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00:17:02 <esolangs> [[Deadfish PDA]] N https://esolangs.org/w/index.php?oldid=101488 * BoundedBeans * (+3207) Created page with "Deadfish PDA is a version of Deadfish that resembles a push-down automata. ==Description== The numbers in Deadfish PDA are the states, however unlike traditional Deadfish, yo..."
00:17:28 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=101489&oldid=101486 * BoundedBeans * (+19)
00:18:28 <esolangs> [[Deadfish PDA]] https://esolangs.org/w/index.php?diff=101490&oldid=101488 * BoundedBeans * (+81)
00:18:45 <esolangs> [[User:BoundedBeans]] https://esolangs.org/w/index.php?diff=101491&oldid=101487 * BoundedBeans * (-71)
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00:52:55 <esolangs> [[G arD^EN CorUtY@rD]] M https://esolangs.org/w/index.php?diff=101492&oldid=101483 * PythonshellDebugwindow * (-4) Displaytitle
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03:18:33 <esolangs> [[Underload/Numbers]] https://esolangs.org/w/index.php?diff=101493&oldid=81514 * CatIsFluffy * (-918) More numbers and shorter numbers
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10:43:00 <int-e> Ah, I found a better layout for that shapez harvester and now it fits on my screen in full rendering mode, https://int-e.eu/~bf3/tmp/shapez-monster-v2.png ...though I'm not sure why I'm bothering with this. The lure of golfing, I suppose.
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12:34:57 <esolangs> [[EsoBASIC]] https://esolangs.org/w/index.php?diff=101494&oldid=101471 * Yes * (+79)
12:35:13 <esolangs> [[EsoBASIC]] https://esolangs.org/w/index.php?diff=101495&oldid=101494 * Yes * (+4)
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14:56:50 <esolangs> [[FuckBrainfuck]] M https://esolangs.org/w/index.php?diff=101496&oldid=11194 * PythonshellDebugwindow * (+86) Use HTTPS, add link, add category
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16:06:20 <esolangs> [[Deadfish PDA]] M https://esolangs.org/w/index.php?diff=101497&oldid=101490 * PythonshellDebugwindow * (+169) Add links, an example, and a category
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16:09:13 <esolangs> [[AI-Generated Esolang]] M https://esolangs.org/w/index.php?diff=101498&oldid=100295 * PythonshellDebugwindow * (+4) /* Instruction */ Link
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17:49:02 <esolangs> [[Deadfish PDA]] M https://esolangs.org/w/index.php?diff=101499&oldid=101497 * BoundedBeans * (-2) Fixed numerical list
17:54:09 <esolangs> [[Deadfish PDA]] https://esolangs.org/w/index.php?diff=101500&oldid=101499 * BoundedBeans * (+61)
17:56:41 <esolangs> [[Deadfish PDA]] https://esolangs.org/w/index.php?diff=101501&oldid=101500 * BoundedBeans * (-29)
18:00:50 <esolangs> [[Deadfish PDA]] https://esolangs.org/w/index.php?diff=101502&oldid=101501 * BoundedBeans * (+81)
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18:07:06 <esolangs> [[Talk:Deadfish PDA]] N https://esolangs.org/w/index.php?oldid=101503 * BoundedBeans * (+506) Created page with "==Output decisions== Originally this had ASCII output only, but I realized that ASCII and numerical output would both be useful. I've decided that output style should be chose..."
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19:40:33 <esolangs> [[PDAsephone]] M https://esolangs.org/w/index.php?diff=101504&oldid=100108 * BoundedBeans * (+9)
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19:59:56 <esolangs> [[Deadfish PDA]] M https://esolangs.org/w/index.php?diff=101505&oldid=101502 * PythonshellDebugwindow * (+57) /* Truth-machine */ Add numeric output
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20:00:32 <esolangs> [[Deadfish PDA]] M https://esolangs.org/w/index.php?diff=101506&oldid=101505 * PythonshellDebugwindow * (+4) /* Syntax */ Add link to ASCII
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20:05:59 <esolangs> [[CardScript]] N https://esolangs.org/w/index.php?oldid=101507 * Yes * (+174) Created page with "CardScript is an esolang by [[User:Yes]] == Suits == Spade Club Diamond Heart == Numbers (Spade) == A-10 J Q K == Numbers (Club) == A 2 3 4 5 6 7 8 9 10-K == NOT FINISHED =="
20:06:15 <esolangs> [[User:Yes]] https://esolangs.org/w/index.php?diff=101508&oldid=101433 * Yes * (+20)
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20:53:36 <esolangs> [[FlipJump]] M https://esolangs.org/w/index.php?diff=101509&oldid=101462 * Tomhe * (+22) intro update
20:55:55 <esolangs> [[BitFlip]] M https://esolangs.org/w/index.php?diff=101510&oldid=98344 * Tomhe * (+15) /* See also */
20:58:11 <esolangs> [[BIT]] M https://esolangs.org/w/index.php?diff=101511&oldid=89868 * Tomhe * (+15) /* See also */
20:58:45 <esolangs> [[BitSwitch]] https://esolangs.org/w/index.php?diff=101512&oldid=101351 * Tomhe * (+15) /* See also */
20:58:56 <esolangs> [[Bitfuck]] https://esolangs.org/w/index.php?diff=101513&oldid=98729 * Tomhe * (+15) /* See also */
20:59:31 <esolangs> [[BIT]] M https://esolangs.org/w/index.php?diff=101514&oldid=101511 * Tomhe * (+0) /* See also */
20:59:46 <esolangs> [[BitSwitch]] M https://esolangs.org/w/index.php?diff=101515&oldid=101512 * Tomhe * (+0) /* See also */
20:59:58 <esolangs> [[Bitfuck]] M https://esolangs.org/w/index.php?diff=101516&oldid=101513 * Tomhe * (+0) /* See also */
21:00:08 <esolangs> [[Brain Ah Fuck]] M https://esolangs.org/w/index.php?diff=101517&oldid=97895 * Tomhe * (+15) /* See also */
21:00:18 <esolangs> [[Boolfuck]] M https://esolangs.org/w/index.php?diff=101518&oldid=98730 * Tomhe * (+15) /* See also */
21:01:51 <esolangs> [[BiTrax]] M https://esolangs.org/w/index.php?diff=101519&oldid=89856 * Tomhe * (+15) /* See also */
21:02:01 <esolangs> [[Boolet]] M https://esolangs.org/w/index.php?diff=101520&oldid=89869 * Tomhe * (+15) /* See also */
21:04:04 <esolangs> [[Bitter]] M https://esolangs.org/w/index.php?diff=101521&oldid=91729 * Tomhe * (+15) /* See also */
21:04:28 <esolangs> [[BitChanger]] M https://esolangs.org/w/index.php?diff=101522&oldid=89858 * Tomhe * (+15) /* See also */
21:05:31 <esolangs> [[ExtendedPig]] N https://esolangs.org/w/index.php?oldid=101523 * BoundedBeans * (+5382) Created page with "ExtendedPig is an extension of [[Pig]] and its derivatives by [[User:BoundedBeans]]. ExtendedPig can contain multiple commands, unlike Pig. Each command should go on its own..."
21:06:05 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=101524&oldid=101489 * BoundedBeans * (+18)
21:06:12 <esolangs> [[ByteByteJump]] M https://esolangs.org/w/index.php?diff=101525&oldid=74220 * Tomhe * (+50) /* See Also */
21:06:27 <esolangs> [[User:BoundedBeans]] https://esolangs.org/w/index.php?diff=101526&oldid=101491 * BoundedBeans * (+17)
21:06:41 <esolangs> [[Bitwise Trance]] M https://esolangs.org/w/index.php?diff=101527&oldid=89854 * Tomhe * (+15) /* See also */
21:09:38 <esolangs> [[Izhora]] M https://esolangs.org/w/index.php?diff=101528&oldid=92062 * Tomhe * (+31) /* See also */
21:10:49 <esolangs> [[@everyone]] https://esolangs.org/w/index.php?diff=101529&oldid=98414 * Raptor4694 * (+68) Added link to interpreter implementation
21:12:48 <esolangs> [[Subleq]] M https://esolangs.org/w/index.php?diff=101530&oldid=99491 * Tomhe * (+31) /* See also */
21:13:29 <esolangs> [[Bitwise Cyclic Tag]] M https://esolangs.org/w/index.php?diff=101531&oldid=101141 * Tomhe * (+15) /* See also */
21:15:37 <esolangs> [[PLAWIHA]] N https://esolangs.org/w/index.php?oldid=101532 * BoundedBeans * (+5343) Created page with "PLAWIHA (Programming LAnguage WIth Heavy Accent) is an esolang by [[User:BoundedBeans]] using only Unicode combining characters. It was created entirely independantly of Zal..."
21:15:55 <esolangs> [[Hello world program in esoteric languages (nonalphabetic and A-M)]] M https://esolangs.org/w/index.php?diff=101533&oldid=98703 * Tomhe * (+45) /* FlipJump */
21:15:58 <esolangs> [[User:BoundedBeans]] https://esolangs.org/w/index.php?diff=101534&oldid=101526 * BoundedBeans * (-93)
21:27:15 <esolangs> [[Daffodil]] N https://esolangs.org/w/index.php?oldid=101535 * BoundedBeans * (+3584) Created page with "Daffodil is an esoteric programming language by [[User:BoundedBeans]]. It is a clone of Subleq. That means every command is 3 memory locations, which ran through the following..."
21:27:49 <esolangs> [[User:BoundedBeans]] https://esolangs.org/w/index.php?diff=101536&oldid=101534 * BoundedBeans * (-50)
21:36:34 <esolangs> [[O o]] N https://esolangs.org/w/index.php?oldid=101537 * BoundedBeans * (+2831) Created page with "{{DISPLAYTITLE:O_o}} O_o is a [[brainfuck]] derivative by [[User:BoundedBeans]] that formats its code like elongated eyebrow raise emojis. It is mostly equivalent to brainfuc..."
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21:38:21 <esolangs> [[O o]] https://esolangs.org/w/index.php?diff=101538&oldid=101537 * BoundedBeans * (+164)
21:39:05 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=101539&oldid=101524 * BoundedBeans * (+32)
21:39:42 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=101540&oldid=101539 * BoundedBeans * (+10)
21:41:08 <esolangs> [[Daffodil]] https://esolangs.org/w/index.php?diff=101541&oldid=101535 * BoundedBeans * (+126)
21:41:52 <esolangs> [[Daffodil]] https://esolangs.org/w/index.php?diff=101542&oldid=101541 * BoundedBeans * (+35)
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21:42:30 <esolangs> [[Daffodil]] https://esolangs.org/w/index.php?diff=101543&oldid=101542 * BoundedBeans * (+2)
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21:43:56 <esolangs> [[Daffodil]] https://esolangs.org/w/index.php?diff=101544&oldid=101543 * BoundedBeans * (-35)
21:44:04 <esolangs> [[Daffodil]] https://esolangs.org/w/index.php?diff=101545&oldid=101544 * BoundedBeans * (-2)
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21:44:23 <esolangs> [[User:BoundedBeans]] https://esolangs.org/w/index.php?diff=101546&oldid=101536 * BoundedBeans * (+17)
21:45:42 <esolangs> [[User:BoundedBeans]] https://esolangs.org/w/index.php?diff=101547&oldid=101546 * BoundedBeans * (-95)
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22:00:04 <esolangs> [[Special:Log/upload]] upload * SpaceByte * uploaded "[[File:Cat.png]]"
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22:02:05 <esolangs> [[NOisE]] N https://esolangs.org/w/index.php?oldid=101549 * SpaceByte * (+5163) png lang
22:02:25 <esolangs> [[NOisE]] M https://esolangs.org/w/index.php?diff=101550&oldid=101549 * SpaceByte * (+2) fix curly bracket issue
22:03:41 <esolangs> [[NOisE]] https://esolangs.org/w/index.php?diff=101551&oldid=101550 * SpaceByte * (+172)
22:04:28 <esolangs> [[NOisE]] https://esolangs.org/w/index.php?diff=101552&oldid=101551 * SpaceByte * (-39)
22:04:47 <esolangs> [[User:SpaceByte]] https://esolangs.org/w/index.php?diff=101553&oldid=101003 * SpaceByte * (+12)
22:05:16 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=101554&oldid=101540 * SpaceByte * (+12) Added Noise
22:06:04 <esolangs> [[Bbe doc downloadable]] https://esolangs.org/w/index.php?diff=101555&oldid=100836 * PixelatedStarfish * (+39090)
22:07:32 <esolangs> [[User talk:Yes]] https://esolangs.org/w/index.php?diff=101556&oldid=100751 * SpaceByte * (+517)
22:08:07 <esolangs> [[Bbe doc downloadable]] https://esolangs.org/w/index.php?diff=101557&oldid=101555 * PixelatedStarfish * (-57)
22:15:02 <esolangs> [[lang]] https://esolangs.org/w/index.php?diff=101558&oldid=100756 * SpaceByte * (+136)
22:16:18 <esolangs> [[User talk:Yes]] M https://esolangs.org/w/index.php?diff=101559&oldid=101556 * SpaceByte * (+247) Scratch
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22:51:44 <esolangs> [[Deadfish PDA]] M https://esolangs.org/w/index.php?diff=101560&oldid=101506 * BoundedBeans * (+25) Tagged myself
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23:33:37 <esolangs> [[NOisE]] M https://esolangs.org/w/index.php?diff=101561&oldid=101552 * PythonshellDebugwindow * (+25) /* Cat */ Categoey
23:35:12 <esolangs> [[NOisE]] M https://esolangs.org/w/index.php?diff=101562&oldid=101561 * PythonshellDebugwindow * (-135) /* Commands */ Fix links
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23:39:16 <esolangs> [[Daffodil]] M https://esolangs.org/w/index.php?diff=101563&oldid=101545 * PythonshellDebugwindow * (+31) Link, category
23:40:36 <esolangs> [[O o]] M https://esolangs.org/w/index.php?diff=101564&oldid=101538 * PythonshellDebugwindow * (+22) Remove extra line, add category
23:43:17 <esolangs> [[ExtendedPig]] M https://esolangs.org/w/index.php?diff=101565&oldid=101523 * PythonshellDebugwindow * (+104) See also, add category
23:44:08 <esolangs> [[Pig]] M https://esolangs.org/w/index.php?diff=101566&oldid=97641 * PythonshellDebugwindow * (+32) /* See also */ Add DeafPig and ExtendedPig
23:45:13 <esolangs> [[DeadPig]] M https://esolangs.org/w/index.php?diff=101567&oldid=100443 * PythonshellDebugwindow * (+67) /* The Pig Series */ Mention DeafPig and ExtendedPig
23:45:55 <esolangs> [[SickPig]] M https://esolangs.org/w/index.php?diff=101568&oldid=97643 * PythonshellDebugwindow * (+67) /* The Pig Series */ Add
23:46:22 <esolangs> [[QuinePig]] M https://esolangs.org/w/index.php?diff=101569&oldid=100444 * PythonshellDebugwindow * (+67) /* The Pig Series */ Add
23:53:41 <esolangs> [[DeafPig]] M https://esolangs.org/w/index.php?diff=101570&oldid=100635 * PythonshellDebugwindow * (+316) /* The Pig Series */ Link to ExtendedPig, add interpreter and categories
00:12:31 <esolangs> [[Ajsone]] https://esolangs.org/w/index.php?diff=101571&oldid=44280 * Esolanger12345 * (+23)
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02:07:34 <esolangs> [[G arD^EN CorUtY@rD]] M https://esolangs.org/w/index.php?diff=101572&oldid=101492 * PythonshellDebugwindow * (-1) Remove extra line
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06:16:37 <esolangs> [[Special:Log/newusers]] create * AntThrowPology * New user account
06:22:34 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=101573&oldid=101446 * AntThrowPology * (+243) /* Introductions */
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08:57:20 <wib_jonas> int-e: re https://logs.esolangs.org/libera-esolangs/2022-07.html#lkEb about shapez.io, I decided eventually to not use the same mine for more than one different output. When I did, then to keep up the balance between the two without the machine getting clogged. To solve this, either I have to vent both of the outputs to trash (at lower priority)
08:57:20 <wib_jonas> which means that even when neither output is used to full capacity, the machine will produce at full capacity, which makes debugging harder and I suspect might waste computation time; or I need some stupid two-tank stateful wire thingy to trash only as many shapes as there's excess of use of the other shape, of which I did make a proof of concept
09:08:26 <wib_jonas> "<zzo38> I had started to write a change file for patching SQLite to not use Unicode" => all the parts that use unicode are already optional. there's a statement hidden in https://sqlite.org/invalidutf.html that if you never cause sqlite to convert strings to utf-16 (such as with the sqlite3_value_text16 or sqlite3_result_text16 functions, or
09:08:27 <wib_jonas> PRAGMA encoding, or substr SQL function) then all its operations work on any byte strings.
09:10:39 <wib_jonas> I also don't think it causes SQLite to run slower, except from minor effects from the code having some parts that you don't use, but there's almost always large parts of the SQLite code that you don't use in your program regardless.
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09:13:14 <wib_jonas> "<zzo38> Does any UNIX shell have a command to create a unnamed temporary file and then returns the file path in /proc to that file" => no, because /proc isn't even a Unix thing, it was invented by Linux specifically. but it wouldn't be hard to write this yourself in C.
09:14:31 <wib_jonas> "<companion_cube> Can you even have nameless files on Linux?" => yes, you could always create a file and unlink it and handle it that way. these days you can even create files unnamed. there are filesystem limitations, in particular "unnamed" files on NTFS will have a name.
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10:14:06 <wib_jonas> https://xkcd.com/2653/ => I'm disappointed that this has no goat parts
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12:26:03 <lambdabot> Arrow a => a b c -> a (d, b) (d, c)
12:26:08 <int-e> wib_jonas: I have output overflow buffers to compensate for uneven loads... but still, this harvester isn't worth it; the shapes are far too unevenly distributed for that (circles seem to be so abundant that you can find *pure* circles far out, while the windmill shape is hard to find even in quarters. Rectangles and stars seem to be frequently available in halfs.
12:26:51 <int-e> (overflow buffers: see the storage thingies to the right in https://int-e.eu/~bf3/tmp/shapez-monster-v2.png )
12:27:45 <int-e> Anyway, I'm going to use single-shape harvesters as well. Ressources are plentiful in the game and wasting them saves significant space.
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12:37:58 <wib_jonas3> int-e: yes, that's the former solution, you're always running that machine even if much less is consumed than it can produce\
12:38:31 <wib_jonas3> I made a working solution that avoids that for two outputs, but never tried more than two outputs
12:38:36 <wib_jonas3> why would I even want more than two outputs?
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12:45:05 <wib_jonas> I think at one point I even made a stupid design for the rocket where I had two submachines that gave two outputs each and consumed one output of the other, which also locks up super easily. but I'm not sure of the details.
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13:29:00 <int-e> wib_jonas: Hmm. I have a slice factory, but how do I copy it... do I really need to copy the layers separately...
13:52:01 <wib_jonas> int-e: if you mean the belt/machine layer and the wire/gate layer then yes
13:52:12 <int-e> yeah that's what I meant
13:52:28 <wib_jonas> yeah, that's a FAQ, it probably won't be changed in shapez.io 1
13:53:40 <int-e> this is a bit annoying... copying is kind of okay actually, but moving things is destructive when the layers collide. As I'm sure you know... I'm just discovering this.
13:55:16 <int-e> "two submachines that gave two outputs each and consumed one output of the other" ... that does sound insane. How do you even get that started?
13:56:09 <int-e> I have one or two large factories where I had to drain some internal lines to get things up to speed. No huge lockups yet.
13:56:49 <int-e> (I mean, no huge lockups from machines that I thought were running smoothly... obviously all sorts of things go wrong while editing)
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13:59:06 <int-e> Other things I wish I could do... get rid of all the garbage stored in the hub.
14:04:26 <wib_jonas> I think it's actually a good feature, even if it doesn't seem like that at first.. Having to copy both layers is a very small inconvenience. If copy+paste or delete acted on both layers, then I could edit a part of the factory that's completely in the belt layer, and wouldn't even notice that I broke an unrelated wire that happens to cross through
14:04:27 <wib_jonas> that between other sections, since the wires are completely invisible when I do this.
14:05:07 <int-e> Sure, it has to be a deliberate choice
14:05:22 <int-e> and I guess we've run out of modifiers already
14:05:43 <int-e> shift, ctrl, alt, what is this, emacs?
14:07:22 <wib_jonas> int-e: as for the two co-dependent submachines, dunno, I can try to reconstruct why that happened later
14:08:36 <wib_jonas> int-e: so are you trying to solve freeplay levels yet? and which section of freeplay levels (there are between two to seven sections depending on how you count)?
14:09:17 <int-e> I haven't even done the first freeplay level. Though I'm about ready for that, I think.
14:09:44 <wib_jonas> have you solved all non-freeplay levels?
14:10:53 <int-e> Also got everything to tier 15? Factor 8.9. But that's just because designing an automated factory takes so long.
14:11:32 <wib_jonas> sure, that's how "not idle game" usually works, there's always something else to do while you wait for something. that's definitely a feature.
14:12:41 <wib_jonas> mind you, shapez.io gets this partly wrong because it only tells you about one level shape at a time, you don't see the next ones so you can't start building for the next one while you're waiting for a slow machine of the previous one
14:13:19 <wib_jonas> this is especially annoying in freeplay, which you could play much faster if the hub gave you the next shape
14:15:51 <wib_jonas> it helps a bit that there are two hard puzzles to solve for upgrades while you are solving the last non-freeplay levels
14:16:42 <wib_jonas> but even so, other games often do it better, always giving you several goals that you know of so you can think ahead
14:18:24 <int-e> I actually worked a bit on reducing the factory's latency on switchovers.
14:19:19 <int-e> Oh well. I'll probably say something when the pieces come together.
14:19:24 <wib_jonas> and it's not just about the waiting, there are intermediate shapes that I want to build a bigger factory of immediately because I know it's needed for another level or upgrade, most importantly I want more of the tier 5 stacking upgrade shape because the tier 6 shape needs it
14:19:53 <wib_jonas> also the tier 5 and 6 painting shapes
14:20:24 <wib_jonas> in fact, all four pairs of tier 5 and 6 shapes are like this
14:21:03 <int-e> oh you mean the thing where the next tier just adds another layer of the same kind on top
14:22:07 <wib_jonas> the painting upgrade does that; the other three upgrades add another layer but not of the same kind
14:30:28 <int-e> https://int-e.eu/~bf3/tmp/shapez-foo.png ...fun little corner case (it does what I thought it would)
14:35:59 <sknebel> has anyone turned shapez into an esolang already?
14:38:05 <int-e> Like, if you allow infinite towers, can you do arbitrary computations without the wire layer? :P
14:45:42 <int-e> wib_jonas: I watched this yesterday, https://www.youtube.com/watch?v=-3CroGG9wKE ...clearly having a list of shapes in advance is very helpful (and there's some pretty clever planning in there when it comes to reusing machinery. not that I really followed what those modificationss did exactly)
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14:47:02 <int-e> I like how the last 18 minutes is just "waiting for rockets".
14:49:42 <wib_jonas> int-e: as for fun little corner cases, did you know that (a) the mixer can mix pigments redundantly, with both inputs being dark on one channel, (b) the hub doesn't accept pigments, so belts to the hub can be blocked just like belts to most machines?
14:51:04 <int-e> wib_jonas: (a) yes, but why would I waste paint like that? (b) you mentioned that the other day.
14:51:27 <int-e> I found out about the "B" key yesterday. That's so much better than cutting and repasting.
14:51:37 <int-e> (And it should work on the hub. I hope.)
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14:51:57 <int-e> (This is when you have a selection; "B" clears selected belts)
14:52:33 <wib_jonas> there are also some more usable tricks that you might be spoiled on by now
14:53:31 <wib_jonas> almost certainly if you watched a speedrun
14:54:16 <int-e> Yeah, I saw a few cute editing tricks. But I don't care too much about fast editing.
14:54:49 <int-e> I've glimpsed at some machines that look quite compact, but I didn't actually try to work them out.
14:54:57 <wib_jonas> I don't mean editing, I mean that unintended thing on how to reduce latency on long belts
14:56:00 <int-e> Yeah, that was in the 16 minutes speedrun to blueprints... that was funny.
14:56:11 <int-e> I might use it later. Maybe.
14:57:31 <wib_jonas> and also for how to get more than 16 belts' worth speed of shapes into the hub
14:58:47 <wib_jonas> wait, 16 minutes to blueprints? that can't be the same thing, you don't unlock the latency reduction until later
14:59:36 <int-e> https://www.youtube.com/watch?v=AGLpoVbm4JY
15:00:34 <int-e> The player mentions the lower latency in passing.
15:01:16 <wib_jonas> (the latency test at https://i.stack.imgur.com/ITv1a.png gives away the secret)
15:02:18 <int-e> I'm pretty sure he mentioned that just making a highway of those merger/splitters would make things arrive a bit faster. But I may have forgotten about a caveat, I wasn't paying close attention.
15:04:07 <wib_jonas> mergers or splitters would be slower or have the same latency at best case
15:04:30 <wib_jonas> balancers can help increase the *throughput* to the hub, if you place them properly
15:04:41 <wib_jonas> it doesn't help with the latency of a highway
15:05:21 <int-e> Anyway, I'll worry about these things later, or possibly never.
15:05:27 <wib_jonas> and AFAIU using balancers is the only way to get more than four belt speed's worth into the hub
15:05:47 <wib_jonas> I never used that accidental feature by the way, only the latency reduction
15:06:13 <int-e> I meant the balancer, I'm just thinking of it as a combined merger and splitter.
15:06:58 <wib_jonas> yes, and a balancer can't help you reduce latency of a long distance highway compared to a long straight belt
15:07:51 <wib_jonas> unless there's some FPS-dependent phenomenon that I haven't seen that is
15:10:08 <int-e> well, you're wrong.
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15:20:18 <int-e> wib_jonas: I just started with https://int-e.eu/~bf3/tmp/balancer-1.png triggered by pasting in 4 belt pieces (so they start simultaneously), and arrival ~140 blocks further to the right looked like this: https://int-e.eu/~bf3/tmp/balancer-2.png. That's with a speedup of 8.9 for everything, maybe that matters (rounding? I have not looked at any code.)
15:23:00 <wib_jonas> int-e: dunno, that might match https://i.stack.imgur.com/ITv1a.png where apparently the first square arrives earlier but the next one later than the ones from the belt.
15:24:34 <wib_jonas> so maybe you can get better latency for one or two shapes, but sadly it's something like the 100th to 400th shape that will matter
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15:54:29 <int-e> Well, let's use a bigger setup then... https://int-e.eu/~bf3/tmp/balancer-3.png arrival: https://int-e.eu/~bf3/tmp/balancer-4.png 256 squares worth of stuff later: https://int-e.eu/~bf3/tmp/balancer-5.png ...looks pretty much the same (damn, I should've made sure to make those screenshots at the same scale)
16:00:03 <wib_jonas> int-e: hey, that's not fair! I have no reason to think that curved belts behave the same as straight belts
16:00:16 <wib_jonas> oh, sorry, that's just the input buffer
16:00:33 <wib_jonas> I just used miners that saturate the belts plus circuits to start and stop them for that
16:00:59 <wib_jonas> that shows that the balancers are a bit faster for you
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16:01:28 <wib_jonas> in any case that no longer matters in late game, which is when you care about the latency more
16:09:02 <int-e> wib_jonas: I was worried about the curves even for the buffer... but all paths have the same curving, so it should be fair.
16:09:18 <int-e> length for that experiment was 144 exactly
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16:13:49 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101574&oldid=101477 * PixelatedStarfish * (+231) /* Casting */
16:14:32 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101575&oldid=101574 * PixelatedStarfish * (+13) /* Assignment */
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16:17:25 <int-e> tunnels, otoh, seem to introduce a bit of a delay
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16:27:24 <int-e> Oh but with 9x speedup that delay is significantly smaller. So... maybe a similar thing could be happening with the balancer where the results vary with the speedup factor?
16:28:19 <wib_jonas> int-e: quite possible. the details of everything like this depend on fps so they probably depend on the upgrades too
16:28:46 <int-e> In any case, none of this seems very relevant. I can see the value of throughput, but a 5, maybe 10% reduction in latency? Not something I actually worry about. It's a fascinating phenomenon though.
16:29:10 <wib_jonas> and by fps I mean the setting that sets the number of computed frames per in-game seconds, which are often be slower than real time if the game is lagging
16:29:43 <wib_jonas> int-e: yes, it usually doesn't matter
16:29:47 <int-e> Tick rate is 60Hz, fwiw.
16:30:54 <wib_jonas> that makes it even more moot because the better way to get low latency for long straight passages works better at high tick rate than low tick rate
16:33:11 <int-e> Anyway, enough experimentation. In fact, enough of that game for today. I'll assemble and finally complete level 27 tomorrow. And then I'll see what twists await me.
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17:02:03 <esolangs> [[User talk:Yes]] https://esolangs.org/w/index.php?diff=101576&oldid=101559 * Yes * (+104)
17:02:34 <esolangs> [[User talk:Yes]] https://esolangs.org/w/index.php?diff=101577&oldid=101576 * Yes * (+80)
17:02:53 <esolangs> [[User talk:Yes]] https://esolangs.org/w/index.php?diff=101578&oldid=101577 * Yes * (+4)
17:03:26 <esolangs> [[User:Yes]] https://esolangs.org/w/index.php?diff=101579&oldid=101508 * Yes * (-5)
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23:45:42 <Guest667> 01->1# +# :# 0# g# ,# :# 5# 8# *# 4# +# -# _@
23:52:33 <fizzie> `! befunge 01->1# +# :# 0# g# ,# :# 5# 8# *# 4# +# -# _@ just for the record
23:52:35 <HackEso> 01->1# +# :# 0# g# ,# :# 5# 8# *# 4# +# -# _@
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23:56:41 <unicode1> https://esolangs.org/wiki/Esoteric_Awards so they stopped after 2006?
23:56:47 <unicode1> whats to stop it from being revived?
00:05:32 <fizzie> `! befunge >:#+0#1g# ,#$:#$46*-#1_ @ shortened down a little
00:05:33 <HackEso> >:#+0#1g# ,#$:#$46*-#1_ @
00:05:45 <fizzie> (I don't like bidirectional oneliners that leave the other direction entirely empty.)
00:06:22 <esolangs> [[ASCIIORb]] https://esolangs.org/w/index.php?diff=101580&oldid=92752 * Kaveh Yousefi * (-8) Removed the erroneous argument STAQ, which does not contribute to the REP command, from the example, and amended the description of the Numerical stack regarding the transfer of its elements into the Queue stack.
00:07:29 <esolangs> [[ASCIIORb]] https://esolangs.org/w/index.php?diff=101581&oldid=101580 * Kaveh Yousefi * (+166) Added a hyperlink to my implementation of the ASCIIORb programming language on GitHub and changed the category tag Unimplemented to Implemented.
00:08:31 <fizzie> As for the awards, I imagine nothing else is stopping them from being revived than general laziness and antipathy. Many other things have just... stopped, too.
00:10:06 <esolangs> [[ASCIIORb]] https://esolangs.org/w/index.php?diff=101582&oldid=101581 * Kaveh Yousefi * (+360) Added an example section with an initial member.
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00:22:46 <unicode1b> look at all the spam they had back in 2009:http://esolangs.org/forum/
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01:03:53 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101583&oldid=101575 * PixelatedStarfish * (+50) /* Assignment */
01:05:19 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101584&oldid=101583 * PixelatedStarfish * (+126) /* Assignment */
01:05:35 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101585&oldid=101584 * PixelatedStarfish * (+0) /* Assignment */
01:05:52 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101586&oldid=101585 * PixelatedStarfish * (+0) /* Assignment */
01:10:48 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101587&oldid=101586 * PixelatedStarfish * (+118) /* Specifying Function Input Types */
01:11:28 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101588&oldid=101587 * PixelatedStarfish * (+0) /* Specifying Function Input Types */
01:27:21 <esolangs> [[Talk:G arD^EN CorUtY@rD]] N https://esolangs.org/w/index.php?oldid=101589 * Salpynx * (+967) start of an interpreter
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03:04:12 <esolangs> [[Esolang:Sandbox]] https://esolangs.org/w/index.php?diff=101590&oldid=101242 * AntThrowPology * (+0)
03:06:31 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101591&oldid=101588 * PixelatedStarfish * (+78) /* Sources */
03:06:48 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101592&oldid=101591 * PixelatedStarfish * (+0) /* External Links */
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07:16:22 <esolangs> [[4]] https://esolangs.org/w/index.php?diff=101593&oldid=78009 * XKCD Random Number * (+258) THIS IS NOT A BOUNDED STORAGE MACHINE!!
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07:44:33 <esolangs> [[User:XKCD Random Number]] https://esolangs.org/w/index.php?diff=101594&oldid=101374 * XKCD Random Number * (+881) Eso2D prints 0 by mistake
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09:42:28 <wib_jonas> heh, the link from https://www.w3.org/Protocols/ to RFC 7321 is broken
09:42:47 <wib_jonas> a site that works is http://www.faqs.org/rfcs/rfc7321.html just in case you need one
09:44:03 <wib_jonas> sorry http://www.faqs.org/rfcs/rfc7231.html , I got the number wrong
09:46:10 <int-e> wib_jonas: reached level 101, but not fully automated (I did some manual buffering to amplify the throughput; my sole factory only saturates one belt, and I want to tweak it a bit more before duplicating it)
09:47:06 <int-e> https://int-e.eu/~bf3/tmp/shapez-101.png ...could be worse. (The part directly above the hub needs tweaks.)
09:47:31 <int-e> (I hoped 101 would have a twist, but nope.)
09:48:23 <int-e> not in the screenshot: resource gathering (4 belts worth of each shape and color)
09:48:54 <wib_jonas> int-e: makes sense. the machines that I used to solve freeplay levels was controlled manually by buttons. first I made it completely button-controlled with no logic at all, then added more and more logic into it. at one stage it had only like six buttons remaining to make it work, and could plausibly have been operated by randomly mashing buttons
09:51:02 <int-e> Yeah I wanted full automation for slices
09:51:19 <int-e> So it took me a while to get there :)
09:54:07 <wib_jonas> and no, the next change twist is I think somewhere above level 299 and then final one somewhere above level 587, but there's no twist, only that the required amount of shapes keeps growing until you need more than 4 then more than 8 belts to the hub to deliver the freeplay shapes.
09:54:27 <int-e> Before the numbers exceeded a full belt's worth, it automatically solved levels at 1 per 40s (well, except each time it added more slices)
09:56:04 <wib_jonas> (that's not the full story, I also had to rebuild large parts of the machine because I had incorrect ideas about what the later freeplay shapes would be like, so the machine that happened to work for the two layer shapes didn't scale like I planned)
09:56:56 <wib_jonas> I'm probably getting the level numbers wrong here by the way
09:57:18 <wib_jonas> also one level per 40 seconds is quite quick, my machine is much slower than that\
09:57:29 <int-e> I did anticipate holes in slices.
09:58:04 <int-e> That was with 3 slices though, hmm. I guess it's closer to a minute now. I /did/ put in some logic to drain some lines of unwanted items though, which seems to be working.
09:58:10 <wib_jonas> I don't know how fast it was for the early levels admittedly, since at that time I was still actively editing the machine
09:58:57 <int-e> I did learn that the storage block can be clogged. That'll be annoying.
09:59:11 <wib_jonas> in particular right after solving the first freeplay level, I made sure to have a museum, a long belt where I store exactly one copy of every freeplay shape. the mechanism to separate exactly one shape proved to be quite tricky to make, even if I made a manual button-controlled one at first
09:59:55 <wib_jonas> eventually I managed to fully automate this, so I believe that I do have two museums with exactly one copy of all freeplay shape starting from the very first one in them
10:00:45 <wib_jonas> it's two museums just for redundancy in case I accidentally erase into one by trying to scroll the screen with the right mouse button, since my fingers were very used to that from OpenTTD
10:01:14 <wib_jonas> but the first few freeplay shapes were sent in there by a button-controlled one-shape-separator mechanism
10:01:58 <wib_jonas> I guess you could call it trophy room instead of museum
10:03:49 <wib_jonas> https://cdn.discordapp.com/attachments/706121159405731913/867988301276123186/a.png shows a snapshot of the museum, and by the way, DON'T try to make the belts of the museum shaped like that tight space-filling curve, it seems like a good idea at first but the shapez.io interface really hates it
10:04:21 <wib_jonas> you think you could just make that fractal belt by repeatedly doubling a belt with the copy-paste mechanism, but no, that doesn't work
10:04:46 <wib_jonas> I should have given up early and made either just a zig-zag or a less tight space-filling curve with a tile of gap between the belts, but I was stubborn
10:05:43 <int-e> belts autoconnect in weird ways
10:06:10 <int-e> I see you gave up a bit to the left :)
10:06:44 <int-e> or is that the second museum, hmm.
10:07:06 <wib_jonas> int-e: no, https://i.stack.imgur.com/s18LD.png https://i.stack.imgur.com/mlWIS.png
10:07:34 <wib_jonas> they're big because I knew it would be very hard to extend it later without losing a shape
10:08:32 <int-e> you could've started with a bunch of filler shapes for that purpose
10:08:50 <wib_jonas> now in theory I may be able to replace the first few shapes from screenshots, but I'd rather not worry about that
10:13:55 <wib_jonas> so I think the timeline was, build a button-controlled machine based on incorrect ideas about the freeplay shapes, use it to solve the first freeplay level, build the museum and the button-controlled separating mechanism, solve a few dozen levels while researching freeplay shapes more and realizing that the machine won't scale, almost completely
10:13:56 <wib_jonas> rebuild the button-controlled freeplay machine, automate the museum, slightly improve freeplay machine, gradually semi-automate the freeplay machine and eventually completely automate it, decide that it's finished and replace the long belt sections with storages because I'm lazy to try to move the machine closer to the hub
10:16:05 <wib_jonas> no wait, that last part isn't quite right
10:16:08 <int-e> yeah moving stuff is painful
10:18:36 <wib_jonas> somewhere around the end I built a buffering mechanism around the hub to collect shapes and let them into the hub all that once, first on just eight belts then twelve, because the machine can only output four belts' worth and I didn't want to build it bigger, then automated that buffering mechanism (I made the counting mechanism way more
10:18:37 <wib_jonas> complicated than it should be), and fine tuned it
10:19:00 <wib_jonas> and probably replaced the long belt sections with storages only near the end of that
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10:36:30 <int-e> Apparently one can make this and I have no clue how: https://int-e.eu/~bf3/tmp/shapez-wtf.png
10:38:27 <wib_jonas> int-e: I believe the players figured out some implementable test for exactly what shapes you can and can't build and how to build them, and exactly one player built a machine that can fully automatically build any shape that can be built, but I haven't tried to understand any details of that other than seeing why it's a hard problem
10:38:30 <int-e> (Not sure; this is computer generated based on my current understanding of cutting and stacking.)
10:39:04 <int-e> Yeah I'm doing the first part of that, but I'm treating the game as a black box.
10:39:11 <wib_jonas> in particular, I don't understand whether you ever need to stack shapes in a way that would result in more than four layers to create some shapes
10:39:29 <int-e> Good question, hmm. I can check that.
10:39:49 <wib_jonas> the source code is available, but I never tried to read how exactly stacking works, I read it to understand exactly how freeplay shapes are generated
10:40:09 <wib_jonas> I do believe I understand the freeplay shape generation mechanism though
10:42:18 <int-e> My program says yes... there are 48432 arrangements with truncated stacking and 44328 without.
10:43:08 <int-e> (Out of 2^16 if you naively place holes or shapes, disregarding the game physics)
10:44:06 <int-e> ironically I can't easily give an example of that :P
10:44:12 <wib_jonas> is that the number of arrangements that you can create?
10:44:31 <int-e> Oh maybe I can... the wtf shape is probably such an example.
10:45:38 <wib_jonas> wait, 2**16? that's way too little. four layers with no holes gives 2**80
10:45:55 <wib_jonas> oh, you mean arrangements where you ignore the colors and shapes of the pieces?
10:46:04 <int-e> I'm just worrying about which spaces are occupied, not shapes or colors.
10:46:49 <int-e> Once you have worked out how to create such an arrangement you can work backwards and figure out where each piece originated, and place the right shape and color there.
10:47:02 <wib_jonas> right, that's enough to determine if the shape can be built
10:47:33 <int-e> (and we know how to make arbitrary slices)
10:51:07 <int-e> I really want to call this a shape... shapes could be types, and colors would still be colors. :P
10:52:08 <wib_jonas> no, color items on belts are pigments
10:52:40 <wib_jonas> color is the property that they or parts of a shape have
10:52:43 <int-e> Anyway, terminology is hard.
10:53:20 <wib_jonas> but "shape" is in the name of the game and I don't think it refers to what you want it to mean
10:53:41 <int-e> Maybe I could compromise of called the arrangement the type of a shape.
10:55:37 <int-e> "Of" is definitely wrong, "on" may be correct. "called" should be "calling". Grammar is hard in real time.
10:56:23 <wib_jonas> the brief description of the game on Steam is "shapez is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map." I think that fixes what a shape is.
10:57:06 <wib_jonas> But if that's a shape, the what do you call one of the four possible shapes that a corner can have, R C S W?
10:57:47 <int-e> *I*'m calling those shapes, but I realize that this is troubling.
10:58:24 <int-e> sectors if you will
10:58:46 <int-e> but those should comprise a shape and a color
10:58:53 <int-e> (or absence of both)
11:01:45 <wib_jonas> ok, so is uncolored (gray) a color?
11:02:29 <int-e> I think it's a color but not a paint :P
11:02:39 <int-e> A bit of a pain though ;)
11:03:37 <wib_jonas> it's not much of a pain as things I had to handle in my freeplay machine go
11:04:46 <wib_jonas> that the fricking missing corner can break the symmetry of the shape was the really big pain, the machine would be so much simpler without that
11:05:04 <wib_jonas> I consider that an ascended bug in the freeplay shape generating code
11:06:08 <int-e> Somehow, I did plan for both unpainted pieces and missing corners in my slice maker.
11:06:43 <int-e> What I'm afraid of is that the final stacking may get interesting.
11:07:36 <int-e> But I'll see. For now it's cleanup (I expect I'll need to deal with variable number of slices, that's the obvious *easy* tweak on stacking) and a bit more throughput.
11:10:29 <wib_jonas> and I did account for this from the start, but it was still a pain
11:10:56 <int-e> Making slices with holes is the only place where I have binary logic gates.
11:11:42 <wib_jonas> well sure, you don't need the logic gates because you can do any computation by applying the the equals gate to booleans
11:12:37 <int-e> That's a linear function.
11:13:17 <int-e> But what I meant is that the rest is either straight comparisons or negations thereof
11:13:34 <int-e> or double negations is very few places
11:13:38 <wib_jonas> right, so you may need transistors and use missing values or conflicts with the stupid rules that shapez.io logic has
11:14:46 <int-e> Anyway, it's nice to have this part working :)
11:18:02 <int-e> a transistor will give you an and gate, more or less.
11:18:47 <wib_jonas> on booleans yes, but it does more on shape or pigment signals, it lets you do conditionals on them
11:18:47 <int-e> (you can fix the caveats by adding a double negation to the output)
11:19:10 <int-e> haven't done that yet either
11:19:18 <wib_jonas> and even on boolean-or-missing-or-conflict I think it does more than just an or gate
11:19:36 <wib_jonas> it gives you an easier way to implement some kinds of flip-flop
11:19:57 <int-e> Anyway, that's an unexplored area for me.
11:20:12 <int-e> I only had booleans in mind
11:20:18 <wib_jonas> honestly I hate shapez.io wire logic and tried to forget most of what I figured out about it\
11:20:44 <wib_jonas> the whole wires update is designed incredibly badly compared to how good the base game is
11:20:53 <int-e> so if you really wanted to, you could do without the or and and gates and still make full logic work.
11:21:08 <wib_jonas> adding logic and wires is a good idea, but the specific design is really hard to use
11:21:14 <int-e> which I'm sure is a mess
11:21:36 <int-e> and which I guess you had to mess around with to get the single shape isolator to work
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12:36:53 <int-e> wib_jonas: Aah, I messed up the wtf shape, I misread my bitmasks. https://int-e.eu/~bf3/tmp/shapez-wtf.png is a bit less precariously balanced.
12:37:42 <int-e> And in fact I see how to make that.
12:42:31 <int-e> (bitmasks: In my program, the arrangement is encoded as 0x3431, where each nibble represents a slice in circular order (say, clockwise)) And somehow I thought that 1 and 3 didn't overlap. Stupid.
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12:55:39 <wib_jonas> did you manage to find a specific arrangement that requires fifth layer dropping?
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13:26:54 <int-e> https://int-e.eu/~bf3/tmp/shapez-overflow.png is a good candidate for simplest, I think.
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13:27:34 <int-e> err, wait a minute... I messed up once more
13:29:32 <int-e> wib_jonas: Okay, now fixed. https://int-e.eu/~bf3/tmp/shapez-overflow.png
13:30:49 <int-e> There's no arrangements of height 3 that benefit from overflowing.
13:32:06 <int-e> (which makes sense: when an overflow happens, all layers are occupied, so you need to cut something. But we can make all possible half-shapes by stacking three-quarter slices, and then cutting off one half)
13:33:09 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=101595&oldid=101573 * Eso-t * (+179) /* Introductions */
13:34:54 <esolangs> [[Special:Log/upload]] upload * Eso-t * uploaded "[[File:ONABOBFE4P BF Curse Interpreter.gif]]"
13:39:33 <esolangs> [[User:Eso-t]] N https://esolangs.org/w/index.php?oldid=101597 * Eso-t * (+2628) Created page with "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam ut iaculis leo. Sed ut diam quis mi iaculis posuere. Ut id tristique tellus, eget accumsan turpis. Integer non lib..."
13:45:56 <wib_jonas> "There's no arrangements of height 3 that benefit from overflowing." => hmm, I was wondering for a moment how that would even be plausible, but in fact you can cut a 4 layer shape to get a 3 layer shape, so this isn't obvious
13:46:51 <esolangs> [[ONABOBFE4P]] N https://esolangs.org/w/index.php?oldid=101598 * Eso-t * (+1399) Created page with "[[File:ONABOBFE4P BF Curse Interpreter.gif|thumb|alt=[Image of interpreter]|One of ONABOBFE4P's BrainFuck interpreters (the one that uses curses)]] :''Oh no, Another Bunch Of..."
13:47:27 <esolangs> [[ONABOBFE4P]] https://esolangs.org/w/index.php?diff=101599&oldid=101598 * Eso-t * (+60)
13:48:49 <wib_jonas> I recommend an url like https://viewer.shapez.io/?CwCwCwCw:CuCuCuCu:------Cw:CrCrCr-- to describe a shape by the way, it's more self-contained than your image link
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13:56:53 <int-e> wib_jonas: Proof of feasibility: https://int-e.eu/~bf3/tmp/shapez-overflow-poc.png
13:58:13 <int-e> So basically, the rocket trick, but you can shave off the supporting part.
13:58:19 <esolangs> [[Brainfuck]] https://esolangs.org/w/index.php?diff=101600&oldid=101410 * Eso-t * (+272)
13:58:35 <esolangs> [[Brainfuck]] https://esolangs.org/w/index.php?diff=101601&oldid=101600 * Eso-t * (-2) /* Python interpreters */
14:04:41 <esolangs> [[Brainfuck implementations]] https://esolangs.org/w/index.php?diff=101602&oldid=101411 * Eso-t * (+395) /* Normal implementations */
14:05:22 <esolangs> [[Brainfuck implementations]] https://esolangs.org/w/index.php?diff=101603&oldid=101602 * Eso-t * (-3) /* Normal implementations */
14:06:42 <esolangs> [[Brainfuck]] https://esolangs.org/w/index.php?diff=101604&oldid=101601 * Eso-t * (+3) /* Python interpreters */
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15:34:24 <wib_jonas> int-e: thank you, that's a nice illustration
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16:14:59 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101605&oldid=101592 * PixelatedStarfish * (+2) /* External Links */
16:29:37 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101606&oldid=101605 * PixelatedStarfish * (+470) /* Sources */
16:55:27 <esolangs> [[Special:Log/move]] move * Bor0 * moved [[Budge]] to [[Budge-PL]]
16:55:59 <esolangs> [[Budge-PL]] https://esolangs.org/w/index.php?diff=101609&oldid=101607 * Bor0 * (+15)
16:56:27 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=101610&oldid=101554 * Bor0 * (+3)
17:00:58 <esolangs> [[Budge-PL]] https://esolangs.org/w/index.php?diff=101611&oldid=101609 * Bor0 * (+9)
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18:11:23 <esolangs> [[ONABOBFE4P]] M https://esolangs.org/w/index.php?diff=101612&oldid=101599 * PythonshellDebugwindow * (+78) Add categories
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18:39:18 <esolangs> [[Teramithic]] https://esolangs.org/w/index.php?diff=101613&oldid=93306 * Digital Hunter * (+2) /* Factorial */ really silly typo
18:40:25 <esolangs> [[Teramithic]] M https://esolangs.org/w/index.php?diff=101614&oldid=101613 * Digital Hunter * (+3) /* Factorial */ this is embarassing. These are all going to be changed anyway once i update the page to match the newest version of Teramithic
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19:25:31 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101615&oldid=101606 * PixelatedStarfish * (+76) /* Grammar in EBNF */
20:03:20 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101616&oldid=101615 * PixelatedStarfish * (+102) /* Grammar in EBNF */
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22:37:33 <esolangs> [[Teramithic]] https://esolangs.org/w/index.php?diff=101617&oldid=101614 * Digital Hunter * (+1332) /* Expressions, variables, and functions */ updated to match most recent revision of this language, closest yet in spirit to its creative principles. Fixed example programs are necessary
22:43:25 <esolangs> [[User:Yes/Sandbox]] N https://esolangs.org/w/index.php?oldid=101618 * Yes * (+51) Created page with "THIS IS MAH SANDBOXZ DEAL WITH IT!!!1!!!!11!1!!11!!"
22:45:56 <esolangs> [[User:Yes]] https://esolangs.org/w/index.php?diff=101619&oldid=101579 * Yes * (+68)
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02:02:17 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101621&oldid=101616 * PixelatedStarfish * (+257) /* Grammar in EBNF */
02:10:30 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101622&oldid=101621 * PixelatedStarfish * (+67) /* Grammar in EBNF */
02:13:30 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101623&oldid=101622 * PixelatedStarfish * (-23) /* Syntax */
02:32:20 <esolangs> [[Special:Log/move]] move * Squidmanescape * moved [[User:Squidmanescape]] to [[User:Sphyrna]]: I want to do it.
02:32:44 <esolangs> [[User:Squidmanescape]] https://esolangs.org/w/index.php?diff=101626&oldid=101625 * Squidmanescape * (+1) Removed redirect to [[User:Sphyrna]]
02:34:26 <esolangs> [[User:Squidmanescape]] https://esolangs.org/w/index.php?diff=101627&oldid=101626 * Squidmanescape * (+587) This is what I have done.
02:38:39 <esolangs> [[Bbe doc downloadable]] https://esolangs.org/w/index.php?diff=101628&oldid=101557 * PixelatedStarfish * (+1020)
02:38:43 <esolangs> [[User:Sphyrna]] https://esolangs.org/w/index.php?diff=101629&oldid=101624 * Squidmanescape * (-783) Blanked the page
02:44:54 <esolangs> [[Talk:G arD^EN CorUtY@rD]] https://esolangs.org/w/index.php?diff=101630&oldid=101589 * Salpynx * (+276) /* Interpreter */
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02:48:21 <esolangs> [[Special:Log/move]] move * Squidmanescape * moved [[User:Sphyrna]] to [[LambdaStack]]: I can.
02:51:51 <esolangs> [[LambdaStack]] https://esolangs.org/w/index.php?diff=101633&oldid=101631 * Squidmanescape * (+50)
02:52:47 <esolangs> [[User:Sphyrna]] https://esolangs.org/w/index.php?diff=101634&oldid=101632 * Squidmanescape * (+41) Removed redirect to [[LambdaStack]]
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10:35:08 <esolangs> [[User:Yes/Sandbox]] M https://esolangs.org/w/index.php?diff=101636&oldid=101618 * SpaceByte * (+46) false
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13:15:42 <esolangs> [[D]] https://esolangs.org/w/index.php?diff=101637&oldid=101214 * Yes * (+19)
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13:52:34 <esolangs> [[Broken Tape]] N https://esolangs.org/w/index.php?oldid=101638 * Yes * (+1788) Created page with "Broken Tape is an esolang made by [[User:Yes]] that uses a broken tape processor. == The Tape == The tape is a 1D array of cells, like any other. But, the tape processor is b..."
13:54:15 <esolangs> [[List of ideas]] https://esolangs.org/w/index.php?diff=101639&oldid=101217 * Yes * (+45) /* Joke/Silly Ideas */
13:54:51 <esolangs> [[User:Yes]] https://esolangs.org/w/index.php?diff=101640&oldid=101619 * Yes * (+26)
13:59:19 <esolangs> [[Talk:ROTfuck]] https://esolangs.org/w/index.php?diff=101641&oldid=69826 * Nmcassa * (+402)
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14:37:03 <HackEso> Thu Aug 4 14:37:01 UTC 2022
14:53:52 <esolangs> [[99 bottles of pain]] M https://esolangs.org/w/index.php?diff=101642&oldid=101485 * PythonshellDebugwindow * (+45) Add link and category
14:55:17 <esolangs> [[Teramithic]] https://esolangs.org/w/index.php?diff=101643&oldid=101617 * Digital Hunter * (+287) /* Functions */ information i forgot to add
14:56:51 <esolangs> [[Teramithic]] https://esolangs.org/w/index.php?diff=101644&oldid=101643 * Digital Hunter * (+69) /* Expressions, variables, and functions */ detail i forgot to add
15:08:05 <esolangs> [[User:ProjectEuler/Sandbox]] N https://esolangs.org/w/index.php?oldid=101645 * XKCD Random Number * (+2535) Sandbox
15:12:20 <esolangs> [[User:ProjectEuler/Sandbox]] https://esolangs.org/w/index.php?diff=101646&oldid=101645 * XKCD Random Number * (+134)
15:17:04 <esolangs> [[User:Eso-t]] M https://esolangs.org/w/index.php?diff=101647&oldid=101597 * XKCD Random Number * (+19)
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17:09:46 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101648&oldid=101623 * PixelatedStarfish * (+89) /* Concurrency and Threading */
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18:47:08 <esolangs> [[Ixth]] N https://esolangs.org/w/index.php?oldid=101649 * Munvoseli * (+870) Created page with "{{infobox proglang |name=Ixth |author=munvoseli |year=[[:Category:2022|2022]] |refimpl=[https://github.com/munvoseli/ixth ixth on github] |files=<code>.ixth</code>, <code>.txt..."
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20:12:05 <esolangs> [[Bifuck]] N https://esolangs.org/w/index.php?oldid=101650 * SpaceByte * (+2620) bifuck is cool ig
20:13:26 <esolangs> [[User:SpaceByte]] https://esolangs.org/w/index.php?diff=101651&oldid=101553 * SpaceByte * (+97)
20:14:10 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=101652&oldid=101610 * SpaceByte * (+13) bifuck!
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20:29:58 <esolangs> [[Brainfork (interpreter)]] N https://esolangs.org/w/index.php?oldid=101653 * SpaceByte * (+1999) bf interp
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20:30:47 <esolangs> [[Bifuck]] https://esolangs.org/w/index.php?diff=101654&oldid=101650 * SpaceByte * (+28)
20:32:06 <esolangs> [[User:SpaceByte]] https://esolangs.org/w/index.php?diff=101655&oldid=101651 * SpaceByte * (+78)
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20:40:02 <zzo38> Can it be made the variant of Cangjie encoding with six pieces of five bits each, and two extra bits; also can be used for all Chinese characters including Japanese kanji, including all of them also in Unicode and in TRON, not necessarily limited to such things, and hopefully to reduce the number of exceptions needed (I think the originally Cangjie design does need many exceptions)
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22:24:54 <esolangs> [[Special:Log/newusers]] create * Artegoser * New user account
23:05:12 <esolangs> [[User:ProjectEuler/Sandbox]] M https://esolangs.org/w/index.php?diff=101656&oldid=101646 * XKCD Random Number * (+173)
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02:13:16 <esolangs> [[Talk:G arD^EN CorUtY@rD]] https://esolangs.org/w/index.php?diff=101657&oldid=101630 * BoundedBeans * (+282)
02:14:55 <esolangs> [[G arD^EN CorUtY@rD]] https://esolangs.org/w/index.php?diff=101658&oldid=101572 * BoundedBeans * (+39)
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04:26:29 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101659&oldid=101648 * PixelatedStarfish * (+281) /* Concurrency and Threading */
04:57:40 <esolangs> [[Miw]] https://esolangs.org/w/index.php?diff=101660&oldid=94381 * ChuckEsoteric08 * (+90) You need to input initial stack before but I forget to include that.
05:14:15 <esolangs> [[Toki pona li pona]] https://esolangs.org/w/index.php?diff=101661&oldid=98855 * ChuckEsoteric08 * (+8)
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07:04:47 <esolangs> [[LECHEI]] https://esolangs.org/w/index.php?diff=101662&oldid=100523 * ChuckEsoteric08 * (+0)
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07:08:46 <esolangs> [[LECHEI]] M https://esolangs.org/w/index.php?diff=101663&oldid=101662 * ChuckEsoteric08 * (+35)
07:30:24 <esolangs> [[AssemblerFuck++]] M https://esolangs.org/w/index.php?diff=101664&oldid=96595 * Esolang1 * (-4)
07:31:52 <esolangs> [[User:Esolang1]] M https://esolangs.org/w/index.php?diff=101665&oldid=92595 * Esolang1 * (-50)
07:38:12 <esolangs> [[AssemblerFuck++]] https://esolangs.org/w/index.php?diff=101666&oldid=101664 * Esolang1 * (+46)
07:38:35 <esolangs> [[AssemblerFuck++]] https://esolangs.org/w/index.php?diff=101667&oldid=101666 * Esolang1 * (-1)
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07:51:55 <esolangs> [[User:ChuckEsoteric08]] https://esolangs.org/w/index.php?diff=101668&oldid=101352 * ChuckEsoteric08 * (+18)
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08:33:33 <esolangs> [[Enrtopy]] N https://esolangs.org/w/index.php?oldid=101669 * Esolang1 * (+1822) Created new page: Enrtopy
08:35:20 <esolangs> [[Enrtopy]] M https://esolangs.org/w/index.php?diff=101670&oldid=101669 * Esolang1 * (+63) Fixed typos: Indentation
08:36:03 <esolangs> [[User:Esolang1]] M https://esolangs.org/w/index.php?diff=101671&oldid=101665 * Esolang1 * (+14) Added language: Enrtopy
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11:48:36 <int-e> b_jonas: I think I see what you meant by more compact flip-flop
11:57:47 <int-e> (cf. https://int-e.eu/~bf3/tmp/shapez-rs-flip-flops.png )
12:03:51 <esolangs> [[User:XKCD Random Number]] https://esolangs.org/w/index.php?diff=101672&oldid=101594 * ColorfulGalaxy * (+625) This is my first Piet program, visualized by [[User:XKCD Random Number]] using his script.
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12:15:55 <int-e> and the same idea applies to d-flip-flops, nice.
12:41:27 <esolangs> [[OW-1]] https://esolangs.org/w/index.php?diff=101673&oldid=98691 * Potato Imaginator * (+161) /* Examples */
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12:51:37 <int-e> Uh, I meant gated D-latch. Which... eh, is good enough for this game.
12:58:55 <esolangs> [[User:Yes/Sandbox]] https://esolangs.org/w/index.php?diff=101674&oldid=101636 * Yes * (+11)
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13:21:20 <esolangs> [[User:Stripeagremlin]] https://esolangs.org/w/index.php?diff=101675&oldid=99687 * Stripeagremlin * (-45) Blanked the page
13:23:37 <esolangs> [[OW-1]] https://esolangs.org/w/index.php?diff=101676&oldid=101673 * Potato Imaginator * (+195) /* Examples */
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14:36:56 <wib_jonas> https://dpaste.com/5U2R93EQ4.txt stupid parallelograms
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15:13:02 <esolangs> [[ROTfuck]] M https://esolangs.org/w/index.php?diff=101677&oldid=71069 * PythonshellDebugwindow * (+12) /* Commands */ Clarify Unicode
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16:03:52 <int-e> Hmm, I wonder what those parallelograms are about.
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18:01:45 <esolangs> [[Unarian]] https://esolangs.org/w/index.php?diff=101678&oldid=100858 * Scoppini * (+2) Fix bug in prime calculation program
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20:23:20 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101679&oldid=101659 * PixelatedStarfish * (-321)
20:30:41 <HackEso> The password of the month is redundant but not distributed.
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21:10:44 <esolangs> [[User:Oshaboy]] https://esolangs.org/w/index.php?diff=101680&oldid=98870 * Oshaboy * (+121) /* Original(-ish) Esolangs */
21:24:57 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101681&oldid=101679 * PixelatedStarfish * (+18) /* External Links */
21:25:24 <esolangs> [[Special:Log/newusers]] create * Ilikecreepers * New user account
21:32:11 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=101682&oldid=101595 * Ilikecreepers * (+101) /* Introductions */
21:33:27 <esolangs> [[User:Ilikecreepers]] N https://esolangs.org/w/index.php?oldid=101683 * Ilikecreepers * (+2) Created page with "hi"
21:39:36 <esolangs> [[Joke language list]] https://esolangs.org/w/index.php?diff=101684&oldid=101154 * Ilikecreepers * (+12) /* General languages */
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22:41:19 <esolangs> [[Double]] https://esolangs.org/w/index.php?diff=101685&oldid=100111 * Lim95 * (+573)
22:41:34 <esolangs> [[Double]] https://esolangs.org/w/index.php?diff=101686&oldid=101685 * Lim95 * (+1)
22:42:12 <esolangs> [[Double]] https://esolangs.org/w/index.php?diff=101687&oldid=101686 * Lim95 * (-184) /* Screen */
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22:55:02 <esolangs> [[Double]] https://esolangs.org/w/index.php?diff=101688&oldid=101687 * Lim95 * (+14)
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23:14:56 <esolangs> [[Dot's]] N https://esolangs.org/w/index.php?oldid=101689 * Ilikecreepers * (+6395) Created page with "== introduction == dot's is or dots is a codeing language I kyle/~~~ made that is heavily inspiered by asciidots but I desinged it so that it be faster and more functional th..."
23:17:35 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101690&oldid=101689 * Ilikecreepers * (+1735)
23:50:57 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101691&oldid=101690 * Ilikecreepers * (+7214)
23:53:56 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101692&oldid=101691 * Ilikecreepers * (-2) /* programs I made in this */
23:55:22 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101693&oldid=101692 * Ilikecreepers * (+12) /* the hold on to your stuff it's going to get more complcated stuff/multi operation */
00:09:19 <esolangs> [[Deadfish TM]] N https://esolangs.org/w/index.php?oldid=101694 * BoundedBeans * (+5869) Created page with "Deadfish TM is a sequel to [[Deadfish PDA]] by [[User:BoundedBeans]], both derivatives of [[Deadfish]]. Deadfish PDA describes [[Push-down automaton|push-down automata]], whil..."
00:09:55 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=101695&oldid=101652 * BoundedBeans * (+18)
00:11:08 <esolangs> [[User:BoundedBeans]] https://esolangs.org/w/index.php?diff=101696&oldid=101547 * BoundedBeans * (+18)
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01:36:15 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101697&oldid=101681 * PixelatedStarfish * (+1) /* Grammar in EBNF */
03:40:58 <esolangs> [[Special:Log/newusers]] create * Elonlit * New user account
03:45:38 <esolangs> [[Special:Log/newusers]] create * Legoninjaenoch * New user account
03:49:39 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=101698&oldid=101682 * Legoninjaenoch * (+212) /* Introductions */
04:15:06 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=101699&oldid=101698 * Elonlit * (+193) /* Introductions */
04:30:18 <esolangs> [[4cell]] N https://esolangs.org/w/index.php?oldid=101700 * Legoninjaenoch * (+1124) Created page with "== 4 cell == a cell based language that has four cells. they are a, b, c, d. === Commands === Use lowercase letter when referencing a cell. {| class="wikitable" |+ Caption tex..."
04:31:34 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101701&oldid=101700 * Legoninjaenoch * (+103)
04:33:42 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101702&oldid=101701 * Legoninjaenoch * (+90)
04:34:42 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101703&oldid=101702 * Legoninjaenoch * (+1)
04:35:23 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101704&oldid=101703 * Legoninjaenoch * (+2) /* Examples */
04:38:23 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101705&oldid=101704 * Legoninjaenoch * (+79)
04:39:41 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101706&oldid=101705 * Legoninjaenoch * (-6) /* Commands */
04:43:06 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101707&oldid=101706 * Legoninjaenoch * (+145) /* 4 cell */
04:44:40 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101708&oldid=101707 * Legoninjaenoch * (+17)
04:45:17 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101709&oldid=101708 * Legoninjaenoch * (+11) /* Examples */
04:50:35 <esolangs> [[User:Elonlit]] N https://esolangs.org/w/index.php?oldid=101710 * Elonlit * (+9631) Created page with "=='''Genesis '''== [http://github.com/elonlit/Genesis Genesis] is an interpreted, procedural, and Turing-complete diacriticless Paleo-Hebrew programming language designed..."
04:51:37 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101711&oldid=101709 * Legoninjaenoch * (+22)
04:53:32 <esolangs> [[User:Elonlit]] https://esolangs.org/w/index.php?diff=101712&oldid=101710 * Elonlit * (+24)
04:54:03 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101713&oldid=101711 * Legoninjaenoch * (+96)
04:54:52 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101714&oldid=101713 * Legoninjaenoch * (+18)
04:56:49 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101715&oldid=101714 * Legoninjaenoch * (+44)
04:59:03 <esolangs> [[User:Legoninjaenoch]] N https://esolangs.org/w/index.php?oldid=101716 * Legoninjaenoch * (+43) Created page with "== My languages == *[[4cell]] only 1 so far"
05:00:32 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101717&oldid=101715 * Legoninjaenoch * (+26)
05:05:20 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101718&oldid=101717 * Legoninjaenoch * (+53)
05:05:35 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101719&oldid=101718 * Legoninjaenoch * (+1)
05:05:53 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101720&oldid=101719 * Legoninjaenoch * (+5)
05:06:25 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101721&oldid=101720 * Legoninjaenoch * (-25)
05:08:37 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101722&oldid=101721 * Legoninjaenoch * (+25)
05:10:48 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101723&oldid=101722 * Legoninjaenoch * (-15) /* Commands */
05:11:07 <esolangs> [[Special:Log/newusers]] create * ApisNecros * New user account
05:13:30 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=101724&oldid=101699 * ApisNecros * (+219) wewlad
05:14:24 <esolangs> [[User:Elonlit]] https://esolangs.org/w/index.php?diff=101725&oldid=101712 * Elonlit * (+388)
05:14:56 <esolangs> [[User:Elonlit]] https://esolangs.org/w/index.php?diff=101726&oldid=101725 * Elonlit * (-24)
05:19:20 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101727&oldid=101723 * Legoninjaenoch * (+155)
05:20:42 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101728&oldid=101727 * Legoninjaenoch * (+43)
05:21:09 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101729&oldid=101728 * Legoninjaenoch * (-9) /* Commands */
05:21:33 <esolangs> [[User:Elonlit]] https://esolangs.org/w/index.php?diff=101730&oldid=101726 * Elonlit * (+89)
05:21:46 <esolangs> [[Deadfish]] https://esolangs.org/w/index.php?diff=101731&oldid=100795 * ApisNecros * (+165) Add starfish implementation
05:23:52 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=101732&oldid=101695 * Legoninjaenoch * (+12) /* Non-alphabetic */
05:33:02 <esolangs> [[User:Elonlit]] https://esolangs.org/w/index.php?diff=101733&oldid=101730 * Elonlit * (+9)
05:34:25 <esolangs> [[User:Elonlit]] https://esolangs.org/w/index.php?diff=101734&oldid=101733 * Elonlit * (-36)
05:34:37 <esolangs> [[User:Elonlit]] https://esolangs.org/w/index.php?diff=101735&oldid=101734 * Elonlit * (+0)
05:41:57 <esolangs> [[Special:Log/move]] move * Elonlit * moved [[User:Elonlit]] to [[Esolang:Genesis]]
05:43:05 <esolangs> [[Special:Log/move]] move * Elonlit * moved [[Esolang:Genesis]] to [[Genesis]]
05:44:28 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=101740&oldid=101732 * Elonlit * (+14) /* G */
05:46:10 <esolangs> [[Genesis]] https://esolangs.org/w/index.php?diff=101741&oldid=101738 * Elonlit * (-4)
07:52:55 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101742&oldid=101693 * Ilikecreepers * (+22) /* the complcated stuff */
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07:57:05 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101743&oldid=101742 * Ilikecreepers * (+32) /* the complcated stuff */
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08:04:57 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101744&oldid=101743 * Ilikecreepers * (+234) /* programs made in this */
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08:06:43 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101745&oldid=101744 * Ilikecreepers * (+22) /* basics */
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08:10:41 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101746&oldid=101745 * Ilikecreepers * (+29) /* programs made in this */
08:29:32 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101747&oldid=101746 * Ilikecreepers * (+62) /* programs made in this */
08:35:25 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101748&oldid=101747 * Ilikecreepers * (-59) /* programs made in this */
08:41:15 <int-e> b_jonas: look at this silliness: https://int-e.eu/~bf3/tmp/shapez-silly.png
09:06:26 <int-e> b_jonas: Oh and making a Hilber curve isn't all that bad once you realize that you need each square in two orientations...
09:12:21 <int-e> But it's probably still too much effort for what it accomplishes. :P
09:31:20 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101749&oldid=101748 * Ilikecreepers * (+139)
11:13:10 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101750&oldid=101749 * Ilikecreepers * (+113) /* download */
11:17:53 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101751&oldid=101750 * Ilikecreepers * (+16) /* download */
11:18:33 <esolangs> [[User talk:Ilikecreepers]] N https://esolangs.org/w/index.php?oldid=101752 * Ilikecreepers * (+2) Created page with "hi"
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13:36:32 <b_jonas> https://xkcd.com/2655/ title text: my stereotype is that the former is from a physicist, the latter from a chemist
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14:12:56 <esolangs> [[User:XKCD Random Number]] https://esolangs.org/w/index.php?diff=101753&oldid=101672 * XKCD Random Number * (+62) /* top */ I guess that someone is going to cite this challenge on another website.
14:28:22 <esolangs> [[Talk:Andrew's Programming Language]] https://esolangs.org/w/index.php?diff=101754&oldid=77187 * Esolanger12345 * (+34) /* Suggested Name */ new section
14:41:16 <esolangs> [[4cell]] M https://esolangs.org/w/index.php?diff=101755&oldid=101729 * PythonshellDebugwindow * (+115) Expand infobox, add categories
14:47:33 <esolangs> [[Genesis]] M https://esolangs.org/w/index.php?diff=101756&oldid=101741 * PythonshellDebugwindow * (+38) Link to interpreter in infobox
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14:49:08 <esolangs> [[Dots]] M https://esolangs.org/w/index.php?diff=101757&oldid=77458 * PythonshellDebugwindow * (+142) Add categories
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18:06:02 <esolangs> [[ROTfuck]] M https://esolangs.org/w/index.php?diff=101758&oldid=101677 * PythonshellDebugwindow * (+36) /* Automatic command rotation */ Clarify
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18:06:37 <esolangs> [[Talk:ROTfuck]] M https://esolangs.org/w/index.php?diff=101759&oldid=101641 * PythonshellDebugwindow * (+915) Reply
18:06:54 <int-e> b_jonas: I'm building... https://int-e.eu/~bf3/tmp/shapez-big.png
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18:07:15 <int-e> still need to connect resources, won't happen today.
18:07:44 <river> it looks like a CPU
18:08:30 <int-e> Yes, shapez. It's 8 full free-play factories for shapes, plus some stuff in the middle to amplify throughput once that's needed.
18:08:56 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101760&oldid=101755 * Legoninjaenoch * (+126)
18:09:31 <river> oh you buy this on steam?
18:09:35 <int-e> So in order to make that work at full speed, I need to deliver 16 each of the 7 basic resources. (paints and pure shapes)
18:10:13 <river> when i google shapez gog it says:
18:10:15 <river> -60% shapez on GOG.com
18:10:21 <river> but when i click through its not -60% anymore
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18:10:25 <int-e> yeah that was last week
18:11:59 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101761&oldid=101760 * Legoninjaenoch * (+31)
18:12:21 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101762&oldid=101761 * Legoninjaenoch * (+1)
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18:13:33 <sknebel> isnt it also open-source? or is it an open-core thing?
18:17:26 <int-e> There's https://github.com/tobspr/shapez.io and a second repo for "most assets", whatever that means
18:18:39 <int-e> So, a bit more than the core, but less than the full game? I have no clue what's missing.
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18:52:03 <esolangs> [[User:Grs]] https://esolangs.org/w/index.php?diff=101763&oldid=84630 * Grs * (+10)
18:55:13 <Grs> Hello everyone! I'm the user who made that thing appear above. How things go around here?
18:55:53 <int-e> often slow, you can browse logs (see topic) to get an idea
18:56:19 <HackEso> Grs: Welcome to the international hub for esoteric programming language design and deployment! For more information, check out our wiki: <https://esolangs.org/>. (For the other kind of esoterica, try #esoteric on EFnet or DALnet.)
18:57:24 <Grs> Ok thanks!
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20:26:34 <b_jonas> int-e: by "8 full free-play factories" what throughput of the final shape do you mean?
20:27:04 <int-e> a belt worth, so not enough to saturate all lines
20:27:23 <b_jonas> so 8 belts, 1 belt per factory?
20:27:36 <b_jonas> (I almost asked which tier of belt but shapez.io doesn't have those)
20:28:28 <b_jonas> you do know that that's not quite enough to saturate all lines, you will eventually need 10 to 12 belts of input to the hub, but that's very far into the game, plus you can just make 4 belts like I did and buffer them
20:28:59 <b_jonas> there's even a relatively easy way to make the buffering mechanism, as opposed to the more complex one that I did
20:30:26 <int-e> 8 is a compromise :P
20:30:38 <int-e> I do have a buffering mechanism anyway
20:30:48 <b_jonas> sure, 8 is more than enough
20:31:06 <b_jonas> how many belts of bouqet, logo and rocket are you producing out of curiosity?
20:31:46 <int-e> I was producing 2,1,1 before it got all torn down because it would interfere with the factories.
20:32:21 <b_jonas> so presumably you'll add them back later
20:32:55 <int-e> Yeah, there's just enough space between the factories to route in something from outside, and the delivery system has bypasses for that purpose
20:34:05 <int-e> (if you look closely you can see 16 unconnected belts around the hubs
20:34:42 <int-e> (probably not noticable unless you're looking for them, because theyre not sticking out)
20:51:27 <int-e> Oh I also love the double painter.
20:52:19 <int-e> It has exactly the right throughput for slice making.
20:52:54 <int-e> And consumes 1/4 belt of color, so you can easily feed 4 of them.
20:53:35 <int-e> I wonder whether that's by design :)
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22:45:48 <esolangs> [[List of ideas]] https://esolangs.org/w/index.php?diff=101764&oldid=101639 * XKCD Random Number * (+145) I found an ambiguous sentence.
23:15:04 <b_jonas> int-e: I see. feel free to tell about further progress
23:31:58 <esolangs> [[List of ideas]] M https://esolangs.org/w/index.php?diff=101765&oldid=101764 * PythonshellDebugwindow * (+0) /* Ideas for Names */ Fix typo
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03:05:06 <zzo38> I have some ideas relating to operating system making, including I/O lists with transactions and multiple locking, files that can contain hard links to other files (and optionally to specific version of the files, making copy on write), all system call access by proxies, including instruction set emulation so that both native and non-native programs will run, virtual files with translation, etc.
03:05:53 <zzo38> There are also many other ideas too
03:59:25 <esolangs> [[Special:Log/newusers]] create * N-C * New user account
04:10:04 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=101766&oldid=101724 * N-C * (+233)
04:18:08 <esolangs> [[User:N-C]] N https://esolangs.org/w/index.php?oldid=101767 * N-C * (+193) Created page with "Hey, welcome to my page! This is N-C, real name Nathaniel. I am an avid Turing tarpit enthusiast and intend on sharing the projects I am working on here, check out this page t..."
04:20:15 <esolangs> [[User:N-C]] https://esolangs.org/w/index.php?diff=101768&oldid=101767 * N-C * (+81)
04:21:19 <esolangs> [[User:N-C]] https://esolangs.org/w/index.php?diff=101769&oldid=101768 * N-C * (-19)
04:24:21 <esolangs> [[User:N-C]] https://esolangs.org/w/index.php?diff=101770&oldid=101769 * N-C * (+23)
04:24:58 <esolangs> [[User:N-C]] https://esolangs.org/w/index.php?diff=101771&oldid=101770 * N-C * (+0)
04:26:22 <esolangs> [[User:N-C]] https://esolangs.org/w/index.php?diff=101772&oldid=101771 * N-C * (+60)
04:27:11 <esolangs> [[User:N-C]] https://esolangs.org/w/index.php?diff=101773&oldid=101772 * N-C * (-12)
05:06:02 <esolangs> [[Double]] M https://esolangs.org/w/index.php?diff=101774&oldid=101688 * Indigo * (+0)
05:54:19 <esolangs> [[Countup]] https://esolangs.org/w/index.php?diff=101775&oldid=91583 * Esolanger12345 * (+2)
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09:36:24 <river> > This time instead of overlapping (&&) the two cards which created the POGO HAMMER, you use the two codes to double-punch (||) a blank card, producing a different hole pattern.
09:36:26 <lambdabot> <hint>:1:19: error: parse error on input ‘of’
09:36:39 <river> "The result is the HAMMERHEAD POGO RIDE. It doesn't look like it's as much fun as the original ride, but to be fair it's probably a lot safer."
09:38:06 <river> https://www.homestuck.com/story/1052 the ~10 pages after this are really fun, about the punch card stuff
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12:24:25 <esolangs> [[Special:Log/newusers]] create * AndrewToasterr * New user account
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12:33:45 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=101776&oldid=101766 * AndrewToasterr * (+320) /* Introductions */
12:42:40 <esolangs> [[User:AndrewToasterr]] N https://esolangs.org/w/index.php?oldid=101777 * AndrewToasterr * (+121) Created page with "Just a bumbling idiot making code in his free time. == External Resources == * [https://github.com/AndrewToaster GitHub]"
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14:28:55 <esolangs> [[Special:Log/newusers]] create * Boinga15 * New user account
14:32:44 <esolangs> [[Esolang:Introduce yourself]] M https://esolangs.org/w/index.php?diff=101778&oldid=101776 * Boinga15 * (+220) Added my name to this list.
14:37:41 <esolangs> [[Talk:Memescript]] N https://esolangs.org/w/index.php?oldid=101779 * Zip * (+3) Created page with "why"
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15:23:28 <esolangs> [[Chess Code]] N https://esolangs.org/w/index.php?oldid=101780 * Boinga15 * (+4073) Created page.
15:26:39 <esolangs> [[Language list]] M https://esolangs.org/w/index.php?diff=101781&oldid=101740 * Boinga15 * (+17) Added Chess Code to list.
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15:43:00 <esolangs> [[Seabass]] M https://esolangs.org/w/index.php?diff=101782&oldid=65098 * PythonshellDebugwindow * (+9) Stub
15:47:25 <esolangs> [[Chess Code]] M https://esolangs.org/w/index.php?diff=101783&oldid=101780 * PythonshellDebugwindow * (+71) /* External Resrouces */ Add categories
16:18:48 <esolangs> [[Lo'reran]] https://esolangs.org/w/index.php?diff=101784&oldid=75251 * DanielE * (-3)
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16:37:40 <esolangs> [[Special:Log/newusers]] create * Mendelsshop * New user account
16:39:01 <esolangs> [[Special:Log/newusers]] create * Isaquenoll * New user account
16:41:00 <esolangs> [[Esolang:Introduce yourself]] M https://esolangs.org/w/index.php?diff=101785&oldid=101778 * Mendelsshop * (+92) added my into
16:50:40 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=101786&oldid=101785 * Isaquenoll * (+199) /* Introductions */
17:09:01 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101787&oldid=101697 * PixelatedStarfish * (+1081) /* Functions */
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17:14:51 <esolangs> [[User:DanielE]] https://esolangs.org/w/index.php?diff=101788&oldid=97296 * DanielE * (+457)
17:16:24 <esolangs> [[User:DanielE]] https://esolangs.org/w/index.php?diff=101789&oldid=101788 * DanielE * (+9)
17:19:38 <esolangs> [[User:DanielE]] https://esolangs.org/w/index.php?diff=101790&oldid=101789 * DanielE * (+49)
17:35:08 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101791&oldid=101787 * PixelatedStarfish * (+235) /* Interfacing Functions */
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17:36:44 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101792&oldid=101791 * PixelatedStarfish * (-1078) /* Interfacing Macros */
17:38:07 <esolangs> [[AMONGUSISABIGSUSSYBAKAHAHAHAHAHATHISLANGUAGEISREALLYCOOLPLEASEUSEITMYLIFEDEPENDSONITORELSEPLSPLSPLSPLSPLSPLSPLSkahyghdfhm]] https://esolangs.org/w/index.php?diff=101793&oldid=100010 * DanielE * (+0)
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17:39:41 <esolangs> [[One Time Cat]] N https://esolangs.org/w/index.php?oldid=101794 * DanielE * (+185) Created page with "A One Time Cat program is the same as a normal [[Cat]] program, but then working with only 1 character. ~~~~"
17:41:00 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101795&oldid=101792 * PixelatedStarfish * (+4) /* Parser Tests */
17:41:20 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101796&oldid=101795 * PixelatedStarfish * (+1) /* Compiler Tests */
17:43:53 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101797&oldid=101796 * PixelatedStarfish * (-297) /* General Palettes */
17:45:23 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101798&oldid=101797 * PixelatedStarfish * (+15) /* External Links */
17:59:30 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101799&oldid=101798 * PixelatedStarfish * (-156) /* General Palettes */
18:07:39 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101800&oldid=101799 * PixelatedStarfish * (-304) /* Adapted Palettes */
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19:46:45 <HackEso> Cats are cool, but should be illegal.
19:46:54 <HackEso> The password of the month is redundant but not distributed.
19:48:16 <int-e> `learn The password of the month is ridled woht tpyo.s
19:48:20 <HackEso> Relearned 'password': The password of the month is ridled woht tpyo.s
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20:12:19 <esolangs> [[Fixed Tape]] N https://esolangs.org/w/index.php?oldid=101801 * Yes * (+94) Created page with "Fixed Tape is made by [[User:Yes]] <br>Its [[Broken Tape]] but the tape processor is fixed."
20:12:43 <esolangs> [[User:Yes]] https://esolangs.org/w/index.php?diff=101802&oldid=101640 * Yes * (+20)
20:23:45 <esolangs> [[Roundabout]] N https://esolangs.org/w/index.php?oldid=101803 * AndrewToasterr * (+5473) Created page with "'''This page is still being worked on!''' '''RoundAbout''' is a two-dimensional [[esoteric programming language]]. Code is placed on a two-dimensional grid, called ''Map''...."
20:24:43 <esolangs> [[Business Offers]] N https://esolangs.org/w/index.php?oldid=101804 * Yes * (+32) Created page with "This is a candidate for deletion"
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20:35:22 <esolangs> [[Talk:ROTfuck]] https://esolangs.org/w/index.php?diff=101805&oldid=101759 * Nmcassa * (+118)
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20:57:46 <esolangs> [[ROTfuck]] M https://esolangs.org/w/index.php?diff=101806&oldid=101758 * PythonshellDebugwindow * (+0) /* Commands */ Change command order in the table to match the rotation order
21:03:09 <esolangs> [[FALSER]] N https://esolangs.org/w/index.php?oldid=101807 * Yes * (+1142) Created page with "Have you ever wanted to write [[FALSE]] code using 4 (6) characters? <br> Well [[User:Yes]] has the solution for you! == Intro == FALSER can write [[FALSE]] code in more than..."
21:03:36 <esolangs> [[FALSER]] M https://esolangs.org/w/index.php?diff=101808&oldid=101807 * Yes * (-2)
21:03:59 <esolangs> [[User:Yes]] https://esolangs.org/w/index.php?diff=101809&oldid=101802 * Yes * (+16)
21:04:47 <esolangs> [[Talk:ROTfuck]] M https://esolangs.org/w/index.php?diff=101810&oldid=101805 * PythonshellDebugwindow * (+770) Reply
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21:55:23 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101811&oldid=101800 * PixelatedStarfish * (-15) /* External Links */
22:10:49 <esolangs> [[Bbe doc downloadable]] https://esolangs.org/w/index.php?diff=101812&oldid=101628 * PixelatedStarfish * (-835)
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01:05:47 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101813&oldid=101811 * PixelatedStarfish * (+67) /* Declaring Variables: The Refer Operator & */
01:27:29 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101814&oldid=101813 * PixelatedStarfish * (+71) /* Buckets, Indexing, and Nesting */
01:28:30 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101815&oldid=101814 * PixelatedStarfish * (+48) /* Error Codes */
01:34:23 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101816&oldid=101815 * PixelatedStarfish * (+116) /* Structs: Defining a Data Type */
02:17:06 <esolangs> [[Teramithic]] https://esolangs.org/w/index.php?diff=101817&oldid=101644 * Digital Hunter * (+141) /* Examples */ important note that the example programs are out of date
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03:34:34 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101818&oldid=101816 * PixelatedStarfish * (+188) /* External Links */
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08:11:23 <zzo38> Is there a compression library in C that the caller (in C) can specify the contexts, possible values, etc, during the process of compressing/decompressing the data?
08:19:00 <esolangs> [[Special:Log/newusers]] create * Matto * New user account
08:21:21 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=101819&oldid=101786 * Matto * (+139)
08:48:29 <esolangs> [[MASL]] N https://esolangs.org/w/index.php?oldid=101820 * Matto * (+927) Created page with "'''Matto's Assembly-Styled Language'''<ref>https://github.com/Matto58/masl</ref> is an interpreted esoteric programming language that looks like assembly but really isn't asse..."
08:49:53 <esolangs> [[Talk:lang]] https://esolangs.org/w/index.php?diff=101821&oldid=100704 * Lyxal * (+183) /* Shortest lang interpreter you'll ever see */ new section
08:50:10 <esolangs> [[Talk:lang]] https://esolangs.org/w/index.php?diff=101822&oldid=101821 * Lyxal * (+117) /* Shortest lang interpreter you'll ever see */
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10:32:49 <esolangs> [[LRL]] N https://esolangs.org/w/index.php?oldid=101823 * ChuckEsoteric08 * (+824) Created page with "{{Stub}} '''LRL'''('''L'''azy '''R'''eversible '''l'''anguage) is Reversible progrmming language invented by [[User:ChuckEsoteric08]]. ==Commands== {| class="wikitable" LRL op..."
10:33:10 <esolangs> [[User:ChuckEsoteric08]] https://esolangs.org/w/index.php?diff=101824&oldid=101668 * ChuckEsoteric08 * (+9)
10:42:41 <esolangs> [[Lazy reversible language]] N https://esolangs.org/w/index.php?oldid=101825 * ChuckEsoteric08 * (+17) Redirected page to [[LRL]]
10:43:06 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101826&oldid=101818 * PixelatedStarfish * (+382) /* Error Codes */
10:45:17 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101827&oldid=101826 * PixelatedStarfish * (-9) /* Error Codes */
10:46:38 <esolangs> [[The Multi-Million Language Project To End All Language Projects And Isn't That A Fine Name For A Language]] N https://esolangs.org/w/index.php?oldid=101828 * ChuckEsoteric08 * (+33) Nobody will need to remeber language acronym anymore
10:57:34 <esolangs> [[User:ChuckEsoteric08]] M https://esolangs.org/w/index.php?diff=101829&oldid=101824 * ChuckEsoteric08 * (-82)
11:02:41 <esolangs> [[Talk:BunnyBell]] https://esolangs.org/w/index.php?diff=101830&oldid=100838 * Gapples2 * (+1135) questions: take 2
11:02:56 <esolangs> [[HAN]] M https://esolangs.org/w/index.php?diff=101831&oldid=80953 * ChuckEsoteric08 * (+0) Fixed orthografic mistake
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12:50:18 <esolangs> [[Special:Log/newusers]] create * Yee haw * New user account
12:57:05 <esolangs> [[Esolang:Introduce yourself]] M https://esolangs.org/w/index.php?diff=101832&oldid=101819 * Yee haw * (+249) /* Introductions */
12:59:53 <esolangs> [[User:Yee haw]] N https://esolangs.org/w/index.php?oldid=101833 * Yee haw * (+40) Created page with "Hi, I'm me, and I do programming things."
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13:10:25 <esolangs> [[Multiply/V2]] N https://esolangs.org/w/index.php?oldid=101834 * Esolanger12345 * (+1128) Created page with "Multiply but with binary conversion. ==Python Intepreter== <code> def binaryToDecimal(n): return int(n,2) def decimalToBinary(n): return bin(n).replace("0b","") def in..."
13:10:38 <esolangs> [[Multiply/V2]] https://esolangs.org/w/index.php?diff=101835&oldid=101834 * Esolanger12345 * (-2)
13:11:49 <esolangs> [[Multiply]] https://esolangs.org/w/index.php?diff=101836&oldid=91631 * Esolanger12345 * (+17)
13:12:03 <esolangs> [[Multiply]] https://esolangs.org/w/index.php?diff=101837&oldid=101836 * Esolanger12345 * (-2)
13:12:19 <esolangs> [[Multiply]] https://esolangs.org/w/index.php?diff=101838&oldid=101837 * Esolanger12345 * (+2)
13:12:46 <esolangs> [[Multiply]] https://esolangs.org/w/index.php?diff=101839&oldid=101838 * Esolanger12345 * (+10)
13:12:58 <esolangs> [[Multiply]] https://esolangs.org/w/index.php?diff=101840&oldid=101839 * Esolanger12345 * (+0)
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13:26:17 <esolangs> [[++C]] N https://esolangs.org/w/index.php?oldid=101841 * Yee haw * (+1838) First draft, basic info about ++C, will add a better calculator program later
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14:33:30 <esolangs> [[Delambda]] M https://esolangs.org/w/index.php?diff=101842&oldid=101478 * Shadow Kestrel * (-1) erroneous backtick
14:36:26 <esolangs> [[Delambda]] https://esolangs.org/w/index.php?diff=101843&oldid=101842 * Shadow Kestrel * (-43) update canvas creation entry to match current state of language
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15:16:08 <esolangs> [[Delambda]] https://esolangs.org/w/index.php?diff=101844&oldid=101843 * Shadow Kestrel * (+130) /* Implementation-specific functionality */
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15:24:17 <rdococ> you guys moved here too
15:25:18 <int-e> From? Oh, Freenode I guess.
15:25:50 <int-e> It was either here or OFTC.
15:26:08 <int-e> And I guess more people were already on Libera for other things.
15:27:02 <int-e> Unless I'm mistaken and the oftc channel is flourishing. I'm not there. I /think/ somebody would've said something here though if that were the case.
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15:36:28 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101845&oldid=101827 * PixelatedStarfish * (-47) /* Notes */
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15:55:00 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101846&oldid=101845 * PixelatedStarfish * (+73) /* Nesting */
16:12:43 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101847&oldid=101846 * PixelatedStarfish * (+320) /* Declaring Variables: The Refer Operator & */
16:13:14 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101848&oldid=101847 * PixelatedStarfish * (-57) /* Notes */
16:15:02 <fizzie> I set up a connection to OFTC during the Terrible Events, but then none of the channels I was on ended up there, so I just joined #debian-next in there.
16:21:33 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101849&oldid=101848 * PixelatedStarfish * (+47) /* Structs: Defining a Data Type */
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18:12:46 <esolangs> [[Talk:ROTfuck]] https://esolangs.org/w/index.php?diff=101850&oldid=101810 * Nmcassa * (+329)
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18:40:59 <esolangs> [[Language list]] M https://esolangs.org/w/index.php?diff=101851&oldid=101781 * Yee haw * (+10) Added ++C to list
18:42:06 <esolangs> [[Long2]] N https://esolangs.org/w/index.php?oldid=101852 * Yes * (+764) Created page with "[[User:Hex96]] made an esolang called [[Long]] <br> So here's an actual good version. By [[User:Yes]] == commands (this is worse quality than normal esolang lol) == <pre> PRIN..."
18:43:02 <esolangs> [[User:Yes]] https://esolangs.org/w/index.php?diff=101853&oldid=101809 * Yes * (+15)
18:43:27 <esolangs> [[Long]] https://esolangs.org/w/index.php?diff=101854&oldid=68365 * Yes * (+27)
18:47:31 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101855&oldid=101849 * PixelatedStarfish * (+34) /* Structs: Defining a Data Type */
18:48:13 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101856&oldid=101855 * PixelatedStarfish * (-8) /* Notes */
18:48:56 <esolangs> [[Talk:ROTfuck]] https://esolangs.org/w/index.php?diff=101857&oldid=101850 * Nmcassa * (+89)
18:49:07 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101858&oldid=101856 * PixelatedStarfish * (-8) /* Notes */
18:50:25 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101859&oldid=101858 * PixelatedStarfish * (-66) /* Notes */
18:51:25 <esolangs> [[++C]] https://esolangs.org/w/index.php?diff=101860&oldid=101841 * Yee haw * (+547) Modified calculator code to support multiple operators
18:52:28 <esolangs> [[++C]] https://esolangs.org/w/index.php?diff=101861&oldid=101860 * Yee haw * (-5) /* Examples */
19:01:10 <esolangs> [[Talk:ROTfuck]] M https://esolangs.org/w/index.php?diff=101862&oldid=101857 * Nmcassa * (+98)
19:12:15 <esolangs> [[++C]] https://esolangs.org/w/index.php?diff=101863&oldid=101861 * Yee haw * (+743) Added an additional section about the differences between ++C and C++
19:19:16 <esolangs> [[++C]] https://esolangs.org/w/index.php?diff=101864&oldid=101863 * Yee haw * (+2) Changed Notable Differences header to subsection
19:31:51 <river> I didn't realize this but you can buy physical book copies of homestuck
19:31:53 <river> what does this mean?
19:34:56 <fizzie> How does it do those animations? And the interactive bits?
19:35:40 <river> i don't know, i didn't buy it
19:35:52 <river> > sort "FJORD WALTZ NYMPH VIBEX GUCKS"
19:36:19 <river> try using these as your first guesses in octordle
19:49:29 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101865&oldid=101751 * Ilikecreepers * (+10) /* introduction */
19:50:16 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101866&oldid=101865 * Ilikecreepers * (+4) /* introduction */
19:54:51 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101867&oldid=101866 * Ilikecreepers * (-3) /* lua code you can use */
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20:02:12 <esolangs> [[Talk:BunnyBell]] https://esolangs.org/w/index.php?diff=101868&oldid=101830 * Gapples2 * (+464) questions: take 2 (now complete)
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20:59:33 <esolangs> [[Language list]] M https://esolangs.org/w/index.php?diff=101869&oldid=101851 * PythonshellDebugwindow * (+11) /* M */ add
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21:03:56 <esolangs> [[MASL]] M https://esolangs.org/w/index.php?diff=101870&oldid=101820 * PythonshellDebugwindow * (+34) Stub, category
21:04:25 <esolangs> [[Multiply]] M https://esolangs.org/w/index.php?diff=101871&oldid=101840 * PythonshellDebugwindow * (+6) /* See also */
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21:05:49 <esolangs> [[Multiply/V2]] M https://esolangs.org/w/index.php?diff=101872&oldid=101835 * PythonshellDebugwindow * (+135) Back, stub, see also, categories
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21:16:05 <esolangs> [[++C]] M https://esolangs.org/w/index.php?diff=101873&oldid=101864 * PythonshellDebugwindow * (+18) Add category
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01:19:15 <esolangs> [[Special:Log/newusers]] create * Natejoestev * New user account
01:22:28 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=101874&oldid=101832 * Natejoestev * (+61) /* Introductions */
01:37:49 <esolangs> [[Special:Log/newusers]] create * Alanmalan * New user account
01:41:25 <esolangs> [[Esolang:Introduce yourself]] M https://esolangs.org/w/index.php?diff=101875&oldid=101874 * Alanmalan * (+129) added my own hi guys
01:42:52 <esolangs> [[Esolang:Introduce yourself]] M https://esolangs.org/w/index.php?diff=101876&oldid=101875 * Alanmalan * (+42)
01:53:00 <esolangs> [[ITM]] N https://esolangs.org/w/index.php?oldid=101877 * Alanmalan * (+1550) brainfuck but worse and made by me
01:54:50 <esolangs> [[ITM]] M https://esolangs.org/w/index.php?diff=101878&oldid=101877 * Alanmalan * (+1)
01:58:30 <esolangs> [[ITM]] M https://esolangs.org/w/index.php?diff=101879&oldid=101878 * Alanmalan * (+54)
02:33:31 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101880&oldid=101859 * PixelatedStarfish * (+67) /* Structs: Defining a Data Type */
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04:23:03 <esolangs> [[lang]] https://esolangs.org/w/index.php?diff=101881&oldid=101558 * Salpynx * (+1473) /* Interpeters */ shameful
05:33:01 <esolangs> [[Special:Log/newusers]] create * Jmibo * New user account
05:34:19 <esolangs> [[Esolang:Introduce yourself]] M https://esolangs.org/w/index.php?diff=101882&oldid=101876 * Jmibo * (+114) /* Introductions */
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08:21:03 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101883&oldid=101867 * Ilikecreepers * (+49)
08:21:44 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101884&oldid=101883 * Ilikecreepers * (+34)
08:22:51 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101885&oldid=101884 * Ilikecreepers * (+1) /* basics */
08:25:16 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101886&oldid=101885 * Ilikecreepers * (+124) /* the complcated stuff */
08:26:33 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101887&oldid=101886 * Ilikecreepers * (+54) /* programs made in this */
08:28:01 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101888&oldid=101887 * Ilikecreepers * (+35)
08:28:43 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101889&oldid=101888 * Ilikecreepers * (+2) /* basics */
08:51:36 <esolangs> [[MASL]] https://esolangs.org/w/index.php?diff=101890&oldid=101870 * Matto * (+616) Added Fibonacci seq. + some other stuff
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11:21:46 <int-e> wib_jonas: I did a saturation test: https://int-e.eu/~bf3/tmp/shapez-saturation.png
11:23:13 <esolangs> [[Roundabout]] https://esolangs.org/w/index.php?diff=101891&oldid=101803 * AndrewToasterr * (+3467)
11:23:39 <wib_jonas> int-e: nice. what did the speed stabilize at if you flushed the buffers for longer than required to pass the level? the displayed 62/s looks too low
11:23:55 <wib_jonas> int-e: also what's your nominal belt speed?
11:25:16 <wib_jonas> also why are there 32 belts going towards the hub, when afair you can only actually feed 20 belts' worth? is that so you can later switch quickly between upgrade shapes and freeplay shapes at low latency?
11:25:55 <int-e> Nah, it's just simplifying the load balancing because it's a power of 2
11:26:53 <wib_jonas> partly because shapez.io doesn't have a simple merger with input priority (so that you'd prioritize the freeplay shape if available), partly because low latency to supply the new freeplay shape is important it and works against the switching
11:28:30 <wib_jonas> why is there a merger of two belts before each buffer?
11:29:20 <int-e> My speedup is 9.6 (9.7 for belts, but that doesn't really help). So let's say 19.2 per belt. The balancer bumps this up to 20. But I suspect that'll change once the speedup goes above 10.
11:30:06 <wib_jonas> there's a switch after the buffer, but that's just for the upgrade or tape roll shape
11:30:56 <int-e> And there's a filter before the buffer. And a switch before and after the buffer that can quickly drain both. Not that I'll really need that...
11:30:59 <wib_jonas> there's a split path before the buffers that comes from the same belt, I don't know why that is but it's less werid
11:31:21 <wib_jonas> sure, the filters I understand, and you *do* want a switch to quickly drain the buffer
11:31:53 <int-e> hmm... let me make another screenshot
11:32:33 <int-e> If the game lets me... responsiveness has become an issue, especially after it regains focus.
11:36:44 <wib_jonas> basically you want to flush your buffers as soon as possible when it's already very likely that it will trigger completion of the level. knowing whether it will trigger is hard, because you need 2000 shapes within a 10 second interval that is synchronized to an even 10 seconds on a map-global timer, and it's hard to synchronize with that timer, so
11:36:45 <wib_jonas> ideally you just send somewhat less than 4000 shapes and hope it works. to make average progress the fastest, you want to empty the shape when there's a small chance of failure, so you want to continue feeding the buffers with the shame level shape until you can verify that the level shape has indeed changed, at which point you drain the buffer.
11:36:45 <wib_jonas> the drain is easy to implement: just connect the hub's level shape signal to the filter, and put a trash at the bad end of the filter. and this is almost free, because your freeplay machine will be slow enough that it won't start filling the buffer before you can drain it.
11:38:11 <int-e> wib_jonas: https://int-e.eu/~bf3/tmp/shapez-buffer.png
11:40:00 <int-e> wib_jonas: Oh. I guess it was all there after all. So the splitter is to make the filters clean... they don't work well at full rate, but they do work at half rate.
11:40:39 <int-e> It's kind of useless the way things turned out, because the input lines themselves are split up as well.
11:41:03 <int-e> but I /could/ fully saturate that input and it would still not clog the storage.
11:41:19 <int-e> even if some dirt arrives
11:41:44 <wib_jonas> in other news, I've been playing Mindustry. it's another simulation game inspired by Factorio, with items traveling on belts, crafter buildings. also there's built-in in-game programmability similar to Factorio or shapez.io but with a language deliberately more full-featured than those (not a high bar) and interesting limitations in how those
11:41:44 <wib_jonas> programs can interface the in-game world. it can have some esoteric interest similar to Factorio or shapez.io or openttd with its deliberate and accidental programmability potentials.
11:42:53 <int-e> So I did over-engineer that buffer gadget a little bit.
11:42:56 <wib_jonas> int-e: interesting, so you can filter trash the line faster this way? I didn't know
11:44:32 <wib_jonas> I have lots of these trash filters, not just in the buffers but the guts of the freeplay shape making machine, because otherwise shapes or pigment tends to get stuck in it when one input of a crafting machine is present but the other isn't.
11:44:46 <int-e> If I just have a single line then the detector's pulse is too long to let just one item through.
11:45:15 <wib_jonas> so for most of the internal belts I compute the exact shape or pigment that ought to be present there and filter for it
11:45:16 <int-e> so if I have a correct item immediately followed by garbage, the garbage will tail the good item through the filter.
11:45:48 <wib_jonas> int-e: if your freeplay machine, not just the buffer, works, I'll be interested to see that as well
11:45:50 <int-e> Yeah I remade large parts of the factory to have more filters and some logic to drain lines on switchover.
11:47:12 <wib_jonas> I didn't actually remake any parts for that, there was generally enough space to fit the filters with small changes
11:47:33 <wib_jonas> and half of the machine was designed knowing that I need the filters too
11:48:05 <wib_jonas> oh, not for speed but to trash a bad item that follows a good item? that makes sense
11:49:26 <int-e> Ah, I kind of golfed the first attempt already... and it turns out there wasn't enough space.
11:49:47 <int-e> Or let's call it the first version. It worked well enough, really.
11:53:56 <esolangs> [[Roundabout]] M https://esolangs.org/w/index.php?diff=101892&oldid=101891 * AndrewToasterr * (+318)
12:01:03 <esolangs> [[Roundabout]] M https://esolangs.org/w/index.php?diff=101893&oldid=101892 * AndrewToasterr * (+46)
12:02:56 <wib_jonas> int-e: if it *worked* as in it's already working I'll be interested to see it
12:03:07 <wib_jonas> but if you want to improve it, don't feel pressured too much
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12:36:41 <esolangs> [[LRL]] https://esolangs.org/w/index.php?diff=101894&oldid=101823 * ChuckEsoteric08 * (+3)
12:39:25 <int-e> wib_jonas: https://int-e.eu/~bf3/tmp/Exhibit.bin is the working second version. (I trimmed it down to a single factory and a quarter of the delivery mechanism... this also makes it run smoothly at 60 ticks/s, which the full version doesn't.
12:40:05 <int-e> Actually the first version is now lost, I overwrote that save file.
12:40:27 <int-e> But it wasn't dramatically different from this one anyway, it mostly had fewer filters.
12:41:54 <int-e> I have no automation for the delivery mechanism yet, it's just two buttons.
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12:49:41 <esolangs> [[User:ChuckEsoteric08/Interpreters]] M https://esolangs.org/w/index.php?diff=101895&oldid=98382 * ChuckEsoteric08 * (+430)
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13:52:03 <esolangs> [[++C]] M https://esolangs.org/w/index.php?diff=101896&oldid=101873 * Yee haw * (+0) Thanks to rampion for catching a bug in the calculator program!
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13:53:20 <esolangs> [[Weeeeeeeeeeeeeeeeeeeeeeeeeeeeee]] https://esolangs.org/w/index.php?diff=101897&oldid=101439 * ChuckEsoteric08 * (+117) Scratch interpreter
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14:05:54 <esolangs> [[User:ChuckEsoteric08]] https://esolangs.org/w/index.php?diff=101898&oldid=101829 * ChuckEsoteric08 * (+209)
15:07:14 <esolangs> [[ITM]] M https://esolangs.org/w/index.php?diff=101899&oldid=101879 * PythonshellDebugwindow * (+172) Formatting, external resources, categories
15:52:16 <esolangs> [[Special:Log/upload]] upload * CNK * uploaded "[[File:Dang.png]]"
15:52:54 <b_jonas_> int-e: I'm looking at your shapez.io save. you have more drain filters than I do, you added one between the output of every painter/stacker/cutter and the input of the next one where the shape can change. I have steps combined a bit more often than this.
15:52:58 <esolangs> [[Color Scheme]] M https://esolangs.org/w/index.php?diff=101901&oldid=97991 * CNK * (-4)
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15:54:11 <esolangs> [[Special:Log/upload]] upload * CNK * uploaded "[[File:Dang2.png]]"
15:55:31 <b_jonas> also now I see what you meant about the double painters
15:55:35 <esolangs> [[Color Scheme]] https://esolangs.org/w/index.php?diff=101903&oldid=101901 * CNK * (+44)
15:56:16 <esolangs> [[Color Scheme]] https://esolangs.org/w/index.php?diff=101904&oldid=101903 * CNK * (+0)
15:56:34 <esolangs> [[Color Scheme]] https://esolangs.org/w/index.php?diff=101905&oldid=101904 * CNK * (+0)
15:57:54 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101906&oldid=101880 * PixelatedStarfish * (+125) /* Data */
15:57:57 <esolangs> [[Color Scheme]] https://esolangs.org/w/index.php?diff=101907&oldid=101905 * CNK * (+9)
15:58:42 <b_jonas> also I have a single big machine producing four belts, with repetitions only inside its modules, rather than a machine that produces one belt repeated multiple times
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17:11:32 <river> https://twitter.com/CihanPostsThms/status/1556355541865095169
17:27:07 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101908&oldid=101906 * PixelatedStarfish * (+7) /* Data */
17:47:38 <int-e> b_jonas: https://int-e.eu/~bf3/tmp/shapez-upgrading-again.png
17:48:25 <int-e> b_jonas: I considered producing multiple belts at once but the routing doesn't get easier... of course not doing that means quite a bit of duplicated logic in the second layer.
17:50:14 <int-e> b_jonas: yeah those extra drains at every stage is what I did for version 2 of the thing. it does improve switch over time a bit. It doesn't really matter in the grand scheme of things.
17:55:37 <int-e> b_jonas: My reasoning was that as long as I saturate the building blocks (filters, cutters, painters, stackers) it doesn't really matter whether I replicate them locally or by copying the whole factory several times.
17:57:09 <int-e> Oh and inputs too.
17:57:59 <int-e> Which... hmm. I guess is a case in favor of producing 2 things at once since I'm not saturating the paint inputs. But paint is abundant.
18:04:47 <int-e> I designed the paint mixing stage without accounting for the double painter
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18:13:09 <int-e> Anyway, I'm now making 4 belts worth of flowers and 2 each of logos and rockets. I'm not making blueprints... I don't expect to run out, and if I actually do, I can use the freeplay factory to make more.
18:13:28 <int-e> (it does cope with missing slices)
18:14:22 <b_jonas> int-e: sure, the locality just made me easier to modify my machine
18:14:51 <int-e> But... meh, I think I'm done except for some gadget/logic for controlling the buffering. Which... won't need much copying.
18:15:23 <int-e> I mostly succeeded in debugging the thing before I replicated it.
18:16:02 <b_jonas> int-e: do take it over level 800 so you can measure its speed for bragging rights though
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18:23:02 <int-e> b_jonas: I've seen a 320/s delivery rate. But I want to see whether that changes when I get the speedup multiplier above 10.
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18:33:54 <int-e> it was actually fun to make the rocket again... the factory is far more compact (and I made a dual factory, duplicating each stage locally)
18:35:36 <int-e> note to self: don't blindly use storage for latency reduction, there might be circuits below
18:39:40 <b_jonas> int-e: it's not the delivery rate that matters the most, but how quickly you can pass levels (above 810) in average
18:41:01 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101909&oldid=101889 * Ilikecreepers * (+180) /* programs made in this */
18:48:01 <b_jonas> and as for that, yes, I have some places where I clearly have a evade one tile left just for crossing a storage line
18:49:14 <b_jonas> I have five total crossings of wires with storage lines, each of them crosses four parallel lines of storage
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18:53:43 <b_jonas> also to avoid the opposite problem, where I build storages without looking at the wire layer, I have walls of trash blocks to delimit some areas are that in use but not obvious from the belt layer
18:54:34 <int-e> one late insight... there's hardly any point in having more bypasses than hub connections.
18:54:59 <b_jonas> there are three larger areas with just complex logic, no belts, and some smaller areas
18:56:45 <int-e> I don't think I'll have any complex logic. What I have in mind will take maybe half a dozen rs flip-flops.
18:58:03 <int-e> there's logic under the factories of course... but the complexity is mostly in squeezing it to fit into the desired grid, to keep belts short
18:58:29 <int-e> the freeplay factories that is... I have no other factories with logic parts
18:59:00 <b_jonas> the three are: (1) the needlessly overcomplicated timer mechanism for when to flush the freeplay shapes to the hub, (2) the logic part that determines which three layers definitely aren't missing a corner and what symmetry these have, and (3) the logic that determines what symmetry the fourth layer has, since there's a rare case when the other three layers appear to have multiple symmetries and the
18:59:06 <b_jonas> previous logic picks the wrong one because it doesn't take into account of the fourth layer
18:59:57 <b_jonas> and sure, the constant shape factories have no logic
19:00:07 <int-e> right, so (2) and (3) don't come up for me because I just make arbitrary slices
19:00:39 <int-e> and my plan for (1) is mechatronic, leaving most of the timing to items on belts.
19:01:30 <b_jonas> the only logic I use are for the freeplay factory, the freeplay flusing mechanism, and a small one for the museum single shape separator. and some of the logic is for debugging only.
19:01:31 <int-e> but it'll take some fiddling, haven't done all the work yet.
19:01:51 <b_jonas> yes, everyone other than me builds freeplay factories that don't care about the symmetry invariants
19:02:42 <b_jonas> and yes, for (1) the easiest way to do a counter is to send a stream of shapes (either the freeplay shapes or constant shapes tied to them) through a sequence of 1/2 splitters, to divide the count by a power of two
19:02:51 <b_jonas> instead I built a stupid quasi-binary counter in logic
19:03:30 <int-e> Yeah I did realise that splitters can make binary counters.
19:03:54 <int-e> Anyway, future work, not for today.
19:04:22 <int-e> I meant to do some of this on Sunday but my monitor decided it was time to break.
19:05:09 <int-e> And yesterday I was exhausted from getting a new monitor :P
19:05:09 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101910&oldid=101909 * Ilikecreepers * (+94) /* programs made in this */
19:06:18 <b_jonas> ouch, monitor breaking sucks
19:06:44 <int-e> I wish the game would display the ticks per seconds it executes
19:06:54 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101911&oldid=101910 * Ilikecreepers * (+5) /* programs made in this */
19:07:14 <int-e> maybe there's a mod for that?
19:09:44 <b_jonas> int-e: there's a key shortcut to show debug info which includes FPS
19:10:02 <b_jonas> it's not perfect, but it's usable
19:11:56 <int-e> Oh let me find that
19:13:28 <int-e> somewhere between 14 and 15.
19:14:24 <int-e> Ah, the time per tick is more relevant, that 33ms. So... 1 second takes 2 seconds then.
19:14:28 <b_jonas> btw the funniest unused logic is the one that could force the freeplay factory to continue producing the previous freeplay shape even after I leveled if the museum separator hasn't managed to separate any shape yet. I don't think that ever happened or could happen, because the museum separator is fast and leveling is slow, but I can't prove that it can't happen so adding logic was easier
19:17:09 <int-e> Interesting. I guess a transistor can be fed its own output and thus keep it alive.
19:17:36 <b_jonas> yes, that's how you make a memory cell
19:18:01 <b_jonas> in theory you could do it with one of those virtual shape thingies instead of a transistor, but a transistor is easiest
19:18:07 <int-e> somehow, I have not needed one yet
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19:25:43 <int-e> (tick times are relevant because I think when I got those ~40s numbers, apart from my factory being closer to the hub, the ticks were still managed at their nominal rate (so 16ms))
19:42:09 <zzo38> If I have audio being generated at a higher sample rate, which is a integer multiple of the output sample rate, then how should the signal be reduced to the output sample rate? Would a table be used of numbers for the current and previous output, and if so then how to know what numbers to use?
20:06:21 <int-e> b_jonas: on the plus side I actually have a better monitor now
20:07:11 <int-e> (the other one was 12 years old, and display technology has improved quite a lot in that time)
20:23:40 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101912&oldid=101908 * PixelatedStarfish * (-20) /* Structs: Defining a Data Type */
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20:47:11 <b_jonas> int-e: well yes, a better monitor is what came out of my old monitor dying too. but I had to pay a ton for it.
20:47:59 <b_jonas> more on the plus side, I just got a better monitor at work a few days ago. it's larger and can actually do 3840*2160 resolution, though I don't really need the larger resolution.
20:48:20 <b_jonas> I'm not sure yet if I want to use it on full resolution or 1920*1080 on the longer term.
20:49:02 <b_jonas> this one is rare because almost all the monitors in the company are the same kind, but the boss was kind enough to give me the larger one that he used to use before he bought an even bigger one
20:49:11 <b_jonas> (for use at the company that is; I don't own it)
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22:05:37 <esolangs> [[Special:Log/newusers]] create * PartehTheEsolangDev * New user account
22:09:15 <esolangs> [[Esolang:Introduce yourself]] M https://esolangs.org/w/index.php?diff=101913&oldid=101882 * PartehTheEsolangDev * (+188)
22:13:38 <esolangs> [[User:PartehTheEsolangDev]] N https://esolangs.org/w/index.php?oldid=101914 * PartehTheEsolangDev * (+56) make my user page
22:14:22 <esolangs> [[User talk:PartehTheEsolangDev]] N https://esolangs.org/w/index.php?oldid=101915 * PartehTheEsolangDev * (+20) Created page with "this is my talk page"
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00:24:10 <esolangs> [[lang]] https://esolangs.org/w/index.php?diff=101916&oldid=101881 * Salpynx * (+5584) /* Interpeters */ Combinators: (IDK) (IMBOSTER) (IS) (SUS) (BKI)
00:25:19 <esolangs> [[Combinatory logic]] M https://esolangs.org/w/index.php?diff=101917&oldid=79831 * Salpynx * (+13) /* See also */ link to Lazy K
00:32:30 <esolangs> [[lang]] M https://esolangs.org/w/index.php?diff=101918&oldid=101916 * Salpynx * (+0) /* Combinatory logic / Lazy-K */ What even is BBK? IDK.
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01:05:44 <esolangs> [[PriLogic]] https://esolangs.org/w/index.php?diff=101920&oldid=101919 * BoundedBeans * (+76)
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01:08:31 <esolangs> [[Letlang]] N https://esolangs.org/w/index.php?oldid=101923 * PartehTheEsolangDev * (+671) Created page with "== LetLang == [https://github.com/PartehDev/Letlang LetLang] is a joke esolang created by [[User:PartehTheEsolangDev|PartehTheEsolangDev]] which uses numbers from 1-6 to make..."
01:10:39 <esolangs> [[Letlang]] https://esolangs.org/w/index.php?diff=101924&oldid=101923 * PartehTheEsolangDev * (+28)
01:12:18 <esolangs> [[Joke language list]] M https://esolangs.org/w/index.php?diff=101925&oldid=101684 * PartehTheEsolangDev * (+55)
01:13:12 <esolangs> [[Joke language list]] https://esolangs.org/w/index.php?diff=101926&oldid=101925 * PartehTheEsolangDev * (+0)
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01:24:04 <esolangs> [[SiacB]] https://esolangs.org/w/index.php?diff=101929&oldid=101928 * PartehTheEsolangDev * (+28)
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08:33:53 <river> http://richg42.blogspot.com/2022/01/lzxor.html
08:42:50 <river> On June 29, 2022, Earth completed one spin in 1.59 milliseconds less than 24 hours
08:42:57 <river> reminder earth fast
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10:15:53 <river> https://witness.zacharytalis.com/play.html#vs3i_vA_%E1%A0%982%E3%86%B3%D1%9F%E1%93%A2000%EA%B9%83%EA%B9%83%ED%99%83%EC%A9%83%E6%AB%A900%D2%BD%EB%81%8C%EB%B9%8300%E1%97%9E14%E1%97%9B%D3%8C0%E3%86%B3%E3%83%9E%F0%A0%A4%97%E1%97%9B0%D1%9F%E3%84%A62%E1%A0%96%D2%BD%E1%93%A8%E3%86%B3%E1%89%8D%E1%93%A8%E3%84%A8%E1%89%90%E1%97%9F%D2%BF%E1%97%9C%E1%89%91%E1%93%A4%E1%A0%99%E1%97%9C%E1%97%A04%E1%93%A3%E1%A2%
10:15:55 <river> 80%E5%9B%AE0%E1%A0%97%EC%95%88%E1%89%8C%E1%A0%95%EC%89%89%E3%84%A6%E1%89%B3%EC%95%890%E1%8A%AC%EC%95%840%E1%94%837W%EA%B9%A4%EC%95%830%E1%90%8342%E1%89%8C%EC%95%8B%EC%91%83%EA%B9%A4%E3%84%A6%E1%A0%95%EA%B5%A3X%E3%84%A6%E1%93%A2%E1%8F%8C0%E1%97%9C%E1%89%B3%EA%B1%83%EA%B9%84%E1%A2%84%EA%B9%83%E4%83%80X%E3%81%A10%E4%83%80~~7XUXXX0%E4%83%80XX0%EC%91%83%E4%83%80X0%D3%8C%EB%81%83%E1%8E%AC%D3%8C%D3%8C%D
10:15:57 <river> 3%8C00%D2%B9000%E3%84%A6%E1%A0%96%D3%80%E1%93%A4%E3%86%A8%D1%8D51%E3%86%AA%D2%BF%E1%93%A6%E1%97%9F02%D2%BF%E1%93%A4%E1%93%A5%E1%A0%96%E3%84%A7%C6%9A%EC%89%A3%F0%A5%B1%95%E3%AF%9F%F0%A5%B2%B4%E9%AE%93%F0%A5%B3%8B%F0%A1%AF%B5%F0%A5%B2%91%E7%A1%A9%F0%A5%B3%B2%E3%93%93%F0%A5%B4%95%F0%A5%B4%95%F0%A5%B2%9E%F0%A5%B4%95%F0%A5%B4%95%F0%A5%B0%B8%F0%A5%B0%96%EC%8D%83%EC%8D%83%EC%8D%83%EC%8D%83%EC%8E%AB%E6%A
10:15:59 <river> 5%91%E6%A5%91~~5%E7%95%9D%E7%85%99%E7%85%99%E7%85%9C%E7%91%9C%E7%91%9C%E3%AB%99%E3%AB%99%E3%AB%8E%ED%8D%B2%ED%8D%B2%ED%8D%B2%ED%8D%B2%ED%8E%AC%E6%A9%92%E6%A9%92%ED%89%B1%ED%89%B1%ED%8A%AC%E6%A9%92%E6%A9%92%E6%B9%96%E6%B9%96%E6%B9%90%E6%A1%90%E6%A1%90%E7%99%9E%E7%99%9E%E7%99%9B%E7%8D%9B%E7%8D%9B%ED%89%B1%ED%89%B1%ED%8A%A6%E6%91%8C%E6%91%8C%E7%81%98%E7%81%98%E7%81%96%E6%B9%96%E6%B9%96%ED%8D%B2%ED%8
10:16:01 <river> D%B2%ED%8E%87%E6%AC%A0%E4%BD%96%E7%84%BD%E6%A8%B6%E6%AC%BF%E4%88%88%E7%A4%A0%E6%9D%A1%E4%B0%87%E7%95%8D%E7%91%94%E6%A8%B8%ED%96%89%ED%9E%97%E5%85%8B%E7%AD%9D%E4%B4%92%ED%89%B1%ED%89%B1%ED%8A%B3%E7%85%99%E7%85%99%E6%BD%97%E6%BD%97%E6%BD%90%E6%A1%90%E6%A1%90
10:16:10 <river> https://bpa.st/AF2A
10:46:13 <esolangs> [[WholesomeFuck]] N https://esolangs.org/w/index.php?oldid=101932 * Dtp09 * (+1822) Created page with ":''"This Warms My Heart" --Dtp09'' '''WholesomeFuck''' is a language created by [[User:Dtp09]]. It is a [[brainfuck]] equivalent, and uses emoticon faces seperated by spaces..."
10:46:57 <esolangs> [[User:Dtp09]] https://esolangs.org/w/index.php?diff=101933&oldid=92497 * Dtp09 * (+31)
10:47:40 <esolangs> [[WholesomeFuck]] https://esolangs.org/w/index.php?diff=101934&oldid=101932 * Dtp09 * (+1) /* Implementation */
10:55:59 <esolangs> [[WholesomeFuck]] https://esolangs.org/w/index.php?diff=101935&oldid=101934 * Dtp09 * (+93)
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12:03:52 <esolangs> [[WholesomeFuck]] https://esolangs.org/w/index.php?diff=101936&oldid=101935 * Dtp09 * (+1) /* Hello, World! */
12:03:53 <river> https://posithub.org/
12:04:00 <esolangs> [[WholesomeFuck]] https://esolangs.org/w/index.php?diff=101937&oldid=101936 * Dtp09 * (+1) /* Hello, World! */
12:04:45 <esolangs> [[WholesomeFuck]] https://esolangs.org/w/index.php?diff=101938&oldid=101937 * Dtp09 * (+23) /* Programs Translated from brainfuck */
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14:06:17 <int-e> b_jonas: control logic: https://int-e.eu/~bf3/tmp/shapez-control.png (selected parts are old) ...featuring an electromechanical counter
14:06:50 <int-e> And https://int-e.eu/~bf3/tmp/shapez-incoming.png is what it looks like when it starts flushing buffers.
14:07:08 <int-e> (I may need to fill them a bit more later on... I can adjust the counter for that.)
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14:57:10 <wib_jonas> int-e: I don't understand almost anything from that image, sorry
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15:05:11 <int-e> wib_jonas: followed by negation? edge detection
15:06:00 <int-e> wib_jonas: three of the equals gates are old actually, I just didn't select them out of laziness
15:06:42 <int-e> wib_jonas: the top right one detects level changes
15:06:59 <int-e> by comparing the shape to the shape two ticks earlier
15:07:10 <int-e> or whatever the exact delay of those transistors is
15:08:29 <int-e> wib_jonas: anyway, timing is done by releasing a single blue paint particle and running it through a parcour with many balancers until it finds the exit. on the way there are filters that trigger when 32 items arrive on a single belt. So that's how it's counting.
15:11:07 <int-e> So that happens in the bottom right part. the bottom center part has two RS-flip-flops which manage the state. To the left, there's a manual override and a translation of that state to controlling the buffers and all that. And somewhere in the middle of the left part is a detector for the first correct item to arrive, which is when it switches off the drain mode.
15:11:18 <wib_jonas> no, I mean the equals gates where one of the inputs is the shape output of a belt meter
15:12:07 <wib_jonas> those are the ones that you have highlighted with blue
15:13:04 <int-e> oh? those control filters, only letting items pass that match the target one.
15:13:48 <int-e> You already can see those in yesterday's Exhibit save file.
15:15:50 <int-e> the one highlighted wire carries the target piece for the level
15:16:05 <int-e> so you can see that it is indeed one of the inputs there
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15:22:23 <wib_jonas> but why do you need those? doesn't a normal filter with shape signal inputed in fit?
15:24:32 <int-e> Apparently... I missed that in the description.
15:25:22 <int-e> And I guess that would work at full speed... so the splitting I've been doing is superfluous as well.
15:26:22 <int-e> So... hmm. I guess I can clean a few places up a bit.
15:27:01 <int-e> Yes, because with the shape detector there's a delay between detector and filter
15:27:30 <int-e> so if shapes arrive too fast this construct gets confused.
15:33:01 <int-e> the funny thing is though... this is hardly worth cleaning up; the critical places in the factory all use the negation of the comarison as well.
15:33:46 <wib_jonas> that just makes it harder to clean up, since you have to redo the belts and layout
15:36:41 <int-e> I might do it for the hub area... it's not too bad.
15:41:08 <int-e> thanks for pointing that out
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15:50:14 <esolangs> [[User:Razetime]] https://esolangs.org/w/index.php?diff=101939&oldid=93939 * Razetime * (+309) new links
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17:05:48 <esolangs> [[WholesomeFuck]] https://esolangs.org/w/index.php?diff=101941&oldid=101938 * Dtp09 * (+72) /* Implementation */
17:08:37 <esolangs> [[WholesomeFuck]] https://esolangs.org/w/index.php?diff=101942&oldid=101941 * Dtp09 * (-2) /* Implementation */
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17:50:31 <esolangs> [[Bidiroop]] N https://esolangs.org/w/index.php?oldid=101943 * BoundedBeans * (+13420) Created page with "Bidiroop is an esolang by [[User:BoundedBeans]] where objects and classes have a different sort of relationship than usual. ==Fundamentals== There are four first-class types..."
17:51:52 <esolangs> [[Bidiroop]] https://esolangs.org/w/index.php?diff=101944&oldid=101943 * BoundedBeans * (+118)
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17:59:07 <esolangs> [[Talk:Bidiroop]] N https://esolangs.org/w/index.php?oldid=101947 * BoundedBeans * (+916) Created page with "I'm not sure how much this language is esoteric. It can be used as a normal imperative language if you don't use classes, methods, or objects. It has some odd syntax but it ac..."
18:00:39 <esolangs> [[Talk:Bidiroop]] https://esolangs.org/w/index.php?diff=101948&oldid=101947 * BoundedBeans * (+154)
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18:57:34 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101951&oldid=101912 * PixelatedStarfish * (+139) /* Heap */
18:57:57 <esolangs> [[@everyone]] https://esolangs.org/w/index.php?diff=101952&oldid=101529 * BoundedBeans * (+22) Added Thematic category
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19:10:36 <int-e> b_jonas: Sadly I "had to" tear down 4 of my factories.... it's nominally slower, of course, but now a tick takes less than 16ms to compute and in terms of real time it's faster this way. :-/
19:11:35 <int-e> I did save the full thing, but I won't pursue higher levels with it.
19:13:22 <int-e> I did keep all of the "basic" shape factories, so upgrading is now twice as fast.
19:24:21 <int-e> slightly annoying to see that effort go to waste for such a silly reason
19:24:45 <int-e> also, I had to tear them down; just deactivating them didn't significantly improve the tick time.
19:25:53 <int-e> (my factories come to a halt if you give them an undefined shape... not really something I designed for, but I guess it happens quite naturally)
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19:40:06 <int-e> b_jonas: https://int-e.eu/~bf3/tmp/shapez-control2.png ...looks a bit cleaner. A nasty bit of logic that mappend undefined to 1 (and 0, 1 to itself) disappeared.
19:43:02 <b_jonas> isn't that just two not gates?
19:44:10 <int-e> What I had is around the red wire in https://int-e.eu/~bf3/tmp/shapez-control.png
19:45:55 <int-e> so, a not, an or (to turn conflict into undefined), and another or. And a transistor to isolate the conflict from the input
19:46:47 <int-e> Anyway, I don't miss it :P
19:53:54 <esolangs> [[User talk:PartehTheEsolangDev]] https://esolangs.org/w/index.php?diff=101953&oldid=101915 * PartehTheEsolangDev * (+72)
19:54:16 <esolangs> [[User talk:PartehTheEsolangDev]] https://esolangs.org/w/index.php?diff=101954&oldid=101953 * PartehTheEsolangDev * (+1)
19:57:46 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101955&oldid=101951 * PixelatedStarfish * (+225) /* Initialization */
19:58:31 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101956&oldid=101955 * PixelatedStarfish * (+2298) /* Initialization */
20:02:42 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101957&oldid=101956 * PixelatedStarfish * (-379) /* Initialization */
20:11:22 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101958&oldid=101957 * PixelatedStarfish * (+255) /* Initialization */
20:11:38 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101959&oldid=101958 * PixelatedStarfish * (+0) /* Initialization */
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21:15:02 <esolangs> [[Bidiroop]] https://esolangs.org/w/index.php?diff=101965&oldid=101944 * BoundedBeans * (+8863) Updated the specification a bit and added Data Structures section
21:20:54 <esolangs> [[Bidiroop]] https://esolangs.org/w/index.php?diff=101966&oldid=101965 * BoundedBeans * (+217)
21:22:37 <esolangs> [[Bidiroop]] M https://esolangs.org/w/index.php?diff=101967&oldid=101966 * BoundedBeans * (-1) Removed stray quotation mark in "@LAST
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23:02:50 <esolangs> [[2022]] N https://esolangs.org/w/index.php?oldid=101973 * BoundedBeans * (+3600) Created page with "2022 is a string-rewriting esolang by [[User:BoundedBeans]]. It is not a derivative of 2014. 2022 is different from other string-rewriting esolangs in that it only has one rew..."
23:03:22 <esolangs> [[2022]] https://esolangs.org/w/index.php?diff=101974&oldid=101973 * BoundedBeans * (+82)
23:03:49 <esolangs> [[2022]] https://esolangs.org/w/index.php?diff=101975&oldid=101974 * BoundedBeans * (+36) Made the categories actually categories
23:04:13 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=101976&oldid=101945 * BoundedBeans * (+11)
23:04:29 <esolangs> [[User:BoundedBeans]] https://esolangs.org/w/index.php?diff=101977&oldid=101946 * BoundedBeans * (+10)
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23:20:33 <esolangs> [[Bidiroop]] M https://esolangs.org/w/index.php?diff=101979&oldid=101967 * BoundedBeans * (+396) Clarified dynamic class scope and garbage collection
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01:39:23 <esolangs> [[Talk:lang]] https://esolangs.org/w/index.php?diff=102003&oldid=101988 * SpaceByte * (+463)
01:53:31 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102004&oldid=102002 * PixelatedStarfish * (-76) /* Initialization */
02:03:55 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102005&oldid=102004 * PixelatedStarfish * (+68) /* Initialization */
02:13:32 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102006&oldid=102005 * PixelatedStarfish * (+10) /* Initialization */
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11:54:34 <int-e> b_jonas: Around level 810 it's taking 120 +/- 5 seconds. This should carry me to about 270 items/s, after that I'll have to increase the number of buffered items a bit more. Or figure out a way
11:54:58 <int-e> ...err, figure out a way to synchronise with the rate measurement.
11:57:31 <int-e> b_jonas: it's also scamming me... https://int-e.eu/~bf3/tmp/shapez-scam.png doesn't look like 20.2 items per second :P
12:03:13 <int-e> b_jonas: that setup is how I tested the delivery mechanism btw. So I /know/ that at speedup just over 8, the top part would already consume and deliver 10*8 on both sides, while going through that bottleneck in the middle.
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12:42:58 <int-e> b_jonas: Oh does it just stay at 200/s now?
12:51:33 <int-e> what an odd place to stop
12:52:46 <int-e> That means I can probably reduce my timer setting one step and still reliably make it each time.
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13:05:33 <esolangs> [[Talk:lang]] https://esolangs.org/w/index.php?diff=102007&oldid=102003 * Yes * (+309) /* mistake */ new section
13:13:19 <esolangs> [[Talk:lang]] https://esolangs.org/w/index.php?diff=102008&oldid=102007 * Yes * (+17)
13:13:54 <int-e> b_jonas: Hah. While the throughput is stuck at 20, items now travel faster along the belt, so chained balancers are now slower than plain belts.
13:17:26 <esolangs> [[User:Yes]] https://esolangs.org/w/index.php?diff=102009&oldid=101853 * Yes * (+235)
13:17:27 <int-e> > (19*60-19)/10 -- seconds per level, from 855 to 864
13:31:49 <esolangs> [[SIMPLE (the other one)]] N https://esolangs.org/w/index.php?oldid=102010 * Yes * (+940) Created page with "SIMPLE (the other one) is a joke esolang made by [[User:Yes]] thats a parody of [[SIMPLE]] == Acroynm == <code>Simp Linguistic Environment</code> == Conversion from SIMPLE..."
13:32:15 <esolangs> [[User:Yes]] https://esolangs.org/w/index.php?diff=102011&oldid=102009 * Yes * (+32)
13:34:56 <esolangs> [[SIMPLE (the other one)]] https://esolangs.org/w/index.php?diff=102012&oldid=102010 * Yes * (+11)
14:16:36 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102013&oldid=102006 * PixelatedStarfish * (-90)
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14:22:05 <wib_jonas> int-e: er... you know the required speed doesn't increase past 200/s (i.e. 2000 items within an aligned 10 second window), which is from around level 810, right?
14:22:16 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102014&oldid=102013 * PixelatedStarfish * (+0) /* lists, Indexing, and Nesting */
14:22:47 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102015&oldid=102014 * PixelatedStarfish * (+0) /* Lists, Indexing, and Nesting */
14:23:12 <wib_jonas> shapez.io is written this way so it's not impossible to deliver the shapes to the hub without bugs, since 200/s already takes between 10 to 12 of the 16 belts perimeter\
14:23:44 <wib_jonas> and the speeds on the belt measurers can't really be trusted
14:24:35 <wib_jonas> ah yes, you know, you mentioned that later
14:24:49 <wib_jonas> I think of it as 10 belts definitely required, 12 belts enough
14:25:40 <int-e> wib_jonas: I know that now
14:26:01 <int-e> I didn't before I actually hit the cap
14:28:08 <int-e> Hmm. I have no indication that the belt readers are unreliable. They seem to have the same throughput as belts too, but I'm making a point to mostly not use them at full throughput.
14:32:41 <esolangs> [[OISC]] https://esolangs.org/w/index.php?diff=102016&oldid=101419 * ChuckEsoteric08 * (-2)
14:34:03 <int-e> I guess I'm done with the game then. Maybe wait for level 1024 because it's a nice round number...
14:35:51 <int-e> I could endlessly redesign stuff in hopes of getting to maybe 90-100s per level instead of 113s.
14:37:47 <int-e> or wait forever for upgrades but it's probably better to just hack the save file or game instead.
14:38:51 <int-e> basically that whole area around the hub is hopelessly overengineered now, so the four factories could be quite a bit closer
14:39:53 <int-e> At least for the objective of continuously solving freeplay levels.
14:47:19 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102017&oldid=102015 * PixelatedStarfish * (+0) /* Argument Tokens */
14:47:56 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102018&oldid=102017 * PixelatedStarfish * (+0) /* Token Precedence */
14:48:33 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102019&oldid=102018 * PixelatedStarfish * (-3) /* Data Types */
14:49:06 <wib_jonas> int-e: belt readers are not unreliable in having the full throughput of the belt, or in their two signal ouputs. they're only unreliable in the number that they display to you.
14:49:46 <wib_jonas> also at least make some screenshots or savefile to show off the final design before you abandon it
14:51:03 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102020&oldid=102019 * PixelatedStarfish * (+0)
14:54:12 <int-e> Eh I'll keep the save file. I didn't actually change anything from yesterday. (I changed the counter setting, then changed it back.)
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14:55:36 <int-e> one nuisance is that my rocket factory clogs up every two or so saves/reloads (slowing down its production rate)... so somehow saving is losing information. Maybe the output queues of the various devices?
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15:01:10 <int-e> specifically this part https://int-e.eu/~bf3/tmp/shapez-rocket-detail.png
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15:01:59 <int-e> (I actually found that SCSC shape on the ground, which is why it's also used as waste material)
15:19:07 <wib_jonas> ha, nice! you managed to make your rocket factory clog up, like I mentioned when we talked about rocket factories. now redesign it so that it can't clog up :-P
15:24:22 <int-e> But it's not me, it's the engine. Everything is consumed at the right rate.
15:24:48 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102021&oldid=102020 * PixelatedStarfish * (+0) /* Character Access */
15:25:06 <int-e> I can probably fix most of it by inserting two rotators along that long path in the middle
15:25:36 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102022&oldid=102021 * PixelatedStarfish * (+0) /* Initialization */
15:26:07 <int-e> But I'm aware of the problem so I'm just cleaning the factory up (using select, then B) every once in a while.
15:26:38 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102023&oldid=102022 * PixelatedStarfish * (-66) /* Initialization */
15:26:56 <esolangs> [[Brainspin]] M https://esolangs.org/w/index.php?diff=102024&oldid=101376 * PythonshellDebugwindow * (+35) /* Implementation */ Category
15:30:11 <wib_jonas> int-e: you could design it such that it can't be clogged no matter what's on the belts, like I had to after I designed that broken one of mine
15:30:20 <wib_jonas> anyway, it makes me happy that other people stumble into the same mistake
15:30:28 <int-e> It would be much bigger if I did that
15:31:06 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102025&oldid=102023 * PixelatedStarfish * (+0) /* Use with Constants */
15:31:28 <wib_jonas> nah, probably less than one and a half times as big as now, I guess, unless you managed to find a very compact layout for this but can't for the redesign
15:34:19 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102026&oldid=102025 * PixelatedStarfish * (+0) /* Use with Constants */
15:35:24 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102027&oldid=102026 * PixelatedStarfish * (+0) /* Use with Constants */
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15:37:14 <esolangs> [[UBLANG/MUUBLANG]] N https://esolangs.org/w/index.php?oldid=102028 * ChuckEsoteric08 * (+530) Created page with "{{back|UBLANG}} '''MUUBLANG'''('''M'''ore '''u'''seful un'''u'''sa'''b'''le '''l'''anguage) is an extension of UBLANG that allow initial values and speical "Goto" value ==Cha..."
15:37:22 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102029&oldid=102027 * PixelatedStarfish * (+0) /* Proof by Translation to bf */
15:37:54 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102030&oldid=102029 * PixelatedStarfish * (+0) /* Proof by Translation to bf */
15:38:13 <esolangs> [[UBLANG]] https://esolangs.org/w/index.php?diff=102031&oldid=100156 * ChuckEsoteric08 * (+34)
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15:40:35 <int-e> The obvious solution for this (storage with garbage bin on the low-priority output) would make this 6 squares higher, I think.
15:41:19 <int-e> There's two 4-way cutters that will clog if the outputs aren't used in lockstep. So two layers of those protectors.
15:42:19 <int-e> Anyway, it's not going to happen.
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16:16:42 <int-e> I guess you could omit the garbage bins and it'll still work essentially forever.
16:17:02 <esolangs> [[Teramithic]] https://esolangs.org/w/index.php?diff=102032&oldid=101817 * Digital Hunter * (+41) /* Functions */ pretty important note
16:17:41 <int-e> (probably more than 1k save/reload cycles)
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17:06:09 <HackEso> olist <https://www.giantitp.com/comics/oots1264.html>: shachaf oerjan Sgeo FireFly boily nortti b_jonas
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17:36:40 <int-e> b_jonas: Oh the layout doesn't seem to be prepared for this :) https://int-e.eu/~bf3/tmp/shapez-1k.png
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17:57:43 <esolangs> [[Befunge]] M https://esolangs.org/w/index.php?diff=102034&oldid=98700 * Martysh12 * (+866) Add 99 Bottles of Beer program
17:59:14 <b_jonas> int-e: sorry? what layout isn't prepared for what?
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19:19:43 <esolangs> [[Special:Log/newusers]] create * BrickLikesCoding * New user account
19:21:55 <esolangs> [[Esolang:Introduce yourself]] M https://esolangs.org/w/index.php?diff=102035&oldid=101913 * BrickLikesCoding * (+282) Added my thingy dealy :)
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19:43:48 <int-e> b_jonas: the level number outgrew its little box
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20:12:01 <esolangs> [[User:BrickLikesCoding]] N https://esolangs.org/w/index.php?oldid=102036 * BrickLikesCoding * (+82) My profile?! SUPRISING!
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20:39:00 <b_jonas> int-e: what? it's not supposed to do that until it's five or six digits long, right?
20:39:31 <b_jonas> you mean just the red highlight
20:43:11 <int-e> sorry, I'm amused by little things
20:51:33 <esolangs> [[Jav]] N https://esolangs.org/w/index.php?oldid=102037 * BrickLikesCoding * (+548) New page baby!
20:53:20 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102038&oldid=102030 * PixelatedStarfish * (+4) /* Adapted Palettes */
20:53:57 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102039&oldid=102038 * PixelatedStarfish * (+6) /* General Palettes */
20:54:26 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102040&oldid=102039 * PixelatedStarfish * (+10) /* Colors */
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20:59:02 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102041&oldid=102040 * PixelatedStarfish * (+48) /* Error Codes */
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21:51:13 <esolangs> [[Jav]] M https://esolangs.org/w/index.php?diff=102042&oldid=102037 * PythonshellDebugwindow * (+140) Stub, categories
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23:08:18 <esolangs> [[UBLANG/MUUBLANG]] M https://esolangs.org/w/index.php?diff=102043&oldid=102028 * PythonshellDebugwindow * (+56) Stub, categories
23:31:46 <esolangs> [[UBLANG]] M https://esolangs.org/w/index.php?diff=102044&oldid=102031 * PythonshellDebugwindow * (+18) Categoey
23:32:11 <esolangs> [[UBLANG/MUUBLANG]] M https://esolangs.org/w/index.php?diff=102045&oldid=102043 * PythonshellDebugwindow * (+18) /* External resources */ Category
00:02:20 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102046&oldid=102041 * PixelatedStarfish * (+22) /* Useful Operators */
00:03:01 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102047&oldid=102046 * PixelatedStarfish * (+9) /* Useful Operators */
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00:20:59 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102048&oldid=102047 * PixelatedStarfish * (-5) /* Token Precedence */
00:27:24 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102049&oldid=102048 * PixelatedStarfish * (+257) /* Token Order */
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00:34:23 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102050&oldid=102049 * PixelatedStarfish * (+570) /* Parentheses and Brackets */
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00:35:25 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102052&oldid=102051 * PixelatedStarfish * (+13) /* Parentheses and Brackets */
00:39:16 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102053&oldid=102052 * PixelatedStarfish * (+300) /* Parentheses and Brackets */
00:39:55 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102054&oldid=102053 * PixelatedStarfish * (+13) /* Parentheses and Brackets */
00:40:50 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102055&oldid=102054 * PixelatedStarfish * (+81) /* Parentheses and Brackets */
01:24:12 <esolangs> [[Bbe doc downloadable]] https://esolangs.org/w/index.php?diff=102056&oldid=101812 * PixelatedStarfish * (+5925)
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05:07:36 <zzo38> Is there block cipher mode with bricks?
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09:22:08 <tedted> how to build a compiler for a new language?
09:23:54 <myname> depending on scope, this is quite a task. go look at what an AST is
09:24:14 <tedted> say i have the code parsed
09:24:46 <tedted> ok then i want to emit machine code
09:25:00 <tedted> i have do to register allocation and so on
09:25:17 <tedted> well machine or assembler
09:25:35 <tedted> in which language do i write the compilet?
09:25:51 <tedted> or which language do i write the compiler in?
09:28:03 <myname> whatever you like, really
09:28:16 <river> why make a compiler?
09:28:29 <myname> making a compiler can be fun
09:28:34 <tedted> i guess C is more portable than C++
09:29:01 <myname> "more portable" isn't really anything relevant, especially in here
09:29:26 <tedted> i want the compiler to run elsewere
09:29:36 <tedted> or in many oses and so
09:29:51 <tedted> i know here you are at a high level
09:29:53 <myname> every main programming language runs on every main os
09:30:02 <river> why do you want a cmpiler
09:30:05 <tedted> but it is for low level programming
09:30:09 <tedted> wlel intermediate level
09:30:46 <tedted> a compiler for compiling code in the language (new)
09:31:23 <tedted> for programming in that language
09:32:13 <myname> if you intend to make something actually usable, i would recommend checking in on a community that is actually in on this
09:32:16 <river> why not an interpreter?
09:32:31 <river> a compiler is harder to make than interpreter (usually)
09:32:34 <myname> but tbh, if you don't know how to write a compiler, i have few hopes for that language
09:33:12 <tedted> well an interpreter would be another option
09:34:20 <myname> again: if you are targeting real world usage, you are probably at the wrong place
09:35:04 <tedted> ok i guess the interpreter is easier
09:35:27 <tedted> also i do not have to write different compiler code for each architecture
09:35:58 <tedted> ok then if it works well it can be compiler for faster
09:39:23 <river> proof of concept interpreter
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09:41:05 <tedted> but i doubt in the end will be better a compiler
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10:08:02 <fizzie> You can compile to another language instead of an actual instruction set (transpiling, it's sometimes called), if you don't want to worry about "register allocation and so on".
10:08:42 <fizzie> There's any number of compilers that output C, for example. (And then there's of course also LLVM, as a middle ground.)
10:18:14 <esolangs> [[AddJump]] https://esolangs.org/w/index.php?diff=102057&oldid=100531 * ChuckEsoteric08 * (+460)
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11:14:23 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102058&oldid=101911 * Ilikecreepers * (+2) /* the hold on to your stuff it's going to get more complcated stuff/multi operation */
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11:17:37 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102059&oldid=102058 * Ilikecreepers * (+18) /* the hold on to your stuff it's going to get more complcated stuff/multi operation */
11:20:25 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102060&oldid=102059 * Ilikecreepers * (+60) /* lua code you can use */
11:24:05 <b_jonas> zzo38: what do you mean "bricks"? is that a proper name for something?
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11:25:05 <b_jonas> tedted: or you write a frontend for an existing compiler backend like gcc or llvm if you don't want to implement the hardest parts yourself
11:25:26 <b_jonas> (at least I myself think of the register allocation and inlining and other optimizations as the hardest parts)
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11:42:55 <tedted> the less code it depends on, the better
11:43:01 <tedted> i will try to keep it simple
11:45:31 <b_jonas> but if you want much simpler and easier, make an interpreter. it's always much easier to debug and verify that it's working correctly than a compiler.
11:52:44 <tedted> maybe i end up doing both
11:53:37 <tedted> a recursive descent parser is ok?
11:54:37 <b_jonas> if you really want a compiler for a new language then making an interpreter first is a good idea, since it's simpler and then you can compare results (including the outputs of debug printfs) of your interpreted programs with that of compiled programs
11:55:17 <b_jonas> I personally hate recursive descent parsers, and I think ais523 might too
11:55:31 <b_jonas> it may or may not be suitable for whatever you're parsing but let me point you to
11:55:37 <HackEso> ayacc is ais523's yacc parser generator implementation, get it from (darcs clone http://nethack4.org/projects/ayacc) or a snapshot from "http://nethack4.org/pastebin/ayacc-2020-04.tar.gz".
11:56:35 <FireFly> was it designed for nethack purposes (for the TAS?), or how did it end up living there..
11:58:03 <b_jonas> FireFly: would you like to pay for another domain name?
11:59:09 <b_jonas> FireFly: I don't think it was designed for nethack purposes
11:59:27 <b_jonas> nethack has a level parser so maybe
11:59:36 <b_jonas> and its level parser is even written in bison
11:59:50 <b_jonas> it's written in yacc at least
12:00:22 <b_jonas> aimake was definitely designed for nethack purposes though
12:02:37 <b_jonas> nethack source code is a mess that comes close to having circular dependencies, as in, it generates some tables and writes them to c files at make time, with utilities whose source code is tangled with the source code of the final program in ugly ways,
12:03:11 <b_jonas> as in there are literally headers that have some macros that are called to make those tables, and some macros that you can only call when the generated tables are already available and compiled, and you can't easily tell which is which
12:04:05 <b_jonas> so ais523 wrote aimake to figure out what depends on what automatically
12:05:09 <b_jonas> at least *as far as I know* there are no actual circular dependencies where you can't bootstrap nethack without the tables from a previously generated version, and I think aimake verifies this
12:05:43 <b_jonas> I don't think either has to do with the TAS
12:09:00 <fizzie> There are real programming languages with hand-rolled recursive-descent parsers, so it's at least demonstrably a thing you could succeed with.
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13:13:34 <esolangs> [[Inputer]] N https://esolangs.org/w/index.php?oldid=102061 * ChuckEsoteric08 * (+1065) Created page with "{{Stub}} '''Inputer''' is a stack-based esolang by [[User:ChuckEsoteric08]] which is based on inputing and inspired by [[Volatile]]. ==Commands== {| class="wikitable" |- ! Com..."
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14:30:11 <esolangs> [[Special:Log/newusers]] create * HungKhanh0106 * New user account
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14:47:01 <esolangs> [[XENBLN]] M https://esolangs.org/w/index.php?diff=102065&oldid=102063 * PythonshellDebugwindow * (+264) /* Datatypes */ Hexadecimal
14:47:34 <esolangs> [[XENBLN]] M https://esolangs.org/w/index.php?diff=102066&oldid=102065 * PythonshellDebugwindow * (-1) /* Datatypes */ .
14:49:43 <esolangs> [[lang]] M https://esolangs.org/w/index.php?diff=102067&oldid=101918 * PythonshellDebugwindow * (+81) /* XENBLN interpreter */
14:52:29 <esolangs> [[XENBLN/Commands]] M https://esolangs.org/w/index.php?diff=102068&oldid=97033 * PythonshellDebugwindow * (+840) Update
15:12:35 <esolangs> [[Funnie]] N https://esolangs.org/w/index.php?oldid=102069 * ChuckEsoteric08 * (+513) Created page with "'''Funnie''' is an [[Esoteric data structure]] by [[User:ChuckEsoteric08]] which goal was to make most different data structure. ==Operations== ===Basic Operations=== {| class..."
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15:37:11 <esolangs> [[Roundabout]] https://esolangs.org/w/index.php?diff=102070&oldid=101972 * AndrewToasterr * (+926)
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16:19:11 <zzo38> What I mean by with bricks is if the order of blocks are arranged like bricks
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16:27:46 <APic> Good old Sony-Bricks
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17:42:49 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102071&oldid=102055 * PixelatedStarfish * (+0) /* Libraries */
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18:49:44 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102072&oldid=102071 * PixelatedStarfish * (-16) /* External Links */
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21:22:21 <int-e> Damn it. I had made another slice maker and slicer merger and a smaller hub area and... apparently I had not saved in 12 hours... and now the game crashed when I tried to save. And it's all gone. (I had autosaves off because they are irritating once the savegames take more than a second or so to create.)
21:25:15 <int-e> Oh well, whatever. Good-bye, game.
21:31:40 <int-e> ("crash"... the GUI is replaced by a dark grey screen, and the console has some sort of garbage collection error. This was the second time it crashed, but the first time I didn't lose any interesting progress. This time... I was looking forward to testing this!)
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22:32:56 <esolangs> [[Lever]] N https://esolangs.org/w/index.php?oldid=102073 * Yes * (+402) Created page with "Lever is an esolang made by [[User:Yes]] == Commands == Off lever <pre> / [_] </pre> On lever <pre> \ [_] </pre> Wire (1) <pre> - </pre> Wire (2) <pre> | </pre> Off light <..."
22:33:22 <esolangs> [[User:Yes]] https://esolangs.org/w/index.php?diff=102074&oldid=102033 * Yes * (+15)
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22:52:56 <Sgeo> https://twitter.com/bbc/status/1158090482913873922 what computer was used for this?
00:47:34 <b_jonas> int-e: I have one messed up unplayable save too in my original playthrough, but I made frequent enough backups that I could roll back to something only like a day older
02:15:21 <esolangs> [[LRL]] https://esolangs.org/w/index.php?diff=102075&oldid=101894 * Esolanger12345 * (+2)
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04:36:59 <int-e> b_jonas: I really only lost 12h worth of playing, but I had done a lot in that time.
04:44:43 <int-e> Nothing innovative really, the most novel addition was a filter between cutters and stackers, which required a tiny bit of new logic... mostly making things a bit tighter (which is lots of fiddling with wires), and rearranging the hub area without the 32:16 funnel and with 4 factories in mind rather than 8. So factories would've been significantly closer to the hub.
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05:49:11 <zzo38> I thought that some things in Magic: the Gathering lack some good names to describe them, so in some cases I made them up, but sometimes I don't know.
05:50:49 <zzo38> Such as "mana step" (although it is not a step of the turn), "one-shot property", "persistent property", etc. Some I don't know would be the term to denote players and objects together, and also one to mean: for a player, that player themself; for an object, its controller, or its owner if it has no controller.
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09:22:52 <esolangs> [[Special:Log/upload]] upload * Tomhe * uploaded "[[File:Hello World GIF.gif]]"
09:28:34 <esolangs> [[FlipJump]] M https://esolangs.org/w/index.php?diff=102079&oldid=101509 * Tomhe * (+13) add first gif, change openning sentence
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10:17:50 <esolangs> [[Multleq]] N https://esolangs.org/w/index.php?oldid=102087 * ChuckEsoteric08 * (+890) Created page with "{{Stub}} {{Distinguish/Confusion|Multeq}} '''Multleq'''('''Mult'''iply, add and jump if '''l'''ess or '''eq'''ual to) is an [[OISC]] by [[User:ChuckEsoteric08]] which uses sel..."
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10:26:58 <esolangs> [[OISC]] https://esolangs.org/w/index.php?diff=102089&oldid=102016 * ChuckEsoteric08 * (+96)
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14:21:41 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102095&oldid=102094 * PixelatedStarfish * (-18) /* Useful Operators */
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15:01:28 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102096&oldid=102095 * PixelatedStarfish * (+169) /* External Links */
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16:39:43 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102097&oldid=102096 * PixelatedStarfish * (+408) /* Notes */
16:44:08 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102098&oldid=102097 * PixelatedStarfish * (+103) /* Data */
16:46:48 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102099&oldid=102098 * PixelatedStarfish * (-345) /* Interfacing Functions */
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17:44:12 <river> is there a way to clear the whole space?
17:44:34 <river> i selected everything and pressed delete
17:50:21 <int-e> if this is shapez, then selecting and pressing delete is the way
17:50:59 <int-e> and later in the game, doing that twice... though I suppose that by that point the urge to delete everything will be gone
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19:11:02 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102100&oldid=102099 * PixelatedStarfish * (+32) /* Libraries */
19:11:18 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102101&oldid=102100 * PixelatedStarfish * (+1) /* Math */
19:14:43 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102102&oldid=102101 * PixelatedStarfish * (+60) /* Math */
19:21:34 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102103&oldid=102102 * PixelatedStarfish * (+109) /* Data */
19:22:35 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102104&oldid=102103 * PixelatedStarfish * (+4) /* Data */
19:24:24 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102105&oldid=102104 * PixelatedStarfish * (+2) /* Math */
19:24:46 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102106&oldid=102105 * PixelatedStarfish * (+13) /* Data */
19:38:04 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102107&oldid=102106 * PixelatedStarfish * (-488) /* Libraries */
19:39:00 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102108&oldid=102107 * PixelatedStarfish * (+1) /* Data */
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23:53:21 <esolangs> [[Talk:Dot's]] N https://esolangs.org/w/index.php?oldid=102109 * Ilikecreepers * (+8) Created page with "goodbye?"
00:00:45 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102110&oldid=102108 * PixelatedStarfish * (+97) /* Math */
00:02:52 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102111&oldid=102110 * PixelatedStarfish * (-842) /* Interfacing Functions */
00:05:40 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102112&oldid=102111 * PixelatedStarfish * (+725) /* Data */
00:07:15 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102113&oldid=102112 * PixelatedStarfish * (+6) /* Data */
00:08:35 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102114&oldid=102113 * PixelatedStarfish * (-129) /* Interfacing Functions */
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00:23:22 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102116&oldid=102115 * PixelatedStarfish * (-53) /* Data */
01:26:20 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102117&oldid=102116 * PixelatedStarfish * (-322) /* Data */
01:26:45 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102118&oldid=102117 * PixelatedStarfish * (-4) /* Data */
01:29:04 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102119&oldid=102118 * PixelatedStarfish * (-366) /* Example */
01:31:00 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102120&oldid=102119 * PixelatedStarfish * (-86) /* Proof by Translation to bf */
01:39:59 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102121&oldid=102120 * PixelatedStarfish * (-199) /* FizzBuzz */
01:42:03 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102122&oldid=102121 * PixelatedStarfish * (+80) /* FizzBuzz */
01:42:50 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102123&oldid=102122 * PixelatedStarfish * (+37) /* FizzBuzz */
01:43:45 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102124&oldid=102123 * PixelatedStarfish * (+3) /* FizzBuzz */
01:48:02 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102125&oldid=102124 * PixelatedStarfish * (+3) /* FizzBuzz */
01:49:53 <esolangs> [[FizzBuzz]] https://esolangs.org/w/index.php?diff=102126&oldid=100979 * PixelatedStarfish * (+519) /* BunnyBell */
02:50:27 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102127&oldid=102125 * PixelatedStarfish * (-41) /* Returning */
02:53:33 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102128&oldid=102127 * PixelatedStarfish * (+31) /* Null Data */
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03:27:33 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102129&oldid=102128 * PixelatedStarfish * (-516) /* Notes */
03:28:15 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102130&oldid=102129 * PixelatedStarfish * (+16) /* External Links */
03:43:08 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102131&oldid=102130 * PixelatedStarfish * (+14) /* Notes */
03:49:05 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102132&oldid=102131 * PixelatedStarfish * (-2) /* Use with Constants */
03:49:49 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102133&oldid=102132 * PixelatedStarfish * (+11) /* Notes */
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08:34:54 <esolangs> [[A programming language is any set of rules that converts strings, or graphical program elements in the case of visual programming languages, to various kinds of machine code output.]] https://esolangs.org/w/index.php?diff=102134&oldid=92526 * HungKhanh0106 * (-100) add implementation
08:38:09 <esolangs> [[User:HungKhanh0106]] N https://esolangs.org/w/index.php?oldid=102135 * HungKhanh0106 * (+158) Created page with "I'm a dumb programmer that know how to <big>BIG</big><br> I had two pets: [https://gist.github.com/tnhung2011 gist] and [https://github.com/tnhung2011 gitter]"
08:58:31 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102136&oldid=102133 * PixelatedStarfish * (+101) /* Casting */
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09:23:38 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102137&oldid=102136 * PixelatedStarfish * (+341) /* Constants */
09:24:49 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102138&oldid=102137 * PixelatedStarfish * (-11) /* Notes */
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09:36:10 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102139&oldid=102138 * PixelatedStarfish * (-1) /* Constants */
09:37:04 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102140&oldid=102139 * PixelatedStarfish * (+10) /* Null Data */
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10:20:34 <esolangs> [[]] https://esolangs.org/w/index.php?diff=102141&oldid=60988 * HungKhanh0106 * (+224)
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10:40:30 <esolangs> [[Deadfish]] https://esolangs.org/w/index.php?diff=102142&oldid=101731 * HungKhanh0106 * (+692)
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11:54:52 <esolangs> [[MASL]] https://esolangs.org/w/index.php?diff=102143&oldid=101890 * Matto * (+1)
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12:00:35 <esolangs> [[User:Matto]] N https://esolangs.org/w/index.php?oldid=102144 * Matto * (+23) Created page with "Hello! I made [[MASL]]!"
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13:44:54 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102145&oldid=102140 * PixelatedStarfish * (+14) /* Notes */
13:56:42 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102146&oldid=102145 * PixelatedStarfish * (+120) /* Use as Constants */
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16:02:34 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102147&oldid=102146 * PixelatedStarfish * (+127) /* Commands */
16:03:27 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102148&oldid=102147 * PixelatedStarfish * (+5) /* Functions */
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16:20:55 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102149&oldid=102148 * PixelatedStarfish * (+16) /* Colors */
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17:53:06 <esolangs> [[A programming language is any set of rules that converts strings, or graphical program elements in the case of visual programming languages, to various kinds of machine code output.]] M https://esolangs.org/w/index.php?diff=102150&oldid=102134 * PythonshellDebugwindow * (+31) /* Implementations */ Notice
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18:12:32 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102151&oldid=102149 * PixelatedStarfish * (+665) /* Adapted Palettes */
18:13:02 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102152&oldid=102151 * PixelatedStarfish * (+0) /* Interpreter Extensibility */
18:13:26 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102153&oldid=102152 * PixelatedStarfish * (+1) /* Interpreter Extensibility */
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18:48:24 <river> https://www.reddit.com/r/TheWitness/comments/woari6/im_stuck_on_why_this_isnt_a_solution_any_insight/ we got another one
18:48:50 <river> it has been 0 days since swampyboots has been posted
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19:51:55 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102154&oldid=102153 * PixelatedStarfish * (+242) /* Compiled */
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21:17:30 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102155&oldid=102154 * PixelatedStarfish * (+113) /* Notes */
21:19:32 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102156&oldid=102155 * PixelatedStarfish * (+64) /* Speculations */
21:57:40 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102157&oldid=102156 * PixelatedStarfish * (+216) /* Notes */
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23:06:49 <esolangs> [[Sandbox/tr]] https://esolangs.org/w/index.php?diff=102158&oldid=24933 * Grande1900 * (-131)
23:10:28 <esolangs> [[Sandbox/tr]] https://esolangs.org/w/index.php?diff=102159&oldid=102158 * Grande1900 * (+7)
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04:20:30 <zzo38> How much money will it cost to hire a ship (including the captain) to go across the water for eight hours, in the Middle Ages?
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05:07:22 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102160&oldid=102157 * PixelatedStarfish * (+199) /* Data Types */
05:08:09 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102161&oldid=102160 * PixelatedStarfish * (+21) /* Token Order */
05:18:36 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102162&oldid=102161 * PixelatedStarfish * (+271) /* Files */
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09:07:01 <wib_jonas> `icfplist https://icfpcontest2022.github.io/ "ICFP Contest 2022 will take place between 2nd and 5th of September!"
09:07:03 <HackEso> icfplist? No such file or directory
09:07:11 <wib_jonas> the conference homepage doesn't seem to link there
09:22:35 <int-e> fungot: Where are you today?
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09:25:38 <fizzie> fungot: Where were you?
09:25:39 <fungot> fizzie: s/ gg/ go/ your assertion
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10:26:56 <esolangs> [[Uyjhmn n]] https://esolangs.org/w/index.php?diff=102163&oldid=98362 * HungKhanh0106 * (+13)
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12:24:18 <esolangs> [[Deadfish "self-interpreter"]] https://esolangs.org/w/index.php?diff=102164&oldid=79486 * HungKhanh0106 * (-128) /* Simple Python Interpreter */
13:11:26 <esolangs> [[Esolang:Introduce yourself]] M https://esolangs.org/w/index.php?diff=102165&oldid=102092 * Huh * (+130)
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13:40:45 <river> https://bcat112a.itch.io/squishcraft
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14:20:26 <esolangs> [[FurASM]] M https://esolangs.org/w/index.php?diff=102166&oldid=84545 * Bot4ol * (+66)
14:21:08 <esolangs> [[FurASM]] M https://esolangs.org/w/index.php?diff=102167&oldid=102166 * Bot4ol * (+24)
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14:45:40 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102168&oldid=102060 * Ilikecreepers * (+22) /* the complcated stuff */
14:46:04 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102169&oldid=102168 * Ilikecreepers * (+1) /* the hold on to your stuff it's going to get more complcated stuff/multi operation */
14:46:27 <esolangs> [[Addo]] N https://esolangs.org/w/index.php?oldid=102170 * ChuckEsoteric08 * (+356) Created page with "{{Stub}} '''Addo'''('''Add''' and jump if '''o'''dd) is an [[OISC]] by [[User:ChuckEsoteric08]] ==Description== a b c Add memory addresses <code>a</code> and <code>b</code> s..."
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15:13:30 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102171&oldid=102162 * PixelatedStarfish * (+77) /* Concurrency; Functions Part Two: Electric Boogaloo */
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15:39:12 <int-e> Hmmmm C++ code: int foo = []() { return 42; }();
15:53:03 <fizzie> Feels kinda JavaScript-esque.
15:53:20 <fizzie> Don't they have a special name for that even?
15:53:44 <fizzie> Right: "An IIFE (Immediately Invoked Function Expression) is a JavaScript function that runs as soon as it is defined."
15:55:23 <int-e> The actual use I have of this is initializing const arrays: const std::array<int, 42> = []() { ... }();
15:55:49 <int-e> and it's missing an identifier for the array
15:56:31 <int-e> and yes, it did remind me of JS
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16:25:48 <esolangs> [[Special:Log/newusers]] create * MENAMEME * New user account
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16:27:41 <int-e> fungot: Ohhihowareyoutoday
16:27:41 <fungot> int-e: can't you guess?
16:27:53 <int-e> fungot: WouldIaskifIcould?
16:27:54 <fungot> int-e: if you call 20 years old. for real. hmm, i actually made a mzperl thing... let's where wa it.
16:30:18 <shachaf> I suspect const in C++ is kind of a scam.
16:31:22 <int-e> but you say that about basically anything
16:32:24 <fizzie> I thought most things were a "scow" rather than a "scam".
16:33:10 <shachaf> There can be extreme cases like discussed in https://gist.github.com/pervognsen/a99c9b2e2712deeb5f174553b4dc0c88
16:33:38 <shachaf> But even in very regular C++ things I see so much code duplication.
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18:30:54 <fizzie> Well, that's interesting, esolangs.org has been receiving a lot more search clicks lately. https://zem.fi/tmp/esoclick.png
18:30:58 <fizzie> I mean, we're talking about 0-9/day → 25-75/day so it's not exactly one of the world's leading websites yet. But still.
18:31:44 <fizzie> The most common search terms (for clicks) being "esolang", "esolangs", "esoteric programming languages" and "esolang wiki", so maybe it's all just one person who's bad at remembering URLs and uses Google as their navigational aid.
18:33:19 <JAA> 'yet', I like your optimism. :-)
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18:58:24 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102172&oldid=102171 * PixelatedStarfish * (-348) /* Concurrency; Functions Part Two: Electric Boogaloo */
18:58:55 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102173&oldid=102172 * PixelatedStarfish * (+348) /* Structs: Defining a Data Type */
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20:04:31 <HackEso> 237) <treederwright> enjoy being locked in your matrix of solidity
20:09:58 <Phantom_Hoover> but are we still locked in it or was it specific to the old channel
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20:26:51 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102174&oldid=102173 * PixelatedStarfish * (+448) /* Concurrency; Functions Part Two: Electric Boogaloo */
20:27:35 <fizzie> I guess it has something to do with the Matrix bridge maybe?
20:30:48 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102175&oldid=102174 * PixelatedStarfish * (+36) /* Functions Part Two: Electric Boogaloo */
20:36:20 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102176&oldid=102175 * PixelatedStarfish * (+32) /* Functions Part Two: Electric Boogaloo */
20:39:21 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102177&oldid=102176 * PixelatedStarfish * (+222) /* Concurrency */
20:41:34 <int-e> Phantom_Hoover: Yes.
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22:28:30 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102178&oldid=102177 * PixelatedStarfish * (-102) /* Data Types */
22:30:34 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102179&oldid=102178 * PixelatedStarfish * (-98) /* Functions Part Two: Electric Boogaloo */
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22:39:52 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102180&oldid=102179 * PixelatedStarfish * (-68) /* Notes */
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01:36:45 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102181&oldid=102180 * PixelatedStarfish * (+4504) /* Labels and Conditionals */
01:37:39 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102182&oldid=102181 * PixelatedStarfish * (-4504) /* Structs: Defining a Data Type */
01:41:19 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102183&oldid=102182 * PixelatedStarfish * (-5) /* Functions Part Two: Electric Boogaloo */
01:45:08 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102184&oldid=102183 * PixelatedStarfish * (+28) /* Concurrency: Function References are Useful */
01:48:53 <esolangs> [[Thrillodendron]] N https://esolangs.org/w/index.php?oldid=102185 * BoundedBeans * (+12210) Created page with "Thrillodendron is an esolang by [[User:BoundedBeans]] featuring object orientation completely contained within a string syntax. ==Syntax== The entire program is stored within..."
01:49:23 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=102186&oldid=101976 * BoundedBeans * (+21)
01:49:46 <esolangs> [[User:BoundedBeans]] https://esolangs.org/w/index.php?diff=102187&oldid=101978 * BoundedBeans * (+20)
02:10:29 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102188&oldid=102184 * PixelatedStarfish * (+50) /* Forks and the Fork Operator :: */
02:10:58 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102189&oldid=102188 * PixelatedStarfish * (+0) /* Forks and the Fork Operator :: */
02:17:55 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102190&oldid=102189 * PixelatedStarfish * (+37) /* Functions Part Two: Code is Data */
02:19:41 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102191&oldid=102190 * PixelatedStarfish * (+117) /* Functions Part Two: Code is Data */
02:28:35 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102192&oldid=102191 * PixelatedStarfish * (+185) /* Functions Part Two: Code is Data */
02:29:47 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102193&oldid=102192 * PixelatedStarfish * (+13) /* Functions Part Two: Code is Data */
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03:32:24 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102194&oldid=102193 * PixelatedStarfish * (-21) /* Token Order */
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03:45:52 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102195&oldid=102194 * PixelatedStarfish * (+229) /* Functions */
03:47:17 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102196&oldid=102195 * PixelatedStarfish * (+38) /* Functions Part Two: Code is Data */
03:47:33 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102197&oldid=102196 * PixelatedStarfish * (-1) /* Functions Part Two: Code is Data */
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03:51:13 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102198&oldid=102197 * PixelatedStarfish * (-151) /* Functions Part Two: Code is Data */
04:06:31 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102199&oldid=102198 * PixelatedStarfish * (+66) /* Argument Tokens */
04:28:19 <esolangs> [[Thrillodendron]] M https://esolangs.org/w/index.php?diff=102200&oldid=102185 * BoundedBeans * (-41) Moved "all variables are global"
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09:26:57 <esolangs> [[Special:Log/newusers]] create * Tardigrado * New user account
09:32:37 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=102201&oldid=102165 * Tardigrado * (+243) /* Introductions */
09:54:35 <esolangs> [[Special:Log/newusers]] create * Ari * New user account
09:57:42 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=102202&oldid=102201 * Ari * (+106) /* Introductions */
09:57:57 <esolangs> [[User:Ari]] N https://esolangs.org/w/index.php?oldid=102203 * Ari * (+2) Created page with "yo"
10:33:19 <esolangs> [[!!brainfeed]] N https://esolangs.org/w/index.php?oldid=102204 * Ari * (+1791) !!brainfeed
10:45:06 <esolangs> [[!!brainfeed]] https://esolangs.org/w/index.php?diff=102205&oldid=102204 * Ari * (+412) more info
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11:30:42 <esolangs> [[!!brainfeed]] M https://esolangs.org/w/index.php?diff=102206&oldid=102205 * Ari * (+59) refipml
11:49:05 <esolangs> [[!!brainfeed]] https://esolangs.org/w/index.php?diff=102207&oldid=102206 * Ari * (+15) quine
12:01:15 <esolangs> [[!!brainfeed]] https://esolangs.org/w/index.php?diff=102208&oldid=102207 * Ari * (+140) 2 new commands
12:05:03 <esolangs> [[!!brainfeed]] https://esolangs.org/w/index.php?diff=102209&oldid=102208 * Ari * (+32) New command
12:09:41 <esolangs> [[!!brainfeed]] https://esolangs.org/w/index.php?diff=102210&oldid=102209 * Ari * (+63) More examples
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14:53:47 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102211&oldid=102199 * PixelatedStarfish * (+462) /* Example of Function Print */
14:54:04 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102212&oldid=102211 * PixelatedStarfish * (+0) /* Writing a Doc String */
14:55:12 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102213&oldid=102212 * PixelatedStarfish * (+24) /* Writing a Doc String */
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15:21:23 <esolangs> [[BEN++]] https://esolangs.org/w/index.php?diff=102214&oldid=94481 * ChuckEsoteric08 * (-67) Unknown compuational class, Unpipe
15:21:35 <esolangs> [[BEN++]] M https://esolangs.org/w/index.php?diff=102215&oldid=102214 * ChuckEsoteric08 * (+1)
16:06:07 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102216&oldid=102213 * PixelatedStarfish * (+353) /* Writing a Doc String */
16:06:44 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102217&oldid=102216 * PixelatedStarfish * (+1) /* Writing a Doc String */
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16:09:02 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=102218&oldid=102186 * Larryrl * (+13)
16:15:53 <esolangs> [[Special:Log/newusers]] create * 8Bit * New user account
16:20:09 <esolangs> [[Eldroh]] N https://esolangs.org/w/index.php?oldid=102219 * Larryrl * (+949) Created page with "'''elfroh''' is an esoteric programming language created by user Larryrl, in 2021, whose name is an acronym for Esoteric language From Hell. ==Transpiler== The transpilerr,..."
16:20:57 <esolangs> [[Eldroh]] M https://esolangs.org/w/index.php?diff=102220&oldid=102219 * Larryrl * (+0)
16:22:40 <esolangs> [[Language list]] M https://esolangs.org/w/index.php?diff=102221&oldid=102218 * Larryrl * (+0)
16:23:50 <esolangs> [[Elfroh]] N https://esolangs.org/w/index.php?oldid=102222 * Larryrl * (+0) Created blank page
16:29:06 <esolangs> [[Elfroh]] M https://esolangs.org/w/index.php?diff=102223&oldid=102222 * Larryrl * (+949)
16:29:15 <esolangs> [[Eldroh]] https://esolangs.org/w/index.php?diff=102224&oldid=102220 * Larryrl * (-949) Blanked the page
16:30:34 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=102225&oldid=102202 * 8Bit * (+301) /* Introductions */
16:31:57 <esolangs> [[Elfroh]] https://esolangs.org/w/index.php?diff=102226&oldid=102223 * Larryrl * (+82)
16:32:27 <esolangs> [[User:8Bit]] N https://esolangs.org/w/index.php?oldid=102227 * 8Bit * (+53) Created page with "professional idiot i made [[CaratScript|caratscript]]"
16:33:01 <esolangs> [[User:8Bit]] M https://esolangs.org/w/index.php?diff=102228&oldid=102227 * 8Bit * (+1) oops, forgot the line break
16:33:49 <esolangs> [[Elfroh]] https://esolangs.org/w/index.php?diff=102229&oldid=102226 * Larryrl * (+30)
16:34:39 <esolangs> [[Elfroh]] https://esolangs.org/w/index.php?diff=102230&oldid=102229 * Larryrl * (+50)
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16:36:55 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=102231&oldid=102221 * Lanksy * (+18) /* Non-alphabetic */
16:37:09 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=102232&oldid=102231 * Lanksy * (+0) /* Non-alphabetic */
16:37:17 <esolangs> [[Elfroh]] M https://esolangs.org/w/index.php?diff=102233&oldid=102230 * Larryrl * (+18)
16:38:14 <esolangs> [[Elfroh]] https://esolangs.org/w/index.php?diff=102234&oldid=102233 * Larryrl * (+61)
16:39:24 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=102235&oldid=102232 * Lanksy * (+0) /* Non-alphabetic */
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19:38:10 <esolangs> [[!!brainfeed]] M https://esolangs.org/w/index.php?diff=102236&oldid=102210 * PythonshellDebugwindow * (+132) Add to infobox, fix typo,, add categories
19:40:17 <esolangs> [[Category:Total]] M https://esolangs.org/w/index.php?diff=102237&oldid=52148 * PythonshellDebugwindow * (+34) Add category
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20:27:39 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102238&oldid=102217 * PixelatedStarfish * (+229) /* Functions as Attributes of Structures */
20:28:04 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102239&oldid=102238 * PixelatedStarfish * (-12) /* Functions as Attributes of Structures */
20:56:16 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102240&oldid=102239 * PixelatedStarfish * (+1) /* Functions as Attributes of Structures */
20:56:26 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102241&oldid=102240 * PixelatedStarfish * (+1) /* Functions as Attributes of Structures */
20:59:50 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102242&oldid=102241 * PixelatedStarfish * (+66) /* Functions as Attributes of Structures */
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22:34:26 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102243&oldid=102242 * PixelatedStarfish * (+128) /* Functions as Attributes of Structures */
22:42:36 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102244&oldid=102243 * PixelatedStarfish * (-43) /* Functions Part Two: Code is Data */
22:42:49 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102245&oldid=102244 * PixelatedStarfish * (+1) /* Referring to Functions */
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00:07:47 <esolangs> [[PokArena]] M https://esolangs.org/w/index.php?diff=102246&oldid=43350 * PythonshellDebugwindow * (+50) Stub, idea, category
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00:46:56 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102247&oldid=102245 * PixelatedStarfish * (-2) /* Functions Part Three: Concurrency */
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02:31:03 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102248&oldid=102247 * PixelatedStarfish * (-30) /* Interpreter Extensibility */
02:32:49 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102249&oldid=102248 * PixelatedStarfish * (-2) /* Proof of Turing Completeness */
02:33:40 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102250&oldid=102249 * PixelatedStarfish * (-3) /* Proof by Translation to bf */
02:34:33 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102251&oldid=102250 * PixelatedStarfish * (-1) /* Proof by Translation to bf */
02:35:17 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102252&oldid=102251 * PixelatedStarfish * (-1) /* Proof by Translation to bf */
02:37:04 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102253&oldid=102252 * PixelatedStarfish * (+1) /* Proof by Translation to bf */
02:45:19 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102254&oldid=102253 * PixelatedStarfish * (+0) /* Error Handling */
03:16:32 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102255&oldid=102254 * PixelatedStarfish * (-11) /* Error Handling */
03:22:19 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102256&oldid=102255 * PixelatedStarfish * (+207) /* Throwing, Catching, and Handling Errors */
03:24:20 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102257&oldid=102256 * PixelatedStarfish * (+56) /* Files */
03:25:14 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102258&oldid=102257 * PixelatedStarfish * (+166) /* Files */
03:26:30 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102259&oldid=102258 * PixelatedStarfish * (+218) /* Files */
03:28:07 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102260&oldid=102259 * PixelatedStarfish * (+61) /* Files */
03:28:23 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102261&oldid=102260 * PixelatedStarfish * (+21) /* Input and Output */
03:29:01 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102262&oldid=102261 * PixelatedStarfish * (-1) /* Writing a Doc String */
03:29:57 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102263&oldid=102262 * PixelatedStarfish * (+82) /* Writing a Doc String */
03:30:15 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102264&oldid=102263 * PixelatedStarfish * (+1) /* Writing a Doc String */
03:30:27 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102265&oldid=102264 * PixelatedStarfish * (+1) /* Writing a Doc String */
03:31:20 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102266&oldid=102265 * PixelatedStarfish * (+219) /* Writing a Doc String */
03:31:36 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102267&oldid=102266 * PixelatedStarfish * (-3) /* Writing a Doc String */
03:41:50 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102268&oldid=102267 * PixelatedStarfish * (+207) /* Files */
03:42:04 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102269&oldid=102268 * PixelatedStarfish * (+1) /* Files */
03:42:41 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102270&oldid=102269 * PixelatedStarfish * (-315) /* Functions Part Two: Concurrency */
03:43:06 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102271&oldid=102270 * PixelatedStarfish * (+316) /* Notes */
03:46:51 <esolangs> [[Bbe doc downloadable]] https://esolangs.org/w/index.php?diff=102272&oldid=102056 * PixelatedStarfish * (+2972)
04:04:22 <esolangs> [[Bbe doc downloadable]] https://esolangs.org/w/index.php?diff=102273&oldid=102272 * PixelatedStarfish * (+16) /* Useful Operators */
04:04:52 <esolangs> [[Bbe doc downloadable]] https://esolangs.org/w/index.php?diff=102274&oldid=102273 * PixelatedStarfish * (+0) /* Useful Operators */
04:12:30 <esolangs> [[Bbe doc downloadable]] https://esolangs.org/w/index.php?diff=102275&oldid=102274 * PixelatedStarfish * (-61)
04:19:04 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102276&oldid=102271 * PixelatedStarfish * (-16) /* External Links */
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05:47:38 <esolangs> [[!!brainfeed]] M https://esolangs.org/w/index.php?diff=102277&oldid=102236 * Lanksy * (+1) most languages
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07:11:25 <esolangs> [[If(j)invert()if(l)change()if(q)input()if(t)output(x);]] https://esolangs.org/w/index.php?diff=102278&oldid=73785 * Esolanger12345 * (-66)
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07:53:50 <esolangs> [[Goto]] https://esolangs.org/w/index.php?diff=102279&oldid=89829 * Esolanger12345 * (-12)
07:54:07 <esolangs> [[Goto]] https://esolangs.org/w/index.php?diff=102280&oldid=102279 * Esolanger12345 * (-12)
08:03:03 <esolangs> [[Bedtime]] https://esolangs.org/w/index.php?diff=102281&oldid=90943 * Olus2000 * (+54) /* Interpreter Test Cases */ formatted code
08:04:24 <esolangs> [[Bedtime]] M https://esolangs.org/w/index.php?diff=102282&oldid=102281 * Olus2000 * (-6) /* Interpreter Test Cases */ pretty sure those shouldn't be here
08:51:23 <esolangs> [[NonSkip]] N https://esolangs.org/w/index.php?oldid=102283 * ChuckEsoteric08 * (+479) Created page with "{{Stub}} '''NonSkip''' is variant of [[FakeScript]] invented by [[User:ChuckEsoteric08]] ==Changes== Commands are same as the FakeScript but with one small change: Every time..."
09:00:41 <esolangs> [[Mountain]] https://esolangs.org/w/index.php?diff=102284&oldid=94215 * ChuckEsoteric08 * (-10)
09:32:33 <esolangs> [[Runespells]] https://esolangs.org/w/index.php?diff=102285&oldid=20416 * Kaveh Yousefi * (+170) Added a hyperlink to my implementation of the Runespells programming language on GitHub and changed the category tag Unimplemented to Implemented.
09:41:00 <esolangs> [[Runespells]] https://esolangs.org/w/index.php?diff=102286&oldid=102285 * Kaveh Yousefi * (+294) Added two examples in the form of an infinitely repeating numeric cat program and a truth-machine.
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12:38:28 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102287&oldid=102169 * Ilikecreepers * (+15)
12:41:10 <esolangs> [[ABCDXYZ]] https://esolangs.org/w/index.php?diff=102288&oldid=101358 * ChuckEsoteric08 * (+43)
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13:57:16 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=102289&oldid=102225 * * (+471)
13:57:27 <esolangs> [[Runespells]] https://esolangs.org/w/index.php?diff=102290&oldid=102286 * Kaveh Yousefi * (+582) Reformatted the variables and commands as tables.
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14:22:54 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102291&oldid=102287 * Ilikecreepers * (-15) /* download */
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14:58:50 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102292&oldid=102291 * Ilikecreepers * (+80) /* the complcated stuff */
14:59:58 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102293&oldid=102292 * Ilikecreepers * (+11) /* the complcated stuff */
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15:24:52 <esolangs> [[Loopnest]] N https://esolangs.org/w/index.php?oldid=102294 * * (+1171) Created page with "Loopnest is a [[Turning tarpit]] that can be modeled by an infinitely nested torus-like shape, embedded in 3d euclidean space. The pointer is essentially a particle with an in..."
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15:28:15 <esolangs> [[User:]] N https://esolangs.org/w/index.php?oldid=102295 * * (+13) Created page with "*[[Loopnest]]"
15:29:53 <esolangs> [[Loopnest]] https://esolangs.org/w/index.php?diff=102296&oldid=102294 * * (+117)
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15:33:04 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102297&oldid=102293 * Ilikecreepers * (+4) /* the complcated stuff */
15:38:59 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=102298&oldid=102235 * * (+15)
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15:41:34 <esolangs> [[Loopnest]] https://esolangs.org/w/index.php?diff=102299&oldid=102296 * * (+113)
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16:19:54 <esolangs> [[Roundabout]] M https://esolangs.org/w/index.php?diff=102300&oldid=102070 * AndrewToasterr * (+2)
16:21:56 <esolangs> [[Truth-machine]] https://esolangs.org/w/index.php?diff=102301&oldid=99725 * Ilikecreepers * (+174)
16:22:12 <int-e> fungot: what do you think of "\r\e[0K"?
16:22:12 <fungot> int-e: let me post to cvs probably " developer" :) ( kinda). when you want to
16:22:58 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102302&oldid=102297 * Ilikecreepers * (+313) /* programs made in this */
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16:34:25 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102303&oldid=102302 * Ilikecreepers * (+116) /* basics */
16:35:18 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102304&oldid=102303 * Ilikecreepers * (+7) /* programs made in this */
16:44:00 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102305&oldid=102276 * PixelatedStarfish * (+56) /* Parser Tests */
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17:23:05 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102306&oldid=102305 * PixelatedStarfish * (+589) /* Data */
17:25:23 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102307&oldid=102306 * PixelatedStarfish * (+0) /* Flagging */
17:29:29 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102308&oldid=102307 * PixelatedStarfish * (-39) /* Notes */
17:30:14 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102309&oldid=102308 * PixelatedStarfish * (-6) /* Using Function Calls as Arguments: The Call Passing Operator : */
17:51:22 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102310&oldid=102309 * PixelatedStarfish * (+16) /* Useful Operators */
17:51:41 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102311&oldid=102310 * PixelatedStarfish * (+0) /* Useful Operators */
18:03:38 <esolangs> [[MME!]] N https://esolangs.org/w/index.php?oldid=102312 * ChuckEsoteric08 * (+789) Created page with "{{Stub}} {{WIP}} :'''Do not implement it! It is only work-in-progress! If you want to implemtent it mark it as version 0.1!''' '''MME!'''(Memory-Map everything!) is an esolang..."
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18:52:38 <esolangs> [[Melanjan]] N https://esolangs.org/w/index.php?oldid=102313 * Challenger5 * (+3428) Created page with "{{infobox proglang |name=Melanjan |paradigms=imperative |author=[[User:Challenger5]] |year=[[:Category:2022|2022]] |class=[[:Category:Turing complete|Turing complete]] |refimp..."
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19:11:15 <esolangs> [[Melanjan]] https://esolangs.org/w/index.php?diff=102314&oldid=102313 * Challenger5 * (+2023)
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19:12:09 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102315&oldid=102311 * PixelatedStarfish * (+44) /* Interpreter Extensibility */
19:13:00 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102316&oldid=102315 * PixelatedStarfish * (+44) /* Interpreter Extensibility */
19:15:24 <esolangs> [[Melanjan]] https://esolangs.org/w/index.php?diff=102317&oldid=102314 * Challenger5 * (+426)
19:16:36 <esolangs> [[Melanjan]] https://esolangs.org/w/index.php?diff=102318&oldid=102317 * Challenger5 * (+123)
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19:17:03 <esolangs> [[User:Challenger5]] https://esolangs.org/w/index.php?diff=102319&oldid=88975 * Challenger5 * (+57)
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19:28:02 <esolangs> [[Melanjan]] M https://esolangs.org/w/index.php?diff=102320&oldid=102318 * Quintopia * (+1) appears to be a typo
19:59:53 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102321&oldid=102316 * PixelatedStarfish * (+856) /* Interpreter Extensibility */
20:03:49 <river> https://twitter.com/JimPropp/status/1559989498859163653 Clever DICE HACK
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20:17:48 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102322&oldid=102304 * Ilikecreepers * (+5) /* programs made in this */
20:21:36 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102323&oldid=102322 * Ilikecreepers * (+8) /* programs made in this */
20:22:03 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102324&oldid=102323 * Ilikecreepers * (-4) /* programs made in this */
20:23:30 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102325&oldid=102324 * Ilikecreepers * (+10) /* programs made in this */
20:24:02 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102326&oldid=102325 * Ilikecreepers * (-4) /* programs made in this */
20:24:51 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102327&oldid=102326 * Ilikecreepers * (-10) /* programs made in this */
20:26:26 <esolangs> [[Truth-machine]] https://esolangs.org/w/index.php?diff=102328&oldid=102301 * Ilikecreepers * (+5) /* Dot's */
20:45:57 <zzo38> Do you know some idea relating to operating systems? One idea that I have is that you can make I/O by sending a I/O list to the kernel or to a proxy, and then the list can include reading, writing, locking, and transactions, including with multiple files/objects at once.
20:50:10 <esolangs> [[Loopnest]] M https://esolangs.org/w/index.php?diff=102329&oldid=102299 * PythonshellDebugwindow * (+8) Stub, WIP, category
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23:09:40 <lambdabot> GHC.Real reduce :: Integral a => a -> a -> Ratio a
23:09:40 <lambdabot> Protolude reduce :: Integral a => a -> a -> Ratio a
23:09:40 <lambdabot> Protolude.Base reduce :: Integral a => a -> a -> Ratio a
23:55:36 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=102330&oldid=102289 * Teeh * (+302)
23:56:57 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=102331&oldid=102330 * Teeh * (+10)
00:02:24 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102332&oldid=102321 * PixelatedStarfish * (+57) /* Defining Commands */
00:06:01 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102333&oldid=102332 * PixelatedStarfish * (+194) /* Defining Commands */
00:09:14 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102334&oldid=102333 * PixelatedStarfish * (+109) /* Interpreter Extensibility */
00:09:55 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102335&oldid=102334 * PixelatedStarfish * (+0) /* Defining Commands */
00:10:47 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102336&oldid=102335 * PixelatedStarfish * (-2) /* Defining Commands */
00:11:06 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102337&oldid=102336 * PixelatedStarfish * (+5) /* Defining Commands */
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00:15:43 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102338&oldid=102337 * PixelatedStarfish * (+0) /* Defining Commands */
00:16:13 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102339&oldid=102338 * PixelatedStarfish * (-1) /* Defining Commands */
00:16:33 <esolangs> [[Esolang:Community portal]] https://esolangs.org/w/index.php?diff=102340&oldid=92548 * * (+1) updated link for compilers interpreters discord; it's also not the most active currently.
00:18:23 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102341&oldid=102339 * PixelatedStarfish * (+76) /* Defining Commands */
00:23:40 <esolangs> [[Brainfunk]] N https://esolangs.org/w/index.php?oldid=102342 * Teeh * (+2157) Created page with "'''Brainfunk''' ''Brainfunk'' is a ''extension'' of brainfuck with same eight commands and more eight commands. Common brainfuck uses only two tapes, a tape for code and a..."
00:32:45 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102343&oldid=102341 * PixelatedStarfish * (+0) /* Error Codes */
00:36:12 <esolangs> [[Brainfunk]] M https://esolangs.org/w/index.php?diff=102344&oldid=102342 * PythonshellDebugwindow * (+109) Categories
00:37:48 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102345&oldid=102343 * PixelatedStarfish * (+17) /* Defining Errors */
00:38:32 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102346&oldid=102345 * PixelatedStarfish * (-900) /* Speculations */
00:38:46 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102347&oldid=102346 * PixelatedStarfish * (-381) /* Notes */
00:39:03 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102348&oldid=102347 * PixelatedStarfish * (-315) /* Functions Part Two: Concurrency */
00:43:52 <Sgeo> "Core Programming Concepts
00:43:52 <Sgeo> All programming languages have three basic concepts. They are instructions, variables, and control flow. If any of those three are missing it is no longer a true programming language. For example HTML has no control flow so it is not a programming language."
00:44:08 <Sgeo> That's certainly a definition that excludes languages I would call programming languages.
00:44:19 <Sgeo> Do brainfuck cell count as variables?
00:46:10 <keyboards> would be an interesting set theory-like thing to do arithmetic with the cells themselves
01:08:04 <esolangs> [[Delambda]] https://esolangs.org/w/index.php?diff=102349&oldid=101844 * Shadow Kestrel * (+4) update to match current vibe of both js and rust implementations (remove continuations, replace i / v returns with k / `ki to make them unneeded)
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01:16:22 <esolangs> [[Delambda]] M https://esolangs.org/w/index.php?diff=102350&oldid=102349 * Shadow Kestrel * (+71) include returns in canvas ops
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01:21:19 <esolangs> [[Bbe doc downloadable]] https://esolangs.org/w/index.php?diff=102351&oldid=102275 * PixelatedStarfish * (+2139)
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01:28:31 <b_jonas> Sgeo: yeah, unlambda and Underload don't have variables; blindfolded arithmetic doesn't have control flow; The Waterfall Model doesn't have instructions
01:35:42 <fizzie> Not sure if Eodermdrome or Thue or /// or other such rewriting systems -- or the various cellular automata -- really have "control flow" as such.
01:42:17 <esolangs> [[User:B jonas]] https://esolangs.org/w/index.php?diff=102352&oldid=83625 * B jonas * (+789) /* Incomplete list of some interesting or notable esolangs */ ais523 language list
01:43:11 <b_jonas> dunno, I wanted to give the clearest examples for each three
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02:22:16 * Sgeo reads about The Waterfall Model
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06:09:46 <esolangs> [[MME!]] https://esolangs.org/w/index.php?diff=102353&oldid=102312 * ChuckEsoteric08 * (+150)
06:11:02 <esolangs> [[MME!]] M https://esolangs.org/w/index.php?diff=102354&oldid=102353 * ChuckEsoteric08 * (+18)
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06:44:00 <esolangs> [[Weeeeeeeeeeeeeeeeeeeeeeeeeeeeee with looping]] https://esolangs.org/w/index.php?diff=102355&oldid=99778 * ChuckEsoteric08 * (+1) Fixed documentation of loops because Yes said that they can be nested
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07:07:02 <esolangs> [[User:ChuckEsoteric08/Interpreters]] https://esolangs.org/w/index.php?diff=102356&oldid=101895 * ChuckEsoteric08 * (+374)
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10:20:26 <esolangs> [[Special:Log/newusers]] create * Username1234 * New user account
10:57:19 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=102357&oldid=102331 * Username1234 * (+155) /* Introductions */
10:59:15 <esolangs> [[User:Username1234]] N https://esolangs.org/w/index.php?oldid=102358 * Username1234 * (+127) Created page with "As you see I'm '''Username1234'''. This page is also the craft of '''my''' ''ideal'' esolang (which is called [Mathematics]Set)"
10:59:31 <esolangs> [[User:Username1234]] https://esolangs.org/w/index.php?diff=102359&oldid=102358 * Username1234 * (+1)
11:02:26 <esolangs> [[User:Username1234]] https://esolangs.org/w/index.php?diff=102360&oldid=102359 * Username1234 * (+52)
11:07:58 <esolangs> [[User:Username1234]] https://esolangs.org/w/index.php?diff=102361&oldid=102360 * Username1234 * (+1061)
11:21:31 <esolangs> [[User:Username1234]] https://esolangs.org/w/index.php?diff=102362&oldid=102361 * Username1234 * (+95)
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11:47:25 <esolangs> [[Roundabout]] M https://esolangs.org/w/index.php?diff=102363&oldid=102300 * AndrewToasterr * (-106) /* Language overview */
11:47:44 <esolangs> [[User:Username1234]] https://esolangs.org/w/index.php?diff=102364&oldid=102362 * Username1234 * (+2011)
11:48:38 <esolangs> [[User:Username1234]] https://esolangs.org/w/index.php?diff=102365&oldid=102364 * Username1234 * (+0)
11:49:28 <esolangs> [[User:Username1234]] https://esolangs.org/w/index.php?diff=102366&oldid=102365 * Username1234 * (+0)
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11:58:00 <esolangs> [[Talk:Maze]] https://esolangs.org/w/index.php?diff=102367&oldid=46844 * Leomok2009 * (+101) /* Question */ new section
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12:02:39 <esolangs> [[User:Username1234]] https://esolangs.org/w/index.php?diff=102368&oldid=102366 * Username1234 * (+854)
12:02:55 <esolangs> [[User:Username1234]] https://esolangs.org/w/index.php?diff=102369&oldid=102368 * Username1234 * (+0)
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12:09:06 <esolangs> [[Mukha]] N https://esolangs.org/w/index.php?oldid=102370 * ChuckEsoteric08 * (+723) Created page with "{{Stub}} '''Mukha''' is one-demensional esolang by [[User:ChuckEsoteric08]] ==Commands== {| class="wikitable" |- ! Command !! Operation |- | + || add 1 to the accumulator |- |..."
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17:56:09 <esolangs> [[User:TJC games]] https://esolangs.org/w/index.php?diff=102371&oldid=101248 * TJC games * (-44)
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18:38:30 <HackEso> olist <https://www.giantitp.com/comics/oots1265.html>: shachaf oerjan Sgeo FireFly boily nortti b_jonas
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20:49:07 <esolangs> [[Dot's]] M https://esolangs.org/w/index.php?diff=102372&oldid=102327 * PythonshellDebugwindow * (+15) Wikilink, categories
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23:11:01 <esolangs> [[Eldroh]] M https://esolangs.org/w/index.php?diff=102373&oldid=102224 * PythonshellDebugwindow * (+20) Redirect
23:12:47 <esolangs> [[Elfroh]] M https://esolangs.org/w/index.php?diff=102374&oldid=102234 * PythonshellDebugwindow * (-4) Lowercase, stub, WIP, categories
23:14:15 <esolangs> [[Snack]] M https://esolangs.org/w/index.php?diff=102375&oldid=90774 * PythonshellDebugwindow * (+22) Category
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00:51:42 <esolangs> [[Belle Arti]] N https://esolangs.org/w/index.php?oldid=102376 * * (+106) Created page with "{{Stub}} {{WIP}} Belle Arti is a graphical interpretation of [[BunnyBell]]. TBC [[Category:Languages]]"
01:28:44 <esolangs> [[User:Lemonz]] https://esolangs.org/w/index.php?diff=102377&oldid=100325 * Lemonz * (+72)
01:28:55 <esolangs> [[User:Lemonz]] https://esolangs.org/w/index.php?diff=102378&oldid=102377 * Lemonz * (+0)
01:59:40 <esolangs> [[User:Lemonz]] https://esolangs.org/w/index.php?diff=102379&oldid=102378 * Lemonz * (+1798)
02:02:27 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102380&oldid=102348 * PixelatedStarfish * (-1) /* On Languages Designed for Pedagogy: Thoughts on Stacking Blocks */
02:06:23 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102381&oldid=102380 * PixelatedStarfish * (+2) /* Factors in Design */
02:11:24 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102382&oldid=102381 * PixelatedStarfish * (+1) /* Design Goals: Why Use BunnyBell? */
02:25:41 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102383&oldid=102382 * PixelatedStarfish * (+1) /* Argument Tokens */
02:33:26 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102384&oldid=102383 * PixelatedStarfish * (+4) /* Useful Operators */
02:37:56 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102385&oldid=102384 * PixelatedStarfish * (+0) /* Strings and Escapes */
02:38:27 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102386&oldid=102385 * PixelatedStarfish * (-1) /* Identifiers: How to Use the Identifying Operator @ */
02:39:00 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102387&oldid=102386 * PixelatedStarfish * (+1) /* The Basics: Functions and Calls */
02:39:43 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102388&oldid=102387 * PixelatedStarfish * (+1) /* Use as Constants */
02:40:53 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102389&oldid=102388 * PixelatedStarfish * (+0) /* Throwing, Catching, and Handling Errors */
02:41:13 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102390&oldid=102389 * PixelatedStarfish * (+0) /* Error Handling */
02:42:18 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102391&oldid=102390 * PixelatedStarfish * (+0) /* Colors */
02:43:13 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102392&oldid=102391 * PixelatedStarfish * (+0) /* Bf */
02:43:43 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102393&oldid=102392 * PixelatedStarfish * (+1) /* Console */
02:44:19 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102394&oldid=102393 * PixelatedStarfish * (+1) /* EBNF */
02:44:33 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102395&oldid=102394 * PixelatedStarfish * (+0) /* Esolang */
02:49:55 <esolangs> [[Lananang]] https://esolangs.org/w/index.php?diff=102396&oldid=98480 * Heptor * (-46)
03:19:25 <esolangs> [[Bbe doc downloadable]] https://esolangs.org/w/index.php?diff=102397&oldid=102351 * PixelatedStarfish * (+1)
03:20:14 <esolangs> [[Bbe doc downloadable]] https://esolangs.org/w/index.php?diff=102398&oldid=102397 * PixelatedStarfish * (-91)
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09:42:17 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102400&oldid=102372 * Ilikecreepers * (+9) /* introduction */
09:43:51 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102401&oldid=102400 * Ilikecreepers * (+88) /* basics */
10:28:17 <esolangs> [[Newbiefuck]] https://esolangs.org/w/index.php?diff=102402&oldid=99577 * TJC games * (+72) Adds more examples
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12:03:03 <wib_jonas> so this might be obvious, but there's a reason why you can't easily have data types with copy on write semantics, optimized to not copy when the reference count is 1, in perl or python. perl and python guarantees that if you have a local variable, it won't drop the reference to its value until the end of that variable's scope, even if you don't
12:03:04 <wib_jonas> refer to that variable later in the scope. this is observable because the destructor isn't called until then. so if you name a temporary then pass it to a function, your function still keeps a reference, and the callee will never see a reference count of 1. it's hard to *move* values.
12:03:37 <wib_jonas> to some extent this also applies to C++, which has similar rules about calling the destructor at the end of the scope of the local variable, but it has some explicit support to easily move values into a function that you call.
12:04:12 <wib_jonas> python has a function to query the refcount of a value, but you effectively can't use this to build cow types.
12:04:54 <wib_jonas> I wonder if you could extend the python core language with a del expression that moves the value out of a variable to help with this.
12:05:22 <wib_jonas> ("del expression" because it would naturally use the existing "del" keyword)
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12:51:02 <esolangs> [[NGGYU]] N https://esolangs.org/w/index.php?oldid=102403 * Leomok2009 * (+951) Created page with "This is a programming language created by [[User:Leomok2009|User:Leomok2009]]. It is used to Rick roll people. ==instructions== 12.55: push that number on the stack. "..."
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13:12:50 <esolangs> [[NGGYU]] https://esolangs.org/w/index.php?diff=102404&oldid=102403 * Leomok2009 * (+1341)
13:13:36 <esolangs> [[NGGYU]] https://esolangs.org/w/index.php?diff=102405&oldid=102404 * Leomok2009 * (+4) Fixed.
13:14:04 <esolangs> [[NGGYU]] https://esolangs.org/w/index.php?diff=102406&oldid=102405 * Leomok2009 * (+0)
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13:25:46 <esolangs> [[Roundabout]] M https://esolangs.org/w/index.php?diff=102407&oldid=102363 * AndrewToasterr * (+131) /* Comparison */
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18:47:50 <esolangs> [[User talk:PersonMan]] N https://esolangs.org/w/index.php?oldid=102415 * PixelatedStarfish * (+19) Created page with "Are you a TMBG fan?"
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19:38:14 <esolangs> [[Talk:MangularJS]] N https://esolangs.org/w/index.php?oldid=102416 * Otesunki * (+107) Created page with "how is this a subset --~~~~"
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19:45:24 <esolangs> [[Elfroh]] M https://esolangs.org/w/index.php?diff=102417&oldid=102411 * PythonshellDebugwindow * (+25) /* External Link */ Categoey
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21:03:50 <esolangs> [[BigFish]] N https://esolangs.org/w/index.php?oldid=102418 * Yes * (+634) Created page with "BigFish is an esolang made by [[User:Yes]] that is based off of [[Deadfish]] == Commands == <pre> i[register] Increment register specified d[register] Decrement registe..."
21:04:22 <esolangs> [[User:Yes]] https://esolangs.org/w/index.php?diff=102419&oldid=102074 * Yes * (+17)
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22:25:14 <esolangs> [[FP trivia]] https://esolangs.org/w/index.php?diff=102420&oldid=100695 * Fpstefan * (+12) /* External links */
22:46:26 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102421&oldid=102395 * PixelatedStarfish * (-1189) /* Design Goals: Why Use BunnyBell? */
22:46:39 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102422&oldid=102421 * PixelatedStarfish * (+1188) /* Factors in Design */
22:47:00 <esolangs> [[Bbe doc downloadable]] https://esolangs.org/w/index.php?diff=102423&oldid=102398 * PixelatedStarfish * (+1188) /* Factors in Design */
22:47:11 <esolangs> [[Bbe doc downloadable]] https://esolangs.org/w/index.php?diff=102424&oldid=102423 * PixelatedStarfish * (-1189) /* Design Goals: Why Use BunnyBell? */
23:00:16 <esolangs> [[Special:Log/upload]] upload * * uploaded "[[File:Test.png]]"
23:00:28 <esolangs> [[Belle Arti]] https://esolangs.org/w/index.php?diff=102426&oldid=102376 * * (+45)
23:03:58 <esolangs> [[Belle Arti]] https://esolangs.org/w/index.php?diff=102427&oldid=102426 * * (+0)
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23:07:31 <ais523> which Befunge-98 implementation supports the largest playfield? I'm assuming the playfield can't go larger than the implementation's integer size
23:08:13 <ais523> it also needs to be able to read a source file capable of filling the playfield in one dimension with substantial presence in the other – even for 32-bit ints, that's going to be tens of gigabytes
23:08:46 <ais523> (note: I'm not planning to run such a program in practice, but care that it could be run in theory on some existing implementation)
23:27:59 <fizzie> cfunge does 64-bit coordinates (if compiled that way), and -- outside a 512x1024-sized statically allocated region -- puts individual cells into a https://github.com/SimonKagstrom/libghthash which I don't know how it scales.
23:28:37 <ais523> I'd imagine the limiting factor would be either available memory, or some sort of address space limit
23:30:48 <ais523> after a quick look at the code, it's probably limited by available memory for the entries
23:32:56 <ais523> each entry contains six pointers and an integer
23:33:09 <ais523> and each hash bucket is a single pointer, that's small by comparison
23:33:32 <ais523> (six pointers, though, seriously? there has to be a more efficient way to implement a hash table)
23:34:34 <ais523> number of buckets is configurable
23:48:02 <b_jonas> ais523: is this for something like nopfunge?
23:53:02 <b_jonas> slightly related. so you know how eso stuff sometimes represents natural numbers in unary, which means you need exponentially more space compared to a radixal representation, right? but you can do worse: represent integers as an egyptian fraction. so instead of 1+1 you write 1+1/2+1/3+1/6
23:54:11 <b_jonas> then you need exponentially more space compared to unary
23:54:34 <ais523> b_jonas: and because the sum of 1/n as n tends to infinity diverges, you can do this for any integer but need exponentially many fractions
23:55:06 <ais523> let's see, each playfield cell takes somewhere between 512 and 1024 bytes
23:55:39 <ais523> the limit for usermode address space on x86-64 used to be 2^47, but is higher on some more recent processors IIRC
23:56:49 <ais523> <Linux documentation on 5-level paging> It bumps the limits to 128 PiB of virtual address space and 4 PiB of physical address space. This “ought to be enough for anybody” ©.
23:57:11 <ais523> the 128 PiB limit is the one that matters, as long as we can find a system that supports 128 PiB of swap
23:59:40 <ais523> maximum is apparently 32 16TB swap files
00:06:11 <ais523> 4 PiB of memory has been done in some supercomputers already, so I guess I'll take that as the limit for the order-of-magnitude estimation
00:06:31 <ais523> 4 PiB / 1024 = 4 teracells
00:07:29 <ais523> or, no, I misdid the calculation, the supercomputers are at more like 2 PuB
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01:55:49 <esolangs> [[Brainfucker++]] https://esolangs.org/w/index.php?diff=102430&oldid=101441 * Z Ling * (-441) delete
01:59:06 <esolangs> [[Category:Brainfuck derivatives]] https://esolangs.org/w/index.php?diff=102431&oldid=101266 * Z Ling * (-39) delete
02:11:19 <esolangs> [[AssemblerFuck++]] https://esolangs.org/w/index.php?diff=102432&oldid=101667 * Esolang1 * (+263) Added details: Creator and Name, Instructions, Variables
02:18:04 <esolangs> [[Milk]] https://esolangs.org/w/index.php?diff=102433&oldid=84060 * Esolanger12345 * (+13)
04:04:32 <zzo38> In a game such as GURPS or Dungeons&Dragons, if you want a random duration that you do not know until it is expired, then you can use cards. If it is one dice (with any number of sides), then it can be done by that many cards, one of which is different (e.g. the joker), and then draw one card each interval until you find the joker. How to do if they are multiple dice, or other probability distributions?
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07:44:35 <esolangs> [[Brainf***-]] https://esolangs.org/w/index.php?diff=102436&oldid=94730 * Esolanger12345 * (+3)
07:56:05 <esolangs> [[Talk:If(j)invert()if(l)change()if(q)input()if(t)output(x);]] https://esolangs.org/w/index.php?diff=102437&oldid=69334 * Esolanger12345 * (+45) /* Cat */ new section
07:56:18 <esolangs> [[Talk:If(j)invert()if(l)change()if(q)input()if(t)output(x);]] M https://esolangs.org/w/index.php?diff=102438&oldid=102437 * Esolanger12345 * (+1)
07:57:35 <esolangs> [[Esoteric Operating System]] https://esolangs.org/w/index.php?diff=102439&oldid=100889 * Esolanger12345 * (+0)
07:59:56 <esolangs> [[Talk:Esoteric Operating System/File System]] https://esolangs.org/w/index.php?diff=102440&oldid=82977 * Esolanger12345 * (+77) /* Idea */ new section
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12:54:39 <b_jonas> ais523: wait, why would you need swap? you could have the implementation write data to files, so the size of filesystems is what matters
12:56:26 <b_jonas> zzo38: for multiple dice, say 2d6, shuffle two separate decks, each with five good and one bad cards, keep drawing from the first deck one card a turn, switch to the second deck after you find the bad card in the first deck, and the duration ends when you draw the bad card in the second deck
12:56:36 <b_jonas> (or you can use a computer of course)
12:58:13 <fizzie> I guess that still gives you *some* information about the duration partway through, though.
12:59:09 <fizzie> (I don't know if that's a problem or not.)
13:01:34 <int-e> you could go crazy with 36 cards (one bad). After the 1st, 2nd, etc. turn, draw 0,1,2,3,4,5,6,5,4,3,2,and finally 1 card. Stop if you draw the bad one.
13:01:51 <fizzie> A neutral, trusted third party might be an option too.
13:04:08 <int-e> I wonder whether the information revealed is less if you alternate between the two piles.
13:05:38 <esolangs> [[Main Page]] https://esolangs.org/w/index.php?diff=102450&oldid=100801 * Esolanger12345 * (+141)
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14:22:18 <b_jonas> "A neutral, trusted third party might be an option too." => yeah. a computer.
14:30:13 <fizzie> computer, n.: an expert at calculation (or at operating calculating machines)
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15:49:18 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102474&oldid=102422 * PixelatedStarfish * (+64) /* External Links */
15:49:33 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102475&oldid=102474 * PixelatedStarfish * (+2) /* External Links */
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15:51:57 <river> How would you describe homestuck?
15:52:37 <int-e> a weird impenetrable cult
16:01:39 <b_jonas> fungot, how would you describe Homestuck?
16:01:39 <fungot> b_jonas: hang on just a damned second here.
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16:02:21 <int-e> Oh, I've got a better one: Mostly Harmless.
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16:03:46 <river> gpt3 says homestuck is... a work of fiction written, illustrated, and animated by Andrew Hussie. The story centers around a group of teenagers who play a game that transports them to a strange world where they must work together to defeat a powerful enemy. The story of Homestuck is told through a combination of traditional narrative, artwork, animation, and interactive elements. Readers are able
16:03:48 <river> to influence the course of
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16:38:57 <fizzie> Everything2 says Homestuck is... "a story told via pictures, words, movies, music and games. It started out as a webcomic, but has now transformed into being what seems to be a new form of media. Some have described it as interactive fiction."
16:43:05 <esolangs> [[!or]] N https://esolangs.org/w/index.php?oldid=102476 * Lon233bcc * (+2163) Created page with "!| (changed to !or beacuse url or whatever) (it's called not or beacuse the original language the only commands were not and or boolean logic, but I've decided to add and, nan..."
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17:28:08 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102483&oldid=102401 * Ilikecreepers * (-3) /* introduction */
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17:29:48 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102485&oldid=102483 * Ilikecreepers * (+39) /* programs made in this */
17:30:15 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102486&oldid=102485 * Ilikecreepers * (+1) /* programs made in this */
17:40:03 <esolangs> [[!or]] https://esolangs.org/w/index.php?diff=102487&oldid=102484 * Lon233bcc * (+900)
17:44:20 <esolangs> [[!or]] https://esolangs.org/w/index.php?diff=102488&oldid=102487 * Lon233bcc * (+126)
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17:50:06 <esolangs> [[Hello world program in esoteric languages (nonalphabetic and A-M)]] https://esolangs.org/w/index.php?diff=102493&oldid=101533 * Matto * (+367)
17:55:54 <esolangs> [[Milk]] M https://esolangs.org/w/index.php?diff=102494&oldid=102433 * PythonshellDebugwindow * (+9) Stub
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20:06:33 <esolangs> [[Airline Food Turing-completeness Proof]] M https://esolangs.org/w/index.php?diff=102495&oldid=99941 * Huh * (-1) Fixed redirect and conclusion
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23:25:29 <esolangs> [[Belle Arti]] M https://esolangs.org/w/index.php?diff=102498&oldid=102429 * * (+1249)
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00:58:35 <esolangs> [[Triskaidekalogophilia]] M https://esolangs.org/w/index.php?diff=102499&oldid=36865 * PythonshellDebugwindow * (+13) /* Interpreter */ Pre tag
00:59:34 <esolangs> [[Triskaidekalogophilia]] M https://esolangs.org/w/index.php?diff=102500&oldid=102499 * PythonshellDebugwindow * (+29) /* Interpreter */ Link, category
01:02:16 <esolangs> [[Array Changer]] https://esolangs.org/w/index.php?diff=102501&oldid=72626 * Kaveh Yousefi * (+206) Added a hyperlink to my implementation of the Array Changer programming language on GitHub and introduced the category tag Implemented.
01:04:16 <esolangs> [[Esolang:Sandbox]] https://esolangs.org/w/index.php?diff=102502&oldid=102468 * Esolanger12345 * (+2)
01:05:49 <esolangs> [[Array Changer]] https://esolangs.org/w/index.php?diff=102503&oldid=102501 * Kaveh Yousefi * (+344) Added an example section with a Hello, World! program as its incipient member.
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01:33:44 <esolangs> [[Szewczyk notation for Minsky machine]] https://esolangs.org/w/index.php?diff=102504&oldid=91418 * Esolanger12345 * (+17)
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06:17:30 <esolangs> [[TAPEX]] https://esolangs.org/w/index.php?diff=102505&oldid=58452 * Esolanger12345 * (-24) Undo revision 58452 by [[Special:Contributions/Micnap929b|Micnap929b]] ([[User talk:Micnap929b|talk]])
06:17:42 <esolangs> [[TAPEX]] https://esolangs.org/w/index.php?diff=102506&oldid=102505 * Esolanger12345 * (+12008) Undo revision 58450 by [[Special:Contributions/Micnap929b|Micnap929b]] ([[User talk:Micnap929b|talk]])
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09:38:42 <esolangs> [[Array Changer]] https://esolangs.org/w/index.php?diff=102507&oldid=102503 * Kaveh Yousefi * (+731) Extended the introduction, added an Architecture section, and appended the Output only category tag.
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16:11:53 <esolangs> [[Funciton/Quine]] M https://esolangs.org/w/index.php?diff=102508&oldid=96990 * PythonshellDebugwindow * (+19) Back
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18:26:34 <esolangs> [[Special:Log/newusers]] create * TheAndSys * New user account
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18:29:51 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=102509&oldid=102357 * TheAndSys * (+256) Introduced myself
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19:22:43 <esolangs> [[Talk:2001: An Esolang Odyssey]] N https://esolangs.org/w/index.php?oldid=102510 * BoundedBeans * (+16302) Added implementation
19:23:39 <esolangs> [[2001: An Esolang Odyssey]] M https://esolangs.org/w/index.php?diff=102511&oldid=72879 * BoundedBeans * (+47) Changed category to Implemented
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19:45:44 <esolangs> [[4est]] M https://esolangs.org/w/index.php?diff=102512&oldid=100125 * BoundedBeans * (+600) Made the statements look like code
19:48:26 <esolangs> [[Your stack may be eaten]] M https://esolangs.org/w/index.php?diff=102513&oldid=100204 * BoundedBeans * (+184) Clarified I/O restrictions
19:51:07 <esolangs> [[Befucked]] N https://esolangs.org/w/index.php?oldid=102514 * TheAndSys * (+5101) Created page with "Befucked is a programming language inspired by [[Brainfuck]] and [[Befunge]]. Befucked programs are written in a two-dimensional grid of ASCII characters, where the flow of th..."
19:51:57 <esolangs> [[Befucked]] M https://esolangs.org/w/index.php?diff=102515&oldid=102514 * TheAndSys * (+3)
20:01:21 <esolangs> [[TError]] M https://esolangs.org/w/index.php?diff=102516&oldid=100190 * BoundedBeans * (+141)
20:07:48 <esolangs> [[Language list]] M https://esolangs.org/w/index.php?diff=102517&oldid=102298 * TheAndSys * (+15) Added [[Befucked]] to the list
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20:15:02 <esolangs> [[TError]] https://esolangs.org/w/index.php?diff=102518&oldid=102516 * BoundedBeans * (+563)
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22:08:23 <esolangs> [[!or]] https://esolangs.org/w/index.php?diff=102519&oldid=102497 * Lon233bcc * (+1)
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22:33:28 <esolangs> [[Thue]] https://esolangs.org/w/index.php?diff=102520&oldid=101105 * DeeBo * (+81) Add a Rust-based Thue interpreter
22:36:52 <esolangs> [[Technologic]] https://esolangs.org/w/index.php?diff=102521&oldid=57636 * DeeBo * (+90) Add the first known interpreter for this language
23:20:12 <esolangs> [[!or]] https://esolangs.org/w/index.php?diff=102522&oldid=102519 * Lon233bcc * (+8)
23:37:20 <esolangs> [[Befucked]] M https://esolangs.org/w/index.php?diff=102523&oldid=102515 * PythonshellDebugwindow * (+63) /* Adder and Subtracter */ Categories
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00:12:06 <esolangs> [[!or]] https://esolangs.org/w/index.php?diff=102524&oldid=102522 * Lon233bcc * (-94)
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00:22:42 <esolangs> [[TError]] https://esolangs.org/w/index.php?diff=102525&oldid=102518 * BoundedBeans * (+951) Revised try-catch, added escape sequences, and changed examples with try-catch.
01:10:54 <esolangs> [[Stisp]] N https://esolangs.org/w/index.php?oldid=102526 * Tanner Swett * (+8847) Created page with "'''Stisp''' is a language created by [[User:Tanner Swett|Tanner Swett]] in 2022. It is a matrioshka language, where the meta-language is designed to be usable for describing L..."
01:37:00 <esolangs> [[Stisp]] M https://esolangs.org/w/index.php?diff=102527&oldid=102526 * Tanner Swett * (-72) Remove excess spaces
04:05:19 <esolangs> [[TError]] https://esolangs.org/w/index.php?diff=102528&oldid=102525 * BoundedBeans * (+909) Added TError joust
04:07:38 <esolangs> [[TError]] https://esolangs.org/w/index.php?diff=102529&oldid=102528 * BoundedBeans * (+86) Clarified input for joust
04:08:24 <esolangs> [[TError]] https://esolangs.org/w/index.php?diff=102530&oldid=102529 * BoundedBeans * (-28)
05:34:09 <esolangs> [[User:AceKiron]] M https://esolangs.org/w/index.php?diff=102531&oldid=94342 * AceKiron * (+0) Updated age, happy birthday to me! :D
05:40:53 <esolangs> [[Befucked]] https://esolangs.org/w/index.php?diff=102532&oldid=102523 * TheAndSys * (+665) Added the print as character instruction and a hello world example
05:44:53 <esolangs> [[User talk:AceKiron]] N https://esolangs.org/w/index.php?oldid=102533 * TheAndSys * (+183) Created page with "Was looking at the recent changes page and saw it's your birthday. Happy birthday, stranger! :> ~~~~"
05:59:15 <esolangs> [[Befucked]] https://esolangs.org/w/index.php?diff=102534&oldid=102532 * TheAndSys * (+544) Formatted the hello world program to fit on the screen
06:00:31 <esolangs> [[Befucked]] https://esolangs.org/w/index.php?diff=102535&oldid=102534 * TheAndSys * (+112) Added an external link to my befucked interpreter
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11:10:32 <esolangs> [[Template:.file]] https://esolangs.org/w/index.php?diff=102536&oldid=18764 * Esolanger12345 * (+19)
11:10:42 <esolangs> [[Template:.file]] https://esolangs.org/w/index.php?diff=102537&oldid=102536 * Esolanger12345 * (-1)
11:10:49 <esolangs> [[Template:.file]] https://esolangs.org/w/index.php?diff=102538&oldid=102537 * Esolanger12345 * (-18)
11:12:57 <esolangs> [[Template:Featured language]] https://esolangs.org/w/index.php?diff=102539&oldid=100799 * Esolanger12345 * (-3)
11:13:03 <esolangs> [[Template:Featured language]] https://esolangs.org/w/index.php?diff=102540&oldid=102539 * Esolanger12345 * (+0)
11:13:20 <esolangs> [[Template:Featured language]] https://esolangs.org/w/index.php?diff=102541&oldid=102540 * Esolanger12345 * (+3)
11:13:35 <esolangs> [[Template:Featured language]] https://esolangs.org/w/index.php?diff=102542&oldid=102541 * Esolanger12345 * (+0)
11:13:45 <esolangs> [[Template:Featured language]] https://esolangs.org/w/index.php?diff=102543&oldid=102542 * Esolanger12345 * (-2)
11:14:00 <esolangs> [[Template:Featured language]] https://esolangs.org/w/index.php?diff=102544&oldid=102543 * Esolanger12345 * (+2)
11:17:04 <esolangs> [[Template:Featured language]] https://esolangs.org/w/index.php?diff=102545&oldid=102544 * Esolanger12345 * (+313)
11:17:17 <esolangs> [[Template:Featured language]] https://esolangs.org/w/index.php?diff=102546&oldid=102545 * Esolanger12345 * (+9)
11:17:41 <esolangs> [[Template:Featured language]] https://esolangs.org/w/index.php?diff=102547&oldid=102546 * Esolanger12345 * (-62)
11:18:03 <esolangs> [[Template:Featured language]] https://esolangs.org/w/index.php?diff=102548&oldid=102547 * Esolanger12345 * (-251)
11:19:36 <esolangs> [[Template:Featured Language]] N https://esolangs.org/w/index.php?oldid=102549 * Esolanger12345 * (+542) Created page with "[[https://www.youtube.com/watch?v=dQw4w9WgXcQ|<span class="featured-icon" title="This is a featured language; *click* for more information."></span>]]<div class="featured-text..."
11:20:00 <esolangs> [[Template:Featured Language]] https://esolangs.org/w/index.php?diff=102550&oldid=102549 * Esolanger12345 * (-2)
11:20:21 <esolangs> [[Template:Featured Language]] https://esolangs.org/w/index.php?diff=102551&oldid=102550 * Esolanger12345 * (+0)
11:20:37 <esolangs> [[Template:Featured Language]] https://esolangs.org/w/index.php?diff=102552&oldid=102551 * Esolanger12345 * (+1)
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15:15:44 <esolangs> [[TrumpScript]] https://esolangs.org/w/index.php?diff=102553&oldid=60739 * Kordalia * (+27) Category added: Pseudonatural
15:16:14 <esolangs> [[ArnoldC]] https://esolangs.org/w/index.php?diff=102554&oldid=79339 * Kordalia * (+27) Category added: Pseudonatural
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17:12:48 <esolangs> [[Befucked]] https://esolangs.org/w/index.php?diff=102555&oldid=102535 * TheAndSys * (+14) Hello World program was written in first person
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17:35:55 <tswett> So, yesterday, I thought of a kind of abstract machine which seemed like it would be useful for implementing Lisp.
17:36:22 <tswett> It seems so elegant that I feel sure somebody must have previously discovered it already, probably back in the 60s.
17:37:57 <tswett> I thought about asking about it on Stack Exchange, but then I realized that I probably can't describe it concisely enough to write a question that anyone would want to read.
17:38:06 <tswett> So I made an esolang out of it instead. https://esolangs.org/wiki/Stisp
17:40:07 <tswett> It's a machine with one register and one stack. The register contains an S-expression. Each item of the stack contains a symbol and another S-expression.
17:41:13 <tswett> During each execution step, the machine pops the top item off the stack, and examines the symbol, the accompanying S-expression, and the contents of the register, in order to determine what to do next.
17:41:19 <tswett> Once the stack is empty, the machine halts.
17:41:56 <river> is there an example of a lisp interpreter written in it?
17:42:28 <tswett> No, but I bet I could write one given a few hours.
17:42:52 <tswett> https://esolangs.org/wiki/Stisp#A_more_complex_example contains an implementation of just CONS and QUOTE.
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18:25:38 <esolangs> [[Stisp/Lisp interpreter]] N https://esolangs.org/w/index.php?oldid=102556 * Tanner Swett * (+2901) Created page with "The following is an attempt at implementing Lisp in [[Stisp]]. It's completely untested (since, as of August 2022, Stisp hasn't been implemented yet), but it should work with..."
18:26:00 <tswett> My estimate of "a few hours" turned out to be pretty inaccurate.
18:26:33 <int-e> There's 24 hours in a day; the planet is negotiable.
18:27:49 <tswett> True. If you take into account all the various time zones that exist, I implemented it in something like 28 different hours.
18:27:56 <int-e> . o O ( The average 5 minute hack takes 75 minutes to complete. )
18:28:09 <esolangs> [[Stisp]] https://esolangs.org/w/index.php?diff=102557&oldid=102527 * Tanner Swett * (+85)
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21:46:20 <esolangs> [[Zalgo]] https://esolangs.org/w/index.php?diff=102558&oldid=99581 * Short c1rcuit * (+55) Updated to match new version of the language
22:33:24 <esolangs> [[Diexponae]] N https://esolangs.org/w/index.php?oldid=102559 * BoundedBeans * (+1707) Created page with "Diexponae is the first esolang in its computational class. It was made by [[User:BoundedBeans]]. It's not combinational logic, finite state, push-down, linear bounded, or Turi..."
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22:37:00 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=102560&oldid=102517 * BoundedBeans * (+16)
22:37:34 <esolangs> [[User:BoundedBeans]] https://esolangs.org/w/index.php?diff=102561&oldid=102187 * BoundedBeans * (+15)
00:02:51 <esolangs> [[Headass]] https://esolangs.org/w/index.php?diff=102562&oldid=97097 * TheJonyMyster * (+63) another interpreter
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01:28:50 <esolangs> [[User:Username1234]] https://esolangs.org/w/index.php?diff=102563&oldid=102473 * Username1234 * (-4208) Replaced content with "As you see I'm '''Username1234'''."
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01:56:36 <esolangs> [[User:Username1234]] https://esolangs.org/w/index.php?diff=102564&oldid=102563 * Username1234 * (+3616)
01:57:47 <esolangs> [[Thief, Police and the Building]] N https://esolangs.org/w/index.php?oldid=102565 * Username1234 * (+3614) Created page with "'''Thief, Police and the Building''' is a newly invented programming language but it isn't started to use by programmers, possibly because it's not so convenient. The expanat..."
01:58:36 <esolangs> [[Thief, Police and the Building]] https://esolangs.org/w/index.php?diff=102566&oldid=102565 * Username1234 * (+0)
02:02:15 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=102567&oldid=102560 * Username1234 * (+37) /* T */
02:08:44 <esolangs> [[User:Username1234]] https://esolangs.org/w/index.php?diff=102568&oldid=102564 * Username1234 * (-3616) Replaced content with "As you see I'm '''Username1234'''."
02:13:04 <esolangs> [[User:Username1234]] https://esolangs.org/w/index.php?diff=102569&oldid=102568 * Username1234 * (+59)
03:05:17 <esolangs> [[Cuboid]] N https://esolangs.org/w/index.php?oldid=102570 * Username1234 * (+3533) Created page with "'''Cuboid''' is created by [[User:Username1234]] in Aug, 2022. == Code Format == <pre> +-----+ / /| / / | / / | +-----+ + | | / | | / |..."
03:09:17 <esolangs> [[User:Username1234]] https://esolangs.org/w/index.php?diff=102571&oldid=102569 * Username1234 * (+25)
03:16:09 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=102572&oldid=102567 * Username1234 * (+13) /* C */
03:53:21 <esolangs> [[Cuboid]] https://esolangs.org/w/index.php?diff=102573&oldid=102570 * Username1234 * (+55)
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08:01:23 <esolangs> [[V^v]] N https://esolangs.org/w/index.php?oldid=102574 * Username1234 * (+1809) Created page with "{{wrongtitle|title=v<sup>v</sup>}} '''v<sup>v</sup>''' is an esolang created by [[User:Username1234]]. == Brief intro == There are only 2 char is useful in this language -..."
08:02:41 <esolangs> [[V^v]] https://esolangs.org/w/index.php?diff=102575&oldid=102574 * Username1234 * (+49) /* Operators */
08:02:59 <esolangs> [[V^v]] https://esolangs.org/w/index.php?diff=102576&oldid=102575 * Username1234 * (+0)
08:03:28 <esolangs> [[User:Username1234]] https://esolangs.org/w/index.php?diff=102577&oldid=102571 * Username1234 * (+16)
08:05:59 <esolangs> [[User:Username1234]] https://esolangs.org/w/index.php?diff=102578&oldid=102577 * Username1234 * (+14) /* V */
08:06:52 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=102579&oldid=102572 * Username1234 * (+24) /* V */
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08:52:50 <esolangs> [[Welcome to Esolang, the esoteric programming languages wiki!]] N https://esolangs.org/w/index.php?oldid=102580 * Username1234 * (+1012) Created page with "==Brief Intro== '''Welcome to Esolang, the esoteric programming languages wiki!''' is an esolang, '''WtE,teplw!''' for short. ==Operations== There are 8 words you can use for..."
08:54:07 <esolangs> [[User:Username1234]] https://esolangs.org/w/index.php?diff=102581&oldid=102578 * Username1234 * (+73)
08:57:03 <esolangs> [[Joke language list]] https://esolangs.org/w/index.php?diff=102582&oldid=101931 * Username1234 * (+67)
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09:30:38 <esolangs> [[To The Top Right Corner]] N https://esolangs.org/w/index.php?oldid=102583 * Username1234 * (+1681) Created page with "{{wrongtitle|title=T<sup>o<sup>T<sup>h<sup>e<sup>T<sup>o<sup>p<sup>R<sup>i<sup>g<sup>h<sup>t<sup>C<sup>o<sup>r<sup>n<sup>e<sup>r</sup></sup></sup></sup></sup></sup></sup></sup..."
09:32:13 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=102584&oldid=102579 * Username1234 * (+248) /* T */
09:32:57 <esolangs> [[User:Username1234]] https://esolangs.org/w/index.php?diff=102585&oldid=102581 * Username1234 * (+248)
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09:48:41 <esolangs> [[]] N https://esolangs.org/w/index.php?oldid=102586 * Username1234 * (+504) Created page with " is a joking language. == Commands == You can use this command: * <code></code>: Output the input. * <code></code>: Input. * <code>*[string]*</code>:..."
09:49:15 <esolangs> [[User:Username1234]] https://esolangs.org/w/index.php?diff=102587&oldid=102585 * Username1234 * (+30)
09:49:51 <esolangs> [[Joke language list]] https://esolangs.org/w/index.php?diff=102588&oldid=102582 * Username1234 * (+14)
10:02:46 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102589&oldid=102486 * Ilikecreepers * (+59) /* the hold on to your stuff it's going to get more complcated stuff/multi operations */
10:05:58 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102590&oldid=102589 * Ilikecreepers * (+118) /* control flow */
10:07:20 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102591&oldid=102590 * Ilikecreepers * (+92) /* control flow */
10:08:02 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102592&oldid=102591 * Ilikecreepers * (+4) /* control flow */
10:09:41 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102593&oldid=102592 * Ilikecreepers * (-167) /* programs made in this */
10:15:19 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102594&oldid=102593 * Ilikecreepers * (-4) /* programs made in this */
10:22:31 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102595&oldid=102594 * Ilikecreepers * (+7) /* the hold on to your stuff it's going to get more complcated stuff/multi operations */
10:23:31 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102596&oldid=102595 * Ilikecreepers * (+12) /* the hold on to your stuff it's going to get more complcated stuff/multi operations */
10:24:09 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102597&oldid=102596 * Ilikecreepers * (-2) /* the hold on to your stuff it's going to get more complcated stuff/multi operations */
10:33:52 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102598&oldid=102597 * Ilikecreepers * (+29) /* the hold on to your stuff it's going to get more complcated stuff/multi operations */
10:40:18 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102599&oldid=102598 * Ilikecreepers * (+1) /* the hold on to your stuff it's going to get more complcated stuff/multi operations */
10:41:23 <esolangs> [[I am sure this is the shortest code for 99 bottles of beer]] N https://esolangs.org/w/index.php?oldid=102600 * Username1234 * (+18942) Created page with "== Introduction == '''I am sure this is the shortest code for 99 bottles of beer''' is a joking language, there are no characters in this language. == Example == === 99 Bott..."
10:41:48 <esolangs> [[User:Username1234]] https://esolangs.org/w/index.php?diff=102601&oldid=102587 * Username1234 * (+71)
10:42:31 <esolangs> [[Joke language list]] https://esolangs.org/w/index.php?diff=102602&oldid=102588 * Username1234 * (+65)
10:45:10 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102603&oldid=102599 * Ilikecreepers * (+2) /* lua code you can use */
10:53:59 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102604&oldid=102603 * Ilikecreepers * (+43) /* the complcated stuff */
10:54:57 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102605&oldid=102604 * Ilikecreepers * (+4) /* the complcated stuff */
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11:14:36 <esolangs> [[Cuboid]] https://esolangs.org/w/index.php?diff=102606&oldid=102573 * Hakerh400 * (+194) Fix code, add implementation, add tags
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13:32:34 <esolangs> [[Zalgo]] M https://esolangs.org/w/index.php?diff=102607&oldid=102558 * Short c1rcuit * (+1) Fixed psudocode of String to Number
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14:38:52 <esolangs> [[Roundabout]] M https://esolangs.org/w/index.php?diff=102608&oldid=102407 * AndrewToasterr * (-9)
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15:57:05 <esolangs> [[Roundabout]] https://esolangs.org/w/index.php?diff=102609&oldid=102608 * AndrewToasterr * (+36)
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17:07:13 <esolangs> [[Roundabout]] https://esolangs.org/w/index.php?diff=102610&oldid=102609 * AndrewToasterr * (+891)
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17:36:59 <esolangs> [[Roundabout]] https://esolangs.org/w/index.php?diff=102611&oldid=102610 * AndrewToasterr * (+3) /* Conditional traversal */
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19:01:29 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102612&oldid=102605 * Ilikecreepers * (+28) /* basics */
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20:52:15 <esolangs> [[Roundabout]] https://esolangs.org/w/index.php?diff=102613&oldid=102611 * AndrewToasterr * (+1988)
20:53:03 <esolangs> [[Roundabout]] M https://esolangs.org/w/index.php?diff=102614&oldid=102613 * AndrewToasterr * (+2) /* Language overview */
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22:43:05 <esolangs> [[Cuboid]] M https://esolangs.org/w/index.php?diff=102615&oldid=102606 * Hakerh400 * (+0)
23:29:58 <esolangs> [[I am sure this is the shortest code for 99 bottles of beer]] M https://esolangs.org/w/index.php?diff=102616&oldid=102600 * PythonshellDebugwindow * (+159) Categories
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00:36:51 <esolangs> [[User:Lemonz]] https://esolangs.org/w/index.php?diff=102617&oldid=102379 * Lemonz * (-51) /* Actually a thing language */
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01:13:08 <esolangs> [[Three variable modification language]] N https://esolangs.org/w/index.php?oldid=102618 * Lemonz * (+2145) Created page with "'''Three variable modification language''' is a esolang, but you aren't going to be setting the variables, because you get an astronomically low amount of just 3 predetermined..."
01:13:48 <esolangs> [[User:Lemonz]] https://esolangs.org/w/index.php?diff=102619&oldid=102617 * Lemonz * (+112) /* de */
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03:53:12 <esolangs> [[fuck]] N https://esolangs.org/w/index.php?oldid=102620 * Username1234 * (+1136) Created page with "'''fuck''' is a esolang. It's based on [[brainfuck]]. == Operators == {| class="wikitable" !Command in fuck !Command in Brainfuck |- | style="text-align:center"| <code>..."
03:53:28 <esolangs> [[User:Username1234]] https://esolangs.org/w/index.php?diff=102621&oldid=102601 * Username1234 * (+14)
03:54:17 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=102622&oldid=102584 * Username1234 * (+14) /* Non-alphabetic */
04:03:48 <esolangs> [[Special:Log/upload]] upload * Username1234 * uploaded "[[File:Black Pentagon.png]]": The logo of Black Pentagon
04:15:20 <esolangs> [[Special:Log/upload]] upload * Username1234 * uploaded "[[File:BP1.png]]": Input
04:31:40 <esolangs> [[Black Pentagon]] N https://esolangs.org/w/index.php?oldid=102625 * Username1234 * (+369) Created page with "{{wrongtitle|title=[[File:Black_Pentagon.png|100px]]}} [[File:Black_Pentagon.png|100px]] is an esolang which uses pictures of pentagons to write your programme, and '''BP''' f..."
04:32:12 <esolangs> [[Works in progress]] https://esolangs.org/w/index.php?diff=102626&oldid=100273 * Username1234 * (+55)
04:32:34 <esolangs> [[Works in progress]] https://esolangs.org/w/index.php?diff=102627&oldid=102626 * Username1234 * (-34)
04:33:02 <esolangs> [[Black Pentagon]] https://esolangs.org/w/index.php?diff=102628&oldid=102625 * Username1234 * (+8)
04:35:21 <esolangs> [[Works in progress]] https://esolangs.org/w/index.php?diff=102629&oldid=102627 * Username1234 * (+54)
04:37:09 <esolangs> [[User:Username1234]] https://esolangs.org/w/index.php?diff=102630&oldid=102621 * Username1234 * (+99)
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08:05:39 <river> https://bcat112a.itch.io/squishcraft Did you try this?
08:35:26 <esolangs> [[Special:Log/upload]] upload * Username1234 * uploaded "[[File:BP2.png]]": BP2
08:45:38 <esolangs> [[Special:Log/upload]] upload * Username1234 * uploaded "[[File:BP3.png]]": BP3
08:56:15 <esolangs> [[Special:Log/upload]] upload * Username1234 * uploaded "[[File:BP4.png]]": BP4
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09:14:00 <esolangs> [[Special:Log/upload]] upload * Username1234 * uploaded "[[File:BP5.png]]": BP5
09:30:48 <esolangs> [[Special:Log/upload]] upload * Username1234 * uploaded "[[File:BP6.png]]": BP6
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09:33:22 <esolangs> [[Special:Log/upload]] upload * Username1234 * uploaded "[[File:BP7.png]]": BP7
09:36:20 <esolangs> [[Special:Log/upload]] upload * Username1234 * uploaded "[[File:BP8.png]]": BP8
09:38:06 <esolangs> [[Special:Log/upload]] upload * Username1234 * uploaded "[[File:BP9.png]]": BP9
09:38:48 <esolangs> [[Black Pentagon]] https://esolangs.org/w/index.php?diff=102639&oldid=102628 * Username1234 * (+1181) /* The Meanings of Different Pentagons */
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10:15:56 <esolangs> [[Special:Log/upload]] upload * Username1234 * uploaded "[[File:BP10.png]]": Hello,World! Programme for BP
10:18:57 <esolangs> [[Black Pentagon]] https://esolangs.org/w/index.php?diff=102641&oldid=102639 * Username1234 * (+104)
10:35:05 <esolangs> [[Special:Log/upload]] upload * Username1234 * uploaded "[[File:BP-comparison.png]]": BP-comparison
10:48:49 <esolangs> [[Special:Log/upload]] upload * Username1234 * uploaded "[[File:BP-TruthMachine.png]]": Truth Machine of BP
10:50:27 <esolangs> [[Black Pentagon]] https://esolangs.org/w/index.php?diff=102644&oldid=102641 * Username1234 * (+528)
10:52:56 <esolangs> [[Black Pentagon]] https://esolangs.org/w/index.php?diff=102645&oldid=102644 * Username1234 * (-8)
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11:36:36 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102646&oldid=102612 * Ilikecreepers * (+11) /* basics */
11:37:40 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102647&oldid=102646 * Ilikecreepers * (+1) /* basics */
11:38:22 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102648&oldid=102647 * Ilikecreepers * (-1) /* basics */
11:39:25 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102649&oldid=102648 * Ilikecreepers * (+0) /* basics */
11:39:48 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102650&oldid=102649 * Ilikecreepers * (+1) /* basics */
11:45:02 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102651&oldid=102650 * Ilikecreepers * (+0) /* programs made in this */
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13:49:11 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102652&oldid=102651 * Ilikecreepers * (+228) /* the complcated stuff */
13:52:29 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102653&oldid=102652 * Ilikecreepers * (-61) /* the complcated stuff */
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13:53:21 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102654&oldid=102653 * Ilikecreepers * (+3) /* the complcated stuff */
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14:27:47 <river> what do you think?
14:37:21 <esolangs> [[Three variable modification language]] M https://esolangs.org/w/index.php?diff=102655&oldid=102618 * Kordalia * (+1) /* The syntax */ typo
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15:10:51 <esolangs> [[]] M https://esolangs.org/w/index.php?diff=102656&oldid=102586 * PythonshellDebugwindow * (+117) Categories
15:12:01 <esolangs> [[fuck]] M https://esolangs.org/w/index.php?diff=102657&oldid=102620 * PythonshellDebugwindow * (+225) Categories
15:12:58 <esolangs> [[Black Pentagon]] M https://esolangs.org/w/index.php?diff=102658&oldid=102645 * PythonshellDebugwindow * (+76) Categories
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15:15:18 <esolangs> [[To The Top Right Corner]] M https://esolangs.org/w/index.php?diff=102659&oldid=102583 * PythonshellDebugwindow * (+117) Stub, categories
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15:41:05 <esolangs> [[Roundabout]] https://esolangs.org/w/index.php?diff=102660&oldid=102614 * AndrewToasterr * (+109) /* Flags */
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16:54:58 <esolangs> [[Roundabout]] https://esolangs.org/w/index.php?diff=102661&oldid=102660 * AndrewToasterr * (+4) /* Flags */
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17:10:59 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102662&oldid=102654 * Ilikecreepers * (+111) /* the complcated stuff */
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17:55:32 <esolangs> [[Roundabout]] https://esolangs.org/w/index.php?diff=102663&oldid=102661 * AndrewToasterr * (+602) /* Operation */
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19:03:32 <esolangs> [[Roundabout]] M https://esolangs.org/w/index.php?diff=102664&oldid=102663 * AndrewToasterr * (-69) /* Flags */
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19:16:48 <esolangs> [[Roundabout]] M https://esolangs.org/w/index.php?diff=102665&oldid=102664 * AndrewToasterr * (+8) /* Language overview */
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19:41:16 <shachaf> river: That game seems pretty good!
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19:45:45 <river> but i cannot beat level 8
19:45:57 <river> i might need to figure it out
19:46:03 <river> instead of just trying random stuff
19:50:34 <shachaf> I bought the full game so I don't know which level is which.
19:50:38 <shachaf> Maybe I should finish the demo.
20:19:11 <int-e> Ah, up there, itch link
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21:29:04 <esolangs> [[Befucked]] https://esolangs.org/w/index.php?diff=102666&oldid=102555 * TheAndSys * (+2185) Added proofs of turing completeness
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22:36:53 <int-e> Oh well. I thought I understood the point of level 10, but I can't make it work.
22:38:40 <int-e> But I did get level 8.
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00:34:48 <esolangs> [[BestDirt]] N https://esolangs.org/w/index.php?oldid=102667 * Yes * (+1382) Created page with "BestDirt is the bestest best of the bestest in the history of best best language ever ever everest no takebacks <br> It is made by [[User:Yes]] to be the bestest best of the b..."
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00:36:05 <esolangs> [[User:Yes]] https://esolangs.org/w/index.php?diff=102668&oldid=102419 * Yes * (+85)
00:36:25 <esolangs> [[User:Yes]] M https://esolangs.org/w/index.php?diff=102669&oldid=102668 * Yes * (+5)
00:48:58 <esolangs> [[!or]] https://esolangs.org/w/index.php?diff=102670&oldid=102524 * Lon233bcc * (+251)
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00:51:29 <esolangs> [[!or]] https://esolangs.org/w/index.php?diff=102671&oldid=102670 * Lon233bcc * (-36)
00:59:08 <esolangs> [[!or]] https://esolangs.org/w/index.php?diff=102672&oldid=102671 * Lon233bcc * (+58)
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02:04:53 <esolangs> [[Works in progress]] https://esolangs.org/w/index.php?diff=102673&oldid=102629 * Username1234 * (-75)
02:05:45 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=102674&oldid=102622 * Username1234 * (+75) /* B */
02:09:58 <esolangs> [[User:Username1234]] https://esolangs.org/w/index.php?diff=102675&oldid=102630 * Username1234 * (-17) /* B */
02:51:42 <esolangs> [[User:Username1234]] M https://esolangs.org/w/index.php?diff=102676&oldid=102675 * Username1234 * (+10)
02:52:32 <esolangs> [[User:Username1234]] M https://esolangs.org/w/index.php?diff=102677&oldid=102676 * Username1234 * (+136)
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03:41:42 <esolangs> [[FixxBuxx]] N https://esolangs.org/w/index.php?oldid=102678 * Username1234 * (+2187) Created page with "'''FixxBuxx''' is a joke language. It is used for writing [[FizzBuzz]] Programmes, but you can write other programmes too! == Commands == * <code>Fi[int1]Bu[int2]</code>: Pri..."
03:42:24 <esolangs> [[Joke language list]] M https://esolangs.org/w/index.php?diff=102679&oldid=102602 * Username1234 * (+15)
03:42:54 <esolangs> [[User:Username1234]] M https://esolangs.org/w/index.php?diff=102680&oldid=102677 * Username1234 * (+21)
03:50:22 <esolangs> [[BP]] N https://esolangs.org/w/index.php?oldid=102681 * Username1234 * (+28) Redirected page to [[Black Pentagon]]
03:51:22 <esolangs> [[WtE,teplw!]] N https://esolangs.org/w/index.php?oldid=102682 * Username1234 * (+73) Redirected page to [[Welcome to Esolang, the esoteric programming languages wiki!]]
03:57:03 <esolangs> [[V^v]] https://esolangs.org/w/index.php?diff=102683&oldid=102576 * Username1234 * (+14)
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07:20:03 <river> i think thats the one with 4 lasers and you have to block the two reds
07:20:30 <shachaf> I was pretty stuck at 1.8.
07:20:36 <shachaf> I'm not sure whether that one is in the demo.
07:23:29 <shachaf> I had a lot of ideas but couldn't make any of them work.
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09:42:47 <esolangs> [[Esolang:Sandbox]] https://esolangs.org/w/index.php?diff=102684&oldid=102502 * ChuckEsoteric08 * (+676)
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10:52:20 <esolangs> [[Headache]] https://esolangs.org/w/index.php?diff=102685&oldid=53879 * Esolanger12345 * (-17)
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11:11:40 <esolangs> [[Koopas are Involved]] M https://esolangs.org/w/index.php?diff=102686&oldid=99253 * Oshaboy * (-5) /* Interesting Program */
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13:20:33 <esolangs> [[We30++]] N https://esolangs.org/w/index.php?oldid=102687 * ChuckEsoteric08 * (+587) Created page with "{{Stub}} '''We30++'''(or Weeeeeeeeeeeeeeeeeeeeeeeeeeeeee++) is derivate of [[Weeeeeeeeeeeeeeeeeeeeeeeeeeeeee]] by [[User:ChuckEsoteric08]] for creating [[Deadfish]] interprete..."
13:54:56 <esolangs> [[Long2]] https://esolangs.org/w/index.php?diff=102688&oldid=101852 * Kaveh Yousefi * (+162) Added a hyperlink to my implementation of the Long2 programming language on GitHub.
13:56:13 <esolangs> [[Long2]] https://esolangs.org/w/index.php?diff=102689&oldid=102688 * Kaveh Yousefi * (+70) Added categories to the page.
13:57:37 <esolangs> [[Long2]] M https://esolangs.org/w/index.php?diff=102690&oldid=102689 * Kaveh Yousefi * (+17) Amended an orthographic mistake and improved the formatting.
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14:00:29 <esolangs> [[Long2]] https://esolangs.org/w/index.php?diff=102691&oldid=102690 * Kaveh Yousefi * (+380) Added an example regarding the brainfuck interpreter in conjunction with a Hello World! program.
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14:43:16 <esolangs> [[Espro]] M https://esolangs.org/w/index.php?diff=102692&oldid=66163 * PythonshellDebugwindow * (+51) Categories
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15:09:18 <esolangs> [[StackPoint]] N https://esolangs.org/w/index.php?oldid=102693 * ChuckEsoteric08 * (+1105) Created page with "{{Stub}} '''StackPoint''' is an esolang by [[User:ChuckEsoteric08]] inspired by [[Bub]] and [https://github.com/CrypticOS/cins CINS]. ==Description== StackPoint has an unbonde..."
15:13:10 <esolangs> [[At some land]] https://esolangs.org/w/index.php?diff=102694&oldid=100674 * ChuckEsoteric08 * (-1)
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18:20:58 <esolangs> [[Long2]] https://esolangs.org/w/index.php?diff=102695&oldid=102691 * Kaveh Yousefi * (+350) Supplemented elucidations, amended an orthographic mistake, and improved the formatting of the brainfuck Hello World! example.
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20:34:13 <esolangs> [[!or]] https://esolangs.org/w/index.php?diff=102696&oldid=102672 * Lon233bcc * (+214)
20:35:59 <esolangs> [[!or]] https://esolangs.org/w/index.php?diff=102697&oldid=102696 * Lon233bcc * (+29)
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23:51:33 <esolangs> [[BigFish]] https://esolangs.org/w/index.php?diff=102699&oldid=102418 * Kaveh Yousefi * (+575) Reformatted the commands as a table and supplemented elucidations regarding the register indexing.
23:52:00 <esolangs> [[BigFish]] https://esolangs.org/w/index.php?diff=102700&oldid=102699 * Kaveh Yousefi * (+166) Added a hyperlink to my implementation of the BigFish programming language on GitHub.
23:54:08 <esolangs> [[BigFish]] https://esolangs.org/w/index.php?diff=102701&oldid=102700 * Kaveh Yousefi * (+99) Added an example displaying a nested loop.
23:56:00 <esolangs> [[BigFish]] https://esolangs.org/w/index.php?diff=102702&oldid=102701 * Kaveh Yousefi * (+120) Added categories to the page.
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06:19:20 <zzo38> Is there program that will inline any .so commands in a man page file, and any other changes that may be needed to make the man page file more portable?
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07:39:16 <esolangs> [[Wow, labels are variables now!]] N https://esolangs.org/w/index.php?oldid=102703 * ChuckEsoteric08 * (+1851) Created page with "{{Stub}} '''Wow, labels are variables now!'''('''WLAVN''') is a self-modifying esolang by [[User:ChuckEsoteric08]] where you can change label names. ==Description== It uses la..."
07:40:14 <esolangs> [[WLAVN]] N https://esolangs.org/w/index.php?oldid=102704 * ChuckEsoteric08 * (+44) Redirected page to [[Wow, labels are variables now!]]
08:07:21 <esolangs> [[Special:Log/newusers]] create * Razorlovesbaba * New user account
08:12:20 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=102705&oldid=102509 * Razorlovesbaba * (+214)
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10:20:04 <esolangs> [[Esolang:Sandbox]] https://esolangs.org/w/index.php?diff=102706&oldid=102684 * Esolanger12345 * (+16)
10:20:51 <esolangs> [[Esolang:Sandbox]] https://esolangs.org/w/index.php?diff=102707&oldid=102706 * Esolanger12345 * (+31)
10:23:00 <esolangs> [[2020]] https://esolangs.org/w/index.php?diff=102708&oldid=83189 * Esolanger12345 * (+15)
10:23:20 <esolangs> [[2020]] https://esolangs.org/w/index.php?diff=102709&oldid=102708 * Esolanger12345 * (-2)
10:35:27 <esolangs> [[Mindwhipper]] https://esolangs.org/w/index.php?diff=102710&oldid=75786 * Esolanger12345 * (+0)
10:35:40 <esolangs> [[Bitshit]] https://esolangs.org/w/index.php?diff=102711&oldid=74288 * Esolanger12345 * (+0)
10:39:06 <esolangs> [[Bitshit]] https://esolangs.org/w/index.php?diff=102712&oldid=102711 * Esolanger12345 * (+18)
10:39:44 <esolangs> [[Bitshit]] https://esolangs.org/w/index.php?diff=102713&oldid=102712 * Esolanger12345 * (-1)
10:40:08 <esolangs> [[Bitshit]] https://esolangs.org/w/index.php?diff=102714&oldid=102713 * Esolanger12345 * (+15)
10:40:54 <esolangs> [[Bitshit]] https://esolangs.org/w/index.php?diff=102715&oldid=102714 * Esolanger12345 * (-15) Undo revision 102714 by [[Special:Contributions/Esolanger12345|Esolanger12345]] ([[User talk:Esolanger12345|talk]])
10:41:05 <esolangs> [[Bitshit]] https://esolangs.org/w/index.php?diff=102716&oldid=102715 * Esolanger12345 * (+15) Undo revision 102715 by [[Special:Contributions/Esolanger12345|Esolanger12345]] ([[User talk:Esolanger12345|talk]])
10:41:43 <esolangs> [[Bitshit]] https://esolangs.org/w/index.php?diff=102717&oldid=102716 * Esolanger12345 * (+15)
10:42:34 <esolangs> [[Bitshit]] M https://esolangs.org/w/index.php?diff=102718&oldid=102717 * Esolanger12345 * (+30) Lol
10:43:01 <esolangs> [[Bitshit]] https://esolangs.org/w/index.php?diff=102719&oldid=102718 * Esolanger12345 * (-30) Undo revision 102718 by [[Special:Contributions/Esolanger12345|Esolanger12345]] ([[User talk:Esolanger12345|talk]])
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14:06:37 <esolangs> [[Yea]] N https://esolangs.org/w/index.php?oldid=102720 * ChuckEsoteric08 * (+1177) Created page with "{{WIP}} '''Yea''' is an esolang by [[User:ChuckEsoteric08]]. ==Description== It has one queue and one stack, both have their initial value and their element are one character..."
14:13:26 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102721&oldid=102475 * PixelatedStarfish * (-3) /* FizzBuzz */
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14:26:46 <esolangs> [[Roundabout]] M https://esolangs.org/w/index.php?diff=102722&oldid=102665 * AndrewToasterr * (+390) /* Flags */
14:47:30 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102723&oldid=102662 * Ilikecreepers * (-18) /* download */
14:53:56 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102724&oldid=102723 * Ilikecreepers * (+74) /* the complcated stuff */
14:55:31 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102725&oldid=102724 * Ilikecreepers * (+10) /* the complcated stuff */
14:58:36 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102726&oldid=102725 * Ilikecreepers * (-64) /* the complcated stuff */
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18:05:18 <esolangs> [[Bitshit]] M https://esolangs.org/w/index.php?diff=102727&oldid=102719 * PythonshellDebugwindow * (+0) Fix name
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18:20:39 <b_jonas> jesus, it's been decades since the web got invented, how do people still not understand the idea of hyperlinks and don't refer to whatever gives the context or just give vague hints of where to find it, rather than adding a fricking URL, as if they assumed that everyone has read the entire internet and will know the context?
18:24:24 <int-e> b_jonas: I'm back to doing this kind of thing... https://int-e.eu/~bf3/tmp/shapez-hub-v3.png (overview: https://int-e.eu/~bf3/tmp/shapez-compact.png ...four factories really close to the hub)
18:24:44 <b_jonas> int-e: I thought you gave up on that game! nice
18:27:00 <int-e> I rebuilt a lot of it but I did keep the rocket, 2x flower and logo factories from before.
18:27:23 <int-e> Which is the main reason why those are so far away
18:29:01 <int-e> Err, 2x rocket, 4x flower, 2x logo
18:29:38 <b_jonas> int-e: meanwhile I'm still playing Mindustry, and I find it annoying that it repeats a certain design mistake from shapez.io: it doesn't have a priority merge for belts. there are very good approximation solutions, just like in shapez.io, but no simple exact solution. and Mindustry wouldn't even need to add a separate building for that, it could either make T-merges work correctly like in Factorio (they
18:29:44 <b_jonas> almost work in Mindustry too, but don't quite manage to saturate the output belt if the low prio input is saturated but the high prio input is sparse), or make the priority output splitter work as a priority input merge too
18:30:35 <int-e> I have no timings yet.. maybe tomorrow. As you can see I'm currently abusing the factories to make blueprints.
18:30:44 <b_jonas> oddly you can use bridges to build something that sometimes seems to work as a priority input merge, but I couldn't get them to work in some simple consistent way, so that's like a third chance missed
18:31:36 <int-e> Oh yes, a priority merge would simplify the hub so much... I have to fake it with merge and filter.
18:31:56 <b_jonas> yes, that's what reminded me of it, though there are other potential uses besides that
18:32:40 <int-e> I kind of like the tunnel under tunnel thing.
18:32:43 <b_jonas> a priority balancer with 2 inputs and 2 outputs, like in Factorio, would also be useful for some purposes, though of course sometimes you want an 1x1 building
18:34:12 <b_jonas> ah yes, belt weaving in shapez.io is crazy. you can have two tunnels of the same type and opposite direction over each other, but only if you copy-paste the tunnel heads.
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18:35:15 <int-e> Oh... that's wild.
18:36:52 <b_jonas> Factorio doesn't allow that by the way, the tunnels just don't connect
18:37:01 <int-e> Though it does make sense. I mean, with a programmer's mind.
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18:38:12 <int-e> I thought of vertically crossing tunnels (one tunnel exiting between start and end of another tunnel) which would work, but I never found a use for that.
18:47:28 <int-e> b_jonas: I did take a break for 2 1/2 weeks. Also I'm not really planning to do anything else except tuning my counter for getting 200/s to get some timings. https://int-e.eu/~bf3/tmp/shapez-circuits-v3.png is the mostly intact circuit layer (there's a tweak in the center to inject the blueprint shape instead of the requested one)
18:47:41 <b_jonas> anyway, Mindustry has a system of belts and pipes, taking the idea from Factorio, but the mechanics of the belts is pairwise different in Factorio, shapez.io, and Mindustry
18:48:01 <b_jonas> and I have kind of a plan for a fourth system different from each of those
18:48:37 <b_jonas> mah, two and a half weeks isn't really a break in your hobby when you have a job
18:49:52 <int-e> the wire layer looks much more boring now since you told me that filters can take shapes as input
18:49:52 <b_jonas> the controls are also pairwise different among these games so I have some amount of confused fingers when I switch between them, though it's not as bad as between OpenTTD and any of these games
18:51:12 <int-e> right, I'm using that too
18:52:26 <b_jonas> IIRC you also discovered that you can use them as three-ways where they can block or send the shapes to either output
18:53:37 <int-e> I'm using that; https://int-e.eu/~bf3/tmp/shapez-hub-v3.png has filters at the output of the buffer that are in blocked state.
18:54:16 <int-e> which is how they can be filled
18:57:22 <int-e> and the other two modes are for delivery and draining the buffer when the level is done
19:12:09 <esolangs> [[Rings]] https://esolangs.org/w/index.php?diff=102728&oldid=99031 * Ardemit * (-4152) Complete rewrite, new version
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20:17:37 <int-e> b_jonas: seems to be taking 85 or 90 seconds to solve a level (mostly 90)... hmm, this is odd, I thought the granularity would be 10s, not 5.
20:19:14 <int-e> Well that's how I read https://www.reddit.com/r/shapezio/comments/kmky0d/how_hub_delivery_rates_are_computed/ ...which may be outdated of course.
20:21:40 <int-e> Anyway, from switching to a new shape it takes ~25 seconds to first produced shape, and ~60s to get to 20/s. I release buffers at about 16*170 which, taking continued delivery into account, should reliably trigger the 200/s in *some* 10s window.
20:23:45 <int-e> Hmm. I need to check that math.
20:26:28 <int-e> > (16*170 - 2000) + (10+2000/320)*80 -- the first 2k are delivered at full speed; while that happens, shapes continue to arrive at a rate of 80/s
20:27:36 <int-e> And the bad case is 1999 arrivals in the first slice, in which case we need to deliver 2k in the next slice. We have 10s to do that.
20:28:15 <int-e> But hmm. What's the reality? Are there actually overlapping slices now, every 5s?
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20:52:40 <b_jonas> int-e: I said it was 10 seconds at least, but I may have misremembered
20:54:22 <b_jonas> at least some of the mechanics have changed since I played this game, in particular there's a rumor that the bug that caused double painters to be slower than the in-game help claims is fixed (or worked around) and they're now as fast as the game claimed, but I'm not quite sure about this
20:54:55 <b_jonas> argh I'm using too long sentences again. that first comma should have been a period. I'm trying to pay attention to this but sometimes I forget.
21:02:49 <int-e> The double painters have worked as advertised for me. Though right now I'm making things easy for the game with a uniform 10x speedup.
21:07:35 <int-e> The color mixers have underperformed for me though. I think.
21:08:10 <int-e> (If my math is correct, I should only need 5 for full processing speed, but in reality I have needed 6)
21:11:10 <esolangs> [[XYZ?]] N https://esolangs.org/w/index.php?oldid=102729 * BoundedBeans * (+16412) Not sure whether to categorize this as Implemented or Unimplemented, it's kind of partially implemented.
21:11:39 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=102730&oldid=102674 * BoundedBeans * (+11)
21:12:37 <esolangs> [[XYZ?]] M https://esolangs.org/w/index.php?diff=102731&oldid=102729 * BoundedBeans * (+9) Added a few links
21:13:15 <esolangs> [[User:Razorlovesbaba]] N https://esolangs.org/w/index.php?oldid=102732 * Razorlovesbaba * (+39) Created page with "== Heading == [http://example.com Link]"
21:13:31 <esolangs> [[User:BoundedBeans]] https://esolangs.org/w/index.php?diff=102733&oldid=102561 * BoundedBeans * (+122)
21:15:35 <b_jonas> yes, I recommend uniform speedup, keeping the four upgrades at close to the same level, except possibly the mining since that's cheap to leave somewhat lower
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21:26:44 <int-e> Anyway, I think that makes it 10 to 15 seconds faster per level than what I had previously.
21:27:34 <int-e> I've now reached level 819 (again) and it's holding up so far.
21:38:59 <esolangs> [[Arch is the best!]] N https://esolangs.org/w/index.php?oldid=102734 * Razorlovesbaba * (+607) Created page with "'''Arch is the best!''' is a joke language that prints "Arch is the best!" regardless of the program. It has no syntax. It is a joke about [https://wiki.archlinux.org/title/ar..."
22:05:48 <esolangs> [[HQ9^]] N https://esolangs.org/w/index.php?oldid=102735 * BoundedBeans * (+3370) Created page with "HQ9^ is an esolang by [[User:BoundedBeans]], which is a lot like HQ9+, but capable of computation and much, much weirder. ==Storage== There are many storage locations: * An..."
22:06:21 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=102736&oldid=102730 * BoundedBeans * (+11)
22:06:50 <esolangs> [[User:BoundedBeans]] https://esolangs.org/w/index.php?diff=102737&oldid=102733 * BoundedBeans * (+10)
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22:48:30 <esolangs> [[TError]] M https://esolangs.org/w/index.php?diff=102738&oldid=102530 * BoundedBeans * (+19) Clarified ! command
22:50:31 <esolangs> [[XYZ?]] M https://esolangs.org/w/index.php?diff=102739&oldid=102731 * BoundedBeans * (+25) Linked to my userpage
22:53:07 <esolangs> [[HQ9^]] M https://esolangs.org/w/index.php?diff=102740&oldid=102735 * BoundedBeans * (+79)
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23:21:50 <esolangs> [[HQ9^]] https://esolangs.org/w/index.php?diff=102741&oldid=102740 * BoundedBeans * (+2450) Added some examples
23:35:25 <b_jonas> int-e: is the required speed maxed out?
23:46:16 <esolangs> [[Braimmental]] N https://esolangs.org/w/index.php?oldid=102742 * BoundedBeans * (+1778) Created page with "Braimmental is a simple combination of [[Brainfuck]] and [[Emmental]] by [[User:BoundedBeans]] that drastically changes how to write programs in either one. ==Syntax== Syntax..."
23:46:44 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=102743&oldid=102736 * BoundedBeans * (+18)
23:46:57 <esolangs> [[User:BoundedBeans]] https://esolangs.org/w/index.php?diff=102744&oldid=102737 * BoundedBeans * (+17)
23:49:04 <esolangs> [[ExtendedPig]] M https://esolangs.org/w/index.php?diff=102745&oldid=101565 * BoundedBeans * (+1) Fixed broken subheading
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00:42:10 <esolangs> [[2/9 of an esolang]] https://esolangs.org/w/index.php?diff=102746&oldid=74658 * BoundedBeans * (+1809)
00:43:36 <esolangs> [[2/9 of an esolang]] M https://esolangs.org/w/index.php?diff=102747&oldid=102746 * BoundedBeans * (-31) Removed contradiction in my additions
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02:12:34 <esolangs> [[1CP=1ICL]] https://esolangs.org/w/index.php?diff=102748&oldid=92613 * BoundedBeans * (+726)
02:34:06 <esolangs> [[Classtennis]] N https://esolangs.org/w/index.php?oldid=102749 * BoundedBeans * (+7256) Created page with "Classtennis is an object-oriented esolang by [[User:BoundedBeans]] where programs are only a single expression. ==File extensions== .clstns for normal code, .clstnsc for clas..."
02:52:17 <esolangs> [[Talk:2KWLang]] https://esolangs.org/w/index.php?diff=102750&oldid=71128 * BoundedBeans * (+1065)
03:08:01 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=102751&oldid=102743 * BoundedBeans * (+18)
03:08:15 <esolangs> [[User:BoundedBeans]] https://esolangs.org/w/index.php?diff=102752&oldid=102744 * BoundedBeans * (+17)
03:18:13 <esolangs> [[Hexagony]] https://esolangs.org/w/index.php?diff=102753&oldid=94130 * Username1234 * (+7)
03:22:55 <esolangs> [[Talk:XYZ?]] N https://esolangs.org/w/index.php?oldid=102754 * BoundedBeans * (+1209) Created page with "It's possible that nested conditionals of the same type could be emulated in Deadfish PDA for a revision to XYZ?. Since XYZ? isn't doing anything with the stack while skipped..."
03:44:11 <esolangs> [[Talk:2KWLang]] https://esolangs.org/w/index.php?diff=102755&oldid=102750 * BoundedBeans * (+65)
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05:11:02 <esolangs> [[Arch is the best!]] https://esolangs.org/w/index.php?diff=102756&oldid=102734 * Razorlovesbaba * (-1)
05:29:27 <esolangs> [[Joke language list]] https://esolangs.org/w/index.php?diff=102757&oldid=102679 * Razorlovesbaba * (+41) /* General languages */
05:30:19 <esolangs> [[Joke language list]] https://esolangs.org/w/index.php?diff=102758&oldid=102757 * Razorlovesbaba * (+1) /* General languages */
05:32:54 <esolangs> [[Arch is the best!]] https://esolangs.org/w/index.php?diff=102759&oldid=102756 * Razorlovesbaba * (+66)
05:33:07 <esolangs> [[Arch is the best!]] https://esolangs.org/w/index.php?diff=102760&oldid=102759 * Razorlovesbaba * (+1)
05:35:23 <esolangs> [[Arch is the best!]] https://esolangs.org/w/index.php?diff=102761&oldid=102760 * Razorlovesbaba * (+23)
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06:25:08 <esolangs> [[SemicolonHash]] https://esolangs.org/w/index.php?diff=102762&oldid=87039 * Esolanger12345 * (+4)
06:25:41 <esolangs> [[SemicolonHash]] https://esolangs.org/w/index.php?diff=102763&oldid=102762 * Esolanger12345 * (+12)
06:27:35 <esolangs> [[SemicolonHash]] https://esolangs.org/w/index.php?diff=102764&oldid=102763 * Esolanger12345 * (+12)
06:32:04 <esolangs> [[Swapfuck]] https://esolangs.org/w/index.php?diff=102765&oldid=96037 * Esolanger12345 * (+10)
06:32:40 <esolangs> [[Swapfuck]] https://esolangs.org/w/index.php?diff=102766&oldid=102765 * Esolanger12345 * (+3)
06:36:27 <int-e> b_jonas: Yes, I started that at level 811 which is the first 200/s level
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11:37:47 <esolangs> [[User:Razorlovesbaba]] https://esolangs.org/w/index.php?diff=102767&oldid=102732 * Razorlovesbaba * (+41)
11:41:26 <esolangs> [[User:Razorlovesbaba]] https://esolangs.org/w/index.php?diff=102768&oldid=102767 * Razorlovesbaba * (+21)
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13:56:58 <fizzie> fungot: Sorry for forgetting to restart you after the reboot. :/
13:56:58 <fungot> fizzie: reloaded the python plugin. it is updated with respect to the signaller only by the incompetence of those generally before me. at 11k/ sec
14:04:07 <b_jonas> you don't have a python plugin, fungot
14:04:07 <fungot> b_jonas: just because you prefer it
14:04:34 <b_jonas> over brainfuck limited to ridiculously few clock cycles, sure
14:40:52 <esolangs> [[Arch is the best!]] M https://esolangs.org/w/index.php?diff=102769&oldid=102761 * PythonshellDebugwindow * (+131) Categories
14:41:03 <esolangs> [[Arch is the best!]] M https://esolangs.org/w/index.php?diff=102770&oldid=102769 * PythonshellDebugwindow * (-10) Fic
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18:33:04 <esolangs> [[Taglate]] M https://esolangs.org/w/index.php?diff=102771&oldid=101206 * BoundedBeans * (+18) Input IS a way to expand the queue
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19:27:54 <esolangs> [[Arch is the best!]] M https://esolangs.org/w/index.php?diff=102772&oldid=102770 * Razorlovesbaba * (-23)
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20:40:28 <int-e> b_jonas: https://int-e.eu/~bf3/tmp/V3.bin is where I'll stop trying to improve things.
20:41:10 <int-e> (I tried one last thing but it made solving levels slower and I don't know why)
20:43:04 <int-e> The rocket factory still has that flaw that it needs to be flushed on every reload or it'll produce at decreased rate.
20:44:41 <int-e> It's not a huge deal; I use the 'rocket' bookmark, select things like this, https://int-e.eu/~bf3/tmp/shapez-rocket-flush.png and press 'B'.
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00:18:38 <int-e> I've finally looked at some other designs... though most focus on compactness which is somewhat at odds with switchover latency. But I didn't think of selecting shapes in lane rather than to the side... that might actually have benefited me a little. Not much, really; travel times are really short compared to all the other delays, and that's the main thing that would improve.
01:10:24 <fowl> Hello friends :)
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01:33:51 <Sgeoweb> Someone should add categories to Dropsort and link to it from someplace
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01:40:09 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102773&oldid=102721 * PixelatedStarfish * (+142) /* External Links */
01:40:44 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102774&oldid=102773 * PixelatedStarfish * (+59) /* Notes */
01:45:41 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102775&oldid=102774 * PixelatedStarfish * (+53) /* Notes */
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02:13:51 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102776&oldid=102775 * PixelatedStarfish * (+61) /* Notes */
02:40:38 <esolangs> [[Timefuck]] https://esolangs.org/w/index.php?diff=102777&oldid=96979 * Esolanger12345 * (+92)
02:47:52 <esolangs> [[Timefuck]] M https://esolangs.org/w/index.php?diff=102778&oldid=102777 * Esolanger12345 * (+3) Golfed code
03:29:34 <esolangs> [[UBLANG]] https://esolangs.org/w/index.php?diff=102779&oldid=102044 * Esolanger12345 * (+2)
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06:59:16 <esolangs> [[Macron]] M https://esolangs.org/w/index.php?diff=102780&oldid=91101 * Heav * (-4) no.
07:01:23 <esolangs> [[Heav esolang g(ood)]] N https://esolangs.org/w/index.php?oldid=102781 * Heav * (+74) Created page with "Heav esolang g(ood) is an esolang. The details are implementation defined."
07:04:15 <esolangs> [[User:Heav]] https://esolangs.org/w/index.php?diff=102782&oldid=95450 * Heav * (+85)
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08:24:54 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102783&oldid=102726 * Ilikecreepers * (+402)
09:15:54 <esolangs> [[!or]] M https://esolangs.org/w/index.php?diff=102784&oldid=102698 * Lon233bcc * (+1) fixed if statement it was wrong
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10:06:35 <esolangs> [[!or]] https://esolangs.org/w/index.php?diff=102785&oldid=102784 * Lon233bcc * (+1)
10:10:42 <esolangs> [[!or]] https://esolangs.org/w/index.php?diff=102786&oldid=102785 * Lon233bcc * (+197)
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13:59:58 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102787&oldid=102783 * Ilikecreepers * (+126) /* oparations guide */
14:07:00 <esolangs> [[Meta-categorial]] M https://esolangs.org/w/index.php?diff=102788&oldid=97079 * PythonshellDebugwindow * (+42) Set categories
14:07:50 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102789&oldid=102787 * Ilikecreepers * (+4) /* the complcated stuff */
14:08:04 <esolangs> [[Language list]] M https://esolangs.org/w/index.php?diff=102790&oldid=102751 * PythonshellDebugwindow * (+22) /* M */ Add
14:10:29 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102791&oldid=102789 * Ilikecreepers * (-2) /* basics */
14:10:48 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102792&oldid=102791 * Ilikecreepers * (-1) /* the complcated stuff */
14:11:25 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102793&oldid=102792 * Ilikecreepers * (-8) /* the complcated stuff */
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14:26:06 <esolangs> [[User:DanielE]] https://esolangs.org/w/index.php?diff=102794&oldid=101790 * DanielE * (+36)
14:26:27 <esolangs> [[User:DanielE]] https://esolangs.org/w/index.php?diff=102795&oldid=102794 * DanielE * (-1)
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19:31:12 <esolangs> [[Special:Log/newusers]] create * Vallee152 * New user account
19:41:58 <esolangs> [[Esolang:Introduce yourself]] M https://esolangs.org/w/index.php?diff=102796&oldid=102705 * Vallee152 * (+150) /* Introductions */
19:44:54 <esolangs> [[User:Vallee152]] N https://esolangs.org/w/index.php?oldid=102797 * Vallee152 * (+228) about me
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22:26:02 <esolangs> [[Taglate]] M https://esolangs.org/w/index.php?diff=102798&oldid=102771 * Salpynx * (-44) /* t Explained */ wiki formatting and <nowiki> the URL
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00:09:38 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102799&oldid=102776 * PixelatedStarfish * (+37) /* Notes */
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01:16:32 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102800&oldid=102799 * PixelatedStarfish * (+67) /* Notes */
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04:26:48 <zzo38> Is there good bitmap font format that can be use with different kind of multibyte code pages (not limited to only one kind), for screen fonts and ideally with some simple compression?
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07:29:21 <esolangs> [[Taglate]] https://esolangs.org/w/index.php?diff=102801&oldid=102798 * Kordalia * (+16) /* Syntax and instructions */ Line too long, adding wrap
07:35:41 <esolangs> [[2KWLang]] M https://esolangs.org/w/index.php?diff=102802&oldid=73792 * Kordalia * (+1) /* Truth-machine */ added newline
07:41:37 <esolangs> [[Hexagony]] https://esolangs.org/w/index.php?diff=102803&oldid=102753 * Kordalia * (-2) /* Source code */ Unless all the examples are wrong, those are flat-topped, not pointy-topped
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08:50:34 <esolangs> [[Dragostea din tei]] https://esolangs.org/w/index.php?diff=102804&oldid=101023 * Leomok2009 * (+63)
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12:52:48 <esolangs> [[+-= PDA]] N https://esolangs.org/w/index.php?oldid=102805 * ChuckEsoteric08 * (+320) Created page with "'''+-= PDA''' is esolang inspired by [[Deadfish PDA]] created by [[User:ChuckEsoteric08]] ==Description== ===Syntax=== Syntax is very similar to [[Deadfish PDA]] but it has un..."
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13:22:17 <esolangs> [[Ix]] https://esolangs.org/w/index.php?diff=102806&oldid=77474 * Orisphera * (-1) /* The language */
13:24:02 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102807&oldid=102793 * Ilikecreepers * (+17) /* programs made in this */
13:24:38 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102808&oldid=102807 * Ilikecreepers * (+2) /* programs made in this */
13:25:50 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102809&oldid=102808 * Ilikecreepers * (-1) /* programs made in this */
13:30:51 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102810&oldid=102809 * Ilikecreepers * (+4) /* the complcated stuff */
13:31:35 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102811&oldid=102810 * Ilikecreepers * (-15) /* the complcated stuff */
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16:57:53 <esolangs> [[Special:Log/newusers]] create * TTG-Emily * New user account
17:01:29 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=102812&oldid=102796 * TTG-Emily * (+172) Adding myself to intros!
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17:21:33 <HackEso> olist <https://www.giantitp.com/comics/oots1266.html>: shachaf oerjan Sgeo FireFly boily nortti b_jonas
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17:29:42 <esolangs> [[User:TTG-Emily]] N https://esolangs.org/w/index.php?oldid=102813 * TTG-Emily * (+219) Created page with "'''Greetings!''' I'm Emily! I am the developer of the [[Conom]] language! I work primarily in C and like doing sub-par things the right way because it's fun. [https://th3t..."
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17:35:20 <zzo38> Shouldn't there be some existing formats for multibyte encodings? Another possible idea is a file independent of the font format to map the encoding to glyph indexes of the font (although different font formats will have different possible glyph indexes and sometimes may need multiple fonts of the same format, possibly)
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18:07:13 <esolangs> [[Special:Log/upload]] upload * TTG-Emily * uploaded "[[File:Logo640x640.png]]"
18:08:37 <esolangs> [[Special:Log/newusers]] create * Mousetail * New user account
18:14:12 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=102815&oldid=102812 * Mousetail * (+193) /* Introductions */
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19:44:21 <esolangs> [[Conom]] N https://esolangs.org/w/index.php?oldid=102816 * TTG-Emily * (+2012) Started work on Conom's page
19:45:34 <esolangs> [[Conom]] M https://esolangs.org/w/index.php?diff=102817&oldid=102816 * TTG-Emily * (+13) Added indicative section names
19:50:46 <esolangs> [[Conom]] https://esolangs.org/w/index.php?diff=102818&oldid=102817 * TTG-Emily * (+751) Added "Hello, world!" sample
20:25:52 <esolangs> [[Conom]] M https://esolangs.org/w/index.php?diff=102819&oldid=102818 * PythonshellDebugwindow * (+92) Add categories
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21:24:01 <int-e> > (175930 - 1288) / (8441 - 4)
21:24:49 <int-e> (estimating bytes per stored shape in a shapez save file)
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21:52:54 <esolangs> [[Deadfish PDA]] M https://esolangs.org/w/index.php?diff=102820&oldid=101560 * PythonshellDebugwindow * (+39) See also
21:53:24 <esolangs> [[+-= PDA]] M https://esolangs.org/w/index.php?diff=102821&oldid=102805 * PythonshellDebugwindow * (+9) Stub
21:54:53 <esolangs> [[Language list]] M https://esolangs.org/w/index.php?diff=102822&oldid=102790 * PythonshellDebugwindow * (+14) /* Non-alphabetic */ add
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23:17:05 <esolangs> [[TError]] https://esolangs.org/w/index.php?diff=102823&oldid=102738 * BoundedBeans * (+9)
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23:51:08 <esolangs> [[EsoBASIC]] https://esolangs.org/w/index.php?diff=102824&oldid=101495 * Yes * (+288)
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02:27:44 <esolangs> [[Esolang:Sandbox]] M https://esolangs.org/w/index.php?diff=102825&oldid=102707 * Username1234 * (+2) /* Rational */
02:33:21 <esolangs> [[NOisE]] M https://esolangs.org/w/index.php?diff=102826&oldid=101562 * Username1234 * (-51) /* Cat */
03:32:52 <esolangs> [[.:iI1l!]] N https://esolangs.org/w/index.php?oldid=102827 * Username1234 * (+1112) Created page with "{{wrongtitle|title=.:iI1l|!}} '''.:iI1l|!''' is an esolang. It's a [[brainfuck]]-based language. == Overview == * <code>.</code>: The same as <code>></code>: Move the po..."
03:33:35 <esolangs> [[User:Username1234]] https://esolangs.org/w/index.php?diff=102828&oldid=102680 * Username1234 * (+17) /* Non-Alphabet */
03:35:23 <esolangs> [[.:iI1l!]] https://esolangs.org/w/index.php?diff=102829&oldid=102827 * Username1234 * (-32)
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08:40:30 <esolangs> [[List of ideas]] https://esolangs.org/w/index.php?diff=102830&oldid=101765 * B jonas * (+682) /* General Ideas */
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09:19:02 <wib_jonas> in languages like Underload, Forth, Postscript, what are the two stacks usually called?
09:50:12 <wib_jonas> are they return stack and data stack?
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12:55:16 <esolangs> [[Rings]] M https://esolangs.org/w/index.php?diff=102831&oldid=102728 * Ardemit * (+0) typo
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13:54:37 <esolangs> [[Dead]] https://esolangs.org/w/index.php?diff=102832&oldid=83205 * Kaveh Yousefi * (+664) Added information regarding the architecture and data types, reformatted the command table, amended the p command's description, and supplemented categories.
13:55:28 <esolangs> [[Dead]] https://esolangs.org/w/index.php?diff=102833&oldid=102832 * Kaveh Yousefi * (+186) Added a hyperlink to my implementation of the Dead programming language on GitHub and introduced the category tag Implemented.
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16:15:35 <esolangs> [[Searchfuck]] https://esolangs.org/w/index.php?diff=102834&oldid=97174 * Kaveh Yousefi * (+258) Added categories to the page.
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17:49:05 <zzo38> I think in Forth they usually call them that, although PostScript has a "execution stack" and a "operand stack", as well as several additional stacks (dictionary stack, graphics state stack, etc)
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18:42:16 <esolangs> [[Conom]] https://esolangs.org/w/index.php?diff=102835&oldid=102819 * TTG-Emily * (+1095) Filled in Packaged Library section; Made ammendments to earlier sections; Furthered the skeleton of the rest of the document
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19:42:42 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102836&oldid=102800 * PixelatedStarfish * (+226) /* Notes */
19:44:13 <esolangs> [[Conom]] https://esolangs.org/w/index.php?diff=102837&oldid=102835 * TTG-Emily * (+872) Created stack indices section
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19:55:26 <esolangs> [[Language list]] M https://esolangs.org/w/index.php?diff=102838&oldid=102822 * TTG-Emily * (+14) /* C */ Added Conom
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20:06:12 <esolangs> [[Special:Log/newusers]] create * TM3159 * New user account
20:19:02 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=102839&oldid=102815 * TM3159 * (+177)
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07:08:53 <esolangs> [[MASL]] https://esolangs.org/w/index.php?diff=102840&oldid=102143 * Matto * (+1208) Added changelog + updated "last updated" text
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07:47:11 <esolangs> [[MASL]] https://esolangs.org/w/index.php?diff=102841&oldid=102840 * Matto * (+18)
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09:45:55 <esolangs> [[!or]] https://esolangs.org/w/index.php?diff=102842&oldid=102786 * Lon233bcc * (+334)
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09:59:46 <esolangs> [[!or]] https://esolangs.org/w/index.php?diff=102843&oldid=102842 * Lon233bcc * (-81)
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11:54:02 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102844&oldid=102811 * Ilikecreepers * (+4) /* the complcated stuff */
11:55:01 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102845&oldid=102844 * Ilikecreepers * (+3) /* the complcated stuff */
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13:01:59 <wib_jonas> TIL that "authenticate" is etymologically related to "auto", but "authorize" or "author" are not.
13:02:48 <wib_jonas> the former ones come from greek; the latter from latin with no greek ancestor
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13:03:41 <wib_jonas> but the etymology is so old that I need not care
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16:13:00 <esolangs> [[7-8]] https://esolangs.org/w/index.php?diff=102846&oldid=100825 * Kaveh Yousefi * (+158) Added a hyperlink to my implementation of the 7-8 programming language on GitHub.
16:13:53 <esolangs> [[7-8]] https://esolangs.org/w/index.php?diff=102847&oldid=102846 * Kaveh Yousefi * (+432) Introduced a cat program example and added categories to the page.
16:19:30 <esolangs> [[7-8]] M https://esolangs.org/w/index.php?diff=102848&oldid=102847 * Kaveh Yousefi * (-368) Improved the formatting of the Hello World! example.
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16:39:51 <esolangs> [[!or]] https://esolangs.org/w/index.php?diff=102849&oldid=102843 * Kordalia * (-105) Replacing the words "vertical bar" with the actual character
16:54:48 <esolangs> [[7-8]] https://esolangs.org/w/index.php?diff=102850&oldid=102848 * Kaveh Yousefi * (+407) Improved the formatting of the command table and extended the appertaining section's introductory text.
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19:11:42 <esolangs> [[Conom]] https://esolangs.org/w/index.php?diff=102851&oldid=102837 * TTG-Emily * (+401) Filled in routine indices section
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22:21:40 <esolangs> [[Cactusi]] M https://esolangs.org/w/index.php?diff=102852&oldid=70732 * Conor O'Brien * (+27)
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22:39:13 <esolangs> [[Impfish PDA]] N https://esolangs.org/w/index.php?oldid=102853 * BoundedBeans * (+935) Created page with "Impfish PDA is an esolang by [[User:BoundedBeans]] which aims to be like [[Deadfish PDA]] but procedural rather than declarative. ==Differences== * Input is taken through an..."
22:39:30 <esolangs> [[Impfish PDA]] https://esolangs.org/w/index.php?diff=102854&oldid=102853 * BoundedBeans * (+1)
22:40:09 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=102855&oldid=102838 * BoundedBeans * (+18)
22:40:36 <esolangs> [[User:BoundedBeans]] https://esolangs.org/w/index.php?diff=102856&oldid=102752 * BoundedBeans * (+17)
22:44:56 <esolangs> [[User:BoundedBeans]] https://esolangs.org/w/index.php?diff=102857&oldid=102856 * BoundedBeans * (-414)