <zzo38> I think d-pads in general can be OK in cases where it is sensible, but that is not always the case; sometimes they have to be used even though something else would be much better
19:18:00 <zzo38> Drawing lines from the cursor to the other objects that you can move adjacent to, seem like it would help a bit in the circumstance where it is necssary to fit it with these controls because you do not have any better controls
19:37:57 <Sgeo> Can the hyperreals be projectively extended with a point at infinity? So then there's omega which is infinite and a bunch of stuff, yet another infinity "greater" than it (might not make sense to compare, I don't know if ordering works when there's an unsigned infinity)
19:38:46 <Sgeo> Huh.
19:38:47 <Sgeo> https://u.math.biu.ac.il/~katzmik/88-132.html
19:38:59 <Sgeo> Question 1. Does infinity belong to the hyperreals?
19:38:59 <Sgeo> Answer. The infinity symbol ∞ is often added to the reals in calculus and analysis courses. The resulting number system is sometimes called the extended reals. This extended number system is of course not a field, and is not related to the hyperreals. The hyperreals form a field that contains many infinite elements, but the infinity symbol is not one of them. One can also adjoin the infinity symbol to the hyperreal line, resulting in an extended hyperrea
19:38:59 <Sgeo> l line. I am not sure we will need this in the course but if we do it will be signaled appropriately.
19:43:18 <int-e> Sgeo: projective extensions aren't ordered even if you start with an ordered field... the infinity glues the positive numbers to the negative numbers.
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20:34:05 <b_jonas> "can't undo a right move by doing a left move" => yes, that's why you need hidden state, just like many text editors have when you keep pressing the down arrow button from a long line to a short line to a long line
20:35:03 <b_jonas> int-e: here I'm assuming that the sprite locations are fixed
20:37:11 <b_jonas> fizzie: thanks for the link
20:37:44 <int-e> b_jonas: but with hidden state it becomes less predictable
20:38:29 <int-e> (which is kind of almost synonymous to "intuitive")
20:40:44 <b_jonas> the text editor that remembers the visual column when you go through a short line (or a line that has a multi-cell character) is intuitive.
20:41:07 <b_jonas> so I don't think it is necessarily less intuitive
20:41:21 <b_jonas> but it might turn out to be not necessary
20:43:01 <int-e> b_jonas: Hmm, I guess you have a point there... I guess state that is forgotton once you change from vertical to horizontal movement is okay.
20:43:29 <b_jonas> that xmonad article is kind of a different though related task, I am asking about point-like (small) sprites
20:43:41 <b_jonas> the article is about windows that needn't be small
20:54:06 <int-e> windows also tend to be relatively low in numbers
20:57:17 <int-e> b_jonas: How would you tackle https://int-e.eu/~bf3/tmp/nav5.png :-/
20:58:00 <int-e> (so sprites in a 5 pattern from a die)
20:58:22 <int-e> That's adversarial, of course.
20:59:55 <int-e> and it /might/ just be best to add extra navigation points in that case, https://int-e.eu/~bf3/tmp/nav5h.png
21:00:44 <int-e> But maybe I'm pushing that particular idea too hard... there needs to be a visual indicator of those extra point's existence at least.
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21:24:59 <b_jonas> int-e: my idea was that in general I cluster the points to a hierarchical tree structure where the depths are alternatingly horizontal and vertical (the depth isn't uniform). I'm not sure this would allow an intuitive enough navigation of course. so those five points would probably either be broken to three rows so you can only go to/from the center point with the up/down buttons, or to three columns so
21:25:05 <b_jonas> you can go to/from the center point only with left/right, but this is right on the boundary of which one of the two they're separated in.
21:25:31 <b_jonas> some navigation overlays could probably help this, showing with little arrowheads how far the left/right/up/down keys go
21:28:25 <b_jonas> also there'd be hidden state, so if this is three rows then if you press down twice from the top left point you go the bottom left, but if you press down twice from the top right point then you go to bottom right, even though they both go through the center point
21:29:10 <b_jonas> a tree structure would guarantee that every point is reachable, the question is how intuitive it is to the user how to go to a point
21:31:42 <b_jonas> the hidden state also helps in that if you press down then either the selection doesn't move or you can press up to return to your previous point
21:32:10 <b_jonas> if it's not quite intuitive how to navigate then it's important that you can undo mistakes easily, at least in the short term
21:32:22 <b_jonas> (longer sequences of keypress aren't always invertible)
21:38:27 <esolangs> [[Omicron]] https://esolangs.org/w/index.php?diff=108223&oldid=107801 * DrKilobyte * (+13) /* Instructions */
21:38:51 <esolangs> [[Omicron]] https://esolangs.org/w/index.php?diff=108224&oldid=108223 * DrKilobyte * (-5) /* Instructions */
21:39:48 <esolangs> [[Omicron]] https://esolangs.org/w/index.php?diff=108225&oldid=108224 * DrKilobyte * (+7) /* Truth machine */
21:44:26 <esolangs> [[Omicron]] https://esolangs.org/w/index.php?diff=108226&oldid=108225 * DrKilobyte * (+146) /* Examples */
21:44:42 <esolangs> [[Omicron]] https://esolangs.org/w/index.php?diff=108227&oldid=108226 * DrKilobyte * (+18) /* Fibonacci sequence */
21:50:11 <esolangs> [[Omicron]] https://esolangs.org/w/index.php?diff=108228&oldid=108227 * DrKilobyte * (+1) /* Examples */
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00:24:55 <decay> given that counter machines/petri nets correspond to a fragment of linear logic, what would an automaton that models the rest of the connectives look like.
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03:49:40 <esolangs> [[Extended pushdown automata]] https://esolangs.org/w/index.php?diff=108229&oldid=108190 * Stkptr * (+827) Add reverse
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05:18:55 <decay> I don't understand linear logic _that well_ because, well, I'm not a logician and didn't know that it was a deeper field. all propositions in linear logic have duals, and these duals are considered "atomic", with the different connectives trading off on "polarity".
05:19:14 <decay> there's this.. supply and demand interpretation that I'm trying to interpret.
05:20:00 <decay> stuff like petri nets and counter machines seem to not take this into account. I wonder how you'd do it.
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10:38:10 <esolangs> [[Brainfuck]] M https://esolangs.org/w/index.php?diff=108230&oldid=106394 * Flok * (+100) /* Notable implementations */
10:46:36 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108231&oldid=108204 * Peter * (+2766)
12:32:39 <esolangs> [[Ogham++]] M https://esolangs.org/w/index.php?diff=108232&oldid=107821 * Kevin Scannell * (+30)
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14:42:10 <esolangs> [[Special:Log/newusers]] create * TheByron * New user account
14:47:38 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=108233&oldid=108197 * TheByron * (+162) /* Introductions */
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16:51:02 <esolangs> [[Tueue]] N https://esolangs.org/w/index.php?oldid=108234 * ChuckEsoteric08 * (+2584) Created page with "'''Tueue''' is a Queue-based esolang designed by [[User:ChuckEsoteric08]]. It consists of two queues, as well as one accumulator. ==Specification== As said before, '''Tueue''' consists of Two queues and one accumulator. <code>1QU</code> will return bottom of firs
16:51:26 <esolangs> [[User:ChuckEsoteric08]] https://esolangs.org/w/index.php?diff=108235&oldid=108096 * ChuckEsoteric08 * (+11)
16:57:14 <esolangs> [[Stakc]] https://esolangs.org/w/index.php?diff=108236&oldid=99786 * ChuckEsoteric08 * (+0)
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19:02:34 <esolangs> [[Omicron]] https://esolangs.org/w/index.php?diff=108237&oldid=108228 * DrKilobyte * (+14)
19:48:44 <esolangs> [[Foreach]] N https://esolangs.org/w/index.php?oldid=108238 * Ashli Katt * (+3288) Created page with "== About == For is an imperative esolang where the only data-type is arrays, and the only flow control is for-each loops. It was created by ~~~. == Overview == A Foreach program consists of any number of variable, constant, and function declarations; they may be de
20:20:32 <esolangs> [[User:AriesNinja]] M https://esolangs.org/w/index.php?diff=108239&oldid=104068 * AriesNinja * (-9) Fixed currency
22:10:39 <esolangs> [[Sugueziume]] https://esolangs.org/w/index.php?diff=108240&oldid=100195 * BoundedBeans * (+6231) Added Sugueziume++ specification
22:29:10 <esolangs> [[Sugueziume]] https://esolangs.org/w/index.php?diff=108241&oldid=108240 * BoundedBeans * (+405) Added ZM command to Sugueziume++
22:54:41 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108242&oldid=108238 * Ashli Katt * (+361)
22:54:59 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108243&oldid=108242 * Ashli Katt * (-2)
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23:06:50 <esolangs> [[Sugueziume]] https://esolangs.org/w/index.php?diff=108244&oldid=108241 * BoundedBeans * (+1259)
23:24:51 <esolangs> [[XYZ?]] M https://esolangs.org/w/index.php?diff=108245&oldid=102739 * BoundedBeans * (+4)
23:37:31 <esolangs> [[Nndstojmp]] https://esolangs.org/w/index.php?diff=108246&oldid=95493 * Kaveh Yousefi * (+168) Added a hyperlink to my implementation of the nndstojmp programming language on GitHub and changed the category tag Unimplemented to Implemented.
23:39:27 <esolangs> [[Nndstojmp]] https://esolangs.org/w/index.php?diff=108247&oldid=108246 * Kaveh Yousefi * (+326) Introduced an examples section comprehending as its incipient member a Hello, World! program.
23:41:44 <esolangs> [[Nndstojmp]] https://esolangs.org/w/index.php?diff=108248&oldid=108247 * Kaveh Yousefi * (+186) Introduced a second example demonstrating the input facility.
23:44:04 <esolangs> [[Nndstojmp]] M https://esolangs.org/w/index.php?diff=108249&oldid=108248 * Kaveh Yousefi * (+108) Formatted the parameter names as code fragment and introduced a hyperlink to the OISC article.
23:56:43 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108250&oldid=108243 * Ashli Katt * (+935) /* IO Format */
23:57:11 <esolangs> [[Foreach]] M https://esolangs.org/w/index.php?diff=108251&oldid=108250 * Ashli Katt * (+0) /* IO Format */
23:57:58 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108252&oldid=108251 * Ashli Katt * (+26) /* Notes */
23:59:00 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108253&oldid=108252 * Ashli Katt * (-53) /* Notes */
2023-04-21
00:04:22 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108254&oldid=108253 * Ashli Katt * (+110)
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00:20:21 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108256&oldid=108255 * Ashli Katt * (+150)
00:22:41 <esolangs> [[Language list]] M https://esolangs.org/w/index.php?diff=108257&oldid=108219 * Ashli Katt * (+14)
00:33:57 <esolangs> [[Quassaunt]] N https://esolangs.org/w/index.php?oldid=108258 * BoundedBeans * (+5587) Created page with "Quassaunt is an esolang by [[User:BoundedBeans]] based around sets and reverse-polish notation. ==Data== Everything in Quassaunt is either a set or a string. Variables can only be created as sets, but strings can be on the evaluation stack for the notation, and
00:34:30 <esolangs> [[Quassaunt]] M https://esolangs.org/w/index.php?diff=108259&oldid=108258 * BoundedBeans * (-13)
00:35:07 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=108260&oldid=108257 * BoundedBeans * (+16)
00:35:30 <esolangs> [[User:BoundedBeans]] https://esolangs.org/w/index.php?diff=108261&oldid=107588 * BoundedBeans * (+15)
00:41:31 <esolangs> [[Quassaunt]] https://esolangs.org/w/index.php?diff=108262&oldid=108259 * BoundedBeans * (+1)
01:10:35 <esolangs> [[Summatciin]] N https://esolangs.org/w/index.php?oldid=108263 * BoundedBeans * (+9527) Created page with "Summatciin is an esolang by [[User:BoundedBeans]] which depends on summations to do looping. ==Syntax== Parentheses in Summatciin are replaced with double square brackets (just to be different). All statements end when they encounter a double question mark.
01:11:16 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=108264&oldid=108260 * BoundedBeans * (+17)
01:11:50 <esolangs> [[User:BoundedBeans]] https://esolangs.org/w/index.php?diff=108265&oldid=108261 * BoundedBeans * (+16)
02:59:40 <orin> What was the name of the language where you can take the union of two arbitrary types to make a type that contains all of the values of both
03:00:17 <orin> Like an untagged union
03:01:09 <orin> so that u8 | i8 makes a type that can represent any number from -128 to 255
03:02:52 <orin> rather than the haskell thing where it's just a tagged union / variant
03:13:12 <zzo38> Is there such a thing?
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03:28:18 <orin> zzo38 yes, but I can't remember what the name of the language was. it was a "serious" language but basically a dead project
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07:11:37 <b_jonas> orin: well perl has those kinds of integers
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09:22:40 <river> can the game of life in game of life, simulate any CA?
09:30:57 <river> https://oimo.io/works/life/
09:31:00 <river> wow its infinite
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09:34:02 <FireFly> sure, I mean it's Turing-complete
09:34:20 <FireFly> and yeah, there's a metalife cell so you can certainly do GoL in GoL
09:34:22 <int-e> for 2D CAs there's this concept https://conwaylife.com/wiki/Unit_cell
09:35:16 <river> how many of the 2d CAs are turing complete?
09:35:35 <river> i guess there is.. (2^8)^2 in total? not factoring out symmetry
09:36:32 <int-e> Hard to say. Do you only count neighbours? That would be 2^18
09:37:04 <int-e> Or do you consider the whole neighbourhood as a pattern? That bumps you to 2^2^9 = 2^512
09:37:06 <river> ok lets only count, that's "nicer"
09:37:09 <int-e> And that's just for two colors.
09:37:18 <river> and I think it factors out symmetry for us
09:37:32 <int-e> (it's 9, not 8 because you have 0..8 neighbours that are alive)
09:38:06 <int-e> though maybe you want to avoid a dead cell in dead space coming to life)
09:38:17 <int-e> then it would be 2^17
09:39:28 <int-e> Anyway, people have studied this question but I haven't.
09:40:05 <int-e> I probably know less about GoL than I did 20 years ago :-P
09:40:27 <river> you will be aware that a new spaceship was found only a few years ago
09:40:55 <int-e> Oh I know a few of the more recent highlights, sure. It was a quantitative statement, not a subset relation.
09:41:51 <river> https://en.wikipedia.org/wiki/Day_and_Night_(cellular_automaton)
09:43:01 <int-e> https://conwaylife.com/wiki/Sir_Robin was the first elementary "knightship"
09:43:42 <int-e> (I expect that that's the "new spaceship from a couple of years ago")
09:43:50 <river> omgggg look at it
09:45:00 <river> https://conwaylife.com/wiki/Copperhead i was meaning the copperhead
09:45:22 <river> I did not even know about sir robin
09:46:28 <FireFly> not sure about which 2D CAs are turing-complete, but 1D ones are sufficient (e.g. rule 110 famously)
09:46:48 <wib_jonas> when you was GoL known to be Turing-complete in the 80s, or was it only known to be able to execute arbitrary circuits?
09:46:52 <river> ish..
09:47:24 <wib_jonas> I remember I read an article about GoL before 2000, as well as a book that mentions it, and I think they did say that some kind of universality was proven
09:48:26 <river> > On August 14, 2020, Peter Naszvadi constructed a Rule 110 unit cell in Day & Night, proving the rule Turing-complete
09:48:28 <lambdabot> <hint>:1:13: error: parse error on input ‘,’
09:48:38 <wib_jonas> unrelated, when you were young, did you find it surprising or unintuitive that an English dictionary uses the abbreviation "fml" to mean a formal word, as in a word that you'd use when speaking to strangers, even though it sounds like it means a familiar word, a word that you use when speaking to family
09:48:59 <FireFly> I don't think I've seen that abbreviation used before
09:49:16 <int-e> river: my work on https://esolangs.org/wiki/Bitgrid is more recent :-P
09:49:39 <int-e> (a year old now, hmm. time flies.)
09:49:50 <esolangs> [[Nndstojmp]] https://esolangs.org/w/index.php?diff=108266&oldid=108249 * Kaveh Yousefi * (+844) Introduced an instructions section serving to summarize the parameters' effects.
09:49:53 <river> i remember that! I love the gif
09:50:16 <int-e> river: the fun part being that I targeted GoL and Rule 110.
09:51:14 <esolangs> [[Nndstojmp]] M https://esolangs.org/w/index.php?diff=108267&oldid=108266 * Kaveh Yousefi * (+4) Amended an orthographic mistake by supplementing a missing the.
09:53:17 <int-e> what did I even use for that... Python and `gifsicle`, ah.
09:53:27 <wib_jonas> river: you'd also need some way to lazily spawn the infinite line of cells initialized to the required background pattern before it's Turing-complete, wouldn't you?
09:54:04 <river> oh i dont know
09:54:04 <int-e> (PIL to generate an animated gif; gifsicle to compress it)
09:54:27 <wib_jonas> with these simple cellular automatons, infinite memory is usually the hard part. see Wireworld as case in point, it's designed such that it's easy to map circuits but impossible to make it expand to unbounded memory
09:55:08 <int-e> wib_jonas: it's easier if you allow unit cells; the challenge is to do some sort of replication or expansion into dead space
09:55:21 <wib_jonas> that still applies with GoL, where unbounded memory is possible but harder than just circuits, and I assume it would apply to day and night too
09:55:22 <int-e> (that is why I still don't particularly like the Rule 110 thing)
09:55:46 <wib_jonas> int-e: right, we want to start from a finite pattern
09:56:45 <int-e> Fundamentally, if you start from a repeated nxm pattern, you have encoded a much larger cellular automaton, with nxm-sized macrocells.
09:57:32 <int-e> The rules for that are of course heavily restricted by the original CA, but I do feel that this adds quite a bit of power nonetheless.
09:59:31 <int-e> Bitgrid is a bit special in that you *have to* populate each cell of the grid with behavior anyway. And there's that alternation... it's not really a traditional CA.
10:03:50 <int-e> Well, expansion is *one* challenge. The first challenge is to take something that's usually chaotic, and restrict it so that chaos is heavily localized with expandable regions of regular behavior (ideally, dead space) inbetween.
10:04:30 <int-e> and spaceships to traverse that space... there's a reason why those are so popular :)
10:05:55 <int-e> (probably heavily influenced by the study of GoL... it does serve as a template for other CAs)
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11:40:27 <river> https://tomas.rokicki.com/ impressive
11:40:30 <river> very impressive
12:42:12 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108268&oldid=108256 * Ashli Katt * (+6)
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13:12:28 <esolangs> [[Special:Log/newusers]] create * Skip Broke * New user account
13:15:12 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=108269&oldid=108233 * Skip Broke * (+377)
13:15:57 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108270&oldid=108268 * Ashli Katt * (+35)
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14:59:57 <esolangs> [[Tueue]] https://esolangs.org/w/index.php?diff=108273&oldid=108234 * ChuckEsoteric08 * (+1)
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16:06:49 <example99> hi
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16:11:34 <ais523> hi
16:13:28 <esolangs> [[User:ChuckEsoteric08]] https://esolangs.org/w/index.php?diff=108274&oldid=108235 * ChuckEsoteric08 * (+201)
16:24:05 <esolangs> [[Truth-machine]] https://esolangs.org/w/index.php?diff=108275&oldid=107053 * Example99 * (+116) /* Turth-machine */
16:45:20 <esolangs> [[Selfie]] N https://esolangs.org/w/index.php?oldid=108276 * ChuckEsoteric08 * (+1462) Created page with "'''Selfie''' is self-modifying language by [[User:ChuckEsoteric08]] inspired by [[Muriel]] ==Specification== At the start of the program variables are set to 0 {| class="wikitable" |- | <code>.X.</code> || Output <code>X</code> |- | <code>,X'Y,</code> || Set vari
16:47:02 <esolangs> [[Selfie]] https://esolangs.org/w/index.php?diff=108277&oldid=108276 * ChuckEsoteric08 * (+4)
16:52:28 <esolangs> [[Selfie]] https://esolangs.org/w/index.php?diff=108278&oldid=108277 * ChuckEsoteric08 * (+141)
17:02:43 <esolangs> [[User:ChuckEsoteric08]] https://esolangs.org/w/index.php?diff=108279&oldid=108274 * ChuckEsoteric08 * (+318)
17:14:10 <esolangs> [[Talk:4]] https://esolangs.org/w/index.php?diff=108280&oldid=108032 * ChuckEsoteric08 * (+243)
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20:24:01 <esolangs> [[Talk:5D Brainfuck With Multiverse Time Travel]] N https://esolangs.org/w/index.php?oldid=108281 * Tesolang * (+58) Created page with "this is probably the most absurd programming language ever"
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2023-04-22
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01:37:30 <esolangs> [[Minigolf]] N https://esolangs.org/w/index.php?oldid=108282 * D * (+2845) Created page with "{{lowercase}} '''minigolf''' is a tiny stack-based language inspired by [[Vyxal]]'s corpus. Programs can be quite long compared to modern golfing languages due to its extremely limited set of builtins, but they tend to be shorter compared to practical languages. Besides cons
01:39:44 <esolangs> [[Minigolf]] https://esolangs.org/w/index.php?diff=108283&oldid=108282 * D * (+259)
01:39:58 <esolangs> [[Minigolf]] M https://esolangs.org/w/index.php?diff=108284&oldid=108283 * D * (-19) /* Sort the input list via insertion sort */
01:41:16 <esolangs> [[Minigolf]] https://esolangs.org/w/index.php?diff=108285&oldid=108284 * D * (+120) Just copy all my CGCC programs over here
02:53:40 <esolangs> [[Minigolf]] https://esolangs.org/w/index.php?diff=108286&oldid=108285 * D * (+102)
03:01:34 <esolangs> [[Deadfish]] https://esolangs.org/w/index.php?diff=108287&oldid=107591 * D * (+89)
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04:17:19 <example99> hi
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05:06:45 <Sgeo> "lost in the dark" in reference to Hitchhiker's Guide to the Galaxy is only about the game, right?
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05:41:02 <example99> hi
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06:37:57 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108288&oldid=108231 * Peter * (-4)
06:38:43 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108289&oldid=108288 * Peter * (+0)
06:43:39 <esolangs> [[Category talk:Turing complete]] N https://esolangs.org/w/index.php?oldid=108290 * Peter * (+352) Created page with "Why is this page called [[:Category:Turing complete]] when there's a hyphen in the page explaining Turing-completeness ([[Turing-complete]])? Isn't that a little inconsistent? I think that there should at least be a redirect page from [[:Category:Turi
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08:13:04 <esolangs> [[Nori.io]] M https://esolangs.org/w/index.php?diff=108293&oldid=108217 * Mkukiro * (+31)
08:40:07 <esolangs> [[IThinkMyComputerIsDrunk]] https://esolangs.org/w/index.php?diff=108294&oldid=108292 * RandomIdiot * (+31)
08:46:29 <esolangs> [[User:RandomIdiot]] N https://esolangs.org/w/index.php?oldid=108295 * RandomIdiot * (+76) Created page with "I'm creating the esolang [[IThinkMyComputerIsDrunk|iThinkMyComputerIsDrunk]]"
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10:29:36 <esolangs> [[Nori.io]] M https://esolangs.org/w/index.php?diff=108296&oldid=108293 * Mkukiro * (+25)
10:31:41 <esolangs> [[Nori.io]] M https://esolangs.org/w/index.php?diff=108297&oldid=108296 * Mkukiro * (-44) /* Simple adder */
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10:38:52 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108298&oldid=108289 * Peter * (-1) /* Computational class */
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12:02:53 <river> I do like the Aperiodic monotile
12:02:58 <river> but it's really 2 tiles
12:03:13 <river> is a single tile - not including its flip.. possible?
12:07:10 <FireFly> apparently it's conventional to disregard mirror symmetry in that problem
12:07:23 <FireFly> but yeah, I guess the question without relying on mirroring is still open
12:09:00 <river> the kites and darts were symmetrical hm
12:09:48 <b_jonas> did you know that the C++ standard is over 1800 pages long, whereas the Nomenclature of Organic Chemistry: IUPAC Recommendations and Preferred Names 2013 https://iupac.org/what-we-do/books/bluebook/ is a mere 1160 pages long? IUPAC naming is no longer the programming langauge with the longest specs.
12:11:20 <b_jonas> also does anyone happen to know if there's a study of the computational complexity of determining the IUPAC preferred name for an inorganic compound? is it merely NP-complete or is it worse?
12:13:25 <b_jonas> hmm, how long would be a book showing the Oracle texts of all Magic: the Gathering cards if printed in similar large font as the IUPAC and C++ standards?
12:18:27 <int-e> you also have to specify a page size
12:20:46 <b_jonas> roughly A4, like those standards
12:20:54 <b_jonas> obviously you have lots of freedom in the format
12:23:39 <b_jonas> there are about 28_000 M:tG cards now, and if you wanted to print them very compactly, without newlines and in two columns like in a dictionary, but with a normal font size unlike a dictionary, then I think you'd have an order of magnitude of 25 per page.
12:24:09 <b_jonas> so that would be the same order of magnitude of length of standard as C++ or IUPAC actually
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12:30:35 <b_jonas> I guess I should first ask the more important question, which is what is the computational complexity of interpreting an IUPAC organic chemistry name
12:31:01 <b_jonas> since there are some rules that can make it hard to determine what the location numbers refer to
12:36:10 <esolangs> [[InputSet]] N https://esolangs.org/w/index.php?oldid=108299 * ChuckEsoteric08 * (+2300) Created page with "'''InputSet''' is an esolang by [[User:ChuckEsoteric08]] inspired by [[Wheat]]. ==Specification== Memory consists of variables which contain arbitrary long strings. On the start of the program all of them are set to empty string <code>a</code>, <code>b</code> a
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13:01:04 <fizzie> C is sometimes said to have a nice, small, simple standard, but the latest C23 draft (N3096) is 761 pages already.
13:01:43 <int-e> The K&R book is palatable.
13:01:45 <int-e> :-P
13:02:51 <int-e> And of course those 761 pages are significantly shorter than the C++ standard.
13:04:35 <esolangs> [[InputSet]] https://esolangs.org/w/index.php?diff=108300&oldid=108299 * ChuckEsoteric08 * (+76)
13:04:59 <fizzie> My benchmark for a long document is the Intel SDM ("Intelⓡ 64 and IA-32 Architectures Software Developer's Manual, Combined Volumes: 1, 2A, 2B, 2C, 2D, 3A, 3B, 3C, 3D, and 4"), which is 5062 pages, but may not qualify as a programming language, or even a single thing since it combines several volumes.
13:07:36 <int-e> Hmm I forgot, how much of that is just instructions?
13:07:51 <fizzie> The 2[ABCD] volumes are the instruction listings.
13:08:15 <shachaf> How much of the C draft is specifying the language vs. the standard library?
13:08:17 <fizzie> Starting at page 487 and ending at page 2994, so 2508 pages.
13:08:58 <int-e> I have a 2019 copy with 4922 pages. Ooph, that growth rate.
13:09:07 <int-e> Is this another instance of Moore's law?
13:10:10 <shachaf> The 8086 manual is a little over 200 pages.
13:10:37 <esolangs> [[User:ChuckEsoteric08/Interpreters]] https://esolangs.org/w/index.php?diff=108301&oldid=108205 * ChuckEsoteric08 * (+1146)
13:10:38 <fizzie> For C, chapter 7 ("Library") is 266 pages, and chapter 6 ("Language") is 156 pages, though really chapter 5 ("Environment"), 24 pages, is pretty much about the language too.
13:11:02 <fizzie> The annexes all together are 219 pages.
13:11:09 <example99> yea
13:11:37 <example99> moore's law a-gain
13:12:17 <fizzie> The Zilog Z80 Family CPU User Manual is 308 pages; comparable to 8086; remembered it was shorter.
13:12:38 <example99> ok
13:12:57 <fizzie> It's mostly instruction listings (214 pages).
13:13:45 <esolangs> [[InputSet]] https://esolangs.org/w/index.php?diff=108302&oldid=108300 * ChuckEsoteric08 * (+105)
13:15:27 <example99> oh an edit
13:15:36 <example99> (+esolangs)
13:16:27 <b_jonas> fizzie: oh! you have a point, the x86_64 manual does qualify, and it's longer
13:18:33 <b_jonas> fizzie: volume 2A, 2B, 2C, 2D are the instruction listings, plus there's sometimes a separate thin document for instructions planned in future CPUs
13:19:16 <b_jonas> the whole 1..4 combined volumes is almost 5000 pages, and that's without the separate optimization manual
13:19:35 <fizzie> It's over 5000 pages already.
13:19:42 <fizzie> (We did go over the numbers.)
13:20:23 <int-e> Hmm, I misread those numbers somehow. So the 2019 version is about the same size. Phew.
13:20:32 <int-e> About half of that is instruction descriptions.
13:20:36 <int-e> (volume 2)
13:20:55 <esolangs> [[EsoInterpreters]] https://esolangs.org/w/index.php?diff=108303&oldid=108086 * ChuckEsoteric08 * (+425) Added BCT interpreter in InputSet
13:21:14 <b_jonas> the glibc manual is a mere 1200 pages by the way
13:21:28 <b_jonas> there are probably longer software library manuals than that
13:23:38 <int-e> I suppose you could take the M(icrosoft)DN contents and try to squeeze it into books.
13:24:25 <fizzie> Isn't it M(icro)S(oft)DN, rather?
13:24:30 <fizzie> I had a bunch of TI manuals left around for a DSP course at the university, and put together they'd amount to something long, but individually they're not so big, the longest of these ("TMS320C55x DSP Peripherals Reference Guide") is merely 717 pages.
13:25:10 <int-e> fizzie: So it is...
13:25:30 <int-e> At some point I got it confused with the Mozilla one.
13:27:08 <fizzie> The "TMS320C54x DSP Reference Set", if combined like the Intel one, might be big too. But I only have it as separate volumes. "Volume 1: CPU and Peripherals" is 507 pages; "Volume 2: Mnemonic Instruction Set" is 338; and "Volume 5: Enhanced Peripherals" is 278. (I don't have volumes 3 or 4, and there might be more after 5.)
13:27:27 <fizzie> All these PDFs proudly proclaim on their cover page that they're "printed with soy ink".
13:27:35 <fizzie> And "printed on recycled paper".
13:27:58 <fizzie> It's probably illegal to print the cover page on anything else, since then it would be lying.
13:28:44 <fizzie> Almost mistyped volume 5 as "Enchanted Peripherals".
13:29:50 <int-e> fizzie: life hack: print a range of pages that excludes the cover page; save some paper ;-)
13:29:59 <int-e> (I abhor the term "life hack")
13:30:39 <b_jonas> just use the same method as the time traveler's grammar guide from HHGG
13:31:02 <int-e> ah but how do you know which are the parts that nobody reads?
13:31:29 <fizzie> Can I claim the manual is "stored on recycled bytes" if I was using that disk space for something else before?
13:31:34 <int-e> (Make an ebook first, I guess.)
13:31:57 <int-e> fizzie: sure, just don't burn it to CD-ROM.
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14:26:37 <b_jonas> fizzie: yeah, distribute it on one of these DRMed video streaming services where the user isn't allowed to store the data on their computer for longer than a minute and has to individually download each page through net, then you can definitely claim recycled bits on the client side (and only a few copies on server side)
14:26:59 <b_jonas> plus make it like the streaming services so you serve the book only for nine months after which you take it down and reuse the space for a new book
14:28:58 <esolangs> [[IThinkMyComputerIsDrunk]] https://esolangs.org/w/index.php?diff=108304&oldid=108294 * RandomIdiot * (+63)
14:52:05 <esolangs> [[IThinkMyComputerIsDrunk]] https://esolangs.org/w/index.php?diff=108305&oldid=108304 * RandomIdiot * (+111)
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15:04:47 <esolangs> [[Talk:Omicron]] N https://esolangs.org/w/index.php?oldid=108306 * DrKilobyte * (+105) Created page with "Please comment! ~~~~"
15:16:22 <esolangs> [[INJUQ]] N https://esolangs.org/w/index.php?oldid=108307 * ChuckEsoteric08 * (+820) Created page with "{{Stub}} '''INJUQ''' ('''IN'''crement and '''JU'''mp if e'''Q'''ual) is an [[OISC]] By [[User:ChuckEsoteric08]]. ==Specification== Memory-mapped commands. a b c d Increment memory address <code>a</code> by memory address <code>b</code>, storig result in <code>a</c
15:19:39 <esolangs> [[Talk:Omicron]] https://esolangs.org/w/index.php?diff=108308&oldid=108306 * RandomIdiot * (+106)
15:58:12 <esolangs> [[INJUQ]] https://esolangs.org/w/index.php?diff=108309&oldid=108307 * ChuckEsoteric08 * (+126)
16:50:30 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108310&oldid=108272 * Ashli Katt * (+127) /* IO Format */
16:51:49 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108311&oldid=108310 * Ashli Katt * (+25) /* IO Format */
16:52:27 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108312&oldid=108311 * Ashli Katt * (+14) /* IO Format */
16:55:39 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108313&oldid=108312 * Ashli Katt * (+49) /* IO Format */
17:11:05 <river> suppose you had a time travel machine that consumed a key per use
17:11:26 <river> your opponent has N keys and you have M > N keys, how can you defeat your opponent?
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17:43:52 <esolangs> [[(min)mod]] https://esolangs.org/w/index.php?diff=108314&oldid=108298 * Peter * (+2)
17:46:24 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108315&oldid=108313 * Ashli Katt * (+119) /* IO Format */
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18:07:25 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108316&oldid=108315 * Ashli Katt * (+477) /* Examples */
18:09:23 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108317&oldid=108316 * Ashli Katt * (+54)
18:11:06 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108318&oldid=108317 * Ashli Katt * (+317) /* Examples */
18:11:44 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108319&oldid=108318 * Ashli Katt * (+3) /* Examples */
18:41:16 <zzo38> If printing the Oracle texts for Magic: the Gathering cards, how many columns, and abbreviations, will reminder text and/or rulings be included, will legality be included (and if so, which ones), etc? And, is there some ways to do that errata can be made to only replace some pages?
19:06:40 <int-e> hah
19:06:55 <int-e> will you include blank pages so that you can write in important rulings...
19:44:45 <b_jonas> fungot, are llamas farm animals?
19:44:45 <fungot> b_jonas: there are pattern matchers for scheme out there?
20:10:38 <zzo38> Or if the space in the margin is enough, then you can write your own notes in the margin, I suppose.
20:11:52 <b_jonas> fungot, is milquetoast made by toasting milk or by milking toast?
20:11:53 <fungot> b_jonas: prototype of the 2nd part is se lazy k code for no discernable reason. parens are actually helping for indentation and editing scheme, removing parens makes it harder for the user
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23:32:52 <esolangs> [[BrainFn]] N https://esolangs.org/w/index.php?oldid=108320 * Nurdle * (+2024) Created page with "{{lowercase}} {{infobox proglang |name=brainFn |paradigms=functional, possibly concatenative |author=[[User:Nurdle]] |year=[[Category:2023|2023]] |memsys=[[:Category:Cell-based|Cell-based]] |dimensions=one-dimensional |class=[[:Category:Turing complete|Turing complete]]
23:58:37 <esolangs> [[BrainFn]] https://esolangs.org/w/index.php?diff=108321&oldid=108320 * Nurdle * (+407)
2023-04-23
00:02:55 <esolangs> [[BrainFn]] https://esolangs.org/w/index.php?diff=108322&oldid=108321 * Nurdle * (-44)
00:03:19 <esolangs> [[BrainFn]] https://esolangs.org/w/index.php?diff=108323&oldid=108322 * Nurdle * (+1)
00:07:32 <esolangs> [[BrainFn]] https://esolangs.org/w/index.php?diff=108324&oldid=108323 * Nurdle * (+9)
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00:16:13 <esolangs> [[BrainFn]] https://esolangs.org/w/index.php?diff=108325&oldid=108324 * Nurdle * (+751) /* Print Function */
01:10:37 <esolangs> [[BrainFn]] https://esolangs.org/w/index.php?diff=108326&oldid=108325 * Nurdle * (+8)
02:22:16 <esolangs> [[BrainFn]] https://esolangs.org/w/index.php?diff=108327&oldid=108326 * Nurdle * (+167)
02:22:17 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108328&oldid=108319 * Ashli Katt * (+228) /* Examples */
02:22:38 <esolangs> [[BrainFn]] https://esolangs.org/w/index.php?diff=108329&oldid=108327 * Nurdle * (+10)
02:22:57 <esolangs> [[BrainFn]] https://esolangs.org/w/index.php?diff=108330&oldid=108329 * Nurdle * (+1)
02:25:39 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108331&oldid=108328 * Ashli Katt * (+303) /* Examples */
02:26:29 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108332&oldid=108331 * Ashli Katt * (-27) /* Examples */
02:26:49 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108333&oldid=108332 * Ashli Katt * (+1) /* Examples */
02:36:23 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108334&oldid=108333 * Ashli Katt * (+776) /* Examples */
02:41:14 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108335&oldid=108334 * Ashli Katt * (-271) /* Examples */
03:36:21 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108336&oldid=108335 * Ashli Katt * (+7) /* Examples */
05:10:51 <esolangs> [[User:ChuckEsoteric08/Interpreters]] M https://esolangs.org/w/index.php?diff=108337&oldid=108301 * ChuckEsoteric08 * (+2)
05:11:48 <esolangs> [[InputSet]] https://esolangs.org/w/index.php?diff=108338&oldid=108302 * ChuckEsoteric08 * (+2)
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09:44:41 <esolangs> [[User:ChuckEsoteric08]] https://esolangs.org/w/index.php?diff=108339&oldid=108279 * ChuckEsoteric08 * (+25)
10:43:30 <esolangs> [[Ulilang]] M https://esolangs.org/w/index.php?diff=108340&oldid=107620 * Example99 * (+3)
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10:56:59 <esolangs> [[Esolang:Sandbox]] https://esolangs.org/w/index.php?diff=108341&oldid=107962 * Example99 * (+12) /* Play Area (clear after use!) */
11:03:10 <esolangs> [[Esolang:Sandbox]] https://esolangs.org/w/index.php?diff=108342&oldid=108341 * Example99 * (-12) Undo revision 108341 by [[Special:Contributions/Example99|Example99]] ([[User talk:Example99|talk]])
11:13:07 <esolangs> [[Esolang talk:Categorization]] https://esolangs.org/w/index.php?diff=108343&oldid=106595 * Peter * (+14) /* Proposed category: RISC */
11:17:41 <esolangs> [[Ulioisc]] N https://esolangs.org/w/index.php?oldid=108344 * Example99 * (+612) Created page with "'''ulioisc''' is a [[OISC]] where all data is a bit ==command== m t [j0,j1] means: set m to t,then jump to j0 if the line is off if its on jump to j1 (if ulioisc jumps to somewhere undefined then it halts) ===extra syntax=== ====labels and short form==== a:m t [j0,j1
11:19:55 <esolangs> [[Ulioisc]] https://esolangs.org/w/index.php?diff=108345&oldid=108344 * Example99 * (+6)
11:22:04 <esolangs> [[SUBBIG]] N https://esolangs.org/w/index.php?oldid=108346 * ChuckEsoteric08 * (+2258) Created page with "'''SUBBIG''' ('''SUB'''tract and jump if '''BIG'''ger than zero) is an [[OISC]] by [[User:ChuckEsoteric08]]. ==Description== '''SUBBIG''' has memory-mapped commands. a b c Subtract memory address <code>b</code> from memory address <code>a</code> and jump to memo
11:23:47 <esolangs> [[SUBBIG]] https://esolangs.org/w/index.php?diff=108347&oldid=108346 * ChuckEsoteric08 * (+1)
11:24:31 <esolangs> [[SUBBIG]] https://esolangs.org/w/index.php?diff=108348&oldid=108347 * ChuckEsoteric08 * (+4)
11:35:06 <esolangs> [[OISC]] https://esolangs.org/w/index.php?diff=108349&oldid=107025 * ChuckEsoteric08 * (+160)
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12:21:21 <esolangs> [[Ulioisc]] https://esolangs.org/w/index.php?diff=108350&oldid=108345 * Example99 * (+0) /* labels and short form */
12:21:42 <esolangs> [[Ulioisc]] https://esolangs.org/w/index.php?diff=108351&oldid=108350 * Example99 * (+2) /* # and & */
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13:22:21 <river> i am finding neural networks more and more fun to think about
13:22:34 <river> there are lots of different architectures, not every neural network is just a fully connected n layer thing
13:23:04 <river> each arch. is a little differentiable computable whose 'program' starts out completely random and gets learned
13:23:10 <river> computer*
13:24:16 <example99> y?
13:24:18 <river> the LSTM is an interesting example, it works on sequences and carries along a hidden state, it's architecture is set up with specific components with ideas like gating/forgetting pieces of information
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13:43:32 <esolangs> [[User:Ukeharu]] M https://esolangs.org/w/index.php?diff=108352&oldid=99199 * Ukeharu * (-15) /* Introduction */
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14:16:20 <esolangs> [[Ulioisc]] https://esolangs.org/w/index.php?diff=108353&oldid=108351 * Example99 * (+31) /* truth machine */
14:16:53 <example99> l
14:17:01 <esolangs> [[Ulioisc]] https://esolangs.org/w/index.php?diff=108354&oldid=108353 * Example99 * (-31) Undo revision 108353 by [[Special:Contributions/Example99|Example99]] ([[User talk:Example99|talk]])
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15:48:54 <esolangs> [[BrainFn]] https://esolangs.org/w/index.php?diff=108355&oldid=108330 * Nurdle * (-9)
16:03:38 <esolangs> [[TLIJMMWTRAMCBICHWTPITCSIBCTII]] N https://esolangs.org/w/index.php?oldid=108356 * ChuckEsoteric08 * (+1598) Created page with "'''TLIJMMWTRAMCBICHWTPITCSIBCTII''' (This Language Is Just Minsky Machine With Twenty Registers And More Commands, But I Choose Hard Way To Prove It Turing Complete So I Wrote Bitwise Cyclic Tag Interpreter In It) is an esolang by [[User:Ch
16:09:14 <esolangs> [[EsoInterpreters]] https://esolangs.org/w/index.php?diff=108357&oldid=108303 * ChuckEsoteric08 * (+529) Added BCT Interpreter in TLIJMMWTRAMCBICHWTPITCSIBCTII
16:23:22 <esolangs> [[Tautologos]] M https://esolangs.org/w/index.php?diff=108358&oldid=105767 * Rdococ * (-5)
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17:17:11 <esolangs> [[TLIJMMWTRAMCBICHWTPITCSIBCTII]] https://esolangs.org/w/index.php?diff=108359&oldid=108356 * ChuckEsoteric08 * (+122)
17:33:34 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108360&oldid=108336 * Ashli Katt * (-2)
18:03:14 <esolangs> [[Special:Log/newusers]] create * Microboy * New user account
18:11:10 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=108361&oldid=108291 * Microboy * (+274)
18:20:09 <esolangs> [[BrainFn]] https://esolangs.org/w/index.php?diff=108362&oldid=108355 * Nurdle * (+1)
18:21:38 <esolangs> [[User:Nurdle]] https://esolangs.org/w/index.php?diff=108363&oldid=106294 * Nurdle * (+87)
18:22:10 <b_jonas> fungot, what's the optimal amount of chocolate chips in chocolate ice cream?
18:22:10 <fungot> b_jonas: that's what haskell's data.sequence does not.
18:22:29 <b_jonas> that's not an answer. oh well
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18:30:37 <river> fungot: are you an LSTM?
18:30:38 <fungot> river: broken in what way are you represented by the firm of fairhill, belmont, and schoenberg.' when both statements agree with each other
18:33:02 <wpa> `style lovecraft
18:33:04 <HackEso> style? No such file or directory
18:33:19 <wpa> ^style lovecraft
18:33:20 <fungot> Selected style: lovecraft (H. P. Lovecraft's writings)
18:33:27 <wpa> fungot hi
18:33:28 <fungot> wpa: i talked with the mind and body that everything in sight and smell induced. he cried aloud once, and a dazed defense against them and the equally frantic white fnord with the conviction that something was terribly, inexplicably wrong and abnormal. there were
18:33:54 <wpa> much better.
18:34:09 <wpa> thank.
18:35:05 <int-e> The Call of F'ungot
18:35:52 <int-e> I guess F'ngot would be more "authentic"... the ' is used like a vowel.
18:36:26 <int-e> `"
18:36:28 <HackEso> 1/1:1249) <fungot> boily: some girl from germany just messaged me and turned out the freezer was set to some sort of esoteric natural language. \ 334) <oklopol> so about jacuzzis, do they usually have a way to make it it not heat but freeze the water?
18:37:16 <int-e> `w
18:37:17 <HackEso> swatter//The swatter is a tool for punishment commonly found in #esoteric. Not to be confused with the saucepan or mapoles.
18:38:10 <esolangs> [[Special:Log/newusers]] create * Stockoh * New user account
18:43:02 <wpa> are you trying to tell me something?
18:43:14 <wpa> lol
18:43:39 <wpa> ich will clarice.
18:45:03 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=108364&oldid=108361 * Stockoh * (+176) Introduction
18:49:12 <int-e> wpa: I have no influence on what random entries `" or `w pick.
18:49:59 <int-e> Nor do I care whom you want to date.
18:58:28 <b_jonas> I had a strange dream where vim had some very obscure and overnegineered feature that you could control by entering some special mode and then using commands in that mode for that reason, and I was trying to explain this to my brother but he was getting impatient because the whole feature seemed to be pointless. (The part where I'm explaining to my brother is what's unrealistic.)
19:02:09 <esolangs> [[BrainFn]] https://esolangs.org/w/index.php?diff=108365&oldid=108362 * Nurdle * (+0) /* Println Function (using concatenation) */
19:17:06 <esolangs> [[BrainFn]] https://esolangs.org/w/index.php?diff=108366&oldid=108365 * Nurdle * (+110)
19:24:25 <esolangs> [[BrainFn]] https://esolangs.org/w/index.php?diff=108367&oldid=108366 * Nurdle * (+143) /* Language Overview */
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19:32:38 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108368&oldid=108360 * Ashli Katt * (+177) /* Examples */
20:07:04 <esolangs> [[BrainFn]] https://esolangs.org/w/index.php?diff=108369&oldid=108367 * Nurdle * (+0) /* Variables using functions and Concatenation */
20:08:08 <esolangs> [[User:Nurdle]] https://esolangs.org/w/index.php?diff=108370&oldid=108363 * Nurdle * (+122)
20:11:01 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=108371&oldid=108264 * Nurdle * (+75) /* B */
20:14:45 <esolangs> [[BrainFn]] https://esolangs.org/w/index.php?diff=108372&oldid=108369 * Nurdle * (-24) remove concatenative paradigm
20:49:49 <esolangs> [[Trampolines]] https://esolangs.org/w/index.php?diff=108373&oldid=107951 * Aadenboy * (-169)
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22:40:24 <esolangs> [[BrainFn]] https://esolangs.org/w/index.php?diff=108374&oldid=108372 * Nurdle * (+4)
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23:11:04 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108375&oldid=108368 * Ashli Katt * (+1)
23:18:15 <esolangs> [[BrainFn]] https://esolangs.org/w/index.php?diff=108376&oldid=108374 * Nurdle * (+3)
23:24:21 <esolangs> [[Brainfunct]] https://esolangs.org/w/index.php?diff=108377&oldid=37174 * Nurdle * (+123) /* See also */
23:30:49 <esolangs> [[Brainfunct]] M https://esolangs.org/w/index.php?diff=108378&oldid=108377 * Nurdle * (+423) added infobox
23:39:53 <esolangs> [[Brainfunct]] https://esolangs.org/w/index.php?diff=108379&oldid=108378 * Nurdle * (+24)
2023-04-24
00:07:00 <esolangs> [[Plurple]] https://esolangs.org/w/index.php?diff=108380&oldid=93806 * Laclale * (-10) /* Commands */
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12:55:21 <example99> hi
12:56:06 <esolangs> [[BrainFn]] https://esolangs.org/w/index.php?diff=108381&oldid=108376 * Example99 * (+1)
14:15:59 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108382&oldid=108375 * Ashli Katt * (+199) /* Examples */
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16:33:23 <esolangs> [[Untitled]] https://esolangs.org/w/index.php?diff=108383&oldid=108187 * Dtp09 * (+1774) Added a table for the commands and characters
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17:08:28 <river> https://en.wikipedia.org/wiki/Differentiable_neural_computer
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17:10:42 <int-e> https://en.wikipedia.org/wiki/Index_term
17:27:48 <Vorpal> I should probably just brand the current version of cfunge as 1.0. But I also plan to switch to decimal versioning for cfunge from 1.0 onwards (not that there is likely to be any other release than 1.0). Basically the idea is that 1.15 would be between 1.1 and 1.2
17:27:58 <Vorpal> fizzie: ^
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17:37:01 <Vorpal> Also, I'll use decimal comma, instead of decimal dot
17:38:37 <esolangs> [[Trainfck]] https://esolangs.org/w/index.php?diff=108384&oldid=107374 * Mujk * (+77)
17:39:04 <esolangs> [[Trainfck]] https://esolangs.org/w/index.php?diff=108385&oldid=108384 * Mujk * (+6)
17:39:24 <esolangs> [[Trainfck]] https://esolangs.org/w/index.php?diff=108386&oldid=108385 * Mujk * (+3)
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18:02:20 <Vorpal> fizzie: I did it, I release version 1,0 of cfunge
18:02:53 <Vorpal> https://github.com/VorpalBlade/cfunge/tree/master#version-number-scheme :D
18:03:22 <Vorpal> hm ais523 isn't here, he might get a kick out of that versioning scheme, considering what he was doing with C-INTERCAL
18:09:12 <int-e> as long as we're not reinventing BASIC line numbers
18:09:36 <Vorpal> int-e: heh, I do reserve the right to use fractions or even arbitrary real numbers in the future though
18:26:06 <fizzie> TeX and Metafont version numbers converge towards π and e, respectively.
18:26:12 <fizzie> Adding one more digit per release.
18:26:42 <fizzie> Current stable releases are 3.141592653 and 2.71828182.
18:27:15 <int-e> and there's a morbid question of when they'll switch to pi and e, respectively.
18:28:41 <fizzie> Yeah. http://www.ntg.nl/maps/05/34.pdf "At the time of my death, it is my intention that the then-current versions of TeX and METAFONT be forever left unchanged, except that the final version numbers -- should become -- `$\pi$` -- and -- `$e$` respectively."
18:29:02 <fizzie> ("From that moment on, all 'bugs' will be permanent 'features'.")
18:33:59 <Vorpal> I wonder how realistic that is. Still probably needs occasional fixes to compile on newer systems etc.
18:34:49 <Vorpal> int-e: I wonder what the version number "equivalent" of BASIC line numbers would be
18:37:23 <Vorpal> for the final version number of cfunge, I'd probably pick some uncomputable number. Like the busy beaver function.
18:37:35 <Vorpal> Like the value of*
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18:45:15 <b_jonas> fizzie: indeed, that's confirmed by https://www-cs-faculty.stanford.edu/~knuth/abcde.html in a slightly different phrasing: “My last will and testament for TeX and METAFONT is that their version numbers ultimately become $\pi$ and $e$, respectively. At that point they will be completely error-free by definition.”
18:47:25 <b_jonas> Computer Modern is not mentioned because it's already been frozen in 1992 in a by definition error-free state.
18:52:43 <b_jonas> There are actually four version numbers, and the previous statement mentions them too: “The latest and best TeX is currently version 3.141592653 (and plain.tex is version 3.1415926535); METAFONT is currently version 2.71828182 (and plain.mf is version 2.71).”, it's not clear what the last will and testament is for the plain templates.
18:54:44 <Vorpal> what about LaTeX? It is approaching 2e isn't it?
18:55:07 <b_jonas> Vorpal: no idea, but that one isn't controlled by Knuth so clearly doesn't figure into these statements
18:55:39 <Vorpal> true
18:58:12 <b_jonas> what I wonder is how TeX version pi would have to print its version number at startup. would it have to compute pi to arbitrary precision, printing digits successively, until it runs out of memory? that's possible for a program to do but would make TeX hard to use.
19:01:21 <int-e> wouldn't it just be symbolic
19:02:10 <int-e> version π, version pi, version \pi
19:02:24 <fizzie> I don't know if "fixes to compile on newer systems" would factor into the TeX version number, anyway. I think the version bumps only if the semantics change.
19:02:26 <fizzie> The version of TeX I have installed prints "This is TeX, Version 3.141592653 (TeX Live 2022/Debian)" and that last part may presumably change as needed even if the first part remains $\pi$.
19:03:04 <int-e> Oh yes, I really should've put $ signs around that
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19:23:42 <b_jonas> hmm, maybe the TeX version number would be pi, but at startup it just wouldn't print any version number, it would just say "This is TeX" as a badass boast that it's the definitive bugfree final version that has transcended the need for version numbers
19:40:20 <Vorpal> huh, someone packaged cfunge (for Arch AUR), and couldn't update it successfully (didn't build correctly without libbsd). So I have now released 1,001. And taken over maintaining the AUR package (since I use Arch anyway).
19:40:38 <Vorpal> (not that I will ever install it system wide)
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23:19:16 <ais523> oh, I missed Vorpal
23:19:58 <ais523> my first thought about that 1,0 was that there was a previous 1.0 and the comma had been incremented (but that doesn't work, comma is two spaces before period, not one afterwards)
23:20:02 <ais523> but having it as a decimal point makes sense
23:20:14 <ais523> the dot in the usual 1.0 acts like a thousands separator, after all
23:21:46 <ais523> maybe you would want to count backwards from period, you reach digits very quickly going forwards and that would be confusing
23:21:59 <ais523> 1.0 1-0 1,0 1+0 1*0 and so on
23:22:50 <fizzie> Vorpal's native country uses , as the decimal point, I believe.
23:22:53 <fizzie> Mine does, too.
23:23:43 <fizzie> I forget if we use a . for a thousands separator, though. Don't see it all that much.
23:23:44 <ais523> fizzie: yes, lots of countries do; my observation is that this is the interpretation that's consistent with the "." in "version 1.0" *not* being a decimal point
23:24:09 <ais523> I believe the standard is something along the lines of "comma or period for decimal point, thin space as a thousands separator" but I forget which standards body was responsible
23:24:18 <ais523> …and probably nobody listens to them anyway
23:24:59 <fizzie> Somebody's handly glibc locale explorer says we do use some kind of a space as a thousands separator.
23:24:59 <ais523> IPv4 addresses use periods in a similar fashion to thousands separators
23:25:13 <ais523> I've seen apostrophe as a thousands separator
23:25:31 <ais523> one commonly encountered brand of calculator did that, I think
23:25:55 <ais523> and I think maybe some programming language allows it? but most of the languages which allow thousands separators in source code use underscores
23:26:02 <fizzie> C++ allows ' (since C23) as a separator in numeric constants, though you can stick them in any place you like.
23:26:10 <fizzie> And there's a C23 proposal to follow C++ in this.
23:26:15 <fizzie> I agree underscores are more popular.
23:26:48 <fizzie> I'm sure there's any number of C and C++ syntax highlighters that get confused by a `1'000`.
23:31:52 <ais523> I wonder how many programming languages would parse ambiguously if space were added as a thousands separator?
23:32:15 <ais523> languages with C-like syntax might be able to handle it, I can't immediately think of a place where it's legal to write two numbers in a row
23:32:26 <ais523> obviously it's hopeless in languages with Haskell/OCaml-like syntax
23:34:12 <fizzie> Adjacent string literals get concatenated in C and C-like languages, so it would only make sense for adjacent number literals to be too.
23:34:43 <zzo38> Yes, I had just thought of that when you mentioned, too
23:34:51 <ais523> oh, there's linemarkers, which can have a form like «#1 "file.c" 1 2»
23:35:08 <ais523> but those aren't officially part of the language, just an implementation detail of the vast majority of C compilers in existence + many things that aren't even C compilers
23:35:20 <ais523> the polyglot starts with one
23:35:58 <zzo38> In syntaxes like Forth it will not work to use spaces in this way, but, in uxntal it will work as long as it does not have # at front (I think the same is true in C but for a very different reason)
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23:59:25 <b_jonas> ais523: the line markers that don't start with #line are ones that only appear in _preprocessed_ C source code, they're invalid before the preprocessor. the preprocessor emits them as it processes #include and #line and #if directives and expands multi-line macros etc
23:59:48 <b_jonas> ais523: so that wouldn't be a conflict if it was the preprocessor that concatenated the numbers
23:59:49 <ais523> b_jonas: nonetheless, lots and lots of programming languages accept them in input, even ones that have nothing to do with C
23:59:57 <ais523> (and even ones that don't use # as a comment marker)
2023-04-25
00:00:21 <b_jonas> that said, I do think that C or C++ shouldn't be extended to accept spaces inside numbers
00:01:01 <zzo38> I think you are right; I would prefer to use underscores inside numbers
00:01:32 <b_jonas> zzo38: it's too late for the underscores, they'd conflict with some user-defined literals in C++ now
00:01:44 <ais523> there are also lots of languages which ignore the first line if it starts with #, but otherwise handle # differnetly
00:02:46 <b_jonas> zzo38: as in, 0x0000_A000 is parsed a user-defined literal that calls a function named operator ""_A000
00:04:57 <zzo38> O, OK
00:05:51 <b_jonas> zzo38: that said, I do wish C++ allowed not only apostrophe but multiple adjacent apostrophes as digit separator
00:06:31 <b_jonas> so that you can balance your apostrophes to avoid confusing partial tokenizing tools that don't know the new rules
00:06:50 <b_jonas> (yes, there are other ways to balance them, with extra numbers or comments or whatnot, but still)
00:08:09 <ais523> I have at least one, and probably more, Perl file with comments containing punctuation marks at the end of lines that syntax-highlight incorrectly
00:08:47 <ais523> part of the reason I installed Kate was to have an editor that was good at syntax-highlighting Perl in complicated cases, it handles it better than the other editors I tried
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00:10:37 <b_jonas> I don't like syntax highlighting to be clear, but still I'd prefer if multiple apostrophes were accepted
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00:11:26 <b_jonas> (I mean for ordinary program; if you are trying to understand or build obfuscated programs or esoteric languages and a syntax highlighting helps with the crazy language rules then I'm fine with it.)
00:23:06 <ais523> what's your opinion on automated bracket-matchers? (either that color all the brackets, or that color the matching bracket when you cursor/hover over a bracket)?
00:26:08 <b_jonas> ais523: I'm fine with thos and I do use those commands
00:26:59 <ais523> over my time programming, I've got a lot of use out of auto-indent to catch typos
00:27:15 <ais523> (if I mismatch brackets the next line will be indented incorrectly, then I look back to see what caused the auto-indent to break)
00:27:27 <ais523> syntax highlighting is sort-of useful in the same way, but mostly only for catching mismatched quotes
00:27:53 <b_jonas> ais523: sure, and these days we can also have a compiler/interpreter warn you about indents that don't seem to match your braces
00:28:57 <ais523> this is one reason I dislike Python – it doesn't have that redundant information, so if you misindent a line, the resulting program will often be meaningful but not what you want, and the compiler has no way to catch it
00:29:15 <b_jonas> ais523: that's only part of the problem
00:30:08 <ais523> oh, syntax highlighting also catches misspelled keywords, that's also useful on occasion
00:30:50 <ais523> I wonder when the consensus in language design moved towards "keywords and identifiers are written the same way as each other, and keywords aren't valid as identifiers" – early language design seemed to avoid that
00:31:15 <ais523> even in Perl, the syntax is designed so that new keywords can be added without conflicts, because variables have sigils on them
00:31:39 <b_jonas> the other part is that sometimes you forget a closing parenthesis and python thinks that the next line is a continuation, unless you're methodical and put a semicolon at the end of every simple statement. but on the plus side, the interpreter has been improved in the last few years and it now usually points you at the right location when it finally discovers the error, whereas it used to give a
00:31:44 <b_jonas> nonsensical error message
00:32:17 <ais523> older whitespace-sensitive languages normally had an explicit line continuation marker (like the backslash-at-end-of-line in C)
00:32:39 <b_jonas> ais523: python has that too, a backslash at the end of the line for continuation
00:32:40 <ais523> e.g. in Visual Basic (which uses newline as a semicolon substitute), you end a line with an underscore to continue it onto the next line
00:32:56 <b_jonas> but when a parenthesis or bracket or brace is open then the continuation mark is optional
00:33:23 <b_jonas> (ruby is or used to be even more lax in this I think, allows implicit continuation in even more cases)
00:34:11 <ais523> I didn't realise Ruby was whitespace-sensitive
00:34:32 <b_jonas> ais523: but on the plus side, python's syntax could be extended in a reasonable way to add a braced syntax, sort of like how haskell has one, and I'm sort of thinking of implementing this as a long term project,
00:34:43 <b_jonas> the hard part isn't the implementation of course but the marketing
00:34:50 <ais523> from __future__ import braces
00:34:54 <b_jonas> no no
00:35:08 <b_jonas> what I want is better
00:35:32 <b_jonas> because it's compatible, doesn't break any existing program, nor will interpret any likely mistake as a valid program
00:35:40 <b_jonas> and you can use it in just parts of your code, which makes it easier to sell
00:35:54 <ais523> fwiw, I've been thinking a bit about basic loop syntax recently
00:35:55 <b_jonas> because I can say as one of the arguments, sure, write most of your code in the normal whitespace-sensitive style,
00:36:11 <ais523> and came up with "while condition do { commands }" which I don't think any major language uses at the moment?
00:36:34 <ais523> Ocaml is close
00:36:34 <b_jonas> but in that one place where you have a twenty line thing for what should be two very simple lines handling some unimportant cases so that your function does error handling properly, that's where you use this
00:36:49 <b_jonas> the other case is of course when you write snippets on IRC or inline in paragraphs of text
00:36:55 <ais523> b_jonas: that's pretty much how Haskell is written at the moment, I think
00:36:56 <b_jonas> that's when you write your whole program with braces
00:37:07 <ais523> Haskell does whitespace-sensitivity pretty well (apart from the offside rule being hard to understand)
00:37:28 <b_jonas> I might as well explain the syntax because this one isn't a secret
00:39:08 <int-e> ais523: what do you need the "do" for?
00:39:23 <ais523> the advantages of "while condition do { commands }" are a) it's easy to read even if the condition somehow ends up spanning several lines, b) you can easily extend it to add modifiers between the while and the do
00:39:49 <b_jonas> so currently in python, you have compound statements starting with a keyword (class, def, if, else, while, for, with, try, except, finally, match, case), then possibly some condition or whatnot, then a colon, then either one (logical) line right after the colon, or a line break after the colon and an indented block of lines.
00:39:52 <int-e> Without it you'll have Rust.
00:39:54 <ais523> my Rust sometimes ends up in the form "while { complicated condition spanning several lines } { loop body }" which is a pain to find a readable indentation for
00:40:11 <ais523> that's what inspired me to think that a keyword between condition and body was needed
00:40:22 <b_jonas> I'd add a third possibility, which is that instead of the colon you have an opening brace immediately followed by a semicolon followed by python code in braced syntax followed by a matching closing brace
00:40:47 <ais523> the semicolon after the brace is to avoid it parsing as a dictionary literal?
00:40:57 <b_jonas> exactly
00:41:08 <int-e> ais523: I see. So you don't like having } { on a line by itself
00:41:22 <ais523> int-e: right, it's hard to immediately mentally parse what it means
00:41:38 <b_jonas> in python code in brace syntax, newlines aren't special, they just work as spaces, so indentation doesn't matter either, and after a compound statement you can never use a colon, only a braced block of python code in braced syntax, except that time the semicolon is optional
00:41:49 <b_jonas> and also in python code in brace syntax, the semicolon has a different meaning from normal:
00:42:02 <b_jonas> it separates lines from each other, just like newlines do in normal python code
00:42:29 <int-e> ais523: tbh I'd probably blame the existence of block expressions for this conundrum :-P
00:42:29 <b_jonas> so you'd write if A {; if B { C; D } else { E; F } G }
00:43:01 <b_jonas> you can add extra semicolons almost anywhere inside that block of braced syntax pythohn, like before braces, after braces
00:43:27 <ais523> OCaml ifs are nice, they're "if expression then expression end expression" and you can put newlines before the then and the else
00:43:42 <ais523> or turn any of them into blocks (but OCaml doesn't use {} for blocks)
00:43:44 <b_jonas> these are the important rules but there are a few auxiliary ones:
00:43:54 <ais523> I like the three-way symmetry
00:44:36 <b_jonas> namely a decorator can be closed with a semicolon (definitely in braced syntax but ideally also outside for simplicity, those are two different kinds of semicolons but still);
00:46:45 <b_jonas> there's a new compound command whose heading is empty so you can just write a colon followed by a newline followed by an indented block -- you'd usually use this to write your whole code in indented syntax, like you'd do in IRC or inline in a paragraph of text or on the shell command-line like python3 -e'{; import secrets; for _x in range(10) { print(secrets.randbelow(100) } }'
00:48:13 <b_jonas> and, perhaps delayed to the next proposal, there's a way to configure an interactive python session to parse braced python syntax at the top level instead of normal indented syntax, for that's another one of those places where the newlines and indents are very inconvenient,
00:48:29 <b_jonas> and to support this the compile function and some C APIs gain new flags to support this
00:49:29 <ais523> wait, interactive python interpreters are written using the C API? I kind-of assumed they'd be written in Python
00:49:29 <b_jonas> also we'd probably want to modify that python pretty-formatter tool so it can convert a program source code with possibly braced syntax inside it to a program that doesn't use braced syntax anywhere, which is pretty easy actually once you can tokenize python
00:50:32 <b_jonas> ais523: I don't know how the interactive interpreter is written, but that's irrelevant, you want to modify the C API anyway for when you embed python into a non-python program (think of vim) as a macro language and you want to input a line of braced python from the user and run it
00:51:22 <b_jonas> or if you prefer, think of those games that have an in-game debug console that can take lua commands and imagine that in python
00:51:29 <b_jonas> you can usually input just one line conveniently
00:52:11 <b_jonas> (there's a good reason why they use lua rather than python, but still)
00:52:35 <ais523> I learned Python using EsoBot's predecessor
00:52:58 <ais523> using one-liners consisting of exec("…") with \n for newline followed by spaces for indentation
00:53:49 <b_jonas> sure, there are workarounds like that
00:54:00 <b_jonas> and that is another thing we can use in the marketing:
00:54:15 <b_jonas> point out how many stupid workarounds people already use to be able to write one-line python
00:54:19 <b_jonas> not just the exec but others
00:54:29 <b_jonas> and say that those hurt more than just allowing the braced extension
00:54:40 <b_jonas> (I was thinking about this quite a bit as you can tell)
00:55:41 <b_jonas> I will probably have to start by implementing it and putting an interpreter into HackEso of course, to get experience using it
00:59:43 <ais523> Python is intentionally LL(1), isn't it? (assuming that indentation is handled by the lexer)
00:59:53 <ais523> I think this wouldn't break that, but am not immediately sure
01:01:21 <b_jonas> ais523: indentation is handled by the lexer, and after that the grammar is reasonably simple, except some of the fixups after parsing that are in line with what you'd see in normal languages. I don't know if it's LL(1) off the top of my head right now, but possibly.
01:03:06 <ais523> it's notable because sticking to LL(1) is weird, most languages are happy with LR(1) or even with needing a few special cases
01:03:37 <ais523> although, subtraction is hard to do sensibly in LL(1)
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01:04:20 <ais523> `! ipython3 -c "print(1 - 2 - 3 - 4)"
01:04:22 <HackEso> ​/hackenv/bin/!: line 4: /hackenv/ibin/ipython3: No such file or directory
01:04:33 <ais523> `! ipython -c "print(1 - 2 - 3 - 4)"
01:04:34 <HackEso> ​/hackenv/bin/!: line 4: /hackenv/ibin/ipython: No such file or directory
01:04:38 <b_jonas> the few special cases is that when you start to parse a statement you can't tell if it's an assignment starting with an lvalue-like expression or an expression statement that's an rvalue expression, so you have to parse it in a way that works for both and then check and fix it up afterwards
01:04:42 <ais523> `` ipython3 -c "print(1 - 2 - 3 - 4)"
01:04:43 <HackEso> ​/hackenv/bin/`: line 5: ipython3: command not found
01:04:48 <ais523> `` ipython -c "print(1 - 2 - 3 - 4)"
01:04:49 <HackEso> ​/hackenv/bin/`: line 5: ipython: command not found
01:05:06 <ais523> `` python3 -c "print(1 - 2 - 3 - 4)"
01:05:07 <HackEso> ​-8
01:05:11 <ais523> there we go
01:05:23 <b_jonas> the tree will have the same shape, it's not like symbols have different precedences in lvalue versus rvalue, just some things are invalid in rvalues
01:05:26 <ais523> it is quite hard to parse "1 - 2 - 3 - 4" to -8 in LL(1)
01:06:56 <b_jonas> what?
01:07:00 <b_jonas> that sounds fishy
01:07:41 <b_jonas> I think scan (my very old and bad toy language) has an LL parser that parses 1 - 2 - 3 - 4 to -8
01:07:43 <ais523> to make it work in LL(1) you need to parse it as (1 + (-2 + (-3 + (-4))))
01:07:54 <ais523> doable but not very intuitive
01:08:12 <b_jonas> there are no plus signs, they're all subtractions
01:08:19 <b_jonas> but I assume that's what you're thinking too
01:08:51 <ais523> LL(1) can't parse it as (((1 - 2) -3) -4) because it would need to know how many brackets to open before it had read past the first - sign
01:09:02 <ais523> * (((1 - 2) - 3) - 4)
01:09:24 <b_jonas> ok, maybe the parser of scan isn't LL then
01:12:16 <b_jonas> the function Parse_expr that parses an expression first parses an expression that doesn't have (unparenthisized) infix operators, then has a do-while loop that peeks one token, checks if it's an infix operator, and if is then replaces the current expression with an infix operator expression by consuming its operator and parsing its right hand side, then continues the do loop
01:12:40 <b_jonas> so that makes it not an LL parser?
01:13:10 <b_jonas> it's a bit more complicated than this
01:13:32 <b_jonas> it actually sometimes decides that it doesn't want the infix operator that it peeked because it's too low precedence for the expression that it's parsing
01:13:50 <b_jonas> the parsing function takes a numeric argument for what precedence of expression it's parsing
01:15:10 <b_jonas> there's some more magic but I've no idea how it works, this code is ugly and I forgot it
01:15:42 <b_jonas> though I think in principle parsing this way is fine, it's just a lot of other things that are wrong
01:16:15 <ais523> that sounds a bit like a Pratt parser, or a modification of one
01:16:50 <ais523> I ended up independently reinventing those when working with ayacc (I wasn't the first to discover them, but came up with the technique before seeing the prior art)
01:17:08 <b_jonas> yeah, I think ayacc can write these
01:17:12 <ais523> it's basically a compressed form of LR parser, specialised for expressions (also very efficient)
01:17:42 <b_jonas> it kind of has to as an optimization because yacc allows operators with precedences in its yacc input
01:20:53 <ais523> oddly, ayacc's optimization is independent of how yacc does things, and yacc precedences don't work like you'd expect
01:21:03 <ais523> they're implemented as static resolutions for shift/reduce conflicts
01:22:02 <ais523> which is a silly way to do it – better would be to explicitly split the cases for a rule into precedence groups, then say that a rule can't call higher-precedence (or equal-predecence and wrong-associativity) cases of itself recursively
01:22:25 <ais523> yacc's method of specifying precedence is very tied to implementation details of yacc, which has lead to interesting bugs in practice
01:22:35 <ais523> (because the precedence declaration doesn't do what the programmer thought it did)
01:22:59 <b_jonas> ais523: do you mean the optimization emits the same code no matter whether (you use yacc's %left and %right feature as a shortcut) or (you write the grammar the ordinary BNF way with separate productions for expressions at different precedences)?
01:23:43 <b_jonas> ah I see, yacc's method can cause strange problems
01:24:27 <b_jonas> ok, so what I should ask is, can ayacc emit the optimization if you write the grammar the ordinary BNF way with separate productions for each precedence?
01:25:05 <ais523> b_jonas: in theory yes, because the optimizer ignores information about where the shift/reduce table comes from and just looks at the table
01:25:20 <ais523> in practice, it doesn't – I think it's because it finds a different optimized form first and the optimizer isn't confluent
01:25:57 <ais523> the naive implementation is O(n²) in terms of the parser size, the optimized version for both yacc-precedence and manual-BNF-precedence are O(n), but the two are different from each other
01:26:42 <b_jonas> I see
01:28:08 <b_jonas> and yes, I think the naive yacc implementation emits a table where one axis is about as large as there are terminal tokens, the other axis about as large as the grammar because that's how many states there are or something
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02:42:16 <esolangs> [[Brainfunct]] https://esolangs.org/w/index.php?diff=108387&oldid=108379 * Nurdle * (+0)
02:43:49 <esolangs> [[User:Nurdle]] https://esolangs.org/w/index.php?diff=108388&oldid=108370 * Nurdle * (+28) /* Things I've Made */
02:44:02 <esolangs> [[User:Nurdle]] https://esolangs.org/w/index.php?diff=108389&oldid=108388 * Nurdle * (-1) /* Esolangs */
02:51:21 <esolangs> [[Esolang talk:Featured languages]] https://esolangs.org/w/index.php?diff=108390&oldid=81109 * Nurdle * (+103)
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10:53:34 <esolangs> [[Trainfck]] https://esolangs.org/w/index.php?diff=108391&oldid=108386 * Mujk * (+37) /* operators */
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13:16:05 <esolangs> [[Sheep]] N https://esolangs.org/w/index.php?oldid=108392 * Ashli Katt * (+3447) Created page with "{{infobox proglang |name=Sheep |paradigms=Functional |author=[[User:Ashli Katt|Ashli Katt]] |year=[[:Category:2023|2023]] |class=[[:Category:Unknown_computational_class|Unknown]] |files=<code>.sheep</code> }} == About == Sheep is a functional esolang where the only da
13:16:34 <esolangs> [[Trainfck]] M https://esolangs.org/w/index.php?diff=108393&oldid=108391 * PkmnQ * (-22)
13:17:00 <esolangs> [[Sheep]] https://esolangs.org/w/index.php?diff=108394&oldid=108392 * Ashli Katt * (+1)
13:18:12 <esolangs> [[Sheep]] https://esolangs.org/w/index.php?diff=108395&oldid=108394 * Ashli Katt * (+134)
13:22:07 <esolangs> [[User:Ashli Katt]] N https://esolangs.org/w/index.php?oldid=108396 * Ashli Katt * (+316) Created page with "Hello, I'm Ashli K. I enjoy programming languages, especially the ones found here! ==== Languages I've Made ==== * [[Tupilled]], a functional language with nothing but tuples. * [[Foreach]], a language with only arrays, with only for-each and functions as con
13:22:45 <esolangs> [[User:Ashli Katt]] https://esolangs.org/w/index.php?diff=108397&oldid=108396 * Ashli Katt * (+14) /* Languages I've Made */
13:25:02 <esolangs> [[Twoee]] M https://esolangs.org/w/index.php?diff=108398&oldid=72657 * PkmnQ * (-22)
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13:35:54 <example99> hi
13:36:04 <example99> i had some problems
13:44:22 <river> what are they?
13:58:27 <example99> i could not connect to #esolangs
13:58:39 <example99> and i had 2 restart
13:58:44 <example99> to fix it
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14:11:57 <example99> wut
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15:46:55 <example99> hi
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17:00:51 <esolangs> [[Brainfunct]] https://esolangs.org/w/index.php?diff=108399&oldid=108387 * Nurdle * (+105)
17:14:46 <esolangs> [[Talk:Brainfunct]] N https://esolangs.org/w/index.php?oldid=108400 * Nurdle * (+658) Created page with "==Computational Class== Neither version of brainfunct is truly Turing Complete due to the way brainfunct calls functions, the maximum amount of functions would be 255, though the nested version may be able to make it potentially infinite. ===brainfunct-slashes===
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17:17:12 <example99> hi
17:18:34 <esolangs> [[Ulioisc]] https://esolangs.org/w/index.php?diff=108401&oldid=108354 * Example99 * (-1) /* labels and short form */
17:18:34 <esolangs> [[Brainfunct]] https://esolangs.org/w/index.php?diff=108402&oldid=108399 * Nurdle * (+140) /* Computational Class */
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17:35:34 <esolangs> [[Talk:Brainfunct]] https://esolangs.org/w/index.php?diff=108403&oldid=108400 * Nurdle * (+153) /* Computational Class */
17:50:54 <esolangs> [[Brainfunct]] https://esolangs.org/w/index.php?diff=108404&oldid=108402 * Nurdle * (+139)
17:52:28 <esolangs> [[Brainfunct]] https://esolangs.org/w/index.php?diff=108405&oldid=108404 * Nurdle * (-11)
17:55:57 <esolangs> [[BrainFn]] https://esolangs.org/w/index.php?diff=108406&oldid=108381 * Nurdle * (+102)
17:58:37 <esolangs> [[BrainFn]] https://esolangs.org/w/index.php?diff=108407&oldid=108406 * Nurdle * (+225)
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18:53:12 <esolangs> [[Esolang talk:Categorization]] https://esolangs.org/w/index.php?diff=108408&oldid=108343 * Peter * (-87) /* Proposed category: RISC */
18:53:38 <esolangs> [[Esolang talk:Categorization]] https://esolangs.org/w/index.php?diff=108409&oldid=108408 * Peter * (-225) /* List of all categories? */
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20:52:36 <esolangs> [[Special:Log/newusers]] create * Gatesolang * New user account
20:56:02 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=108410&oldid=108364 * Gatesolang * (+155)
23:51:24 <esolangs> [[Special:Log/upload]] upload * Nurdle * uploaded "[[File:BrainFn-logo.png]]": The official logo of brainFn
23:55:06 <esolangs> [[BrainFn]] https://esolangs.org/w/index.php?diff=108412&oldid=108407 * Nurdle * (+93)
2023-04-26
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02:06:09 <esolangs> [[Flij]] N https://esolangs.org/w/index.php?oldid=108413 * CreeperBomb * (+1791) Created page with "Flij is an esoteric programming language that takes place on an infinite tape of binary values with only one instruction of which the name of the language comes from: FLip, If was 1 Jump. The binary values, which can be called "cells" or "bits", are referenced by inte
02:06:30 <esolangs> [[User:CreeperBomb]] M https://esolangs.org/w/index.php?diff=108414&oldid=108147 * CreeperBomb * (+11)
02:07:52 <esolangs> [[User:CreeperBomb]] M https://esolangs.org/w/index.php?diff=108415&oldid=108414 * CreeperBomb * (+43)
02:08:04 <esolangs> [[User:CreeperBomb]] M https://esolangs.org/w/index.php?diff=108416&oldid=108415 * CreeperBomb * (-2)
03:18:12 <esolangs> [[Special:Log/newusers]] create * Pelayo2 * New user account
03:27:47 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=108417&oldid=108410 * Pelayo2 * (+236)
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05:15:34 <esolangs> [[Ulioisc]] https://esolangs.org/w/index.php?diff=108418&oldid=108401 * Example99 * (-24) /* labels and short form */
05:18:35 <esolangs> [[Ulioisc]] https://esolangs.org/w/index.php?diff=108419&oldid=108418 * Example99 * (+77) /* # and & */
05:19:05 <esolangs> [[Ulioisc]] https://esolangs.org/w/index.php?diff=108420&oldid=108419 * Example99 * (+11) /* labels and short form */
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05:24:50 <esolangs> [[Ulioisc]] https://esolangs.org/w/index.php?diff=108421&oldid=108420 * Example99 * (+60)
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07:02:41 <river> https://raw.githubusercontent.com/rain-1/sopel/gpt-branch/ai.png i made an AI IRC bot
07:02:50 <river> do you like this?
07:03:05 <river> I saw that vsauce is producing a set of 10 dice, d1 up to d10. seems neat..
07:08:37 <esolangs> [[Brainfuck]] https://esolangs.org/w/index.php?diff=108422&oldid=108230 * Rdebath * (-96) Interpreter is now missing and was probably broken.
07:10:42 <esolangs> [[Brainfuck]] https://esolangs.org/w/index.php?diff=108423&oldid=108422 * Rdebath * (-112) Yea, the interpreter was buggered.
07:19:59 <esolangs> [[Fash]] https://esolangs.org/w/index.php?diff=108424&oldid=106583 * TJC games * (+36) /* .fashp and .fashl */
07:27:13 <esolangs> [[Fash]] https://esolangs.org/w/index.php?diff=108425&oldid=108424 * TJC games * (+226)
07:28:14 <esolangs> [[Fash]] https://esolangs.org/w/index.php?diff=108426&oldid=108425 * TJC games * (+28) /* Examples */
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11:18:03 <esolangs> [[Linefuck6]] N https://esolangs.org/w/index.php?oldid=108427 * RandomIdiot * (+277) Created page with "Linef*ck6 is a version of Brainfuck, but it's only made up of 6 - not 8 - diffrent lines. These lines are: {| class="wikitable" !Linef*ck6 !Brainfuck |- |<code>-</code> |<code>+</code> |- |<code></code> |<code>></code> |} (for >) _ (for .) ~ (for ,) ' (for [) " (
11:20:48 <esolangs> [[Linefuck6]] https://esolangs.org/w/index.php?diff=108428&oldid=108427 * RandomIdiot * (+88)
11:30:22 <esolangs> [[Linefuck6]] https://esolangs.org/w/index.php?diff=108429&oldid=108428 * RandomIdiot * (+270)
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11:53:19 <esolangs> [[Linefuck6]] https://esolangs.org/w/index.php?diff=108430&oldid=108429 * RandomIdiot * (+16)
11:53:36 <esolangs> [[Linefuck6]] https://esolangs.org/w/index.php?diff=108431&oldid=108430 * RandomIdiot * (+5)
11:54:15 <esolangs> [[User:RandomIdiot]] https://esolangs.org/w/index.php?diff=108432&oldid=108295 * RandomIdiot * (+22)
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13:03:58 <esolangs> [[Treescript]] N https://esolangs.org/w/index.php?oldid=108433 * TJC games * (+1176) Gonna finish this later
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16:37:35 <esolangs> [[List of ideas]] https://esolangs.org/w/index.php?diff=108434&oldid=107259 * Nurdle * (+195) /* Joke/Silly Ideas */
16:40:28 <esolangs> [[List of ideas]] https://esolangs.org/w/index.php?diff=108435&oldid=108434 * Nurdle * (+1) /* Joke/Silly Ideas */
16:43:45 <esolangs> [[List of ideas]] https://esolangs.org/w/index.php?diff=108436&oldid=108435 * Nurdle * (+116) /* Joke/Silly Ideas */
16:46:47 <esolangs> [[List of ideas]] https://esolangs.org/w/index.php?diff=108437&oldid=108436 * Nurdle * (+55) /* Joke/Silly Ideas */
16:48:50 <esolangs> [[Avant-Garde]] N https://esolangs.org/w/index.php?oldid=108438 * Nurdle * (+127) Created page with "{{Stub}} {{WIP}} [[Avant-Garde]] is an [[Esoteric programming language]] created by [[User:Nurdle]] in [[:Category:2023| 2023]]"
17:13:05 <esolangs> [[Meta-categorial]] https://esolangs.org/w/index.php?diff=108439&oldid=102788 * Tentacle Therapist * (+33)
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18:04:06 <esolangs> [[Sheep]] https://esolangs.org/w/index.php?diff=108440&oldid=108395 * Ashli Katt * (+3)
18:04:36 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108441&oldid=108382 * Ashli Katt * (-1)
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18:09:51 <esolangs> [[Sheep]] https://esolangs.org/w/index.php?diff=108442&oldid=108440 * Ashli Katt * (+105) /* Examples */
18:12:10 <esolangs> [[Foreach]] https://esolangs.org/w/index.php?diff=108443&oldid=108441 * Ashli Katt * (+0) /* Examples */
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18:28:39 <river> hi
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20:31:49 <esolangs> [[BrainFn]] https://esolangs.org/w/index.php?diff=108444&oldid=108412 * Nurdle * (-23) /* External Resources */
20:36:53 <esolangs> [[Flij]] M https://esolangs.org/w/index.php?diff=108445&oldid=108413 * CreeperBomb * (+1) /* Interpreters */
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20:45:12 <esolangs> [[BrainFn]] https://esolangs.org/w/index.php?diff=108446&oldid=108444 * Nurdle * (+929)
20:51:38 <esolangs> [[HighFive]] M https://esolangs.org/w/index.php?diff=108447&oldid=96920 * CreeperBomb * (+18) /* How the segments work */ Added KB# for BF at bottom
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2023-04-27
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00:11:22 <esolangs> [[2iota]] M https://esolangs.org/w/index.php?diff=108448&oldid=72335 * CreeperBomb * (+22) /* Etymology */ Why the fuck was the English approximation in //? // is for the actual phonemes you fool. Also, /a/ is a guess of "ah", "ah" can represent a few phonemes so it's hard to tell (this is why proper IPA is important).
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03:00:56 <esolangs> [[Sheep]] https://esolangs.org/w/index.php?diff=108449&oldid=108442 * Ashli Katt * (+1) /* Examples */
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13:31:16 <esolangs> [[Movielength]] M https://esolangs.org/w/index.php?diff=108450&oldid=108048 * PythonshellDebugwindow * (+73) Categories
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16:08:13 <example99> hi
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17:37:22 <esolangs> [[Talk:Circute]] https://esolangs.org/w/index.php?diff=108451&oldid=36184 * Peter * (+610)
17:38:07 <esolangs> [[Talk:Circute]] https://esolangs.org/w/index.php?diff=108452&oldid=108451 * Peter * (-4) /* Computational class */
17:49:45 <esolangs> [[Bundle]] https://esolangs.org/w/index.php?diff=108453&oldid=106776 * Lanksy * (-68) Arrays have been implemented. Source: I am the one who made bundle
17:51:20 <esolangs> [[Bundle]] M https://esolangs.org/w/index.php?diff=108454&oldid=108453 * Lanksy * (-7) whoops.
17:53:46 <esolangs> [[Bundle]] M https://esolangs.org/w/index.php?diff=108455&oldid=108454 * Lanksy * (+43) link
17:59:02 <shachaf> `olist 1279
17:59:04 <HackEso> olist <https://www.giantitp.com/comics/oots1279.html>: shachaf oerjan Sgeo FireFly boily nortti b_jonas
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2023-04-28
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04:32:37 <example99> hi
04:34:25 <esolangs> [[Talk:English]] https://esolangs.org/w/index.php?diff=108456&oldid=82051 * Pelayo2 * (+259)
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07:53:56 <esolangs> [[Nori.io]] https://esolangs.org/w/index.php?diff=108457&oldid=108297 * Mkukiro * (+123)
07:54:13 <esolangs> [[Nori.io]] M https://esolangs.org/w/index.php?diff=108458&oldid=108457 * Mkukiro * (-1)
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08:51:22 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=108459&oldid=108371 * MityJohn * (+12) /* S */
08:59:48 <esolangs> [[Scrum]] N https://esolangs.org/w/index.php?oldid=108460 * MityJohn * (+2203) Created page with "'''SCRUM''' is designed for being a language which is understandable for business as well as for developers and losely inspired by the Scrum (software development) framework (hence the name of course). == Hello World == A glance of the scrum programming language using t
09:00:17 <esolangs> [[Scrum]] https://esolangs.org/w/index.php?diff=108461&oldid=108460 * MityJohn * (-3)
09:00:42 <esolangs> [[Scrum]] https://esolangs.org/w/index.php?diff=108462&oldid=108461 * MityJohn * (+1)
10:07:28 <esolangs> [[Scrum]] https://esolangs.org/w/index.php?diff=108463&oldid=108462 * MityJohn * (-2)
10:08:01 <esolangs> [[Scrum]] https://esolangs.org/w/index.php?diff=108464&oldid=108463 * MityJohn * (-1)
10:08:13 <esolangs> [[Scrum]] https://esolangs.org/w/index.php?diff=108465&oldid=108464 * MityJohn * (-44)
10:17:54 <esolangs> [[Scrum]] https://esolangs.org/w/index.php?diff=108466&oldid=108465 * MityJohn * (+2139)
10:19:51 <esolangs> [[Scrum]] https://esolangs.org/w/index.php?diff=108467&oldid=108466 * MityJohn * (-10)
10:20:38 <esolangs> [[Scrum]] https://esolangs.org/w/index.php?diff=108468&oldid=108467 * MityJohn * (+45)
10:22:13 <esolangs> [[User:MityJohn]] https://esolangs.org/w/index.php?diff=108469&oldid=107944 * MityJohn * (+48)
10:22:45 <esolangs> [[User:MityJohn]] https://esolangs.org/w/index.php?diff=108470&oldid=108469 * MityJohn * (+6)
10:22:52 <esolangs> [[User:MityJohn]] https://esolangs.org/w/index.php?diff=108471&oldid=108470 * MityJohn * (+0)
10:23:09 <esolangs> [[User:MityJohn]] https://esolangs.org/w/index.php?diff=108472&oldid=108471 * MityJohn * (+9)
10:23:16 <esolangs> [[User:MityJohn]] https://esolangs.org/w/index.php?diff=108473&oldid=108472 * MityJohn * (+1)
10:23:27 <esolangs> [[Scrum]] https://esolangs.org/w/index.php?diff=108474&oldid=108468 * MityJohn * (+24)
10:23:35 <esolangs> [[Scrum]] https://esolangs.org/w/index.php?diff=108475&oldid=108474 * MityJohn * (+2)
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10:49:02 <esolangs> [[Nori.io]] M https://esolangs.org/w/index.php?diff=108476&oldid=108458 * Mkukiro * (+0)
10:49:39 <esolangs> [[Nori.io]] M https://esolangs.org/w/index.php?diff=108477&oldid=108476 * Mkukiro * (+37)
13:49:48 <esolangs> [[Talk:List of ideas]] https://esolangs.org/w/index.php?diff=108478&oldid=106866 * Peter * (-344) /* pixeLang */
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16:19:51 <esolangs> [[Scrum]] M https://esolangs.org/w/index.php?diff=108479&oldid=108475 * PythonshellDebugwindow * (+98) /* References */ Categories
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17:22:08 <example99> hi
17:48:45 <esolangs> [[User talk:Hakerh400]] https://esolangs.org/w/index.php?diff=108480&oldid=105645 * HelloWorldGangHere * (+200) /* ~~~~ */ new section
17:57:22 <esolangs> [[Special:Log/newusers]] create * MasterWoodie * New user account
18:02:43 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=108481&oldid=108417 * MasterWoodie * (+117) /* Introductions */
18:03:46 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=108482&oldid=108481 * MasterWoodie * (+95) /* Introductions */
18:04:12 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=108483&oldid=108482 * MasterWoodie * (+3) /* Introductions */
18:04:15 <esolangs> [[Tueue]] https://esolangs.org/w/index.php?diff=108484&oldid=108273 * ChuckEsoteric08 * (+0)
18:04:35 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=108485&oldid=108483 * MasterWoodie * (-2) /* Introductions */
18:04:45 <esolangs> [[User:MasterWoodie]] N https://esolangs.org/w/index.php?oldid=108486 * MasterWoodie * (+109) Created page with "Hello I'm MasterWoodie, I love programming, especially creating video games, and recently got into eso langs."
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18:16:34 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=108487&oldid=108459 * MasterWoodie * (+13) /* S */
18:20:52 <esolangs> [[ShortO]] N https://esolangs.org/w/index.php?oldid=108488 * MasterWoodie * (+180) Created page with "ShortO or Short Output is designed to easily output text. It was created by MasterWoodie in 2023 [https://woodiemaster.github.io/MasterWoodie.github.io/shortOLang.html Interpreter]"
18:21:29 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108489&oldid=108488 * MasterWoodie * (+4)
18:22:19 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108490&oldid=108489 * MasterWoodie * (+18)
18:23:02 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108491&oldid=108490 * MasterWoodie * (+32) /* Description */
18:28:55 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108492&oldid=108491 * MasterWoodie * (+10)
18:29:10 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108493&oldid=108492 * MasterWoodie * (+5)
18:37:46 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108494&oldid=108493 * MasterWoodie * (+278)
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18:40:57 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108495&oldid=108494 * MasterWoodie * (+23)
18:51:36 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108496&oldid=108495 * MasterWoodie * (+1021)
18:53:15 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108497&oldid=108496 * MasterWoodie * (+118) /* Features */
18:58:29 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108498&oldid=108497 * MasterWoodie * (-672)
18:58:55 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108499&oldid=108498 * MasterWoodie * (-11)
18:59:09 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108500&oldid=108499 * MasterWoodie * (+6)
19:09:20 <esolangs> [[ShortO]] M https://esolangs.org/w/index.php?diff=108501&oldid=108500 * PythonshellDebugwindow * (+74) Categories
19:09:32 <esolangs> [[ShortO]] M https://esolangs.org/w/index.php?diff=108502&oldid=108501 * PythonshellDebugwindow * (+18) Category
19:12:33 <b_jonas> ^style ukparl
19:12:33 <fungot> Selected style: ukparl (UK Parliament debates from brexit referendum to late 2018)
19:13:04 <b_jonas> fungot, if Charles is already king of the realms then what is the intended effect of the coronation?
19:13:04 <fungot> b_jonas: a fnord standard, perhaps.
19:14:41 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108503&oldid=108502 * MasterWoodie * (+3)
19:15:09 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108504&oldid=108503 * MasterWoodie * (+405)
19:16:33 <fizzie> fungot: Will you be joining us for cream tea for the coronation? I already got the clotted cream.
19:16:34 <fungot> fizzie: there is the how, and to make the uk the right to remain, to argue that the government have developed the right community support, and make improvements, that needs to be done, of the sum that is paid, and the working group.
19:19:34 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108505&oldid=108504 * MasterWoodie * (+194)
19:19:55 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108506&oldid=108505 * MasterWoodie * (+6)
19:28:47 <esolangs> [[Talk:Anarchysm]] https://esolangs.org/w/index.php?diff=108507&oldid=78109 * Rdococ * (+163) /* Also super-TC */ new section
19:28:58 <esolangs> [[Talk:Anarchysm]] M https://esolangs.org/w/index.php?diff=108508&oldid=108507 * Rdococ * (-2) /* Also super-TC */
19:43:38 <esolangs> [[Image]] M https://esolangs.org/w/index.php?diff=108509&oldid=105686 * Rdococ * (-200)
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20:02:20 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108510&oldid=108506 * MasterWoodie * (+2409)
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20:16:15 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108511&oldid=108510 * MasterWoodie * (+983)
20:17:56 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108512&oldid=108511 * MasterWoodie * (+1)
20:18:35 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108513&oldid=108512 * MasterWoodie * (-1)
20:20:49 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108514&oldid=108513 * MasterWoodie * (+5)
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20:45:52 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108515&oldid=108514 * MasterWoodie * (+514)
20:47:43 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108516&oldid=108515 * MasterWoodie * (-373)
20:48:52 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108517&oldid=108516 * MasterWoodie * (+9)
20:49:33 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108518&oldid=108517 * MasterWoodie * (+10)
20:50:17 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108519&oldid=108518 * MasterWoodie * (+64)
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20:53:02 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108520&oldid=108519 * MasterWoodie * (+16)
20:53:44 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108521&oldid=108520 * MasterWoodie * (+44) /* Examples */
21:00:26 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108522&oldid=108521 * MasterWoodie * (+34)
21:07:17 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108523&oldid=108522 * MasterWoodie * (+30)
21:07:34 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108524&oldid=108523 * MasterWoodie * (+8) /* Examples */
21:08:47 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108525&oldid=108524 * MasterWoodie * (-6)
2023-04-29
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02:12:32 <esolangs> [[Special:Log/newusers]] create * Epsilon * New user account
02:17:05 <esolangs> [[Esolang:Introduce yourself]] M https://esolangs.org/w/index.php?diff=108526&oldid=108485 * Epsilon * (+246) /* Introductions */
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02:28:13 <esolangs> [[User:Epsilon]] N https://esolangs.org/w/index.php?oldid=108527 * Epsilon * (+30) Created page with "i do brainfuck stuff sometimes"
02:28:22 <esolangs> [[Brainfuck algorithms]] https://esolangs.org/w/index.php?diff=108528&oldid=103586 * Epsilon * (+251)
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04:36:39 <Vort> Hello. Can't find rules regarding links for wiki. Can I add link to my project, which uses one of esolangs?
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04:59:03 <zzo38> What is your project and what esolangs does it use?
05:10:54 <Vort> zzo38: I made image file format which uses subleq and coding challenge to compress specific file using this format
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05:42:58 <zzo38> OK. I don't know what are the rules or conventions if there are any, but add a link right here even if nowhere else, since there might be some interest in it. (I also think you could probably also add it into your user page, at least.)
05:44:09 <esolangs> [[Hardfish]] https://esolangs.org/w/index.php?diff=108529&oldid=102906 * Squidmanescape * (+30)
05:45:48 <Vort> I hosted it at GitHub: https://github.com/Vort/SLIF
05:49:20 <esolangs> [[Talk:Hardfish]] N https://esolangs.org/w/index.php?oldid=108530 * Squidmanescape * (+951) I wrote this interpreter which seems to work.
05:49:43 <Vort> I can answer questions here if anyone is interested, but I asked about wiki pages because that way people can look at it even months after I posted it.
05:51:46 <Vort> It is very unlikely that person will find it in chat history or at my user page.
06:57:53 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108531&oldid=108525 * MasterWoodie * (+184) /* Description */
07:01:51 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108532&oldid=108531 * MasterWoodie * (+288)
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07:27:11 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108533&oldid=108532 * MasterWoodie * (+214) /* Examples */
07:27:39 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108534&oldid=108533 * MasterWoodie * (+20) /* 99 Bottles of Beer */
07:45:47 <b_jonas> Vort: yes, usually you should link eso-related projects from the wiki, unless they're also legally problematic
07:47:19 <esolangs> [[Subleq]] https://esolangs.org/w/index.php?diff=108535&oldid=105045 * Vort * (+67) /* External resources */ added code challenge
07:47:36 <Vort> b_jonas: thank you. Is my edit ok ?
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08:03:06 <example99> yea
08:25:25 <b_jonas> my hon. and learned friend fungot, please explain the difference between when legal text is written in parenthesis versus when it's written by apprentices
08:25:26 <fungot> b_jonas: as fnord kant in the chamber to do so quickly, the more visits last minister to talk to the hon. member the leave of the house, too, and the service
08:28:50 <b_jonas> your answer is elusive as always, hon. member fungot\
08:28:51 <fungot> b_jonas: this is in the best interest of the more vulnerable, it encourages people to be fighting to a ceasefire, and that debate is for another time, and whether, as the question of a new crossing at dartford, to heathrow, to more than 18,600, in that range of provision.
08:47:56 <esolangs> [[Sreg]] N https://esolangs.org/w/index.php?oldid=108536 * ChuckEsoteric08 * (+3435) Created page with "'''Sreg''' ('''S'''ix '''REG'''isters) is an esolang by [[User:ChuckEsoteric08]]. ==Specification== '''Sreg''' uses six registers as memory:A, B, C, D, E and F. Note that <code>|A</code> would return value of register <code>A</code>. {| class="wikitable" |- | <c
08:48:34 <esolangs> [[User:ChuckEsoteric08]] https://esolangs.org/w/index.php?diff=108537&oldid=108339 * ChuckEsoteric08 * (+10)
08:49:37 <esolangs> [[EsoBASIC]] https://esolangs.org/w/index.php?diff=108538&oldid=102824 * ChuckEsoteric08 * (+80)
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09:02:29 <esolangs> [[1BNWL]] https://esolangs.org/w/index.php?diff=108539&oldid=101355 * ChuckEsoteric08 * (+54)
09:04:29 <esolangs> [[Addo]] https://esolangs.org/w/index.php?diff=108540&oldid=102170 * ChuckEsoteric08 * (+29)
09:12:56 <river> fungot: The debate on whether Last Thursdayism is true has raged on ever since the creation of the universe last Thursday.
09:12:57 <fungot> river: on a more serious point, my hon. and learned friend the minister for a very powerful and is damning. some 100% to be connected, i relayed the situation whereby the government are
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09:41:06 <esolangs> [[EsoBASIC]] https://esolangs.org/w/index.php?diff=108541&oldid=108538 * ChuckEsoteric08 * (+230)
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09:47:00 <esolangs> [[User:ChuckEsoteric08]] https://esolangs.org/w/index.php?diff=108542&oldid=108537 * ChuckEsoteric08 * (-172)
09:49:20 <esolangs> [[EsoBASIC]] M https://esolangs.org/w/index.php?diff=108543&oldid=108541 * ChuckEsoteric08 * (-1)
09:58:59 <esolangs> [[User:ChuckEsoteric08]] https://esolangs.org/w/index.php?diff=108544&oldid=108542 * ChuckEsoteric08 * (+47)
10:02:59 <esolangs> [[LabelLang]] N https://esolangs.org/w/index.php?oldid=108545 * ChuckEsoteric08 * (+484) Created page with "{{Stub}} '''LabelLang''' is multiple subsets of different esolangs which has "GOTO" commands that goes to the specific line. In this subsets "Goto line" are replaced with "Goto label" ones. ==List of languages which has that subset== *[[TLIJMMWTRAMCBICHWTPITCSI
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10:44:00 <example99> hi
11:37:27 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108546&oldid=108534 * MasterWoodie * (+2) /* Truth Machine */
11:37:55 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108547&oldid=108546 * MasterWoodie * (-2) /* 99 Bottles of Beer */
11:39:46 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108548&oldid=108547 * MasterWoodie * (-26) /* 99 Bottles of Beer */
11:40:15 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108549&oldid=108548 * MasterWoodie * (-11) /* Truth Machine */
11:40:28 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108550&oldid=108549 * MasterWoodie * (-10) /* Hello World */
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12:39:38 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108551&oldid=108550 * MasterWoodie * (+176) /* Examples */
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12:40:25 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108552&oldid=108551 * MasterWoodie * (+10) /* Number Guessung Game (1-3) */
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13:40:36 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108553&oldid=108552 * MasterWoodie * (+129) /* Features */
13:41:19 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108554&oldid=108553 * MasterWoodie * (+0) /* Features */
13:42:24 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108555&oldid=108554 * MasterWoodie * (+243) /* Examples */
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15:31:46 <esolangs> [[VarStack]] N https://esolangs.org/w/index.php?oldid=108556 * ChuckEsoteric08 * (+2398) Created page with "'''VarStack''' is an esolang by [[User:ChuckEsoteric08]] where all variables are 1-character stacks. ==Specification== Commands look like this: X;Y;Z Declare label <code>X</code>, execute command <code>Y</code> and jump to label <code>Z</code>. If you are tryi
15:38:54 <esolangs> [[StackPoint]] https://esolangs.org/w/index.php?diff=108557&oldid=102693 * ChuckEsoteric08 * (+27)
15:39:23 <esolangs> [[Sreg]] https://esolangs.org/w/index.php?diff=108558&oldid=108536 * ChuckEsoteric08 * (+27)
15:43:44 <esolangs> [[User:ChuckEsoteric08]] https://esolangs.org/w/index.php?diff=108559&oldid=108544 * ChuckEsoteric08 * (-8)
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18:58:21 <esolangs> [[Danicb]] https://esolangs.org/w/index.php?diff=108560&oldid=107241 * Squidmanescape * (+854)
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20:22:41 <esolangs> [[Danicb]] https://esolangs.org/w/index.php?diff=108561&oldid=108560 * Squidmanescape * (-366)
20:27:34 <esolangs> [[Esoteric programming language]] M https://esolangs.org/w/index.php?diff=108562&oldid=94216 * CreeperBomb * (+23) Added IPA to beginning based on provided layman approximation
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21:03:00 <esolangs> [[BITWISEBASE64BITWISEBASE64BITWISEBASE64BITWISE]] M https://esolangs.org/w/index.php?diff=108563&oldid=94895 * CreeperBomb * (-2)
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22:56:24 <esolangs> [[Haczyk]] https://esolangs.org/w/index.php?diff=108564&oldid=98521 * Squidmanescape * (+72) /* Implementation */
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2023-04-30
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00:15:27 <esolangs> [[Talk:Minifuck-2D]] https://esolangs.org/w/index.php?diff=108565&oldid=33873 * Squidmanescape * (+242)
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03:57:32 <esolangs> [[User talk:Hakerh400]] https://esolangs.org/w/index.php?diff=108566&oldid=108480 * Hakerh400 * (+211)
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04:22:34 <esolangs> [[Talk:Minifuck-2D]] https://esolangs.org/w/index.php?diff=108567&oldid=108565 * Squidmanescape * (-242)
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06:59:49 <esolangs> [[Talk:Minifuck-2D]] https://esolangs.org/w/index.php?diff=108568&oldid=108567 * Squidmanescape * (+440)
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07:24:00 <example99> hi
08:11:59 <esolangs> [[Talk:Minifuck-2D]] https://esolangs.org/w/index.php?diff=108569&oldid=108568 * Squidmanescape * (+3360)
08:41:29 <esolangs> [[(top, height)]] https://esolangs.org/w/index.php?diff=108570&oldid=98674 * Squidmanescape * (-21) /* =Version 0.1.0 */
09:07:46 <esolangs> [[Truth-machine]] https://esolangs.org/w/index.php?diff=108571&oldid=108275 * Squidmanescape * (+274) /* MineFriff */
09:08:09 <esolangs> [[Truth-machine]] https://esolangs.org/w/index.php?diff=108572&oldid=108571 * Squidmanescape * (+2) /* Minifuck-2D */ corrected heading
09:17:50 <esolangs> [[Esimpl]] https://esolangs.org/w/index.php?diff=108573&oldid=108118 * Ais523 * (+407) /* Binary syntax */ add an "end of program" marker, like ! in brainfuck
09:26:57 <esolangs> [[Esimpl]] M https://esolangs.org/w/index.php?diff=108574&oldid=108573 * Ais523 * (+8) /* Binary syntax */ consistency in how byte values are notated
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14:54:42 <river> fungot: These in The N-Lices-arnd Goddess, And GREYTOUS!
14:54:42 <fungot> river: on the right hon. friend is, of course, of the north-east. it is my hope that that is the case,
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15:19:50 <esolangs> [[User:DigitalDetective47]] https://esolangs.org/w/index.php?diff=108575&oldid=94744 * DigitalDetective47 * (+12) /* Languages */ Update Cratefuck computational class to turing-complete
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15:47:31 <esolangs> [[Talk:Why Does This Towel Smell Different Each Time I Use It]] N https://esolangs.org/w/index.php?oldid=108576 * CreeperBomb * (+563) /* Truth machine & other programs */ new section
15:56:50 <esolangs> [[TFLite]] https://esolangs.org/w/index.php?diff=108577&oldid=100151 * Olus2000 * (+359) /* Examples */ Add digit decoder
16:13:15 <esolangs> [[Trainfck]] https://esolangs.org/w/index.php?diff=108578&oldid=108393 * Mujk * (-57)
16:13:35 <esolangs> [[User:Mujk]] https://esolangs.org/w/index.php?diff=108579&oldid=107375 * Mujk * (-111) /* my interpreters and compilers */
16:35:35 <esolangs> [[GotoStart]] N https://esolangs.org/w/index.php?oldid=108580 * ChuckEsoteric08 * (+859) Created page with "{{Stub}} '''GotoStart''' is an esolang by [[User:ChuckEsoteric08]] and is [[Turing complete]] descendant of [[UBLANG]]. ==Specification== '''GotoStart''' uses registers (0-indexed) to store data. {| class="wikitable" |- ! Instruction !! Description |- | <code>+
17:08:55 <esolangs> [[ShortO]] https://esolangs.org/w/index.php?diff=108581&oldid=108555 * MasterWoodie * (+259) /* Examples */
17:12:17 <esolangs> [[GotoStart Turing-completness proof]] N https://esolangs.org/w/index.php?oldid=108582 * ChuckEsoteric08 * (+2255) Created page with ":{{Back|GotoStart}} GotoStart can be proven [[Turing-complete]] by translating Minsky machine to a language called BranchBlocks, and then translating BranchBlocks to GotoStart. ==Minsky machine syntax== <code>Rx</code> is register <cod
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17:13:12 <esolangs> [[GotoStart]] https://esolangs.org/w/index.php?diff=108583&oldid=108580 * ChuckEsoteric08 * (+35)
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17:38:02 <esolangs> [[Burgeria]] M https://esolangs.org/w/index.php?diff=108584&oldid=104136 * Dtp09 * (+40)
17:38:14 <esolangs> [[Burgeria]] M https://esolangs.org/w/index.php?diff=108585&oldid=108584 * Dtp09 * (-9)
17:42:47 <example99> hi
17:42:49 <example99> hi
17:43:00 <river> hi
17:43:42 <example99> i was blind 2 the fact that i already said hi
17:43:48 <example99> silly me
17:43:49 <river> hi
17:44:04 <example99> river is a spammer
17:44:32 <example99> i lied
17:44:38 <example99> about spam
17:44:39 <river> fungot: spammer
17:44:40 <fungot> river: this has not been a great advertisement the hon. and learned friend the member for central ayrshire, that the big issue, her sincerity, the fact, of our young.
17:45:29 <example99> its fungot hahaha
17:45:29 <fungot> example99: at the other end, precariously with low-paid and the under-30s the opt-out system, housing, the environment,
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19:39:13 <b_jonas> fungot, if a person has no sons or daughters or spouse and they name themselves the heir of their fortune in their will, is the resulting infinite loops more legally dangerous than when a publicly traded company buys all of their own voting shares?
19:39:13 <fungot> b_jonas: the uk and of the british citizens i represent the constituency of erewash, the new and important role
19:39:44 <b_jonas> hmm, I should switch you to an identity that works with civil law before I ask
19:39:47 <b_jonas> ^style euparl
19:39:47 <fungot> Not found.
19:39:54 <b_jonas> ^style europarl
19:39:54 <fungot> Selected style: europarl (European Parliament speeches during approx. 1996-2006)
19:39:57 <b_jonas> hmm, I should switch you to an identity that works with civil law before I ask
19:40:10 <b_jonas> let's try again. fungot, if a person has no sons or daughters or spouse and they name themselves the heir of their fortune in their will, is the resulting infinite loops more legally dangerous than when a publicly traded company buys all of their own voting shares?
19:40:13 <fungot> b_jonas: mr president, that in certain regions must be taken care of. of course, some of which are made available in copenhagen or stockholm may tomorrow be a sector in which it will try to simplify them in view of the fact that the brussels decisions. let me also thank the commission for a good reason for not participating. in my opinion, to address the issue of the overall financial assistance from the structural funds and pa
19:41:16 <b_jonas> well ok
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20:37:10 <fizzie> Erewash is apparently near Derby.
20:37:25 <fizzie> It sounds a bit Lord of the Rings -y.
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20:44:49 <b_jonas> sounds like a white lie invented for children. you have to wash your ears, son. see, washing your ears is so important that your ancestors centuries ago named a town Earwash.
21:15:09 <b_jonas> The instructions on this bag of microwave popcorn has a table for how long I need to run the microwave depending on its power. It says: 1000 Watt: 1 ¾ – 2 min. 600 – 700 Watt: 2 ½ – 3 min. 450 – 600 Watt: 3 – 4 min. My microwave has 800 W of power.
21:19:12 <int-e> you're out of luck then, the popcorn isn't compatible with your device
21:21:16 <int-e> Or you could guess that they're aiming for about 100 kJ.
21:26:30 <int-e> I never asked how popcorn works.
21:27:28 <int-e> let's see https://www.thoughtco.com/how-does-popcorn-pop-607429 (probably full of ads that I don't see)
21:30:01 <int-e> it has a pleasant level of detail for some casual, hmm, education
21:40:30 <b_jonas> yeah, I surmised it's incompatible
21:42:00 <b_jonas> my choices are: return this popcorn and get the money back – in principle the shop has to allow that because the instructions are written on the bag inside the box so I couldn't have seen them without buying, and buy a different brand of popcorn; or buy a second microwave oven
21:42:28 <b_jonas> or risk cooking this popcorn with this microwave and losing the warranty
22:14:02 <FireFly> relatedly, https://www.youtube.com/watch?v=oeyW9x7r2Xw
22:15:09 <FireFly> tl;dr apparently (at least in the US?) it's common for microwave popcorn to essentially ask to run until popping goes below a certain rate, and there's a statistical reason to why
22:15:33 <FireFly> but also, fun channel with cute animated bits about neat physics
22:50:09 <b_jonas> fungot, have you ever daunted someone?
22:50:09 <fungot> b_jonas: the report proposed by our political group.
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